List of all Overwatch 2 Hero updates and balance changes in 2024
This list contains all the Overwatch 2 hero balance changes that affected the live client. The updates are organized by hero and then ordered by patch number. Bug fixes are not included.
Latest update: December 6, 2024.
Note: All the hero updates prior Overwatch 2 are also included.
Select a hero name to reveal the changes
General
1.1.0.2 - 7/19/2016
Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
1.3.0.2 - 9/2/2016
Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second).
Reverted a recent change that reduced the size of heroes’ projectiles.
Most hero abilities will no longer interrupt quick melee attacks.
Ultimate abilities will now interrupt quick melee attacks.
1.5.0.2A - 11/15/2016
Dealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities.
Ultimate costs have been increased by 25% for all heroes.
1.8.0.2 - 2/28/2017
The total damage reduction that a hero can receive while buffed (e.g. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%).
1.11.1.2A - 5/23/2017
Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section.
1.16.0.2 - 10/10/2017
Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time.
1.27.0.1 - 8/9/2018
Some ultimate abilities now restore ammunition after completion for some heroes.
Abilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage.
1.29.0.1 - 10/9/2018
Updated visuals for all shields and barriers to increase readability.
Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy.
1.32.1.1 - 1/24/2019
Damage reduction from armor reduced from -5 to -3.
1.33.0.1 - 2/19/2019
Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor.
Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health.
New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health.
1.34.0.1 - 3/19/2019
Armor
Beam-type damage is now reduced by 20% when hitting armor.
Damage over time effects are no longer mitigated by armor.
Damage Boost
Damage boost is now applied when a projectile is fired rather than when it hits a target.
Knockback
Knockback distance is now more consistent.
Heroes that are flying can now be knocked back and slowed.
Sound
A new sound plays when you land a hit while damage boosted.
A new sound plays when you land a hit, but it doesn’t do any damage.
1.39.1.0 - 8/13/2019
Global ultimate cost increased 12%.
Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.
Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.
1.40.0.0 - 9/17/2019
Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Synnetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.
1.40.1.0 - 9/24/2019
Reverted edge-placement change for ground targeted abilities (Reaper's Shadowstep, Mei's Icewall, Symmetra's Teleporter, etc)
1.42.0.0 - 11/5/2019
Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible.
1.43.0.0 - 12/10/2019
Armor damage reduction increased from 3 to 5.
8/31/2020
Beam-type damage reduction against Armor health pools increased from 20% to 30%.
9/10/2020
Shotgun patterns no longer apply random rotation. This will affect the following heroes:
Ashe
Doomfist
D.Va
Reaper
Roadhog
Torbjörn
7/1/2021
Hitscan damage now scales to 30% at maximum falloff range, down from 50% for the following heroes:
Ashe
Baptiste
Bastion
McCree
Soldier: 76
Widowmaker
Wrecking Ball
10/4/2022 - Overwatch 2
New Support passive
The hero now regenerates some health after taking damage.
New Damage passive
Eliminations grant the hero a burst of increased movement and reload speed.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
12/6/2022
Damage Role Passive
No longer provides a movement speed bonus.
Reload speed bonus increased from 25 to 35%.
2/7/2023
All heroes
Maximum ultimate charge retained when swapping heroes reduced from 30 to 25%.
Tank Role Passive
The health totals for all tank heroes will be lower when playing any game mode that does not have a role queue. Health totals will remain the same for tanks when playing any Role Queue enabled game.
8/10/2023
Armor health damage reduction is now additive with other sources of damage reduction and has a maximum cap of 50%.
12/5/2023
Maximum ultimate charge preserved on hero swap reduced from 25 to 15%.
Added Hero-Specific Options to every character to adjust the rumble strength of each of their abilities.
2/13/2024
Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.
+0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).
+0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).
+0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).
+0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).
+0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).
Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).
Hero combined HP (base health/armor/shields) increased by 15-25%.
150-175 HP heroes increased by 25 HP.
200-300 HP heroes increased by 50 HP.
300+ HP (Tanks) increased by 75-100 HP.
Each hero's precise health increases are listed in their patch notes below.
Ultimate Charge
All Ultimate ability costs increased by 10%.
Regenerative Passive for All Heroes
All heroes now regenerate 20 health per second after 5 seconds of not taking damage.
Support Role Passive
Now reduces the delay before regeneration begins by half (2.5 seconds).
Damage Role Passive
Reload speed bonus on elimination has been removed.
New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.
Quick Melee
Damage increased from 30 to 40.
3/12/2024
Projectile size updates
Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.
Role passives updates
Heal reduction applied by the damage role passive lowered from 20% to 15%.
Other hero updates
Added a new UI element above the player's first-person health bar to show all active healing status effects (Anti-Heal, Amplified Healing, Reduced Healing).
4/30/2024
Damage role passive healing reduction increased from 15% to 20%.
5/14/2024
Armor health has been reverted to provide a flat damage reduction of 5 per projectile, up to a maximum of 50% damage reduction.
Out-of-combat health regeneration changed from 20 health per second to 10 health per second + 5% of maximum health.
Role Passive
Tanks now have 25% damage reduction against critical headshot damage.
Knockback resistance increased from 30% to 50%.
6/20/2024
General
Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.
7/9/2024
General
Armor flat damage reduction increased from 5 to 10 per projectile.
Enemy health bars now display when they are at their Low Health threshold.
Tank Role Passive
Ultimate generation reduction increased from 30 to 40%.
Knockback resistance reduced from 50 to 40%.
Damage Role Passive
Now only half as effective against Tank heroes (10% healing reduction).
9/17/2024
Armor flat damage reduction decreased from 10 to 7 per impact.
Tank Role Passive
Knockback resistance reduced from 40% to 25%.
Ana
1.1.0.2C - 7/26/2016
Rate of fire increased by 20%.
Magazine size increased from 8 to 10.
1.4.0.2 - 10/12/2016
Nano Boost
Ultimate charge increased by 20%.
Biotic Grenade
Radius has been increased from 3 to 4 meters.
1.5.0.2A - 11/15/2016
Nano Boost
No longer increases movement speed.
1.7.0.2 - 1/24/2017
Biotic Grenade
Effect duration decreased from 5 to 4 seconds.
Healing boost on allies has been decreased by 50%.
1.8.0 - 2/27/2017
New option: Nano Boost sensitivity
Allows players to adjust Nano Boost’s targeting sensitivity.
1.9.0.2 - 3/21/2017
Biotic Rifle
Damage decreased from 80 to 60.
1.11.1.2A - 5/23/2017
You can now disable aim compensation in settings.
1.17.2 - 11/16/2017
Biotic Rifle
Damage increased from 60 to 70.
1.24.0.1 - 5/22/2018
Biotic Rifle
Projectiles now pass through allies with full health.
Ammo increased from 10 to 14.
1.27.0.1 - 8/9/2018
Nano Boost
Now also instantly heals the target for 300 health.
Range increased from 30 to 40.
1.28.0.1 - 9/11/2018
Biotic Rifle
Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana.
1.34.0.1 - 3/19/2019
Nano Boost
Heal reduced from 300 to 250.
1.47.1.0 - 4/29/2020
Sleep Dart
Sleep duration lowered from 6 to 5 seconds.
1.48.0.0 - 5/19/2020
Biotic Rifle
Healing reduced from 75 to 70.
8/31/2020
Biotic Rifle
Ammo reduced from 14 to 12.
11/19/2020
Biotic Grenade
Projectile now passes through allies with full health.
6/22/2021
Biotic Rifle
(Parity Adjustment) Darts no longer have increased projectile size on console platforms.
10/4/2022 - Overwatch 2
Biotic Rifle
Ammo increased from 12 to 15 rounds.
Sleep Dart
Cooldown increased from 12 to 15 seconds.
New Support passive
Ana now regenerates some health after taking damage.
12/6/2022
Sleep Dart
Cooldown reduced from 15 to 14 seconds.
12/15/2022
Biotic Rifle
Damage and Healing increased from 70 to 75.
Biotic Grenade
Effect duration increased from 3 to 4 seconds.
2/7/2023
Biotic Grenade
Effect duration reduced from 4 to 3.5 seconds.
4/11/2023
Sleep Dart
Maximum duration on Tank heroes reduced 30%, from 5 to 3.5 seconds.
5/9/2023
Biotic Grenade
Explosion healing decreased from 100 to 60.
8/10/2023
Biotic Rifle
Damage and healing per projectile reduced from 75 to 70.
Unscoped projectile size increased from 0 to 0.1.
10/31/2023
Biotic Grenade
Cooldown increased from 10 to 12 seconds.
1/9/2024
Biotic Grenade
Effect duration reduced from 3.5 to 3 seconds.
2/13/2024
Health increased from 200 to 250.
3/12/2024
Biotic Grenade
Explosion damage and healing increased from 60 to 90.
7/9/2024
Sleep Dart
Duration of effect on Tank heroes decreased from 3.5 to 3 seconds.
11/12/2024
Biotic Rifle
Damage and Healing increased from 70 to 75.
Ashe
1.31.0.1 - 12/11/2018
B.O.B.
Bob will now have a golden tint when Ashe equips her golden weapon.
1.39.1.0 - 8/13/2019
Reload time per round decreased from 0.3 to 0.25 seconds.
1.46.1.0 - 4/6/2020
The Viper
Magazine size increased from 12 to 15.
Shots no longer queue up the next shot if pressed slightly before recovery has finished.
Unscoped shots to reach maximum spread increased from 4 to 6.
Unscoped shots can now be fired much more quickly after firing a scoped shot.
You can now start reloading much more quickly after firing a scoped shot.
1.48.0.0 - 5/19/2020
The Viper
(Secondary Fire) Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion.
6/30/2020
Dynamite
Cooldown increased from 10 to 12 seconds.
8/31/2020
The Viper (General)
Max ammo reduced from 15 to 12.
The Viper (Secondary Fire)
Aim-down sights damage reduced from 85 to 80.
9/26/2020
Dynamite
Explosion damage reduced from 75 to 50.
1/12/2021
The Viper
Aim-down-sights damage reduced from 80 to 75.
Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds.
6/22/2021
B.O.B.
(Parity Adjustment) No longer does less damage on console platforms.
10/4/2022 - Overwatch 2
B.O.B.
Health reduced from 1,200 to 1,000.
New Damage passive
Eliminations grant Ashe a burst of increased movement and reload speed.
3/7/2023
B.O.B.
B.O.B. now prefers to shoot at enemy targets that Ashe damages with her rifle.
9/7/2023
The Viper
Reload time decreased from .25 to .2 seconds.
2/13/2024
Health increased from 200 to 250.
B.O.B.
B.O.B.’s weapon damage increased from 14 to 17.
7/9/2024
B.O.B.
B.O.B. now gains the Tank role passive ability.
9/3/2024
The Viper
Reload per bullet increased from 0.2 to 0.25 seconds.
Primary fire damage reduced from 40 to 35.
Baptiste
1.36.0.1 - 5/21/2019
Immortality Field
If it lands on a moving platform, it will move along with the platform.
1.37.0.1 - 6/18/2019
Biotic Launcher
Increased heal ammo from 10 to 12.
Amplification Matrix
Ultimate duration increased from 8 seconds to 10 seconds.
1.41.0.0 - 10/15/2019
Immortality Field
Health decreased from 250 to 200.
1.42.0.0 - 11/5/2019
Biotic Launcher
Recovery decreased from 0.45 to 0.36 seconds.
Random spread removed.
Damage falloff range now begins at 25 meters, up from 20.
1.44.0.0 - 1/16/2020
Immortality Field
Maximum duration reduced from 8 to 5 seconds.
Cooldown increased from 20 to 25 seconds.
Amplification Matrix
Ultimate cost increased by 20%.
1.44.0.1 - 1/27/2020
Biotic Launcher (Primary Fire)
Recovery time increased from 0.36 to 0.45 seconds.
Biotic Launcher (Secondary Fire)
Heal explosion reduced from 60 to 50.
1.46.0.0 - 3/12/2020
Exo Boots
Charge time reduced from 1 to 0.7 seconds.
Regenerative Burst
Cooldown lowered from 15 to 13 seconds.
8/31/2020
Biotic Launcher (Secondary Fire)
Grenade ammo reduced from 12 to 10.
Regenerative Burst
Total healing reduced from 150 to 75.
Baptiste now receives twice as much healing from Regenerative Burst.
9/26/2020
Amplification Matrix
Ultimate cost decreased 15%.
10/29/2020
Biotic Launcher (Primary Fire)
Recovery time reduced from 0.45 to 0.38 seconds.
Damage reduced from 25 to 24.
Biotic Launcher (Secondary Fire)
Recovery increased from 0.8 to 0.9 seconds.
Healing increased from 50 to 60.
11/17/2020
Amplification Matrix
Width increased from 5 meters to 9 meters.
12/10/2020
Immortality Field
Health decreased from 200 to 150.
Amplification Matrix
Ultimate cost increased by 15%.
4/22/2021
Biotic Launcher (Secondary Fire)
Healing projectile explosion reduced from 60 to 50 health.
Healing projectile direct impact now restores an additional 20 health.
Immortality Field
Now protects teammates to a minimum health threshold of 10% maximum health, down from 20%.
6/3/2021
Exo-Boots
Charge time increased from 0.7 to 1 second.
10/4/2022 - Overwatch 2
Biotic Launcher (Primary Fire)
Damage increased from 24 to 25.
Minimum damage falloff increased from 20 to 25 meters.
Biotic Launcher (Secondary Fire)
Ammo increased from 10 to 13 rounds.
Regenerative Burst
Healing increased from 75 to 100 on nearby allies.
New Support passive
Baptiste now regenerates some health after taking damage.
3/7/2023
Immortality Field
Immortality Field minimum health threshold increased from 10 to 25%.
5/9/2023
Immortality Field
Cooldown decreased from 25 to 23 seconds.
9/7/2023
Regenerative Burst
Instant healing decreased from 50 to 40.
Heal over time decreased from 50 over 5 seconds to 40 over 4 seconds.
10/31/2023
Immortality Field
Health decreased from 150 to 125.
Cooldown increased from 23 to 25 seconds.
12/5/2023
Biotic Launcher
Primary fire ammo reduced from 45 to 36.
2/13/2024
Health increased from 200 to 250.
3/12/2024
Immortality Field
Minimum health threshold decreased from 25% to 20%.
10/15/2024
Biotic Launcher
Primary fire recoil reduced by 30%.
Bastion
1.1.0.2 - 7/19/2016
Configuration: Tank
Ultimate cost increased by 10%.
1.8.0 - 2/27/2017
Configuration: Sentry
Reconfiguration time decreased from 1.5 seconds to 1.0 second.
Bullet spread increased by 50%.
Bullet spread is always at maximum (It no longer increases as the weapon is fired).
Magazine size increased from 200 to 300.
No longer deals critical damage.
Configuration: Recon
Bullet spread decreased by 25%.
Magazine size increased from 20 to 25.
Self repair
Can now be used while moving.
Now bound to secondary fire(formerly Ability 2).
No longer interrupted by taking damage.
A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use.
Configuration: Tank
No longer grants bonus armor.
New Passive Ability: Ironclad
Bastion takes 35% less damage in Configuration: Sentry or Tank.
1.8.0.2 - 2/28/2017
Ironclad
Bastion now takes 20% less damage while in Configuration: Sentry or Tank(formerly 35%).
1.26.0.3 - 7/24/2018
Configuration: Sentry and Configuration: Recon
Minimum damage at max range increased from 30% to 50%.
1.31.0.1 - 12/11/2018
Configuration: Recon
Ammo increased from 25 to 35.
Configuration: Sentry
Weapon spread decreased by up to 33% while firing.
1.40.0.0 - 9/17/2019
Self-repair
Self-repair no longer consumes resource while Bastion is at full health.
Bastion now correctly initiates 0.25 sec of recovery time when canceling Self-Repair by firing.
