Teamfight Tactics (TFT): Patch Notes List 2020
All the Teamfight Tactics (TFT) patch notes released by Riot in 2020. I will update this list over time as soon as proper info for each patch is provided.
Previous: 2019 Patch Notes List
Next: 2021 Patch Notes List
Click a date to reveal the patch notes.
Patch Schedule
This is the planned patch schedule for 2020 released by Riot. Note that patch dates can change at any time for any number of reasons.
10.1 - Wednesday, January 8
10.2 - Thursday, Jan 23
10.3 - Wednesday, Feb 5
10.4 - Thursday, Feb 20
10.5 - Wednesday, Mar 4
10.6 - Wednesday, Mar 18
10.7 - Wednesday, Apr 1
10.8 - Wednesday, Apr 15
10.9 - Wednesday, Apr 29
10.10 - Wednesday, May 13
10.11 - Thursday, May 28
10.12 - Wednesday, Jun 10
10.13 - Wednesday, Jun 24
10.14 - Wednesday, Jul 8
10.15 - Wednesday, Jul 22
10.16 - Wednesday, Aug 5
10.17 - Wednesday, Aug 19
10.18 - Wednesday, Sep 2
10.19 - Wednesday, Sep 16
10.20 - Wednesday, Sep 30
10.21 - Wednesday, Oct 14
10.22 - Wednesday, Oct 28
10.23 - Wednesday, Nov 11
10.24 - Tuesday, Nov 24
10.25 - Wednesday, Dec 9
December 9 - Patch 10.25
SYSTEMS
Bench overflow changes
"Put me in coach!"
If your bench is full when you return from Carousel, the extra champion will be sold automatically at the end of planning. Don’t worry, a message and red highlight will show you which champion can’t sit with cool kids. Selling any champion or increasing your team size will allow for more space for another benchwarmer or MVP.
Base Roll Percentages
"10.24 had lots of changes to roll odds that made the dreaded 4-1 roll down less of a nat 20 or bust moment. We’re honestly shocked with how well those changes went, so we have a minor tweak today to see slightly more four cost champs."
Level 7: 24/35/30/10/1 ⇒ 22/35/30/12/1
TRAITS
Divine Damage Reduction and True Damage: 50% ⇒ 45%
Elderwood Armor and Magic Resist Stat Growth: 15/25/40 ⇒ 20/30/40
Mage Spell Power: 80/110/180% ⇒ 80/120/180%
Vanguard Armor: 100/250/600/1500 ⇒ 120/300/750/2000
CHAMPIONS
Tier 1
"Diana and Lissandra were a bit too warm and bright in the moonlight. Other underperforming one costs are getting some love."
Diana Pale Cascade Orbs: 4/5/6/9 ⇒ 4/5/6/8
Fiora Total Mana: 85 ⇒ 75
Fiora Riposte Damage: 200/300/450 ⇒ 250/400/600
Lissandra 1000 Daggers Damage: 350/450/600/800 ⇒ 350/450/550/750
Maokai Armor: 35 ⇒ 40
Maokai Magic Resist: 20 ⇒ 30
Wukong Crushing Blow Attack Damage Ratio: 225/250/275% ⇒ 250/265/280%
Tier 2
"Jarvan was a bit of a red flag for us. We almost nerfed him in 10.24B, but instead dragged him along to this patch. Vi changes are a part of making our debuff system more consistent and should result in a neutral adjustment."
Aphelios Attack Damage: 50 ⇒ 45
Fixed a bug that prevented Aphelios’ turrets from firing during Hunter Trait activation
Hecarim Total Mana: 120 ⇒ 110
Jarvan IV Total Mana: 80 ⇒ 100
Sylas Chain Lash Damage: 250/400/600/1000 ⇒ 250/400/700/1111
Vi Denting Blows Armor Reduction: 50/75/100% ⇒ 40/60/80%
Vi Total Mana: 60 ⇒ 50
Tier 3
"Evelynn’s been the type to roll the dice. Not afraid to die, she’d sometimes make us cry, other times, make our opponents cry. We’re evening out her Last Caress base and execute damage a tad. Kalista’s getting better at math. And yes, we’re buffing Xin again."
Evelynn Execute Multiplier: 3 ⇒ 2.5
Evelynn Last Caress Damage: 350/500/1400 ⇒ 350/600/1500
Kalista Attack Speed: 1.0 ⇒ 0.9
Fixed issues that caused Kalista to execute too early or too late. This includes her interactions with shields, damage reduction (e.g. Divine), and damage amplification (e.g. Hand of Justice, Giantslayer, Sword of the Divine).
Lux Chosen Stat: Mana ⇒ Spell Power
Xin Zhao Attack Speed: 0.8 ⇒ 0.85
Xin Zhao Crescent Guard Attack Damage: 300/325/350% ⇒ 330/340/350%
Yuumi Health: 600 ⇒ 650
Tier 4
Talon Health: 750 ⇒ 800
Talon Truestrike Attack Damage Percent: 200/200/250% ⇒ 240/250/275%
Warwick Primal Hunger Lifesteal: 50/50/200% ⇒ 40/40/200%
Tier 5
"Buff guy gets a buff-fix. Kayn gets a slap on the wrist."
Kayn Reaper Damage: 400/600/6666 ⇒ 375/575/6666
Sett: Showstopper will no longer fail if something happens to Sett’s target (unstoppable, untargetable, etc.) during its animation. Now it will still deal the AOE secondary damage but the primary target will continue to be unaffected.
ITEMS
This is a part of making our debuff system consistent.
Last Whisper Armor Reduction: 75% ⇒ 80%
OTHER
The camera will now reset zoom level to default whenever the player view changes. (both PC and mobile)
BUGS
Fixed Galio bugs: Zekes, Locket, and Chalice can no longer buff Galio. Zephyr will not try (and fail) to hit Galio.
Fixed an issue where Lissandra’s hair would stick out of the side of her head like a baguette.
Fixed a bug where Runaan’s Hurricane could fail to shoot at enemies that were extremely far away.
Fixed a bug where Kalista would re-apply spell power to her execute which resulted in overkill damage.
Fixed an issue where Warwick’s Hunter proc would delay his next attack at high attack speeds.
Fixed a bug where Warwick was not triggering On Attack effects (Rageblade, Shiv) on his Hunter attacks .
December 1
Traits
Galio Star Multiplier: 12% ⇒14%
Galio Base Health: 1000/1650/2250 ⇒ 800/1400/2000
Galio Base Attack Damage: 85/180/320 ⇒ 75/160/280
Keeper Shield Value: 175/250/350 ⇒ 150/225/350
Keeper Shield Duration: 8/10/14 ⇒ 8/10/12 seconds
Champions and Items
Zed Attack Speed: 0.8 ⇒ 0.75
Zed Contempt for the Weak Attack Damage Steal: 30/35/40% ⇒ 25/30/35%
Yone Total Mana: 50 ⇒ 60
Yone Seal Fate Armor and Magic Resist Reduction: 90% ⇒ 60%
Runaan’s Hurricane Attack Damage Multiplier: 100% ⇒ 90%
November 24 - Patch 10.24
SYSTEMS
Base Player Damage Per Stage: 0/0/1/2/5/10/15 ⇒ 0/0/2/3/5/8/15
Increased the base odds of rolling a chosen slightly.
Chosen Roll Odds
Level 4: 40/60/0/0/0 ⇒ 60/40/0/0/0
Level 5: 20/50/30/0/0 ⇒ 40/55/5/0/0
Level 6: 10/45/45/0/0 ⇒ 15/45/40/0/0
Level 7: 0/30/40/30/0 ⇒ 0/40/55/5/0
Level 8: 0/20/40/40/0 ⇒ 0/15/45/40/0
Level 9: 0/0/30/40/30 ⇒ 0/0/15/45/40
Normal Roll Odds
Level 5: 45/30/20/5/0 ⇒ 45/33/20/2/0
Level 6: 30/35/25/10/0 ⇒ 35/35/25/5/0
Level 7: 19/35/30/15/1 ⇒ 24/35/30/10/1
Level 8: 14/25/35/20/6 ⇒ 15/25/35/20/5
Loot Distribution
Lowered the variance in the initial loot drops from Stage 1, leading to a slight increase in total loot overall.
Reduced the extreme variance in item distribution by one, which should lead to less extreme cases of similar item drops in a game.
Grey Orbs average value increased very slightly, but lowered Neeko drop rates from them.
TRAITS AND CHOSEN
Chosen
Chosen Bonus Attack Damage: 30 ⇒ 20
This affects Yasuo, Aphelios, Zed, Xin Zhao, Ashe, Jhin, Talon, and Warwick
Traits
Cultist: A Chosen Cultist now only provides +1 star level to Galio instead of double the Chosen’s star level.
A 2-star Cultist Chosen improves Galio: +4 ⇒ +3
A 3-star Cultist Chosen improves Galio: +6 ⇒ +4
Fortune: Fixed an issue with one of the 11 loss drops being undervalued.
Fortune: Slightly lowered the drop rate of Neeko’s Help from the 6 Fortune loot table.
CHAMPIONS
Tier 1
Diana Pale Cascade Shield: 200/300/450/650 ⇒ 200/300/400/500
Lissandra Pale Cascade Damage: 350/450/600/900 ⇒ 350/450/600/800
Nami Starting/Total Mana: 40/80 ⇒ 60/100
Yasuo Striking Steel Damage: 160/190/225% ⇒ 180/200/225%
Tier 2
Aphelios Attack Damage: 45 ⇒ 50
Aphelios Starting Mana: 40 ⇒ 50
Lulu Wild Growth Knockup Duration: 1.5 ⇒ 1 second
Lulu Wild Growth Duration: 6 seconds ⇒ rest of combat
Refreshing Wild Growth on an ally now properly heals them for the Bonus Health gain amount and triggers the knockup effect
Jarvan IV Dragon Strike Stun Duration: 2 ⇒ 1 second
Jarvan IV Starting/Total Mana: 60/120 ⇒ 50/80
Pyke Phantom Undertow Damage: 150/250/450 ⇒ 125/200/375
Zed Attack Speed: 0.75 ⇒ 0.8
Tier 3
Akali Spell Damage: 150/225/350 ⇒ 175/250/400
Jinx Chosen Bonus Stat: Spell Power ⇒ Mana
Jinx Starting/Total Mana: 0/50 ⇒ 70/120
Jinx Fishbones Stun: Jinx’s primary target ⇒ All targets in the 1 hex explosion
Jinx Fishbones Stun Duration: 1.5/1.5/1.5 seconds ⇒ 1.5/2/2.5 seconds
Jinx Fishbones Damage: 200/325/550 ⇒ 150/250/450
Xin Zhao Starting/Total Mana: 40/80 ⇒ 30/60
Tier 4
Cassiopeia Starting/Total Mana: 60/120 ⇒ 80/150
Cassiopeia Petrifying GazeDamage Amp: 10% ⇒ 20%
Jhin Attack Damage: 85 ⇒ 100
Talon Truestrike no longer refunds Mana on kill
Talon Total Mana: 50 ⇒ 40
Fixed a bug where Truestrike’s bonus damage could not critically strike
Talon Truestrike Bonus Damage: 125/200/600 ⇒ 85/135/400
Talon is no longer invulnerable during his leap (he is still unstoppable and untargetable)
Talon's Leap has been sped up slightly
Warwick Attack Damage: 70 ⇒ 85
Warwick Attack Speed: 0.9 ⇒ 0.8
Warwick’s howl on takedowns no longer fears nearby enemies. Instead, his howl grants himself and all allies who share a Trait with him 60/75/200% Attack Speed for 3 seconds
Tier 5
Azir Starting/Total Mana: 50/125 ⇒ 75/150
Lee Sin Primary Stun Duration: 1.5/2/10 ⇒ 2/3/10 seconds
Lee Sin Secondary Stun Duration: 1.5 ⇒ 1 second
Sett Starting Mana: 70 ⇒ 100
Yone: Seal Fate no longer knocks up enemies
Yone now becomes untargetable during his cast
Yone Seal Fate Damage: 800/1300/9999 ⇒ 600/1200/9999
Yone Unforgotten Base Damage: 250/400/1000 ⇒ 200/400/1000
Yone Seal Fate Armor and MR Shred: 60% ⇒ 90%
Yone Total Mana: 80 ⇒ 50
Fixed a bug where Yone could become unresponsive after casting Seal Fate
Fixed a bug where Yone's resistances reduced would not update correctly if the target’s Armor or Magic Resist changed while the shred was active.
ITEMS
ZZ’Rot Portal Construct Attack Damage: 150 ⇒ 100
BUGS
Addressed an issue where ghost armies with the Hunter Trait occasionally activated the Hunter attack instantly upon combat starting.
The Hunter Trait will no longer fire its first attack one second early.
Zilean now correctly de-prioritizes casting his spell on summoned units (ie: Azir’s soldiers)
The following Attacks can now correctly Miss (Blind) and be Dodged: Talon’s Truestrike, Yasuo’s Striking Steel, Xin Zhao’s Crescent Guard, Wukong’s Crushing Blow, and Ashe’s Hunter’s Focus
Fiora will no longer sometimes change targets after casting her spell
Fixed various issues around attempting to purchase a Chosen with a full bench
Fixed a bug where Ashe was triggering on-attack effects too many times during Hunter’s Focus
November 11 - Patch 10.23
SYSTEMS
We've made improvements to the champion movement logic. This should result in more consistent and expected behavior, most noticeably at the start of fights when champions interact with each other.
TRAITS
Cultist Changes
With Chosen Cultists counting as double star levels, we're seeing overperformance from Cultist 6 in the earlier stages of the game. The health nerf hits his early survivability while the mana buff increases his effectiveness as a tank in the later stages. The immunity to crowd control will make the Supreme variant of Galio a more reliable overlord.
All Galios Mana: 50/150 ⇒ 75/150
Demon Lord Galio (Cultist 6) Base Health: 1750 ⇒ 1650
Supreme Overlord Galio (Cultist 9) is now immune to crowd control for 8 seconds after being summoned.
Supreme Overlord Galio (Cultist 9) Base Health: 2500 ⇒ 2250
Supreme Overlord Galio (Cultist 9) Base Attack Damage: 400 ⇒ 320
Other Trait Changes
Dazzler Attack Damage Reduction: 50/80% ⇒ 40/80%
Divine Bonus True Damage and Damage Reduction: 40% ⇒ 50%
Divine Bonus True Damage and Damage Reduction Duration: 4/6/9/13 seconds ⇒ 3/6/9/15 seconds
Hunter Bonus Damage 150/175/200/225% ⇒ 125/150/175/200%
Fortune: Added new loot tables for 10, 11, and 12 loss streaks. Good luck!
Keeper Shield Duration: 8 seconds ⇒ 8/10/14 seconds
Keeper Shield Amount: 175/250/400 ⇒ 175/250/350
CHAMPIONS
Tier 2
Aphelios' extreme synergy with Rageblade has forced him into an overall weak balance state when he doesn't have the item. We're decoupling Aphelios' reliance on Rageblade by removing his turret's ability to proc on-attack effects or grant him mana. We'll now be able to put Aphelios at a better baseline and hopefully allow him to succeed with multiple item builds.
Aphelios' turrets will no longer trigger on-attack effects (e.g., Rageblade, Statikk Shiv, Runaan's Hurricane) or grant him mana, but will continue to trigger on-hit effects.
