TFT Best Team Comps and Synergy Combos - Set 3
The best team comps and synergy combos in Teamfight Tactics (TFT) - Set 3. Learn the best units and builds to master the current meta.
Knowledge is of primary importance in a game such as Teamfight Tactics, but finding out first-hand all the possible strategies requires time, thus I decided to gather some of the best team builds available at the moment.
Up to today, I have created several builds, and while some of them are potentially stronger during some patches, all of them are viable options in our games depending on our luck with items and champions.
Usually, I publish new articles on the best TFT team compositions on a biweekly basis (after a major patch) in order to keep up with the meta changes.
Checking out manually several pages to find out a build suitable for our games isn’t very convenient, so I decided to list all the current and future builds inside this article.
For ease-of-use, they are distributed in alphabetical order based on the dominant Origin/Class.
v2/v3/etc. next to a comp name means that it is a variant that uses a few different champions.
In each build, the champions are sorted by gold cost, and the number prior each name is the gold cost of that particular unit.
All these builds are the result of a research work. They do contain also personal opinions, but mostly I studied and listed the lineups used in tournaments and preferred by high-ranked players.
Quick Links
Blaster • Brawler • Celestial • Chrono • Cybernetic • Dark Star • Mech Pilot • Protector • Rebel • Sorcerer • Star Guardian • Vanguard
Note: I suggest using the search function on your web browser (CTRL+F) if you are looking for a specific synergy or combo.
Blaster builds
Blaster Brawler
Final team: Malphite, Blitzcrank, Lucian, Ezreal, Vi, Cho’Gath, Jinx, Miss Fortune.
Blaster: 4
Brawler: 4
Chrono: 2
Mercenary: 1
This build is quite strong also in the early game thanks to the toughness brought by Brawlers and the DPS provided by Blasters.
Start with Malphite and Blitzcrank for the two Brawler synergy.
Add Lucian and Ezreal for the two Blaster and two Chrono bonuses.
Vi and Cho’Gath grant the four Brawler synergy and complete your frontline.
Cho’Gath is your main tank: build him with Guardian Angel, Morellonomicon, and Warmog’s Armor.
Finally, get Jinx and Miss Fortune for four Blaster and the Mercenary trait.
Blaster units can dish out a lot of damage as they fire several additional attacks once the synergy is maxed out.
Jinx is your best DPS unit: build her with Guinsoo’s Rageblade and Infinity Edge.
Brawler builds
Brawler Void
Final team: Malphite, Twisted Fate, Kha’Zix, Blitzcrank, Vi, Cho’Gath, Vel’Koz.
Brawler: 4
Void: 3
Sorcerer: 2
Chrono: 2
Brawlers are among the best tanks in the game. The DPS in this build is produced by Vel’Koz, who inflicts true damage thanks to the Void synergy.
Start with Malphite and Blitzcrank for the two Brawler bonus.
Add Twisted Fate to get two Chrono.
Add Kha’Zix, or keep it in your bench until the late game if you have no space: he is required for the Void synergy.
Vi and Cho’Gath will unlock four Brawler.
Cho’Gath is your main tank: build him with Guardian Angel, Morellonomicon, and Warmog’s Armor.
Place your Brawler units in the front line. All the other champions will attack from far behind.
Kha’Zix and Vel’Koz complete the lineup bringing three Void and two Sorcerer.
Vel’Kox is a very strong caster, so protect him at all costs. Build him with Rabadon’s Deathcap, Seraph’s Embrace, and another AP item.
Celestial builds
Celestial Blademaster
Final team: Xayah, Fiora, Caitlyn, Jarvan IV, Shen, Rakan, Ashe, Kassadin.
Celestial: 4
Blademaster: 3
Sniper: 2
Chrono: 2
Protector: 2
This is a rather simple team composition to build as most of the units have a low gold cost. It is amazing in the early and mid game, but you will need appropriate items to inflict enough damage later on.
In the early game, get your 1-gold cost units: Xayah, Fiora, Caitlyn, and Jarvan IV.
