Back 4 Blood Supply Lines and Card list

Back 4 Blood Supply Lines and Card list

A list of all the Supply Lines available in Back 4 Blood, the Cards unlockable in each path and their effects, and the supply points required to get them.

Supply Lines Card List

In Back 4 Blood, there is a starter supply line and three main ones: The Strip, Paul’s Alley, The Clinic, and The Crows Nest.

Each main line requires over 7k supply points to be fully unlocked, for a total of over 21k if you wish to obtain all cards and skins available in the game.

The Strip supply line

Looking for gear or a good time. Strip got you covered on both counts.

  • Card: Vitamins - 5.

  • Card: Ammo Pouch - 10.

  • Card: Heavy Attack - 100.

Total cost: 115 points.

Paul's Alley supply line

Total supply points required to fill out Paul's Alley supply line: 7265.

Paul's Alley -> The Stilts

Look's can be deceiving and no where is that more apparent than in the Alley. You see bums, I see an army.

  • Card: Combat Training - 30.

  • Card: Ammo Belt - 45.

  • Card: HI Vis Sights - 30.

  • Emblem: Radioactive - 5.

  • Card: Front Sight Focus - 30.

  • Card: Grenade Pouch - 30.

  • Card: Ammo for All - 100.

  • Ember: Drifters - 5.

Total cost: 275 points.

The Stilts -> Fort Hope

Suspicious, paranoid, sure, and that's why they're prepared for anything.

  • Card: Large Caliber Rounds - 45.

  • Spray: Batter Up - 5.

  • Card: Widemouth Magwell - 45.

  • Emblem: Frost - 5.

  • Card: Offensive Scavenger - 100.

  • Spray: Lit - 5.

  • Card: Ammo Mule - 70.

  • Legs Piece: Khari (Walker) - 5.

Total cost: 280 points.

Fort Hope -> Paul's Alley (2)

Rumor is Phillips is building his own little army up there. Got more weapons than they know what to do with.

  • Card: Grenade Training - 30.

  • Card: Optics Enthusiast - 45.

  • Card: Batter Up - 30.

  • Spray: Basic - 5.

  • Card: Avenge the Fallen - 100.

  • Banner: Welcoming Committee - 5.

  • Card: Patient Hunter - 70.

  • Body Piece: Navy Tartan (Hoffman) - 5.

Total cost: 290 points.

Paul's Alley (2) -> The Stilts (2)

  • Card: Double Grenade Pouch: 45.

  • Banner: No Surrender - 5.

  • Card: Down in Front! - 100.

  • Card: Demolitions Expert - 45.

  • Card: Mag Coupler - 70.

  • Spray: Check - 5.

  • Card: Two is One and One is None - 100.

  • Skin: Slav Life (AK47) - 5.

Total cost: 375 points.

The Stilts (2) -> Fort Hope (2)

  • Card: Spiky Bits - 45.

  • Card: Silver Bullets - 70.

  • Emblem: Masked - 5.

  • Card: Steady Aim - 70.

  • Spray: Warning Signs - 5.

  • Card: Admin Reload - 100.

  • Card: Money Grubbers - 70.

  • Skin: Earthy (M1911) - 5.

Total cost: 370 points.

Fort Hope (2) -> Paul's Alley (3)

  • Card: Surplus Pouches: 70.

  • Spray: Crybaby - 5.

  • Emblem: Eagle - 5.

  • Card: Weapon Scavenger - 70.

  • Card: Vanguard - 100.

  • Banner: Wing and a Prayer - 5.

  • Card: Quick Kill - 70.

  • Body Piece: Softball Star (Holly) - 5.

Total cost: 330 points.

Paul's Alley (3) -> The Stilts (3)

  • Card: Chemical Courage - 70.

  • Spray: Block (Green) - 5.

  • Card: Power Reload - 150.

  • Emblem: Any Edge - 5.

  • Card: Hunker Down - 100.

  • Card: Glass Cannon - 150.

  • Card: Marked for Death - 150.

  • Skin: Marine Mag (870 Express) - 5.

Total cost: 635 points.

The Stilts (3) -> Fort Hope (3)

  • Card: Highwayman - 100.

  • Emblem: Sharp Shooter - 5.

  • Card: Ignore the Pain - 100.

  • Spray: Good to Meet You - 5.

  • Card: Bomb Squad - 100.

  • Card: Face your Fears - 100.

  • Card: Needs of the Many - 100.

  • Skin: Golden Death (M4 Carbine) - 5.

Total cost: 515 points.

Fort Hope (3) -> Paul's Alley (4)

  • Card: Trigger Control - 100.

  • Spray: Romero - 5.

  • Emblem - North Star - 5.

  • Card: Improvised Explosives - 70.

  • Legs Piece: Get it Done (Jim) - 5.

  • Card: Killer’s Instinct - 70.

  • Spray: Not this Time - 5.

  • Skin: Combat Pro (Beretta M9) - 5.

Total cost: 265 points.

Paul's Alley (4) -> The Stilts (4)

  • Card: In the Zone - 100.

  • Emblem: The Fallen - 5.

  • Card: Controlled Movement - 100.

  • Card: Scattergun Skills - 100.

  • Emblem: Guns Out - 10.

  • Skin: Flammo (M1A) - 5.

  • Legs Piece: Fresh Scrubs (Doc) - 5.

  • Title: Disciplined - 10.

Total cost: 335 points.

The Stilts (4) -> Fort Hope (4)

  • Spray: Gob Smacked - 15.

  • Card: Share the Wealth - 100.

