PUBG seasonal Rank Distribution and percentage of players - March 2022
The rank distribution in PlayerUnknown’s Battlegrounds updated monthly. Find out the percentage of players by tier in each season and learn the true value of your skill.
Rank distribution - Season 16
I paused this article at the end of 2020 because I stopped playing PUBG, the rank system continued changing so it was very difficult to follow, and it became harder and harder to gather data as for several months any API didn’t work.
After the launch of the Free to Play version, several readers contacted me asking to start gathering data once again, thus I answered your call. I will update this article periodically with stats on the rank distribution from the Solo and Squad ranked queues. I hope you will enjoy it.
More PUBG articles:
March 2022
Below, a cumulative chart indicating the top percentage of players. For example, as a Platinum in Squad you are in the top 24.29% of the player base.
Tier | Solo | Squad |
---|---|---|
Bronze | 100.03% | 100% |
Silver | 69.19% | 95.22% |
Gold | 30.12% | 70.67% |
Platinum | 12.11% | 25.5% |
Diamond | 4.61% | 3.6% |
Master | 0.79% | 0.48% |
Season 15
February 2022
I gathered the data on February 15th, about 12 hours before the end of Season 15.
Below, a cumulative chart indicating the top percentage of players. For example, as a Platinum in Squad you are in the top 24.29% of the player base.
Tier | Solo | Squad |
---|---|---|
Bronze | 99.96% | 99.98% |
Silver | 64.56% | 94.12% |
Gold | 24.46% | 65.58% |
Platinum | 10.29% | 24.29% |
Diamond | 4.13% | 4% |
Master | 0.86% | 0.58% |
Season 8
Ranked mode changes
RP (Ranked Point) acquired based on players’ performance will take into account the Team placement rather than the individual one.
Bonus kill points granted when killing an enemy player whose rank is higher than 5 divisions (for example, a Silver 5 killing a Gold 5 player).
The greater the difference in rank tiers, the more bonus RP granted to players.
RP growth rate adjusted to let players reach the rank best matching their skills.
Minimum Survival Mastery level required to take part in Ranked mode increased from level 20 to 40.
Matchmaking algorithm updated
The ranked matchmaking algorithm has been adjusted to better group players of similar skill level in matches together.
This change might lead to longer matchmaking times, but it will positively affect our game experience.
The algorithm changes dynamically based on the number of players, so it will have a different impact depending on the region and the time of the day considered.
August 2020
Below, a cumulative chart indicating the top percentage of players. For example, as a Gold in Squad you are in the top 6.64% of the player base.
Tier | Squad | Squad (FPP) |
---|---|---|
Bronze | 100% | 100% |
Silver | 31.07% | 24.91% |
Gold | 6.64% | 6.74% |
Platinum | 1.03% | 1.54% |
Diamond | 0.20% | 0.45% |
Master | 0.02% | 0.06% |
Season 7
Ranked mode
Update 7.2 discontinued the Survival Title system and introduced the new Ranked mode.
Ranked mode only allows TPP and FPP Squad modes, however, 1/2/3 man squad options are also available.
Ranked matches have a maximum of 64 players, and there are no bots.
Players must reach a minimal Survival Mastery level of 20 before being able to play ranked games. In some regions and platforms, they may also need to verify their account via SMS.
Squad members must have a similar rank: the maximum difference allowed is 10 divisions.
Tiers, decay, how to earn Rank Points
There are a total of 6 tiers in the Ranked system, and each one is composed of 5 divisions. At the start of each season, all the players are considered “unranked”, and must play 5 placement matches in each ranked queue.
Your rank is determined by your Rank Points (RP).
Bronze: less than 1499 RP
Silver: from 1500 to 1999 RP
Gold: from 2000 to 2499 RP
Platinum: from 2500 to 2999 RP
Diamond: from 3000 to 3499 RP
Master: more than 3500RP
At the end of each match, your Rank Points are adjusted depending on your performance, which is influenced by kills, assists, and personal placement.
Players placed at Diamond or above will face RP decay if they do not play any Ranked game for over a week in a row.