1.48.0.0 - 5/19/2020
Configuration: Sentry
Spread decreased 10%.
Shots until max spread reduction lowered from 60 to 40.
Self-Repair
Resource drain rate increased 20%.
Healing per second increased from 75 to 90.
7/1/2021
Configuration: Recon
Weapon spread reduced from 1.5 to 1.2.
10/4/2022 - Overwatch 2
Configuration: Sentry
Replaced by Configuration: Assault, which has 7 seconds duration and 12 seconds cooldown.
Reconfigure
Switches Bastion between Configuration: Assault and Configuration: Recon.
Configuration: Recon
Damage increased from 20 to 25.
Ammo reduced from 35 to 25 rounds.
Fire rate reduced from 8 to 5
Weapon spread reduced to 0.
Self-Repair
Ability removed.
A-36 Tactical Grenade
Ability added.
Configuration: Tank
Replaced by Configuration: Artillery Ultimate.
New Damage passive
Eliminations grant Bastion a burst of increased movement and reload speed.
12/6/2022
Configuration Artillery
Delay before projectile drops reduced from 1 to 0.6 seconds.
Explosion damage reduced from 300 to 250.
No longer deals explosion damage to self.
Minimum delay between placing shots reduced by 20%.
Reconfigure
Cooldown reduced from 12 to 10 seconds.
8/10/2023
A-36 Tactical Grenade
Maximum explosion damage falloff reduced from 70% to 50%.
Detonation time reduced from 0.5 to 0.35 seconds.
Recoil adjusted to recover more quickly.
Projectile size increased from 0.2 to 0.25.
Impact damage increased from 15 to 30.
Configuration: Recon
Reload time reduced from 1.5 to 1.2 seconds.
Configuration: Assault
Transforming into Configuration Assault now repairs 50 armor health.
Configuration: Artillery
Targeting state movement speed increased from 20 to 25 meters per second.
9/7/2023
A-36 Tactical Grenade
Impact damage decreased from 30 to 15.
Configuration: Artillery
Can no longer deal critical hits.
9/21/2023
Reconfigure
No longer restores armor when transforming.
10/31/2023
Configuration: Assault
Cooldown increased from 10 to 12 seconds.
Weapon spread increased 10%.
2/13/2024
Health increased from 200 to 250.
9/17/2024
Configuration: Assault
Spread reduced from 2.2 to 2 degrees.
Configuration: Artillery
Ultimate cost reduced 12%.
Brigitte
1.22.0.1 - 4/11/2018
Barrier Shield
An option to “Toggle Barrier” has been added to Options > Controls > Hero > Brigitte.
1.23.0.1 - 5/3/2018
Shield Bash
Cone angle decreased from 90 to 60.
1.24.0.1 - 5/22/2018
Rally
Maximum armor per player reduced from 150 to 100.
Shield Bash
Cooldown increased from 5 to 6 seconds.
1.27.0.1 - 8/9/2018
Shield Bash
Cooldown increased from 6 to 7 seconds.
Repair Pack
An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte.
1.29.0.1 - 10/9/2018
Barrier Shield
Shield health decreased from 600 to 500.
1.31.0.1 - 12/11/2018
Shield Bash
No longer can travel or stun targets through barriers.
Damage reduced from 50 to 5.
Inspire
Cooldown reduced from 1.5 seconds to 1 second.
Duration increased from 5 seconds to 6 seconds.
Total healing increased from 80 to 100.
1.32.1.1 - 1/24/2019
Rally
Now has a maximum duration of 30 seconds.
1.39.1.0 - 8/13/2019
Inspire (Passive)
Healing amount increased from 100 to 130.
Self-healing from Inspire is now halved.
Repair Pack
Now has 3 charges.
Healing amount changed from 150 to 120.
Now heals over 2 seconds instead of instantly.
If you throw multiple packs at the same person, the current duration will be extended by 2 seconds.
Whip Shot
Out-going velocity increased from 60 to 80.
Retracting time reduced from 0.6 seconds to 0.3.
Barrier Shield
Barrier health reduced from 500 to 200.
Shield Bash
Stun duration reduced from 0.9 seconds to 0.75.
Rally
Ultimate cost increased 10%.
1.44.0.1 - 2/12/2020
Repair Pack
Armor over-heal reduced from 75 armor to 50 armor.
HPS decreased from 60 to 55.
6/30/2020
Repair Pack
No longer grants an additional armor health pool.
Barrier Shield
Maximum health increased from 200 to 250.
Regeneration rate decreased from 100 to 85 health per second.
Cooldown when destroyed increased from 3 to 5 seconds.
8/13/2020
Base health lowered from 200 to 150.
Inspire
Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second).
Self-healing is no longer reduced by half.
10/29/2020
Base health increased from 150 to 175.
11/19/2020
Base health reduced from 175 to 150.
10/4/2022 - Overwatch 2
Shield Bash
No longer stuns, only causes knockback.
Cooldown reduced from 7 to 5 seconds.
Travel distance increased from 7 to 12 meters.
Damage increased from 1 to 50.
Inspire
Duration reduced from 6 to 5 seconds.
Shield Bash damage can now trigger Inspire healing.
New Support passive
Brigitte now regenerates some health after taking damage.
1/5/2023
Barrier Shield
Health increased from 250 to 300.
2/7/2023
Repair Pack
Healing over time reduced from 55 to 50 per second.
Applying a Repair Pack now instantly heals for 25 health on impact.
Rally
Ultimate cost reduced 10%.
4/11/2023
Rally
Brigitte now gains 100 restorable armor health pool for the duration of Rally.
Brigitte no longer gradually builds temporary health like her nearby allies.
Rally now upgrades her Barrier Shield, increasing both its size and health.
Barrier health increased from 300 to 750 during the ultimate.
During Rally, Shield Bash now impacts multiple enemies and briefly stuns them.
Bonus movement speed reduced from 30 to 15%.
Repair Pack
Range reduced from 30 to 25 meters.
8/10/2023
Barrier Shield
Barrier Shield health reduced from 300 to 250.
Rally
Ultimate cost increased 6%.
10/10/2023
Whip Shot
Damage increased from 70 to 80.
12/5/2023
Whip Shot
Damage reduced from 80 to 70.
2/13/2024
Health increased from 150 to 200.
Rocket Flail
Damage increased from 35 to 45.
3/12/2024
Repair Pack
Cooldown reduced from 6 to 5 seconds.
Rally
Cost reduced 8%.
5/14/2024
Rally
Now resets Shield Bash cooldown upon activation.
10/15/2024
Repair Pack
Cooldown increased from 5 to 5.5 seconds.
Cassidy
1.0.4 - 6/14/2016
Peacekeeper
Alternate Fire
Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds.
Bullet damage decreased from 70 to 45.
1.1.0.2 - 7/19/2016
Peacekeeper
Now maintains full damage at longer distances, but will deal less damage at extreme ranges.
1.1.0.2C - 7/26/2016
Peacekeeper
Primary Fire
Damage falloff range decreased by 10 meters.
Damage falloff amount is unchanged.
As a result, even with this change, McCree’s effective range is still higher than it was at launch.
Alternate Fire
Rate of fire increased by 15%.
Flashbang
Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds.
1.3.0.2 - 9/2/2016
Deadeye
Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed).
1.12.0.2 - 6/20/2017
Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds.
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged).
1.13.0.2A - 7/27/2017
Flashbang
Stunned targets are now slowed heavily, meaning they’re less likely to escape while stunned (especially while in the air).
1.25.0.1 - 6/26/2018
Deadeye
Range increased from 70 meters to 200 meters.
1.26.0.3 - 7/24/2018
Peacekeeper
Minimum damage at max range increased from 30% to 50%.
1.29.0.1 - 10/9/2018
Combat roll
Cooldown reduced from 8 to 6 seconds.
1.31.0.1 - 12/11/2018
Peacekeeper
Alternate fire damage increased from 45 to 55.
1.34.0.1 - 3/19/2019
Fan the Hammer
Damage reduced from 55 to 50.
Deadeye
Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds.
1.37.0.1 - 6/18/2019
Peacekeeper
Primary fire recovery reduced from 0.5 seconds to 0.42 seconds.
1.44.0.1 - 1/27/2020
Deadeye
Firing Deadeye no longer locks the player’s aim.
1.47.1.0 - 4/29/2020
Flashbang
Stun duration lowered from 0.85 to 0.7 seconds.
8/31/2020
Base health increased from 200 to 225.
Peacekeeper (Primary Fire)
Recovery increased from 0.42 to 0.50.
9/26/2020
Combat Roll
Distance increased 20%.
Flashbang
Stun duration increased from 0.7 to 0.8 seconds.
10/29/2020
Peacekeeper
Reload time reduced from 1.5 to 1.2 seconds.
6/3/2021
Peacekeeper
Reload time increased from 1.2 to 1.5 seconds.
Combat Roll
Distance reduced by 20%.
1/6/2022
Combat Roll
Can now roll while in the air.
10/4/2022 - Overwatch 2
Flashbang
Ability removed.
Magnetic Grenade.
Ability added. It inflicts 131 damage.
Combat Roll
50% damage reduction while active.
Peacekeeper (Secondary Fire).
Fire rate increased by 7.5%.
Deadeye
The amount of damage Cassidy takes is reduced by 40% while the ultimate is active.
Maximum duration increased to 7 seconds.
After two seconds of being active, the Deadeye Ultimate switches from building up 130 damage per second to 260 damage per second, until the Ultimate is expended.
New Damage passive
Eliminations grant Cassidy a burst of increased movement and reload speed.
2/7/2023
Peacekeeper
Primary fire falloff range increased from 20 to 25 meters.
Combat Roll
Movement is no longer blocked by enemy player collision.
4/11/2023
General
Base health reduced from 225 to 200.
Magnetic Grenade
Damage reduced from 131 to 120.
6/13/2023
Magnetic Grenade
No longer has a maximum projectile travel range of 10 meters.
The projectile now magnetizes toward an enemy target from 1.5 meters away and chases them for up to 1 second.
Impact damage increased from 0 to 10.
Explosion damage reduced from 120 to 70.
Stuck targets now have their movement slowed by 30%.
Stuck targets are now affected by a "Hindered" status effect, interrupting and preventing movement abilities from being activated.
8/10/2023
Base health increased from 200 to 225.
Peacekeeper
Peacekeeper damage falloff range rescaled from 25-45 meters to 25-35 meters.
Magentic Grenade
Projectile now has a maximum travel time of 1.5 seconds.
Slow amount reduced from 30 to 25%.
10/10/2023
Combat Roll
Damage reduction increased from 50% to 75%.
10/31/2023
Magnetic Grenade
Cooldown increased from 10 to 12 seconds.
2/13/2024
Health increased from 225 to 275.
Deadeye
Initial damage rate increased from 130 to 150.
Damage rate increased from 260 to 300.
6/20/2024
Peacekeeper
Secondary fire "Fan the Hammer" damage reduced from 50 to 45.
Combat Roll
Damage reduction reduced from 75 to 50%.
Flashbang
Magnetic Grenade ability is now Flashbang.
Hinders enemies instead of Stunning them for 1.2 seconds.
Movement speed reduction increased from 30% to 50%.
Hinder now prevents crouching movement.
45 explosive damage.
12 second cooldown.
Deadeye
Movement speed penalty now scales down over time, from 70% to 35%.
Damage reduction now scales down over time, from 40% to 0%.
7/9/2024
Peacekeeper
Primary fire falloff range rescaled from 25-35 meters to 20-30 meters.
9/17/2024
Flashbang
Hinder duration reduced from 1.2 to 0.9 seconds.
Explosion damage increased from 45 to 75.
Deadeye
Ultimate cost reduced 10%.
D.Va
1.1.0.2 - 7/19/2016
Defense Matrix
Cooldown decreased from 10 to 1.
A new resource meter has been added. The meter will deplete while Defense Matrix is active and will recharge while it’s not in use.
Defense Matrix has been rebound to secondary fire.
Self Destruct
Ultimate cost decreased by 15%.
Explosion delay decreased from 4 seconds to 3 seconds.
Explosion damage no longer damages D.Va.
1.3.0.2 - 9/2/2016
Defense Matrix
After being activated, Defense Matrix will begin regenerating following a 1 second delay(formerly 0.5 seconds).
1.5.0.2A - 11/15/2016
Mech health increased from 100 to 200. Armor remains at 400.
Movement speed while firing increased by 25%.
Call Mech
Ultimate cost has been decreased by 20%.
1.7.0.2 - 1/24/2017
Health increased from 200 to 400.
Armor decreased from 400 to 200.
Fusion Cannons
Bullet damage decreased from 3 to 2.
Number of bullets per shot increased from 8 to 11.
1.8.0 - 2/27/2017
Defense Matrix
Enemy shots no longer need to travel a minimum distance before they can be blocked.
1.13.0.2A - 7/27/2017
Defense Matrix
New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability.
1.15.0.2 - 9/19/2017
Micro Missiles(new ability)
D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons.
Defense Matrix
Defense Matrix resource meter will now deplete twice as quickly.
Energy regeneration per second has been increased to 12.5%(formerly 10%).
Boosters
Fusion Cannons can now be fired while flying.
1.16.0.2A - 10/10/2017
Boosters
An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va.
1.22.0.1 - 4/11/2018
Micro Missiles
Explosion damage reduced from 6 to 4.
Boosters
Impact damage reduced from 25 to 10.
1.32.1.1 - 1/24/2019
Defense Matrix
Cooldown increased from 1 second to 2 seconds
1.37.0.1 - 6/18/2019
Defense Matrix
Reduced length of Defense Matrix from 15 meters to 10 meters.
1.39.1.0 - 8/13/2019
Call Mech
Pilot ultimate cost reduced by 12%.
1.41.0.0 - 10/15/2019
Defense Matrix
Regeneration rate increased from 12.5% to 16% per second.
Delay before regeneration begins lowered from 1 second to 0.75 seconds.
1.43.0.0 - 12/10/2019
Defense Matrix
Cooldown decreased from 2 seconds to 1.5 seconds.
1.44.0.0 - 1/16/2020
Boosters
Cooldown decreased from 5 to 3 seconds.
1.46.0.0 - 3/12/2020
Boosters
Cooldown increased from 3 to 4 seconds.
1.48.0.0 - 5/19/2020
Restored functionality allowing D.Va to maintain her current aim pitch when de-meching.
6/30/2020
Fusion Cannons
Movement penalty reduced from 50 to 40%.
Defense Matrix
Cooldown reduced from 1.5 to 1 second.
Micro Missiles
Activation delay reduced from 0.5 to 0.25 seconds.
12/10/2020
Mech Armor/Health has been redistributed from 200/400 to 300/300.
4/22/2021
Call Mech
Damage increased from 50 to 250.
7/1/2021
Call Mech
Damage area reduced from 3 to 2.5 meters.
No longer builds ultimate charge while using Self Destruct until after her mech detonates.
10/4/2022 - Overwatch 2
General
Mech health increased from 600 to 650.
Hero health increased from 300 to 350.
Primary fire movement speed penalty reduced from 50% to 40%
Fussion Cannons
Weapon spread reduced from 4 to 3.5.
Boosters
Impact damage increased from 10 to 25.
Micro Missiles
Cooldown reduced from 8 to 7 seconds.
Call Mech
Cost reduced by 12%.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
11/17/2022
Fusion Cannons
Spread increased from 3.5 to 3.75.
Boosters
Impact damage reduced from 25 to 15.
Call Mech
Fixed in last update- Call Mech ultimate cost reduced by 12%.
2/7/2023
Mech base health in Role Queue modes remains the same at 350.
Mech base health in non-Role Queue modes reduced from 350 to 200.
8/10/2023
Boosters
Cooldown reduced from 4 to 3.5 seconds.
Eject Mech
Pilot is now damage immune for 0.4 seconds while ejecting.
