Street Fighter 6 Rank Distribution in September 2024 and percentage of players
The rank distribution and percentage of players in Street Fighter 5 & 6 in September 2024. Data on all platforms from Capcom Fighters Network. Find out the true value of your rank.
Source of the data
The rank distribution is based on the official data available on the Capcom Fighters Network (CFN). Using this website you can check out leaderboards, statistics on each character, and even info on other players, such as their latest recorded ranked game.
All platforms are included.
For Street Fighter 6, I decided to use only data from active accounts. Considering the typically high number of inactive players, I believe this is the most effective method to determine an accurate rank distribution.
For Street Fighter 5, the entire player base is considered, which includes also players that are currently inactive, and those who played a few ranked games and didn’t progress further.
The data won’t be updated monthly, but only once or twice per year, so you might find fresher data in a few months.
Credit to taintedeternity who gathered the data of SF6 in September 2024 using CFNScrape on GitHub, Xjph for the data from early 2024, and to LimitlessCSGOTV who got the data of SF5.
More rank distributions:
Street Fighter 6 Rank distribution
September 2024
Data from the last 90 days.
The table below shows the number and percentage of players at each rank, and the top percentage. For example, as a Silver 1 you are in the top 81.07% of the player base.
The table is responsive and sortable. If you are using a phone, press on the grey bar to swipe and sort it.
Rank | Players | % of total | Top % |
---|---|---|---|
Rookie 1 | 12160 | 1.26% | 100% |
Rookie 2 | 5077 | 0.52% | 98.74% |
Rookie 3 | 5561 | 0.57% | 98.22% |
Rookie 4 | 4579 | 0.47% | 97.65% |
Rookie 5 | 4639 | 0.48% | 97.17% |
Iron 1 | 24297 | 2.51% | 96.70% |
Iron 2 | 13274 | 1.37% | 94.19% |
Iron 3 | 14526 | 1.50% | 92.82% |
Iron 4 | 13293 | 1.37% | 91.32% |
Iron 5 | 8332 | 0.86% | 89.95% |
Bronze 1 | 22305 | 2.30% | 89.09% |
Bronze 2 | 14912 | 1.54% | 86.78% |
Bronze 3 | 16829 | 1.74% | 85.25% |
Bronze 4 | 15233 | 1.57% | 83.51% |
Bronze 5 | 8416 | 0.87% | 81.94% |
Silver 1 | 39917 | 4.12% | 81.07% |
Silver 2 | 26749 | 2.76% | 76.95% |
Silver 3 | 25796 | 2.66% | 74.19% |
Silver 4 | 21862 | 2.26% | 71.52% |
Silver 5 | 11417 | 1.18% | 69.27% |
Gold 1 | 36335 | 3.75% | 68.09% |
Gold 2 | 21852 | 2.26% | 64.34% |
Gold 3 | 15144 | 1.59% | 62.08% |
Gold 4 | 14450 | 1.49% | 60.52% |
Gold 5 | 21453 | 2.21% | 59.03% |
Platinum 1 | 83264 | 8.59% | 56.81% |
Platinum 2 | 47161 | 4.87% | 48.22% |
Platinum 3 | 39891 | 4.12% | 43.35% |
Platinum 4 | 32515 | 3.36% | 39.24% |
Platinum 5 | 29723 | 3.07% | 35.88% |
Diamond 1 | 48844 | 5.04% | 32.81% |
Diamond 2 | 32577 | 3.36% | 27.77% |
Diamond 3 | 27328 | 2.82% | 24.41% |
Diamond 4 | 21433 | 2.21% | 21.59% |
Diamond 5 | 11830 | 1.22% | 19.38% |
Unrated | 63476 | 6.55% | 18.15% |
Master 1 (<1000 MR) | 295 | 0.03% | 11.60% |
Master 2 (1100-1199 MR) | 1513 | 0.16% | 11.57% |
Master 3 (1200-1299 MR) | 5765 | 0.60% | 11.42% |
Master 4 (1300-1399 MR) | 14251 | 1.47% | 10.82% |
Master 5 (1400-1499 MR) | 33862 | 3.50% | 9.35% |
Master 6 (1500-1599 MR) | 34023 | 3.51% | 5.86% |
Master 7 (1600-1699 MR) | 12495 | 1.29% | 2.34% |
Master 8 (1700-1799 MR) | 5965 | 0.62% | 1.05% |
Master 9 (1800-1899 MR) | 2628 | 0.27% | 0.44% |
Master 10 (1900-1999 MR) | 993 | 0.10% | 0.17% |
Master 11 (2000+ MR) | 623 | 0.06% | 0.06% |
A summary of the data
Rookie to Gold is seen as a beginner’s zone for players who are still learning the game.
New players can play and rank up with less anxiety thanks to the demotion protection, and the win streak bonus is designed to allow experienced players to quickly advance to their true rank.
The average player is ranked at Platinum 1/2, which is also the most populated rank besides Master.
At Platinum, some players lose motivation to rank up as the win streak no longer works, while others start chilling to avoid the risk of moving down to Gold, since the protection against demotion is disabled as well.
The reason for the high player count at Master is that once reached, players cannot rank down to Diamond 5. This motivates the best players to push until they achieve this rank.
Rank divisions thresholds in SF6
Below, all the ranks in Street Fighter 6 and the League Points required to reach them.