Aphelios Starting/Total Mana: 90/180 ⇒ 40/80
Aphelios Attack Speed: 0.7 ⇒ 0.75
Zed Contempt for the Weak Attack Damage steal: 20/30/40% ⇒ 30/35/40%
Zed Contempt for the Weak Bonus Damage: 25/50/75 ⇒ 40/50/75
Tier 3
Akali Attack Speed: 0.75 ⇒ 0.85
Katarina Death Lotus Damage: 600/900/1600 ⇒ 750/900/1600
Kalista Rend Percent Health Damage: 4/6/8% ⇒ 4/6/9%
Kennen Armor: 20 ⇒ 30
Kennen Magic Resist: 20 ⇒ 30
Kennen Spell Damage: 300/450/1350 ⇒ 300/450/1200
Xin Zhao (rework)
Our previous attempts at making Xin Zhao a legitimate carry have fallen short. This time we're going a bit more extreme with a mini-rework of Crescent Guard in hopes that he becomes a good carrier of AD items for Warlord comps. We're thinking a Bloodthirster is on the menu.
Crescent Guard (Rework): Xin Zhao sweeps around him, dealing 300/325/350% of his Attack Damage to nearby enemies and gains 50/60/75 Armor and Magic Resist for the rest of combat.
Xin Zhao now has a normal Spellcast Mana lock instead of having to wait until there are no Challenged units.
Xin Zhao Starting/Total Mana: 0/30 ⇒ 40/80
Fixed a bug where Crescent Guard could not crit.
Tier 4
Ahri is a champion who can dominate an entire combat if she has the right items. We're adding in some potential ways opponents can try to disrupt her plans.
Talon can be a bit oppressive to fight against as his targeting allows him to reliably take out the enemy carries very quickly in a fight. We're adjusting Talon slightly to hopefully open up some more time and counterplay options against him.
With the Divine trait being rebuffed, we want to ensure that fighting against Warwick doesn't devolve into him permanently stunning his opponents. As an aside we are looking to replace the Fear with an entirely different mechanic in 10.24.
Ahri Spirit Bomb is now an actual channel that can be interrupted (ie: stun, GA) causing Ahri to release her orb early and reducing the size of the impact area.
Ahri Spirit Bomb Damage: 475/675/3000 ⇒ 500/700/3000
Ashe Health: 650 ⇒ 600
Ashe Armor 25 ⇒ 20
Sejuani Starting/Total Mana: 50/130 ⇒ 70/150
Talon Kill Reset Targeting: Highest Damage Dealt ⇒ Lowest Armor
Talon Increased his leap time after getting a successful kill
Warwick Fear Duration: 1.5/1.5/3 ⇒ 0.75/0.75/3
Warwick Primal Hunger Attack Speed: 175/200/500% ⇒ 135/150/500%
Fixed a bug where Warwick's spell cast could fail if he performed a Hunter attack during it.
Tier 5
Lillia Starting/Total Mana: 75/125 ⇒ 80/120
3-Star Lee Sin's knockout punch hits in an area around the primary target and knocks out any enemies directly hit regardless of their board position.
Kayn Reaper targeting has been adjusted to be more consistent in finding a valid target to spin towards.
BUGS
Fixed a bug where Spell Crits would not work if they were connected to an attack that was already Critting (ie: Vayne's true damage could not crit if her basic attack was also critting)
MOBILE
The item panel will no longer automatically switch back to the trait tracker when the Shop opens.
October 30
Morgana Hallowed Ground Damage: 325/525/2000 ⇒ 250/400/2000 (reverting unintended change)
Chalice of Harmony Bonus Spell Power: 40 ⇒ 35
Jeweled Gauntlet Crit Damage: 50% ⇒ 40%
Rabadon’s Deathcap Total Spell Power: 75 ⇒ 80
October 28 - Patch 10.22
SYSTEMS
Players now take a minimum of 1 damage on losses
Chosen roll chances are now displayed in the Shop tooltip.
TRAITS
There are a couple of traits that have an unintentional anti-synergy with the chosen mechanic as they lose value with less units on the board. We're changing the rules of those chosen to count as two units for the sake of their traits.
Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two).
Keeper Chosen now count as 2 Keepers and grant double the amount of shields
Dazzler Attack Damage Reduction: 50% ⇒ 50/80%
Dazzler Duration: 5/15 seconds ⇒ 8 seconds
Ninja (4) Attack Damage and Spell Power: 150 ⇒ 140
Sharpshooter damage reduction per ricochet: 65/50/35% ⇒ 55/50/45%
CHAMPIONS
Tier 1
Fiora Chosen Bonus: Health ⇒ Max Mana Reduction
Lissandra 1000 Daggers Targeting: Attack Target ⇒ Highest Attack Damage
Vayne Silver Bolts Bonus True Damage: 40/75/125 ⇒ 50/90/140
Tier 2
Vi Chosen Bonus: Health ⇒ Max Mana Reduction
Vi Spell Damage 250/400/600 ⇒ 250/400/800
Vi Armor Shred Duration: 6 ⇒ 8 seconds
Tier 3
Akali Mana Lock after Spellcast: 1 second ⇒ 1.25 seconds
Evelynn Last Caress Damage: 350/500/900 ⇒ 350/500/1400
Nunu and Willump Consume Damage: 450/650/1300 ⇒ 450/650/1800
Tier 4
Ahri Spirit Bomb Damage: 500/750/3000 ⇒ 475/675/3000
Ashe: Fixed a bug where 4/5 of Ashe’s Flurry shots could not critically strike or be dodged
Morgana: Updated her Spell targeting to be slightly less random
Morgana Hallowed Ground Damage: 250/400/2000 ⇒ 325/525/2000
Tier 5
Ezreal Starting Mana: 75 ⇒ 90
Lee Sin Primary Stun Duration: 3/4/10 ⇒ 1.5/2/10 seconds
Lee Sin Secondary Stun Duration: 1.5/1.5/10 ⇒ 1.5/2/10 seconds
Lillia damage to break Sleep: 500/750/1000 ⇒ 500/500/500
Sett Chosen Bonus: Health ⇒ Spell Power
Sett Spell Primary Target Damage: 35/45% ⇒ 40/60% max Health
Nunu and Willump will no longer eat Sett if he still needs to do sit ups.
ITEMS
Luden’s Echo Bonus Damage: Crowd-controlled or Shielded ⇒ Crowd-controlled targets
Rabadon’s Deathcap Spell Power: 70 ⇒ 75
Runaan’s Hurricane Bolt Damage: 75% ⇒ 100% Attack Damage
Statikk Shiv Damage: 75 ⇒ 80
Statikk Shiv Bonus Damage: 175 ⇒ 240
Statikk Shiv Fixed a bug where it could sometimes target invalid units (ie: during GA revive or Sett sit-ups)
Zeke’s Herald Attack Speed: 40% ⇒ 35%
ZZ’Rot Portal Taunt Duration: 2 seconds ⇒ 1 second
Fixed a bug where the Construct had 10 more AD than intended
Fixed a bug where you could access the initial Taunt by equipping ZZ’Rot mid-combat
BUGS
Divine’s damage reduction will no longer reduce true damage.
Exile will no longer fail to create their shield when placed next to a Galio summon.
Talon will now run through the attack flow when attacking with his spell. (This will trigger Rageblade, Shiv, etc.)
Taunts will no longer persist if the taunter becomes untargetable
October 20
A combination of recent changes to multiple traits, items, and champions created a truly monstrous Divine comp. We're nerfing a few of the outliers giving this composition just too much strength. Akali is also getting touched to make sure that she doesn't reign supreme in the aftermath of these changes.
Adept Attack Speed debuff Duration: 2.5/4/7 seconds ⇒ 2/3.5/6 seconds
Divine Damage Reduction: 50% ⇒ 40%
Divine True Damage: 50% ⇒ 40%
Akali Five-Point Strike Damage: 150/225/400 ⇒ 150/225/350
Locket of the Iron Solari Shield: 350/450/600/800 ⇒ 300/375/500/800
Statikk Shiv Bonus Damage: Crowd-controlled or Shielded ⇒ Shielded targets
October 14 - Patch 10.21
SYSTEMS
We changed the shop odds at the start of Fates in order to make rolling in the shop feel more diverse, valuable and fun (which it did!).
Unfortunately, this change also had a few other side effects that we aren't happy with. First, the frequency and ease of achieving 3-Star units (especially in combination with Chosen) was too high across the board. Just like the last patch, we really want to avoid needing to tune down 3-star power and excitement, so we're targeting their frequency instead.
Additionally, for players who really understood the new shop rule, it became optimal to purposely not buy or speculate on units outside of their current gameplan. This made interesting pivots no longer as viable an option and limited the broader gameplay experience.
Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
You are now guaranteed to see at least one Chosen by 2-2.
TRAITS
General Balance
Context for Shades: We're reducing their effective time being stealthed by changing how the shade trait triggers. The stealth will now take effect AFTER 3 attacks, instead of on the 3rd attack. Shades will now auto attack 3 times, and then after the third one lands they will stealth and do bonus damage on their 4th attack, overall this is a nerf to the trait.
Adept Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
Hunter Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
Moonlight (5) now exists: Stars up the lowest 2 champions.
Mystic Magic Resist: 35/95/175 ⇒ 40/100/200
Ninja AD and AP: 50/120 ⇒ 50/150
Shades now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
Shade Bonus Damage: 100/325/650 ⇒ 125/400/750
Vanguard (8) now exists.
Vanguard Armor: 100/250/500 ⇒ 100/250/600/1500
Cultist
We want to smooth out the Cultist power curve as currently the trait provides a large spike in one stage and then falls off significantly the following stage.
Going forward, upgrading the Cultist units will help Galio scale into the next stage of the game, while maintaining the big spike that comes with playing 6 or 9 Cultists. This change also makes it so that playing 4 or 5 Cultists, while not optimal, is not totally and completely pointless.
Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400
Divine
Rework: Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 50% reduced damage and dealing 50% bonus true damage for the duration of the ascension.
2 Divine: 4 seconds
4 Divine: 7 seconds
6 Divine: 10 seconds
8 Divine: 14 seconds
Fortune
Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
Fortune (6) average gold value: 10.25g ⇒ 11.65g
Fortune (6) lowered the chances of a 5 cost drop.
CHAMPIONS
Tier 1
Diana Orbs: 4/5/6/10 ⇒ 4/5/6/9
Elise Health Restore on Attack: 40/80/120 ⇒ 40/80/160
Nidalee Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%
Tier 2
Aphelios' turrets now stop firing when Aphelios is disabled
Jarvan Dragon Strike Damage: 175/250/500 ⇒ 175/250/750
Jax Starting/Total Mana: 50/100 ⇒ 60/110
Teemo Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900
Tier 3
Kennen Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
Veigar Spell Power gain on kill: 1/2/4 ⇒ 1/1/2
Tier 4
Ahri Health: 650 ⇒ 600
Ahri Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
Jhin Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
Riven Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
Talon TruestrikeDamage: 200/225/300% ⇒ 200/225/250%
Tier 5
Azir Warlord's Divide Damage: 200/350/2000 ⇒ 200/350/8888
Kayn Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
Kayn Shadow Form damage buff: 75% ⇒ 50%
Lillia Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
Zilean Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
Zilean Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000
ITEMS
Chalice of Power Bonus Spell Power: 30 ⇒ 40
Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
Luden's Echo Base Damage: 200 ⇒ 180
Luden's Echo Bonus Damage: 180
Quicksilver Duration: 12 seconds ⇒ 10 seconds
Statikk Shiv Damage: 85 ⇒ 75
Statikk Shiv Bonus Damage: 85 ⇒ 175
Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
ZZ'Rot Portal Construct Attack Damage: 70 ⇒ 150
BUGS
Fixed a typo in Fortune.
Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
Kayn no longer casts if there are no enemies in range he could hit
Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended. Thanks LeDuck!
MOBILE
Condensed the scoreboard health bars on mobile.
October 7
Nerfing a few overperformers that are currently dominating most games.
Spirit Attack Speed: 35/80 ⇒ 35/70
Aphelios starting Mana 120 ⇒ 90
Janna max Mana: 50 ⇒ 60
Ashe Hunter's Focus Bonus Attack Speed: 50/75/300 ⇒ 45/65/300
Veigar Dark Blossom Damage: 500/650/1000 ⇒ 450/600/900
September 30 - Patch 10.20
SYSTEMS AND UI
Combat Recap
The Combat Recap panel has new capabilities: it will now display total damage blocked, shields, and healing for your team.
Round Timer
Removed the extra 5 seconds of planning per round for the start of each Set.
Champion Shop
Aided by the Chosen mechanic, we're seeing 3-star Tier 4 champions too frequently for their power level. We're dialing down their frequency of showing up at level 8 to make sure that their rarity is more appropriate.
Champion probability by Tier at level 8: 14/20/35/25/6% ⇒ 14/25/35/20/6%
TRAITS
General Balance
Cultist(3) Tyrant Galio: Attack Damage: 150 ⇒ 125
Cultist(3) Tyrant Galio: Health: 1800 ⇒ 1600
Dusk Team Spell Power: 20/20/50 ⇒ 20/20/40
Dusk Spell Power: 0/50/75 ⇒ 0/50/70
Keeper Shield: 175/250/325 ⇒ 175/250/400
Mage Spell Power: 70/110/180% ⇒ 80/110/180%
Spirit Attack Speed: 35%/90% ⇒ 35%/80%
Fortune
Increased the approximate gold value of Fortune 3 at all levels, and also removed the “All Gold” drops at higher levels of losses. Spatulas can also drop from 5+ losses.
0 Losses: 2g ⇒ 3g
1 Loss: 4.5g ⇒ 6.5g
2 Losses: 8g ⇒ 11.5g
3 Losses: 13g ⇒ 17g
4 Losses: 18.5g ⇒ 24g
5 Losses: 23.5g ⇒ 31g
6 Losses: 29g ⇒ 38g
7 Losses: 35g ⇒ 45g
8 Losses: 41.5g ⇒ 55g
9 Losses: 55g ⇒ 70g
We also generally increased the payouts from the Fortune 6 loot table:
Average Value: 9.25g ⇒ 10.25g
Removed the all Gold drop
Added a Spatula drop
Added a very rare “Jackpot”...think items...lots of items.
CHAMPIONS
Tier 1
Diana number of orbs: 3/4/6/10 ⇒ 4/5/6/10
Lissandra 1000 Daggers damage: 300/400/600/900 ⇒ 350/450/600/900
Lissandra 1000 Daggers Secondary Damage: 150/200/300/450 ⇒ 175/225/300/450
Nami Aqua Prison Stun Duration: 2/2.5/3 ⇒ 2.5/3/4 seconds
Vayne Attack Speed: 0.8 ⇒ 0.9
Tier 2
Annie Burst Shield Damage: 200/300/450 ⇒ 250/350/450
Annie Burst Shield: 400/600/900 ⇒ 500/700/900
Aphelios Turret Duration: 6/7/9/11 ⇒ 7/8/9/11
Hecarim Spirit of Life Healing: 250/350/500 ⇒ 250/400/600
Jax Attack Speed: 0.65 ⇒ 0.75
Jax Starting/Total Mana: 50/125 ⇒ 50/100
Tier 3
Jinx's spell is now an actual spell instead of an auto-attack override.