  • Emblem: Cycloptic - 10.

  • Skin: Stars and Bars (M1911) - 30.

  • Emblem: Tooled Up - 10.

  • Head Piece: Ruby Specs - 50.

  • Skin: Desert Classic (Scar) - 30.

Total cost: 245 points.

Note: there aren’t more cards in this supply line.

Fort Hope (4) -> Paul's Alley (5)

  • Spray: You Don’t Say - 15.

  • Skin: Bloody Mess (M4 Carbine) - 30.

  • Emblem: Blood Sport - 10.

  • Banner: Hoffman - 150.

  • Legs Piece: Earthy - 50.

  • Spray: Don’t Cross - 15.

  • Emblem: Howl - 10.

  • Body Piece: Carbonized (Walker) - 50.

Total cost: 330 points.

Paul's Alley (5) -> The Stilts (5)

  • Skin: Testudines (Hoffman) - 50

  • Banner: Walker - 150.

  • Spray: Use your Noodle - 15.

  • Head Piece: Navy Specs (Hoffman) - 50.

  • Spray: Deep Thoughts - 15.

  • Skin: Smartass (Desert Eagle) - 30.

  • Legs Piece: Ripstop (Walker) - 50.

Total cost: 360 points.

The Stilts (5) -> Fort Hope (5)

  • Banner: Jim - 150.

  • Body Piece: 8 Point (Jim) - 50.

  • Spray: Round Here - 15.

  • Skin: Green Envy (M16) - 30.

  • Banner: Nothing But Dust - 100.

  • Legs Piece: Par 4 (Hoffman) - 50.

  • Skin: Laminated (Ranch Rifle) - 30.

Total cost: 425 points.

Fort Hope (5) -> Paul's Alley (6)

  • Head Piece: Black Shades (Hoffman) - 50.

  • Spray: Fall Fighter - 15.

  • Skin: Heirloom (Phoenix 350L) - 30.

  • Body Piece: Ananas Sapiens (Hoffman) - 50.

  • Skin: Cartel King (AK47) - 30.

  • Body Piece: Hot Pink (Karlee) - 50.

  • Title: Master of Discipline - 10.

Total cost: 235 points.

Paul's Alley (6)

  • Head Piece: Total Apocalypse (Hoffman) - 250.

  • Head Piece: Total Apocalypse (Doc) - 250.

  • Head Piece: Total Apocalypse (Evangelo) - 250.

  • Head Piece: Total Apocalypse (Jim) - 250.

  • Head Piece: Total Apocalypse (Mom) - 250.

  • Head Piece: Total Apocalypse (Karlee) - 250.

  • Head Piece: Total Apocalypse (Walker) - 250.

  • Head Piece: Total Apocalypse (Holly) - 250.

Total cost: 2000 points.

Back 4 Blood Fort Hope

The Clinic supply line

Total supply points required to fill out The Clinic supply line: 7050.

The Clinic -> The Furnace

Closest thing you're gonna find to a Hospital in this shitshow.

  • Card: Motorcycle Jacket - 30.

  • Card: Durable - 30.

  • Card: Poultice - 70.

  • Emblem: Scenic - 5.

  • Spray: Boom Stick - 5.

  • Card: EMT Bag - 45.

  • Card: Inspiring Sacrifice - 100.

  • Banner: Corrosion - 5.

Total cost: 290 points.

The Furnace -> Grant's Brew House

If it's muscle you're looking for, you should stop by.

  • Card: Padded Suit - 45.

  • Spray: Split - 5.

  • Card: Hydration Pack - 45.

  • Card: Buckshot Bruiser - 75.

  • Card: Support Scavenger - 100.

  • Spray: Detonation - 5.

  • Card: Fanny Pack - 30.

  • Skin: Homeland (Glock) - 5.

Total cost: 310 points.

Grant's Brew House -> The Clinic (2)

Grant's is your last chance to stock up before heading into the wild, and a drop of liquid courage never hurt neither.

  • Card: Slugger - 30.

  • Card: Smelling Salts - 30.

  • Card: Body Armor - 45.

  • Spray: Revolver - 5.

  • Card: Scar Tissue - 100.

  • Banner: Time’s Up - 100.

  • Card: Fresh Bandage - 70.

  • Legs Piece: Acid Washed (Karlee) - 5.

Total cost: 385 points.

The Clinic (2) -> The Furnace (2)

  • Card: Shoulder Bag - 45.

  • Card: Pep Talk - 45.

  • Emblem: I <3 Mom - 5.

  • Spray: Cracked - 5.

  • Card: Well Fed - 100.

  • Banner: Don’t Look Back - 5.

  • Card: Charitable Soul - 100.

  • Body Piece: Hot and Cold (Evangelo) - 5.

Total cost: 310 points.

The Furnace (2) -> Grant's Brew House (2)

  • Emblem: Hard as Nails - 5.

  • Card: Amped Up - 45.

  • Card: Motorcycle Helmet - 70.

  • Card: Broadside - 100.

  • Spray: Shake on It - 5.

  • Card: Combat Medic - 100.

  • Head Piece: Traditional Red (Mom) - 5.

  • Skin: Ice Capped (357 Magnum) - 5.

Total cost: 335 points.

Grant's Brew House (2) -> The Clinic (3)

  • Card: Box O' Bags - 70.

  • Spray: Tallboy - 5.

  • Emblem: Mechanically Inclined - 5.

  • Card: Canned Goods - 70.

  • Banner: Walk Away - 5.

  • Card: Wooden Armor - 70.

