Best TFT 9.22 team compositions and synergy combos - Set 2

Best TFT 9.22 team compositions and synergy combos - Set 2

The best team compositions and synergy combos in Teamfight Tactics (TFT). Learn the best units and builds to rank up in patch 9.22, Set 2.

I have published several TFT team builds so far, but over time I will produce more depending on the meta and the patch changes.

Today, we will talk about the new team comps that arise in Set 2: Rise of the Elements with patch 9.22. I will add more in the next days as soon as new strong builds will emerge.

In each build, the champions are sorted by gold cost, and the number prior each name is the gold cost of that particular unit.

 

Ocean Woodland Mage

Final team: Maokai, Vladimir, Neeko, LeBlanc, Syndra, Nautilus, Malphite, Nami.

  • Ocean: 4

  • Woodland: 3

  • Mage: 3

  • Warden: 2

  • Druid: 2

A very tanky lineup with a solid early game. You can finalize the build with seven champions if you decide to keep Thresh.

  • Start with Maokai and Neeko to achieve the Druid’s health regeneration, and then add LeBlanc for the Woodland synergy.

  • Vladimir and Syndra bring both the three Mage and the two Ocean traits.

  • Add Nautilus and Thresh for four Ocean and two Warden.

Your team composition is complete. I suggest building tank items such as Warmog’s Armor and Phantom Dancer on Maokai, and Morellonomicon on Neeko as she has an excellent AoE ability: Blooming Burst.

In the late game, you can replace Thresh with Nami for a stronger Ocean unit, and then add Malphite as your last tank to keep the Warden bonus.

Predator Poison Ranger

Final team: Kog’Maw, Skarner, Rek’Sai, Nocturne, Twitch, Ashe, Singed.

  • Predator: 3

  • Poison: 3

  • Ranger: 2

  • Crystal: 2

  • Steel: 2

  • Alchemist: 1

An entertaining build with Ashe and Twitch as the carries of the team.

  • Start with Kog’Maw, Skarner, and Rek’Sai to unlock the Predator synergy.

  • Dr Mundo and Twitch are your next priorities for the Poison trait. Red Buff works great on the latter thanks to his passive ability Spray and Pray.

  • Ashe completes the build in the mid game bringing two Ranger and two Crystal. She is your hard carry: build her with DPS items such as Guinsoo’s Rageblade and Deathblade.

  • Add Nocturne as one of the tanks; he brings the two Steel synergy.

  • Finally, Replace Dr Mundo with Singed.

Predator Poison Glacial

Final team: Kog’Maw, Warwick, Rek’Sai, Volibear, Dr Mundo, Ezreal, Twitch, Olaf.

  • Predator: 3

  • Poison: 3

  • Glacial: 4

  • Berserker: 3

  • Ranger: 2

Another variant of the Predator Poison team comp that is empowered by the Glacial synergy.

  • Start with Kog’Maw, Warwick, and Rek’Sai to unlock the Predator synergy.

  • Dr Mundo and Twitch are your next priorities for the Poison trait.

  • Add Ezreal for the two Ranged synergy. In this lineup, Twitch is the main carry while Ezreal is the secondary one. On the former, build on-hit items such as Red Buff and Giant Slayer, on the latter go for Luden’s Echo.

  • Volibear and Olaf are your main tanks, and they complete the composition bringing both four Glacial and three Berserker.

Desert Blademaster

Final team: Renekton, Yasuo, Azir, Sivir, Aatrox, Kha’Zix, Janna, Master Yi.

  • Desert: 4

  • Blademaster: 4

  • Cloud: 2

  • Mystic: 2

This is mostly a late-game build, so early on you have to rely on other champions while building your core ones.

  • I suggest starting with the solid Druid synergy by playing Maokai and Neeko - you will remove them later on.

  • Add Renekton, Yasuo, and Sivir as soon as possible to unlock two Desert and two Blademaster. Sivir is a strong ranged carry: give her Runaan’s Hurricane and on-hit effects such as Giant Slayer and Red Buff.