Xayah’s Deadly Plumage boosts her attack speed, and she is also a Blademaster, so she is a great auto-attacker.
If you want to maximize her late game damage, get Infinity Edge and Last Whisper for a pure physical damage build.
Alternatively, use items that proc effects on hit, such as Statikk Shiv and Giant Slayer. This build excels the most in the early and mid game.
Guinsoo’s Rageblade is an excellent item on both builds because it keeps increasing her attack speed during the battle round.
Shen brings the three Blademaster and two Chrono synergies.
Shen will act as your main tank (the longer he stays alive, the more lives he can save via Future’s Refuge) so I recommend building him with defensive items such as Bramble Vest, Dragon’s Claw, and Redemption.
Ashe completes the mid-game team comp bringing the two Sniper and two Celestial bonuses.
Finally, Rakan provides the two Protector Class bonus, and Kassadin is the fourth Celestial in the composition.
Chrono builds
Chrono Blademaster
Final team: Shen, Ezreal, Irelia, Kayle, Wukong, Miss Fortune, Thresh.
Chrono: 4
Blademaster: 3
Valkyrie: 2
Blaster: 2
Mana Reaver: 2
Mercenary: 1
A strong late game build able to dish out a massive amount of damage. Kayle’s Ascent empowers her attacks until the end of combat, and this composition transforms her in a real monster providing attack speed, extra attacks, and critical strikes.
Start with Malphite and Blitzcrank for the two Brawler class, which will grant some defense in the early game.
Add Shen for two Chrono.
Lucian and Ezreal bring the two Blaster synergy.
Your next goal is acquiring Irelia and Kayle as they complete the three Blademaster trait.
Kayle is your hard carry: place her in the safest position and give her Rapid Firecannon, Guinsoo’s Rageblade, and a defensive item such as Guardian Angel.
Remove Lucian for Miss Fortune. She preserves the Blaster trait and even unlocks the Valkyrie bonus.
Remove Malphite and Blitzcrank. Add Wukong and Thresh for four Chrono and two Mana Reaver. Your frontliners in this composition are Irelia, Shen, Wukong, and Thresh.
Chrono Sniper
Final team: Caitlyn, Blitzcrank, Shen, Ezreal, Ashe, Jhin, Wukong, Thresh.
Chrono: 6
Sniper: 2
This is a late game build that empowers your Sniper carries with the attack speed brought by the six Chrono origin.
Start with Caitlyn and Blitzcrank for two Chrono.
Add Shen and Ezreal to achieve four Chrono units.
Ashe brings the two Sniper synergy and acts as your secondary carry: build her with Guinsoo’s Rageblade and two Spear of Shojin.
Jhin is also a Sniper, and he is your main carry: he requires Infinity Edge and Guardian Angel. For the last item slot, pick any of the following ones: Bloodthirster, Runaan’s Hurricane, Deathblade.
Wukong and Thresh complete the build unlocking the full six Chrono synergy.
Cybernetic builds
Cybernetic Blademaster Vanguard
Final team: Fiora, Leona, Lucian, Vi, Wukong, Irelia, Kayle, Ekko.
Cybernetic: 6
Blademaster: 3
Vanguard: 2
Cybernetic is a very peculiar trait because each unit gets bonus health and attack damage if they hold at least one item. I recommend spreading your items to boost as many champions as possible.
Start with Fiora, Leona, and Lucian for the three Cybernetic bonus.
There are not specific synergies you can get in the mid game as most of the units required in this build cost 4 gold or more. Whenever possible, add Vi, Wukong, and Irelia.
Leona and Wugong are strong frontliners thanks to the two Guardian trait, which boosts armor.
In the late game, Ekko is a game-changer because he provides the six Cybernetic bonus, bringing a an immense bonus to the whole team if you got enough items.
Kayle unlocks three Blademaster and is also your main carry: build her with Guinsoo’s Rageblade, Rapid Firecannon, and Hand of Justice.