  • Skin: Sand Cannon (Barrett M95) - 5.

Total cost: 230 points.

The Clinic (3) -> The Furnace (3)

  • Card: Group Therapy - 70.

  • Spray: Diamond Life - 5.

  • Card: Sunder - 150.

  • Emblem: Groovy - 5.

  • Skin: Reaper (Fie Axe) - 5.

  • Card: Numb - 45.

  • Card: Life Insurance - 100.

  • Body Piece: Pug Pink (Doc) - 5.

Total cost: 385 points.

The Furnace (3) -> Grant's Brew House (3)

  • Card: Overwatch - 100.

  • Emblem: Bloom - 5.

  • Card: True Gift - 100.

  • Spray: Mask Up - 5.

  • Card: Pyro - 100.

  • Card: Heavy Hitter - 100.

  • Skin: Plastic (M249) - 5.

  • Body Piece: Lavender (Karlee) - 5.

Total cost: 420 points.

Grant's Brew House (3) -> The Clinic (4)

  • Card: Line 'em Up - 100.

  • Spray: Bee Bloodthirsty - 5.

  • Emblem: Quack - 5.

  • Legs Piece: Blue Jeans (Mom) - 5.

  • Card: Rousing Speech - 70.

  • Spray: No Cure - 5.

  • Skin: Bengal Bling (Desert Eagle) - 5.

Total cost: 195 points.

The Clinic (4) -> The Furnace (4)

  • Card: Medical Expert - 100.

  • Emblem: Last Resort - 5.

  • Card: Experienced EMT - 75.

  • Card: Saferoom Recovery - 75.

  • Card: Medical Professional - 100.

  • Skin: ODG (Tac14) - 5.

  • Card: Miraculous Recovery - 150.

  • Title: Brawny.

Total cost: 520 points.

Note: there aren’t more cards in this supply line.

The Furnace (4) -> Grant's Brew House (4)

  • Head Piece: Dark Magenta Specs (Doc) - 50.

  • Emblem: Lament - 10.

  • Emblem: Illuminate - 10.

  • Skin: First Class (Belgian) - 30

  • Body Piece: Gamgrene (Mom) - 50.

  • Spray: Gun Metal - 15.

  • Skin: Hexed (Super 90) - 30.

Total cost: 195 points.

Grant's Brew House (4) -> The Clinic (5)

  • Spray: While the City Sleeps - 15.

  • Body Piece: Don’t Shoot me Jag-off (Mom) - 50

  • Banner: Mom - 150.

  • Skin: Winter Warfare (RPK) - 30.

  • Emblem: Supply Drop - 30.

  • Body Piece: Flower Child (Doc) - 150.

  • Emblem: Accelerent - 10.

  • Head Piece: Hot Headed (Mom) - 50.

Total cost: 485 points.

The Clinic (5) -> The Furnace (5)

  • Head Piece: Clay Shades (Doc) - 50.

  • Banner: Doc - 150.

  • Spray: Chipped - 15.

  • Head Piece: Stars and Stripes (Mom) - 50.

  • Emblem: Killshot - 10.

  • Skin: Artisan (357 Magnum) - 30.

  • Legs Piece: Ashen (Doc) - 50.

  • Spray: Calculated - 15.

Total cost: 370 points.

The Furnace (5) -> Grant's Brew House (5)

  • Banner: To the Last Bite - 100.

  • Body Piece: American Made (Mom) - 100.

  • Skin: Pink Sunset (870 Express) - 30.

  • Head Piece: Scuffed Specs (Doc) - 50.

  • Emblem: Cross Country - 10.

  • Skin: Digicam (AA12) - 30.

  • Banner: Welcome to the Party! - 100.

Total cost: 370 points.

Grant's Brew House (5) -> The Clinic (6)

  • Body Piece: Don’t Dye (Doc) - 50.

  • Spray: Calm Before the Storm - 15.

  • Skin: Zombie Slayer (Tac14) - 30.

  • Legs Piece: Genuine Pleather (Karlee) - 50.

  • Skin: Damascus (Barrett M95) - 30.

  • Body Piece: Bengal Sports (Evangelo) - 50.

  • Spray: You Think? - 15.

  • Title: Master of Brawn - 10.

Total cost: 250 points.

The Clinic (6)

  • Body Piece: Total Apocalypse (Mom) - 250.

  • Body Piece: Total Apocalypse (Karlee) - 250.

  • Body Piece: Total Apocalypse (Walker) - 250.

  • Body Piece: Total Apocalypse (Holly) - 250.

  • Body Piece: Total Apocalypse (Hoffman) - 250.

  • Body Piece: Total Apocalypse (Doc) - 250.

  • Body Piece: Total Apocalypse (Evangelo) - 250.

  • Body Piece: Total Apocalypse (Jim) - 250.

Total cost: 2000 points.

Back 4 Blood fights

The Crows Nest supply line

Total supply points required to fill out The Crows Nest supply line: 7200.

The Crow's Nest -> Bridge Town

Nester's got a simple Philosophy; be quick or be dead.

  • Card: Cross Trainers - 10.

  • Card: Ridden Slayer - 30.

  • Emblem: Toxic - 5.

  • Card: Shooting Gloves - 30.

  • Spray: Point and Click - 5.

  • Card: Superior Cardio - 30.

  • Card: Evasive Action - 70.

  • Card: Run and Gun - 150.

Total cost: 330 points.

Bridge Town -> Knuckle House

If you thought money and politics were dead, you haven't been to Bridgetown.

  • Card: Screwdriver - 30.