June 2020
Tier | Squad | Squad (FPP) |
---|---|---|
Bronze | 100% | 100% |
Silver | 87.84% | 85.48% |
Gold | 17.21% | 15.68% |
Platinum | 1.57% | 2.51% |
Diamond | 0.31% | 0.69% |
Master | 0.03% | 0.09% |
Season 6
March 2020
The table is responsive. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or click the grey area to swipe it.
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.97% | 99.94% | 99.93% | 99.94% | 100.00% | 100.00% |
Novice | 66.13% | 65.41% | 81.93% | 73.11% | 89.32% | 77.88% |
Experienced | 35.80% | 41.06% | 60.68% | 54.88% | 76.31% | 63.11% |
Skilled | 7.16% | 9.67% | 13.97% | 17.04% | 35.29% | 29.70% |
Specialist | 2.05% | 2.76% | 2.75% | 4.49% | 13.49% | 12.15% |
Expert | 0.56% | 0.61% | 0.39% | 0.70% | 3.12% | 3.30% |
Survivor | 0.15% | 0.11% | 0.08% | 0.08% | 0.38% | 0.48% |
Lone Survivor | 0.08% | 0.05% | 0.04% | 0.04% | 0.19% | 0.24% |
There are no news on the rank system.
Season 5
December 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.97% | 100% | 99.94% | 100% | 100% | 100% |
Novice | 69.26% | 71.09% | 84.40% | 78.69% | 89.95% | 82.42% |
Experienced | 41.78% | 49.35% | 66.78% | 62.81% | 78.67% | 68.32% |
Skilled | 7.95% | 13.58% | 15.47% | 24.01% | 37.81% | 36.00% |
Specialist | 2.42% | 4.40% | 3.41% | 7.99% | 15.99% | 17.27% |
Expert | 0.69% | 1.11% | 0.56% | 1.68% | 4.75% | 5.99% |
Survivor | 0.17% | 0.19% | 0.08% | 0.19% | 0.94% | 1.19% |
Lone Survivor | 0.09% | 0.10% | 0.04% | 0.09% | 0.47% | 0.59% |
November 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 100% | 100% | 99.99% | 100% | 100% | 100% |
Novice | 63.42% | 62.13% | 77.71% | 69.22% | 86.32% | 72.35% |
Experienced | 33.50% | 38.23% | 56.88% | 50.40% | 71.52% | 54.32% |
Skilled | 5.20% | 9.30% | 10.16% | 16.82% | 30.42% | 25.66% |
Specialist | 1.60% | 2.92% | 2.04% | 5.06% | 11.93% | 11.77% |
Expert | 0.57% | 0.90% | 0.42% | 1.23% | 4.07% | 4.68% |
Survivor | 0.25% | 0.33% | 0.13% | 0.36% | 1.42% | 1.75% |
Lone Survivor | 0.13% | 0.16% | 0.07% | 0.18% | 0.71% | 0.87% |
Survival Title System - Patch 5.1
Survival Point rebalance:
Novice (1 point) ~ Expert (5000 points)
To enable players to climb titles easier, we have increased the amount of SP gained each match.
In this SP bracket, players are not able to lose points, just like previous season.
Survivor (Over 6000 points)
If player marks lower than 30% in overall result both considering kills and placement, player will lose title points
SP cannot be lowered below 6000.
Developers Note: After observing the current system, we have found out that a player still can achieve lone survivor rank just by playing lots of matches with poor results and skills.
We have witnessed more and more players abusing the system to achieve lone survivor title, resulting in diluted honor and values of the lone survivor title.
Therefore, from season 5, we have introduced a system which will deduct SP points if player fails to mark good results from the match. We hope that this new system will restore the honor(status) of players who are worthy for the title, the lone survivor. Thank you for your feedback.