Dark Star builds
Dark Star Infiltrator
Final team: Jarvan IV, Mordekaiser, Karma, Shaco, Lux, Wukong, Jhin, Ekko.
Dark Star: 6
Infiltrator: 2
Vanguard: 2
If you like big crits, you must try this build! Shaco will become a merciless killing machine.
Start with Jarvan IV and Mordekaiser to get two beefy frontliners.
There are not indispensable champions you require early on, so just get any ranged DPS you can find while waiting for Dark Star units.
Karma and Shaco are your next picks. Any of them will bring the three Dark Star synergy.
Shaco is your main carry. Your goal is improving his damage, survivability, and mana in order to cast Deceive as many times as possible during the battle: he will critically hit the opponents for a high percentage of his basic attack damage.
I suggest building him with Guardian Angel and Spear of Shojin. The final inventory slot can be used for another Spear of Shojin or a survivability item.
Wukong brings the two Vanguard Bonus, and will act as your main tank.
Lux and Jhin grant the six Dark Star synergy, which will dramatically boost the damage of the lineup.
Do not forget to place Shaco in the back lines, and in the middle of the team, so he will benefit the most from the champions’ deaths (Dark Star trait), increasing his damage during the battle.
Ekko is the final piece in the team composition, and he gives attack speed to Shaco via the two Infiltrator bonus.
Dark Star Sniper
Final team: Jarvan IV, Mordekaiser, Karma, Shaco, Lux, Ashe, Jhin, Lulu.
Dark Star: 6
Sniper: 2
Celestial: 2
Mystic: 2
This Dark Star lineup built around Jhin is able to inflict tons of damage and is more reliable than the Shaco’s one.
Start with Jarvan IV and Mordekaiser to get two beefy frontliners.
There are not indispensable champions you require early on, so just get any ranged DPS you can find while waiting for Dark Star units.
Karma and Shaco are your next picks. Any of them will bring the three Dark Star synergy. Give Thief’s Gloves to Shaco.
Get Lux and Jhin to gain the six Dark Star bonus.
Jhin is your main carry, and he requires Infinity Edge and Guardian Angel. For the last item slot, pick any of the following ones: Bloodthirster, Runaan’s Hurricane, Deathblade.
Ashe gives the two Sniper synergy, which further boosts Jhin’s attack damage.
Finally, Lulu unlocks both two Celestial and two Mystic, boosting the survivability of the whole team with healing and magic resistance.
Lulu has a very strong crowd control spell that polymorphs the nearest enemies, disabling their attacks and causing them to receive additional damage, so you want her to cast Mass Polymorph as much as possible: build two Spear of Shojin.
Mech Pilot builds
Mech Sorcerer Guardian
Final team: Zoe, Annie, Ahri, Syndra, Rumble, Fizz, Aurelion Sol, Gangplank.
Mech: 3
Sorcerer: 4
Star Guardian: 3
Demolitionist: 2
Starship: 1
Mercenary: 1
Mech Pilot is a very fun and strong synergy to play, and Sorcerers complement it well with the added magical damage.
Start with Zoe and Annie for the two Sorcerer synergy.
Ziggs is a temporary pick for the early game.
Add Ahri and Syndra to unlock three Star Guardian and four Sorcerer.
Rumble gives the two Demolitionist trait, which is useful to obtain some crowd control.
Build items to increase Rumble’s survivability, such as Guardian Angel and Dragon’s Claw, and commit the third item slot to an AP item, like Rabadon’s Deathcap.
Fizz completes the main lineup bringing the three Mech Pilot bonus.
Aurelion Sol is a strong solo-pick in the late game, but note that this unit is extremely contested as it is suggested in most builds. Give him defensive items and Morellonomicon.
Finally, replace Fizz with Gangplank to obtain a better Demolitionist and a Mercenary.
Mech Infiltrator Valkyrie
Final team: Kai’Sa, Annie, Rumble, Shaco, Lux, Fizz, Ekko, Miss Fortune.