  • Spray: Chop-Chop - 5.

  • Card: Energy Bar - 30.

  • Emblem - Minds Eye - 5.

  • Card: Utility Scavenger - 100.

  • Spray: Feathered - 5.

  • Card: Dash - 30.

  • Legs Piece: Overcast (Hoffman) - 5.

Total cost: 210 points.

Knuckle House -> The Crow's Nest (2)

They can show you more ways to kill a Ridden than you thought possible, without ever touching a gun.

  • Card: Rolling Thunder - 100.

  • Card: Reckless Strategy - 45.

  • Card: Breakout - 100.

  • Spray: Extended - 5.

  • Card: Fleet of Foot - 45.

  • Banner: Camera Shy - 5.

  • Card: Pep in your Step - 70.

  • Body Piece: Bleached Bones (Mom) - 5.

Total cost: 275 points.

The Crow's Nest (2) -> Bridge Town (2)

  • Card: Guns Out - 45.

  • Banner: High Noon - 5.

  • Card: Tunnel Vision - 45.

  • Card: Energy Drink - 45.

  • Emblem: Bengal - 5.

  • Card: Marathon Runner - 100.

  • Skin: Lightning Strike (Hatchet) - 5.

  • Spray: Lined Up - 5.

Total cost: 255 points.

Bridge Town (2) -> Knuckle House (2)

  • Card: Brazen - 45.

  • Card: Sadistic - 100.

  • Emblem: Samurai Spirit - 5.

  • Card: Olympic Sprinter - 45.

  • Spray: In your Footsteps - 5.

  • Card: Ammo Stash - 100.

  • Card: Compound Interest - 100.

  • Skin: Yellow Jacket (Bat) - 5.

Total cost: 405 points.

Knuckle House (2) -> The Crow's Nest (3)

  • Card: Cocky - 70.

  • Emblem: Thrasher - 5.

  • Card: Mandatory PT - 100.

  • Emblem: Four Corners - 5.

  • Card: Mugger - 100.

  • Card: Mean Drunk - 70.

  • Card: Multitool - 45.

  • Banner: Just the Essentials - 5.

Total cost: 400 points.

The Crow's Nest (3) -> Bridge Town (3)

  • Emblem: Chaos Theory - 5.

  • Card: Stimulants - 45.

  • Card: Meth Head - 70.

  • Spray: Arrow - 5.

  • Card: Shredder - 150.

  • Banner: Dominion - 5.

  • Emblem: Busy bee - 5.

  • Body Piece: Hot Coals (Walker) - 5.

Total cost: 290 points.

Bridge Town (3) -> Knuckle House (3)

  • Card: Reckless - 70.

  • Card: Run Like Hell - 70.

  • Card: Power Swap - 150.

  • Card: Rhymic Breathing - 70.

  • Card: On your Mark - 45.

  • Card: Fire in the Hole - 100.

  • Card: Headband Magnifier - 70.

  • Skin: Killing you Softly (Tec 9) - 5.

Total cost: 580 points.

Knuckle House (3) -> Crow's Nest (4)

  • Spray: Chow Down - 5.

  • Emblem: Elevation - 5.

  • Card: Cold Brew Coffee - 70.

  • Card: Hyper-Focused - 70.

  • Legs Piece: Canvas Sack (Evangelo) - 5.

  • Card: Knowledge is Power - 100.

  • Skin: Porcelan Vengeance (Uzi) - 5.

Total cost: 260 points.

Crow's Nest (4) -> Bridge Town (4)

  • Card: Bounty Hunter - 100.

  • Emblem: High Point - 5.

  • Card: Speed Demon - 100.

  • Card: Natural Sprinter - 70.

  • Skin: Titanium Heat (Machete) - 5.

  • Spray: Slasher - 5.

  • Title: Reflextive - 10.

Total cost: 295 points.

Bridge Town (4) -> Knuckle House (4)

  • Legs Piece: Kinda Camo (Holly) - 50.

  • Card: Hellfire - 100.

  • Emblem: Big Meanie - 10.

  • Skin: Chrome (Beretta) - 30.

  • Head Piece: Life’s a Bleach (Karlee) - 50.

  • Skin: Copperhead (MP5) - 30

  • Skin: Circuit Breaker (Vector) - 30.

Total cost: 300 points.

Knuckle House (4) -> The Crow's Nest (5)

  • Emblem: Shattered - 10.

  • Skin: Purple People Eater (MP5) - 30.

  • Banner: Holly - 150.

  • Body Piece: Digital Camo (Evangelo) - 50.

  • Spray: Moon Phase - 15.

  • Spray: Oh yeah! - 15.

  • Body Piece: Death’s Head (Holly) - 50.

Total cost: 320 points.

The Crow's Nest (5) -> Bridge Town (5)

  • Banner: Evangelo - 150.

  • Legs Piece: Neon (Holly) - 50.

  • Spray: Hand to Mouth - 15.

  • Card: Mad Dash - 75.

  • Body Piece: Kick Drum (Karlee) - 50.

  • Spray: Control the Movement - 15.

  • Skin: Packing Heat (Glock 23) - 30.

  • Legs Piece: Charcoal (Evangelo) - 50.

Total cost: 435 points.

Bridge Town (5) -> Knuckle House (5)

  • Banner: Karlee - 150.

  • Emblem: Bird of Prey - 10.

  • Body Piece: Tie Die (Holly) - 50.

  • Card: Hazard Pay - 75.

  • Skin: Mojave (M249) - 30.

  • Skin: Lava Lamp (UMP45) - 30.

