Best Teamfight Tactics (TFT) 9.18 team compositions and synergy combos
The best team compositions and synergy combos in Teamfight Tactics (TFT). Learn the best units and builds to rank up in patch 9.18.
I have published over 50 TFT team builds so far, but over time I will produce more depending on the meta and the patch changes.
Today, we will talk about the new team comps that arise with patch 9.18. I will add more in the next days as soon as new strong builds will emerge.
In each build, the champions are sorted by gold cost, and the number prior each name is the gold cost of that particular unit.
Patch 9.18 introduced the new item drop system, but it brought almost no changes to champions and Origins, so the gameplay remained pretty much the same. There aren’t many new comps, so in this article I mostly improved and updated some of the best existing ones.
Yordle Shapeshifter Sorcerer
Final team: Lulu, Ahri, Poppy, Shyvana, Gnar, Aurelion Sol, Sejuani, Swain.
Yordle: 3
Shapeshifter: 3
Sorcerer: 3
Dragon: 2
Wild: 2
Knight: 2
This is a variant of the Yordle Sorcerer build with a stronger late game.
Start with Tristana, Lulu, and Poppy for three Yordle. While finding them, you can pick a Gunslinger such as Lucian or Graves to gain this trait and empower your early game.
Replace Tristana with Veigar as you only require three Yordles. Veigar also provides the Sorcerer Class.
Add Ahri for three Sorcerer.
Gnar is your main carry: I suggest building Warmog’s Armor and more defensive items on him. He brings the Wild synergy.
After adding Gnar, you can replace Veigar with Aurelion Sol. This completes your mid game lineup.
Moving into the late game, Shyvana is one of the best options as she is a great tank and also grants the Dragon synergy.
Sejuani and Swain complete the team build. The former gives two Knight and is a strong frontline character, the latter brings three Shapeshifter and acts as your second carry.
Note that while finding Swain you can add a random Shapeshifter in the composition to attain the bonus at a earlier stage of the game.
Yordle Shapeshifter Sorcerer v2
Final team: Elise, Lulu, Kennen, Morgana, Shyvana, Gnar, Aurelion Sol.
Yordle: 3
Shapeshifter: 3
Sorcerer: 3
Dragon: 2
Demon: 2
Ninja: 1
Kennen will carry your team in the mid game, while Aurelion Soll will take his place later on. On Kennen, I recommend building Morellonomicon plus defensive items, while on Aurelion Sol you can go full DPS by getting Morellonomicon, Rapid Firecannon, and Rabadon’s Deathcap.
Start with Elise, Nidalee, and Jayce to gain the three Shapeshifter synergy.
Varus brings the Demon bonus.
In the mid game, you must get Lulu, Kennen, and Gnar for the Yordle Origin (two Wild is a nice momentary buff as well). After getting Gnar you can kick Jayce as he is no longer needed for three Shapeshifter.
In the late game, replace Varus with Morgana to keep the Demon bonus and start building the Sorcerer one.
Aurelion Sol is your main carry, and he unlocks three Sorcerer.
Finally, replace Nidalee with Shyvana for a stronger Shapeshifter and to gain the Dragon’s magic immunity.
Ranger Knight
Final team: Vayne, Mordekaiser, Varus, Ashe, Kindred, Sejuani, Brand.
Ranger: 4
Knight: 2
Phantom: 2
Demon: 2
Glacial: 2
A variant of the original Ranger Knight build that loses some tankiness in change of extra damage.
Start with two Knights, preferably Mordekaiser and Garen.
Add Vayne and Varus for the two Ranger bonus.
Aatrox brings the two Demon synergy.
Ashe is your main carry.
Adding Kindred to the lineup will grant a noticeable boost because she unlocks both the Phantom and the four Ranger synergies.
In the late game, replace Garen with Sejuani for a better Knight unit and to acquire two Glacial.
Depending on your luck with the chess pieces, you might consider replacing Aatrox with Brand; build him with Morellonomicon and DPS items.
Ranger Glacial Elementalist
Final team: Vayne, Varus, Lissandra, Ashe, Brand, Kindred, Sejuani, Anivia.
Ranger: 4
Glacial: 4
Elementalist: 3
Dermon: 2
This build has lots of crowd control, adequate tankiness (thanks to Sejuani and the Elementalist’s Golem), and a good sustained DPS.
In the early game, you must rely on Nobles to survive: Garen, Fiora, and Vayne.
Varus increases the damage of the team with the two Ranger bonus.
Ashe is your main carry, so just add her as soon as you can.
At this point, your goal is acquiring the Golem to tank in the mid game, so it is necessary to find Lissandra, Kennen, and Brand. They also unlock two Demon and two Glacial.
Kindred is the next mandatory piece to maximize the Ranger class.
The build is pretty much completed, but you can further boost it by removing Kennen and adding Sejuani plus Anivia: they will give you the four Glacial bonus.
Don’t forget to remove Garen and Fiora while transitioning to your ideal lineup.
Void Assassin
Final team: Kassadin, Kha'Zix, Rek'Sai, Pyke, Evelynn, Rengar, Cho'Gath, Akali.
Void: 3
Assassin: 5+1
Brawler: 2
Ninja: 1
This is the build you must use if you want to obliterate the opponents with burst and pure damage.
Start with three Void units: Kha'Zix, Kassadin, and Rek'Sai.
Zed is your Ninja champion in the early and mid game.
Pyke unlocks the three Assassin synergy.
Afterwards, you want to add Cho'Gath (powerful tank unit and two Brawler synergy), and Evelynn plus Rengar to bring the Assassin count to five.
In order to finish the build, you must find Akali to replace Zed as the Ninja of the lineup, and build Youmuu’s Ghostblade (B. F. Sword + Spatula) on Kassadin to maximize the Assassin trait.
Kassadin is your main carry, and he requires Rapid Firecannon plus Infinity Edge, or a defensive item depending on his survivability issues.
More TFT Compositions
The link below will bring you to the over 50 team compositions I have created so far. All of them are viable and work in any meta depending on your goals.