Season 4
October 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 100% | 100% | 99.99% | 100% | 100% | 100% |
Novice | 63.42% | 62.13% | 77.71% | 69.22% | 86.32% | 72.35% |
Experienced | 33.50% | 38.23% | 56.88% | 50.40% | 71.52% | 54.32% |
Skilled | 5.20% | 9.30% | 10.16% | 16.82% | 30.42% | 25.66% |
Specialist | 1.60% | 2.92% | 2.04% | 5.06% | 11.93% | 11.77% |
Expert | 0.57% | 0.90% | 0.42% | 1.23% | 4.07% | 4.68% |
Survivor | 0.25% | 0.33% | 0.13% | 0.36% | 1.42% | 1.75% |
Lone Survivor | 0.13% | 0.16% | 0.07% | 0.18% | 0.71% | 0.87% |
September 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.97% | 99.99% | 99.94% | 99.99% | 100% | 100% |
Novice | 64.76% | 64.98% | 78.34% | 72.13% | 86.34% | 74.45% |
Experienced | 34.85% | 40.76% | 57.53% | 53.44% | 71.31% | 56.59% |
Skilled | 4.53% | 8.32% | 7.79% | 14.77% | 25.54% | 23.56% |
Specialist | 1.17% | 2.11% | 1.17% | 3.34% | 7.78% | 8.52% |
Expert | 0.35% | 0.49% | 0.19% | 0.55% | 1.94% | 2.38% |
Survivor | 0.12% | 0.12% | 0.04% | 0.09% | 0.48% | 0.54% |
Lone Survivor | 0.06% | 0.06% | 0.02% | 0.05% | 0.24% | 0.27% |
August 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.91% | 99.93% | 99.92% | 99.94% | 99.94% | 99.94% |
Novice | 66.39% | 70.06% | 78.64% | 77.29% | 86.33% | 79.20% |
Experienced | 37.61% | 46.01% | 58.21% | 59.70% | 70.49% | 62.23% |
Skilled | 3.15% | 5.60% | 3.97% | 9.40% | 16.26% | 18.33% |
Specialist | 0.50% | 0.75% | 0.31% | 0.88% | 2.61% | 3.27% |
Expert | 0.09% | 0.07% | 0.03% | 0.05% | 0.28% | 0.27% |
Survivor | 0.02% | 0.01% | 0.01% | 0.00% | 0.02% | 0.01% |
Lone Survivor | 0.01% | 0.01% | 0.00% | 0.00% | 0.01% | 0.01% |
The Survival Title System did not change in Season 4, but we might have a big surprise before the end of the year.
Brian Corrigan, PUBG Studio Director, revealed on Twitter that they are working on a Ranked Queue and on dedicated Esports settings.
There are still no info nor a release date, but in a previous post Brian said that the new ranked system will be released in Q4 at the earliest: the developers must align it with a Season and also completely overhaul the actual Title System.
Season 3
June 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.98% | 100.00% | 99.96% | 100.00% | 100.00% | 100.00% |
Novice | 67.92% | 59.92% | 81.77% | 64.31% | 90.29% | 66.69% |
Experienced | 23.41% | 25.04% | 48.88% | 34.56% | 69.04% | 37.96% |
Skilled | 3.03% | 5.17% | 7.77% | 8.93% | 30.88% | 15.51% |
Specialist | 0.64% | 1.28% | 0.92% | 1.93% | 9.78% | 5.73% |
Expert | 0.16% | 0.31% | 0.12% | 0.34% | 2.27% | 1.73% |
Survivor | 0.06% | 0.11% | 0.04% | 0.09% | 0.52% | 0.52% |
Lone Survivor | 0.03% | 0.05% | 0.02% | 0.05% | 0.26% | 0.26% |
Survival Title Season 3 ends on June 18. I have gathered the data of this month the day before.
The dev team wants to provide a better ranked experience in season 4. They will require time to improve the Survival Title System, so the start of the next season is planned for the end of July.