  • Head Piece: Feeling Blue (Karlee) - 50.

  • Banner: Smooth Operator - 100.

Total cost: 495 points.

Note: there aren’t more cards in this supply line.

Knuckle House (5) -> The Crow's Nest (6)

  • Legs Piece: Blood Soaked (Evangelo) - 50.

  • Spray: Night Shadow - 15.

  • Skin: Wood Classic (M1A) - 30.

  • Head Piece: Pink Rock (Karlee) - 50.

  • Skin: Fancicam (Scar) - 30.

  • Leg Piece: I'll Live (Holly) - 50.

  • Spray: Out to Bat - 15.

  • Title: Master of Reflex - 10.

Total cost: 250 points.

The Crow's Nest (6)

  • Legs Piece: Total Apocalypse (Holly) - 250.

  • Legs Piece: Total Apocalypse (Walker) - 250.

  • Legs Piece: Total Apocalypse (Karlee) - 250.

  • Legs Piece: Total Apocalypse (Mom) - 250.

  • Legs Piece: Total Apocalypse (Jim) - 250.

  • Legs Piece: Total Apocalypse (Evangelo) - 250.

  • Legs Piece: Total Apocalypse (Doc) - 250.

  • Legs Piece: Total Apocalypse (Hoffman) - 250.

Total cost: 2000 points.

Back 4 Blood characters

Campaign Card List

A list of all the Campaign and Swarm cards available in Back 4 Blood split by type: Offense, Defense, Mobility, and Utility. The cards in the same type are sorted in alphabetical order.

Cards unlocked by Accomplishments

Note: The following cards aren’t unlocked with supply lines but via in-game accomplishments.

  • Adrenaline Fueled: Complete a level while getting at least 50 kills with melee weapons.

  • Ammo Scavenger: Get 500 total pistol kills.

  • Berserker: Get 500 total melee kills.

  • Confident Killer: Kill at least one of each non-boss mutation.

  • Field Surgeon: Heal 5000 total health.

  • Lucky Pennies: Defend the jukebox in Bar Room Blitz without it breaking.

  • Mag Carrier: Get 500 total SMG kills.

  • Meat Grinder: Get 500 total LMG kills.

  • Shell Carrier: Get 500 total shotgun kills.

  • Stock Pouch: Get 500 total sniper rifle kills.

  • Tactical Vest: Get 500 total assault rifle kills.

Offense

  • Admin Reload: When you stow your weapon, it reloads. -15% Ammo Capacity.

  • Adrenaline Fueled: When you kill an enemy, gain 7 Stamina over 7 seconds, stacking up to 5 times.

  • Ammo: +10% Ammo.

  • Ammo Belt: +50% Ammo Capacity, -20% Stamina Efficiency.

  • Ammo For All: +10% Team Ammo Capacity.

  • Ammo Mule: +75% Ammo Capacity, -5% Movement Speed.

  • Ammo Pouch: +25% Ammo Capacity.

  • Ammo Stash: Your secondary weapons have Unlimited Ammo. Your secondary weapons reload 20% Slower.

  • Avenge the Fallen: When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 Seconds.

  • Batter Up: +50% Melee Damage, +5 Health.

  • Berserker: Gain 10% Melee Damage. 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 Seconds.

  • Bomb Squad: +100% Explosive Damage, +35% Explosive Resistance.

  • Brazen: +30% Melee Stamina Efficiency, +30% Melee Attack speed, -5% Damage Resistance.

  • Broadside: Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden with 4 meters.

  • Chemical Courage: Pain meds you apply also grant +25% Damage for 60 Seconds.

  • Combat Knife: Turns your Bash into a Knife that counts as a Melee weapon.

  • Combat Training: +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage.

  • Demolitions Expert: +50% Accessory Damage, -15% Ammo Capacity.

  • Double Grenade Pouch: +2 Offensive Inventory, -10% Damage Dealt.

  • Front Sight Focus: +20% Accuracy.

  • Glass Cannon: +25% Damage, -30 Health.

  • Grenade Pouch: +1 Offensive Inventory.

  • Grenade Training: +25% Accessory Damage.

  • Heavy Attack: Charge: Hold [LEFTCLICK/R2/RT] with Melee weapon to burst forward. Charge attacks deal 100% increased damage.

  • Heavy Hitter: Melee hits against Weakspots deal +20 Additional Stumble Damage.

  • Hi Vis Sights: +30% Aim Speed.

  • Hyper-Focused: +50% Weakspot Damage, -40% Move Speed while shooting or melee attacking.

  • Improvised Explosives: +75% Accessory Damage, -25% Swap Speed.

  • In the Zone: Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times).

  • Killer's Instinct: +30% Weakspot Damage. DISABLES: Aim Down Sights.

  • Large Caliber Rounds: +7.5% Bullet Damage, +200% Bullet Penetration.

  • Line 'em Up: +10% Effective Bullet Range, +15% Recoil Control, +25% Bullet Penetration, +25% Aim Speed.

  • Mean Drunk: +75% Melee Damage. Your Melee Attacks cause cleave through enemies dealing damage in a large area. DISABLES: Sprint.

  • Meat Grinder: Gain 30% Move Speed and Accuracy while crouched and using an LMG.

  • Meth Head: +40% Melee Attack Speed, +40% Melee Attack Efficiency, Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights.

  • Optics Enthusiast: +30% Accuracy, -20% Stamina Efficiency.

  • Patient Hunter: Every 0.75 seconds you Aim Down Sights increases your Damage by 10% (up to 3 stacks).