Xin Zhao Total Mana: 50 ⇒ 30
Xin Zhao’s spell now properly flows through the Basic Attack system. (He no longer heals from Hextech Gunblade, but instead benefits from Bloodthirster. Additionally, his spell cast will count as a single attack for Statikk Shiv and Rageblade)
Yuumi Zoomies Healing: 30/45/60% ⇒ 30/45/75%
Yuumi Zoomies Attack Speed: 30/40/50% ⇒ 30/40/60%
Veigar now targets lowest current health instead of lowest percent health.
Veigar Dark Blossom Damage: 500/650/1150 ⇒ 500/650/1000
Veigar Dark Blossom Spell Power gain on kill: 1/2/5 ⇒ 1/2/4
Tier 4
Riven Sweeping Strikes Shield: 175/250/1000 ⇒ 175/250/750
Riven Sweeping Strikes Damage: 180/250/1000 ⇒ 175/250/750
Riven Sweeping Strikes Wave Damage: 300/450/2000 ⇒ 300/450/1500
Shen Armor: 50 ⇒ 60
Shen Starting/Total Mana: 60/125 ⇒ 50/100
Shen Shadow Dash Shield and Taunt duration: 4/4/4 ⇒ 4/4/8 seconds
Tier 5
Lee Sin Total Mana: 50 ⇒ 40
Sett Starting/Total Mana: 50/125 ⇒ 70/175
Yone Total Mana: 100 ⇒ 80
Zilean can no longer cast his ultimate on himself. (He may still cast on other Zileans)
ITEMS
Luden’s Echo Damage: 180 ⇒ 200
Statikk Shiv Damage: 80 ⇒ 85
Statikk Shiv Bonus Damage: 80 ⇒ 85
Sunfire Cape Burn damage cadence: 1 second ⇒ 2 seconds
BUGS
Aphelios’ turrets will now die exactly when he dies instead of lingering for up to .24 seconds.
Sett will no longer casually walk back onto the stage only to disappear when knocked out by Lee Sin.
Yone can now properly cast Unforgiven while Disarmed.
Thresh, Warwick, and XinZhao’s clickboxes have been extended vertically to better represent the size of the units.
Nami’s CC can no longer be overridden by other knock-up effects (like Lulu).
Vi can now cast her spell at long range when equipped with a Rapid Firecannon.
Azir’s Soldiers no longer have 5.00 Attack Speed which could cause units to target them with their spells
Lee Sin will no longer knockout units who are immune to CC
September 16 - Patch 10.19 - Fates
RANKED
When Fates goes live in your region with patch 10.19, you’ll be able to start climbing the ladder in this set's first Ranked stage.
Most of you will start Fates in Iron 2. If you ended Galaxies in Diamond 1 you will start in Iron 1. Master+ players will start in Bronze 4.
Galaxies Ranked rewards will be given out on patch 10.21.
Players finishing in 4th place or better will now gain at least 10 LP.
Players finishing in 5th place or worse will now lose at least 10 LP (or enough to hit 0 LP).
SYSTEMS
Chosen
Galaxies are out, Chosen are in. Occasionally, you will be offered a Chosen champion in your shop. These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power.
One of their traits (origin or class) is “Chosen” and counts as 2 of that trait.
They also get +200 HP and a unique stat bonus—either 400 HP, 30% spell power, 30 AD, or 25% reduced mana cost.
Tier odds for Chosen at Level 1: 100/0/0/0/0
Tier odds for Chosen atLevel 2: 100/0/0/0/0
Tier odds for Chosen atLevel 3: 100/0/0/0/0
Tier odds for Chosen atLevel 4: 40/60/0/0/0
Tier odds for Chosen atLevel 5: 20/50/30/0/0
Tier odds for Chosen atLevel 6: 10/45/45/0/0
Tier odds for Chosen atLevel 7: 0/30/40/30/0
Tier odds for Chosen atLevel 8: 0/20/40/40/0
Tier odds for Chosen atLevel 9: 0/0/30/40/30
As a Chosen each Champion gets either Health, Spell Power, Attack Damage, or Mana Cost Reduction as follows:
Champions that get Health as Chosen
Garen
Fiora
Irelia
Aatrox
Wukong
Jax
Lee Sin
Tahm Kench
Sejuani
Maokai
Sylas
Shen
Yone
Jarvan IV
Hecarim
Nunu
Sett
Vi
Elise
Champions that get Spell Power as Chosen
Morgana
Twisted Fate
Jinx
Annie
Veigar
Lissandra
Diana
Kennen
Kalista
Akali
Vayne
Riven
Kindred
Ahri
Nidalee
Kayn
Katarina
Evelynn
Champions that get Attack Damage as Chosen
Talon
Aphelios
Zed
Ashe
Warwick
Xin Zhao
Yasuo
Jhin
Champions that get Mana Cost Reduction as Chosen
Nami
Janna
Zilean
Lux
Thresh
Cassiopeia
Lillia
Teemo
Yuumi
Azir
Lulu
Ezreal
Pyke
Leveling
Level 7: 32xp ⇒ 36xp
Level 8: 50xp ⇒ 56xp
Level 9: 66xp ⇒ 80xp
Shop
Consecutive shops will not repeat unbought champions.
Bag odds for Level 5: 40/35/20/5/0 ⇒ 45/30/20/5/0
Bag odds for Level 6: 25/35/30/10/0 ⇒ 30/35/25/10/0
Bag odds for Level 7: 19/30/35/15/1 ⇒ 19/35/30/15/1
CAROUSEL
We're changing the rate at which items appear in carousels.
First Carousel
65% chance of one of every item plus one random duplicate.
11% offense (3x Sword Bow Rod)
11% defense (3x Cloak Armor Belt)
11% Utility (3x Tear Glove Random)
1.5% All Spatulas
0.5% All Force of Natures
Second Carousel
80% One of every item plus one random duplicate
15% One of every item and 1 Spatula
5% Three Spatulas + Six random components
Third Carousel
30% One of every item and one random duplicate
50% All random components. Totally random with no variance control.
15% One of every item + one Spatula
5% Three Spatulas + six random components
Fourth Carousel
80% One of every item and one random duplicate
15% One of every item and 1 Spatula
5% Three Spatulas + Six random components
Fifth Carousel
50% All Random unbuilt (Full items not built yet)
25.4% All Random Full items (Any full item)
3% Sword Items
3% Vest Items
3% Belt Items
3% Bow Items
3% Cloak Items
3% Tear Items
3% Gloves Items
3% Rod Items
0.6% All Force of Natures
Sixth Carousel
100% Half random full items, half random components.
ITEMS
New Items
Gargoyle Stoneplate: Replaces Sword Breaker. Now gives +12 Armor and MR per enemy targeting the holder.
Sunfire Cape: Replaces Red Buff. Now applies to a random enemy within 2 hexes every second. Damage is now 25% of affected unit’s max health in true damage over 10 sec
Item Changes
Needlessly Large Rod: 20 ⇒ 15 SP
Bloodthirster Healing: 45% ⇒ 40%
Chalice of Power Duration: 20 seconds ⇒ All Round
Deathblade AD per stack: 25 ⇒ 20
Dragon’s Claw Magic Reduction: 50% ⇒ 60%
Giant Slayer Bonus Damage: 20/80% ⇒ 10/90%
Guinsoo’s Rageblade AS Per stack: 5 ⇒ 6%
Hextech Gunblade Healing: 45% ⇒ 33%
Infinity Edge: Grants 75% Critical Strike Chance (including from components)
Infinity Edge: converts each 1% of the holder’s Critical Strike Chance above 100% into +1% Critical Strike Damage
Jeweled Gauntlet Crit Damage: 30% ⇒ 50%
Luden’s Echo Splash Damage: 200 ⇒ 180
Quicksilver Duration: 10 ⇒ 12 seconds
Rabadon’s Deathcap: 50% Bonus SP ⇒ 40 SP
Runaan’s Hurricane: Bolts can now cause critical hits. Bolts now have unlimited range.
Spear of Shojin: 18% of Max Mana per auto after first cast ⇒ 5 Mana per auto
Statikk Shiv Damage (standard and bonus): 85 ⇒ 80 damage
MISCELLANEOUS
5 Seconds added to the start of every planning phase as we do with every set. This will be removed in Patch 10.20.
Fixed a long time bug where Grievous Wounds was twice as effective as intended.
Trap Claw’s stun now has a different visual effect, to help correctly attribute the cause of their units’ stuns.
Completed items can no longer drop from orbs.
Spatula items can now drop from end game PVE rounds, but only if you have at least one of that trait on the board.
Adjusted the types of orbs and their contents across all stages of the game.
All % Damage amps now stack additively instead of multiplicatively with one another by source (so items can still multiply traits, but not other items).
September 2 - Patch 10.18
SYSTEMS
Galaxies
The Big Bang - Players receive a free reroll each round, a Force of Nature when Stage 3 begins, and loot orbs from all minions and Monsters.
Dwarf Planet has been removed from rotation.
We’ve upped the chances of seeing The Big Bang for this patch to make sure you have a good chance to experience it. The odds are as follows:
20% - The Big Bang
10% - Normal Games
10% - Treasure Trove
10% - Trade Sector
10% - Super Dense
10% - Galactic Armory
10% - Plunder Planet
10% - Salvage Yard
10% - Manatee’s Delight
CHAMPIONS
Mordekaiser Magic Resist: 35 ⇒ 40
Ezreal Attack Damage: 50 ⇒ 55
Cassiopeia Noxious Blast Damage: 700/1500/3500 ⇒ 750/1600/4000
BUGFIXES
Fixed an issue where the Mech Pilots would pop out early if the Mech had GA and was killed by an Urgot.
Fixed a bug where multiple Hextech Gunblades would not generate enough shields.
August 19 - Patch 10.17
SYSTEMS
Galaxies
New Galaxy - Manatee’s Delight: All players receive a spatula at the start of the game.
Binary Star has been removed from the rotation.
ITEMS
Titan’s Resolve Max Stacks: 50 ⇒ 25
Hand of Justice Damage & Healing: 50% ⇒ 45%
TRAITS
Sniper damage bonus (per hex): 10/18% ⇒ 9/16%
CHAMPIONS
Tier 1
Jarvan IV Armor: 45 ⇒ 40
Poppy Magic Resist: 30 ⇒ 35
Tier 2
Blitzcrank Armor: 45 ⇒ 60
Tier 3
Cassiopeia Noxious Blast Damage: 700/1500/3000 ⇒ 700/1500/3500
Master Yi Chosen One Damage: 75/100/150 ⇒ 70/95/145
Neeko Pop Blossom Damage: 150/250/500 ⇒ 150/250/450
Shaco Armor: 25 ⇒ 20
Tier 4
Riven Health: 800 ⇒ 850
Riven Magic Resist: 20 ⇒ 30
Fixed a small bug with Riven's attack speed ratio
Tier 5
Gangplank Orbital Strike Damage: 550/700/9001 ⇒ 525/675/9001
Xerath Abyssal Bombardment Damage: 300/400/2500 ⇒ 320/440/2500
Xerath Abyssal Bombardment Splash Damage: 75/100/2500 ⇒ 80/110/625
August 5 - Patch 10.16
A NOTE ON PATCH 10.17
As announced on the Riot Games site, we're all taking some AFK time next week for some rest and recovery. This means that patch 10.17 will be smaller than normal with a return to full-size patches at 10.18.
SYSTEMS
Galaxies
New Galaxy: Salvage World - When you sell a champion, any completed items they were holding are broken down into their components.
Removed Galaxy: Star Cluster
Quality of Life
In-game item recipes are here!
Right-click any item component to see what it can build into. (If you’re playing on mobile, simply tap it.)
Full items you can currently build are highlighted.
Recipes now appear in the tooltips for completed items.
ITEMS
We’re taking a pass at some of the items that are rarely built to open up new itemization options. Now, getting certain item components shouldn’t feel like as much of a punishment.
Hand of Justice: Heal 50 health on hit ⇒ Grants 50% healing from damage done by both abilities and basic attacks.
Hextech Gunblade: Overhealing with this item now generates a shield (max 400 Health).
Locket of the Iron Solari Shield Value: 250/275/350 ⇒ 250/300/375
Runaan’s Hurricane Attack Damage Multiplier: 70% ⇒ 75%
Statikk Shiv Primary Damage: 90 ⇒ 85
Statikk Shiv now does an additional 85 True Damage if the target has a shield or is CC’d.
Sword Breaker Chance to Disarm: 25% ⇒ 33%
TRAITS
While not technically just a trait, the mana reave effect (cost increase of target's next spell cast) from Ezreal, Shroud of Stillness, and Mana-Reaver reduced from 40% to 30%.
Chrono Attack Speed Gains: 8/3.5/1.5/0.75 ⇒ 8/3/1/0.5 seconds
Infiltrators Jump time is now fixed at 0.6 seconds (this means putting Infiltrators on the front line will no longer get them to the back line faster)
Mech Pilot Mecha Justice damage: 700/750/800/850/900/1200/5000 ⇒ 650/700/750/850/900/1200/5000
Rebel Shield Amount: 150/210/330 ⇒ 150/225/400
Space Pirate Chance to Drop an Item: 25% ⇒ 33%
Vanguard Bonus Armor: 125/300/1000 ⇒ 125/300/900
CHAMPIONS
Tier 1
Fiora Health: 450 ⇒ 500
Tier 2
Zed Attack Damage Steal: 20/25/40% ⇒ 20/33/50%
Tier 3
Bard Passive Mana: 8/20/90 ⇒ 5/20/90
Master Yi Chosen One bonus true damage: 75/100/175 ⇒ 75/100/150
Tier 4
Fizz Chum the Waters damage: 400/550/4000 ⇒ 350/550/4000
Jhin Attack Speed: 0.9/0.95/1.2 ⇒ 0.85/0.9/1.2
Jinx Attack Damage: 70 ⇒ 75
Teemo Attack Speed: 1.0 ⇒ 0.95
Tier 5
Gangplank Orbital Strike Damage: 450/600/9001 ⇒ 550/700/9001
CHASE TRAITS
We’re looking to improve some of the chase traits that just aren’t currently worth it when you hit them. These are very rare and hard to hit, so they should be more rewarding when you do. They won't be 100% win conditions, but they will be exciting.
Rebel Health & Damage buff (9): 330 & 15% ⇒ 400 & 20%
Star Guardian Mana (9): 45 ⇒ 60
Battlecast Damage/Healing (8): 880 ⇒ 1000
Dark Star Attack Damage & Spell Power (8): 38 ⇒ 48
Infiltrator Attack Speed (6): 120% ⇒ 150%
3-STAR CHAMPION BALANCE
We’re also trying to make champs worth 3-starring a bit more often, especially for the non-carry champions. Our goal is not that these become win conditions, but that it’s something you consider chasing if you happen to high roll extra copies to power up your army. All of the stat changes below are for the 3-star version of the Champion.