Mech: 3
Infiltrator: 4
Valkyrie: 2
Sorcerer: 2
Demolitionist: 1+1
Mercenary: 1
Mech Pilot builds are excellent, so I provided another viable combo that can make a good use of them. This one is focused on DPS.
Start with Kha’Zix and Kai’Sa for the two infiltrator bonus.
Add Ziggs and Annie.
Rumble brings the two Demolitionist bonus.
Add Shaco and then Fizz to maximize the Infiltrator synergy and to unlock three Mech Pilot.
Lux completes the build with the two Sorcerer class.
In the late game, replace weaker units with better ones:
Remove Kha’Zix and play Ekko for a stronger infiltrator unit.
Remove Ziggs and play Miss Fortune: she is a Mercenary piece that also brings the two Valkyrie synergy.
This team composition has several potential carries, so I will list the suggested items in order of importance:
Annie: Ionic Spark is essential. Warmog’s Armor and Titan’s Resolve are great choices, but optionally you can substitute them with Quicksilver and Bramble Vest.
Shaco: he needs Infinity Edge, Bloodthirster, and Guardian Angel to improve both damage and survivability.
Kai’Sa: the core items are Seraph’s Embrace and Morellonomicon. If you can find a Spatula, build Demolitionist’s Charge to unlock the related bonus.
Mech Sorcerer Void
Final team: Zoe, Kha’Zix, Annie, Rumble, Lux, Fizz, Cho’Gath, Vel’Koz.
Mech: 3
Sorcerer: 4
Void: 3
Infiltrator: 2
The Mech Pilot Sorcerer combo is already extremely strong, and this build implements also the Void origin for extra true damage and solid 4-cost units.
Start with Zoe and Annie for the two Sorcerer synergy.
Ziggs is a temporary pick for the early game.
Pick Kha’Zix and save him in your bench (feel free to use him if you have free spots on the battlefield).
Rumble gives the two Demolitionist trait, which is useful to obtain some crowd control.
Fizz finally unlocks the three Mech Pilot origin, and he also brings two Infiltrator.
Remove Ziggs, and add Cho’Gath and Vel’Koz for the three Void synergy.
Vel’Koz is your main damage dealer, so build him with Seraph’s Embrace, Rabadon’s Deathcap, and Jeweled Gauntlet or Morellonomicon.
Lux completes the bringing the four Sorcerer bonus.
Protector builds
Protector Mystic
Final team: Jarvan IV, Xin Zhao, Rakan, Sona, Neeko, Karma, Soraka, Lulu.
Protector: 4
Mystic: 4
Celestial: 2
A very tanky team composition that is particularly strong against casters thanks to both magic resistance and shield health bonus.
Start with Jarvan IV and Xin Zhao as they act as your frontliners and provide the two Protector synergy.
Rakan is the third Protector, and he also unlocks the two Celestial origin.
Neeko is your next priority. She is your fourth and final frontliner and maximizes the Protector bonus.
Sona and Karma provide magic resistance to the team via two Mystic.
Soraka and Lulu further improve this bonus with the four Mystic synergy.
Generally, you want to distribute all your items among the Protectors:
Rakan is your priority with Spear of Shojin, Necronomicon, and Runaan’s Hurricane.
Xin Zhao can use Bramble Vest, Dragon Claw, and Warmog’s Armor.
On Neeko, just build Thief’s Gloves.
Jarvan IV is the least important piece; give him Warmog’s Armor and Bramble Vest if you have spare items.
Rebel builds
Rebel Blaster
Final team: Malphite, Sona, Yasuo, Karma, Master Yi, Jinx, Aurelion Sol, Miss Fortune.
Rebel: 6
Blaster: 2
Mystic: 2
Starship: 1
Mercenary: 1
Rebels are a strong choice in the mid-late game as they gain a shield and increased damage for each adjacent Rebel, so they offer a solid compromise between damage and survivability.
Start with Malphite and Blitzcrank for the two Brawler class.
