Teamfight Tactics (TFT): Patch Notes List 2019
This list contains all the Teamfight Tactics patch notes released by Riot in 2019.
The patch notes of the Teamfight Tactics updates have been released as a message on Twitter. I could not find a section dedicated to them, so I decided to create this page.
I will keep updating this list over time as soon as proper info for each patch is provided.
Next: 2020 Patch Notes List
Click a date to reveal the patch notes.
December 18 - Patch 9.24b
Star Scaling
3-Star units have been an issue to balance because of the rigid way they scale (doubling their Health and Attack Damage). By removing that formula, we'll be able to put that power elsewhere, such as ability scaling. It’s also nice to just make star scaling have the same rule for 2-Star and 3-Star.
3-Star scaling Health & Attack Damage from 2-star values: 2x ⇒ 1.8x
(Ex. Ivern HP 600/1080/2160 ⇒ 600/1080/1944)
Balance
Inferno, Electric, and Shadow
We’re happy with the Inferno changes but the (6) and (9) still aren’t hitting the power level we’d like to make them competitive, so we’re giving them another bump. We also overshot the power level of Electric a bit, so we’re undoing that (though electric 2 will still be slightly above 9.23 numbers). Finally we’re happy with where Shadow has landed, but (3) Shadow is a bit too easy to put into many comps, so we’re bringing its power down.
(3) Shadow Bonus Damage: 70% ⇒ 60%
Electric Damage: 100/300/500 ⇒ 80/250/500
Inferno Damage: 70%/120%/180% ⇒ 70%/140%/210%
Assassins
Phantom Dancer's rework has jumped up the Assassin power level. This was expected, but has led to a lack of counter options due to their movement pattern. Because of this, we’re going to be removing a lot of power from Assassins. They’re currently best DPS and have free backline access, which is a bit too much.
Assassin (3): 75% Crit Damage/10% Crit Chance ⇒ 50% Crit Damage & 10% Crit Chance
Nocturne Ability Heal: 40%/60%/80% ⇒ 40%/45%/50%
Zed Attack Damage: 80 ⇒ 70
Zed Armor: 30 ⇒ 25
Balancing the newcomers
Senna and Amumu are pretty close to where we want them, just need a few small adjustments.
Senna Ability Bonus Magic Damage: 25/45/75 ⇒ 15/30/55
Amumu Starting/Total Mana: 50/150 ⇒ 50/125
Amumu Ability Range: 2/3/4 ⇒ 3/3/3
Rangers
We went conservative on the Ranger buffs for 9.24, as we were worried about over buffing them. We’re seeing some very light ranger play, but overall the champions still feel pretty underwhelming, especially in the Tier 4's so we’re bringing them up to more appropriate power levels.
Ashe Ability Attack Damage (per arrow): 25%/30%/35% ⇒ 30%/35%/40%
Twitch Attack Damage: 60 ⇒ 65
Twitch Starting/Total Mana: 0/90 ⇒ 0/70
General Changes
We’re hitting a few of the champions that are overpowered for their cost, trait power, and general utility. Zyra’s ability is far too strong for a Tier 1. Rek’sai is a bit on the high end stat-wise while having such a powerful ability, so we’re pulling some power out from her base stats. Finally, Brand's ability is doing appropriate damage, but it's taking him too long to cast.
Zyra Ability Damage: 70/80/90 ⇒ 55/65/75
Rek’Sai Attack Damage: 65 ⇒ 60
Brand Starting/Total Mana: 0/90 ⇒ 0/80
Hush and Swordbreaker
We’ve seen a large rise in Hush and Swordbreaker usage, which is causing a bit too much of the “I don’t get to play” effect that we’re not really comfortable with, so we’re lowering their proc rates.
Hush Proc Chance: 33% ⇒ 25%
Swordbreaker Proc Chance: 33% ⇒ 25%
December 10 - Patch 9.24
Soulbound Champions and Amumu
Soulbound
(2)The first Soulbound champion to die will instead continue fighting as an untargetable spirit until all other Soulbound champions are dead.
Senna
Tier 2
Origin: Shadow
Class: Soulbound
Ability: Piercing Darkness. Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies' on-hits for 5 seconds to deal 25/45/75 magic damage from Senna.
Lucian
Tier 4
Origin: Light
Class: Soulbound
Ability: The Culling. Lucian fires 10 + (2X his attacks per second) bullets in a direction over 4 seconds, each dealing 25/30/50% of his Attack Damage, applying on-hits, and dealing 40/50/100 additional magic damage.
Amumu
Tier 5
Origin: Inferno
Class: Warden
Ability: Curse of the Sad Mummy - Amumu explodes in an infernal tantrum, dealing 150/250/1337 magic damage to all enemies within 2/3/4 hexes, and stunning them for 2 seconds.
Interface Updates
Updated Level Bar
Hovering the "Buy XP" tooltip now displays how much gold you need to hit your next level.
Now displays your current level and XP progress.
Now displays the drop rates for different tiers based on your level.
Flipped the locations of the buy XP and refresh buttons. Careful with this one.
Return to Home and Draft Buttons
The "Home Button" appears when you’re scouting on other players' boards or the carousel and can be used to quickly return to your home board.
The "Carousel Button" takes you back to the carousel when looking anywhere else during the shared draft.
Traits
Berserker
(6) Now additionally grants all Berserkers +25 Attack Damage.
Cloud
Dodge Chance: 15/20/30% ⇒ 20/25/35%
Electric
Damage: 70/250/500 ⇒ 100/300/500
Inferno
Effect triggers on spell damage ⇒ Effect triggers on spell damage and critical strikes
Bonus Damage: 80%/175%/250% over 5 seconds ⇒ 70%/120%/180% over 4 seconds
Hexes that light on fire: 1/1/1 ⇒ 1/3/5
Light
Attack Speed Bonus: 10/20/35% ⇒ 15/25/35%
Ocean
Mana Regen: 15/35/60 ⇒ 15/30/60
Ranger
(2) Chance to activate Attack Speed bonus: 30% ⇒ 35%
(4) Chance to activate Attack Speed bonus: 65% ⇒ 80%
(6) 100% chance to activate a 2.5x Attack Speed Bonus.
Shadow
With the addition of Senna, we restructured the trait from 2/4 to 3/6 as she was making it too easy to access the top-end.
Now a 3/6 bonus.
Shadow champions gain bonus damage for 4 seconds. Resets when they participate in a takedown.
(3) +70% damage
(6) +140% damage and resets when any shadow champion gets a takedown.
Summoner
Bonus Duration & Health: 40%/100% ⇒ 30%/120%
Champions
Tier 1
Ivern Shield Value: 200/350/500 ⇒ 200/300/400
Maokai Passive Heal: 100/175/250 ⇒ 100/150/200
Renekton Spell Healing: 150/250/350 ⇒ 150/225/300
Tier 2
Neeko Attack Range: 2 ⇒ 3
Yasuo Attack Damage: 55 ⇒ 60
Tier 3
Aatrox Total Mana: 85 ⇒ 70
Sivir Attack Damage: 50 ⇒ 55
Soraka Attack Range: 2 ⇒ 3
Soraka Attack Speed: 0.65 ⇒ 0.7
Tier 4
Annie- Tibbers Health: 2200 ⇒ 2000
Annie- Tibbers Armor: 40 ⇒ 30
Brand Ability Damage: 250/325/400 ⇒ 225/300/600
Malphite Ability Damage: 125/200/275 ⇒ 150/300/1000
Yorick Ghoul Health: 600/1000/1400 ⇒ 600/1000/2000
Tier 5
Taric Total Mana: 150 ⇒ 125
Singed Ability Damage: 200/400/2000 ⇒150/300/2000
Lux Tier
Lux should be a champion that makes you at least consider pivoting to accommodate her even if she isn't currently a part of your gameplan. These boosts should push her in that direction.
Lux Total Mana: 85 ⇒ 80
Lux Ability Damage: 500/800/9999 ⇒ 600/900/9999
Items
Phantom Dancer now only negates the bonus damage from critical strikes, rather than dodging the entire attack. This change will not be reflected in the PD tooltip until patch 10.1.
Reduced the likelihood of class items appearing on Dragon.
Re-enabled a bunch of items to drop from Dragons/Rift Herald again. Now only Thieves Gloves, Force of Nature, and Titanic Hydra will not drop.
Giant Slayer Damage: 8% ⇒ 9%
Bugfixes
Fixed a ranked bug where getting 0LP for a fourth place finish would result in a demotion. Getting 4th place will now always grant at least 1LP.
Fixed Taliyah’s tooltip to say she targets a random enemy, and to include the stun duration.
Fixed a bug where every Lux except Light had 10 more base AD than intended.
Fixed a bug where Yasuo took too long to reach his hex and resume attacking as his R ended.
Fixed some of the loading screen tips to be more...up to date.
Fixed a bug where Twitch’s Spray and Pray would stop working after cast if he was equipped with Runaan’s Hurricane
Fixed Renekton’s ability tooltip to properly say it deals magic damage
Fixed a bug where occasionally Skarner’s shield would persist across rounds
Fixed Inferno damage zones being created when Zyra plants expire
Fixed a bug where continuously applying Red Buff or Morellos burn for more than 10 seconds would cause the anti-healing to no longer affect the target
Fixed a bug where you could get double the health bonus from Earth Hexes.
November 22
Brand
Mana: 0/85 ⇒ 0/90
Ability Damage: 300/450/600 ⇒ 250/325/400
Bounces: 5/6/20 ⇒ 5/7/20
Bugfixes
Ranged unit targeting issues have been fixed.
November 19 - Patch 9.23
Traits
Glacial stun chance: 20%/40%/60% ⇒ 20%/35%/50%
Light: The total heal amount is now based on the dying Champion's health rather than those receiving the heal.
Ocean mana per second: 15/30/50 ⇒ 15/35/60
Shadow bonus damage: 50%/100% ⇒ 45%/85%
Warden bonus armor: 125%/275%/450% ⇒ 150%/300%/450%
Three-Star Ability Scaling
We want to make sure that higher cost three-star Champions are an exciting power up worth the chase of getting them. This is already true for AD/HP scaling champs and Tier 1 Champions, but much less so for others. So, we’re buffing the three-star abilities for some Tier 2 and 3 Champions.