  • Power Reload: Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload.

  • Power Swap: Changing Weapons within 1 Second of reaching low ammo grants +20% Damage for 5 Seconds.

  • Pyro: +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.

  • Quick Kill: +50% Accuracy, DISABLES: Aim Down Sights.

  • Reckless Strategy: +30% Weakspot Damage, -5% Damage Resistance.

  • Reload Drills: +20% Reload Speed.

  • Ridden Slayer: +20% Weakspot Damage.

  • Sadistic: Gain 5% Weakspot Damage for Each Precision Kill in the last 10 Seconds.

  • Scattergun Skills: +40% Reload Speed with Shotguns.

  • Shell Carrier: +30% Shotgun Ammo Capacity, +10% Damage with Shotguns.

  • Shredder: Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%).

  • Silver Bullets: +10% Bullet Damage, +150% Bullet Penetration, When you kill a Mutation, you lose 5 Copper.

  • Slugger: +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed.

  • Spiky Bits: +25% Melee Damage, +10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity.

  • Steady Aim: Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks) +80% Aim Speed, -50% ADS Move Speed.

  • Stock Pouch: +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles.

  • Sunder: Melee hits cause the target to take 20% Increased damage for 5 Seconds.

  • Surplus Pouches: -10% Health, +1 Team Offensive Accessory.

  • Tactical Vest: +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles, and LMGs.

  • Trigger Control: +25% Accuracy with Assault Rifles and Sniper Rifles.

  • Tunnel Vision: Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks) +50% Aim Speed, -5% Damage Resistance

  • Two is One and One is None: You can equip a Primary weapon in your Secondary slot. -25% Swap speed.

  • Widemouth Magwell: +30% Reload Speed, -5% Damage Resistance.

Defense

  • Amped Up: When you exit a starting saferoom, your team gains 50 Temporary Health.

  • Antibiotic Ointment: +20% Healing Efficiency.

  • Battle Lust: Melee Kills heal 2 health.

  • Body Armor: +25% Trauma Resistance, -20% Ammo Capacity.

  • Box O' Bags: -10% Health, +1 Team Support Inventory.

  • Buckshot Bruiser: When using Shotguns, gain Temporary Health for each pellet that hits.

  • Canned Goods: +40 Health, -30% Stamina.

  • Charitable Soul: Healing a teammate also applies 50% of the effect to you.

  • Combat Medic: +50% Use Speed, Heals teammates for an additional 20 when you revive them.

  • Confident Killer: When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level.

  • Down in Front!: While Crouching you neither take nor deal Friendly Fire damage. +10 Health.

  • Durable: +15% Trauma Resistance +5 Health.

  • EMT Bag: +40% Healing Efficiency -20% Stamina Recovery.

  • Experienced EMT: When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

  • Face Your Fears: Gain 3 Temporary Health whenever you kill a Ridden within 2 meters.

  • Fanny Pack: +1 Support Inventory.

  • Field Surgeon: +60% Healing Efficiency, -50% Use Speed.

  • Fresh Bandage: Heal 15 Trauma Damage at the start of each level.

  • Group Therapy: When you use a Medical Accessory, all teammates heal for 8 Health.

  • Health: +5 Health.

  • Hunker Down: When crouching, gain 10% Damage Resistance and 40% Accuracy.

  • Hydration Pack: +25Health, -15% Ammo Capacity.

  • Ignore the Pain: +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation gain 1 Temporary Health and recover 3 Stamina.

  • Inspiring Sacrifice: When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 20 Seconds.

  • Life Insurance: +1 Extra Life, +15% Reduced Incap Trauma.

  • Mag Carrier: +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs.

  • Mag Coupler: +50% Reload Speed, DISABLES: Aim Down Sights.

  • Medical Expert: +15% Healing Efficiency, When you use a Medical Accessory you gain 15% Movement Speed for 15 Seconds.

  • Medical Professional: First Aid and Defibrillators also recover 15 Trauma Damage and 1 Extra Life.

  • Miraculous Recovery: When you use a Medical Accessory, it has a 25% chance to have 100% increased effect.

  • Motorcycle Helmet: +15% Damage Resistance, +10 Health, DISABLES: Aim Down Sights.

  • Motorcycle Jacket: +5% Damage Resistance, +5 Health.

  • Needs of the Many: -10% Health, +1 Team Extra Life.

  • Numb: Gain +15% Damage Resistance while you have Temporary Health.

  • Overwatch: Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target.

  • Padded Suit: +10% Damage Resistance, +5 Health, -20% Stamina Efficiency.

  • Poultice: When you heal a teammate, they heal for an additional 15 Health over 30seconds.

  • Saferoom Recovery: Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

  • Scar Tissue: Take 1 less damage from all Ridden.

  • Second Chance: +1 Extra Life, +5 Health.

  • Shoulder Bag: +2 Support Inventory, -10% Damage Dealt.

  • True Grit: When you take a single hit for 15 or more damage, heal 8 Health over 5 Seconds.

  • Vanguard: Melee kills grant 1 Temporary Health to you and nearby teammates.

  • Vitamins: +15 Health.

  • Well Fed: +10 Team Health.

  • Wooden Armor: +40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance.

  • Wounded Animal: Kills while at Critical Health recover 1 Health.

Back 4 Blood safe room

Mobility

  • Breakout: Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +50% Breakout Cooldown Reduction (Base 60 seconds).

  • Cold Brew Coffee: +15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed.

  • Controlled Movement: +40% Movement Speed while aiming down sights with Sniper Rifles.