After the mid game, continue the team composition depending on what you can find first:

  • Azir and Kha’Zix maximize the four Desert synergy.

  • Janna increases the survivability of the team with the Cloud trait.

  • Master Yi is a powerful champion, and he brings two Mystic.

  • Finally, with Aatrox you will complete the four Blademaster synergy.

Shadow Inferno Summoner

Final team: Zyra, Malzahar, Yasuo, Kindred, Sion, Annie, Janna, Master Yi.

  • Shadow: 4

  • Inferno: 3

  • Summoner: 3

  • Mystic: 2

  • Cloud: 2

  • Blademaster: 2

An inferno-based lineup that evolves into a multitude of traits in the mid-late game.

  • Start with Zyra, Diana, and Varus for the three Inferno synergy.

  • Add Malzahar and Sion for the two Shadow trait.

  • Replace Diana with Kindred; you will earn the two Ranger bonus. Kindred is your carry in the mid game, so build AP items on her, such as Rabadon’s Deathcap and Seraph’s Embrace.

  • Veigar maximizes the Shadow synergy.

  • Finally, add Annie for the three Summoner bonus.

In the late game, your main carry becomes Master Yi. Build him with Guinsoo’s Rageblade and survivability items like Guardian Angel.

  • Remove Veigar and add Master Yi.

  • Remove Varus and add Janna for the Mystic trait, and Yasuo for two Blademaster and two Cloud. These two final champions will boost the survivability of the team as their traits provide magic resistance and dodge chance to the whole lineup.

Shadow Ranger Crystal

Final team: Malzahar, Yasuo, Kindred, Sion, Ashe, Janna, Master Yi, Taric.

  • Shadow: 4

  • Ranger: 2

  • Blademaster: 2

  • Cloud: 2

  • Mystic: 2

  • Crystal: 2

Learn well this lineup because you must build it over time and adapt to the situation and picks.

  • In the early game, you want to achieve three Inferno and two Ranger with the following champions: Vayne, Diana, Zyra, and Varus. Later on, you will get rid of them all.

Add these units depending on your luck with the shop:

  • Kindred and Ashe are your carries, so try to securing them as soon as possible. They both work well with on-hit effect items, and Statikk Shiv is great on Ashe.

  • Yasuo and Malzahar bring the two Shadow trait.

  • Sion and Master Yi finalize the Shadow synergy, and the latter unlocks two Blademaster.

  • With Janna you gain access to the useful two Cloud and two Mystic traits.

  • Finally, Taric adds the two Crystal bonus.

Shadow Poison Berserker

Final team: Renekton, Malzahar, Dr Mundo, Kindred, Sion, Twitch, Singed, Master Yi.

  • Shadow: 3

  • Poison: 3

  • Berserker: 3

  • Ranger: 2

  • Alchemist: 1

In this comp, there is not a perfect way to start the early game, so you might rely on other champions (such as Druids) while finding your core ones.

  • Get Kog’Maw, Renekton, and Malzahar.

  • Add Dr Mundo and Twitch for the Poison trait.

  • Kindred brings two Shadow and two Ranger, while Sion unlocks three Berserker.

  • Replace Kog’Maw with Singed as soon as you find him. Build him with Morellonomicon and tank items like Warmog’s Armor and Frozen Heart.

  • Master Yi concludes the build with the four Shadow trait.

Summoner Inferno Assassin

Final team: Diana, Zyra, Malzahar, Azir, Annie, Kha’Zix, Yorick, Zed.

  • Summoner: 6

  • Inferno: 3

  • Assassin: 3

  • Desert: 2

Summoners might be nerfed in the future, but currently they are a reliable meta composition that is worth to try.

  • Start with Zyra, Diana, and Varus for the three Inferno synergy.

  • Malzahar and Azir bring the three Summoner bonus.

  • Replace Varus with Annie whenever you find her.

  • Add Kha’Zix for the two Desert trait. I suggest giving him Infinity Edge and Bloodthirster because his active ability guarantees a critical hit.