Tier 2
Jax Damage: 150/250/350 ⇒ 150/250/450
Leblanc Damage: 200/450/700 ⇒ 200/450/800
Neeko Damage: 100/200/300 ⇒ 100/200/350
Syndra Damage: 175/350/525 ⇒ 175/350/600
Thresh Shield (note balance change below): 250/400/550 ⇒ 250/400/600
Volibear Damage: 200/450/700 ⇒ 200/450/850
Tier 3
Aatrox Damage: 250/500/750 ⇒ 250/500/1000
Ezreal Damage: 200/400/600 ⇒ 200/400/800
Kindred Damage: 150/325/500 ⇒ 150/325/650
Nautilus Stun Duration: 3/4/5 ⇒3/4/6
Nautilus Damage: 100/200/300 ⇒ 100/200/400
Sion Damage: 200/400/600 ⇒ 200/400/800
General Champion Balance
Tier 1
Ivern Shield: 200/400/600 ⇒ 200/350/500
Maokai Passive Heal: 100/200/300 ⇒ 100/175/250
Nasus Ability Damage: 35/70/105 ⇒ 50/70/90
Nasus Ability Bonus Health: 200/400/600 ⇒ 250/400/550
Taliyah Mana: 50/85 ⇒ 50/80
Taliyah Ability Stun Duration: 1.5 ⇒ 2
Vayne Ability Damage: 8%/12%/16% ⇒ 9%/12%/15%
Vladimir Ability Damage and Heal Amount: 200/350/500 ⇒ 200/325/450
Tier 2
Malzahar Minion Health: 300 ⇒ 250
Rek’Sai Ability Damage: 200/550/900 ⇒ 250/550/850
Skarner Mana: 0/75 ⇒ 0/65
Skarner Armor: 30 ⇒ 35
Thresh Ability Shield: 200/300/400 ⇒ 250/400/600
Yasuo Ability Hits: 3/5/7 ⇒ 4/5/6
Tier 3
Ezreal Mana: 0/40 ⇒ 0/30
Ezreal Ability Cast Time: 0.5 ⇒ 0.25
Tier 4
Ashe Attack Speed: 0.7 ⇒ 0.8
Brand Ability Damage: 250/450/650 ⇒ 300/450/600
Brand Bounces: 4/6/20 ⇒ 5/6/20
Malphite HP: 800 ⇒ 850
Olaf Mana: 0/75 ⇒ 0/90
Yorick Ghoul Health: 750/1250/1750 ⇒ 600/1000/1400
Yorick Ghoul Attack Speed: 0.8 ⇒ 0.7
Tier 5
Singed Health: 1050 ⇒ 950
Singed Ability Damage: 250/500/2000 ⇒ 200/400/2000
Taric Health: 850 ⇒ 900
Items
Frozen Heart Attack Speed Slow: 35% ⇒ 25%
Guardian Angel: Can no longer be healed during the resurrecting state.
Iceborne Gauntlet Attack Speed Slow: 35% ⇒ 25%
Ionic Spark Damage: 100 ⇒ 90
Ranked
It's on! Time to prove how well you can adapt to the Rise of the Elements.
Everyone will be reset back to Iron.
No losing LP for the first 5 games.
No losing LP for placing 4th or better.
Bugfixes and the like
General
General improvements to melee unit pathing.
Spooky, invisible Woodland units no longer erroneously add to Trait bonuses
All PVE small monsters are now properly considered 1-star.
All summons are now properly considered 0-star.
Dragon/Elder Dragon/Rift Herald are now properly considered 3-star.
Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves.
Fixed a few height bugs on Freljord Arenas. Items and champions should no longer get buried in the terrain.
The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.
Tier 1 Champions
Diana's orbs can no longer hit multiple targets each.
Kog’Maw's ability adjusted to miss far less often.
Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch).
Fixed healing text on Vlad to show the proper amount.
Zyra’s plants attack speed and duration now match their intended amount.
Zyra plants no longer occasionally hop into your bench.
Tier 2 Champions
Malzahar's minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS)
Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.
Tier 3 Champions
Azir no longer summons soldiers adjacent to untargetable units like Zyra plants.
Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit.
Qiyana won’t cast her ability when there’s nothing in range that it could hit.
Clarified Veigar’s tooltip that it instantly kills lower star targets.
Veigar’s ability now executes non-champions if their star level is below his.
Tier 4 Champions
Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies.
Fixed Ashe’s three-star Scaling to be the intended 250% value
Fixed an issue where Ashe could not proc Blademaster while her ability was active
Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking
Tier 5 Units
Champions can now properly take damage from multiple poison trails created by different copies of Singed.
Zed’s clones now properly attribute damage to Zed in the damage tracker.
Items
Dragon's Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.)
Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds
Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s Tidal Wave empowered attacks
Spatula items now correctly no longer double the non-spatula component’s stats
Talisman of Light now correctly grants Magic Resist
November 5 - Patch 9.22 - Set 2
Rise of the Elements
Explore! the new Elemental Hexes, Champions, Origins, and Classes.
Read this! for our learnings from the Beta Set and our goals for the new set.
General Game Changes
We made a few systemic changes in preparation for Rise of the Elements. The board size change will allow for additional options and decisions to make the optimal formation for any given situation. Many of the other changes account for the champions and synergies in the new set.
Board size: 3 rows of 7 hexes ⇒ 4 rows of 7 hexes.
Player Damage: 3/3/3/4/5/6 ⇒ 2/3/4/5/6/7
Summoned units don’t deal player damage by themselves, but they count as as if their Summoner was alive if at least 1 of them survives the round.
Level 8 Champion drop chances per Tier level: 15/20/35/22/8 ⇒ 15/20/35/24/6
Once you pick up a champion from the carousel, your Little Legend will no longer collide with your opponents.
Ranked Changes
New season, new rules.
Ranked is off during patch 9.22, it will return with patch 9.23.
Placing 4th or better will never deduct LP. Placing 5th or lower will never reward LP.
We're slightly decreasing the number of challenger and grandmaster slots in many regions in order to make sure that the master to challenger ranks have the appropriate distribution of players.
Korea, Vietnam, China: 300 Challengers, 700 Grand Masters.
EU West and North America: 200 Challengers, 500 Grand Masters.
All other regions: 50 Challengers, 100 Grand Masters.
More: Seasonal Rank Distribution.
Champion Pool Changes
We're decreasing the number of each champion in the pool. It will be much more difficult for multiple players to build similar teams. Keep an eye on what your opponents are building and find the open synergies for maximum success.
Tier 1: 39 ⇒ 29
Tier 2: 26 ⇒ 22
Tier 3: 18 ⇒ 16
Tier 4: 13 ⇒ 12
Tier 5: 10
More: Champion Pool Size.
Mana Generation
1 Star Champions: 6-10 Mana per attack ⇒ 8 Mana per attack
2 star champions: 10 Mana per attack
3 star champions: 10 Mana per attack ⇒ 12 Mana per attack
Mana generated from taking damage reduced by 15%.
Items
Recipe Changes
Cursed Blade has been removed
Negatron Cloak + Recurve Bow = Ruunan’s Hurricane
Spatula + Needlessly Large Rod = Inferno’s Cinder
Spatula + Tear of the Goddess = Mage’s Cap
Spatula + Chain Vest = Warden’s Mail
Spatula + Negatron Cloak = Talisman of Light
Spatula + Sparring Gloves = Berserker’s Axe
Stat Changes
All Spatula Items: No longer give double stats
Chain Vest Armor: 20 ⇒ 25
Deathcap Ability Power: +50% ⇒ +75%
Dragon’s Claw Magic Reduction: 75% ⇒ 50%
Giant’s Slayer: 5% Max Health True Damage ⇒ 8% Current Health Physical Damage
Guardian’s Angel: 500 Health on revive ⇒ 400 Health on revive
Hand of Justice Damage and life on hit: 40% or 40 ⇒ 50% or 50
Ionic Spark True Damage: 125 ⇒ 100
Luden’s Echo Damage: 180 ⇒ 150
Luden’s Echo now always goes off once per spell cast
Negatron Cloak Magic Resist: 20 ⇒ 25
Recurve Bow Attack Speed: 20% ⇒ 15%
Runaan’s Hurricane Bonus Damage: 75% ⇒ 60%
Runaan's Hurricane now grants one extra bolt per copy on a Champion.
Thieves Gloves: Increased Average value of items at Level 8 & 9.
More: Items Cheat Sheet.
Item System
Uncommon orbs average gold value reduced very slightly.
Gold orbs average gold value reduced very slightly.
Spatula drop rates reduced.
Reduced the chances of getting combined items slightly.
Dragons now drop two common orbs in addition to their carried item.
Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.
Trait UI Tooltip Update
Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip.
Champions that are active on the battlefield will have their portraits highlighted
Freljord Arena Skins
Bring your armies to the frozen lands of the Freljord with three all-new arena skins.
Find out more about the three new boards and potential future boards here!.
Bugfixin'
Red Buff & Morellonomicon tooltips are now correct.
Fixed a bug where 3-Star Tier 3 units were doing 1 more player damage than intended.
October 22 - Patch 9.21
Ranked
This is the last patch to continue climbing the ranked ladder in Teamfight Tactics' first Season. Ranked will be off in patch 9.22 for the start of Rise of the Elements to make sure that we have any major bugs or balance issues out of the way, but it will return in patch 9.23.
Player Damage
Right now, player damage is both too low in the early game and too high in the late game. This leads players to take advantage of using the early game to stockpile gold, as well as really unfortunate late-game losses when trying to change up your strategy or unit placements. We're pulling level-up damage from the champions and putting it into their base damage to counteract these trends.