  • Cross Trainers: +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health.

  • Dash: +5% Move Speed.

  • Energy Bar: +30% Stamina Regeneration, +5 Health.

  • Energy Drink: +15% Stamina, +25% Weapon Swap Speed, +15% Move Speed while firing, +10% Slow Resistance.

  • Evasive Action: When you take a hit for 10 or more damage. Gain 15% Movement Speed for 3 seconds.

  • Fire in the Hole!: When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds.

  • Fleet of Foot: +8% Move Speed, -7% Damage Resistance.

  • Hellfire: +45% Movement Speed while firing. +5% Move Speed while not firing.

  • Mad Dash: +20% Sprint Speed, -40% Stamina Efficiency.

  • Mandatory PT: +15% Team Stamina.

  • Marathon Runner: No Movement Penalty for Strafe or Backpedal.

  • Natural Sprinter: +100% Stamina Regeneration, -50% Maximum Stamina.

  • Olympic Sprinter: +30% Sprint Efficiency, -7% Damage Resistance.

  • On your Mark...: When you exit a starting saferoom your team gains +15% Movement Speed for 30 Seconds.

  • Pep in your Step: Precision Kills grant you 8% Movement Speed for 5 Seconds.

  • Reckless: +40% Sprint Efficiency, When you take Damage while Sprinting you lose all Stamina.

  • Rhythmic Breathing: +40% Stamina.

  • Rolling Thunder: +35% Movement Speed while firing with Shotguns, +10% Damage with shotguns.

  • Run and Gun: You can sprint while shooting.

  • Run like Hell: +12% Move Speed, When you take Damage, your movement speed is reduced by 12% for 3 Seconds.

  • Speed Demon: +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG.

  • Stamina: +10% Stamina.

  • Stimulants: Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 30 Seconds.

  • Superior Cardio: +20% Stamina, +20% Sprint Efficiency +5 Health.

  • Team Stamina: +10% Team Stamina.

Utility

  • Ammo Scavenger: You can sense Nearby Ammo, More ammo spawns.

  • Bounty Hunter: When you kill a Mutation, gain 10 Copper (Up to 300 per Level).

  • Cocky: +75% Weapon Swap Speed, When you take Damage your Accuracy is reduced by 20% for 3 Seconds.

  • Compound Interest: Gain 10% of your total Copper in each Saferoom.

  • Copper Scavenger: You can sense Nearby Copper, More copper piles spawn.

  • Fortune: Gain 25 to 50 Copper at the start of each level.

  • Guns Out: +50% Weapon Swap Speed, -5% Damage Resistance.

  • Hazard Pay: Gain 250 Bonus Copper at the start of Each level.

  • Headband Magnifier: +125% Use Speed. When you take Damage, you have a change to be Blinded for 1 Second.

  • Highwayman: Kills with Secondary guns have a 3% chance to spawn ammo or a Molotov.

  • Knowledge is Power: +10% Weakspot Damage, Allows Player to see values for damage they deal and enemy health bars.

  • Lucky Pennies: Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper.

  • Marked for Death: Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies.

  • Money Grubbers: Each time your team loots Copper, you can gain 5 additional Copper, stacking up to 100 additional Copper.

  • Mugger: Kills with Melee weapons have a 3% chance to spawn ammo or Razor Wire.

  • Multitool: +75% Use Speed, -5% Damage Resistance.

  • Offensive Scavenger: You can sense nearby Offensive Accessories. More Offensive Accessories spawn.

  • Pep Talk: While reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.

  • Rousing Speech: +225% Revive Speed, +20% Reduced Incap Trauma. DISABLES: Offensive Accessories.

  • Screwdriver: +50% Use Speed, +10% Stamina.

  • Share the Wealth: Each teammate gets 100 Bonus Copper at the start of each level.

  • Shooting Gloves: +25% Weapon Swap Speed.

  • Smelling Salts: +100% Revive Speed.

  • Support Scavenger: You can sense nearby Support Accessories. More Support Accessories Spawn.

  • Team Quick Slot: +1 Team Quick Slot Inventory.

  • Utility Scavenger: You can sense nearby Quick Accessories. More Quick Accessories spawn.

  • Weapon Scavenger: You can sense nearby Weapons. More weapons spawn.

Characters Card List

  • Doc: Doc can heal each teammate for 25 Health once per level. +30% Healing Efficiency, +25% Team Trauma Resistance. Starts with a Bandage.

  • Evangelo: Evangelo can quickly break out of grabs once every 60 Seconds. +75% Breakout Speed, +25% Stamina Regen, +5% Team Movement Speed. Starts with a Molotov.

  • Hoffman: Hoffman has a chance to find Ammo whenever he kills a Ridden, +1 Offensive Inventory, +10% Max Team Ammo Capacity, Starts with an Ammo Pouch.

  • Holly: Holly recovers 10 Stamina when she kills a Ridden. +10% Damage Resistance, +25 Team Stamina. Starts with a Stun gun.

  • Jim: Precision kills grant Jim 2.5% stacking damage until he takes damage. +25% Aim Down Sights speed, +10% Team weakspot damage. Starts with Barbed wire.

  • Karlee: Karlee can sense nearby hazards and Mutations. +1 Quick Inventory, +50% Team Use Speed. Starts with a Toolkit.

  • Mom: Mom can instantly Revive a teammate once per level. +1 Support Inventory, +1 Team Extra Life. Starts with Pain Meds.

  • Walker: Precision Kills grant Walker +20% Accuracy for 5 Seconds. +10% Damage, +10 Team Health. Starts with a Frag Grenade.

