Dota Underlords: Alliances hero units Synergy list
This list shows the Dota Underlords heroes organized by alliance. It indicates synergies, tiers, and units required. The list is updated periodically.
Many Dota Underlords players do not play also Dota 2, so I have Fdecided to display each hero with their name and the in-game portrait in order to help newcomers.
The heroes are split according to their alliance.
The number prior each name is the gold cost of that particular hero.
The bolded numbers specify how many units are necessary to gain a particular alliance bonus.
I have included all the fundamental info to find out quickly the bonuses provided by a certain alliance, the heroes required, and their gold cost. Hopefully, this page will be a helpful resource for your games :).
Dota Underlords is still in beta, and I believe there will be several adjustments in the coming months, so I will try my best to keep this list updated with all the changes and new heroes.
Latest update: October 10, 2019.
Alliances
Assassin
3 — Assassins gain a 15% chance to Critical Hit for 300% Damage. On a critical strike, Assassin's wound the target reducing healing done by 50%.
6 — Assassins gain a 25% chance to Critical Hit for 400% Damage. On a critical strike, Assassin's wound the target reducing healing done by 100%.
Blood-Bound
2 — When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
Brawny
2 — All Brawny units gain +30 maximum HP for each kill they have.
4 — All Brawny units gain +60 maximum HP for each kill they have.
Deadeye
2 — Deadeye units focus their attacks on the lowest-health enemy.
Demon
1 — Demon units gain +50% Pure Damage.
This synergy is active when you have only one type of Demon unit on the board.
Demon Hunter
1 — Invalidate your opponent’s Demon Alliance bonus.
2 — Invalidate your opponent's Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage.
Dragon
2 — All Dragon units unlock an additional draconic ability.
Puck unlocks Phase Shift
Viper unlocks Corrosive Skin.
Dragon Knight unlocks Dragon Form.
Druid
2 — The lowest star ally Druid is upgraded a level.
4 — The 2 lowest star ally Druids are upgraded a level each.
Elusive
3 — Elusive units gain +25% Evasion.
6 — Elusive units gain +50% Evasion.
Heartless
2 — Enemies suffer -5 Armor.
4 — Enemies suffer -10 Armor.
6 — Enemies suffer -15 Armor.
Human
2 — Human units gain a 20% Chance to Silence the target for 4 seconds when attacking.
4 — Human units gain a 44% Chance to Silence the target for 4 seconds when attacking.
6 — Human units gain a 66% Chance to Silence the target for 4 seconds when attacking.
The silence can be purged.
Hunter
3 — Hunters have a 25% chance of quickly performing 2 attacks.
6 — Hunters have a 40% chance of quickly performing 2 attacks.
Inventor
2 — Allied Inventors explode on death dealing 15% of their Max Health to all enemies 1 cell away.
4 — Allied Inventors explode on death dealing 30% of their Max Health to all enemies 1 cell away.
Knight
2 — Knight units take 15% less physical and magic damage and an additional 15% when standing 1 cell away from another Knight.
4 — Knight units take 20% less physical and magic damage, and an additional 20% when standing 1 cell away from another Knight.
6 — Knight units take 25% less physical and magic damage, and an additional 25% when standing 1 cell away from another Knight.
Mage
3 — Enemies suffer -40% Magic Resistance.
6 — Enemies suffer - 100% Magic Resistance.
Primordial
2 — Allied Primordial units spawn a rank 1 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.
4 — Allied Primordial units spawn a rank 2 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons.
Savage
2 — Allied Savage units gain +7 Attack Damage each time they land an attack on an enemy or cast a damaging spell.
4 — Allied Savage units gain +15 Attack Damage each time they land an attack on an enemy or cast a damaging spell.
6 — Allied Savage units gain +25 Attack Damage each time they land an attack on an enemy or cast a damaging spell.
Scaled
2 — Allies gain +30% Magic Resistance.
4 — Allies gain +50% Magic Resistance.
Scrappy
2 — A Random Scrappy unit gains +9 Armor and +8 HP Regeneration.
4 — Allies Scrappy units gain +9 Armor and +8 HP Regeneration.
6 — All allies gain +9 Armor and +8 HP Regeneration.
Armor and HP are doubled whenever you have fewer units alive than your opponent does
Shaman
2 — Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction.
Troll
2 — Troll units gain +35 Attack Speed and other Allies gain +10 Attack Speed.
4 — Troll units gain +65 Attack speed and other Allies gain +30 Attack Speed.
Warlock
2 — Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 50% of the damage dealt.
4 — Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 70% of the damage dealt.
6 — Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 100% of the damage dealt.
Warrior
3 — Warriors gain +10 Armor.
6 — Warriors gain +20 Armor.
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Header image and hero icons: Valve