May 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.96% | 99.97% | 99.95% | 99.97% | 100.00% | 100.00% |
Novice | 69.47% | 63.43% | 82.96% | 67.86% | 91.11% | 69.87% |
Experienced | 23.92% | 26.74% | 49.56% | 37.19% | 69.99% | 40.48% |
Skilled | 2.42% | 4.20% | 5.76% | 7.16% | 27.20% | 14.10% |
Specialist | 0.40% | 0.75% | 0.47% | 1.00% | 6.72% | 3.91% |
Expert | 0.07% | 0.13% | 0.05% | 0.12% | 1.06% | 0.76% |
Survivor | 0.02% | 0.03% | 0.01% | 0.02% | 0.14% | 0.13% |
Lone Survivor | 0.01% | 0.01% | 0.01% | 0.01% | 0.07% | 0.07% |
April 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.95% | 99.96% | 99.95% | 99.96% | 99.94% | 99.95% |
Novice | 73.12% | 72.73% | 85.41% | 77.89% | 92.23% | 79.40% |
Experienced | 26.30% | 33.29% | 51.39% | 46.95% | 70.17% | 50.32% |
Skilled | 1.34% | 2.53% | 2.06% | 3.84% | 15.46% | 10.47% |
Specialist | 0.14% | 0.22% | 0.09% | 0.20% | 1.56% | 1.21% |
Expert | 0.02% | 0.02% | 0.01% | 0.02% | 0.07% | 0.09% |
Survivor | 0.01% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
Lone Survivor | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
Survival Title System Season 3 brought almost no changes to the rank distribution. The developers “have rebalanced the rate in which you gain Survival Points (SP) based on player feedback and it will now be easier to rank up, compared to Season 2”.
At the end of the day, it is still a system mostly based on grinding games.
Solo queue (TPP) data:
Most of the players in the top 500 are ranked at Specialist.
We can find Expert players starting from the 73rd place, which is equal to the top 0.012% of the player base.
Currently, there is a very limited number of Lone Survivor players (top 0.0024%).
Beta season 2
March 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.81% | 99.86% | 99.89% | 99.87% | 99.90% | 99.85% |
Novice | 74.20% | 69.76% | 80.40% | 71.41% | 84.32% | 69.04% |
Experienced | 11.05% | 11.82% | 24.68% | 17.32% | 40.96% | 17.77% |
Skilled | 1.68% | 2.30% | 3.35% | 3.67% | 15.07% | 5.99% |
Specialist | 0.29% | 0.45% | 0.30% | 0.54% | 3.58% | 1.63% |
Expert | 0.07% | 0.11% | 0.04% | 0.09% | 0.76% | 0.43% |
Survivor | 0.01% | 0.02% | 0.00% | 0.01% | 0.06% | 0.05% |
Lone Survivor | 0.01% | 0.01% | 0.00% | 0.01% | 0.03% | 0.03% |
You already know my opinion on the current PUBG rank system: it is unbelievably bad!
The third beta ranked season will start soon, so I hope the next month I will be able to give you some positive news.
February 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.78% | 99.83% | 99.87% | 99.86% | 99.87% | 99.81% |
Novice | 75.84% | 72.28% | 81.30% | 73.94% | 83.85% | 71.01% |
Experienced | 10.38% | 11.79% | 21.65% | 17.11% | 36.12% | 16.86% |
Skilled | 1.31% | 1.82% | 1.96% | 2.56% | 10.42% | 4.50% |
Specialist | 0.16% | 0.25% | 0.11% | 0.23% | 1.58% | 0.86% |
Expert | 0.03% | 0.05% | 0.02% | 0.03% | 0.19% | 0.15% |
Survivor | 0.00% | 0.01% | 0.00% | 0.00% | 0.01% | 0.01% |
Lone Survivor | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
January 2019
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Beginner | 99.67% | 99.76% | 99.81% | 99.79% | 99.80% | 99.73% |
Novice | 73.21% | 68.76% | 78.94% | 70.50% | 76.12% | 64.51% |
Experienced | 5.86% | 6.60% | 10.59% | 8.47% | 16.25% | 7.13% |
Skilled | 0.29% | 0.45% | 0.26% | 0.44% | 1.95% | 0.96% |
Specialist | 0.01% | 0.03% | 0.00% | 0.02% | 0.10% | 0.09% |
Expert | 0.00% | 0.00% | 0.00% | 0.00% | 0.01% | 0.01% |
Survivor | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
Lone Survivor | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
I don’t want to bring bad news, but with a month worth of data we can affirm that the PUBG ranked system during the second beta season isn’t a “real” ranked system.