Rookie 1: 0
Rookie 2: 200
Rookie 3: 400
Rookie 4: 600
Rookie 5: 800
Iron 1: 1,000
Iron 2: 1,400
Iron 3: 1,800
Iron 4: 2,200
Iron 5: 2,600
Bronze 1: 3,000
Bronze 2: 3,400
Bronze 3: 3,800
Bronze 4: 4,200
Bronze 5: 4,600
Silver 1: 5,000
Silver 2: 5,800
Silver 3: 6,600
Silver 4: 7,400
Silver 5: 8,200
Gold 1: 9,000
Gold 2: 9,800
Gold 3: 10,600
Gold 4: 11,400
Gold 5: 12,200
Platinum 1: 13,000
Platinum 2: 14,200
Platinum 3: 15,400
Platinum 4: 16,600
Platinum 5: 17,800
Diamond 1: 19,000
Diamond 2: 20,200
Diamond 3: 21,400
Diamond 4: 22,600
Diamond 5: 23,800
Master: 25,000
Early 2024
The data is based on over half a million active accounts.
The table below shows the number and percentage of players at each rank, and the top percentage. For example, as a Diamond 1 you are in the top 27.2% of the player base.
Rank | Players | % of total | Top % |
---|---|---|---|
Rookie 1 | 5377 | 1.04% | 100.00% |
Rookie 2 | 2342 | 0.45% | 98.96% |
Rookie 3 | 2572 | 0.50% | 98.50% |
Rookie 4 | 2297 | 0.45% | 98.00% |
Rookie 5 | 2201 | 0.43% | 97.56% |
Iron 1 | 11411 | 2.22% | 97.13% |
Iron 2 | 6461 | 1.25% | 94.91% |
Iron 3 | 6828 | 1.33% | 93.66% |
Iron 4 | 6472 | 1.26% | 92.33% |
Iron 5 | 4098 | 0.80% | 91.08% |
Bronze 1 | 10593 | 2.06% | 90.28% |
Bronze 2 | 7307 | 1.42% | 88.22% |
Bronze 3 | 8039 | 1.56% | 86.81% |
Bronze 4 | 7467 | 1.45% | 85.24% |
Bronze 5 | 4164 | 0.81% | 83.79% |
Silver 1 | 19487 | 3.78% | 82.99% |
Silver 2 | 12588 | 2.44% | 79.20% |
Silver 3 | 13203 | 2.56% | 76.76% |
Silver 4 | 11470 | 2.23% | 74.20% |
Silver 5 | 6858 | 1.33% | 71.97% |
Gold 1 | 18919 | 3.67% | 70.64% |
Gold 2 | 12250 | 2.38% | 66.96% |
Gold 3 | 12144 | 2.36% | 64.58% |
Gold 4 | 12407 | 2.41% | 62.23% |
Gold 5 | 16397 | 3.18% | 59.82% |
Platinum 1 | 53921 | 10.47% | 56.63% |
Platinum 2 | 29052 | 5.64% | 46.17% |
Platinum 3 | 25651 | 4.98% | 40.52% |
Platinum 4 | 21879 | 4.25% | 35.54% |
Platinum 5 | 21082 | 4.09% | 31.30% |
Diamond 1 | 35821 | 6.95% | 27.20% |
Diamond 2 | 15022 | 2.92% | 20.25% |
Diamond 3 | 11326 | 2.20% | 17.33% |
Diamond 4 | 8490 | 1.65% | 15.13% |
Diamond 5 | 4021 | 0.78% | 13.48% |
Master | 65427 | 12.70% | 12.70% |
A summary of the data
According to the data, the average Street Fighter V player is placed at Bronze and Super Bronze as these tiers start from the top 61% and 40% respectively.
Just a tiny portion of the player base reached the top ranks. Platinum is equal to the top 5%, while Diamond and above is a very restricted group containing about 2% of the players.
In most games with a competitive ranked system, the distribution is a bell curve with 50% roughly in the middle, but in this case we find most of the players in the bottom 5-6 ranks.
I believe this is partly caused by Capcom LP system and partly by the data source, as we consider also inactive players. Perhaps, the results would be slightly different if we could access only the data of the players who fought at least a ranked match in the past 30-40 days.
Rank divisions thresholds in SFV
Below, all the ranks in Street Fighter V and the League Points required to reach them.
Rookie: 0 LP
Bronze: 500 LP
Super Bronze: 1.000 LP
Ultra Bronze: 1.500 LP
Silver: 2.000 LP
Super Silver: 3.000 LP
Ultra Silver: 3.500 LP
Gold: 4.000 LP
Super Gold: 5.500 LP
Ultra Gold: 6.500 LP
Platinum: 7.500 LP
Super Platinum: 10.000 LP
Ultra Platinum: 12.000 LP
Diamond: 14.000 LP
Super Diamond: 20.000 LP
Ultra Diamond: 25.000 LP
Master: 30.000 LP
Grand Master: 35.000 LP
Ultimate Grand Master: 100.000 LP
Warlord: 300.000 LP
Note that you earn and lose points depending on the opponents’ rank - the LP difference has no influence.
Examples:
As a Super Gold, you win/lose a fixed number of points against another Super Gold, you earn a slightly larger amount by defeating an Ultra Gold, and you lose a bit more when beaten by a base Gold.
Diamond ranges from 14.000 to 19.999 LP. A freshly ranked base Diamond player with 14.000 LP will earn the same number of points by defeating a 15.000 or a 19.000 LP Diamond player.
Header image: Capcom