10/31/2023
Fusion Cannons
Movement speed penalty reduced from 40 to 30%.
Micro Missiles
Projectile speed increased from 40 to 50.
2/13/2024
Pilot health increased from 150 to 175.
Mech armor increased from 300 to 375.
Self-Destruct
Explosion maximum damage increased from 900 to 1000.
Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.
2/21/2024
Light Gun
Base projectile size reduced from 0.25 to 0.2 meters. Total projectile size is now 0.3 meters.
6/20/2024
Fusion Cannons
Weapon spread reduced from 3.75 to 3.375 degrees.
Boosters
Impact damage increased from 15 to 25.
7/9/2024
Defense Matrix
Maximum duration increased from 3 to 3.5 seconds.
Micro Missiles
Explosion damage increased from 4 to 5.5 damage (from 126 to 153 max damage with direct impacts).
8/20/2024
Defense Matrix
Maximum duration reduced from 3.5 to 3 seconds.
9/17/2024
Mech armor health reduced from 375 to 325.
Mech base health increased from 200 to 225.
Doomfist
1.20.0.2 - 2/7/2018
Hand Cannon
Damage reduced from 11 to 6.
Number of bullets increased from 6 to 11.
Spread pattern made more consistent.
1.20.0.3 - 2/27/2018
Hand Cannon
Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet.
1.25.0.1 - 6/26/2018
Meteor Strike
Bonus movement speed increased from 150% to 200%.
The Best Defense…
Shield gain increased from 30 to 35 for normal abilities.
1.27.0.1 - 8/9/2018
Rocket Punch
No longer impacts Symmetra’s Teleporter.
Now destroys Symmetra’s Sentry Turrets without stopping movement.
1.29.0.1 - 10/9/2018
Hand Cannon
Damage falloff now starts at 15 meters.
1.31.0.1 - 12/11/2018
Rising Uppercut
Loss of air control duration lowered from 3 seconds to 0.6 seconds.
Seismic Slam
Maximum range reduced from 20 meters to 15 meters.
Targets no longer lose air control while being pulled in.
Meteor Strike
Inner ring damage radius increased from 1.5 meters to 2.0 meters.
Outer ring maximum damage decreased from 300 to 200.
1.34.0.1 - 3/19/2019
Rising Uppercut
Cooldown reduced from 7 to 6 seconds.
Seismic Slam
Cooldown reduced from 7 to 6 seconds.
1.39.1.0 - 8/13/2019
Melee
Quick melee no longer pauses ammo reload.
1.41.0.0 - 10/15/2019
Rocket Punch
Time to reach max charge increased from 1 to 1.4 seconds.
The Best Defense…
Shield health gained per hit reduced from 35 to 30.
1.44.0.0 - 1/16/2020
Rising Uppercut
Recovery time increased from 0.2 to 0.35 seconds.
1.48.0.0 - 5/19/2020
Seismic Slam
Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)
When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist
Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably.
8/5/2021
Meteor Strike
Now speeds up the cooldown rate of his abilities by 100% while in the air.
10/4/2022 - Overwatch 2
Role
Swapped to Tank role.
General
Health increased from 250 to 450.
Power Block
Ability added. While active, can block up to 80% incoming damage.
The required damage mitigated (MIT) from Power Block to power Rocket Punch is reduced from 100 to 90.
Movement speed while using Power Block is reduced to 35%.
Seismic Slam
Launches Doomfist into the air in the direction you are facing, dealing a shockwave of 50 damage in the area he lands.
Rocket Punch
Deals damage to all enemies knocked back by the attack.
The damage range of its impact reduced from 50-100 to 15-30.
Wall slam damage range reduced from 50-150 to 20-40.
Maximum charge time reduced from 1.4 to 1.0 seconds.
Hand Cannon
Damage reduced from 6 to 5.
Ammo regeneration increased from 0.65 seconds per shot to 0.4 seconds per shot.
Meteor Strike
Damage range reduced from 15-200 to 15-100.
The targets at the center of the ultimate still receive 300 damage.
No longer knockbacks targets.
Slows targets hit by 50% for 2 seconds.
Cast time reduced from 1 to 0.5 seconds.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
12/6/2022
Rocket Punch
Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage.
Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage.
Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds.
Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam.
Empowered Rocket Punch knockback radius reduced from 4 to 3 meters.
Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds.
Cooldown reduced from 4 to 3 seconds.
This has been in since his rework but was not mentioned.
Power Block
Cooldown reduced from 8 to 7 seconds.
Duration increased from 2 to 2.5 seconds.
Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage.
Meteor Strike
Now empowers Rocket Punch on landing.
Enemy slow duration increased from 2 to 3 seconds.
The Best Defense...
Maximum temporary health increased from 150 to 200 health.
Temporary health gained per target hit with abilities increased from 30 to 40 health.
12/15/2022
Rocket Punch
Cooldown increased from 3 to 4 seconds.
Power Block
Minimum damage mitigated required to empower Rocket Punch increased from 80 to 100 damage.
'The Best Defense...'
Temporary health gained per target hit with abilities decreased from 40 to 35 health.
2/7/2023
Base health in Role Queue modes remains the same at 450.
Base health in non-Role Queue modes reduced from 450 to 300.
8/10/2023
Seismic Slam
Cooldown reduced from 7 to 6 seconds.
Power Block
Now reduces damage from stuck projectiles.
10/31/2023
Rocket Punch
Minimum wall stun duration decreased from 0.25 to 0.15 seconds.
Maximum wall stun duration decreased from 0.75 to 0.6 seconds.
12/5/2023
Meteor Strike
Now regenerates 75 health per second while in the air.
Ultimate cost increased 16%.
2/13/2024
Health increased from 300 to 375.
Rocket Punch
Max impact damage increased from 50 to 75.
Max wall slam damage increased from 30 to 40.
3/12/2024
Meteor Strike
Minimum damage increased from 15 to 50.
4/14/2024
Rocket Punch
The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.
7/9/2024
The Best Defense…
Overhealth gained per target increased from 35 to 40 HP.
Delay before Overhealth begins to drain increased from 1 to 3 seconds.
11/12/2024
Rocket Punch
Angle required for wall slam increased from 44 to 55 degrees.
Meteor Strike
Ultimate cost reduced 8%.
Healing per second while in the air increased from 75 to 90.
Echo
1.48.0.0 - 5/19/2020
General
Reduced the height of Echo's head hit volume.
1.49.0.0 - 6/16/2020
Focusing Beam
Range reduced from 20 to 16 meters.
2/28/2021
Tri-Shot
Ammo reduced from 15 to 12.
Focusing Beam
Duration reduced from 2.5 seconds to 2 seconds.
4/22/2021
Duplicate
When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher.
6/3/2021
Duplicate
Ultimate cost increased by 15%.
10/4/2022 - Overwatch 2
Focusing Beam
Damage reduced from 200 to 175 per second.
Duplicate
Maximum health while using Duplicate reduced from the enemy hero’s total HP to a maximum of 300 HP.
New Damage passive
Eliminations grant Echo a burst of increased movement and reload speed.
5/9/2023
Duplicate
Ultimate cost reduced 25%.
Ultimate generation decreased from 5.5x to 4x while Duplicate is active.
2/13/2024
Health increased from 200 to 250.
Focusing Beam
Width increased from 0.2 to 0.25 meters.
Duplicate
Maximum combined health value increased from 300 to 350.
5/14/2024
Duplicate
Ultimate gain multiplier while transformed increased from 4 to 4.5.
8/20/2024
Base health reduced from 250 to 225.
Genji
1.3.0.2 - 9/2/2016
Double jump no longer resets when wall climbing.
Swift Strike
No longer deals damage to traps like Widowmaker’s Venom Mine or Junkrat’s Steel Trap.
No longer bypasses Junkrat’s Steel Trap.
No longer interrupts quick melee attacks.
Dragonblade
Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds.
1.11.1.2A - 5/23/2017
Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.
1.13.0.2A - 7/27/2017
Deflect
New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected.
1.16.0.2A - 10/10/2017
Dragonblade
No longer interrupted when Genji is stunned or hacked.
1.23.0.1 - 5/3/2018
Deflect
Hitbox size has been reduced.
1.43.0.0 - 12/10/2019
Ammo increased from 24 to 30.
1.46.1.0 - 4/6/2020
Shuriken (Secondary Fire)
Recovery lowered from 0.75 to 0.65 seconds.
1.49.0.0 - 6/16/2020
Shuriken (General)
Damage increased from 28 to 30.
Shuriken (Secondary Fire)
Spread reduced from 12 to 9.
Deflect
Duration increased from 1.5 to 2 seconds.
Can now be cancelled manually.
07/30/2020
Shuriken (General)
Damage decreased from 30 to 28.
Shuriken (Secondary Fire)
Recovery increased from 0.65 to 0.75.
03/11/2021
Shuriken
Recovery lowered from 0.75 to 0.68.
Dragonblade
Ultimate cost increased 15%.
8/5/2021
Shuriken
Damage increased from 28 to 29.
Dragonblade
Damage reduced from 120 to 110.
10/4/2022 - Overwatch 2
New Damage passive
Eliminations grant Genji a burst of increased movement and reload speed.
11/17/2022
Shuriken
Maximum ammo reduced from 30 to 24.
Damage reduced from 29 to 27.
6/13/2023
Shuriken
Maximum Ammo increased from 24 to 30.
2/13/2024
Health increased from 200 to 250.
Dragonblade
Swing recovery decreased from 0.9 to 0.7 seconds.
Hanzo
1.3.0.2 - 9/2/2016
Hanzo will now experience a 30% decrease in speed while aiming(formerly 40%).
Maximum projectile speed increased by 30%.
Arrow size has been reduced by 33%.
1.13.0.2A - 7/27/2017
Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.
Storm Bow
Increased charge speed by 10%.
Charged arrows will now maintain their charge when climbing a wall, provided the button is continuously held.
1.23.0.1 - 5/3/2018
Storm Bow
Projectile speed increased from 85 to 100.
Sonic Arrow
Cooldown decreased from 20 seconds to 12 seconds.
Duration decreased from 10 seconds to 6 seconds.
Radius decreased from 10 meters to 7 meters.
New Abilities:
Lunge
Press jump while in the air to leap horizontally.
Storm Arrows
Replaces his existing Scatter Arrow ability.
Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power.
1.24.0.1 - 5/22/2018
Storm Arrows
Damage decreased from 80 to 70.
1.26.0.3 - 7/24/2018
Storm Arrows
Duration decreased from 6 seconds to 5 seconds.
Cooldown increased from 8 to 10 seconds.
1.27.0.1 - 8/9/2018
Lunge
Cooldown increased from 4 to 5 seconds.
1.34.0.1 - 3/19/2019
Sonic Arrow
Detection radius increased from 7 to 9 meters.
1.39.1.0 - 8/13/2019
Storm Arrows
Storm Arrows ammo reduced from 6 to 5.
1.44.0.0 - 1/16/2020
Storm Bow (Primary Fire)
Maximum projectile speed reduced from 125 to 110.
1.44.0.1 - 1/27/2020
Storm Arrows
Damage reduced from 70 to 60.
1.49.0.0 - 6/16/2020
Storm Arrows
Damage increased from 60 to 70.
11/19/2020
Storm Arrows
Can now be manually canceled.
1/12/2021
Storm Arrows
Shot recovery time reduced from 0.3 to 0.25 seconds.
1/6/2022
Storm Arrows
Arrows ricochet once upon impact
10/4/2022 - Overwatch 2
Storm Arrow
Damage reduced from 70 to 65 per shot.
New Damage passive
Eliminations grant Hanzo a burst of increased movement and reload speed.
3/7/2023
Lunge
Lunge cooldown decreased from 5 to 4 seconds.
6/13/2023
Storm Bow
Maximum damage reduced from 125 to 120.
Sonic Arrow
Impact sound effect now plays for enemies.
Visual effect is now briefly visible to enemies when first deployed.
8/10/2023
Storm Bow
Arrow draw progress is no longer preserved while wall climbing.
2/13/2024
Health increased from 200 to 250.
Storm Arrows
Damage increased from 65 to 75.
Cooldown reduced from 10 to 8 seconds.
2/21/2024
Base projectile sizes reduced from 0.1 to 0.075 meters. Total projectile size is now 0.175 meters.
3/12/2024
Base projectile sizes increased from 0.075 to 0.1 meters. The total projectile size, when combined with the general hero change, is still 0.175 meters.
5/14/2024
Dragonstrike
Speed increased from 12 to 15 meters per second.
8/20/2024
Base health reduced from 250 to 225.
9/17/2024
Storm Bow
Normal arrows are no longer affected by global projectile size increases.
Maximum damage increased from 120 to 125.
Time to fully charge increased from 0.72 to 0.87 seconds.
10/15/2024
Base health increased from 225 to 250.
11/12/2024
Storm Bow
Time to fully charge decreased from 0.87 to 0.80 seconds.
Dragonstrike
Now damages enemy buildable objects.
Illari
8/24/2023
Healing Pylon
Heal decreased from 40 to 30.
Shields decreased from 75 to 50.
Captive Sun
Projectile Impact and explosion are now blocked by barriers.
Projectile size decreased from 1.5 to 0.75 meters.
Sunstruck duration decreased from 7 to 6 seconds.
10/10/2023
Solar Rifle
Secondary fire healing per second decreased from 120 to 105.
10/31/2023
Solar Rifle
Primary fire projectile size reduced from 0.1 to 0.05 meters.
Healing Pylon
Base health reduced from 75 to 50 (total 100 HP).
Cooldown when destroyed increased from 12 to 15 seconds.
1/9/2024
Solar Rifle
Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
Ammo increased from 14 to 16.
Captive Sun
Now fully refills secondary fire resource and resets overheated status.
Removed the damage falloff penalty on the Sunstruck explosion.
2/13/2024
Health increased from 200 to 250.
2/21/2024
Healing Pylon
Cooldown decreased from 8 to 6 seconds.
Cooldown when destroyed by enemies decreased from 15 to 12 seconds.
Captive Sun
Sunstruck explosion damage increased from 100 to 160.
Sunstruck explosion now has damage falloff again, reducing damage by up to 25%.
3/12/2024
Solar Rifle
Primary fire recovery time reduced from 0.3 to 0.2 seconds.
Maximum charge time reduced from 0.7 to 0.65 seconds.
4/14/2024
Solar Rifle
Primary fire recovery increased from 0.2 to 0.25 seconds.
Secondary fire heal-per-second increased from 105 to 115.
6/20/2024
Outburst
Damage increased from 10 to 25.
Healing Pylon
Healing per projectile increased from 30 to 40.
Pylon healing is now only half as effective when targeting Illari.
Max health increased from 100 to 125.
7/9/2024
Healing Pylon
Allies no longer see the "Destroyed" UI when Healing Pylon breaks.
7/12/2024
Healing Pylon
Cooldown increased from 12 to 14 seconds.
Captive Sun
Ultimate cost increased 12%.
8/20/2024
Solar Rifle
Maximum ammo reduced from 16 to 14.
Captive Sun
Projectile environment collision size reduced from 0.15 to 0 meters.
8/23/2024
Solar Rifle
Maximum damage reduced from 75 to 70.
Minimum damage reduced from 25 to 20.
Junker Queen
Note: Hero added during the Overwatch 2 Beta.
10/4/2022 - Overwatch 2
Commanding Shout
Radius reduced from 20 to 15 meters
Health bonus to nearby allies reduced from 100 to 50.
Temporary health no longer decays over the ability’s duration.
Duration on allies reduced from 5 to 3 seconds.
Cooldown increased from 11 to 15 seconds.
Rampage
Radius reduced from 6 to 5 meters.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
12/6/2022
Torso and head hit volume size increased 12%.
Rampage
Wound duration reduced from 5 to 4.5 seconds.
Ultimate cost reduced by 10%.