1-Star by Tier: 1/1/2/2/3 ⇒ 1/1/1/2/3
2-Star by Tier: 2/2/3/4/5 ⇒ 2/2/2/3/4
3-Star by Tier: 3/4/5/6/8 ⇒ 3/3/3/5/8
Base Damage: 1/2/2/3/4/5 ⇒ 3/3/3/4/5/6
Traits
Guardian bonus Armor: 45 ⇒ 40
Hextech Item Disable duration: 7 seconds ⇒ 5 seconds
Knight Damage blocked: 15/35/60 ⇒ 15/30/60
Rangers bonus Attack Speed: 25%/70% ⇒ 40%/70%
Sorcerer Ability Power: 40%/100%/175% ⇒ 40%/120%/200%
Champions
Lissandra Starting/Total Mana: 0/85 ⇒ 0/95
Varus Attack Damage: 50 ⇒ 60
Brand Pyroclasm bounce range: 2 Hexes ⇒ 3 Hexes
Brand Pyroclasm missile speed: Slower ⇒ Faster
Cho’Gath Spell Damage: 175/350/525 ⇒ 200/400/600
Draven Attack Damage: 70 ⇒ 65
Pantheon Armor: 80 ⇒ 70
Items
Locket of the Iron Solari duration: 7 seconds ⇒ 8 seconds
Redemption Health threshold: 25% ⇒ 30%
Repeating Crossbow Attack Speed and Crit Chance per stack: 20% ⇒ 30%
Spear of Shojin Mana restoration: 15% ⇒ 18%
Trap Claw stun duration: 5 seconds ⇒ 4 seconds
Bugfixin'
Kai’Sa’s spell tooltip now properly scales with Ability Power
Coins don’t launch as far
Adjusted a few of the drops in Thieves Gloves
Draven now has the intended no longer has a higher attack speed ratio than intended
October 8 - Patch 9.20
Leveling Changes
XP to Level to 5: 12 -> 10
XP to Level to 9: 70 -> 66
Tier Drop Rates
Level 8: 15/25/35/20/5 -> 15/20/35/22/8
Level 9: 10/15/33/30/12 -> 10/15/30/30/15
Items
Deathblade: Starts with 0 stacks -> Starts with 1 stack (+15 AD)
Frozen Heart Duration: 4 seconds -> 1 second
Infinity Edge: 150% Crit Damage -> 125% Crit Damage
Quicksilver: 5s cooldown -> 3s cooldown
Thieves Gloves: Lowered the average quality of item combinations
Traits
Assassin
3: 75% CritDmg & 10% CritChance -> 75% CritDmg & 5% CritChance
Guardian Armor Bonus: 35 -> 45
Gunslinger: 1/2/3 extra shots -> 1/2/4 extra shots
Knight: 15/35/65 -> 15/35/60
Wild: 12% AS per stack -> 10% AS per stack
Champions
Aatrox Armor: 25 -> 35
Akali AS: 0.85 -> 0.8
Fiora HP: 400 -> 450
Gangplank AD: 55 -> 60
Kai’Sa Spell AS: 30%/60%/90% -> 50%/75%/100%
Kai’Sa Shield: 300/600/900 -> 400/700/1000
Leona HP: 750 -> 800
Lucian Spell: 100/225/350 -> 125/250/375
Poppy HP: 800 -> 700
Volibear AS: 0.6 -> 0.65
September 25 - Patch 9.19
Kai'Sa
New Champion
Origin: Void
Class: Ranger
Class: Assassin
Cost: 5
Health: 700
Armor: 20
Attack Damage: 55
Attack Speed: 1.25
Starting/Total Mana: 50/125
Ability: Killer Instinct - Kai’Sa dashes to the furthest enemy unit, shielding herself for (300/600/900) and gaining (30%/60%/90%) attack speed for 3 seconds.
New Items
Sparring Gloves
New Component: Gives +10% Critical Strike chance and +10% chance to Dodge chance.
When building an item out of Sparring Gloves, the item will convert its core stats to either the offensive (20% Critical Strike chance), defensive (20% Dodge chance) option. Thief's Gloves and Mittens get both.
Infinity Edge
Recipe: Sparring Gloves + B.F. Sword
Stats: 20% Critical Strike chance
Effect: +150% Critical Strike damage
Repeating Crossbow
Recipe: Sparring Gloves + Recurve Bow
Effect: On death, this jumps to an allied champion and grants an additional 20% Attack Speed & Critical Strike chance.
Jeweled Gauntlet
Recipe Sparring Gloves + Needlessly Large Rod
Effect: Your spells can crit
Hand of Justice
Recipe:Sparring Gloves + Tear of the Goddess
Effect: On round start, either gain 40% more damage or 40 life on hit.
Iceborn Gauntlet
Recipe: Sparring Gloves + Chain Vest
Effect: On dodge, create an expandable zone that lowers Attack Speed by 35%.
Quicksilver
Recipe: Sparring Gloves + Negatron Cloak
Effect: When CC’d, cleanse the CC. 5 second cooldown.
Trap Claw
Recipe: Sparring Gloves + Giant’s Belt
Effect: On combat begin, gain a spell shield. When it breaks, stun the champion who broke the shield.
Thief's Gloves:
Recipe: Sparring Gloves + Sparring Gloves
Effect: This item takes all three item slots. On round begin, copy two random items.
Mittens
Recipe: Sparring Gloves + Spatula
Effect: This champ also counts as a Yordle
Deathblade
Recipe: B.F. Sword + B.F. Sword
Effect: On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).
Giant Slayer
Recipe: B.F. Sword + Recurve Bow
Effect: Attacks deal an additional 5% enemy max Health as True Damage.
Systems
Player Damage Adjustments
With the loot changes, we’ve noticed a slight acceleration in game speed leading to players going out much quicker than we intend. So we’re lowering player damage slightly.
1 Star, Tier 2: 2 ⇒ 1
2 Star, Tier 2: 3 ⇒ 2
3 Star, Tier 1: 4 ⇒ 3
3 Star, Tier 2: 5 ⇒ 4
3 Star Tier 3: 6 ⇒ 5
Mystery Box System Adjustments
The new system has been a positive addition to the game, but needs some fine tuning, so we’re making a few adjustments.
Common boxes average gold value decreased.
Uncommon boxes average gold value decreased very slightly.
Slightly lowered the odds of Gold Boxes showing up.
Tier 4 units can no longer drop from Uncommon boxes.
Slightly increased the odds of Neeko’s Help dropping from all boxes
Traits
Dragon
Due to how easy it is to get Magic Resist and the lack of options on how to play around it, we’re lowering the strength of Dragon & Dragon’s Claw.
Dragon (2): 83% Magic Reduction ⇒ 75% Magic Reduction
Glacial
Glacial Procs are a little too powerful, so we’re making a similar consistency change that we did to Swordbreaker and applying it to Glacial.
Glacial Stun duration: 2sec ⇒ 1.5sec
Glacial Stun chance: 20/30/45 ⇒ 20/33/50
Void
With the addition of Kai’Sa, we wanted to lower the power of the early Void. However, we still want to open up more build options and reward those who fully commit to the void.
(2) One random void champion deals true damage this combat
(4) All your void champions deal true damage this combat
Yordle
We’ve removed RFC's ability to ignore dodges, so now it only exists on Wild. Because of that, we’re pulling a bit of power back out of Yordle. The introduction of mittens also means we’re adding a new 9 piece chase option.
Yordle Dodge chance: 35%/60% ⇒ 30%/60%/90%
General Trait Adjustments
Assassin: (3) 75% Crit damage & 10% Crit chance / (6) 150% Crit damage & 25% Crit chance / (9) 225% Crit damage & 40% Crit chance ⇒ (3) 75% Crit damage & 10% Crit chance / (6) 150% Crit damage & 20% Crit chance / (9) 225% Crit damage & 30% Crit chance
Ninja Attack Damage and Ability Power: 50/70 ⇒ 50/80
Noble: 25 Heal on hit ⇒ 30 Heal on hit
Shapeshifter Bonus Health: 60%/120% ⇒ 60%/100%
Ranger: 30%/70% ⇒ 25%/70%
Champions
Anivia
Anivia has been underperforming for a 5 cost, so we’re changing her identity to be a strong unit that slows the attack speed of the back line.
Health: 700 ⇒ 750
Attack Speed: 0.6 ⇒ 0.8
Starting/Total Mana: 0/100 ⇒ 50/125
Ability Targeting: Random ⇒ Furthest Target
Kassadin
Kassadin has proven problematic as a dps champ who can also gain a shield and also drain mana. We’re shifting his identity into a front-line sorcerer and pulling out some of the damage.
Attack Damage: 50 ⇒ 40
Attack Speed: 0.6 ⇒ 0.55
Armor: 25 ⇒ 35
Mana Steal & Shield Power: 20/40/60 ⇒ 25/50/75
Miss Fortune
We’re adjusting Miss Fortune to be a powerful auto attacker for gunslingers who rarely casts. When she does cast, it’s a big one!
Health: 700 ⇒ 750
Attack Speed: 0.85 ⇒ 0.95
Mana: 0/75 ⇒ 0/150
Ability Damage: 900/1300/1700 ⇒ 1300/2000/2700
Ability Targeting: Current Target ⇒ Furthest Target
Tier 1
Mordekaiser Mana: 0/100 ⇒ 50/150
Mordekaiser Spell Damage: 200/325/450 ⇒ 250/500/750
Tristana Spell Damage: 60/90/120 ⇒ 70/110/150
Tier 2
Blitzcrank Health: 600 ⇒ 650
Blitzcrank Ability Damage: 100/450/800 ⇒ 250/550/850
Braum Mana: 0/50 ⇒ 0/75
Rek’Sai AS: 0.65 ⇒ 0.6
Tier 3
Ashe Mana: 0/100 ⇒ 0/125
Katarina Dmg Per Tick: 40/60/80 ⇒ 45/70/95
Shyvana Burn Damage: 250/375/500 ⇒ 200/300/400
Veigar Spell Dmg: 300/550/800 ⇒ 350/650/950
Vi Health: 650 ⇒ 700
Vi Spell Damage: 250/450/650 ⇒ 300/500/700
Volibear Health: 700 ⇒ 750
Volibear Attack Damage: 75 ⇒ 70
VolibearAttack Speed: 0.55 ⇒ 0.6
Tier 4
Akali Attack Speed: 0.7 ⇒ 0.85
Gnar Health: 750 ⇒ 700
Gnar Transform Health: 300/600/900 ⇒ 250/450/650
Jinx Attack Speed: 0.65 ⇒ 0.7
Kindred Attack Speed: 0.65 ⇒ 0.7
Kindred Ability Duration: 4/5/6 ⇒ 3/4/5
Sejuani Health: 850 ⇒ 800
Sejuani Stun Duration: 2/4/6 ⇒ 2/3.5/5
Tier 5
Swain Damage per tick: 50/100/150 ⇒ 40/80/120
Swain Heal per tick: 40/70/100 ⇒ 30/60/90
Yasuo Health: 700 ⇒ 750
Items
Dragon’s Claw: 83% Magic Reduction ⇒ 75% Magic Reduction
Frozen Heart: 30% Attack Speed Slow ⇒ 35% Attack Speed Slow
Infinity Edge: +200% Critical Damage ⇒ +150% Critical Damage
Rapidfire Cannon: No longer grants “Your attacks can’t be dodged”
Titanic Hydra: 10% Max Health in a splash ⇒ 3% Max Health to target and adjacent enemies behind them.
