Valorant Bind map guide: tips, strategies, spike sites
Bind is one of the largest maps in Valorant, and it often benefits players who have a good accuracy, rather than the element of surprise. This map unique feature is its system of teleports.
Teleports
There is a teleport that leads from A to B Short, and one from B Long to A Lobby. They are one-way only, and they are very loud, so you can hear them from anywhere on the map. Keeping your ears open for teleports is a very wise thing to do when playing on Bind.
Abilities can be tossed through teleports and land on the other side. If positioned correctly, you can throw abilities from A into Hookah, allowing for easy kills or foiled plans, making counter attacking Hookah less risky.
Bind offers a lot of fakes and rotations to trick your opponents with. Being able to prevent plants and defuses will deny your enemies a large chunk of their credits for each round.
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While explaining the map strategies, I might use the most common callouts to indicate each placement.
A Site - Attack
In most cases, A is the first site to be attacked as it offers long-range battles, making it easy to collect information and test the waters before you commit to the attack. Be very careful because U Hall can hold an enemy agent ready for your push through A Short.
Showers and Bath allow for proper site clearing before you even see Heaven, so you can check each area until you determine its clear, and then commit to peeking Heaven to challenge the defender that will be there more often than not.
Although obtaining A Site may not always be easy, it’s important to note that it is harder to defend against retakes, as the enemy can come from all four locations. This requires you to defend successfully your areas, and constantly communicate with your team to ensure all enemies are accounted for, and each location is covered.
Planting the spike
The best place to plant the spike is usually right south of Truck, as it can be walled off by Sage or smoked off for an easy plant.
The second most optimal location is on the South East corner of the site, as it can be seen from Vent, Heaven, Showers, and Portal.
A Site - Defense
Generally, A will only have two defenders guarding it. It is no more difficult to defend than B at the start of the round, but much easier to retake.
The standard defensive position consists of two players:
The first one is placed on U Hall, or near the double boxes across from A Portal, which will be usually played by Raze as she can simply throw utility through the portal to kill enemies in Hookah, while simultaneously defending A Short from a safe location.
The second player will play on Heaven.
Retaking A
Do not be afraid to fall back and prepare for a retake as it is easy to do comparatively to retaking B.
When retaking the site you can rotate from Link to A Short, B Portal to Bathrooms, Cave to Bathrooms, Defenders Spawn to Vent, or Defenders Spawn to Heaven.
If you are able to take back control of U Hall, you have two additional locations to peek site from.
B Site - Attack
When attacking B, you have the advantage against aggressive players in Hookah: if they peek out, you will already be looking and aiming directly at their location, allowing for easy picks.
Try to flush out enemies that may be hiding on the left side of Hookah from Mid entrance, as peeking both the left and right side can be devastating.
Players can hide behind the wooden box to the right and kill you, or if you wide peek, players located on site or in the hallway can easily one-tap your head. Flushing the left side allows you to pre-fire the right without worry.
Before pushing out of Hookah onto site, it is always best to clear the left side of the elevator, the right side of it, and then the back Hallway. Try to time your entrance with the players located on Long, and prepare for utility and enemies to teleport into Mid.
How to counter teleports
The opponents will almost always have the upper hand on you if you sit in Hookah and aim towards the Teleport, as they can be in a very wide area, half hidden behind a hard metal while shooting at you.
If you sit inside of Hookah, and wait for them to walk out of the portal all together, you will have a much easier time cleaning up the mess.
Pushing B Long
When pushing B Long, it’s important to note that the enemy will be there before you, so be cautious peeking that corner, and be ready for a Sova’s Recon Bolt.
When pushing into B, make sure you have one member watching the right cubby on B Site, as you cannot peek at them until they want you to, which ends up as a death more times than not.
Clear the left side immediately following Garden, and Elbow, where many players like to hide in, as they can line up Hookah and Gardens at the same time.
Planting the Spike
When planting on B, the most optimal location is always dead center of the south side of the Elevator.
As you can see from the image below, this location can be seen from Garden/B Long, Elbow, Hookah, and in some cases B Hall. This allows for easy ult usage and kills against enemies who try to defuse it.
B Site - Defense
To defend B Site, you will generally have three players:
One playing aggressively B Long, and falling back to Elbow when they need to.
The second one playing in Hookah.
The final one playing behind Elevator or in B Hall, and watching Hookah, being prepared to rotate to A if required.
Players who play aggressively on B Site must understand that their positioning and space is vital, and it should not be given to the enemy team for free. If you are under fire, you should fall back immediately - the only acceptable win is if you peek and get a one-tap.
Jiggle peeking both Hookah and B Long can be deadly, and it is almost never a good idea. Hookah can be wall banged, and B Long usually pits you against long ranged weapons like Guardian, Vandal, Marshall, or Operator.
Sages will usually play B Hall or Elevator, allowing for easy heals when your teammates need them most, and for Walls holding enemies inside Hookah or outside of Gardens, giving time for defenders from A site to rotate.
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Credit to Drowsy Boar who provided information and callouts map for this article.