Add Sona and Yasuo for three Rebel.
Karma brings the two Mystic bonus.
Get Ezreal and Jinx to unlock two Chrono and two Blaster.
Jinx requires Blade of the Ruined King (Spatula + B.F. Sword) to obtain the Blademaster trait. She is also your main carry, so build her with items such as Rapid Firecannon, Hand of Justice, or Guinsoo’s Rageblade.
In the late game, remove Blitzcrank, and get Master Yi and Aurelion Sol.
Master Yi brings the three Blademaster bonus, while Aurelion Sol maximizes the Rebel synergy, which will massively boost damage and survivability of the whole team.
On Aurelion Sol, build defensive items and Morellonomicon. Instead, if you want to increase the spell damage as much as possible, get also Rabadon’s Deathcap and Seraph’s Embrace.
Replace Ezreal with Miss Fortune to keep the two Blaster synergy on a stronger champion, and to have a Mercenary on your side.
Rebel Blademaster
Final team: Malphite, Ziggs, Blitzcrank, Yasuo, Shen, Sona, Master Yi, Jinx.
Rebel: 6
Blademaster: 3
Brawler: 2
Chrono: 2
This Rebel build borrows power from the Blademaster synergy to maximize the potential damage of Yasuo and Master Yi.
Start with Malphite and Blitzcrank for the two Brawler class.
Add Ziggs and Yasuo for three Rebel.
Yasuo is your first carry: build him with Hand of Justice, Hextech Gunblade, and Deathblade.
Shen unlocks the two Chrono synergy.
Master Yi completes the core lineup and provides the three Blademaster class. Yi acts as your other carry, and he requires the same items you got on Yasuo.
Finally, get Sona and Jinx to achieve the full six Rebel origin, which will bring a significant damage and defense boost to the whole team.
Rebel Demolitionist
Final team: Ziggs, Sona, Yasuo, Master Yi, Jinx, Aurelion Sol, Lulu, Gangplank.
Rebel: 6
Demolitionist: 2
Mystic: 2
Mercenary: 1
Starship: 1
A Rebel comp with an outstanding crowd control capability, especially if you are able to build Aurelion Sol and Lulu with the correct items.
Start with Ziggs, Sona, and Yasuo for the three Rebel synergy.
Get Master Yi and Karma for the two Mystic bonus.
Rumble gives the two Demolitionist trait, which is useful to obtain some crowd control.
Jinx and Aurelion Sol give you the strong six Rebel bonus, which boosts damage and defense of most of your lineup.
Aurelion Sol is your main carry, and he requires Seraph’s Embrace and Morellonomicon. If possible, I also suggest giving him Demolitionist’s Charge to turn him into a Demolitionist unit because he casts lots of spells.
Finally, replace Karma with Lulu, and Rumble with Gangplank. They both retain the previous bonuses but on better units, and Gangplank is also a Mercenary.
Lulu has a very strong crowd control spell that polymorphs the nearest enemies, disabling their attacks and causing them to receive additional damage, so you want her to cast Mass Polymorph as much as possible: build two Spear of Shojin.
On Gangplank, get Guardian Angel and Ionic Spark. If you have a spare Spatula, also give him Rebel Medal to gain the bonuses provided by this origin.
Sorcerer builds
Sorcerer Star Guardian
Final team: Twisted Fate, Zoe, Annie, Ahri, Syndra, Lux, Aurelion Sol, Miss Fortune.
Sorcerer: 6
Star Guardian: 3
Starship: 1
Mercenary: 1
Sorcerer-based comps are not as strong as other builds in the early game because they lack tough frontliners, but their power ramps up once the full synergy is achieved.
Start with Twisted Fate and Zoe for the two Sorcerer synergy.
Add Annie as she is your main frontliner, and then Ahri to unlock the four Sorcerer bonus.
Get Syndra as soon as possible to get the three Star Guardian trait.
Lux is your final piece in the mid game as she maximizes the Sorcerer synergy.