Zephyr: Now is a Unique item
Bugfixes
Gangplank and Akali now have proper move speed.
Ranger’s Focus now properly grants 100% extra attack speed.
Ranger’s Focus can no longer stack on itself.
Matchmaking is less streaky.
Shyvana’s ability tooltip no longer says she prevents healing.
Elise Spiderlings now have the correct stats.
The range of Lucian’s ability will always equal his attack range.
September 11
Bugs and Spatulas
Fixed a bug where you were charged too much gold when buying a unit, which also allowed your gold to go into negatives but display as 0.
Removed Spatulas from Uncommon boxes as intended.
Lowered the drop rate of Spatulas from Rare boxes.
September 10 - Patch 9.18
New Stuff
Mystery Box System
We’ve changed how items are distributed in PVE rounds. The goal is to keep a variety of experiences across many games, but also to make the game more fair over the course of a single game.
Common boxes contain: gold, champions, or Neeko's Help
Uncommon Boxes contain item components, gold, champions, or Neeko's Help
Rare boxes contain: Spatulas, full items, gold, champions, or Neeko's Help
Every player gets approximately the same number of boxes across a single game.
Every player gets approximately the same number of item components across a single game.
Neeko's Help
Place on a champion to create a 1-star copy of that champion and add it to your bench. Doing so consumes Neeko's Help.
Systems
XP Adjustments
Due to the slightly inflated gold from the new loot system, we’ve made some adjustments to how much XP it takes to level.
Level 5: 10xp ⇒ 12xp
Level 6: 18xp ⇒ 20xp
Level 7: 30xp ⇒ 32xp
Level 8: 46xp ⇒ 50xp
Level 9: 64xp ⇒ 70xp
Champion Tier Drop Rates
We’ve made some minor adjustments to how likely which tier champions will appear at a few different levels. We’re hoping these make clearer early, mid, and late game phases.
Level 3 by Tier: 65%/ 30%/ 5%/ 0%/ 0% ⇒ 70%/ 25%/ 5%/ 0%/ 0%
Level 5 by Tier: 37%/ 35%/ 25%/ 3%/ 0% ⇒ 35%/ 35%/ 25%/ 5%/ 0%
Level 6 by Tier: 24.5%/ 35%/ 30%/ 10%/ 0.5% ⇒ 25%/ 35%/ 30%/ 10%/ 0%
Level 9 by Tier: 10%/ 15%/ 35%/ 30%/ 10% ⇒ 10%/ 15%/ 33%/ 30%/ 12%
All other levels remain the same.
Champion Pool Sizes
It’s proven a bit too consistent to get 2 star tier 3 champions, so we’re shrinking the bag size to reward players who build the path less taken.
Tier 3 champions in pool: 21 ⇒ 18
Item Stacking and Clarity
We took a pass at all the items to ensure that they stack in a sensible way, and that we’re informing you when they don’t. Adding copies of items that do not stack will now cause them to bounce off any champion they are placed on. Unique items will be labelled as such in their tooltips. All items listed below are not intended to stack.
Youmuu’s Ghostblade
Knight’s Vow
Frozen Mallet
Yuumi
Blade of the Ruined King
Darkin
Phantom Dancer
Morellonomicon
Red Buff
Traits
New Nine Piece Bonuses
We’re adding new nine piece chase options for some of the traits that can be completed with Spatula items. These are not teasers for new champs this time! But we like the high end chase options so we wanted to explore a few more.
Assassin 9 piece: Grants 225% crit damage and 40% crit chance
Sorcerer 9 piece: Grants 175% spell power
Wild
We’ve added some extra power to four piece wild so that the four wild units actually get a benefit from four wild. We think it’s going to be wild.
Wild (4): All your allies gain 12% AS per attack (up to 5 stacks) AND their basic attacks can’t miss.
General Trait Adjustments
Elementalist Golem's Armor: 20 ⇒ 40
Knight Damage Reduction: 15/30/55 ⇒ 15/35/65
Assassin jump delay: 0.325sec ⇒ 0.395sec
Champions
Tier 1
Camille Attack Damage: 50 ⇒ 55
Elise Spiderling Attack Damage: 50 ⇒ 60
Graves Armor: 20 ⇒ 30
Kassadin Attack Damage: 55 ⇒ 50
Kha'zix Starting/Total Mana: 0/50 ⇒ 0/65
Tier 2
Pyke Starting Mana: 75 ⇒ 50
Twisted Fate Health: 450 ⇒ 500
Twisted Fate Blue Card Mana: 20/35/50 ⇒ 30/50/70
Tier 3
Evelynn execute threshold: 65% ⇒ 50%
Evelynn execute multiplier: 3/5/7 ⇒ 3/4/5
Katarina Mana: 0/100 ⇒ 0/85
Tier 4
Akali Ability Damage: 150/275/400 ⇒ 200/350/500
Tier 5
Anivia Ability Duration: 800 damage over 8sec ⇒ 800 damage over 6sec
Pantheon Health: 1000 ⇒ 850
Pantheon Attack Damage: 80 ⇒ 75
Items
BF Sword Attack Damage: 20 ⇒ 15
Frozen Heart debuff duration: 2.875sec ⇒ 4sec
Locket of the Iron Solari shield amount: 250 for 6 seconds ⇒ 300 for 7 seconds
Swordbreaker chance to disarm: 25% chance to disarm for 4 seconds ⇒ 33% chance to disarm for 3 seconds
Zephyr banish duration: 5 seconds ⇒ 6 seconds
Bugfixes
Morgana's ability will now work consistently on isolated summoned minions and neutral monsters.
Zeke’s Herald and Locket of the Iron Solari will no longer give their buffs to enemy team units if re-enabled after Hextech.
Khazix’s ability now always deals true damage if 3 Void is active.
Luden’s Echo now properly hits the main target of an ability.
Camille Ability: Evelynn will no longer be able to escape the root using her ability.
Camille Ability: Shyvana will now dash in place rather than lose all of her mana without transforming.
Camille Ability: Pantheon and Vi will not cast their abilities while rooted.
Frozen Mallet’s tooltip now properly reflects the extra health it grants.
Darkin’s tooltip now properly reflects the extra mana it grants.
Grievous Wounds tooltips now properly state that they reduce healing by 80% rather than 100%.
Demons will not gain mana through their trait if mana locked.
Brand’s ability was bouncing two more times than intended. It now bounces the appropriate amount of times.
Fixed a bug where Rek’Sai was healing for half the intended amount.
Music
New Soundtrack
Teamfight Tactic's new music will change based on what phase of the game you're in. For instance, during shopping phase the music is calmer and less busy, but as battle phase starts the music transitions into a more energetic combat driven style. There are also 3 different “chapters” of music: the first chapter goes from the beginning of the game to when first player is knocked out. The second is from that point until there are only 3 players left. Then the final chapter brings us home.
August 29
Pantheon
He's a bit too strong.
Starting/Total Mana: 100/150 ⇒ 150/200
Armor: 100 ⇒ 80
Ability Damage: 15%/30%/45% maximum Health ⇒ 10%/20%/30% maximum Health
Stun Duration: 4/6/8 ⇒ 2/2/2
Guardian
Related to our new friend.
Bonus Armor: 50 ⇒ 35
August 27 - Patch 9.17
New Champion
Pantheon
Cost: 5 Gold
Origin: Dragon
Class: Guardian
Grand Starfall: Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for 4/6/8 seconds. Enemies in Pantheon's path take 15%/30%/45% of their Maximum Health as Magic Damage. They then burn for an additional 20% of their Maximum Health as True Damage over 10 seconds. Applies Grievous Wounds. Note: the in-game tooltip is lagging behind and will be updated to reflect this in patch 9.18.
Systems
The first carousel now has all 2 cost units.
Ghost armies now benefit from Trait bonuses. They’re actually spooky now!
Attack Speed cap has been increased from 2.5 to 5.0. So fast.
Tooltips have been updated to be more clear, and numbers scale with Ability Power.
Traits
Assassin
Reworked to add a bit more consistency.
Increased the delay before Assassins jump so they can access the backline more often.
(3) Trait Bonus: 125% Crit Damage ⇒ 75% Crit Damage & 10% Crit Chance
(6) Trait Bonus: 350% Crit Damage ⇒ 150% Crit Damage & 25% Crit Chance
Hextech
Item disable duration: 8 seconds ⇒ 7 seconds
Noble
Tapping down their power a little bit.
Armor & Magic Resist: 60 ⇒ 50
Healing: 35 ⇒ 25
Ranger
Making Rangers more consistent.
Double Attack Speed chance: 25%/65% ⇒ 30% /70%
Shapeshifter
We're making it a little easier for Shapeshifters to transform.
Nidalee Total Mana: 100 ⇒ 85
Jayce Armor: 30 ⇒ 35
Jayce will now transform at max mana, even if there is no one in range to knock away.
Shyvana Total Mana: 100 ⇒ 85
Gnar Total Mana: 125 ⇒ 100
Yordle
Sticking with our consistency theme here.
Dodge chance: 30%/55% ⇒ 35%/60%
Champions
Graves
Adjusted his interaction with Rapidfire Cannon. He maintains the range bonus but it now narrows his bullet spread, like a shotgun choke.
Warwick
Health: 600 ⇒ 650
Lissandra
Health: 450 ⇒ 500
Starting Mana/Total Mana: 50/125 ⇒ 0/85
Ability Damage: 150/275/400 ⇒ 175/325/475
Lucian
Relentless Pursuit's second shot now scales with Lucian's attack speed.
Gangplank
Ability Damage: 200/325/450 ⇒ 150/250/350
Leona
Stun Duration: 5/8/11 seconds ⇒ 5/7/9 seconds
Healing Changes
Healing effects were tuned around Grievous Wounds, completely turning them off. Since we're reducing Grievous Wounds' effect, we're also reducing the effectiveness of other healing effects to keep them from becoming too strong.
