Best Symmetra Shield Generator spots on Numbani
The best and safest Shield Generator spots on Numbani that work even at high ranks. Learn the best locations for Symmetra!
Check out all the articles in my series about the best Shield Generator spots for Symmetra:
Assault Maps
Escort Maps
Hybrid Maps
Control Maps
Focus on defense. I know that Symmetra can be played also in attack, but in these guides I will show only placements for the defender team. Note that some of them might work even for the attackers.
Safe placements. The Shield Generator has an unlimited duration and will keep working until destroyed. The enemy team will try to find and break it as soon as possible, so it is essential to place it in a hidden and “secret” location.
The best spots. I will show you some of the best placements in each map that work even at high SR, and alert when you should avoid an overused or risky one. Beside these locations, there are other viable options depending on your skill rating, but I skipped the obvious ones.
Position and range. The main spots have also pictures showing the max range of each Shield Generator.
No turret climbing or Mei required. For this series, I decided to not feature spots that can be reached only via Mei’s Ice Wall or turret climbing.
Shield Generator or Teleporter. I will not argue about the perfect choice on each map and point, but just explain the best spots for the former. Of course, some of these locations can be used also for the latter.
Please note. I used Sentry Turrets to mark most of the secondary or wrong Shield Generator placements. Unfortunately, it is necessary to restart the lobby to place a new one.
Click an image to enlarge it.
Numbani
Numbani offers great placements for the Shield Generator on all points.
First Point
A solid spot that performs well at most ranks as people rarely come this far looking for the Shield Generator. It reaches both the point and the high ground area.
An alternative location with slightly less coverage: it barely covers a tiny portion of the high ground.
As you can see from the images, the opponents can’t spot it from either sides of the road, and I believe this place is also safer because less used. I suggest to not put a Teleporter on this spot, otherwise flankers will notice it as soon as someone spawns out.
Avoid these placements:
1st: this building is used the most by inexperienced Symmetra players. It is the first place the adversaries will check.
2nd: the high ground is also a bad idea. You might protect this spot for a while with your turrets and body, but it won’t last for long.
3rd: creating a "room of death" in this place is also very unsafe.
Second Point
All the spots on the second point are excellent. Use whichever you prefer.
The standard placement in most games. It has an amazing range, up to the bus, and is sufficiently hidden: enemies entering in the building from the other side won’t notice it easily.
Alternatively, you can also place the generator in this area, next to the stairs. It is slightly less safe, and the range isn’t that great, but you can still protect the entire final section of the second point.
This is the first defender’s spawn room. People have no reasons to come here unless they know this is a potential spot for your Shield Generator.
Third Point
Once again, the blue room of the ex-defender’s spawn can be exploited for a spot. Honestly, the coverage isn’t perfect, but it still works. The real problem is reaching this place without being detected and killed by the opponents.
The best placement on the third point: it encompasses this entire section of the map. Long ago, I would have sold it as one of the safest places in the game, but nowadays many players are aware of its existence.
Veteran Symmetra players must know this location. Still, I have no issues in most games.