Tier 1 Champions
Leona Cyber Barrier Damage Reduction: 200 ⇒ 400
Malphite Energy Shield: 60% ⇒ 70%
Poppy Buckler Toss Damage: 200 ⇒ 225
Poppy Buckler Toss Shield: 400 ⇒ 450
Ziggs Bomb! Damage: 550 ⇒ 600
Tier 2 Champions
Ahri Orb of Deception Damage: 375 ⇒ 425
Annie Galaxy Shield-blast Damage: 600 ⇒ 700
Annie Galaxy Shield-blast Shield: 700 ⇒ 800
Blitzcrank Rocket Grab Damage: 850 ⇒ 1337
Darius Dreadnova Guillotine Damage: 800 ⇒ 888
Lucian Relentless Pursuit Damage: 550 ⇒ 600
Mordekaiser Indestructible Shield: 800 ⇒ 850
Nautilus Impact Crater Damage: 400 ⇒ 500
Nautilus Base Stun Duration: 5 ⇒ 6sec
Tier 3 Champions
Ezreal E.M.P Damage: 400 ⇒ 800
Rumble Flamespitter Damage: 1500 ⇒ 1650
Vi Spell Damage: 1100 ⇒ 1350
Vi Spell Secondary Damage: 500 ⇒ 600
Vayne Final Hour Attack Damage: 225% ⇒ 275%
Tier 4 Champions
Gnar! Transform Health: 4000 ⇒ 5000
Riven Base Energy Slash Damage: 450 ⇒ 600
Riven Energy Slash Shield: 1000 ⇒ 1200
Riven Final Energy Slash Damage: 1000 ⇒ 1500
Tier 5 Champions
Janna Howling Gale Stun Duration: 1.5 ⇒ 8sec
July 22 - Patch 10.15
SYSTEMS
Galaxies
New Galaxy: Plunder Planet. All champions have a chance to drop a coin on death, especially the first few.
The Neekoverse has been removed from the game.
The Galactic Armory galaxy has been adjusted. All players now get the same 3 component items, rather than 2 completed items.
TRAITS
Celestial: 20/45/150 ⇒ 15/45/150
CHAMPION BALANCE
Tier 1 Champions
Graves Smoke Grenade Blind Duration: 2/3/5 ⇒ 3/4/6
Jarvan Ageless Standard Bonus Attack Speed: 75/85/95% ⇒ 50/60/75%
Tier 2 Champions
Darius Health: 750 ⇒ 800
Darius Total Mana: 60 ⇒ 50
Lucian Total Mana: 0/35 ⇒ 0/30
Lucian Relentless Pursuit Damage: 150/200/375 ⇒ 175/250/550
Rakan Health: 700 ⇒ 650
Tier 3 Champions
Ashe Starting Mana: 50 ⇒ 40
Master Yi Armor: 30 ⇒ 50
Master Yi Magic Resist: 20 ⇒ 35
Neeko Starting/Total Mana: 25/100 ⇒ 35/110
Vayne Attack Damage: 50 ⇒ 55
Tier 4 Champions
Jhin 4th Shot Damage: 350/500/4444% ⇒ 344/444/4444%
Jinx Attack Speed on 1st Takedown: 50/70/100% ⇒ 50/75/125%
Soraka Wish healing: 375/550/20000 ⇒ 325/500/20000
Viktor Total Mana: 70 ⇒ 60
Tier 5 Champions
Janna Starting/Total Mana: 30/100 ⇒ 20/100
Xerath Health: 750 ⇒ 700
Xerath Starting Mana: 30 ⇒ 20
BUGFIXES
Nocturne's Unspeakable Horror damage now properly interacts with Quicksilver Sash (he won't fear the target, but the damage will go through).
Match History should again show items for everyone instead of just first place. If you place in the top 8 you deserve a proper match history.
The delay at the end of the round has returned, giving you time to pick things up.
Tiebreakers should now do math properly if someone went into overtime.
July 8 - Patch 10.14
SYSTEMS
Neeko Boxes
It often punishes your economy when you get a Neeko's help from a Blue or Gold box, especially early in the game. So we’re adding gold rewards to those boxes that drop Neeko's.
Blue Box: Neeko ⇒ Neeko + 2 Coins
Gold Box: Neeko + 3 Coins ⇒ Neeko + 5 Coins
Ties
Your final position in the standings will now be determined once all combat has ended, instead of immediately upon taking lethal damage. Lethal damage will now take players into negative health. Players who are eliminated in the same round will finish in order of:
Least negative health total.
If negative health is tied, most health in the round prior to elimination.
In the unlikely event that both of the previous measures are tied (!), the final standings for those tied players will be determined randomly.
Galaxies
New Galaxy: Dwarf Planet - The first and last row of every board is disabled.
Removed Galaxy: Little Little Legends.
TRAITS
Star Guardians
Star Guardians have too much of its power budget in the trait, so we’re pulling that power out and putting it back into the champions. This should allow some of them to succeed in other comps while maintaining the power of well-built Star Guardian compositions.
Star Guardian Mana share: 25/40/55 ⇒ 15/25/45
Poppy Starting/Total Mana: 60/100 ⇒ 50/90
Zoe Starting/Total Mana: 70/100 ⇒ 40/80
Neeko Starting/Total Mana: 75/150 ⇒ 25/100
Syndra Starting/Total Mana: 0/60 ⇒ 0/40
Soraka Starting/Total Mana: 50/125 ⇒ 50/120
Janna Starting/Total Mana: 50/130 ⇒ 30/100
Other Traits
Celestial Healing: 15/40/99% ⇒ 20/45/150%
Cybernetic Bonus Health and Attack Damage: 350&40/600&75 ⇒ 300&35/550&70
Sorcerer Spell Power: 20/45/75 ⇒ 20/40/70
CHAMPION BALANCE
Tier 1 Champions
Jarvan Health: 650 ⇒ 700
Jarvan Attack Damage: 50 ⇒ 55
Jarvan Mana: 50/100 ⇒ 40/80
Jarvan Ageless Standard Attack Speed Bonus: 0.65/0.75/0.85 ⇒ 0.75/0.85/0.95
Xayah Attack Speed: 0.8 ⇒ 0.9
Tier 2 Champions
Mordekaiser Health: 650 ⇒ 700
Mordekaiser Indestructible Damage: 50/75/125 ⇒ 75/100/200
Rakan Health: 600 ⇒ 700
Yasuo Total Mana: 90 ⇒ 80
Tier 3 Champions
Ashe Health: 600 ⇒ 650
Ashe Attack Speed: 0.8 ⇒ 0.85
Ashe Enchanted Crystal Arrow Damage: 200/275/550 ⇒ 200/300/600
Ashe Enchanted Crystal arrow Stun Duration: 2/2/2 ⇒ 2/3/4 seconds
Ezreal Attack Damage: 60 ⇒ 50
Ezreal Starting Mana: 50 ⇒ 30
Karma Inspire Shield: 250/400/800 ⇒ 300/450/900
Karma Attack Speed Boost: 50/75/125% ⇒ 70/90/150%
Neeko Health: 800 ⇒ 850
Neeko Armor: 45 ⇒ 50
Shaco Total Mana: 80 ⇒ 70
Syndra Unleashed Power Damage (per orb): 100/125/200 ⇒ 100/140/220
Vayne Health: 550 ⇒ 500
Vayne Attack Damage: 60 ⇒ 50
Vi Assault and Battery Damage: 400/600/1200 ⇒ 350/550/1100
Tier 4 Champions
Fizz Chum the Waters Damage: 450/600/5000 ⇒ 400/550/4000
Irelia Health: 800 ⇒ 900
Irelia Attack Damage: 70 ⇒ 85
Irelia Armor: 35 ⇒ 50
Irelia Magic Resist: 20 ⇒ 40
Irelia Bladesurge Damage: 175/250/500% ⇒ 225/250/500%
Jhin Attack Damage: 80 ⇒ 85
Jhin Attack Speed: 0.85/0.9/1.1 ⇒ 0.9/0.95/1.2
Jhin 4th Shot Damage: 244/344/4444% ⇒ 350/500/4444%
Jinx Attack Speed: 0.75 ⇒ 0.7
Riven Shield: 225/375/1000 ⇒ 200/350/1000
Viktor Death Ray damage (Second Part): 250/400/1500 ⇒ 200/325/1500
Tier 5 Champions
Aurelion Sol Mana Drain: 15/25/50 ⇒ 10/15/50
Aurelion Sol Mobilize the Fleet Damage: 110/150/1000 ⇒ 90/150/1000
Janna Attack Speed Bonus: 100/150/500 ⇒ 80/125/500%
Urgot
Urgot's getting a lot of changes and so....his own little section. From a balance perspective Urot is currently one of the weaker 5-cost champions, however he feels bad to play against and there's not enough incentive for the Urgot player to level him up.
Armor: 30 ⇒ 40
Magic Resist: 20 ⇒ 40
Attack Range: 660 ⇒ 420
Starting/Total Mana: 40/90 ⇒ 50/100
Fear Beyond Death Targeting: Farthest within Attack Range ⇒ Farthest
Fear Beyond Death now hits the first enemy it collides with instead of always hitting its intended target.
Damage is now preventable (a unit with Guardian Angel will revive).
Mana Reduction per cast: 10/20/90 ⇒ 20/30/100
Time to reel the enemy in now scales with Star Level.
Reel Duration: 1.5 sec ⇒ 3/2/1 second(s)
ITEMS
Giant Slayer now does (premitigation) damage that matches its damage type (physical or magic).
Ionic Spark Magic Resist shred: 50% ⇒ 40%
BUGFIXES
Ekko’s slow is now displayed as a percentage instead of a decimal on his Tooltip.
Champions pulled in by Thresh’s Temporal Passage can no longer be used to star-up other units
Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
Lulu Polymorphed units will no longer hop around while Stunned
Fixed an issue where Shaco could occasionally not receive Dark Star stacks if Stealthed when an ally would die
Aurelion Sol can no longer cast while being reeled in by Urgot
MOBILE CORNER
Buy XP and Shop buttons now animate when you zoom in and out!.
June 24 - Patch 10.13
Ranked
If you are ranked Master or above, you may now only queue solo in Ranked.
Systems
Galaxies
New Galaxy: Binary Star. Champions can only hold two items.
Medium Legends Galaxy has been removed from the game.
Binary Star will occur in 10% of games.
Miscellaneous
Raised the minimum number of items that can drop in a game by 1.
Traits
Balance and Adjustments
Battlecast Damage or Healing: 70/160/325/600 ⇒ 80/180/480/880
Blademaster Chance for Bonus Attacks: 30/70/100 ⇒ 30/65/100
Blaster Bonus Attacks: 3/5 ⇒ 3/6
Cybernetic Bonus Attack Damage: 40/80 ⇒ 40/75
Dark Star Bonus Attack Damage & Ability Power: 8/16/24/32 ⇒ 8/18/28/38
Infiltrator Bonus Attack Speed: 40/70/120 ⇒ 40/80/120
Mystic Magic Resistance: 50/125 ⇒ 50/120
Champions Balance
Tier 1 Champions
Illaoi Health: 650 ⇒ 700
Illaoi Tentacle Smash Defense Stealing: 20/30/50% ⇒ 30/40/60%
Illaoi Defense Stealing Duration: 4 ⇒ 6 seconds
Nocturne Attack Speed: 0.7 ⇒ 0.75
Nocturne Unspeakable Horror Damage: 200/250/350 ⇒ 200/250/400
Xayah Total Mana: 70 ⇒ 60
Tier 2 Champions
Darius Armor: 35 ⇒ 40
Darius Magic Resist: 20 ⇒ 30
Darius Dreadnova Guillotine Damage: 400/500/750 ⇒ 400/550/800
Kog’Maw Health: 500 ⇒ 550
Kog’Maw Total Mana: 40 ⇒ 30
Kog’Maw Barrage % Max HP Damage: 2/4/7% ⇒ 2/4/8%
Nautilus Impact Crater Stun Duration: 3/3.5/4 ⇒ 3/3/5 seconds
Nautilus Mana: 60/120 ⇒ 50/120
Tier 3 Champions
Bard Cast time significantly reduced
Cassiopeia Poison Duration: 12 seconds ⇒ 14 seconds
Jayce Health: 850 ⇒ 800
Master Yi Chosen One Damage: 75/100/200 ⇒ 75/100/175
Tier 4 Champions
Fizz Starting Mana: 60 ⇒ 50
Gnar Health on Transform: 750/1250/2500 ⇒ 750/1250/4000
Gnar Attack Damage on Transform: 100/175/400 ⇒ 100/175/550
GNAR! Stun Duration: 2 ⇒ 1.5 seconds
Jinx Get Excited!Bonus Attack Speed: 60/75/100% ⇒ 50/70/100%
Riven Energy Slash Shield: 250/400/1000 ⇒ 225/375/1000
Teemo Satellite Damage: 125/175/600 ⇒ 125/175/550
Teemo Satellite Slow Duration: 4 ⇒ 3 seconds
Tier 5 Champions
Ekko Chronobreak Damage: 100/200/2000 ⇒ 100/150/2000
Thresh Total Mana: 75 ⇒ 90
Items
Bloodthirster Healing: 40% ⇒ 45%
Hextech Gunblade Healing: 40% ⇒ 45%
Jeweled Gauntlet Bonus Crit Damage: 20% ⇒ 30%
Statikk Shiv Damage: 80 ⇒ 90
Zz’Rot Portal Health: 1000/2000/3000 ⇒ 1500/2250/3000
Bugfixes
Cleaned up some tooltips with respect to percentages
Fixed Malphite’s Energy Shield not benefiting from the Spell Power provided by Chalice of Power
Fixed Space Pirates rarely causing additional coin drops when equipped with Giant Slayer
Fixed an issue where a Kog’Maw’s attacks during Barrage could rarely become Trap Claw procs
Removed the unintended orange glow that would play on melee weapons of units equipped with Infinity Edge
Fixed an issue where Zephyr’d units could be hit by certain AoE spells like Teemo’s Satellite Traps
Mobile Corner
A few Team Planner bugs needed fixing.
Xerath was lost in space for a bit. We found him and put him back in the Team Planner.
We removed a few champions from the game in patch 10.12 but they hid away in the Team Planner. We found and removed them.
Nocturne snuck into Tier 2 in the Team Planner. We put him back into his appropriate Tier 1.
June 10 - Patch 10.12
New Galaxies II Pass and Pass+
The Galaxies II Pass and Pass+ begin now! (Well, they’ll start once you update to the new patch sometime in the next 24 hours.)
The new Pass includes new emotes, arenas, and booms!
You don’t have to purchase the Pass+ right away to access all rewards. If you decide to upgrade, the XP you’ve accumulated will automatically apply to everything you’ve unlocked along the way.
New Traits
Astro
(3) Astro Champions reduce their mana costs by 30
Battlecast
(2/4/6/8) Battlecast champions, upon dealing or taking 10 instances of damage, heal for 70/160/325/600 if below half health, or deal 70/160/325/600 magic damage to the nearest enemy if above half.
Paragon
(1) Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage.
New Champions
Nautilus
Astro/Vanguard
Tier 2
Impact Crater: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing 100/200/400 magic damage. Enemies adjacent to the target receive half of this effect.
Bard
Astro/Mystic
Tier 3
Passive: Bard gains an additional 8/20/90 mana each attack, but cannot gain mana against non-Champions.
Traveler's Call: Bard spawns a meep on his owner’s bench which can be sold for 1 experience.
Gnar
Astro/Brawler
Tier 4
GNAR!: Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds.
While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage.
Teemo
Astro/Sniper
Tier 4
Satellite Traps: Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 125/175/600 magic damage, knocking them down, and slowing them for 4 seconds.
Illaoi
Battlecast/Brawler
Tier 1
Tentacle Smash: Illaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 20/30/50% Armor and Magic Resist from each target hit for 4 seconds.