Grievous Wounds Healing Reduction: 100% ⇒ 80%
The Bloodthirster Healing: 50% of Damage ⇒ 40% of Damage
Hextech Gunblade Healing: 33% of Damage ⇒ 25% of Damage
Swain Demonflare Healing: 50/90/130 ⇒ 40/70/100
Redemption Healing: 1500 ⇒ 1200
Bugfixes
Hextech: Fixed a disabled Infinity Edge losing more crit damage than it should
Hextech: Fixed a disabled Ionic Spark not re-enabling its effect.
Hextech: Fixed a disabled Zeke Herald not re-enabling its effect.
Hextech: Fixed disabled Locket of the Iron Solari not re-enabling its effect.
Improved Shyvana’s ability logic. She now looks for spots to jump to that are far away from her target.
Fixed Rek’Sai not properly knocking up her target at longer distances.
Fixed Warwick spawning a new Warwick if he dies mid-leap.
Fixed Warwick's Ability Damage scaling with his bonus Attack Damage.
Ahri will no longer cast her ability at an enemy not in range.
Lucian now correctly triggers launch attack effects (Statikk Shiv, Runaan’s Hurricane) on his first auto after his dash.
Fixed Luden’s not triggering if the target of the spell died.
Fixed Vi ult sometimes chain hitting the same enemy.
Little Legends that get inside the initial shared draft barrier before it comes down are now booted out.
Miscellaneous
Updated Dragon and Elder Dragon fireball VFX.
You can now mute player emotes + pings through the scoreboard.
Added new visual effects to show off your win streak on scoreboard.
August 21 - Patch 9.16b
Traits
Brawler
Bonus Health: 300/600/1000 ⇒ 250/500/900
Champion nerfs
Draven
Health: 700 ⇒ 650
Attack Damage: 75 ⇒ 70
Jinx
Ability Bonus Attack Speed: 0.75/1.0/1.25 ⇒ 0.6/0.8/1.0
Rocket Damage: 100/225/350 ⇒ 100/200/300
Kayle
Shield Duration: 2/3/4 ⇒ 2/2.5/3
Lucian
Ability Damage: 150/250/350 ⇒ 100/225/350
Vi
Mana: 50/125 ⇒ 75/150
Champion buffs
Aatrox
Spell Damage: 250/600/950 ⇒ 300/600/900
Anivia
Health: 650 ⇒ 700
Gnar
Bonus Attack Damage on Transform: 30/60/90 ⇒ 50/100/150
Miss Fortune
Ability Damage: 800/1250/1700 ⇒ 900/1300/1700
Morgana
Armor: 20 ⇒ 30
Ability Damage: 200/325/450 ⇒ 175/300/425
Shen
Health: 650 ⇒ 700
Items
Luden's Echo
Damage: 200 ⇒ 180
Bugfixes
Further adjustments to in game matchmaking to prevent seeing the same opponents as often.
The Hextech trait now disables Ionic Spark for the appropriate 8 seconds instead of a whole round.
August 16
Noble balance change
Noble
We're reverting their buff from this patch.
Bonus Armor and Magic Resist: 75 ⇒ 60
August 14 - Patch 9.16
New Origin and Champions
The Hextechs
The Hextech champions are all strong and serve their own purpose, but together they give some counterplay to items. But the bomb itself can be played around. We hope this adds a new and interesting dynamic to play around.
Trait: Throw a bomb at an enemy unit with an item, and disables all items in a 1/2 hex radius for 8 seconds.
Camille
Ability: Camille's ability, The Hextech Ultimatum, roots an enemy and forces her in-range teammates to target whomever she's fighting.
Class: Blademaster
Cost: 1 Gold
Ability Damage: 200/325/450
Jayce
Ability: Disrupts the enemy frontline by knocking back an enemy unit with his Thundering Blow. He then switches to his Mercury Cannon bringing increased attack speed and ranged damage.
Class: Shapeshifter
Cost: 2 Gold
Ability Damage: 200/350/500
Vi
Ability: Targets the farthest enemy and charges towards them, knocking aside and damaging every enemy along the way. Once she gets there, she knocks her target up and damages them.
Class: Brawler
Cost: 3 Gold
Ability Damage: 250/450/650
Jinx
Ability: Gets Excited after her first takedown, gaining bonus attack speed. If she scores a second takedown she pulls out Fishbones, her rocket launcher, causing her attacks to deal AoE damage.
Class: Gunslinger
Cost: 4 Gold
Rocket Damage: 100/225/350 magic damage in an explosion that covers 3 hexes total.
Systems
Matchmaking
We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now this should happen almost never.
URF Overtime Mode
We don’t like draws. They aren’t fun. So now, 30 seconds in to every battle, URF Overtime kicks in and speeds things up for 15 seconds. Draws are still possible but there should be a lot less of them.
30 seconds into every battle the URF Overtime bonus will activate.
300% Attack Speed
200% Ability Damage
66% reduced Crowd Control duration
66% Healing Reduction
30% increased affection towards maritime mammals.
Ranked changes
Teamfight Tactics' ranked system is looking pretty good overall. Even so, we’re taking stock and making a few tuning adjustments. Specifically, a couple bugs and inconsistencies made it a little more forgiving than we intended. You'll now almost always be demoted if you lose LP in any game you start at 0 LP (this was always intended). Additionally, Grandmaster and Challenger players who demote will now skip Master and go directly to Diamond 1 (this is due to some funky situations at the top of the ladder making it impossible for GM and Challengers to demote). If you want to read more about these changes and why we made them, check out SapMagic's post here!
As intended, everyone will now be demoted if you lose LP in any game you start at 0LP.
For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1. This is now true in League of Legends as well.
We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization.
Player damage
We made some changes to player damage in patch 9.15 and overall it worked well. But it led to games being longer than intended, especially when fights were close. So we’re making some more adjustments. Overall damage should still be less than at launch.
Base damage now scales with current stage.
Stages 1-2: 1 damage
Stage 3-4: 2 damage
Stage 5: 3 damage
Stage 6: 4 damage
Stage 7+: 5 damage
Traits
Brawler
Brawlers are quite strong and are getting a bit too much free health so we're toning that down a bit.
Bonus Health: 300/700/1200 ⇒ 300/600/1000
Demon
We’ve redesigned the Demon trait bonus to not be quite the shutdown of ability dependent units like it was before. Instead, Demons drain mana allowing them to cast their spells faster.
Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15/30/45 mana to the attacker.
Ninja
Ninja should be strong single units that have a place on almost any team. Right now they're not getting there, so we're buffing their trait and some of the individual champions.
Bonus Attack Damage and Ability Power: 40/60 ⇒ 50/70
Noble
Nobles are still underperforming a bit as an end-game fantasy. We'll likely need to make bigger changes to address this, but for now we're giving them a small bump.
Bonus Armor and Magic Resist: 60 ⇒ 75
Sorcerer
Three piece Sorcerer is a just a little too strong due to its versatility.
Bonus Ability Power: 45%/100% ⇒ 40%/100%
Wild
Wild is still underperforming, we're giving it just a little bit more.
Attack Speed: 10% per stack ⇒ 12% per stack
Tier 1 Champions
Elise
Health: 450 ⇒ 500
Spiderling Attack Speed: 0.6 ⇒ 0.7
Khazix
Non-Isolated Damage: 150/300/450 ⇒ 150/250/350
Mordekaiser
No longer casts his ability if there are no enemies in range at the start of the cast time.
Nidalee
Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.
Vayne
Attack Speed: 0.75 ⇒ 0.7
Ability Damage (% of Max Health): 8%/10%/12% ⇒ 8%/12%/16%
Tier 2 Champions
Braum
Health: 750 ⇒ 650
Lissandra
Total Mana (the mana required to cast her ability): 150 ⇒ 125
Lulu
Ability Health: 300/475/650 ⇒ 300/400/500
Zed
Health: 500 ⇒ 550
Attack Speed: 0.65 ⇒ 0.7
Ability Damage: 200/300/400 ⇒ 200/350/500
Tier 3 Champions
Aatrox
No longer casts his ability if there are no enemies in range at the start of the cast time.
Evelynn
Now prioritizes her current target with her ability.
No longer casts her ability if there are no enemies in range at the start of the cast time.
Katarina
No longer casts her ability if there are no enemies in range at the start of the cast time.
Attack Damage: 50 ⇒ 65
Kennen
No longer casts his ability if there are no enemies in range at the start of the cast time.
Shyvana
Leap AI improved to better kite away from her target.
Tier 4 Champions
Akali
Attack Damage: 70 ⇒ 80
Brand
Ability Damage: 200/375/550 ⇒ 250/450/650
Starting and Total Mana: 0/125 ⇒ 50/150
Cho'gath
Ability Damage: 250/500/750 ⇒ 175/350/525
Tier 5 Champions
Karthus
Starting and Total Mana: 0/85 ⇒ 40/125
Kayle
Attack Speed: 1.1 ⇒ 1.0
Miss Fortune
Health: 650 ⇒ 700
Total Mana: 100 ⇒ 75
Items
Hush
Reworked: Now has a 33% chance on hit to prevent the enemy champion from gaining mana (we're calling it Mana Lock) for four seconds.
Infinity Edge
Critical Strike Damage: 150% ⇒ 200%
Ionic Spark
Damage: 150 ⇒ 125. Now properly stacks.
Locket of the Iron Solari
Shield Duration: 4 seconds ⇒ 6 seconds
Morellonomicon
Burn Damage: 20% max health over 5 seconds ⇒ 20% max health over 10 seconds
Red Buff
Burn Damage: 13% max health over 5 seconds ⇒ 20% max health over 10 seconds
Redemption
Heal: 1000 health ⇒ 1500 health
Statikk Shiv
Damage and Bounces: 4 bounces, 90 damage per bounce ⇒ 3 bounces, 100 damage per bounce
Warmog's Armor
Heal: Now heals a maximum of 400 health per tick. This mostly nerfs its effect on PVE dragons.
Guardian Angel
Tooltip updated to reflect functionality (does not interrupt abilities or remove positive buffs). It now properly removes Grievous Wounds and resurrects properly.
Health on resurrection: 800 ⇒ 500
New drop mechanic
In rare instances it's now possible to drop a full completed item instead of the two components separately.
Bugfixes
Spiderlings and Golem can now properly be the target of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.
Graves now properly gains range with Rapidfire Cannon.
Frozen Heart no longer applies too many slows when stacked.
Fixed some item slots not showing up or being in weird spots.
Fixed Win/Lose streak gold being granted after PvE Rounds instead of after the PvP Round that happened before (streak gold should be granted at the end of all PvP rounds and no PvE rounds).