Advancing to a higher title requires lots of games and time, thus the great majority of the player base is still stuck among the first two ranks.
Solo queue (TPP) data:
Most of the players in the top 500 are ranked at Skilled.
We can find Specialist players starting from the top 350, which is equal to the top 0.0074% of the player base.
Expert starts from the top 50 (top 0.0011%) and there is a very limited number of Lone Survivor players (top 0.0002%).
The Survival Title System
The PUBG developers discarded the ranked system utilized during the first beta season because higher ranks could be achieved via grinding and passive gameplay, so they didn’t reward adequately the best players in the game.
They will work on a new system focused on playtime and skill, but meanwhile they decided to release a second beta season based partly on the first one. It features your survival skills and personal growth, so they named it “Survival Title System”.
If you played during the previous season, your Rank Points (RP) will be soft reset and changed to Survival Points (SP).
According to the devs, you can obtain titles through “consistently playing the game”. The progression is exponentially more difficult starting from Expert and it is influenced by “a higher ranking and kill count”.
Differently from season 1, once achieved a title you can’t lose it anymore. The only exception to this rule is the Lone Survivor title. Only the top 1,000 players in the game will be able to acquire and hold it, so you need to continue earning SP or you might be surpassed by other players. The leaderboard indicates the players who reached this title, and it is updated every 2 hours.
Also in season 2, the different game modes (Solo, Duo, and Squad) will reward a different amount of SP to keep the whole system as balanced as possible.
Beta season 1
November 2018
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Bronze | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
Silver | 97.51% | 97.59% | 94.09% | 95.70% | 70.16% | 74.91% |
Gold | 57.66% | 62.34% | 46.53% | 49.13% | 22.05% | 21.35% |
Platinum | 14.41% | 15.55% | 13.71% | 12.24% | 7.23% | 4.52% |
Diamond | 6.68% | 8.16% | 6.55% | 6.34% | 4.21% | 2.67% |
Elite | 4.08% | 5.45% | 3.92% | 4.13% | 3.02% | 1.98% |
Master | 1.67% | 2.56% | 1.54% | 1.89% | 1.72% | 1.18% |
Grandmaster | 0.83% | 1.42% | 0.72% | 0.99% | 1.08% | 0.78% |
Summarizing the data
After only one month, the rank distribution improved greatly. We can notice huge differences just comparing the two graphs.
Overall, Gold isn’t the most populated rank anymore, but now the majority of the players is placed at Silver. I believe that in the successive months a portion of them (in Solo and Duo) might derank to Bronze: this is a very positive development because will produce a mode balanced distribution.
In Solo and Duo there is a decent percentage of players past Gold (14.3%), but their number could increase (25-30% max) once the lower area of the matchmaking will be arranged properly.
Squad (both TPP and FPP) suffers for the opposite issue: there are too many players at lower ranks. Affirming what I said in October, probably the requirements to go past Silver/Gold are too strict and not easily achievable by teams.
In Squad (FPP) only 5% of the player base reached at least Platinum - not enough for five ranks. Master and Grandmaster have an adequate percentage of players because only the best teams must achieve them, but more should be able to rank at Platinum, Diamond, and Elite.
Of course, the current rank distribution in PUBG is still far from being perfect, but I believe we are following the right route.
Note: The first PUBG ranked season ended on December 12th. The second beta season will start on December 19th, and will feature the new Title System. I will updated this article with explanations on the second season in mid-January once we will have enough data at our disposal.
October 2018
Tier | Solo | Solo (FPP) | Duo | Duo (FPP) | Squad | Squad (FPP) |
---|---|---|---|---|---|---|
Bronze | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
Silver | 99.85% | 99.96% | 99.22% | 99.57% | 89.82% | 89.78% |
Gold | 71.24% | 77.43% | 60.26% | 64.78% | 36.82% | 35.69% |
Platinum | 10.06% | 14.63% | 9.72% | 12.31% | 8.65% | 7.32% |
Diamond | 3.87% | 6.43% | 3.33% | 4.91% | 4.24% | 3.77% |
Elite | 1.99% | 3.49% | 1.51% | 2.40% | 2.55% | 2.40% |
Master | 0.75% | 1.34% | 0.46% | 0.79% | 1.21% | 1.18% |
Grandmaster | 0.37% | 0.66% | 0.20% | 0.33% | 0.66% | 0.65% |
Summarizing the data
I believe the current distribution is not acceptable. In solo and duo queue, there are almost no players players at the Bronze tier, and the great majority is placed at Gold. This is also the average rank going from the top 71% to 10% (in solo).