Nocturne
Battlecast/Infiltrator
Tier 1
Unspeakable Horror: Nocturne terrifies his target, causing them to be stunned with fear for 2/2.5/4 seconds and dealing 200/250/350 magic damage over the duration.
Kog’Maw
Battlecast/Blaster
Tier 2
Barrage: For 3 seconds, Kog’Maw gains infinite Attack Range and 80% attack speed, and his auto attacks deal 2%/4%/7% of the target’s maximum Health as magic damage.
Cassiopeia
Battlecast/Mystic
Tier 3
Noxious Blast: Cassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 700/1500/3000 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%.
Viktor
Battlecast/Sorcerer
Tier 4
Death Ray: Viktor burns a path between the two enemies most distant from one another, initially dealing 15/20/80% max Health magic damage, then 1 second later dealing 250/400/1500 magic damage in an explosion along the same path.
Urgot
Battlecast/Protector
Tier 5
Fear Beyond Death: Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot's Mana Cost is reduced by 10/20/100.
Janna
Star Guardian/Paragon
Tier 5
Howling Gale: Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100/150/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
Riven
Chrono/Blademaster
Tier 4
Energy Slash: Riven dashes and shields herself for 250/400/1000, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage.
Vayne
Cybernetic/Sniper
Tier 3
Final Hour: Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 175/200/225% of her Attack Damage.
Zed
Rebel/Infiltrator
Tier 2
Contempt for the Weak: (Passive) Every third attack Zed steals 20/25/40% of the target’s Attack Damage and deals 50/90/150 bonus magic damage.
Removed
Traits
Void
Valkyries
Champions
Kha'Zix
Cho'Gath
Vel'Koz
Kai'Sa
Kayle
Miss Fortune
Sona
Lux
Kassadin
Galaxies
Lilac Galaxy
Ranked
Galaxies Ranked Stage II will begin with this patch.
Your rank has been "soft" reset down 1 Tier. For example, if you are currently in Gold II you will now be in Silver II.
If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage.
If you placed Gold or higher in Galaxies Stage I you will receive a rank-appropriate emote. If you place Gold or higher in both Stages you will receive a Victorious Little Legend.
Victorious Little Legend ranked rewards from the Launch and the Rise of the Elements sets will be arriving in your inventory soon... if you placed Gold or higher in those sets.
Systems
We're not adding any new Galaxies with this patch. Starting with patch 10.13 we plan to add one Galaxy and remove one Galaxy every patch.
New Galaxy Odds
Littler Legends - 10% of games
The Neekoverse - 10% of games
Medium Legends - 10% of games
Superdense Galaxy - 10% of games
Trade Sector - 10% of games
Treasure Trove - 10% of games
Star Cluster - 10% of games
Galactic Armory - 10% of games
Normal - 20% of games
Miscellaneous
The number of Tier 3 Champions in the pool: 16⇒18
1 star and Tier 1 champions sell back for their full gold value. All others sell for 1 less gold than their full gold value. Example: 2-star Tier 3 champion sell value: 5⇒8, 3-star Tier 1 Champion sell value: 5⇒9
Level 4 drop chances (by Champion Tier): 60/30/10/0/0%⇒55/30/15/0/0%
Level 9 drop chance (by Champion Tier): 10/15/25/35/15%⇒10/15/30/30/15%
Kayn will no longer drop a Spatula item if you have 0 of that trait on the board.
Neeko’s help now always works, even if there are no more copies in the bag.The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.
Traits
Balance and Adjustments
Blademaster: 30/55/100% ⇒ 30/70/100% chance for an extra 2 attacks.
Brawler: 350/650⇒350/600 Bonus Health
Celestial (6) is now only attainable via Celestial Orb
Celestial (4) is Gold & Celestial (6) is Chromatic
Celestial Healing from Damage: 15/35/60%⇒15/40/99%
Chrono: Added Chrono (8): 0.75 seconds
Cybernetic: 350&35/700&70⇒350&40/600&80 Health & Attack Damage
Dark Star breakpoints: 3/6/9⇒2/4/6/8
Dark Star Bonus Attack Damage and Ability Power: 20/25/30⇒8/16/24/32 Bonus Attack Damage & Ability Power.
Dark Stars now get their damage buffs whenever an ally dies rather than when just another Dark Star dies.
Infiltrator: 50/75/120%⇒40/70/120%
Mystic Magic Resistance: 35/105⇒50/125
Protector shield amount of maximum health: 25/30/40⇒30/40/55%
Sniper (2): 15%⇒10% Bonus Damage per hex.
Added Sniper (4): 18% Bonus Damage per hex.
Removed Sorcerer (8)
Sorcerer bonus Spell Power: 20/40/75⇒20/45/75%
Star Guardian Mana distribution: 30/50⇒25/40
Star Guardian now properly gives the correct amount of mana of casts after the first one. This results in a buff for the trait.
Added Star Guardian (9): 55 Mana
Vanguard Armor: 125/250⇒125/300
Added Vanguard (6): 1000 Armor
Mech Pilot adjustments
Pilots Health on Eject: 100%⇒35%
Mech Health: 1500 + 45% of Pilots⇒2200 + 50% of Pilots
Mech Attack Damage: 90 + 45% of Pilots⇒160 + 50% of Pilots
Mech Attack Speed: 0.75⇒0.85
Mech Cleave Damage: 100% of AD⇒80% of AD
Mech Total Mana: 225⇒200
Mech Armor: 30⇒70
Mech Magic Resistance: 20⇒70
Mecha Justice Damage: 400/500/600/700/800/1200/5000 ⇒ 700/750/800/850/900/1200/5000
Mecha Justice Splash Damage: 200/250/300/350/400/600/5000 ⇒ 350/375/400/425/450/600/5000
Champions Balance
Tier 2 Champions
Annie Health: 700⇒750
Annie Mana: 75/150⇒70/140
Annie Galaxy Shield-Blast Damage: 150/200/300⇒300/400/600
Annie Galaxy Shield-Blast Shield: 270/360/540⇒400/500/700
Tier 3 Champions
Ashe Mana: 50/125⇒50/100
Ashe Enchanted Crystal Arrow Damage: 250/350/700⇒200/275/550
Ashe Missile Speed increased by 50%
Ezreal Mana: 50/125⇒50/80
Ezreal Attack Speed: 0.7⇒0.75
Ezreal E.M.P Damage: 200/300/600⇒100/150/400
Jayce Health: 750⇒850
Neeko Pop Blossom Damage: 200/275/550⇒150/250/500
Rumble Health: 800⇒900
Rumble Mana: 0/60⇒0/50
Rumble Flamespitter Damage: 350/500/1000⇒500/750/1500
Shaco Attack Damage: 70⇒75
Shaco Deceive Attack Damage Bonus: 200/225/250%⇒250/275/300%
Syndra Mana: 0/65⇒0/60
Syndra Unleashed Power Damage: 100/150/250⇒100/125/200
Syndra will now pick additional targets if she’s dealing more than enough damage to kill her target
Tier 4 Champions
Fizz Health: 600⇒700
Fizz Attack Speed: 0.8⇒0.85
Fizz Mana: 80/150⇒60/120
Fizz Chum the Waters Damage: 350/500/2000⇒450/600/5000
Jhin Attack Damage: 90⇒80
Jhin Base Attack Speed: 0.9⇒0.85 / 0.9 / 1.1 by star level
Jinx Rocket Damage: 125/200/750⇒150/250/1000
Jinx no longer fires Rockets with the extra shots from her Blaster Trait.
Aurelion Sol
Starting/Total Mana: 40/120⇒120/120
Attack Speed: 0.8⇒0.2
Damage per fighter: 100/150/750⇒80/150/750
NEW: Fighters drain 10/25/50 mana from their targets
NEW: First cast launches 4 fighters. Subsequent casts launch 2 additional.
Note: Taken together, he’ll deal more damage through the first 10 seconds of the fight, then fall behind from there, relative to before patch 10.12.
Ekko
Starting/Total Mana: 50/150⇒80/150
Chronobreak Damage: 225/400/2000⇒100/200/2000
Chronobreak targeting: Hits every enemy once⇒Hits 5/7/20 times.
NEW: Slows the Attack Speed of all enemies hit by 50% for 7 seconds.
Gangplank
Reduced the size of increased radius Gangplank gains from his Larger Area Upgrade
Starting/Total Mana: 100/175⇒70/160
Tank Changes
We’re giving some of our tankier champs more base defenses to make them stand out a bit more as front line compared to other champions.
Graves: +5 Armor & +10 Magic Resistance
Illaoi: +5 Armor & +10 Magic Resistance
Jarvan: +5 Armor & +10 Magic Resistance
Leona: +5 Armor & +10 Magic Resistance
Malphite: +5 Armor & +10 Magic Resistance
Poppy: +5 Armor & +10 Magic Resistance
Annie: +10 Armor & +15 Magic Resistance
Blitzcrank: +10 Armor & +15 Magic Resistance
Mordekaiser: +10 Armor & +15 Magic Resistance
Nautilus: +10 Armor & +15 Magic Resistance
Rakan: +10 Armor & +15 Magic Resistance
Shen: +10 Armor & +15 Magic Resistance
Xin Zhao: +10 Armor & +15 Magic Resistance
Jayce: +10 Magic Resistance
Neeko: +10 Armor & +20 Magic Resistance
Rumble: +10 Armor & +20 Magic Resistance
Vi: +10 Armor & +20 Magic Resistance
Gnar: +15 Armor & +20 Magic Resistance
Wukong: +15 Armor & +20 Magic Resistance
Aurelion Sol: +20 Armor & +20 Magic Resistance
Thresh: +20 Armor & +20 Magic Resistance
Items
Bloodthirster Lifesteal: 35%⇒40%
Chalice of Harmony has been renamed and redesigned. Its new name is Chalice of Power.
Chalice of Power (Tear + Cloak): At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
Deathblade: 30⇒25 AD per stack.
Battlecast Plating replaces Demolitionist’s Charge.
Battlecast Plating: This champion is now Battlecast.
Giant Slayer: Effect changed to: “Deal 20% bonus true damage. If enemy max Health is over 1750, deal 80% bonus true damage instead.”
Hextech Gunblade: 25% healing from all damage dealt⇒35% healing from spell damage.
Infinity Edge: +100% Critical Strike Damage⇒+100% Critical Strike Chance and +20% Critical Strike Damage. Is now Unique.
Jeweled Gauntlet: Holder’s spells can crit⇒Holder’s spells can crit and holder gains +20% Critical Strike Damage.
Luden’s Echo: Star scaling removed. Now deals 200 magic damage per bounce.
Rapid Firecannon: +200% Range⇒+200% Range and holder’s attacks can’t miss.
Red Buff: 25% burn over 10 seconds ⇒ 10% burn over 4 seconds.
Blue Buff replaces Seraph’s Embrace.
Blue Buff: After casting a spell, set your mana to 20. Unique.
Warmog’s Armor: 5% Missing Health Regen⇒+600 Health. (The item now grants exactly 1000 Health and nothing else.)
Bugfixes
The Super Mech’s Spell should no longer fizzle if the primary target dies.
Aurelion Sol now stops moving immediately when Ekko ults.
Aurelion Sol no longer gains mana from the Starship trait while Ekko is ulting, and can no longer cast during Ekko ult.
Aurelion Sol will no longer spend his mana without launching fighters at the beginning of a round where all enemies are untargetable.
Caitlyn’s spell will no longer be interrupted if the target enters stealth.
Sniper trait no longer increases Runaan’s Hurricane damage.
Fixed a long standing issue where combining a Tear of the Goddess into a completed item mid-combat would grant the unit extra mana.
Fixed some cases where Ziggs’ Bomb! spell could disappear mid-flight.
Fixed bug where you only get 6 items from loot in extremely rare cases.
Added some extra range cushion to Luden’s Echo bounces, to improve the item’s reliability
Fixed a bug that allowed more than one Shroud of Stillness to be equipped on a champion through champion promotion.
Mobile Corner
The Team Planner is now available throughout the app! Build your dream team before you hop into a game, and reference it while playing. Your team will be saved until you quit the app.
The Store is live. You can purchase board skins, Little Legend eggs, and more! The items are of a limited selection for now, but expect to see new additions in the future.
May 28 - Patch 10.11
Systems
New Galaxy
Littler Little Legends: Everyone starts with 85 health instead of 100.
Updated Galaxy Odds
Littler Legends- 12.5% of games
Galactic Armory - 10% of games
The Neekoverse - 7.5% of games
Lilac Nebula - 7.5% of games
Medium Legends - 7.5% of games
Superdense Galaxy - 7.5% of games
Trade Sector - 7.5% of games
Treasure Trove - 7.5% of games
Star Cluster - 7.5% of games
Normal Game - 25% of games
Traits
Chrono: 8/4/2 ⇒ 8/3.5/1.5 seconds
Infiltrator: Now always jump immediately at the beginning of combat rather than with a slight delay.
Champions
Tier 1 Champions
Caitlyn Ace in the Hole Damage: 750/1500/3000 ⇒ 750/1500/2250
Graves Smoke Grenade Blind Duration: 3/4/5 ⇒ 2/3/5 seconds
Jarvan Ageless Standard Attack Speed Boost: 50/75/100% ⇒ 65/75/85%
Kha'Zix Spell Damage: 200/275/500 ⇒ 200/275/400
Xayah Mana: 0/50 ⇒ 0/70
Tier 2 Champions
Blitzcrank Rocket Grab Damage: 250/400/900 ⇒ 200/350/850
Lucian Relentless Pursuit Damage: 150/200/325 ⇒ 150/200/375
Tier 3 Champions
Master Yi Attack Speed: 0.8 ⇒ 0.85
Tier 4 Champions
Cho’Gath Starting/Total Mana: 50/150 ⇒ 75/150
Kayle Total Mana: 60 ⇒ 70
Items
Last Whisper: 90% Armor Reduction ⇒ 75% Armor Reduction
Quality of Life
Zoom in and look around! On mobile, move two fingers apart to zoom in, and pinch them together to zoom out again. Drag on the board to pan while zoomed in. You can place items and position champs as usual. On PC, move your mouse’s scroll wheel up and down; click and drag on the board to pan.
Bugfixes
Fixed a bug where Master Yi’s attack speed ratio was incorrect.
Mobile Corner
Your system's "Back" button should now allow you to gracefully exit the app. Previously the exit could be...less than graceful (Android).
May 15
Ziggs
Bomb Damage: 300/400/700 ⇒ 300/400/550
May 13 - Patch 10.10
Systems
General
Superdense Galaxy: Now grants a free Force of Nature after the stage 3 carousel, rather than upon reaching level 5.
If you attempt to use Neeko’s Help on a unit with no copies left in the bag, you’ll now see a message telling you why it isn't working.
Reduced the chances of a random full item carousel by a large amount, especially in earlier carousels.
Item drops are now a bit more likely to appear in earlier PVE stages.
New Galaxy
Galactic Armory: All players start with the same 2 full items.
Updated Galaxy Odds
Galactic Armory - 12.5% of games
The Neekoverse - 7.5% of games
Lilac Nebula - 7.5% of games
Medium Legends - 7.5% of games
Superdense Galaxy - 7.5% of games
Trade Sector - 10% of games
Treasure Trove - 10% of games
Star Cluster - 7.5% of games
Normal Game - 30% of games
Traits
Mech Pilot Attack Damage: 100% of Pilots' Attack Damage⇒ 80 + 45% of Pilots Attack Damage
Infiltrators now jump regardless if there is a target within their Attack Range on start of combat.