Fixed Little Legends having collision after dying (and subsequently body blocking players in the shared roulette).
Fixed Blitzcrank attempting (and failing) at targeting untargetable enemies, and therefore not casting.
August 7 - Patch 9.15b
Champions
Blitzcrank
Fixed a bug so that other allies properly prioritize the target of Blitzcrank's ability...again.
Elise
Attack Damage: 40 ⇒ 45
Spiderling Attack Damage: 40 ⇒ 50
Karthus
Ability Damage: 400/700/1000 ⇒ 350/600/850
Ability Targets: 5/9/13 ⇒ 5/7/9
Kayle
Mana required to activate ability: 100 ⇒ 125
Pyke
Stun Duration: 2/2.5/3 ⇒ 1.5/2/2.5
Rengar
Ability Attack Speed Bonus: 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7
Veigar
Ability Damage: 300/500/700 ⇒ 300/550/800
Items
Guardian Angel
Health on restoration: 1000 ⇒ 800
Guinsoo's Rageblade
Attack Speed per stack: 4% ⇒ 5%
Morellonomicon
Burn Damage: 25% ⇒ 20%
Phantom Dancer
Now allows the holder to dodge critical strikes from abilities.
Runaan's Hurricane
Bonus Damage: 25% ⇒ 75%
Statikk Shiv
Fixed an issue where it would deal more damage than intended when less than four targets where available.
Sword of the Divine
Chance to activate: 5% ⇒ 7%
Bugfixes
Fixed a bug that delayed players loading in to game until after the first carousel round. This was fixed last week.
August 1
Imperial
Damage bonus no longer affects items.
Void
No longer gives both the old and new trait bonus.
July 31
Champions
Akali
Five Point Strike now properly crits 25% of the time, down from 100%.
Cho'Gath
Ability Damage: 250/500/750 ⇒ 200/400/600.
Mordekaiser
Health: 500 ⇒ 550.
Items
Frozen Heart
Now works as intended. Frozen Heart can only apply its debuff to any enemy once. If the Frozen Heart holder leaves and returns to an affected unit, the debuff will be refreshed, not stacked.
Ionic Spark
Now works against assassins as intended.
Thornmail
Damage type has been changed from True damage to Magic damage.
July 30 - Patch 9.15
Systems
Win/Loss streaks
We’re making win and loss streaks more beneficial.
Win/Loss streak breakpoints: 2/5/8 ⇒ 2/4/7
Class breakpoints
We’ve added new breakpoints to a few Classes. For...reasons, just don't worry about it ok?
Gunslinger 6 ⇒ Gunslingers have a chance to fire 3 additional attacks.
Brawler 6 ⇒ All Brawlers gain 1200 extra HP
Shapeshifter 6 ⇒ Shapeshifters gain 120% Bonus Health on Transform
Blademaster 9 ⇒ Blademasters have a chance to gain 4 extra attacks. (This one is currently possible, good luck)
Player damage
We’re lowering the damage players take from minions and certain champion tier and star levels.
Damage from Spiderlings/Elemental Golem: 2 ⇒ 1
Tier 4 (1 Star): 3 ⇒ 2
Tier 5 (1 Star): 4 ⇒ 3
Tier 3 (2 Star): 4 ⇒ 3
Tier 4 (2 Star): 5 ⇒ 4
Tier 5 (2 Star): 6 ⇒ 5
Tier 4 (3 Star): 7 ⇒ 6
Carousel stage
Available Units: 10 ⇒ 9
Assassin
We nerfed the Assassins in 9.14b, but we still want them to be functional in other comps (Example Wild Rengar should be viable). So, we’re putting some power into their abilities to avoid synergizing their new power with the Assassin trait bonus. We’ve also made some systemic changes to how Assassins move in combat, and how they acquire their targets. This should add deeper counter-play to Assassin positioning.
Assassins jump earlier and their jumps are quicker.
Non-Assassin champ movement is slowed for the start of combat.
Assassins can be targeted sooner.
Evelynn Attack Damage: 60 ⇒ 70
Evelynn Ability Damage: 200/250/350 ⇒ 200/300/400
Katarina Ability Targets: 3/5/7 ⇒ 4/6/8
Rengar Attack Damage: 65 ⇒ 70
Rengar Attack Speed: 0.55 ⇒ 0.60
Rengar Ability Attack Speed Buff: 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0
Demon
Demon is proving a little on the strong side, so we’re making adjustments to keep them in check.
Demon Mana Burn: 25%/50%/85% chance ⇒ 20%/35%/60% chance
Varus Ability Damage: 400/600/800 ⇒ 300/550/800
Aatrox Ability Damage: 400/700/1000 ⇒ 250/600/950
Aatrox Health: 750 ⇒ 700
Morgana Ability Damage: 300/375/450 ⇒ 200/325/450
Dragon
Dragons being 100% magic immune really shut down a lot of options to fight them. We’re removing that, and giving them a few minor defenses back to compensate.
Dragon: 100% Magic Immunity ⇒ 83% Magic Immunity
Shyvana Armor: 20 ⇒ 30
Aurelion Sol HP: 600 ⇒ 650
Aurelion Sol Ability Damage: 250/450/650 ⇒ 250/500/750
Elementalist
We pulled some of the power out of the Golem, but we still think they should be powerful casters that can also fit into other comps, so we are putting some power back into their abilities.
Lissandra Ability Damage: 150/200/250 ⇒ 150/275/400
Brand Ability Damage: 175/325/475 ⇒ 200/375/550
Guardian
Guardians are finding a small niche, but the cost of running one early is a bit much. So we’re buffing their trait bonus, and letting the Guardian’s be a bit tankier as solo units.
Guardians: (2) 40 armor per stack ⇒ (2) 50 armor per stack. Guardians don’t buff themselves.
Braum Armor: 25 ⇒ 75
Leona Armor: 55 ⇒ 100
Knight
Knights are currently a fine two-piece front line at the start, but then immediately fall off at four and six pieces. So, we're going to improve the Knight fantasy by having Knights protect your whole team. Little strikes won’t punch through these defenses!
Knights block 20/40/80 damage from basic attacks ⇒ Your team ignores 15/30/55 damage from all sources.
Darius Armor: 25 ⇒ 40
Garen Armor: 35 ⇒ 40
Mordekaiser Armor: 35 ⇒ 40
Sejuani Armor: 35 ⇒ 40
Sejuani Stun Duration: 2/3.5/5 ⇒ 2/4/6
Kayle HP: 800 ⇒ 750
Kayle Armor: 35 ⇒ 40
Ninja
The old Ninja bonus had some pretty big scaling issues, especially combined with the Assassin bonus. We want one Ninja on your team to be an attractive option, and if you can get all four Ninjas then they really turn on as auto-attackers and ability casters.
Ninja Trait Bonus: (1) 40% AD/(4) 80% AD ⇒ (1) +40 AD & AP / (4) +60 AD & AP
Shen Attack Speed: 0.6 ⇒ 0.7
Zed Attack Speed: 0.6 ⇒ 0.65
Zed Attack Damage: 60 ⇒ 65
Kennen Ability Damage: 400/650/900 ⇒ 225/450/675
Akali Ability Damage: 200/375/550 ⇒ 150/275/400
Noble
Noble should be a very powerful buff when you get it, but the lack of magic resistance proved that wasn’t the case, so we’re adding magic resistance to the trait. We’re also changing the attack speed and damage of many nobles so they can use their buff better, but maintain their DPS.
Noble: 100 Armor/+35 Life on Hit ⇒ 60 Armor & MR/+35 Life on hit
Vayne Attack Damage: 45 ⇒ 40
Vayne Attack Speed: 0.65 ⇒ 0.75
Garen Attack Damage: 55 ⇒ 50
Garen Attack Speed: 0.55 ⇒ 0.6
Garen Ability Damage: 450/585/720 ⇒ 360/585/810
Garen: Fixed a bug where he wouldn’t move while spinning. Beyblade is back!
Pirate
Pirate was likely overnerfed for fear of what it could do to economy builds. We’re making it less likely to get those boots/fish bones, and adjusting some of the champions.
Pirate: Average Gold Per Chest: 1.6 ⇒ 1.75
Graves Attack Speed: 0.5 ⇒ 0.55
Twisted Fate: Improved cast speed
Twisted Fate Ability Damage: 100/150/200 ⇒ 150/250/350
Void
We’re reimagining the Void this patch. These are monsters that, in force, can tear through your defenses you worked so hard to set up. Be afraid of the Void!
Void Trait Bonus: All your units ignore 50% armor ⇒ Void units now deal True Damage.
Kassadin Attack Damage: 45 ⇒ 55
Kassadin Attack Speed: 0.65 ⇒ 0.6
Khazix Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450
Khazix Attack Damage: 50 ⇒ 55
Rek’Sai Attack Damage: 40 ⇒ 50
Rek’Sai Ability Damage: 150/250/350 ⇒ 200/350/500
Rek’Sai Ability Heal: 300/400/500 ⇒ 150/300/450
Cho’Gath Attack Speed: 0.55 ⇒ 0.6
Cho’Gath Ability Damage: 200/400/600 ⇒ 250/500/750
Cho’Gath Ability Knockup: 1.5/2/2.5 ⇒ 1.5/1.75/2
Yordle
Yordles are in a pretty good spot, but it can feel really bad when the dodge doesn’t work on things it probably should. We’re making a small adjustment, and improving the three-piece so you can throw Yordles into many other comps.
Yordles: (3) 25%/(6) 60% Dodge ⇒ (3) 30%/(6) 55% Dodge. Also dodges On-hit effects.
Lulu Armor: 25 ⇒ 20
Veigar HP: 450 ⇒ 500
Gnar AD: 45 ⇒ 50
Note: I have updated the champion synergy list with all the 9.15 changes.
Other Champions
There's a few units that we're adjusting apart from their traits: We’re making it more likely for Blitzcrank to get a 2nd grab off. Karthus needs to be just a little scarier. Yasuo isn’t quite pulling off the solo kill stunts he should be as a five-cost unit, so we’re buffing him a bit. Last but not least, Ashe & Kindred aren’t pulling their weight, so we’re giving them more damage.
