Teamfight Tactics (TFT) Rank Distribution in Set 1 and 2
The rank distribution and percentage of players by tier in Teamfight Tactics (TFT) during Set 1 and 2. The entire player base in all regions is considered.
All the Teamfight Tactics ranked seasons
I had to split this analysis in more articles because of the excessive amount of tables and graphs, which caused very long loading times.
Set 2: Rise of the Elements
February 2020
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 2.3% | Silver II | 5.6% | Diamond IV | 0.79% |
Iron III | 5.1% | Silver I | 3.9% | Diamond III | 0.30% |
Iron II | 7.1% | Gold IV | 6.8% | Diamond II | 0.18% |
Iron I | 7.7% | Gold III | 4.8% | Diamond I | 0.14% |
Bronze IV | 8.9% | Gold II | 3.6% | Master | 0.036% |
Bronze III | 7.5% | Gold I | 2.2% | GrandMaster | 0.062% |
Bronze II | 6.6% | Platinum IV | 3.2% | Challenger | 0.030% |
Bronze I | 5.3% | Platinum III | 1.5% | ||
Silver IV | 7.4% | Platinum II | 0.99% | ||
Silver III | 6.3% | Platinum I | 0.63% |
Distribution:
Iron: 22%
Bronze: 28%
Silver: 23%
Gold: 17%
Platinum: 6.5%
Diamond: 1.4%
Master: 0.036%
GrandMaster: 0.062%
Challenger: 0.030%
What’s changed in Set 2
Richard Henkel, TFT Product Lead at Riot Games, shared a post with detailed info on the new ranked set for Rise of the Elements.
Hard rank reset
Set 2 introduced new origins, champions, spells, mechanics, and strategies. Considering the massive amount of changes, the developers decided to hard reset the ranks in order to offer the players a fresh ranked experience. Most probably, there will be a hard rank reset each time Riot releases a new TFT set.
Note that during placements you won’t lose any LP in the first five ranked games regardless of your placement.
Soft MMR reset
Teamfight Tactics is a competitive game, and with the new set all players will go through a new learning process, but the developers didn’t want to punish those who reached a high rank in season 1, so they opted for a soft MMR reset.
Players who were high MMR in Set 1 can expect that they’ll progress through the ranks faster than those who were lower MMR.
Ran Cao, Data Scientist at Riot Games, also pointed out that until we reach our target rank (for example Diamond), we will gain more LP when we gain MMR, and lose less MMR when we lose LP.
Patch 9.22 changes
Ranked mode is disabled in 9.22 and will be back in 9.23; approximately on November 20th.
Now, placing 4th or better in a match will never deduct LP (League Points), and placing 5th or lower will never reward them.
Slightly decreased the number of Challenger and GrandMaster slots in many regions.
Patch 9.24 changes
Getting 4th place will now always grant at least 1LP.
January 2020
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 2.1% | Silver II | 5.9% | Diamond IV | 0.62% |
Iron III | 4.8% | Silver I | 4.1% | Diamond III | 0.24% |
Iron II | 7.0% | Gold IV | 6.6% | Diamond II | 0.14% |
Iron I | 8.0% | Gold III | 4.4% | Diamond I | 0.091% |
Bronze IV | 9.4% | Gold II | 3.2% | Master | 0.016% |
Bronze III | 8.1% | Gold I | 1.8% | GrandMaster | 0.069% |
Bronze II | 7.2% | Platinum IV | 2.6% | Challenger | 0.035% |
Bronze I | 5.8% | Platinum III | 1.2% | ||
Silver IV | 7.8% | Platinum II | 0.80% | ||
Silver III | 6.7% | Platinum I | 0.44% |
Distribution:
Iron: 22%
Bronze: 30%
Silver: 24%
Gold: 16%
Platinum: 5.2%
Diamond: 1.0%
Master: 0.016%
GrandMaster: 0.069%
Challenger: 0.035%
December 2019
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 1.8% | Silver II | 5.9% | Diamond IV | 0.26% |
Iron III | 4.5% | Silver I | 3.8% | Diamond III | 0.11% |
Iron II | 7.1% | Gold IV | 5.1% | Diamond II | 0.065% |