Space Pirate (4) Item Drop Chance: 20% ⇒ 25%
Champions
Tier 1 Champions
Poppy Buckler Toss Damage: 100/175/250 ⇒ 100/150/200
Poppy Buckler Toss Shield: 200/350/500 ⇒ 200/300/400
Twisted Fate Wild Cards Damage (per card): 200/300/550 ⇒ 200/300/450
Xayah AD: 55 ⇒ 50
Ziggs Total Mana: 45 ⇒ 40
Tier 2 Champions
Yasuo Health: 600 ⇒ 700
Yasuo Total Mana: 100 ⇒ 90
Tier 3 Champions
Karma Attack Speed Bonus on Shield: 35%/50%/100% ⇒ 50%/75%/125%
Syndra Unleashed Power Damage (per orb): 80/120/200 ⇒ 100/150/250
Tier 4 Champions
Kayle Divine Ascent Waves Damage: 125/200/750 ⇒ 125/200/600
Vel’Koz Spell Damage: 425/550/2000 ⇒ 450/600/2000
WuKong Cyclone Targeting: now prioritizes hitting the closest enemy he hasn’t hit yet rather than a random one.
Items
Chalice of Harmony Mana Restore: 10 &Arr; 8
Deathblade Starting Stacks: 0 ⇒ 1
Deathblade now displays the amount of Attack Damage gained rather than stacks
Morello & Red Buff Damage Burn: 27% ⇒ 25%
Bugfixes
Guardian angel no longer strips certain combat enhancing effects when it procs. (i.e. Shaco’s powered up attack, Jhin’s 4th shot damage)
Certain PvE enemies will no longer contort into balls and float around when they defeat you in combat.
Xerath now properly fires a visual missile when performing a critical auto-attack.
Miss Fortune will no longer occasionally have her Larger Cone upgrade when the player who owns her hasn’t yet purchased that upgrade
Fixed an issue where some players would arrive late to the first carousel
Improved the detection of click and drag to make it easier to move characters and items around on the board
While viewing your board from the carousel, equipped items are visible again!
Mobile Corner
General drag and drop improvements. Moving Champions and equipping items should feel better.
Increased the size and usability of the emote panel, this is especially important for Silverwing players.
Tutorial and Ranked game icon status colors will now show appropriately.
Fixed issues causing crashes between the ready check and loading screen.
Fixed case sensitivity for Greek in the Loadouts search bar.
Removed the sounds of chat coming from your noisy neighborhood PC players.
April 29 - Patch 10.9
Systems
Champion Shop Drop Rates
Level 3: 70/30/0/0/0%⇒75/25/0/0/0%
Level 4: 50/35/15/0/0%⇒60/30/10/0/0%
Level 5: 35/40/20/5/0%⇒40/35/20/5/0%
Level 6: 20/35/35/10/0%⇒25/35/30/10/0%
Level 7: 14/30/40/15/1%⇒19/30/35/15/1%
Item and Drop changes
Players can no longer sell units if doing so would cause an item to be deleted.
Players can no longer open loot orbs if their item bench is full.
Now all players drop at least 1 small orb in the first 3 PVE rounds.
New Galaxies
Treasure Trove: Every minion and monster in the game drops a loot orb.
Star Cluster: All Tier 1/2/3 champions on carousels have 2 stars.
Galaxy Odds
Treasure Trove - 12.5% of games
Star Cluster - 12.5% of games
The Neekoverse - 7.5% of games
Lilac Nebula - 7.5% of games
Medium Legends - 7.5% of games
Superdense Galaxy - 7.5% of games
Trade Sector - 10% of games
Normal - 35% of games
Traits
Focused balance changes
We're lowering the power of the larger vertical traits, and buffing some of the smaller supplemental traits to open up some more interesting build paths.
Blademaster proc chance: 30/60/100%⇒30/55/100%
Blaster bonus attacks: 3/6⇒3/5
Brawler bonus Health: 300/700⇒350/650
Celestial: 15/40/65⇒15/35/60
Cybernetic: 350&35/750&75⇒350&35/700&70
Darkstar Attack Damage and Spell Power: 25/30/35⇒20/25/35
Infiltrator Attack Speed Bonus: 50/80/125⇒50/75/120
Infiltrator: Now refreshes on takedown at all levels
Protector Shield: 20/30/45⇒25/30/40%
Rebel Shield: 150/225/350⇒150/210/330
Sorcerer Spell Power: 20/45/80/125⇒20/40/75/120
Star Guardian Mana: 30/60⇒30/50
Vanguard Armor: 60/250⇒125/250
Starship: 20 mana per second⇒40 mana per second
Valkyrie Critical Strike threshold: 50%⇒40% or below
General balance and other adjustments
Blademaster: Increased the speed of the bonus attacks
Chrono Attack Speed: 15/35/75% every 4 seconds⇒15% every 8/4/2 seconds
Chrono: First tick now happens immediately on start of combat.
Mech Pilot Mana granted to Pilots on Mech death: 25⇒0
Mech Pilot Base Health: 1800⇒1500
Mech Pilot Share of Pilot Health: 50%⇒45%
Champions
Tier 1 Champions
Fiora Riposte Stun: 1.5/1.5/1.5⇒1.5/1.5/3 seconds
Graves Smoke Grenade Blind Duration: 4/4/4⇒3/4/5 seconds
Kha'zix Taste their Fear Damage: 175/250/400⇒200/275/500
Leona Eclipse Damage Reduction: 40/80/120⇒40/80/200
Malphite Energy Shield: 40%/45%/50%⇒40%/45%/60%
Twisted Fate Wild Cards Damage: 200/300/500⇒200/300/550
Ziggs Bomb! Damage: 250/325/550⇒300/400/700
Tier 2 Champions
Annie Health: 600⇒700
Lucian: Will now target the nearest enemy with his Double Tap after dashing if his current target is dead
Sona Aria of Perseverance Cleanse: All Debuffs⇒Only Stuns
Sona Aria of Perseverance Heal amount: 100/150/200⇒150/200/300
Rakan Grand Entrance Targeting: Farthest unit within 3 Hexes⇒Farthest unit within Attack Range + 1 Hex
Yasuo Last Breath Targeting: Highest Item unit⇒Farthest unit within Attack Range + 2 Hexes
Tier 3 Champions
Master Yi Chosen One Healing: 8%/10%/15%⇒12% at all levels
Rumble Flame Spitter Damage: 250/400/800⇒350/500/1000
Tier 4 Champions
Jinx Rocket Magic Damage: 100/175/750⇒125/200/750
Tier 5 Champions
Aurelion Sol Mana: 30/80⇒40/120
Gangplank Mana: 75/175⇒100/175
Gangplank Faster Impact Upgrade: 1 sec⇒0.3 sec delay
Xerath Abyssal Bombardment Damage: 350/450/2500⇒300/400/2500
Xerath Abyssal Bombardment Splash Damage (% of base damage): 50%⇒25%
Items
Quicksilver shield duration: 15sec⇒10sec
Bugfixes
Star Guardian 3 is now a Bronze Trait.
Fixed a bug where Xerath could continue firing meteors while reviving from Guardian Angel if he started casting right before he died.
Fixed a bug where Xerath would lose his transformed state when activating Guardian Angel.
Fixed a bug where Xerath would get stuck in his idle animation if stunned while transformed.
Ahri now waits until her first orb returns to cast another one
Mobile Corner
Equipping Items in out of game loadouts screen will now be much faster.
Took out the tuning fork and made sure the “Login Successful” SFX now plays correctly.
Your loadout will no longer get messed up when you log out of the app.
Arena Skins Icons are no longer uncomfortably zoomed in and will show what the skin is (entirely).
You can now remove a friend from your friends list, we've all been there.
If you don't select the "stay signed in" option, you will no longer stay signed in. Crazy.
The Stage indicator panel will no longer be wonky (it's a technical term) if you surrendered in previous games.
Little Legends rarity is now shown on the loadouts panel.
The Ready Check indicator and Social Panel got a bunch of small visual fixes. They should be generally cleaner now.
Begone! Expired missions do not show up in the missions panel anymore.
Social Auth accounts can now access their inventory when they first login and play the game.
Game no longer crashes when opening a trait panel in Team Planner, woops.
April 21
Balance changes
Dark Star Bonus Attack Damage and Ability Power: 25/35/45 ⇒ 25/30/35
Shaco Attack Damage: 50 ⇒ 70
Shaco Starting/Total Mana: 0/60 ⇒ 30/80
Shaco Spell Power: 300/325/350% ⇒ 200/225/250%
Syndra Total Mana: 50 ⇒ 65
Bugfixes
Fixed all the bugs that came about when Kayn spawned with a Force of Nature.
Fixed a bug where Xerath could cast his spell while reviving from Guardian Angel.
April 15 - Patch 10.8
New
Xerath
Tier 5
Origin: Dark Star
Class: Sorcerer
Health: 750/1350/2430
Armor: 20
Attack Damage: 60/108/194
Attack Speed: 0.9
Mana: 30/80
Abyssal Bombardment: Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds. Meteors deal 300/400/2500 magic damage upon impact and if they kill their target, all adjacent enemies take 150/200/1250 magic damage and are stunned for 1.5 seconds.
Systems
New Galaxies Mechanics
Trade Sector: Players get one free reroll in each round.
Superdense Galaxy: Upon reaching level 5, players receive a free Force of Nature.
There's now about a 50% chance of getting a special Galaxy vs. Normal game with Trade Sector and Superdense Galaxies a tad more favored than the others.
Other System Stuff
We're making it more difficult to purposely loss-streak/open-fort as it will now risk being eliminated before stage 4-7. We still think loss-streaking should still be a strategy and especially a fallback for unlucky early shop rolls or slow compositions, but they should be actively trying to lose by small margins rather than happily full-on open-forting.
Win and Loss Streaks: 2(1g)/3(2g)/4+(3g) ⇒ 2-3(1g)/4(2g)/5+(3g)
Base Damage per Stage: 0/3/4/5/10/15/20 ⇒ 0/0/1/2/5/10/15
Total Damage based on the number of surviving units: 1/2/3/4/5/6/7/8/9/10... ⇒ 2/4/6/8/10/11/12/13/14/15…
Introduced new carousel variations, keep an eye out.
Traits
(New) 9 Blademaster: 100% chance to proc
(New) 9 Dark Star: 45 Attack Damage & Spell Power
(New) 6 Infiltrator: 125% Bonus Attack Speed
(New) 6 Protector: 45% Max Health Shield
(New) 9 Rebel: 350 Shield and 15% Damage per Rebel
(New) 8 Sorcerer: +125 Spell Power to team
Celestial Heal %: 15/30/60 ⇒ 15/40/65
Cybernetic Health/Attack Damage (6): 800&80 ⇒ 750&75
Mech-Pilot Super Mech Health: 100% of Pilots Health ⇒ 1800 + 50% of Pilots Health
Mech-Pilot Super Mech Spell Damage: 400/500/600/700/900/1500/5000 ⇒ 400/500/600/700/800/1200/5000
Mercenary: Added visualization to indicate purchased Mercenary upgrades.
Space Pirate (4) Item Drop Chance: 15% ⇒ 20%
Sorcerer Spell Power: 20/40/80 ⇒ 20/45/80
Champions
Tier 1 Champions
Caitlyn Ace in the Hole Damage: 700/1000/1800 ⇒ 750/1500/3000
Xayah Deadly Plumage Attack Speed Buff: 75%/100%/150% ⇒ 100%/125%/150%
Zoe Stun Duration: 2/2.5/3 ⇒ 2/2.5/4
Zoe Sleepy Trouble Bubble Damage: 150/225/400 ⇒ 200/275/400
Tier 2 Champions
Annie Armor: 35 ⇒ 40
Annie Galaxy Shield-Blast Shield: 225/300/450 ⇒ 270/360/540
Darius Mana: 0/70 ⇒ 0/60
Lucian Attack Damage: 55 ⇒ 50
Rakan Grand Entrance Targeting: Attack Target ⇒ Furthest Enemy within 3 Hexes
Rakan Grand Entrance Knock-up Radius: 2 ⇒ 1
Rakan Total Mana: 150 ⇒ 100
Shen Health: 700 ⇒ 800
Shen Future's Refuge Dodge Duration: 2.5/3/4 ⇒ 2.5/3/5
Tier 3 Champions
Shaco Attack Damage: 55 ⇒ 50
Shaco Deceive Damage (% of Attack Damage): 250%/325%/400% ⇒ 300%/325%/350%
Syndra Range: 660 ⇒ 890
Tier 4 Champions
Fizz Health: 650 ⇒ 600
Fizz Attack Speed: 0.7 ⇒ 0.8
Jinx Attack Speed: 0.7 ⇒ 0.75
Soraka Health: 650 ⇒ 700
Soraka Wish Healing: 350/500/2000 ⇒ 375/550/20000
WuKong Cyclone Damage: 250/450/2000 ⇒ 300/500/4000
Vel’Koz Lifeform Disintegration Ray Duration: 2.5 ⇒ 2
Vel’Koz will now cast more efficiently on smaller groups of units.
Tier 5 Champions
Aurelion Sol Health: 950 ⇒ 1100
Aurelion Sol Armor: 30 ⇒ 35
Items
Chalice of Favor: Now also grants mana to holder
Deathblade Starting stacks: 2 ⇒ 0
Deathblade Attack Damage per stack: 15 ⇒ 30
Frozen Heart Attack Speed slow: 40% ⇒ 50%
Rapid Firecannon Bonus Range: 100% ⇒ 200%
Rapid Firecannon now displays a visual beam on attack when increasing the range of low range champions.
Shroud of Stillness Width: 1 Hex ⇒ 1.5 Hexes
Tear of the Goddess Mana: 20 ⇒ 15, All completed items adjusted accordingly.
Zeke’s Herald Range: 2 hexes ⇒ 1 hex
Zeke's Herald Attack Speed: 18% ⇒ 30%
Miscellaneous
Shields in Overtime now have 66% reduced effectiveness (same as healing).
Bugfixes
Cybernetic (3) is now correctly a bronze level trait.
Mordekaiser’s tooltip now properly states that his shield lasts 8 seconds.
Fixed a bug where Wukong was not affecting enemies for the first 0.25 seconds of his spell
Fixed issues around the taunt voice lines Champions say when they win a combat. Now only victorious and alive Champion taunts will be heard.
Adding additional Deathblades to a unit during combat will no longer reset all other Deathblade’s counters.
Fixed a bug where selling a Mech-Pilot while the trait was active would give you 0 gold.
Fixed a bug where the Super-Mech wasn’t benefiting from Infiltrator or Demolitionist trait bonuses when on an Away board
Known issue: The Super-Mech still doesn’t benefit from team wide trait bonuses like Mystic when on an Away board
Fixed a bug where summoned units (ie: pulled in by Thresh, ZZ’Rot Portal) were contributing to player damage
Kayn spawns 2 rows closer - mobile players now can see what items he has!
Mobile corner
Improvements to the Friends Panel that only the eagle-eye’d of you may notice.
Fixed a bug where some players needed to patch every time they restarted the app. That’s just silly.