Commanding Shout
Cooldown reduced from 15 to 14 seconds.
Adrenaline Rush
Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds.
1/5/2023
Adrenaline Rush
Now heals for the remaining wound damage when an enemy dies with wounds on them.
Carnage
Cooldown is now reduced by 2 seconds for each enemy it impacts.
Jagged Blade
Thrown impact damage reduced from 80 to 50.
Thrown direct impacts now add a 30 damage wound to the stuck target. Stacks with wounds caused by Quick Melee or returning Jagged Blade hits.
2/7/2023
Base health in Role Queue modes increased to 450.
Base health in non-Role Queue modes reduced from 425 to 300.
5/9/2023
Scattergun
Maximum ammo increased from 6 to 8.
Jagged Blade
Projectile size increased from 0.15 to 0.20 meters.
Rampage
Now deals 40 impact damage.
Wound damage decreased from 100 to 60.
Adrenaline Rush
Adrenaline passive healing multiplier increased from 1.25 to 2x damage dealt by wounds.
6/13/2023
Commanding Shout
Temporary health reduced from 200 to 150.
Rampage
Ultimate cost increased by 15%.
9/7/2023
Jagged Blade
Impact damage increased from 50 to 65.
12/5/2023
Scattergun
Spread reduced 8%.
2/13/2024
Health increased from 300 to 375.
Rampage
Wound damage over time increased from 60 to 90
4/14/2024
Carnage
Impact damage increased from 90 to 105.
5/14/2024
Commanding Shout
Can now be activated while using other abilities.
Cooldown reduced from 14 to 12 seconds.
6/20/2024
Jagged Blade
Now pulls tanks further.
Rampage
Startup time reduced from 0.75 to 0.5 seconds.
7/9/2024
Commanding Shout
Overhealth increased from 150 to 175 HP.
Adrenaline Rush
Wound damage self-healing multiplier increased from 2 to 2.5x.
11/12/2024
Jagged Blade
Base projectile size reduced from 0.2 to 0.15 meters.
Adrenaline Rush
Wound damage self-healing multiplier reduced from 2.5 to 2.25x.
Junkrat
1.4.0.2 - 10/12/2016
RIP-Tire
Ability now activates more quickly.
1.9.0.2 - 3/21/2017
Total Mayhem
Junkrat’s explosions no longer hurt himself.
1.14.1.2A - 8/30/2017
Concussion Mine
Junkrat can now hold two mines.
RIP-Tire
Tire’s movement speed increased by 30%.
There is no longer a time limit when wall climbing.
1.19.3.1 -1/30/2018
Concussion Mine
Now will deal less damage to targets farther away from the explosion’s center.
1.23.0.1 - 5/3/2018
Frag Launcher
Projectile size decreased from 0.3 to 0.2.
RIP-Tire
Tire movement speed decreased from 13 to 12.
1.34.0.1 - 3/19/2019
Frag Launcher
Impact damage increased from 40 to 50.
RIP-Tire
Cost increased by 10%.
1.35.0.1 - 4/16/2019
Frag Launcher
Projectile speed increased from 20 to 25.
Grenades now bounce less but explode sooner.
1.48.0.0 - 5/19/2020
Frag Launcher
Projectiles maintains slightly more velocity on ricochet.
Concussion Mine
Projectile speed increased from 20 to 25.
Ricochet distance off of enemy players greatly reduced.
Total Mayhem
Bomb detonation time reduced from 1 sec to 0.7.
Bombs spread increased 50%.
6/30/2020
Concussion Mine
Trigger delay reduced from 0.156 to 0.1 seconds.
RIP-Tire
Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds.
8/31/2020
Frag Launcher
Impact damage reduced from 50 to 40 (Total 130 to 120).
10/4/2022 - Overwatch 2
Frag Launcher
Projectile size increased from 0.2 to 0.25.
Steel Trap
Damage increased from 80 to 100.
Projectile speed increased from 10 to 15.
New Damage passive
Eliminations grant Junkrat a burst of increased movement and reload speed.
11/17/2022
Steel Trap
Fixed in last update- Arming time increased from 0.5 to 0.75 seconds.
Fixed in last update- Trapped duration reduced from 3 to 2.5 seconds.
2/7/2023
Concussion Mine
Maximum damage reduced from 120 to 100.
5/9/2023
Concussion Mine
Maximum damage increased from 100 to 110.
2/13/2024
Health increased from 200 to 250.
Frag Launcher
Base projectile size reduced from 0.25 to 0.2 meters.
2/21/2024
Concussion Mine
Cooldown decreased from 8 to 7 seconds.
Maximum damage increased from 110 to 120.
Minimum damage increased from 20 to 55.
5/14/2024
Frag Launcher
Impact damage increased from 40 to 45 (Total damage increased from 120 to 125).
8/20/2024
Frag Launcher
Projectile size is now reduced by half after the second ricochet.
Projectiles preserve slightly more velocity on ricochet.
11/12/2024
Concussion Mine
Cooldown increased from 7 to 8 seconds.
Juno
7/19/2024
Juno joins Overwatch 2.
8/20/2024
General
Base health reduced from 250 to 225.
Mediblaster
Burst projectile volley rate of fire reduced from 34 to 28 shots per second.
Pulsar Torpedoes
Damage and Healing impact increased from 75 to 85.
Heal-over-time reduced from 60 to 50 health.
Hyper Ring
Deploy range increased by 3.5 meters.
Cooldown reduced from 16 to 14 seconds.
Orbital Ray
Beam travel speed increased from 1.9 to 2.25 meters per second.
8/23/2024
Mediblaster
Damage increased from 7 to 8.
Glide Boost
Cooldown reduced from 8 to 6 seconds.
9/3/2024
Mediblaster
Fire rate increased from 14.3 to 15.5 (reverted to the 34 shots per second during the projectile volley).
Damage reduced from 8 to 7.5.
Healing reduced from 7 to 6.5.
10/15/2024
Mediblaster
Falloff range reduced from 30-50 meters to 20-35 meters.
Healing per projectile reduced from 6.5 to 6.
10/29/2024
Orbital Ray
Healing reduced from 100 to 85 health per second.
11/12/2024
Orbital Ray
Ultimate cost increased 10%.
Kiriko
11/17/2022
Swift Step
Invulnerability duration reduced from 0.4 to 0.25 seconds.
12/6/2022
Arm hit volumes width reduced 15%.
Added an auto-wall climb hero option.
Kitsune Rush
Ultimate cost increased by 10%.
Movement speed bonus reduced from 50 to 30%.
Cooldown rate reduced from 3 to 2 times faster.
Protection Suzu
Cast time reduced from 0.15 to 0.1 second.
Kunai
Ammo increased from 12 to 15.
Swift Step
Ability input can now be held to activate.
12/15/2022
Protection Suzu
Invulnerability duration reduced from 1 to 0.85 seconds.
1/24/2023
Healing Ofuda
Recovery time increased from 0.85 to 1 second.
5/9/2023
Kunai
Kunai reloads after 65% percent of the animation has completed (formerly 75%).
New Hero option: "Healing Ofuda Cancels Reload".
7/11/2023
Healing Ofuda
Recovery reduced from 1 to 0.9 seconds.
8/10/2023
Protection Suzu
Knockback removed.
Healing reduced from 50 to 40.
Now heals for an additional 30 health when cleansing a negative effect.
Kunai
Damage increased from 40 to 45.
Recovery time reduced from 0.55 to 0.5 seconds.
Critical damage multiplier reduced from 3 to 2.5x.
9/7/2023
Protection Suzu
Now passes through enemy heroes.
10/31/2023
Protection Suzu
Cooldown increased from 14 to 15 seconds.
12/5/2023
Healing Ofuda
Projectile speed increased from 14 to 18 meters per second.
Protection Suzu
Invulnerability duration reduced from 0.85 to 0.65 seconds.
Healing explosion increased from 40 to 80 health.
2/13/2024
Health increased from 200 to 250.
Kunai
Base projectile size reduced from 0.18 to 0.15 meters.
6/20/2024
Swift Step
Cooldown increased from 7 to 8 seconds.
Protection Suzu
No longer cleanses hard knockdown stuns.
8/20/2024
General
Base health reduced from 250 to 225.
Kunai
Critical multiplier reduced from 2.5 to 2x.
Damage increased from 45 to 60.
Recovery time increased from 0.5 to 0.55 seconds.
11/12/2024
Kunai
Recovery time decreased from 0.55 to 0.5 seconds.
Swift Step
Cooldown reduced from 8 to 7 seconds.
Protection Suzu
Cooldown reduced from 15 to 14 seconds.
Lifeweaver
4/11/2023
Hero added to Overwatch 2.
4/25/2023
General
Automatic reload time for the inactive weapon increased from 1.5 seconds to 2.5 seconds.
Healing Blossom
Ammo count increased to 20 from 12.
Slow now steadily applies after 1 second of max charge being held.
Thorn Volley
Projectile Size reduced from .125 to .1.
Spread pattern adjusted, with random spread reduced. 1 of the 2 projectiles per shot now fires closer to the crosshair.
Tree of Life
Health increased from 1000 to 1200.
Healing pulse increased from 50 to 75.
Parting Gift (Passive)
Parting gift has been removed.
5/9/2023
Life Grip
Reinhardt is no longer a valid target for Life Grip during Earthshatter, and using Earthshatter will cancel Life Grip.
6/13/2023
General
Petal ornaments on his back have had their size and hit volume reduced by 10%.
Healing Blossom
Maximum healing increased from 65 to 75.
Thorn Volley
Damage per projectile increased from 5 to 6.
Projectile radius increased from 0.1 to 0.125.
Ammo increased from 60 to 70.
Petal Platform
Walkable area increased by 15%.
Area to trigger lift now shrinks from a radius of 2 to 0.75 meters after initial placement.
Life Grip
Cooldown reduced from 20 to 16 seconds.
Now heals the target ally for 50 health.
Tree of Life
Ultimate cost increased by 8%.
8/10/2023
General
Base health reduced from 200 to 175.
Base shield health increased from 0 to 50.
Thorn Valley
Reduced spread for one of the two Thorn Volley projectiles fired per shot by 25%.
Rejuvenating Dash
Healing increased from 25 to 50.
Life Grip
Mobility lockout duration increased from 0.45 to 0.75 seconds.
Tree of Life
50% of Tree of Life’s overhealing is now converted into Overhealth – up to 100 maximum Overhealth.
1/9/2024
Thorn Volley
Projectile speed increased from 70 to 80 meters per second.
Petal Platform
No longer pierced by piercing projectiles.
2/13/2024
Health increased from 175 to 225.
3/12/2024
Heal Blossom
Maximum heal amount increased from 70 to 80.
Maximum charge time increased from 1 to 1.15 seconds.
4/14/2024
Rejuvenating Dash
Heal increased from 50 to 60.
Tree of Life
Pulse healing increased from 75 to 90.
8/20/2024
Healing Blossom
Healing progress can now charge passively at a reduced rate.
No longer reduces movement speed when holding a full charge.
Petal Platform
Duration only counts down while the platform is raised.
Platform now resets if no one is standing on it for 2 seconds.
Duration increased from 10 to 12 seconds.
Health reduced from 400 to 300.
Rejuvenating Dash
Healing reduced from 60 to 45.
9/17/2024
Thorn Volley
Maximum ammo increased from 80 to 100.
11/12/2024
Lifegrip
Cooldown reduced from 19 to 18 seconds.
Healing increased from 50 to 75.
Tree of Life
Time before Overhealth begins to drain when out of range increased from 2.5 to 6 seconds.
Lucio
1.1.0.2 - 7/19/2016
Sound Barrier
Ultimate cost increased by 10%.
1.3.0.2 - 9/2/2016
Amp It Up
The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase).
1.5.0.2A - 11/15/2016
Amp It Up
Healing per second decreased by 10%.
1.7.0.2 - 1/24/2017
New Hero Option: Allow Backwards Wall Ride.
When enabled, allows Lucio to start wall riding while moving backwards
1.10.0.2A - 4/11/2017
Sound Amplifier
Damage increased by 25%.
Projectile speed increased from 40 to 50.
Alternate fire now considers vertical orientation when knocking targets back.
Crossfade
Area of effect radius has been decreased from 30 meters to 10 meters.
Heal song
Healing-per-second has been increased by 30% (also applies to Lúcio’s Amp It Up ability).
Self-healing has been reduced by 25%.
Wall Ride
Movement speed increased by 20% when wall riding.
Lúcio now receives a burst of speed when leaping off a wall.
1.16.0.2B - 10/17/2017
Wall Ride
The speed boost that Lúcio receives after completing a wall ride has been increased by 65%.
1.17.2 - 11/16/2017
Lúcio now has an effect above his head to indicate which song he’s playing in spectator mode.
1.23.0.1 - 5/3/2018
Wall Ride
Wall riding is less likely to be interrupted along a single surface.
Can now go around corners (both outside corners, and inside corners) without having to leave the wall.
Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.
Added a minimum time that the jump key must be held before Lúcio can ride around corners.
Soundwave
No longer consumes ammo.
Can now be used while reloading.
1.27.0.1 - 8/9/2018
Crossfade
Aura radius increase from 10 to 12 meters.
Sound Barrier
Temporary shields granted increased from 500 to 750.
1.34.0.1 - 3/19/2019
Amp It Up
Speed Boost’s amplification reduced from 70% to 50%.
Crossfade
Speed Boost’s effect reduced from 30% to 20%.
Sonic Amplifier
Soundwave now counts towards Offensive Assists.
Wall Ride
Speed buff increased from 20% to 40%.
1.41.0.0 - 10/15/2019
Crossfade
Speed boost's effect increased from 20% to 25%.
Amp It Up
Speed boost's amplification increased from 50% to 60%.
Wall Ride
Speed buff reduced from 40% to 30%.
11/17/2020
Wall Ride
By default, Lúcio will now perform his Wall Jump boost immediately upon releasing Jump to leave the wall, instead of requiring a second Jump press immediately after leaving the wall.
This new setting appears inside Lucio's settings page as "Wall Jump On Release".
While using the new setting, Lúcio can cancel wall rides by pressing Crouch, which will not trigger the automatic jump.
When using the "Wall Jump on Release" option, after crouching, releasing jump within 0.2 seconds will provide a jump boost (Jump release timing is consistent with pre-existing live server Jump re-press timing).
10/4/2022 - Overwatch 2
Crossfade
Self-healing penalty increased from 30% to 60%.
Sound Barrier
Cost reduced by 12%
New Support passive
Lucio now regenerates some health after taking damage.
2/7/2023
Sound Barrier
Ultimate cost reduced 7%.
8/10/2023
Crossfade
Crossfade self-healing penalty is now reduced from 60 to 0% for the duration of Amp It Up.
2/13/2024
Health increased from 200 to 250
Soundwave
Damage increased from 25 to 35.
Knockback increased 12%.
Movement lockout duration increased from 0.3 to 0.45 seconds.
2/21/2024
Sonic Amplifier
Base projectile size reduced from 0.15 to 0.1 meters. Total projectiles size is now 0.25 meters.
4/14/2024
Sonic Amplifier
Damage per projectile decreased from 20 to 18.
Soundwave
Damage increased from 35 to 45.
7/12/2024
Sonic Amplifier
Knockback reduced by 10%.
8/20/2024
General
Base health reduced from 250 to 225.
Sonic Amplifier
Primary fire damage increased from 18 to 22.
Mauga
12/5/2023
Base health reduced from 500 to 350.
Base armor increased from 0 to 150.
Head hit volume reduced 15%.
Incendiary and Volatile Chainguns
Spread for firing both guns reduced 15%.
Fire rate multiplier for firing both guns reduced from 25% to 0%.
Damage per shot increased from 4.5 to 5.
Damage falloff range increased from 25 to 30 meters.
Max ammo increased from 300 to 350.
Movement speed penalty reduced from 20% to 15% per gun.