You will get your main carries in the late game: Aurelion Sol for the Starship trait, and Miss Fortune as your Mercenary.
On Aurelion Sol, build defensive items and Morellonomicon.
Miss Fortune inflicts a substantial amount of damage with her skill Bullet Time, so I recommend giving her mana items like Seraph’s Embrace, and Jewelled Gauntlet so her ability will crit.
Optionally, you can substitute Miss Fortune with the other Mercenary unit: Gangplank.
Star Guardian builds
Star Guardian Sorcerer
Final team: Poppy, Zoe, Ahri, Syndra, Neeko, Soraka, Vel’Koz, Lulu.
Star Guardian: 6
Sorcerer: 4
Mystic: 2
Syndra is the main carry in this Star Guardian lineup. Your goal is casting her ability Unleashed Power as many times as possible during the fight to boost her damage.
Start with Poppy, Zoe, and Ahri for three Star Guardian and two Sorcerer traits.
Syndra is your carry and the most important unit in the team, so put her in a safe place in the rear lines.
Give Syndra Seraph’s Embrace and Chalice of Favor to boost her mana gain: both these items grant mana on spellcast. Finally, Jeweled Gauntlet so her ability will crit.
Neeko and Soraka complete the mid game build bringing the Six Star Guardian synergy.
In the late game, get Vel’Koz for the four sorcerer bonus, and Lulu for two Mystic. If you can’t find Lulu, just use Karma (3-gold cost).
Star Guardian Sorcerer Protector
Final team: Zoe, Ahri, Rakan, Xin Zhao, Neeko, Syndra, Lux, Soraka.
Star Guardian: 5+1
Sorcerer: 4
Protector: 3+1
Celestial: 2
A very powerful Star Guardian team composition, but it is not easy to complete fully because you need two Spatulas, so some luck is required.
Start with Zoe and Ahri for two Sorcerer.
Build Protector’s Chestguard (Giant’s Belt + Spatula) on Ahri for the Protector trait.
Add Rakan and Xin Zhao for the two Celestial and two Protector synergies. They will act as your tanks.
Build Star Guardian’s Charm (Tear of the Goddess + Spatula) on Rakan for the Star Guardian trait.
Neeko unlocks three Star Guardian, and she is the final piece required for four Protector.
Give her Morellonomicon (to exploit Pop Blossom’s AoE damage), Ionic Spark, and a defensive item like Guardian Angel.
Syndra and Lux bring the four Sorcerer trait.
The former is your main damage dealer, so I suggest giving her Seraph’s Embrace and Rabadon’s Deathcap. Trap Claw or Guardian Angel are both suitable options for the last item slot.
Finally, you will unlock the full potential of the team comp with Soraka as she brings the six Star Guardian synergy.
Vanguard builds
Vanguard Dark Star Sniper
Final team: Poppy, Mordekaiser, Karma, Ashe, Jayce, Jhin, Wukong, Lulu.
Dark Star: 3
Vanguard: 4
Sniper: 2
Mystic: 2
Celestial: 2
A tankier variant of of the Dark Star Sniper team comp. It is pretty effective to survive against physical attackers thanks to the massive amount of armor provided by the four Vanguard synergy.
Start with Poppy and Mordekaiser for the two Vanguard bonus, and place them on the frontline.
There are not indispensable champions you require early on, so just get any ranged DPS you can find while waiting for Dark Star units.
Karma and Jhin bring the three Dark Star synergy.
Jhin is your main carry, and he requires Infinity Edge and Guardian Angel. For the last item slot, pick any of the following ones: Bloodthirster, Runaan’s Hurricane, Deathblade.
Ashe gives the two Sniper synergy, which further boosts Jhin’s attack damage.
Jayce and Wukong unlock the four Vanguard class and they will act as your remaining frontliners.
Finally, Lulu brings both two Celestial and two Mystic, boosting the survivability of the whole team with healing and magic resistance.
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Header image (Syndra) and champion icons: Riot