When something has gone wrong and we need you to know about it you should now see a message about it. Hopefully you never do.
Fixed an issue where Egg Drop Tables failed their math exams and displayed the wrong numbers.
Checkmarks now appear in Loadouts when you are viewing a Little Legend or Arena skin you already have equipped.
We ordered the Little Legends under each species so you can find the perfect shade of Squink even quicker.
The UFO Sprite was getting a little uppity so we removed it’s star levels in Loadouts.
Emotes can now be placed in multiple slots. Your dreams of a full “Say that one more time.” emote wheel can now be realized.
Sometimes your currently equipped Little Legend and Arena Skin would forget to show up on entering loadouts. We reminded them what their jobs were.
Fixed several issues with aspect ratio & resolution resizing on some devices. Feel free to fiddle away with your screen.
The login screen music and the home screen music were slightly out of key. We harmonized them.
Added beautiful delicious crispy sounds to the settings menu. Not sound settings. Sounds for the settings themselves.
April 1 - Patch 10.7
Sytem
Galaxies mechanic
It's here and with pomp and circumstance! As a reminder all of your TFT games have a chance to start with one of the following effects (or no effect at all). You can tap the Galaxy Icon at the top banner to find out more information about any specific Galaxy.
The Neekoverse: Everyone gets two free copies of Neeko’s Help.
Lilac Nebula: The first carousel contains only four cost units.
Medium Legends: Little Legends are larger and you have +25 starting health.
Other system stuff
Shop Level 8 Drop Rates: 13/20/35/25/7% ⇒ 14/20/35/25/6%
The rules for which items stay and which bounce off when combining champions now prioritizes items on champs on the board over those you get from the carousel.
The odds of seeing a “special” carousel has been reduced.
Removed the additional 5 seconds per planning phase that is done at the start of each set. Timers are now back to normal.
Traits
Blademaster chance to activate: 30%/55% ⇒ 30%/60%
Brawler Health: 300/750 ⇒ 300/700
Chrono Attack Speed: 15%/35%/65% ⇒ 15%/35%/75%
(Rework) Dark Star: When a Dark Star Champion dies, all other allied Dark Star Champions gain +25 (3), +35 (6) Attack Damage and Spell Power
(Rework) Mana-Reaver Reworked to: (2) bonus is now: Mana-Reaver attacks increase the mana cost of their target’s next spell by 40%. There is no longer a 4-piece bonus.
Mystic Magic Resist: 30/120 ⇒ 35/105
Sniper Bonus Damage: 12% ⇒ 15%
Champions
Tier 1 champions
Caitlyn Spell Cast time: 1.5 seconds ⇒ 1.1
Caitlyn now resumes attacking more quickly after firing her bullet
Xayah Attack Speed: 0.75 ⇒ 0.8
Ziggs Total Mana: 40 ⇒ 45
Zoe Starting Mana/Total: 90/120 ⇒ 70/100
Zoe Spell Damage: 150/225/300 ⇒ 150/225/400
Tier 2 champions
Darius Health: 650 ⇒ 750
Xin Zhao Total Mana: 50 ⇒ 60
Xin Zhao Spell Damage: 175/250/350 ⇒ 200/275/375
Tier 3 champions
Ezreal Total/Starting Mana: 60/120 ⇒ 50/125
Ezreal Spell Damage: 250/350/700 ⇒ 200/300/600\
Kassadin Total Mana: 100 ⇒ 80
Shaco Spell Bonus Damage: 250%/325%/450% ⇒ 250%/325%/400%
Tier 4 champions
Soraka Total Mana: 150 ⇒ 125
Soraka Spell Healing: 300/450/2000 ⇒ 350/500/2000
Vel'koz Total Mana: 80 ⇒ 70
Wukong Health: 850 ⇒ 950
Tier 5 champions
Aurelion Sol Spell Damage: 120/175/750 ⇒ 100/150/750
Aurelion Sol’s target selection per fighter launched is now random (from weighted random favoring nearby)
Ekko Spell Damage: 250/450/2000 ⇒ 225/400/2000
Gangplank Starting/Total Mana: 50/150 ⇒ 75/175
Gangplank Spell Damage: 650/850/9001 ⇒ 450/600/9001
Lulu Attack Speed: 0.85 ⇒ 0.8
Miss Fortune
Attack Speed: 1.1 ⇒ 1.0
Mana: 50/150 ⇒ 75/175
Spell Damage: 70%/90%/999% ⇒ 60%/80%/999%
Items
Morellonomicon & Redbuff Burn Damage: 30% ⇒ 27%
Statikk Shiv Damage: 75 ⇒ 80
Warmogs Health Regen: 4% ⇒ 5%
Miscellaneous
Ekko, Irelia, Lucian, Xin Zhao, and Ekko’s attacks performed as a part of their spell can now trigger the effects of Statikk Shiv, Guinsoo’s Rageblade, and Runaan’s Hurricane.
Champions now celebrate when they are victorious in combat.
Graves’ Splash Art has been updated to more closely match his in-game model.
Bugfixes
Hand of Justice healing no longer scales with AP
Rebel Shield no longer scales with AP
Lucian’s Relentless Pursuit now properly counts as an attack for the purposes of the Blaster Trait
Fixed an issue where Miss Fortune would sometimes not turn during Bullet Time if there were no enemies being hit by her cone
Aurelion Sol now works properly after GA triggers.
Clarified Shaco’s spell tooltip: the ability causes a critical hit on top of the spell’s bonus damage
Updated Zoe’s tooltip to specify she deals magic damage.
Updated Poppy’s tooltip to specify she deals magic damage.
Hextech Gunblade now correctly heals when dealing damage against shields
Space Pirates no longer generate gold from attempting to deal lethal damage to Fiora while she’s invulnerable.
Mobile Corner
We've made some changes to the way phone keyboards work. You shouldn't notice any difference unless things get better, in which case: You're Welcome.
Mysterious account errors during login have been unmasked and destroyed. Begone!
When you've completed all your available missions you will see a fun little pengu friend instead of...a bunch of completed missions you didn't care about.
No more mysterious enemy missing pings. Or any pings, why did we even have pings?
Match 18 - Patch 10.6 - Galaxies
Ranked
The Galaxies' ranked season will start immediately with the launch of this patch.
There is no longer any rank decay below Master.
You also cannot decay out of Master. We hope you'll keep trying for the top, but we don't want TFT to feel like a daily obligation with a big penalty hammer attached.
System
Lots of changes here, in fact we wrote a whole article about it.
Galaxies mechanic
The "Galaxies" Mechanic will now launch on patch 10.7.
Income
Passive Income by round (starting at round 1-2): 3 - 5 - 4 - 5 - 5 - 5… ⇒ 2 - 2 - 3 - 4 - 5 - 5 - 5.
Removed the ability to sell Champions during the Carousel round.
Streaks: 2-3 (1g), 4-6 (2g), 7+ (3g) ⇒ 2 (1g), 3 (2g), 4 (3g), 5+ (4g)
Streak bonus gold is now paid during PvE rounds
Shop
Level 3 Drops: 70/25/5/0/0% ⇒ 70/30/0/0/0%
Level 5 Drops: 35/35/25/5/0% ⇒ 35/40/20/5/0%
Level 6 Drops 25/35/30/10/0% ⇒ 20/35/35/10/0%
Level 7 Drops 20/30/33/15/2 ⇒ 14/30/40/15/1%
Level 8 Drops 15/20/35/24/6% ⇒ 10/25/35/25/5%
Player damage
Base damage per Stage increased to 0/3/4/5/10/15/20 from 0/2/3/4/5/6/7
Additional damage per surviving unit reduced to 1 (was previously calculated based on the Star level and Gold Cost of the unit ranging from 1-8).
Loot/Item drops
Champions are now more likely than just pure gold from all the levels of bonus boxes.
Gold & Champion Medium boxes can’t drop in the first two rounds.
Neeko’s help is ~35% less likely to drop from all boxes.
Movement
All Champions Movement speed: 550 ⇒ 500
Champions now move more smoothly from hex to hex when walking
Melee Champions now move slightly earlier at the start of combat than ranged Champions
If a Champion is in attack range of their target and the target moves out range, the Champion will now only chase their target for 1 hex before switching targets to the closest enemy
Mana
Mana gain from attacking by star level: 8/10/12 ⇒ 10
Champions now use their mana later in the spell cast
Carousel
The first carousel is now all 1-cost champs instead of 2-cost champs.
Carousels now have MANY more possible combinations of items.
Spatula’s can again appear on the carousel, but much less often than before.
Full items can show up earlier than the fifth carousel.
Components can show up in the sixth carousel and beyond.
Many new arrangements of carousel possibilities have been added.
Other
5 seconds have been added to each planning phase for first patch learning as people ramp up. These will be removed in Patch 10.7
Grievous Wounds: 80% Healing Reduction ⇒ 50% Healing Reduction
Disarm no longer prevents spell casts. Only auto attacks.
All champions in the game scale of AP in some way. AP can scale things besides Damage/Healing/Shielding. See each champs tooltip for details.
Shop cards art style has changed to closer match the in game model.
Item combine rules: When units combine, items are placed on the combined unit in this priority: 1) Thiefs Gloves 2) Random full items 3) Random components.
Bugfix: Champions are now once again larger at 3 star compared to 2 star
Bugfix: Fixed long-standing issues around units with high attack speed sometimes having their basic attacks visually disappear mid-flight.
Bugfix: Fixed an issue where large attack speed increases during combat could cause units to visually desync their animations from their actual attack speed
Items
New items
Hush is now Chalice of Favor (10 mana per cast)
Iceborne Gauntlet is now Shroud of Stillness (Increase mana by 40%)
Titanic Hydra is now Zz’Rot Portal (Spawn a Voidspawn with star-scaled health on death)
Existing items
Bloodthirster Healing: 50% ⇒ 35%
Deathblade Starting Stacks: 1 ⇒ 2
Giant Slayer: 9% current HP ⇒ 12% current HP physical damage
Hextech Gunblade Vamp: 33% ⇒ 25%
Ionic Spark: Now also reduces nearby enemies’ MR by 50%
Morellonomicon Burn: 18% ⇒ 20%
Quicksilver: CC Immune ⇒ CC Immune for the first 15 seconds.
Rabadon’s Deathcap Bonus AP: 75% ⇒ 50%
Red Buff Burn: 18% ⇒ 20%
Redemption: Wearer heals entire team for 800 hp on death
Runaan’s Hurricane projectile damage 60% ⇒ 70% of standard
Statikk Shiv: 85 ⇒ 70 dmg per bounce
Warmog’s Armor: 6% missing HP ⇒ 4% missing HP, max of 150 HP/tick
Zeke’s Herald: 15% AS ⇒ 18% AS
Zephyr Banish Duration: 6sec ⇒ 5sec
In the League of Legends client
Things might look a little different as TFT is getting a new hub. Below we'll share some of the new features and things to look for:
Galaxies pass
Learn more about pass, Little Legends, and Arenas here.
You will now see the current pass and your progression towards rewards.
You can also Galaxies Pass+ to access premium content and receive the UFO Sprite at any time. Rewards are granted retroactively if you’ve passed levels already, don't worry about buying it right away.
All rewards in the pass are now browseable and have descriptions. Fancy.
Level and XP tracker is specified on the left-hand side.
TFT missions can be easily accessed by clicking the button in the top right corner. This will also showcase the number of available Missions.
New weekly missions to gain XP towards the pass.
The Orb is gone. In addition to missions you'll also be rewarded XP for just playing games.
This is also where you will claim rewards from the pass.
You will now see the time remaining for the event.
There's now a new content line-up at the bottom of the hub, you'll see things like news, patch notes, dev thoughts, purchasable Arenas, Little Legends, and Booms.
Lobby
The new Booms can now be selected within the parties screen
The loadouts screen has been updated to support them as well.
In the lobby you'll be able to track TFT related missions that will giveXP towards your pass by opening the button to the right of their player card.
Other stuff
Don't be surprised if you see an introduction that explains the new Galaxy Pass the first time you enter the new hub. Patch Notes readers like yourself will surely not need this introduction, but check it out anyway, just for me.
If you bought the Galaxies Pass+, you can earn additional rewards once you've completed it. Their XP prices are pretty far out there and are meant for those that play A LOT of TFT.
Balance
These changes are coming from PBE to a live server near you.
Traits
Celestial Healing: 15%/25%/50% ⇒ 15%/30%/60%
Cybernetic Bonus Health/Attack Damage: 350&50/850&85 ⇒ 350&50/800&80
Infiltrator Bonus Attack Speed: 60%/90% ⇒ 50%/80%
Rebel Shield: 125/200 ⇒ 150/225
Space Pirate (4) Item Drop Chance: 10% ⇒ 15%
Tier 1 champions
Caitlyn Attack Damage: 40 ⇒ 45
Khazix Spell Damage: 200/275/450 ⇒ 175/250/400
Jarvan Total Mana: 120 ⇒ 100)
Ziggs Attack Speed: 0.6 ⇒ 0.7
Tier 2 champions
Ahri Spell Damage: 175/250/400 ⇒ 175/250/375
Darius Mana: 80 ⇒ 70
Kai’sa missle count: 6/8/11 ⇒ 4/6/9
Lucian Attack Damage: 60 ⇒ 55
Lucian Spell Damage: 175/225/350 ⇒ 150/200/325
Tier 3 champions
Neeko Spell Damage (175/250/500 ⇒ 200/275/550)
Shaco Spell damage (at 3-Star): 500% ⇒ 450%
Tier 4 champions
Jhin Attack Damage: 80 ⇒ 90
Irelia Attack Speed: 0.8 ⇒ 0.85
Vel'koz Spell Damage: 450/600/2000 ⇒ 425/550/2000
Wukong Mana: 75/175 ⇒ 50/150
Tier 5 champions
Aurelion Sol Spell Damage: 100/150/750 ⇒ 120/175/750
Gangplank Health: 900 ⇒ 1000
Miss Fortune Spell Damage: 75%/100%/999% ⇒ 70%/90%/999%
Miss Fortune Shield Upgrade Value: 300/600/900 ⇒ 400/700/1000
Thresh Attack Speed: 0.85 ⇒ 0.95
Super Mech Spell Splash Damage: 200/250/300/525/675/1125/5000 ⇒ 200/250/300/350/450/750/5000
Items
Ionic Spark Range: 3 ⇒ 2
Ionic Spark Damage: 200% ⇒ 225%
Red Buff/Morello Healing Mitigation: 33% ⇒ 30%
Statikk Shiv Damage: 70 ⇒ 75
March 4 - Patch 10.5
Ranked
The Rise of the Elements Ranked Season will end at the end of this patch. Ranked will pick up immediately with the launch of 10.6 and TFT: Galaxies.
Traits
Blademaster Proc Chance: 35% ⇒ 40%
Electric Damage: 80/250/500 ⇒ 80/250/550
Glacial Bonus Damage: 75/175/350 ⇒ 75/175/375
Champion Balance
Tier 1
Diana Shield Duration (Seconds): 3 ⇒ 4
Leona Shield Duration (Seconds): 5 ⇒ 4
Zyra Starting/Total Mana: 0/75 ⇒ 0/65
Tier 2
Syndra Spell Damage: 175/350/600 ⇒ 225/375/650
Yasuo Mana: 0/85 ⇒ 0/90
Tier 3
Ezreal Spell Damage: 225/450/900 ⇒ 250/450/900
Karma Spell Bonus Attack Speed: 40%/60%/80% ⇒ 35%/50%/100%
Nocturne Passive Healing: 40%/45%/50% ⇒ 50%/60%/70%
Tier 4
Janna Spell Healing: 20%/30%/100% ⇒ 25%/35%/200%
Twitch Attack Damage: 65 ⇒ 70
Three-Star Champion Adjustments
If you three star a champion (especially Tier 5+ champions) they should be strong, very strong.