Overrun
Can no longer be interrupted by Hack.
Damage reduction increased from 30 to 50%.
Cardiac Overdrive
Lifesteal increased from 60 to 70%.
Berserker
Overhealth conversion rate increased from 40% to 50%.
12/12/2023
Incendiary and Volatile Chainguns
Chaingun damage reduced from 5 to 4.
The number of shots with the Incendiary Chaingun to ignite enemies increased from 10 to 15.
Cage Fight
Ultimate duration reduced from 10 to 8 seconds.
12/19/2023
General
Base health decreased from 350 to 250.
Base armor increased from 150 to 250.
Incendiary and Volatile Chainguns
Number of shots with the Incendiary Chaingun to ignite enemies reverted from 15 to 10.
Spread decreased from 1.1 to 1 when only one Chaingun is active.
Berserker
Overhealth conversion rate increased from 50% to 60%.
1/9/2024
General
Base Health increased from 250 to 300.
Base Armor decreased from 250 to 200.
Incendiary and Volatile Chainguns
Ammo decreased from 350 to 300.
Cardiac Overdrive
Lifesteal decreased from 70% to 60%.
Cooldown increased from 10 seconds to 12 seconds.
Cage Fight
No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.
Berserker
Overhealth conversion rate decreased from 60% to 50%.
2/13/2024
Health increased from 300 to 400.
3/12/2024
Overrun
Stomp damage increased from 45 to 60.
Cardiac Overdrive
Duration reduced from 5 to 4 seconds.
Cooldown reduced from 12 to 10 seconds.
Now fills his passive overhealth by 100.
3/19/2024
Base Health decreased from 400 to 375.
Cardiac Overdrive
No longer fills overhealth on activation.
Duration increased from 4 to 5 seconds.
Cooldown increased from 10 to 12 seconds.
7/9/2024
Overrun
Knockback damage increased from 25 to 30.
Stomp damage increased from 60 to 75.
Cardiac Overdrive
Duration reduced from 5 to 3 seconds.
Lifesteal increased from 60 to 100%.
Damage reduction increased from 30 to 40%.
Allies now receive only half of the lifesteal and damage reduction effect value.
10/15/2024
Incendiary Chaingun
Ignite damage over time duration increased from 3 to 4 seconds.
11/12/2024
Overrun
Cooldown reduced from 6 to 5 seconds.
Charge movement speed increased 15%.
Mei
1.3.0.2 - 9/2/2016
Blizzard
Projectile now pierces barriers.
Radius has been increased from 8 meters to 10 meters.
1.5.0.2A - 11/15/2016
Blizzard
Ultimate cost has been increased by 15%.
1.8.0 - 2/27/2017
Cryo-Freeze
Can now be targeted by allies while in Cryo-Freeze.
1.20.0.3 - 2/27/2018
Endothermic Blaster
Freeze (slow) duration increased from 1 second to 1.5 seconds.
Weapon alternate fire ammo cost reduced from 25 to 20.
1.22.0.1 - 4/11/2018
Endothermic Blaster
Now pierces through enemies.
1.26.0.3 - 7/24/2018
Endothermic Blaster
Removed all damage falloff from her secondary fire projectile.
1.29.0.1 - 10/9/2018
General
Updated visual effects for all abilities.
1.34.0.1 - 3/19/2019
Endothermic Blaster
Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second).
Ice Wall
Health reduced from 500 to 400.
1.44.0.0 - 1/16/2020
Endothermic Blaster (Primary Fire)
Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%.
Slowing effect duration reduced from 1.5 to 1.0 second.
1.46.0.0 - 3/12/2020
Ice Wall
Cooldown increased from 10 to 13 seconds.
Player collision now allows large heroes to fit through 1 pillar gaps.
1.46.1.0 - 4/6/2020
Endothermic Blaster
Maximum ammo reduced from 200 to 120.
Endothermic Blaster (Secondary Fire)
Ammo cost reduced from 20 to 10.
1.47.1.0 - 4/29/2020
Endothermic Blaster (Primary Fire)
Freeze stun duration lowered from 1.5 to 1.3 seconds.
Blizzard
Duration lowered from 5 to 4.25 seconds.
1.48.0.0 - 5/19/2020
Cryo-Freeze
Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way.
10/29/2020
Cryo-Freeze
Now restores 15 ammo per second.
Ice Wall
Cooldown lowered from 13 to 12 seconds.
11/19/2020
Ice Wall
Can now be manually destroyed while dead.
03/11/2021
Cryo-Freeze
Healing-per-second increased from 37.5 to 50.
10/4/2022 - Overwatch 2
Endothermic Blaster
Can no longer freeze or stun enemies.
Slows the target by 50% movement speed.
Slow duration reduced from 1 to 0.5 seconds.
Damage per second increased from 55 to 100.
Ammo increased from 120 to 150.
Ice Wall
Health reduced from 400 to 250 HP.
Range reduced from 35 to 20 meters.
Cryo-Freeze
No longer removes the effects of Sigma’s Gravitic Flux.
Blizzard
Cost increased by 15%.
New Damage passive
Eliminations grant Mei a burst of increased movement and reload speed.
2/7/2023
Blizzard
Ultimate cost reduced 5%.
3/7/2023
Blizzard
Blizzard ultimate cast time reduced from 0.5 to 0.4 seconds.
6/13/2023
Endothermic Blaster
Damage per second reduced from 100 to 55.
Primary fire slow is no longer always 40% and now scales from 30-50%.
Primary fire impacts now build up to a slowing effect that sticks to the enemy target for 1.5 seconds and slows them for 75%.
Secondary fire impacts can detonate this new slow effect, dealing an additional 40 damage.
9/7/2023
Endothermic Blaster
Damage increased from 65 to 70 per second.
Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.
Deep Chill
Bonus damage can now also be triggered with Mei's quick melee.
10/10/2023
Deep Chill
Removed.
Endothermic Blaster
Damage per second increased from 70 to 100.
Now immediately slows enemies by 40% instead of building up over time.
10/31/2023
Endothermic Blaster
Slow effect decreased from 40 to 30%.
12/5/2023
Endothermic Blaster
Maximum ammo reduced from 150 to 120.
2/13/2024
Health increased from 250 to 300.
3/12/2024
Endothermic Blaster
Ammo increased from 120 to 140.
Cryofreeze
Heal per second increased from 50 to 62.5.
6/20/2024
Endothermic Blaster
Secondary fire base projectile size reduced from 0.15 to 0.12 meters.
Secondary fire damage increased from 75 to 85.
Mercy
1.1.0.2 - 7/19/2016
Caduceus Staff
Damage Boost
Effect will no longer stack with bonus damage provided by another Mercy.
Resurrect
Ultimate charge cost increased by 30%.
Movement is no longer prevented during activation.
Guardian Angel instantly resets upon use.
1.3.0.2 - 9/2/2016
Caduceus Staff
Healing Beam.
Healing-per-second has been increased by 20%.
Resurrect
Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds).
1.5.0.2A - 11/15/2016
Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds).
1.8.0 - 2/27/2017
Resurrect
While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived.
Caduceus Staff
Zenyatta can no longer be targeted while Transcendence is active.
New Hero Option: Guardian Angel Sensitivity
Allows players to adjust Guardian Angel’s targeting sensitivity.
New Hero Option: Beam Sensitivity
Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams.
1.9.0.2 - 3/21/2017
Caduceus Staff
The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.
1.15.0.2 - 9/19/2017
Resurrect (formerly Mercy’s Ultimate ability)
Ability now targets a single player, instead of every player within a radius.
Radius reduced to 5 meters.
Ability cooldown is 30 seconds.
Mercy is no longer granted invulnerability while Resurrect is active.
Valkyrie (New Ultimate Ability)
Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds:
Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended.
Caduceus Blaster: Now has infinite ammo and increased projectile speed.
Guardian Angel: Increased range and movement speed.
Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast.
Hover: Mercy gains the ability to fly freely, at increased movement speed.
Regeneration (Passive): No longer interrupted when Mercy takes damage.
1.16.0.2B - 10/17/2017
Guardian Angel
Players can now glide past a targeted ally using the jump key.
Cooldown no longer resets when Resurrect is activated.
Valkyrie
No longer resets or reduces Resurrection’s cooldown.
Now gives players a bonus resurrection charge.
1.17.2 - 11/16/2017
Caduceus Staff
Increased visual readability of Mercy’s healing and damage boosting beams.
Resurrect
Cast time increased from 0 seconds to 1.75 seconds.
Mercy’s movement speed is now reduced by 75% while casting.
Can now be interrupted when Mercy is knocked back, stunned, or hacked.
Valkyrie
While active, Resurrect no longer has a cast time.
While active, casting Resurrect does not reduce Mercy’s movement speed.
1.19.3.1 - 1/30/2018
Valkyrie
No longer makes Resurrect instant.
No longer grants a bonus Resurrect charge.
The speed bonus Guardian Angel receives when activating Valkyrie has been decreased by 50%.
Duration reduced from 20 seconds to 15 seconds.
1.27.0.1 - 8/9/2018
Caduceus Staff
Healing beam reduced from 60 healing per second to 50 healing per second.
1.30.0.1 - 12/11/2018
Valkyrie
Ultimate cost reduced 15%.
Healing per second increased from 50 to 60.
1.41.0.0 - 10/15/2019
Valkyrie
The extra beams created by Valkyrie now ignore enemy barriers.
1.48.0.0 - 5/19/2020
Caduceus Staff
Healing per second increased from 50 to 55.
10/12/2021
Guardian Angel
New Hero Setting Guardian Angel Target Priority:
Facing Target Only" (Previously "Guardian Angel Prefers Beam Target: Off")
Guardian Angel will only ever fly to the ally you are aiming at.
"Prefer Beam Target" (Previously "Guardian Angel Prefers Beam Target: On")
Guardian Angel will fly to your beam target if you have one, if not it will attempt to use the ally you are aiming at.
"Prefer Facing target" (NEW)
Guardian Angel will fly to the ally you are aiming at. If there is not one, it will attempt to use your beam target.
Behavior change
Holding down the button for Guardian Angel while using "Toggle Guardian Angel: On", will now activate once a valid target is found.
01/25/2022
Resurrect
Mercy can now attempt to resurrect teammates who die over environmental death pits.
When resurrecting, the resurrect marker will now freeze in place for the duration of the resurrection.
Holding the ability button for resurrect while it's on cooldown will now attempt the resurrect once the cooldown finishes.
10/4/2022 - Overwatch 2
General
Mercy’s regeneration increased by the new Support role’s passive ability by 50%.
Guardian Angel
Pressing Crouch during Guardian Angel launches you straight up into the air.
Pressing Jump during Guardian Angel launches you forward in the direction you are facing.
When the meter is fully charged, pressing Crouch or Jump increases the speed or height with which Mercy is propelled.
Angelic Descent
Can now be activated by holding Crouch while airborne.
12/6/2022
Weapon swap time reduced from 0.5 to 0.35 seconds.
Caduceus Blaster
Ammo increased from 20 to 25.
2/7/2023
Guardian Angel
Cooldown increased from 1.5 to 2.5 seconds.
Holding the backwards directional input and canceling the ability with Jump now moves 20% slower.
Caduceus Staff
Healing-per-second reduced from 55 to 45.
Healing is increased by 50% for allies under half health.
Regeneration (Passive)
"Regeneration" Passive removed.
NEW! Sympathetic Recovery (Passive)
Mercy heals herself for 25% of healing done with the Caduceus Staff.
4/11/2023
Caduceus Staff
Healing-per-second increased from 45 to 55.
Healing is no longer increased for allies under half health.
Guardian Angel
Cooldown reduced from 2.5 to 1.5 seconds.
Jump and Crouch cancel active ability state duration increased from 1.0 to 1.5 seconds.
The Jump and Crouch cancel active ability state can no longer be manually interrupted to begin the cooldown early.
Valkyrie
Support role passive healing is now active for the duration of Valkyrie.
8/10/2023
Caduceus Staff
Secondary fire damage boost reduced from 30 to 25%.
12/5/2023
Valkyrie
Activating Valkyrie no longer disconnects Caduceus Staff from its target.
2/13/2024
Health increased from 200 to 250.
Guardian Angel
Active duration on jump/crouch cancel reduced from 1.5 to 1 second.
Sympathetic Recovery
Health recovered increased from 25% to 40% of healing dealt.
2/21/2024
Caduceus Blaster
Base projectile size reduced from 0.25 to 0.2 meters. Total projectile size is now 0.3 meters.
8/20/2024
General
Base health reduced from 250 to 225.
Caduceus Staff
Primary fire healing increased from 55 to 60 health per second.
Secondary fire damage boost increased from 25% to 30%.
Moira
1.22.0.1 - 4/11/2018
Biotic Grasp
Transparency increased the closer you are to a target.
Coalescence
Now becomes more transparent the closer its visual effects are to a player’s camera.
Fade
Transparency increased the closer you are to a target.
1.27.0.1 - 8/9/2018
Biotic Grasp
Passive energy regeneration rate increased from 2 per second to 2.4 per second.
1.34.0.1 - 3/19/2019
Biotic Grasp
Heal over time duration increased from 3 to 4 seconds.
Total healing increased from 50 to 65.
1.41.0.0 - 10/15/2019
Biotic Grasp
Self-healing reduced from 30 to 20 health per second.
1.43.0.0 - 12/10/2019
Biotic Grasp
Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s).
1.48.0.0 - 5/19/2020
Biotic Orb
Damage radius reduced from 5 to 4 meters.
Projectile speed increased from 16 to 20.
Projectile duration reduced from 10 to 7 seconds.
8/31/2020
Biotic Grasp (Healing)
Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35).
Healing per second increased from 65 to 70.
Healing resource consumption rate increased from 11 to 14 (27%).
Biotic Grasp (Damage)
Attach angle reduced by 37%.
Healing resource gain rate increased by 50%.
11/19/2020
Biotic Grasp
Healing resource consumption rate lowered from 14 to 12.5.
4/22/2021
Biotic Orb
Cooldown reduced from 10 to 8 seconds.
6/3/2021
Biotic Grasp
Resource regeneration is now three times higher while channeling Coalescence.
Coalescence
Ultimate cost increased by 17%.
8/5/2021
Biotic Grasp
Self-healing increased from 20 to 24 health per second.
1/6/2022
Fade
Can now jump much higher while using this ability.
10/4/2022 - Overwatch 2
Biotic Grasp
Self-healing decreased from 24 to 20 per second.
Fade
Cooldown increased from 6 to 7 seconds.
Healing Orb
Healing capacity decreased from 300 to 250.
New Support passive
Moira now regenerates some health after taking damage.
1/5/2023
Biotic Orb
Dealing damage with Biotic Orb now restores a small amount of Biotic Energy.
2/7/2023
Coalescence
Ultimate cost reduced 5%.
4/11/2023
Fade
Can now be activated during Coalescence.
Coalescence
Bonus movement speed reduced from 50 to 40%.
Biotic Grasp
Lingering heal duration increased from 2 to 3 seconds.
6/13/2023
Fade
Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).
2/13/2024
Health increased from 200 to 250.
Biotic Grasp
Secondary fire damage increased from 50 to 65 damage per second.
Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.
4/14/2024
Biotic Grasp
Damage per second decreased from 65 to 60.
Coalescence
Self-heal per second increased from 50 to 55.
8/20/2024
General
Base health reduced from 250 to 225.
Biotic Grasp
Secondary fire damage increased from 60 to 65 damage per second.
9/17/2024
Coalescence
Damage per second increased from 70 to 85.
11/12/2024
Biotic Grasp
Self-healing increased from 24 to 30 health per second.
Orisa
1.11.1.2A - 5/23/2017
Fusion Driver
Damage reduced by 9%.
Protective Barrier
Cooldown reduced from 12 seconds to 8 seconds.