The situation is more balanced in squad queue. Silver is the average rank and goes from the top 89% to 35%. Silver and Gold are still overpopulated, but 10% of the player base at Bronze is a fair amount, and pretty much in line with the distribution used by most games. Usually, the number of players inside the lowest rank goes from 5 to 15%.
A complete overhaul from Bronze to Elite is necessary. For example, in Overwatch there are 7 ranks: Platinum is the 4th one and is equal to the top 50%. In PUBG we have 8 ranks, and 90% of the players are blocked in the first three. Perhaps, the requirements to go past Gold are too strict because Diamond and Elite have only been achieved by 2% of the players (for both).
Depending on the game mode, less than 1-1.5% of the players got Master and Grandmaster. This is perfect because you are supposed to master the game to obtain the highest ranks.
Finally, do not forget that the PlayerUnknown’s Battlegrounds ranked system has been added to the game only a month ago. We will probably have many adjustments once it goes out of beta and in the months to come.
The first rank distribution
At the launch of each season, you must play 10 provisional games to measure your initial rank. We have detailed information on what affects the Rank Points, the tiers, and the matchmaking.
Rank Points
Rank Points (RP) are assigned based on your performance in each match. Kills, placement, the number of players in the game, and your actual tier are all considered to calculate the RP earned in a particular match. It is also possible to lose RP depending on your placement.
The developers shared an example on the amount of RP a Diamond player will generally earn/lose in a match:
Winning a game with 8 kills will reward around 30 RP.
Winning a game with 1 kill will reward around 20 RP.
Ending a game in 100th place with 0 kills will detract around 20 RP.
There are not precise info, but apparently your final placement in a match might have the biggest impact on the calculation of the Rank Points.
Rank Tiers
Bronze: less than 1400
Silver: 1400 - 1499
Gold: 1500 - 1599
Platinum: 1600 - 1699
Diamond: 1700 - 1799
Elite: 1800 - 1899
Master: 1900 - 1999
Grandmaster: 2000+
No hard resets. Once a new season starts, there will be just a soft reset: the rank tier reached in the previous season is taken into account together with your 10 provisional games to determine the new initial placement.
Currently, we are in a beta season which will last for about 2 months. Only afterwards the first real season will start.
Rank by game mode
In PUBG, there are three main matchmaking queues - Solo, Duo, and Squad - and each one is also split into First Person Perspective (FPP) and Third Person Perspective (TPP).
Players have various preferences concerning their favorite queue and gameplay, so the developers implemented an indipendent ranking system for each one. Everyone will be able to experience the new rank tiers, but this solution also means you must play the placement games in each game mode, and rank up separately.
There is also a Top 100 leaderboard displaying the best players in each game mode. The leaderboard is not regional-based but global.
Hidden MMR
The developers explained that there is also a separate MMR based on your overall performance in games. It determines the players you will face, and doesn’t take into account your Rank Points.
You might consider it overkill, but due to the huge amount of players needed for each match, the rank alone is not enough to provide balanced games, so they required a secondary system to reinforce the matchmaking algorithm.
Data
Only Steam. For your info, Kakao Games signed a contract with PUBG to publish a Korean version of the game on their servers. In this rank distribution we will only use data from the Steam version.
There are several websites tracking the PUBG data for their own leaderboards and statistical services. After examining the most popular ones, I noticed that there are noticeable discrepancies with the data they offer.
I am not sure if there is a PUBG API they can use to gather the data, but looking at the differences, perhaps they are limited to the players using their service as they allow them to extract info from their profiles. In the end, I decided to use op.gg because it is the most visited website, so it should provide reliable data.
Header image: PUBG - Stats from Season 7: dak.gg - Stats until Season 6: op.gg