Blitzcrank Mana: 150 ⇒ 125
Ashe AD: 60 ⇒ 65
Kindred AD: 55 ⇒ 60
Morgana: Ability cast time 0.35 ⇒ 0.5 sec to match all other champs
Yasuo AD: 65 ⇒ 75
Karthus Ability Damage: 350/600/850 ⇒ 400/700/1000
Karthus Ability Targets: 4/7/10 ⇒ 5/9/13
Items
Locket has been redesigned. It still provides valuable shields for the start of combat, but is much less about permanent health.
Locket gives a 200 HP Shield ⇒ Locket gives a 250 HP Shield that lasts for 4 seconds.
Ionic Spark Damage: 200 ⇒ 150
Hush Silence Duration: 5 seconds ⇒ 3 seconds
Statikk Shiv Damage: 100 ⇒ 90
Clarity and VFX changes
Akali: Adjusted her ability VFX to closer resemble its real hitbox.
Gangplank: Improved barrel placement logic, and they persist if GP dies while the fuse is lit.
Kayle: Added cast VFX and adjusted auto-attack missile VFX.
Kennen: Changed which animation plays while casting his ability.
Morgana: Spell cast time increased to match most other champions.
Sejuani: Changed which animation plays while casting her ability.
Volibear: Changed which animation plays when he crits.
Bugfixes
Rek'sai will now be healed by Redemption while burrowed.
The Darkin item will no longer give mana to demons when equipping during combat phase.
Vayne can no longer apply Silver Bolts onto units in Shen's Spirit Refuge.
Frozen Heart will no longer break for a round when selling it's host unit.
Dragon's Claw will no longer reduce damage from champion abilities that deal true damage.
The play again button will take you back to the same queue you just played (Darkhorse MVP candidate of this patch).
Voicechat and party will persist through multiple games.
July 24 - Patch 9.14b
Systems
Critical Strike Damage
Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.
Traits
Assassin
Critical Strike Damage: 150%/350% ⇒ 125%/350%
Sorcerer
Bonus Ability Power: 35/100 ⇒ 45/100
Wild
Attack Speed per Stack: 8% ⇒ 10%
Elementalist
Golem HP: 2500 ⇒ 2200
Champions
Ahri
Ability Damage: 100/175/250 ⇒ 100/200/300
Akali
Health: 700 ⇒ 650
Attack Speed: 0.75 ⇒ 0.7
Evelynn
1 Star Attack Damage: 50 ⇒ 60
Health: 600 ⇒ 550
Kennen
Attack Damage: 70 ⇒ 65
Mordekaiser
1 Star Health: 500 ⇒ 550
Poppy
Ability Damage: 300/400/500 ⇒ 300/500/700
Rengar
Attack Damage: 55 ⇒ 65
Tristana
Attack Speed: 0.7 ⇒ 0.65
Volibear
Armor: 35 ⇒ 30
Attack Speed: 0.65 ⇒ 0.55
Items
Cursed Blade
Trigger Effect Chance: 25% ⇒ 20%
For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.
Infinity Edge
Critical Strike Damage: 100% ⇒ 150%
Locket of the Iron Solari
Shield Amount: 300 ⇒ 200
This was micropatched last week.
Morellonomicon
Percent Max Health Damage: 3% ⇒ 5%
Bugfixes
Raptors will now always properly drop a loot box.
The Guardian trait no longer fades when a guardian dies.
Redemption will now properly heal 1000HP.
Guardian Angel will now trigger in all cases.
July 19
Items
Locket of the Iron Solari
Shield value reduced from 300 to 200.
July 17 - Patch 9.14
New
Twisted Fate
Cost: 2g
Traits: Pirate, Sorcerer
Ability: Pick a Card - Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue).
Ranked
Teamfight Tactics ranked Beta Season starts in patch 9.14. Learn more on the ranked system.
Systems
Attack Speed Changes
We've changed all champions' attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion's base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed.
PvE Rounds
In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.
Ranked Premade Restrictions
The ranked premade party size is now limited to three players at all ranks. Down from five below plat.
Level Breakpoints
XP to 9: 70 ⇒ 64
Ability Targeting
Abilities that target low health champions now determine "lowest health" by HP percentage instead of total HP.
Shop
When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level.
User Interface
Added "Streak" indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths.
Added a combat recap so you can see how much damage each champion deals each round.
Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click.
Traits
Demon
Mana burn chance: 40/60/80% ⇒ 25/50/85%
Elementalist
Golem health: 3000 ⇒ 2500
Golem Attack damage: 200 ⇒ 100
Guardian
Armor buff: Stacks up to 2 times ⇒ Stacks any number of times
Gunslinger
Improved visualization of Gunslinger AoE attacks
Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
Extra Units Hit: 1/all ⇒ 1/2
Pirate
Average gold per chest: 2 ⇒ 1.6
Shapeshifter
Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
Transform health gain: 100% ⇒ 60%
Wild
Attack speed per stack: 7% ⇒ 8%
Tier 1 Champions
Darius
No longer casts his ability at times when no enemies would be in range at start of cast
Elise
Cost: 2 ⇒ 1
Spiderlings now benefit from the Demon Origin effect
Mana cost: 75 ⇒ 100
Number of spiderlings: 2/3/4 ⇒ 1/2/4
Health: 500 ⇒ 450
Armor: 25 ⇒ 20
Fiora
Attack speed 0.7 ⇒ 1.0
Damage: 100-250 ⇒ 100-400
Graves
Health: 500 ⇒ 450
Vayne
Attack Speed: 0.6 ⇒ 0.65
Warwick
Ability now applies on-hit effects
Tier 2 Champions
Ahri
Fixed a bug where Ahri's ability wouldn't deal damage while she was dead
Now retargets her ability if the target dies during the cast time
Ability targeting: Random enemy ⇒ Current attack target
Blitzcrank
Fixed a bug where Blitz could hook a unit off the board if he died while casting
Nearby allies are now more likely to target the unit Blitzcrank pulls
Braum
Fixed Braum's tooltip to properly reflect that his shield reduces a percentage of all incoming damage
Damage reduction: 60-90% ⇒ 70-90%
Mana cost: 75 ⇒ 50
Ability targeting: nearest enemy ⇒ furthest enemy
Lucian
Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350
Pyke
Mana cost: 100 ⇒ 125
Starting mana: 50 ⇒ 75
Rek'Sai
Burrow duration: 1.5 ⇒ 1
Knockup duration: 1.25 ⇒ 1.75
Damage: 150-250 ⇒ 150-350
Shen
Starting mana: 50 ⇒ 100
Tier 3 Champions
Aatrox
Mana cost: 100 ⇒ 75
Damage: 350-850 ⇒ 400-1000
Evelynn
Health: 550 ⇒ 600
Execute threshold: 50% HP ⇒ 65% HP
Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
Eve's ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.
Gangplank
Ability now applies on-hit effects
Fixed a number of bugs with animations and barrel chains
Attack speed: 0.6 ⇒ 0.65
Health: 650 ⇒ 700
Katarina
Fixed a bug where her ability wasn't properly preventing enemy healing
Kennen
Damage: 300-660 ⇒ 400-900
Attack damage: 60 ⇒ 70
Morgana
No longer casts her ability at times when no enemies would be in range at start of cast
Damage: 250-450 ⇒ 300-450
Poppy
Armor: 30 ⇒ 40
Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
Number of targets hit: 1 ⇒ 1/2/3
Rengar
Savagery's attack speed buff is now multiplicative (it increases Rengar's attack speed ratio)
Shyvana
Attack speed: 0.65 ⇒ 0.7
Health: 550 ⇒ 650
Bonus attack damage while dragon: 60-160 ⇒ 100-200
Veigar
Damage to lower star champions: 9999 ⇒ 19999
Mana cost: 85 ⇒ 75
Volibear
Health: 650 ⇒ 700
Attack speed: 0.55 ⇒ 0.65
Mana cost: 100 ⇒ 75
Lightning attack damage ratio: 60-100% ⇒ 80-100%
Tier 4 Champions
Akali
Fixed a number of bugs that would sometimes cause her ability to not deal damage
No longer casts her ability at times when no enemies would be in range at start of cast
Brand
Mana cost: 100 ⇒ 125
Cho'gath
Health: 1100 ⇒ 1000
Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5
Draven
Attack speed: 0.85 ⇒ 0.75
Gnar
Health: 850 ⇒ 750
Armor: 35 ⇒ 30
Leona
Mana cost: 150 ⇒ 100
Sejuani
Stun duration: 3/4/5 ⇒ 2/3.5/5
Tier 5 Champions
Anivia
Ability no longer cancels when Anivia dies
Miss Fortune
Ability targeting: random enemy ⇒ current attack target
Now retargets her ability if the target dies during the windup
Fixed a bug where Miss Fortune would sometimes move and change her ult's trajectory while - channeling
Mana cost: 75 ⇒ 100
Yasuo
Ability now applies on-hit effects
Knockup duration: 1.25 ⇒ 1.5
Damage: 150/250/350 ⇒ 150/350/550
Items
General
Items no longer benefit from Ability Power
Spatula now doubles the stat power of its sister component. For example: Youmuu's Ghostblade grants 40 Attack Damage
Cursed Blade
Can now reduce targets to 0 stars.
Fixed a bug where Cursed Blade would reset an enemy champion's level if it triggered a second time.