1.14.1.2A - 8/30/2017
Fusion Driver
Projectile speed increased by 20%.
Protective Barrier
Barrier size increase by 20%.
Barrier shape has been changed to allow for more coverage from enemies that are below the barrier.
1.16.0.2A - 10/10/2017
Supercharger
Can now be interrupted when Orisa is stunned or hacked.
1.25.0.1 - 6/26/2018
Supercharger
Ultimate cost reduced by 15%.
1.29.0.1 - 10/9/2018
Fusion Driver
Maximum spread reduced by 20%.
1.34.0.1 - 3/19/2019
Fusion Driver
Movement speed penalty while firing reduced from 50% to 30%.
1.37.0.1 - 6/18/2019
Protective Barrier
Barrier can be deployed without interrupting reload.
1.39.1.0 - 8/13/2019
Protective Barrier
Cooldown increased from 8 seconds to 9.
1.41.0.0 - 10/15/2019
Protective Barrier
Cooldown increased from 9 to 10 seconds.
1.43.0.0 - 12/10/2019
Base armor increased from 200 to 250.
Protective Barrier
Health reduced from 900 to 600.
Fortify
Cooldown decreased from 10 seconds to 8 seconds.
1.44.0.0 - 1/16/2020
Fortify
Damage reduction reduced from 50% to 40%.
1.44.0.1 - 1/27/2020
Fusion Driver (Primary Fire)
Damage reduced from 11 to 10.
Fortify
Cooldown increased from 8 to 10 seconds.
Halt!
Snare duration reduced from 1 to 0.65 seconds.
1.46.0.0 - 3/12/2020
Fusion Driver (Primary Fire)
Damage increased from 10 to 11.
1.49.0.0 - 6/16/2020
Halt!
Increased sound effects volume.
8/13/2020
Base armor reduced from 250 to 200.
Halt!
Radius reduced from 7 to 4 meters.
Projectile speed increased from 20 to 30.
8/31/2020
Halt!
Radius increased from 4 to 5.
Projectile speed reduced from 30 to 25.
9/26/2020
Base armor increased from 200 to 250.
Fusion Driver
Projectile speed increased from 90 to 120.
2/18/2021
Fortify
Prevents critical headshot damage while effect is active.
4/22/2021
Halt!
Cooldown reduced from 8 to 6 seconds.
10/4/2022 - Overwatch 2
Removed the following abilities: Protective Barrier, Halt!, Supercharger.
Augmented Fusion Driver
Fusion Driver weapon changed to Augmented Fusion Driver.
Orisa’s weapon is now heat-based, and has a 3 seconds cooldown when overheats.
Deals 12 damage per shot, has a 15 to 25 meters damage falloff range, and the critical hit bonus is 100%.
Fortify
Movement penalty removed.
Headshot immunity removed.
Energy Javelin
New ability added.
Deals 60 damage and stuns the targets for 0.2 seconds, knocking them back 6 meters. Enemies colliding with a wall take an additional 40 damage and are stunned for 0.3 seconds more.
Cooldown reduced from 8 to 6 seconds.
Javelin Spin
New ability added.
1.75 seconds duration.
Destroys incoming enemy projectiles.
Forward movement speed increased by 50%.
Pushes enemies back and deals up to 90 damage.
7 seconds cooldown.
Terra Surge
New ability added.
Deals up to 500 damage.
While charging, deals damage over time and slows enemies by 30% movement speed.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
12/15/2022
Terra Surge
Now pierces through barriers upon impact.
Augmented Fusion Driver
Damage falloff range increased from 15 to 25 meters.
1/24/2023
Fortify
Health bonus reduced from 125 to 75.
2/7/2023
Base health in Role Queue modes remains the same at 275.
Base health in non-Role Queue modes reduced from 275 to 125.
Augmented Fusion Driver
Damage falloff range reduced from 25 to 15 meters.
3/7/2023
Terra Surge
Terra Surge can now be interrupted by Hack.
5/9/2023
Augmented Fusion Driver
Damage increased from 12 to 13.
7/11/2023
Fortify
Damage reduction increased from 40 to 50%.
8/10/2023
Augmented Fusion Driver
Damage falloff range increased from 15 to 20 meters.
Fortify
Fortify health bonus increased from 75 to 125.
9/7/2023
Fortify
Cooldown begins when the ability is activated instead of when it ends.
Cooldown increased from 12 to 16.5 seconds.
Overhealth bonus decreased from 125 to 100.
10/10/2023
Fortify
Damage reduction decreased from 50% to 45%.
1/9/2024
Augmented Fusion Driver
Removed falloff damage penalty.
Fortify
Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.
2/13/2024
Armor increased from 275 to 350.
3/12/2024
Terra Surge
Charge rate for the first 2.5 seconds increased by 25%.
4/30/2024
Fortify
Duration reduced from 4.5 to 3.5 seconds.
Orisa now moves 20% slower while fortified.
Javelin Spin
Cooldown increased from 7 to 9 seconds.
6/20/2024
Javelin Spin
Cooldown reduced from 9 to 8 seconds.
7/9/2024
Fortify
Duration increased from 3.5 to 4 seconds.
8/20/2024
Energy Javelin
Impact damage increased from 60 to 80.
9/17/2024
Fortify
Movement speed penalty reduced from 20% to 10%.
10/29/2024
Base health increased from 125 to 175.
Base armor reduced from 350 to 300.
Energy Javelin
Damage reduced from 80 to 70.
Fortify
No longer reduces Fusion Driver heat generation.
Pharah
1.5.0.2A - 11/15/2016
Rocket Launcher
Minimum explosion damage has been increased by 13%.
Minimum explosion knockback has been decreased to 0%.
Jump Jets
Lift increased by 35%.
1.29.0.1 - 10/9/2018
Concussive Blast
Cooldown reduced from 12 to 9 seconds.
Rocket Launcher
Attack speed increased
Lowered recovery time between shots from 0.9 to 0.75 seconds.
Damage redistributed between explosion and impact
Explosion damage reduced from 80 to 65.
Impact damage increased from 40 to 55.
Explosion knock back reduced by 20%.
Self-knockback amount increased by 25%.
1.34.0.1 - 3/19/2019
Rocket Launcher
Minimum explosion damage increased from 16.25 to 20.
1.46.1.0 - 4/6/2020
Rocket Launcher
Explosion damage increased from 65 to 80.
Impact damage decreased from 55 to 40.
8/13/2020
Hover Jets
Movement speed increased 20%.
Regeneration rate reduced from 50 to 35 per second.
Barrage
Duration reduced from 3 to 2.5 seconds.
8/31/2020
Rocket Launcher
Recovery increased from 0.75 to 0.85.
03/11/2021
General
Hover Jets regeneration rate increased from 35 to 43.
10/4/2022 - Overwatch 2
Rocket Launcher
Reloads 0.25 seconds faster when out of ammo.
Concussive Blast
Extra 30 damage and knockback when it is a direct hit.
New Damage passive
Eliminations grant Phara a burst of increased movement and reload speed.
2/7/2023
Barrage
Ultimate cost reduced 5%.
3/7/2023
Jump Jet
Jump Jet movement is now influenced by directional inputs.
2/13/2024
Health increased from 200 to 250.
Rocket Launcher
Recovery reduced from 0.85 to 0.80 seconds.
Projectile speed increased from 35 to 40 meters per second.
Explosion self-damage reduced from 50% to 25%.
Jet Dash
New Secondary Fire Ability.
Provides a quick horizontal boost in the direction Pharah is moving.
8-second cooldown.
Added a setting to activate Jet Dash on Double Jump instead.
Jump Jet
Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
Vertical boost height reduced by 20%.
Cooldown increased from 10 to 14 seconds.
Cooldown decreased from 9 to 7 seconds.
Explosion now deals 30 damage to enemy targets.
Explosion radius reduced from 8 to 6 meters.
Knockback reduced by 10%.
Barrage
Now instantly refills Hover Jets fuel.
Hover Jets
Speed boost increased from 20% to 40%.
Now requires landing to recharge fuel.
Can now be activated without fuel to slow your descent.
7/9/2024
Concussive Blast
Explosion damage reduced from 30 to 0.
Explosion knockback radius increased from 6 to 8 meters.
Knockback increased by 11%.
7/12/2024
Base health reduced from 250 to 225.
Ramattra
12/15/2022
Nemesis Form
Movement speed increased by 20%.
Armor bonus increased from 150 to 225.
Void Barrier (Omnic Form)
Cooldown reduced from 15 to 13 seconds.
2/7/2023
Base health in Role Queue modes remains the same at 450.
Base health in non-Role Queue modes reduced from 450 to 300.
Annihilation
Damaging enemies with the ultimate now slows the duration timer down instead of pausing it entirely. Lasts up to 20 seconds.
Ultimate cost increased 12%.
8/10/2023
Block (Nemesis Form)
Block now reduces damage from stuck projectiles.
Annihilation
Ultimate cost increased 12%.
Block now reduces damage from stuck projectiles.
10/10/2023
Nemesis Form
Cooldown decreased from 8 to 7 seconds.
12/5/2023
Base health reduced from 300 to 200.
Base armor increased from 0 to 100.
Void Accelerator
Projectile size increased from 0.075 to 0.1 meters.
Damage increased from 4.5 to 5.
2/13/2024
Health increased from 200 to 275.
3/12/2024
Ravenous Vortex
Total damage increased from 45 to 70.
Cooldown decreased from 12 to 11 seconds.
7/9/2024
Nemesis Form
Bonus armor increased from 225 to 300.
Pummel
Pummel damage increased from 60 to 65.
7/12/2024
Nemesis Form
Cooldown increased from 7 to 8 seconds.
Base armor reduced from 100 to 75.
Base health reduced from 275 to 250.
10/15/2024
Pummel
No longer pierces barriers.
Now deals 2.5x more damage to barriers.
10/29/2024
Pummel
Reverted to pierce barriers again.
No longer deals critical damage to barriers.
Reaper
1.11.1.2A - 5/23/2017
Wraith Form
Ammo is now entirely refilled when Wraith Form is used.
1.12.0.2 - 6/20/2017
The Reaping (Passive)
Removed health orbs.
Now regains 20% of all damage done to heroes as health.
1.13.0.2A - 7/27/2017
Shadow Step
Sound effect and VO distance has been reduced by 50%.
1.30.0.1 - 12/11/2018
Hellfire Shotguns
Spread randomization reduced by 50%.
Spread pattern adjusted.
The Reaping
Life steal increased from 20% to 30% of damage dealt.
1.32.1.1 - 1/24/2019
The Reaping
Life steal increased from 30% to 50% of damage dealt
1.34.0.1 - 3/19/2019
The Reaping
Healing received from dealing damage reduced from 50% to 40%.
1.35.0.1 - 4/16/2019
Shadow Step
Can now be used in air
Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
Reaper is now invisible for the entire time it takes to exit shadow step
Railings and other breakable objects no longer block teleporting
Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap
1.44.0.1 - 1/27/2020
The Reaping (Passive)
Healing amount reduced from 40% to 30% of damage dealt.
2/18/2021
Hellfire Shotguns
Spread reduced from 8 to 6.
Damage per projectile reduced from 7 to 5.5.
03/11/2021
Hellfire Shotguns
Damage per projectile increased from 5.5 to 6.
6/3/2021
The Reaping
Life Steal amount increased from 30% to 35%.
10/4/2022 - Overwatch 2
Hellfire Shotguns
Damage reduced from 6 to 5.4 per bullet.
Spread reduced from 8 to 7 degrees.
New Damage passive
Eliminations grant Reaper a burst of increased movement and reload speed.
2/7/2023
Death Blossom
Ultimate cost reduced 8%.
3/7/2023
Annihilation
Using Annihilation while in Nemesis Form refreshes your bonus armor.
6/13/2023
Wraith Form
Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).
7/11/2023
Ravenous Vortex
The projectile now passes through enemy heroes but is still blocked by barriers.
2/13/2024
Health increased from 250 to 300.
3/12/2024
Death Blossom
Damage per second increased from 170 to 185.
Ultimate cost decreased by 12%.
6/20/2024
Hellfire Shotguns
Weapon spread reduced from 6.5 to 6 degrees.
Shadow Step
Cast time reduced from 1.5 to 1.2 seconds.
11/12/2024
The Reapening
Lifesteal reduced from 35 to 30%.
Reinhardt
1.11.1.2A - 5/23/2017
Earthshatter
Effective height has been lowered from 3 meters to 2 meters.
The height threshold of objects that Earthshatter can “climb” has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.
1.13.0.2A - 7/27/2017
Rocket Hammer
Swing speed increased by 10%.
1.27.0.1 - 8/9/2018
Barrier Field
Decorative insignia no longer protrudes from the shield’s surface.
1.28.0.1 - 9/11/2018
Earthshatter
Now consistently hits enemies near walls.
No longer hits enemies that enter the damage cone after the “wave” has passed that area.
No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed.
Always travels up inclines and around the payload.
1.39.1.0 - 8/13/2019
New Passive: “Steadfast”
Reduces knock back effects by 30%.
1.43.0.0 - 12/10/2019
Barrier Field
Health reduced from 2000 to 1600.
Movement speed penalty reduced from 50% to 30%.
Steadfast
Passive knockback resistance increased from 30% to 50%.
1.46.1.0 - 4/6/2020
General
Steadfast passive knockback resistance reduced from 50% to 30%.
1.47.1.0 - 4/29/2020
Earthshatter
Knockdown duration lowered from 3 to 2.5 seconds.
1.48.0.0 - 5/19/2020
General
Reduced the height of Reinhardt's head hit volume, making it harder to hit him in the head from behind.
10/13/2020
Earthshatter
Added a voice line stating, "For the Crusaders!", that allies will hear when Reinhardt uses Earthshatter.
12/10/2020
Base Armor increased from 200 to 250.
Rocket Hammer
Damage increased from 75 to 85.
4/22/2021
Armor reduced from 250 to 200 (Health/armor total reduced from 550 to 500).
1/6/2022
Earthshatter
Now deals an additional 200 damage within 1.75m of the impact area.
10/4/2022 - Overwatch 2
General
Base armor incrased from 200 to 300.
Base health increased from 300 to 325.
New Tank passive
Steadfast Passive ability replaced with the new Tank passive.
Knockbacks are reduced. Less ultimate generated by healing and damage received.
Fire Strike
Now has two charges.
Damage reduced from 100 to 90.
Barrier Field
Health reduced from 1600 to 1200.
Regeneration rate reduced from 200 to 144 health per second.
Charge
Now, it can be cancelled.
Steering turn rate increased by 50%
Impact of pining an enemy reduced from 300 to 225 damage.
Cooldown reduced from 10 to 8 seconds.
2/7/2023
Base health in Role Queue modes remains the same at 325.
Base health in non-Role Queue modes reduced from 325 to 175.
Rocket Hammer
Knockback impulse reduced from 10 to 6.
Charge
Cooldown reduced from 8 to 7 seconds.
Fire Strike
Damage increased from 90 to 100.
Earthshatter
Direct hit damage reduced from 250 to 170.
Knockdown duration increased from 2.5 to 2.75 seconds.
Ultimate cost increased 7%.
4/11/2023
General
Armor health reduced from 300 to 250.
Base health increased from 175 to 200.
7/11/2023
Barrier Field
Maximum health increased from 1200 to 1400.
2/13/2024
Health increased from 200 to 250.
Armor increased from 250 to 275.
Rocket Hammer
Damage increased from 85 to 100.
Charge
Wall impact damage increased from 225 to 275.
3/12/2024
Armor increased from 275 to 300.
Fire Strike
Damage increased from 100 to 120.
4/14/2024
Earthshatter
Knockdown duration increased from 2.75 to 3 seconds.
Shockwave range increased from 20 to 25 meters.
7/9/2024
Barrier Field
Maximum health increased from 1400 to 1600.
Barrier regeneration rate increased from 140 to 160 health per second.
