Temtem: map guide with locations of the Airborne Archipelago

Temtem: map guide with locations of the Airborne Archipelago

Temtem map guide on all the islands and locations of the Airborne Archipelago. Updated over time.

The maps displayed on this page show the location of tamers, hidden quests and items, main and side quests, and places such as dojo, airship, carpenter, boutique, etc. I hope they will be of help to all the current and future Temtem tamers!

Note that Temtem is still in development, so only a few maps are available at the moment. I will add the remaining islands as soon as they are released.

  • The Temtem island lore displayed on this page has been published by Crema on June 21st, 2018 with the Kickstarter Update #15. Víctor Ojuel, narrative designer and writer, is in charge of all the storytelling and world-building in Temtem.

  • The maps and icons are a property of Crema, and they have been datamined from the game files by Temtem Mod Yami.

Beware from mobile. The images have been compressed as much as possible, but there are still several MB worth of pictures in this page.

The Airborne Archipelago

The Archipelago is composed of six main islands, gravitationally locked in slow rotation around the flaming orb called the Pan-Sun. Blessed by its light and warmth, humans and Temtem coexist peacefully in this floating Archipelago.

Nobody has ever returned from the depths of Downbelow and nothing is known for sure about the cloudy Highabove – so this is the extent of the known world.

Before the invention of airships, islands were almost completely isolated, and during those centuries very different cultures evolved on each one of the islands.

The Airborne Archipelago. Starting from the top centre, and going clockwise, there are the following islands: Omninesia, Deniz, Arbury, Cipanku, Kisiwa and Tucma.

The Airborne Archipelago. Starting from the top centre, and going clockwise, there are the following islands: Omninesia, Deniz, Arbury, Cipanku, Kisiwa and Tucma.

Deniz, the floating sea

In the minds of every human in the Archipelago, the name of Deniz evokes sunny vistas of white houses on rugged hillsides, descending all the way down to the glittering waters of the Sillaro.

One way or another, the floating sea has marked the lives of all Denizans. From the first sea-faring merchants to the droves of modern tourists that flock to Arissola, the Denizans are a lively culture, outgoing and completely at home everywhere they might find good conversation and a challenging Temtem battle. 

The sailor brotherhoods that started taming Wind and Water Temtem ages ago are still active. Although many visitors only know the shores of Briçal de Mar, it pays to take the scenic route to Zadar, visit the ruins of Windward Fort or explore the Aguamarina Caves.

The town of Turquesa and Indigo Lake hold their own surprises, although nothing is always as idyllic as it might seem under the hot sun and cool breeze of Deniz…

Deniz

Windward Fort

Aguamarina Caves

Narwhal Airship

Omninesia, the Myrisles

Omninesian legends tell of a great volcanic eruption that shook the great Paninsula of old, breaking the mammoth island into smaller chunks and flinging them away.

While Tucma and Kisiwa were the bigger ones, a scattering of smaller fragments drifted together. Their settlers called them the Myrisles, and during the foundation years they connected them with ingeniously built bridges, creating a whole new culture.

The Omninesians, as they call themselves nowadays, are a reflection of that original spirit, endlessly resourceful and interested in communication and trade, always ready to make the most of their tiny but lush islands. 

A prime example of this principle is The Lift, a contraption that communicates both halves of Omninesia. Except for occasional interruptions due to volcanic ash, airship traffic to Omninesia is regular and reliable. The Anak volcano is still semi-active, the one last remnant of that great primeval eruption. Within its depths, Fire Temtem abound, swimming in the lava pools.

The jungles of the Flywalk are a great spot to catch Nature Temtem, and the twin towns of Mokupuni and Nanga both boast excellent dojos – which probably explains why the villas at Atoll Row are always full.