Iron I | 9.1% | Gold III | 3.1% | Diamond I | 0.035% |
Bronze IV | 11% | Gold II | 2.1% | Master | 0.005% |
Bronze III | 9.8% | Gold I | 1.1% | GrandMaster | 0.010% |
Bronze II | 8.6% | Platinum IV | 1.4% | Challenger | 0.043% |
Bronze I | 6.9% | Platinum III | 0.66% | ||
Silver IV | 8.6% | Platinum II | 0.40% | ||
Silver III | 7.1% | Platinum I | 0.20% |
Distribution:
Iron: 22%
Bronze: 36%
Silver: 25%
Gold: 11%
Platinum: 2.7%
Diamond: 0.47%
Master: 0.005%
GrandMaster: 0.010%
Challenger: 0.043%
November 2019
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 1.6% | Silver II | 3.7% | Diamond IV | 0.043% |
Iron III | 4.4% | Silver I | 2.0% | Diamond III | 0.020% |
Iron II | 8.0% | Gold IV | 2.0% | Diamond II | 0.010% |
Iron I | 12% | Gold III | 1.0% | Diamond I | 0.005% |
Bronze IV | 16% | Gold II | 0.61% | Master | 0.001% |
Bronze III | 14% | Gold I | 0.30% | GrandMaster | 0.005% |
Bronze II | 11% | Platinum IV | 0.31% | Challenger | 0% |
Bronze I | 8.1% | Platinum III | 0.13% | ||
Silver IV | 7.8% | Platinum II | 0.084% | ||
Silver III | 5.3% | Platinum I | 0.041% |
Distribution:
Iron: 26%
Bronze: 49%
Silver: 18%
Gold: 4.0%
Platinum: 0.57%
Diamond: 0.079%
Master: 0.001%
GrandMaster: 0.005%
Challenger: 0%
Beta season
October 2019
Starting from this month, the graph and table will show data from all the TFT game servers.
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.00% | Silver II | 5.01% | Diamond IV | 1.15% |
Iron III | 0.87% | Silver I | 3.95% | Diamond III | 0.47% |
Iron II | 6.10% | Gold IV | 7.45% | Diamond II | 0.27% |
Iron I | 8.21% | Gold III | 6.19% | Diamond I | 0.19% |
Bronze IV | 9.42% | Gold II | 5.60% | Master | 0.13% |
Bronze III | 7.44% | Gold I | 4.05% | GrandMaster | 0.05% |
Bronze II | 6.14% | Platinum IV | 5.74% | Challenger | 0.03% |
Bronze I | 4.66% | Platinum III | 2.86% | ||
Silver IV | 5.86% | Platinum II | 1.73% | ||
Silver III | 5.22% | Platinum I | 1.21% |
Distribution:
Iron: 15.18%
Bronze: 27.66%
Silver: 20.04%
Gold: 23.29%
Platinum: 11.54%
Diamond: 2.07%
Master: 0.13%
GrandMaster: 0.05%
Challenger: 0.03%
September 2019
The player distribution is pretty much the same in any server, but for this specific graph I used the data from the EU West server as it is the most populated one with 1.5 million ranked players.
In second place we find the Korean server with 1.5 million players (just 20k behind), and then the North American one with almost 900k.
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.01% | Silver II | 5.49% | Diamond IV | 0.8% |
Iron III | 0.91% | Silver I | 4.14% | Diamond III | 0.28% |
Iron II | 5.59% | Gold IV | 7.86% | Diamond II | 0.14% |
Iron I | 8.17% | Gold III | 6.3% | Diamond I | 0.1% |
Bronze IV | 9.94% | Gold II | 5.49% | Master | 0.02% |
Bronze III | 8.01% | Gold I | 3.52% | GrandMaster | 0.04% |
Bronze II | 6.7% | Platinum IV | 4.96% | Challenger | 0.02% |
Bronze I | 5.05% | Platinum III | 2.24% | ||
Silver IV | 6.5% | Platinum II | 1.27% | ||
Silver III | 5.73% | Platinum I | 0.73% |
In September, the average rank moved from Bronze I to Silver V as the latter is equal to the 50.88 percentile.
The amount of players at Diamond and above increased by 40% (from 1% to 1.4%), but this is completely normal for a new game. The higher ranks will stabilize only after several months.
August 2019
In August 2019, the EU West server was the most populated one with with 1.2 million ranked players, so I decided to utilize it as the main source for this rank distribution.
In second place we find the Korean server with 1.1 million players, and then the North American one with almost 700k.