Charge
Wall impact damage increased from 275 to 300.
10/15/2024
Barrier Field
Barrier Field health reduced from 1600 to 1500.
Roadhog
1.1.0.2 - 7/19/2016
Whole Hog
Ultimate cost increased by 45%.
1.3.0.2 - 9/2/2016
Chain Hook
If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked.
1.7.0.2 - 1/24/2017
Chain Hook
Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates.
Hooked targets are now released if they leave Roadhog’s line of sight before being pulled.
Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position.
1.8.0 - 2/27/2017
Scrap Gun
Spread decreased by 20%.
Chain Hook
Targets are now pulled to a location 3.5 meters away, up from 2 meters.
Cooldown increased from 6 to 8.
1.12.0.2 - 6/20/2017
Head hitbox size reduced by 20%.
Scrap Gun
Bullet damage decreased by 33%.
Fire rate increased by 30%.
Clip size increased from 4 to 5.
1.14.1.2A - 8/30/2017
Take a Breather
Can now be used while moving.
Damage taken while healing has been reduced by 50%.
1.30.0.1 - 12/11/2018
Chain Hook
Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds.
Now greatly reduces the target’s momentum upon being hooked.
Cooldown now begins immediately, instead of after the target has been pulled.
Scrap Gun
Spread pattern adjusted for both primary and secondary fire.
Spread randomization reduced by 50%.
Whole Hog
Knockback maximum velocity increased by 25% (from 8 to 10 meters per second).
Horizontal recoil decreased slightly.
1.41.0.0 - 10/15/2019
Scrap Gun
Ammunition increased from 5 to 6.
1.47.1.0 - 4/29/2020
Whole Hog
Knockback increased 20%.
8/13/2020
Scrap Gun
Ammo reduced from 6 to 5.
Damage per projectile increased from 6 to 7.
Recovery increased from 0.7 to 0.85 seconds.
9/10/2020
Scrap Gun
Projectile damage reduced from 7 to 6 (150 total per shot).
9/26/2020
Chain Hook
Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters).
4/22/2021
Scrap Gun (Primary and Secondary Fire)
Damage per projectile increased from 6 to 6.6.
8/5/2021
General
Enemies now generate 25% less Ultimate Charge from damage dealt to Roadhog.
10/4/2022 - Overwatch 2
Whole Hog
The weapon no longer fires automatically, but you must press primary fire while the ultimate is active.
Using other abilities during Whole Hog will cancel the ultimate.
Stuns no longer cancel Whole Hog.
Take a Breather
Self-healing increased from 300 to 350 health total.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
1/24/2023
Chain Hook
Impact damage reduced from 30 to 5.
The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters.
Scrap Gun
Damage per pellet reduced from 6.6 to 6.
Recovery time reduced from 0.85 to 0.8 seconds.
Reload time reduced from 2 to 1.75 seconds.
Maximum ammo increased from 5 to 6.
2/7/2023
Base health in Role Queue modes remains the same at 700.
Base health in non-Role Queue modes reduced from 700 to 550.
Whole Hog
Maximum duration increased from 6 to 8 seconds.
Ultimate cost increased 8%.
3/7/2023
Chain Hook
Chain Hook cooldown now starts when the ability ends instead of at the start.
Chain Hook cooldown reduced from 8 to 6 seconds.
6/13/2023
Take a Breather
Now amplifies healing received by 50% for 2.5 seconds after finishing Take a Breather.
11/14/2023
Scrap Gun
Previous secondary fire functionality has been removed.
Total damage per shot increased from 150 to 160.
Shotgun pellet count reduced from 25 to 16.
Shotgun pellet damage increased from 6 to 6.25.
Now fires a shrapnel volley of 4 large projectiles in the center of the shot.
Each shrapnel projectile deals 15 damage.
Critical damage multiplier reduced from 2x to 1.5x.
Take a Breather
Now activated by holding Secondary Fire.
Cooldown for each use decreased from 8 seconds to 1 second.
A new resource meter has been added. This meter will deplete while Take a Breather is active and then recharge when it’s not in use.
Take a Breather requires 12 seconds to reach full charge from empty.
At a full charge, Take a Breather can heal up to 450 health over 3 seconds.
Take a Breather will now remain active as long as its assigned hotkey is held.
An option to "Toggle Take a Breather" has been added under Options > Controls > Roadhog.
Damage reduction decreased from 50% to 30%.
No longer amplifies healing received upon ending.
Pig Pen
This is a new ability assigned to Ability 2 by default.
Launch a trap that slows and damages nearby enemies.
Deals 60 damage when triggered and 30 damage per second in an area.
3-second duration once activated.
40% movement speed slow.
Cooldown is 12 seconds.
11/16/2023
Take a Breather
Total healing increased from 450 to 500.
Damage reduction increased from 30 to 40%.
Maximum duration reduced from 3 to 2.5 seconds.
Recharge time reduced from 12 to 10 seconds.
1/9/2024
Take a Breather
Total amount healed reduced from 500 to 450.
Cooldown between usages increased from 1 to 1.5 seconds.
2/13/2024
Health increased from 550 to 650.
2/21/2024
Take a Breather
Damage reduction increased from 40 to 50%.
3/12/2024
Chain Hook
The enemy final position distance from Roadhog after being pulled decreased from 4 to 3 meters.
Pig Pen
Vertical knockback on activation decreased by 43%
4/24/2024
Take a Breather
Resource regeneration rate reduced from 10 to 8 per second.
Maximum healing reduced from 450 to 400.
Cooldown reduced from 1.5 to 1.25 seconds.
Whole Hog
Knockback increased from 14 to 16.
Damage per pellet reduced from 7 to 6.
6/20/2024
Base health reduced from 650 to 600.
Take a Breather
Damage reduction reduced from 50 to 40%.
7/9/2024
Pig Pen
Area damage after activating increased from 30 to 45 damage per second.
Recovery time reduced from 0.55 to 0.4 seconds.
Cooldown now begins immediately when used instead of after a short delay.
9/17/2024
Take a Breather
Resource regeneration rate increased from 8 to 10 per second.
Sigma
1.40.0.0 - 9/17/2019
Hyper Spheres
Explosion damaged reduced from 35 to 30.
Experimental Barrier
Added a toggle option for deploying Sigma’s Experimental Barrier.
Being hacked by Sombra will now recall his barrier if it is deployed. (EMP will still destroy the barrier first if both are in range).
Accretion
Explosion damage increased from 50 to 60.
Gravitic Flux
Intro cast time increased from 0.4 seconds to 0.6.
1.41.0.0 - 10/15/2019
Kinetic Grasp
No longer blocks Chain Hook and Whip Shot.
Gravitic Flux
High gravity effect duration reduced from 1.2 to 0.9 seconds.
Experimental Barrier
Regeneration rate reduced from 175 to 150 per second.
Now has a 1 second cooldown after recalling the barrier.
Initial 0.2 second cast time removed.
1.43.0.0 - 12/10/2019
Experimental Barrier
Health reduced from 1500 to 900.
Barrier health regeneration rate reduced from 150 to 120 health per second.
Kinetic Grasp
Cooldown reduced from 13 seconds to 10 seconds.
Damage-to-shield gain ratio increased from 40% to 60%.
1.44.0.1 - 1/27/2020
Gravitic Flux
Can now be interrupted before targets begin falling.
Impact slow duration reduced from 0.9 to 0.6 seconds.
Accretion
Explosion damage reduced from 60 to 40.
1.46.0.0 - 3/12/2020
Gravitic Flux
Ultimate cost reduced 10%.
Flight speed increased 30%.
1.47.1.0 - 4/29/2020
Accretion
Knockdown duration is now a fixed 0.8 second instead of scaling with distance.
Cast time reduced from 0.75 to 0.65 seconds.
8/13/2020
Experimental Barrier
Health reduced from 900 to 700.
Regeneration rate reduced from 120 to 80 per second.
Kinetic Grasp
Cooldown increased from 10 to 12 seconds.
1/12/2021
Experimental Barrier
Redeploy cooldown increased from 1 to 2.5 seconds.
03/11/2021
Experimental Barrier
Cooldown reduced from 2.5 to 2.0 seconds.
10/4/2022 - Overwatch 2
General
Base shield health increased from 100 to 200.
Accretion
Damage increased from 70 to 100.
Experimental Barrier
Regeneration rate reduced from 120 to 10.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
2/7/2023
Base health in Role Queue modes remains the same at 350.
Base health in non-Role Queue modes reduced from 350 to 200.
Gravitic Flux
Ultimate cost increased 7%.
4/11/2023
Accretion
Impact damage reduced from 60 to 40 (80 damage total with explosion).
Knockdown duration increased from 0.8 to 1.1 seconds.
8/10/2023
Base movement ground deceleration increased to match standard heroes movement.
12/5/2023
Experimental Barrier
Regeneration rate reduced from 100 to 85 health per second.
2/13/2024
Shields increased from 200 to 275.
4/14/2024
Experimental Barrier
Movement speed increased from 16.5 to 20 meters per second.
5/14/2024
Gravitic Flux
No longer requires line of sight to the center of the effect.
4/24/2024
Gravitic Flux
Gravitic Flux now requires line-of-sight to lift targets again.
7/9/2024
Accretion
Impact damage increased from 40 to 80 (120 damage total).
9/17/2024
Hyperspheres
Impact damage reduced from 25 to 15.
Explosion damage increased from 30 to 40.
No longer deals damage to self.
Sojourn
Note: Hero added during the Overwatch 2 Beta.
10/4/2022 - Overwatch 2
Railgun (Primary Fire)
Fire rate reduced from 15 to 14 shots per second.
Disruptor Shot
Radius of the projectile scales from 0 to 0.1 based on the energy charge level of Sojourn’s Railgun.
Energy gained by hitting non-player targets reduced by an additional 50%.
Power Slide
Cooldown reduced from 6 to 7 seconds.
12/6/2022
Railgun
Energy delay before draining reduced from 8 to 5 seconds.
Secondary fire damage falloff starting range reduced from 70 to 40 meters.
Secondary fire critical damage multiplier reduced from 2 to 1.5.
Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added).
Primary fire damage per projectile increased from 9 to 10.
Overclock energy charge rate increased by 20%.
12/15/2022
Railgun
Primary fire spread increased by 28%.
Disruptor Shot
No longer slows enemy movement.
Power Slide
Cooldown increased from 6 to 7 seconds.
1/24/2023
Railgun
Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy.
Primary fire damage per projectile reduced from 10 to 9.
3/7/2023
General
Torso hit volume width increased by 20%
7/11/2023
Railgun
Number of shots to reach maximum spread increased from 8 to 12.
Spread reduced by 12%.
1/9/2024
Railgun
Gradual energy no longer decays below 25%.
2/13/2024
Health increased from 200 to 250.
Railgun
Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.
6/20/2024
Railgun
Secondary fire damage scaling reduced from 30-130 damage down to 1-100 damage.
Secondary fire projectile no longer requires Overclock to pierce enemy players.
Primary fire shots per second increased from 14 to 16.
Overclock
Energy charge rate increased from 100 to 120 per second.
8/20/2024
Railgun
Primary fire weapon spread reduced from 2 to 1.6 degrees.
Critical hits now grant 10 energy.
Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.
10/15/2024
Railgun
Energy no longer stops degenerating at 25 energy.
Time before energy degeneration begins increased from 7 to 12 seconds.
Disruptor Shot
Damage per second increased from 60 to 80
Now generates 25% of damage done to enemy players as Railgun energy.
Soldier: 76
1.1.0.2 - 7/19/2016
Heavy Pulse Rifle
Spread recovery will begin after a short delay (rather than instantly).
Tactical Visor
Ultimate cost increased by 10%.
1.3.0.2 - 9/2/2016
Heavy Pulse Rifle
Bullet spread now happens more quickly when unloading fully-automatic pulse fire.
Significantly Increased bullet spread recovery time.
1.5.0.2A - 11/15/2016
Pulse Rifle
Bullet damage increased from 17 to 20.
Maximum bullet spread increased from 2.2 to 2.4.
1.11.1.2A - 5/23/2017
Heavy Pulse Rifle
Bullet damage decreased from 20 to 19.
1.26.0.3 - 7/24/2018
Heavy Pulse Rifle
Minimum damage at max range increased from 30% to 50%.
1.29.0.1 - 10/9/2018
Heavy Pulse Rifle
Number of shots until reaching maximum spread increased from 6 to 9.
1.34.0.1 - 3/19/2019
Pulse Rifle
Damage increased from 19 to 20.
Sprint
Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds.
Tactical Visor
Can target RIP-Tire and Immortality Field.
1.46.0.0 - 3/12/2020
Helix Rockets
Cooldown reduced from 8 to 6 seconds.
10/13/2020
Heavy Pulse Rifle
Bullet spread removed.
Constant recoil added.
Bullet damage reduced from 20 to 19.
Ammo increased from 25 to 30.
10/16/2020
Heavy Pulse Rifle
Reduced camera shake to make recoil feel smoother.
7/1/2021
Heavy Pulse Rifle
Damage falloff is disabled while Tactical Visor is active.
8/5/2021
Heavy Pulse Rifle
Damage increased from 19 to 20.
Biotic Field
Healing reduced from 40 to 35 health per second.
10/4/2022 - Overwatch 2
Heavy Pulse Rifle
Damage reduced from 20 to 18.
Tactical Visor
Now subject to damage falloff.
Can now get headshots.
New Damage passive
Eliminations grant Soldier: 76 a burst of increased movement and reload speed.
2/7/2023
Heavy Pulse Rifle
Number of shots to reach maximum recoil increased from 4 to 6.
Recoil reduced 12%.
7/11/2023
Heavy Pulse Rifle
Damage increased from 18 to 19.
Helix Rockets
Explosion damage increased from 80 to 90.
Biotic Field
Healing per second increased from 35 to 40.
8/10/2023
Helix Rocket
Explosion damage reduced from 90 to 80.
Tactical Visor
Ultimate cost increased 10%.
12/5/2023
Biotic Field
Cooldown increased from 15 to 18 seconds.
2/13/2024
Health increased from 200 to 250.
2/21/2024
Heavy Pulse Rifle
Now uses the smaller 0.05 meter hitscan projectile size modifier. Total projectile size is now 0.05 meters.
Sombra
1.7.0.2 - 1/24/2017
Hack
Cooldown has been reduced from 12 seconds to 8 seconds.
Time it takes to hack a target has been decreased from 1 second to 0.8 seconds.
1.8.0 - 2/27/2017
New Hero Option: Hack Sensitivity
Allows players to adjust the targeting sensitivity on Sombra’s Hack ability.
1.9.0.2 - 3/21/2017
Hack
Sombra’s teammates can now see hacked healthpacks through walls.
Stealth
Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth.
Translocator
Cooldown reduced from 6 seconds to 4 seconds.
1.16.0.2A - 10/10/2017
Hack
Now interrupts the following ultimate abilities during their cast time: Ana’s Nano Boost, Orisa’s Supercharger, Mei’s Blizzard, Reinhardt’s Earthshatter, and D.Va’s Call Mech.
1.20.0.3 - 2/27/2018
EMP
No longer blocked by small objects (e.g. sign posts).
Hack
No longer gains ultimate charge from health pack healing.
Cast time reduced from 0.8 seconds to 0.65 seconds.
Now disables the following abilities:
Genji—Cyber-agility.
Hanzo—Wall Climb.
Pharah—Hover Jets.
Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride.
Mercy—Angelic Descent.
Machine Pistol
Machine Pistol spread reduced from 3 to 2.7.
Opportunist
Enemy health bars are now visible when health drops below 100% (formerly 50%).
Her ability to detect enemies through walls at 50% or less remains unchanged.
Translocator
Duration increased from 15 seconds to 20 seconds.
1.21.0.1 - 3/20/2018
Hack
Now goes on a 2-second cooldown when interrupted by damage.