  • Zed provides the three Assassin bonus, and he is your hard carry. Build him with tank items such as Warmog’s Armor and Guardian Angel: the longer he survives, the more he will be able to exploit Living Shadow’s cloning ability.

  • Finally, you need Yorick to complete the six Summoner bonus, which will massively boost the survivability of your summoned units.

Light v1

Final team: Nasus, Vayne, Jax, Kindred, Soraka, Yorick, Master Yi.

  • Light: 5+1

  • Ranger: 2

  • Shadow: 2

  • Mystic: 2

A full light synergy which is very easy to build

  • Start with Nasus, Vayne, and Jax for the three Light synergy.

  • Add Kindred for two Ranger. Kindred and Vayne are your carries at this stage of the game: build the former with AP items and the latter with attack speed and effect on-hit ones.

  • Add Soraka and Yorick to acquire five units with the Light synergy.

  • Master Yi completes the build as he brings both two Shadow and two Mystic. He acts as the hard carry in the late game.

  • In order to get the second tier of the Light element, you require Talisman of Light (Negatron Cloak + Spatula) on Kindred or Master Yi.

Light v2

Final team: Vayne, Nasus, Jax, Aatrox, Soraka, Kindred, Yorick, Master Yi.

  • Light: 6

  • Blademaster: 2

  • Ranger: 2

  • Mystic: 2

  • Shadow: 2

Another variant of the full Light lineup.

  • Start with Nasus, Vayne, and Jax for the three Light synergy. Vayne is your carry, so try upgrading her to 3-star, and build attack speed and on-hit effect items.

  • Add Yasuo and Aatrax for two Blademaster.

  • Soraka and Yorick unlock the six Light bonus.

  • Finally, get Kindred for the two Ranger trait.

In the late game, you can replace Yasuo with Master Yi if you can build Talisman of Light as you must preserve the six Light synergy. Master Yi also brings two Shadow and two Mystic.

Note: Light v1 and v2 are quite similar, but the latter has less requirements to achieve the six Light synergy.

Shadow Blademaster

Final team: Malzahar, Yasuo, Kindred, Sivir, Sion, Kha’Zix, Janna, Master Yi.

  • Shadow: 4

  • Blademaster: 3+1

  • Desert: 2

  • Mystic: 2

  • Cloud: 2

A powerful lineup if you are able to transition into the late game build.

  • Start with Zyra, Diana, and Varus for the three Inferno synergy.

  • Malzahar and Kindred bring two Ranger and two Shadow. Remove Diana.

  • Get Yasuo and Sivir for two Blademaster, she is the carry of the team: give her Runaan’s Hurricane and on-hit effects such as Giant Slayer and Red Buff.

In the late game, remove Zyra and Varus as we won’t use the Inferno trait in this composition.

  • Kha’Zix provides two Desert, and Janna two Cloud.

  • Sion and Master Yi are the final pieces required to maximize the Shadow synergy, and the latter also grants the two Mystic trait.

Blade of the Ruined King (Recurve Bow + Spatula) is required to achieve four Blademaster. Kindred is the best choice as the holder.

Mage Shadow

Final team: Taliya, Vladimir, Malzahar, Syndra, Kindred, Veigar, Brand, Master Yi.

  • Mage: 5+1

  • Shadow: 4

  • Ocean: 2

One of the best Mage lineups available at this time.

  • Get Taliya, Vladimir, Malzahar, and Syndra to unlock both three Mage and two Ocean in the early game. Malzahar and Syndra are your carries.

    • On Malzahar, build Morellonomicon, Spear of Shojin, and Mage’s Cap (Spatula + Tear of the Goddess) as you want the Mage trait on him.

    • On Syndra, Luden’s Echo and Seraph’s Embrace are the best options.

  • Kindred brings two Shadow.

  • Add Veigar and Braum to maximize the Mage trait.

  • Finally, add Master Yi for the four Shadow element.

 

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Header image (Classic Silver) and champion icons: Riot

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.