Superior Omninesia

Citerior Omninesia

Ulterior Omninesia

Tucma, the End of All Things

In a way, Tucma is the darker side of the Omninesian story – while the Myrisles are green and lush, spared from volcanic ejecta by the prevailing winds, those same currents routinely shower Tucma in toxic fumes and ashes. As a result, the surface of Tucma has become a lifeless wasteland, and the Tucmani have retreated underground.

There, in the depths of the Nahua Crater, they have created their great city of Quetzal, a marvel of stone, crystal, light and industry. Once part of the same mega-island as Kisiwa, Tucma is now famous for its metalwork, jewellery and Crystal Temtem.

Very few venture to the surface, except to catch Toxic Temtem in the noxious waters of the Xolot Reservoir or to participate in the traditional Tucmani sport of rock-hopping – using just a hook, the practitioners jump from rock to rock, covering great distances.

Before airships were invented, the Tucmani used this method to visit their brethren in Kisiwa. Nowadays, it has become a bit of a relic, like the ruins of the former capital, entombed under the crystalline surface of the Amethyst Barrens.

Tucma

Mines of Mictlan

Quetzal

Cipanku, misty hills and hypertech metropolis

No place has grown faster than Cipanku in the last few years. Changes have been more sudden and spectacular here than elsewhere.

Once a very traditional culture with a tendency for quiet perfectionism and spiritual contemplation, the Cipanki have adapted to the times - and in fact have brought about many of those changes themselves. While northern Cipanku still holds its allure as a land of hilltop temples and tranquil rice fields, Nanto has turned into a burgeoning metropolis, driven by the innovations of their labs.

While Cipanku was once more closely associated with the Electric Temtem venerated by monks, nowadays its renown comes from their invention of Digital Temtem.

These new creatures are making the impossible seem feasible and have sparked a wave of inventions that might revolutionise not just Temtem fighting, but also make airships obsolete. The Archipelago is at the threshold of a new era, and the inventive Cipanki are at the heart of it.

Kisiwa, the desert jewel

Kisiwa is the hilly cousin of Tucma, its main feature being the impassable Kilima Range that divides the island into two distinct halves. Hotter and dried than any of the other islands, Kisiwa features an unrivalled variety of landscapes.

The eastern side has Vumbi and its famous dojo, as well as the wild Kusini Highlands beyond the Jino Gap, inhabited by a variety of Neutral Temtem. The only viable ways to cross the island are the tunnels excavated by the tireless Kisiwans – Chini in the wild southern solitudes and Juu in the north, near Lake Moyo and the capital city of Uhuru. The western deserts are deceptive in appearance, for they are home to many species of Earth Temtem.

Once warlike and divided, the tribes of Kisiwa have long been united under an informal but highly effective federation. The slow and dangerous rock-hopping route to Tucma has been replaced with an efficient airship service that transports people, goods and Temtem to and from the busy terminal at Uhuru.

The Kisiwans, closely related to the Tucmani, are skilled Temtem breeders and trainers. They are hospitable and honourable hosts, and they value freedom and friendship above all.

Arbury, land of rain and books

Arbury has traditionally been considered a melancholy land of constant rain, rolling green hills and endless academic quibbles.

While the weather is certainly wet and the rivalry between the two Colleges of the University is legendary, Arbury is more than the clichés make of it. As the prime educational spot in the Archipelago, many serious Temtem tamers come to the Victorian streets of Properton or the Gothic alleys of Lochburg to hone their skills.

In Arbury, regions are states of mind. It’s only natural that the brainy dons of Properton College favour Mental Temtem, some of which are reputedly so intelligent they can hold philosophical debates with the academics. Conversely, the powerful Melee Temtem of southern Arbury are natural best mates with their rowdy Lochburg tamers.

As for visitors, whether they prefer to contemplate the romantic shores of Loch Adúar, hunt along the pleasant Meadowdale or splash in the bogs of the Mudshire Marshes, they are always welcome to a cup of tea or a pint of stout – and a Temtem battle to boot! 

More Temtem articles:

Header and all the images: Crema

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.