Frozen Heart
Effect now applies more consistently to any unit near the wearer
Guardian Angel
Revive delay: 4 sec ⇒ 2 sec
Health restored: 500 ⇒ 1000
Bugfix: Guardian Angel now properly clears Grievous Wounds
Guinsoo's Rageblade
Attack Speed per stack: 3% ⇒ 4%
Hextech Gunblade
Fixed a bug where spell vamp was sometimes not properly granted
No longer benefits from item effects (looking at you Shyvana with Thornmail)
Ionic Spark
Now deals true damage instead of magic damage
Fixed a bug where Ionic Spark was applying 75 damage instead of 200
Locket of the Iron Solari
Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round
Shield value: 200 ⇒ 300
Luden's Echo
Fixed a bug where targets weren't taking the correct amount of damage
Fixed a bug where Luden's would proc on basic attack hits but not on ability hits
Primary target damage: 100 ⇒ 200
AoE Damage: 0 + 1.0 AP ⇒ 200
Morellonomicon
Max HP damage per second: 2.5% ⇒ 3%
Rapidfire Cannon
Now updates in response to range changes (RIP RFC Nidalee)
Recurve Bow
Attack Speed: 15% ⇒ 20%
Redemption
Now triggers at 25% health
No longer damages enemies
Runaan's Hurricane
Bolts: 2 ⇒ 1
Bolt Damage: 50% ⇒ 25%
Now applies on-hit effects
Seraph's Embrace
Fixed a bug where Seraph's effect wouldn't stack
Statikk Shiv
Now always hits 3 additional targets, rather than all champions in a frontal cone
Now only activates a maximum of one time per launch attack
Thornmail
Reflect damage: 35% of physical damage taken ⇒ 100% of physical damage mitigated
Damage type: Magic damage ⇒ True damage
Warmog's Armor
Regen: 3% max HP ⇒ 6% missing HP
Zeke's Herald
Now only grants attack speed to champions two spaces to the left and right of the wearer
Attack Speed Aura: 10% ⇒ 15%
Bugfixes
Updated missile VFX on Enchanted Crystal Arrow
Enchanted Crystal Arrow now plays sounds
Fixed a bug where champions leveling upon combining from a shared draft selection sometimes duplicated the champion
Reconnecting to a TFT game will no longer prevent end of game stats from being displayed
Fixed a number of bugs that would cause melee champions to AFK and stop moving
A billion other bugfixes listed in the sections above
July 7
Champions
Pyke
Phantom Undertow
Stun duration reduced from 2.5/3/3.5 to 2/2.5/3.
Traits
Yordle
Dodge chance increased from 20%/50% to 25%/60%.
Items
Spear of Shojin
Mana on-hit reduced from 20% to 15%.
We're fixing a bug that was causing Spear to still grant 20% mana on-hit.
July 1
Tier 2 and 3 units
Tier 2 and 3 units are currently too risky to star-up when compared to tier 1 ones. To broaden the pool of champions worth considering, we’re increasing the probability of finding tier 2 and 3 champions in the shop while reducing the amount of tier 1 that appear.
Elise
Spider Form
Mana cost reduced from 100 to 75.
Kennen
Attack Damage increased from 60 to 70.
Attack Speed increased from 0.6 to 0.65.
Poppy
Health increased from 750 to 800.
Keeper's Verdict
Mana cost reduced from 100 to 75.
Varus
Piercing Arrow
Mana cost reduced from 100 to 75.
Veigar
Primordial Burst
Mana cost reduced from 100 to 85.
Damage increased from 300/450/600 to 300/500/700.
Volibear
Attack Speed increased from 0.5 to 0.55.
Tier 5 units
Miss Fortune
Bullet Time
Mana cost reduced from 100 to 75.
Karthus
Requiem
Mana cost reduced from 100 to 85.
Traits
Demon
Demons are underperforming. We’re increasing their reliability.
Chance to Burn increased from 30/50/70% to 40/60/80%.
June 29
Exile
The Exile’s shield no longer scales with Spell Power.
Items
Morellonomicon
Ionic Spark, Statikk Shiv, and Titanic Hydra can no longer proc Morellonomicon.
Burn damage reduced from 5% to 2.5% per second.
June 27
Champions
Garen
Judgement
Damage reduced from 540/810/1080 to 450/585/720.
Spinning is too good at winning (especially with Morellonomicon and tank items).
Items
Rapid Firecannon
Fixed a bug where RFC would stop granting bonus range.
June 25
Items
Seraph’s Embrace
Fixed a bug where Seraph’s didn’t grant mana after cast.
General
Added colored circles to shared draft to help players locate their Little Legend.
June 24
Sorcerers
Aurelion Sol is OP. We're making his ability take longer to work up to, and buffing Karthus and Morgana to give other Sorcerers their time to shine.
Aurelion Sol
Voice of Light
Damage reduced from 300/500/700 to 250/450/650.
Mana cost increased from 100 to 125.
Karthus
Requiem
Damage increased from 300/500/800 to 350/550/850.
Morgana
Health increased from 600/1080/2160 to 650/1170/2340.
Gunslingers
Gunslingers are falling behind other carry-centric teams so we're buffing some of their key champions.
Gangplank
Powder Kegs
Damage increased from 150/275/400 to 200/325/450.
Miss Fortune
Attack Speed increased from 0.75 to 0.85.
Lucian
Attack Damage increased from 60 to 65.
Attack Speed increased from 0.6 to 0.65.
Tristana
Attack Speed increased from 0.65 to 0.7.
Explosive Charge
Damage increased from 125/187.5/250 to 150/225/300.
Wild
Attack Speed per Stack reduced from 8% to 7%.
Nerfing Wild a bit given how powerful Attack Speed has ended up being in TFT.
Nidalee
Primal Surge
Heal reduced from 200/400/600 to 150/375/600.
Attack Damage in Cougar reduced from 30/75/120 to 20/70/120.
Tier 2 champions ($2)
The tier-2 roster in TFT is weak right now. We're buffing a number of them to make tier-2 star-ups worth pursuing.
Blitzcrank
Rocket Grab
Damage increased from 100/350/600 to 100/450/800.
Elise
Spider Form
Lifesteal increased from 60%/80%/100% to 60%/90%/120%.
Spiderling health increased from 250 to 500.
Shen
Attack Damage increased from 55 to 65.
Pyke
Attack Speed increased from 0.55 to 0.6.
Phantom Undertow
Stun duration increased from 2/2.5/3 to 2.5/3/3.5.
Mana cost reduced from 125 to 100.
Varus
Piercing Arrow
Cast time reduced from 2 to 1.5s.
Zed
Attack Damage increased from 55 to 60.
Attack Speed increased from 0.6 to 0.65.
More champions
Aatrox
Health increased from 650/1170/2340 to 750/1350/2700.
The Darkin Blade
Damage increased from 300/500/700 to 350/600/850.
Akali
Attack Speed increased from 0.7 to 0.75.
Five Point Strike
Damage increased from 150/325/500 to 200/375/550.
Darius
Health reduced from 650/1170/2340 to 600/1080/2160.
Garen
No changes for now. We're paying attention to how good spinning is at winning.
Yasuo
Health increased from 650/1170/2340 to 700/1260/2520.
Items
Bringing down the power of Spear and Zeke's given their dominance in the current meta. Also buffing up a few of the lesser used items.
Nerfs
Zeke's Herald
Attack Speed aura reduced from 20% to 10%.
Rapid Fire Cannon
Fixed a bug where RFC was giving triple range (instead of double).
Spear of Shojin
Mana per attack reduced from 20% to 15%.
Buffs
Guardian Angel
Revive health increased from 300 to 500.
Ionic Spark
Damage increased from 100 to 200.
Luden's Echo
Damage increased from 100 to 200.
Thornmail
Damage reflect increased from 25% to 35%.
Warmog's Armor
Max health regeneration increased from 2.5% to 3%.
June 21
Champions
Akali
Health increased from 600 to 700.
Five Point Strike
Damage increased from 150/250/350 to 150/325/500.
Aurelion Sol and Brand
No changes for now, but we’ve got our eyes on these two. Sorcerer/magic damage teams are already powerful and may get even stronger with the reintroduction of Lulu into the meta + nerf to attack speed items.
Cho'Gath
Rupture
AoE radius increased from 2 to 3.
Stun duration reduced from 2.5/3/3.5 to 2/2.25/2.5.
Damage rebalanced from 250/325/450 to 200/400/600.
Buffing Cho'Gath's Rupture to be better at disrupting clumped backlines.
Evelyn
Fixed a bug where Last Caress would sometimes not hit the 3 hexes in front of her.
Lulu
Fixed a bug where Wild Growth would not cast.
Sejuani
Glacial Prison
Damage reduced from 150/250/350 to 100/175/250.
Traits
Glacial
Proc Chance reduced from 25%/35%/45% to 20%/30%/45%
Glacial units are too good at turning on the perma-stun without much investment in the synergy.
Items
Recurve Bow
Attack speed reduced from 20% to 15%.
Guinsoo's Rageblade
Attack speed per stack reduced from 4% to 3%.
Zeke's Herald and Locket of the Iron Solari
Now they can stack.
Bugs
Fixed a bug where interest was being calculated after round end gold was received.
Fixed a bug where units picked in shared draft would sometimes lose their items when auto-combined.
June 20
Champions
Draven
Spinning Axe
Damage multiplier reduced from 250/325/450% to 150/200/250%.
We're taking down Draven's raw power from axes to require comps that run him to be more reliant on the Blademaster and Imperial buffs. He's still intended to be a high tier unit to build teams around, so we'll be keeping our eyes on him in case he needs further adjustments.
Aatrox
Attack Speed increased from 0.55 to 0.65.
Aurelion Sol
Voice of Light
Damage increased from 250/450/650 to 300/500/700.
Kindred
Attack Speed reduced from 0.7 to 0.65.
Lulu
There is a known bug where Lulu's spell does not cast. We are working on a fix.
Miss Fortune
Bullet Time
Damage increased from 700/1120/1540 to 800/1250/1700.
Morgana
Soul Shackles
Damage increased from 200/300/400 to 250/350/450.
Volibear
Thunder Claws
Bounces reduced from 3/5/7 to 3/4/5.
Fixed a bug that applied on-hit effects twice to the primary target.
Traits
Gunslinger
Fixed a bug where Extra Attacks from Gunslinger would fire while the Champion was Stunned/Disarmed.
General
We fixed a number of bugs making player damage higher than intended.
Resolved an issue where units that died after combat ended would trigger damage/gold generation additional times.
Fixed a bug where players would take extra damage from a random surviving unit.
Fixed a bug where duplicate armies (from defeated players) would not deal damage.
June 19
Ashe
Fixed a bug where Enchanted Crystal Arrow didn't stun anything (it just made them look icy).
Blitzcrank
Rocket Grab
Damage increased from 100/200/300 to 100/350/600.
Missile speed increased from 1800 to 3000.
Pull speed increased from 1800 to 3000.
Darius
Decimate
Damage reduced from 150/225/300 to 150/200/250.
Gangplank
Powder Kegs
Damage increased from 100/150/200 to 150/275/400.
Graves
Buckshot
Damage multiplier reduced from 10%/15%/20% to 5%/10%/15%.
Leona
Added a particle to the unit Leona stuns (since it lasts for an eternity).
Mordekaiser
Obliterate
Mana cost increased from 75 to 100.
Damage increased from 150/250/350 to 200/325/450.
Volibear
Thunder Claws
Range reduced from 2 to 1.
Bounces reduced from 3/6/9 to 3/5/7.