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | <0.00% | Silver II | 5.44% | Diamond IV | 0.65% |
Iron III | 0.77% | Silver I | 4.05% | Diamond III | 0.21% |
Iron II | 5.74% | Gold IV | 6.79% | Diamond II | 0.09% |
Iron I | 9.46% | Gold III | 5.43% | Diamond I | 0.03% |
Bronze IV | 11.57% | Gold II | 4.38% | Master | <0.00% |
Bronze III | 9.51% | Gold I | 2.46% | GrandMaster | 0.03% |
Bronze II | 7.77% | Platinum IV | 3.99% | Challenger | 0.02% |
Bronze I | 5.95% | Platinum III | 1.69% | ||
Silver IV | 6.83% | Platinum II | 0.89% | ||
Silver III | 5.87% | Platinum I | 0.38% |
There are no news on the TFT ranked system.
In August, Bronze I is the average rank as it is equal to the 50.77 percentile.
About 1% of the players are ranked at Diamond and above, and reaching Platinum V is already a great accomplishment as you are among the 7% best players in the game.
Honourable mention to Iron IV players as achieving this rank is even more difficult than becoming a GrandMaster or Challenger.
July 2019
In July 2019, the EU West server was the most populated one with almost 700K ranked players, so I decided to utilize it as the main source for this rank distribution.
In second place we find the Korean server with 600K players, and then the North American one with 400K. Note that the distribution is pretty much the same anywhere.
The Challenger and GrandMaster tiers are still not open.
Currently, there are about 35 players ranked at Master in Europe.
I don’t know the exact number of players at Iron IV, but it is very limited.
Note: TFT is a new game, so the distribution might change drastically in the months to come.
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | <0.00% | Silver II | 4.02% | Diamond IV | 0.12% |
Iron III | 0.08% | Silver I | 2.91% | Diamond III | 0.04% |
Iron II | 6.61% | Gold IV | 3.15% | Diamond II | 0.02% |
Iron I | 14.59% | Gold III | 2.18% | Diamond I | 0.01% |
Bronze IV | 17.37% | Gold II | 1.58% | Master | <0.00% |
Bronze III | 14.47% | Gold I | 0.96% | GrandMaster | - |
Bronze II | 10.56% | Platinum IV | 1.07% | Challenger | - |
Bronze I | 7.74% | Platinum III | 0.44% | ||
Silver IV | 6.72% | Platinum II | 0.23% | ||
Silver III | 5.02% | Platinum I | 0.11% |
The beta ranked season started on July 17th, 2019 with patch 9.14. Each season will have a duration of three to four months and will feature a unique flavor with new champions, items, and synergies.
At the end of each season there will be a soft reset. The developers expect new seasons to shake up the meta, so we will be demoted by several divisions.
They decided to use the same tiers and divisions of League of Legends, so “being Diamond in TFT should be similar to being Diamond in LoL, and only the best players should be able to reach Challenger.”
There are a total of nine main ranks, and the first six are split into four divisions each:
Iron IV to I
Bronze IV to I
Silver IV to I
Gold IV to I
Platinum IV to I
Diamond IV to I
Master
GrandMaster
Challenger
Gaining and losing rank
It is necessary to reach at least the top 4 in a match to rank up. Generally, LP (League Points) are awarded to the best four players in each match, while the remaining ones will lose them.
The matchmaking system in Teamfight Tactics is quite complex as we are talking about a 8-player game, so you might end dropping rank even with a top 4 placement, depending on the rank of the opponents faced.
Moreover, you will earn/lose lots of LP ending first/last in a match, so your rank will change quicker than in League of Legends.
MMR decay
Ran Cao, Data Scientist at Riot, clarified that in TFT there is MMR decay for players ranked at Diamond and above.
At Diamond, you lose 50 LP after 30 days of inactivity, and 50 more every seven days afterwards.
At Master and above, you can bank up to 10 games, and one banked game is removed daily. You lose 250 LP daily if you don’t have a banked game to lose.
Ranked party queue and restrictions
The developers want to offer a fun and social experience to players ranked at Gold and below, while they will tighten the premade size at Platinum and above for competitive reasons.
This is the current plan:
Premades of up to five for Gold and below.
Premades of up to three for Platinum and above.
The image below shows who can queue with whom depending on their rank.
Many players are worried about potential abuses. Premades could boost one of their members using four smurfs, and even interfere with the gameplay of the other players with “rule-breaking behaviors” (such as helping each other during the Carousel stage), but the developers promised they will act if restrictions are necessary.
Update: With patch 7.14, the ranked premade party size has been limited to three players at all ranks.
Header image: Riot