Diana Number of Orbs: 3/4/5 ⇒ 3/4/6
Zyra Number of Plants: 2/3/4 ⇒ 2/3/5
Rek'sai Spell Damage: 250/550/850 ⇒ 250/550/1000
Dr. Mundo Spell Damage: 50/100/150 ⇒ 50/100/200
Zed Clone Mana Reduction: 50/25/0 ⇒ 50/25/-125. TL;DR Lots of Zeds.
Lux Spell Power: 550/900/9,999 ⇒ 550/900/99,999
February 25
Shadow Bonus Damage: 65%/165% ⇒ 65%/150%
Sion Spell Damage: 200/400/800 ⇒ 200/350/700
Master Yi Bonus Damage: 75/100/500 ⇒ 40/80/500
February 19 - Patch 10.4
Traits
Crystal Damage Threshold: 100/60 ⇒ 110/60
Glacial Chance to Stun: 20%/35%/50% ⇒ 25% at all levels.
Glacial NEW: 75/175/350 bonus Magic Damage on stun.
Poison Mana Increase: 50% ⇒ 33%
Champion Balance
Tier 1
Ornn Spell Damage: 100/200/300 ⇒ 125/250/450
Taliyah Starting/Total Mana: 50/80 ⇒ 30/80
Tier 2
Senna Ally Damage Bonus: 15/40/65 ⇒ 20/45/70
Tier 3
Azir Starting/Total Mana: 75/100 ⇒ 50/100
Nocturne Attack Speed: 0.7 ⇒ 0.8
Tier 4
Lucian Spell Attack Damage Ratio: 0.3/0.4/0.5 ⇒ 0.5/0.5/0.5
Olaf Health: 750 ⇒ 850
Olaf Spell Bonus Attack Speed: 100%/150%/450% ⇒ 125%/150%/450%
Tier 5
Singed Spell Damage: 150/300/2000 ⇒ 225/300/2000
Taric Invulnerability Duration: 3/3/5 ⇒ 2.5/2.5/8
Zed Attack Speed: 1.0 ⇒ 1.1
UI Updates and Bugfixin’
You can now mouse over the Stage Tracker to see the exact opponents you previously faced. Praise Craggle.
Red Buff tooltip now correctly describes partial healing reduction.
Olaf’s spell now properly cleanses and immunizes all attack speed slowdown effects.
February 5 - Patch 10.3
System
Krugs is now guaranteed to have 2 drops instead of 1 minimum.
Touching the edge of your ring on the Carousel stage no longer ports you back to the middle.
Spatulas no longer appear during the Carousel stage. Plan accordingly.
Adjusted the drop rates of the content in Gold Boxes. More gold, more spatulas, and less champions.
A new and unique sound will now play when you pick up a champion from the carousel. No more guessing and squinting to find out if you or that pesky Molediver grabbed the Volibear with the Recurve Bow.
Items
Ionic Spark Damage: 200% ⇒ 225%
Luden’s Echo Damage: 125/175/250 ⇒ 150/175/225
Statikk Shiv Damage: 80 ⇒ 85
Infinity Edge Crit Damage Bonus: 125% ⇒ 100%
Traits
Assassin Crit Damage Bonus: 65%/225% ⇒ 70%/210%
Lunar Ability Power Bonus Per Stack: 10 ⇒ 15
Shadow Damage Bonus: 65%/175% ⇒ 65%/165%
Light Healing on death: 25% ⇒ 20%
Light Attack Speed Bonus: 15%/35%/55% ⇒ 20%/30%/50%
Champion Balance
Tier 1
Kog’Maw Spell Damage: 125/275/425 ⇒ 150/300/500
Ornn Spell debuff duration: 4sec ⇒ 10sec
Ornn Spell damage amplification: 20% ⇒ 25%
Vayne Attack Speed: 0.75 ⇒ 0.7
Tier 2
Braum Spell Damage Prevention: 70%/80%/90% ⇒ 80%/85%/90%
Jax Spell Damage: 150/250/450 ⇒ 150/300/550
LeBlanc Spell Damage: 200/450/800 ⇒ 225/475/800
Rek’Sai Armor: 30 ⇒ 35
Yasuo Starting/Total Mana: 0/100 ⇒ 0/85
Tier 3
Nocturne Attack Damage: 55 ⇒ 60
Dr. Mundo Health: 750 ⇒ 800
Tier 4
Annie Tibbers Health: 2000/2000/2000 ⇒ 1600/2200/3000
Annie Tibbers Attack Speed: 0.6 ⇒ 0.65
Janna Stun Duration: 1 second ⇒ 1.5 second
Lucian Spell Base Shots: 10 ⇒ 12
Lucian Attack Damage Ratio: 0.25/0.3/0.5 ⇒ 0.3/0.4/0.5
Olaf Spell Attack Speed Bonus: 100%/150%/300% ⇒ 100%/150%/450%
Yorick
Health: 800 ⇒ 850
Starting/Total Mana: 0/75 ⇒ 0/85
Ghoul Health: 500/800/2000 ⇒ 500/700/2000
Tier 5
Master Yi Attack Speed: 1 ⇒ 1.1
Zed Starting/Total Mana: 50/150 ⇒ 75/150
Lux Tier
Lux Spell Damage: 600/900/9999 ⇒ 550/900/9999
Bugfixin’
Multiple Titan’s Resolve are no longer Multiplicative.
Inferno should no longer proc spell shields like Trap Claw.
Kog’Maw’s Living Artillery can no longer hit untargetable units.
LeBlanc & Yasuo now properly deal spell damage to champions with Quicksilver.
Karma can now target untargetables with her shield and link (Zephyr & Soulbound)
January 23 - Patch 10.2
System
Game Length
PVE Rounds Planning Phase Time: 30 seconds ⇒ 20 seconds
Item System
Small Loot Boxes: Removed the "4 gold drop" possibility (average value down 15%)
Medium Loot Boxes: Removed the "7 gold drop" possibility (average value down 3%)
Removed the worst case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG "floor".
Full items now drop significantly less.
Full items only drop if you are already rolling item components. The RNG "ceiling" has not changed, but you are more likely to get a full item as you approach that ceiling.
You can no longer get two full item drops in the same game from PVE rounds. This change doesn't include epic monster rewards or the carousel.
Drastically reduced the chance of Force of Nature appearing on the carousel.
Quality of life changes
PVE minions and monsters are now immune to Zephyr.
Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. Inferno 9).
Runespirit Little Legend VFX update.
The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved. Be sure to check it out.
Items
Bramble Vest Damage: 80/120/160 ⇒ 100/140/200
Bloodthirster Lifesteal: 40% ⇒ 50%
Guinsoo’s Rageblade Attack Speed per stack: 4% ⇒ 5%
Hextech Gunblade Omnisteal: 25% ⇒ 33%
Iceborn Gauntlet Freeze Duration: 1.5 seconds ⇒ 2.5 seconds
Locket of the Iron Solari Shield Value: 250/275/300 ⇒ 250/275/350
Luden’s Echo Damage: 120/160/200 ⇒ 125/175/250
Traits
Assassin
Critical Strike Damage Bonus: 50%/150% ⇒ 65%/225%
Blademaster
Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks. Specifically this nerfs (4) and (6) Blademaster.
Blademaster chance to get extra auto-attacks: 40% ⇒ 35%
Desert
Armor Reduction: 50%/90% ⇒ 40%/100%
Inferno
Damage: 70%/140%/210% ⇒ 70%/150%/250%
Mage
(6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages
Shadow
Bonus Damage Duration: 5 seconds ⇒ 6 seconds
Bonus Damage: 65%/150% ⇒ 65%/175%
Warden
Armor Bonus: 150%/300%/450% ⇒ 150%/300%/999%
Woodland
Gotta get six Woodland to clone them all.
Champion Balance
Tier 1
Leona Damage Reduction: 40/90/140 ⇒ 40/80/120
Tier 2
Malzahar Minion health: 250/250/250 ⇒ 250/300/400
Tier 3
Ezreal Health: 600 ⇒ 650
Ezreal Ability Damage: 200/400/800 ⇒ 225/450/900
Karma Attack Speed Bonus: 60/70/80 ⇒ 40/60/80
Sion Mana: 50/125 ⇒ 75/125
Sivir Bounces: 10/10/10 ⇒ 5/7/9
Veigar Spell Damage: 300/600/900 ⇒ 325/650/975
Tier 4
Olaf Attack Speed: 0.85 ⇒ 0.8
Three-Star Champion Adjustments
Renekton Ability Damage: 150/275/400 ⇒ 150/275/475
Vladimir Ability Damage: 200/325/450 ⇒ 200/325/500
Ashe Ability Attack Speed Bonus: 50%/75%/250% ⇒ 50%/75%/100%
Ashe Ability Attack Damage Ratio: 0.3/0.35/0.4 ⇒ 0.3/0.35/0.75
Bugfixin'
All tooltips should now be up to date.
Electric tooltip now properly states that it does magic damage
Karma is no longer 7’6” (228cm).
Kindred's ability will now correctly critically strike with Jeweled Gauntlet.
January 15 - Patch 10.1b
Balance changes
Hurricane & Berserker Axe no longer interact with Sivir's Ricochet.
Lucian Ability Scaling: 10+(8X Attack Speed) ⇒ 10+(4X Attack Speed)
Yorick Ghoul Health: 600/1000/2000 ⇒ 500/800/2000
Yorick Ghoul Attack Damage: 100/200/300 ⇒ 100/175/250
January 8 - Patch 10.1
New Champions
Trait: Lunar
(2): Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power. (Stacks up to 4 times)
Leona
Tier 1
Class: Warden
Health: 650/1170/2106
Armor: 40
Attack Damage: 50/90/162
Attack Speed: 0.55
Mana: 50/100
Ability: Lunar Barrier - Leona reduces all damage done to her by 40/90/140 for 5 seconds.
Karma
Tier 3
Class: Mystic
Health: 600/1080/1944
Armor: 20
Attack Damage: 50/90/162
Attack Speed: 0.7
Mana: 75/100
Ability: Inspire - At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally receives 60/70/80% bonus Attack Speed.
New Little Legends
Flutterbug
Wants to take over the world -- and eat all the yummiest things in it. But, he’s very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans.
Craggle
An adorable statue carved from the finest Demacian petricite (anti-magic stone). He has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus -- even if he is still growing.
Tocker
Tocker is constantly tinkering with things to make them better, even on his own body! (His left wing is always a bit squeaky). He loves meeting new people and learning about the world through his enormous blue eyes.
Items
Last Whisper (New)
Recipe: Sparring Gloves + Recurve Bow
Replaces Repeating Crossbow.
Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
Titan’s Resolve (New)
Recipe: Chain Vest + Recurve Bow
Replaces Phantom Dancer.
When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
Bramble Vest (New)
Recipe: 2xChain(z) Vest
Replaced Thornmail
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/120/160 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.
Frozen Heart (Mini-Rework)
Before: Nearby enemies' attack speed is slowed by 25%
Now: Nearby enemies' attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)
Iceborn Gauntlet (Mini-Rework)
Before: Upon dodging an attack, creates a zone of ice. Enemies inside the zone have their attack speed reduced by 25%.
Now: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.
Ionic Spark (Mini-Rework)
Before: Deal 90 true damage to an enemy when they cast a spell.
Now: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 200% of their max Mana.
Quicksilver (Mini-Rework)
Before: Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.
Now: [UNIQUE] The wearer is immune to crowd control.
Locket of the Iron Solari (New Scaling)
Shields allies for 300 for 8 seconds ⇒ Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)
Luden’s Echo (New Scaling)
Deals 150 magic damage ⇒ Deals 120/160/200 magic damage (scales with wearer’s Star Level)
Statikk Shiv (New Scaling)
Deals 100 magic damage to 3 enemies ⇒ Deals 80 magic damage to 3/4/5 enemies (scales with wearer’s Star Level)
Hush
Proc Chance: 25% ⇒ 20%
Red Buff & Morellonomicon
Burn: 20% over 10 seconds ⇒ 18% over 10 seconds
Traits
Druid Health Regen: 40 ⇒ 45
Light Attack Speed Bonus: 15%/25%/35% ⇒ 15%/35%/55%
Ocean Mana Regen (per 4 seconds): 15/30/60 ⇒ 10/30/60
Shadow Bonus Damage: 60%/140% ⇒ 65%/150%
Champion Balance
Tier 1
Vayne Health: 500 ⇒550
Vayne Ability Damage (Percentage of Max Health): 9%/12%/15% ⇒ 10%/13%/16%
Warwick Mana: 50/150 ⇒ 50/125
Warwick Ability Damage: 200/450/700 ⇒ 200/500/800
Tier 2
Jax Health: 650 ⇒ 700
Jax Attack Damage: 50 ⇒ 55
Malzahar's Minion Attack Damage: 30/60/90 ⇒ 40/70/100
Neeko Total Mana: 80 ⇒ 60
Senna Ability Ally Damage: 15/30/55 ⇒ 15/40/65
Skarner Shield Bonus Attack Speed: 30%/65%/100% ⇒ 50%/75%/100%
Syndra Total Mana: 80 ⇒ 65
Varus Ability Damage: 225/450/675 ⇒ 225/450/800
Tier 3
Aatrox Health: 700 ⇒ 800
Aatrox Ability Damage: 250/500/1000 ⇒ 300/600/1200
Azir Spell Damage: 125/250/375 ⇒150/275/450
Nocturne Attack Speed: 0.75 ⇒ 0.7
Nocturne Attack Damage: 60 ⇒ 55
Qiyana Stun Duration: 3/4/5 ⇒ 2.5/3.5/4.5
Qiyana Ability Damage: 300/500/700 ⇒ 300/500/900
Sivir Ability Duration: 7 Seconds ⇒ 5 Seconds
Tier 4
Annie's Tibbers Attack Damage: 150/300/1000 ⇒ 125/350/1500
Twitch Ability Attack Damage Ratio: 125%/150%/300% ⇒ 130%/160%/300%
Tier 5
Amumu Stun Duration: 2/2/2 ⇒ 1.5/2/5
Amumu Ability Damage: 150/250/1337 ⇒ 100/200/1337
Amumu Starting/Total Mana: 50/125 ⇒ 75/150
Master Yi Ability Bonus Damage: 50/75/500 ⇒ 75/100/500
Nami Ability Damage: 150/250/350 ⇒ 100/200/300
Bugfixin'
Untargetable units can no longer be impacted by crowd control.
Actually fixed a bug where Annie could start gaining mana again after summoning two Tibbers then having one of them die.
Equipping two or more Ionic Sparks on one champion caused them to do more damage than intended.
Equipping two or more Seraph's Embraces on one champion would make those Seraph's stop working.
Singed stopped moving if he tried to target something untargetable (Zyra's plants).
Nocturne did 2X auto-attack damage on spin.
End of Game and Match History issues.