Swarm Card List

Note: Campaign and Swarm cards are listed separately even when they have the same effects.

  • Admin Reload: When you stow your weapon, it reloads. -15% Ammo Capacity.

  • Adrenaline Fueled: When you kill an enemy, gain 7 Stamina over 7 seconds, stacking up to 5 times.

  • Ammo: +10% Ammo.

  • Ammo For All: +10% Team Ammo Capacity.

  • Ammo Pouch: +25% Ammo Capacity.

  • Ammo Stash: Your secondary weapons have Unlimited Ammo. Your secondary weapons reload 20% Slower.

  • Antibiotic Ointment: +40% Healing Efficiency, +5 Health.

  • Battle Lust: Melee Kills heal 2 health.

  • Berserker: Gain 10% Melee Damage. 10% Melee Speed, and 5% Move Speed for each Melee kill in the last 4 Seconds.

  • Bomb Squad: +100% Explosive Damage, +35% Explosive Resistance.

  • Breakout: Breakout: Hold [E/SQUARE/X] to free yourself from Grabs. +66% Breakout Cooldown Reduction (Base 60 seconds).

  • Buckshot Bruiser: When using Shotguns, gain Temporary Health for each pellet that hits.

  • Charitable Soul: Healing a teammate also heals you for 100% of the amount healed.

  • Chemical Courage: Pain meds you apply also grant +25% Damage for 60 Seconds.

  • Combat Knife: Turns your Bash into a Knife that counts as a Melee weapon.

  • Combat Medic: +50% Use Speed, Heals teammates for an additional 20 when you revive them.

  • Combat Training: +5% Bullet Damage, +1 Bullet Stumble Damage, +5 Melee Stumble Damage.

  • Confident Killer: When you or your team kills a mutation gain 1% damage (up to 15%) until the end of the level.

  • Cross Trainers: +20% Stamina, +20% Stamina Regen, +3% Move Speed, +5 Health.

  • Durable: +50% Trauma Resistance, +5 Health.

  • Energy Bar: +60% Stamina Regeneration, +5 Health.

  • Evasive Action: When you take a hit for 10 or more damage. Gain 15% Movement Speed for 3 seconds.

  • Experienced EMT: When you use a Medical Accessory, the target gains +10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

  • Face Your Fears: Gain 3 Temporary Health whenever you kill a Ridden within 2 meters.

  • Fanny Pack: +1 Support Inventory.

  • Fire in the Hole!: When you throw an Offensive Accessory, Gain 20 Temporary Health and 20% Move speed for 5 Seconds.

  • Front Sight Focus: +30% Accuracy.

  • Grenade Pouch: +1 Offensive Inventory.

  • Group Therapy: When you use a Medical Accessory, all teammates heal for 8 Health.

  • Health: +5 Health.

  • Hellfire: +45% Movement Speed while firing. +5% Move Speed while not firing.

  • Hi Vis Sights: +40% Aim Speed.

  • Hunker Down: While Crouching, gain 20% Damage Resistance and 12.5% Accuracy.

  • Ignore the Pain: +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation gain 1 Temporary Health and recover 3 Stamina.

  • In the Zone: Precision Kills grant 5% Reload Speed for 5 Seconds (stacking up to 10 times).

  • Inspiring Sacrifice: When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 20 Seconds.

  • Marathon Runner: +5% Move Speed, No Movement Penalty for Strafe or Backpedal.

  • Marked for Death: Mutations you Ping are highlighted and your team deals 10% increased damage to highlighted enemies.

  • Numb: Gain +15% Damage Resistance while you have Temporary Health.

  • Patient Hunter: Every 0.75 seconds you Aim Down Sights increases your Damage by 10% (up to 3 stacks).

  • Pep in your Step: Precision Kills grant you 8% Movement Speed for 5 Seconds.

  • Poultice: When you use a Medical Accessory, the target heals for an additional 20 Health and 20 Trauma over 30 Seconds.

  • Power Swap: Changing Weapons within 1 Second of reaching low ammo grants +20% Damage for 5 Seconds.

  • Pyro: +100% Fire Damage, Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.

  • Reload Drills: +30% Reload Speed.

  • Ridden Slayer: +35% Weakspot Damage.

  • Scar Tissue: Take 1 less damage from all Ridden.

  • Screwdriver: +100% Use Speed.

  • Second Chance: +1 Extra Life, +10 Health.

  • Shooting Gloves: +50% Weapon Swap Speed.

  • Shredder: Each bullet hit causes the target to take 1% increased damage for 3 Seconds (Stacks up to 15%).

  • Smelling Salts: +150% Revive Speed.

  • Speed Demon: +4% Movement Speed while using an SMG, +35% Reload Speed while using an SMG.

  • Stamina: +10% Stamina.

  • Stimulants: Pain Meds you apply also grant +20% Stamina Regen, +15% Reload Speed, and +15% Weapon Swap Speed for 30 Seconds.

  • Superior Cardio: +50% Sprint Efficiency, +5 Health.

  • True Grit: When you take a single hit for 15 or more damage, heal 8 Health over 5 Seconds.

  • Two is One and One is None: You can equip a Primary weapon in your Secondary slot. -25% Swap speed.

  • Vanguard: Melee kills grant 1 Temporary Health to you and nearby teammates.

  • Vitamins: +25 Health.

  • Well Fed: +10 Team Health.

More Back 4 Blood articles:

Credit to Spikeyroxas who provided the information used for this article. Header and all images: Turtle Rock Studios

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.