Now more consistently interrupted when targets break line of sight.
1.26.0.3 - 7/24/2018
Stealth
Now lasts indefinitely.
No longer can contest objectives while invisible.
Movement speed buff decreased from +70% to +50%.
Translocator
Now lasts indefinitely.
Can now be destroyed (has 5 health).
Radius reduced.
1.27.0.1 - 8/9/2018
General
Reduced the size of Sombra’s head hit volume.
1.34.0.1 - 3/19/2019
Hack
Cooldown is reduced by half when hacking a health pack.
Changed the visual appearance to more clearly indicate when something has been hacked.
1.39.1.0 - 8/13/2019
Hack
Duration on enemy players reduced from 6 to 5 seconds.
EMP
Activation time increased from 0.2 to 0.35 seconds.
1.41.0.0 - 10/15/2019
Translocator
Cooldown increased from 4 to 6 seconds.
Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy.
1.46.0.0 - 3/12/2020
Machine Pistol (Primary Fire)
Spread decreased by 10%.
10/13/2020
Translocator
Improved smoothness of Sombra's First Person camera when Translocating short distances to a Translocator that is in view.
4/22/2021
Stealth
Movement speed bonus increased from 50 to 65%.
10/4/2022 - Overwatch 2
Opportunist
New passive ability.
Detects critically injured enemies through walls.
Deals 40% more damage to hacked enemies.
Hack
Can now be used while Stealth is active without ending the Stealth effect.
Cooldown reduced from 8 to 4 seconds.
Cooldown is no longer reduced when hacking health packs.
Cast time increased from 0.65 to 0.85 seconds.
Health packs hack duration reduced from 60 to 30 seconds.
Hacked enemies are visible through walls to all teammates for 8 seconds.
Now destroys Baptiste’s Immortality Field.
If Hack is interrupted before it is cast, the ability goes into cooldown.
Can now stun Ashe’s B.O.B. for only 2 seconds.
Lockout duration increased from 1 to 1.75 seconds.
Stealth
Movement speed while in Stealth is reduced from 65% to 50%.
Machine Pistol
Damage reduced from 8 to 7.
Spread reduced by 10%.
New Damage passive
Eliminations grant Sombra a burst of increased movement and reload speed.
11/17/2022
Hack
Ability lockout duration reduced from 1.75 to 1.5 seconds.
Hacked enemies are no longer valid targets for hacking for the duration of the 8-second effect.
Hacked enemy damage multiplier reduced from 40 to 25%.
2/7/2023
Machine Pistol
Damage per projectile increased from 7 to 7.5.
Hack
Health pack hacked duration increased from 30 to 45 seconds.
4/11/2023
EMP
Can now disable Blizzard.
8/10/2023
EMP
Ultimate cost increased 15%.
No longer destroys Lifeweaver's Tree of Life.
10/10/2023
Hero reworked!
Machine Pistol
Damage increased from 7.5 to 8.
Minimum Spread reduced from 0.5 to 0.
Number of shots until max spread has been increased from 3 to 6 shots.
Reload time reduced from 1.4 seconds to 1.2 seconds.
Hack
Cast time reduced from 0.75 seconds to 0.65 seconds.
Now cancels Stealth when hacking an enemy hero.
Cooldown increased from 4 to 6 seconds.
Hack has a reduced cooldown of 3 seconds if Hack is interrupted or if a non-hero enemy is hacked.
The "Hacked" warning text will now only appear while you are silenced and not for the remainder duration of the hack debuff.
Opportunist
Removed.
Stealth
Ability reworked to be a passive. Sombra automatically becomes invisible after 3.5 seconds while not shooting, using a damaging ability, or receiving damage.
Stealth movement speed bonus reduced from 60% to 45%.
Fade Out duration into Stealth reduced from 0.375 seconds to 0.25 seconds.
Fade In duration from Stealth reduced from 0.5 seconds to 0.375 seconds.
Updated the UI messaging to the Sombra player when hacking Health Packs to "Revealed" instead of "Detected". Now the message "Detected" is only used when an enemy player is in the detection radius.
Translocator
Can no longer can be manually activated. Translocator will now automatically teleport Sombra after 0.25 seconds from being thrown or when impacting the environment.
Reduces the Stealth passive cooldown after teleporting.
Projectile speed increased from 25 to 72.
Cooldown reduced from 6 seconds to 5 seconds. Cooldown now begins after
Sombra teleports to the location of the Transponder.
Projectile launch initial vertical offset removed.
EMP
Ultimate charge cost increased by 15%.
Health percent damage decreased from 40% to 30%.
Virus
This is a new ability assigned to Ability 1 by default.
Fire a projectile that damages an enemy over time. Damage is dealt faster on Hacked enemies.
Impact Damage: 10 (20 on hacked target).
Damage over time: 100 over 4 seconds (100 over 2 seconds on hacked target).
10/31/2023
EMP
Ultimate cost decreased 10%.
10/31/2023
Healing Blossom
Ammo reduced from 20 to 16.
Max heal reduced from 75 to 70.
Life Grip
Cooldown increased from 16 to 19 seconds.
12/5/2023
EMP
Ability lockout duration increased from 1.5 to 3 seconds.
Damage reduced from 30 to 25% of current health.
1/9/2024
Stealth
Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
Cooldown on respawning decreased from 1.5 to 1 second.
2/13/2024
Health increased from 200 to 250.
3/12/2024
Virus
Impact damage increased from 10 to 25.
Translocator
Destroys breakables while in flight.
EMP
Ultimate cost reduced by 8%.
3/19/2024
EMP
The previous reduction to ultimate cost has been reverted.
4/14/2024
Virus
Total damage over time decreased from 100 to 90.
8/20/2024
General
Base health reduced from 250 to 225.
Virus
Impact damage increased from 25 to 35.
Stealth
Bonus movement speed increased from 45 to 60%.
9/3/2024
Virus
Damage over time reduced from 90 to 75.
10/15/2024
Hack
No longer ends Stealth but does reveal Sombra.
Hacked ability lockout effect duration reduced from 1.5 to 1.0 seconds (EMP duration unchanged).
BOB hacked stun duration reduced from 10 to 3 seconds.
Translocator
Cooldown increased from 5 to 7 seconds.
EMP
Ultimate cost increased 12%.
Stealth
No longer passive and now activates by using Translocator.
Now has a 5 second duration.
Added stealth timer around the reticle and removed ability icon.
Taking damage now reveals Sombra for 1 second instead of ending stealth.
Opportunist
The Opportunist passive has been added back in.
Increases Sombra's weapon damage versus hacked targets by 20%.
See critically injured enemies through walls.
10/21/2024
Translocator
Cooldown reduced from 7 to 6 seconds.
10/29/2024
Hack
Now exits stealth when hacking an enemy target.
Translocator
Delay before entering stealth reduced from 0.5 to 0.33 seconds.
Fade in time reduced from 0.3 to 0.15 second.
EMP
Ultimate cost reduced by 10%.
Symmetra
1.6.0.2 - 12/13/2016
Photon Barrier (New Ability)
Replaces her existing Photon Shield ability.
Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward.
Shield Generator (New Ultimate Ability Option)
Symmetra’s Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator.
Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator).
Photon Projector (Primary Fire)
Range has been increased from 5 meters to 7 meters.
Sentry Turret
Turrets that can be carried have been increased from 3 turrets to 6 turrets.
Cooldown has been reduced from 12 seconds to 10 seconds.
Photon Shield
Replaced with the new Photon Barrier ability.
Teleporter
Health has been decreased from 200 to 50.
Shields have been increased from 0 to 350.
1.25.0.1 - 6/26/2018
Photon Projector
No longer locks onto targets.
Range increased to 10 meters.
Damage ramping now takes 2 seconds per damage level instead of 1 second.
Damage ramp increased from 30/60/120 to 65/130/195.
Now generates ammo instead of spending it when hitting a barrier.
Ammo reduced from 100 to 70.
Alternate Fire
No longer pierces targets.
Now explodes on contact.
Projectile speed increased.
Charge up speed increased.
Damage changed to 60 impact / 60 explosive.
Sentry Turrets
Turret is now placed like a projectile instead of being set in place.
Can hold a max of 3, down from 6.
Can now deploy a max 3, down from 6.
Damage increased.
Amount of slowing effect increased.
Teleporter
Can now place the exit up to 25 meters away from Symmetra.
Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point.
Lasts 10 seconds.
Health lowered to 300.
More things can teleport through it (e.g. Junkrat’s RIP-Tire).
Entrance can be destroyed
If either the entrance or exit is destroyed, the other is removed.
New Ultimate Ability: Photon Barrier
Deploys a barrier that is big enough to span and cut through an entire map.
Orientation can be changed by pressing the ultimate button again.
Lasts 15 seconds.
Has 5000 health.
1.27.0.1 - 8/9/2018
Photon Projector
Primary fire range increased from 10 to 12.
1.30.0.1 - 12/11/2018
Photon Projector
Primary fire beam charges up 20% faster.
1.34.0.1 - 3/19/2019
Photon Projector
Primary Fire’s damage ramps up 20% faster.+
1.35.0.1 - 4/16/2019
Teleporter
Railings and other breakable objects no longer block teleporter placement and teleporting
1.37.0.1 - 6/18/2019
Teleporter
Teleporter interact range increased from 1 meter to 1.5 meters.
1.39.1.0 - 8/13/2019
Teleporter
Now lasts an infinite duration until destroyed.
Players can destroy their Teleporter with the ability 2 input.
Cooldown now starts when Teleporter is destroyed.
Maximum range increased from 25 to 30 meters.
Teleporter is destroyed if the entrance is more than 40 meters from the exit.
1.40.0.0 - 9/17/2019
Primary Fire
Beam width lowered from 0.3 meters to 0.2.
Beam DPS per level lowered from 65/130/195 to 60/120/180.
1.41.0.0 - 10/15/2019
Photon Barrier
Duration reduced from 15 to 12 seconds.
Health reduced from 5000 to 4000.
Sentry Turret
Damage per second reduced from 50 to 40.
Photon Projector
Players impacted by the primary fire beam should now hear a louder impact sound.
1.44.0.1 - 2/12/2020
Photon Projector (Secondary Fire)
Damage increased from 120 to 140.
8/13/2020
Teleporter
Cooldown reduced from 12 to 10 seconds.
8/31/2020
Photon Projector (Secondary Fire)
Max damage reduced from 140 to 120.
10/29/2020
Base shields increased from 100 to 125.
11/19/2020
Teleporter
Can now be manually destroyed while dead.
6/22/2021
Sentry Turret
(Parity Adjustment) No longer deals less damage on console platforms.
10/4/2022 - Overwatch 2
Teleporter
Automatically removed after 10 seconds.
Built time reduced from 2 to 1 second.
Cooldown increased from 10 to 12 seconds.
Teleporter’s health reduced from 300 to 200.
The range at which the teleporter can be placed reduced from 30 to 22 meters.
Photon Projector
Ammo increased from 70 to 100.
Primary fire no longer generates ammo from damaging enemy’s barriers.
Photon Projector (Secondary Fire)
Projectile speed increased from 25 to 50.
Projectile damage reduced from a maximum of 120 to 90.
Projectile size increased from 0.4 to 0.5
Cost increased from 7 to 10 ammo.
Charge time reduced from 1.2 seconds to 1.
Sentry Turret
Travel speed increased from 15 to 20.
Movement speed reduction reduced from 20% per turret to 15% per turret.
New Damage passive
Eliminations grant Symmestra a burst of increased movement and reload speed.
12/6/2022
Proton Projector
Beam charge rate and decay rate increased by 20%.
Primary fire ammo consumption rate increased from 7 to 10 per second.
Primary fire gains ammo from damaging barriers again.
2/7/2023
Photon Barrier
Ultimate cost increased 10%.
7/11/2023
Photon Projector
Secondary Fire maximum impact damage increased from 45 to 50.
Secondary Fire maximum explosion damage increased from 45 to 50.
Regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health.
Sentry Turret
Damage per second reduced from 40 to 25.
Turrets now reveal enemy heroes to allies while dealing damage and for 1 additional second afterwards.
10/31/2023
Base shield health reduced from 125 to 100 (total 200 HP).
2/13/2024
Shields increased from 100 to 150.
Photon Projector
Primary fire beam width increased from 0.2 to 0.25 meters.
3/12/2024
Photon Projector
Primary fire damage per second increased from 60 to 65, scaling with each stage. The new maximum damage per second is 195.
Sentry Turret
Health increased from 30 to 50.
Damage per second increased from 25 to 30.
Teleporter
Health increased from 50 to 100.
Shields increased from 150 to 200.
3/19/2024
Photon Projector
Primary fire damage per second decreased from 65 to 60, scaling with all levels. Maximum damage per second is 180.
Sentry Turret
Health decreased from 50 to 40.
6/20/2024
Base health increased from 100 to 125 (Total health increased from 250 to 275).
Photon Projector
Primary fire charge rate increased 25%.
Torbjorn
1.5.0.2A - 11/15/2016
Scrap is now automatically generated over time
The amount of scrap collected from a fallen enemy has been decreased by 40%
Forge Hammer
Swing speed increased by 25%.
Damage decreased by 27%.
1.8.0 - 2/27/2017
Rivet Gun
Ammo is now loaded earlier in the reload animation.
1.29.0.1 - 10/9/2018
General
Reduced the size of Torbjörn’s head hit volume by 10%.
Rivet Gun
Primary Fire
Projectile speed increased from 60 to 70 per second.
Reload time reduced from 2.2 to 2 seconds.
Turret targets enemy hit by primary fire.
Alternate Fire
Recovery lowered from 0.8 to 0.6 seconds.
Damage per shot lowered from 150 to 125.
Reload time reduced from 2.2 to 2 seconds.
Spread randomization readjusted.
Forge Hammer
Radius increased to align with Quick Melee.
Deploy Turret
Turret is now a thrown projectile.
Automatically builds over three seconds
No longer has different levels.
Same damage output as previous level 2 turret.
Maximum health reduced from 300 to 250.
Now incurs a 5 second cooldown when deployed.
Now incurs a 10 second cooldown when destroyed in combat.
No longer able to deploy a new turret if it’s in combat
While the turret is firing.
If the turret has taken damage within three seconds.
Can now be destroyed using the Interact input.
Completes self-building once deployed, even if Torbjörn is eliminated.
New Ability: Overload
Replaces Armor Pack.
Lasts for 5 seconds.
Cooldown is 12 seconds.
Temporarily grants 150 armor.
Increases attack, movement, and reload speeds by 30%.
New Ultimate Ability: Molten Core
Switches weapon from Rivet Gun to his claw arm.
Lasts 6 seconds.
Fire up to 10 molten globules that create damage pools where they land for 10 seconds.
Globules bounce off walls and ceilings until they hit the ground.
Base damage is 130.
Damage increases from 130 to 190 against enemies who have armor.
Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball.
Heroes who can grant armor to their allies: Brigitte.
1.31.0.1 - 12/11/2018
Molten Core
Damage increased from 130 to 160 per second.
1.34.0.1 - 3/19/2019
Base health increased by 50 armor (250 maximum health).
Overload
Armor gain reduced from 150 to 100.
1.37.0.1 - 6/18/2019
Rivet Gun
Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).
1.42.0.0 - 11/5/2019
Molten Core
Cost reduced 10%.
1.43.0.0 - 12/10/2019
Overload
Cooldown decreased from 12 to 10 seconds.
9/10/2020
Rivet Gun (Secondary Fire)
Recovery increased from 0.6 to 0.8 seconds.
Damage increased from 10.5 to 12.5 per projectile (125 total per shot).
11/19/2020
Deploy Turret
Turret can now be manually destroyed while dead.
6/22/2021
Deploy Turret
(Parity Adjustment) No longer does less damage on console platforms.
1/6/2022
Rivet Gun (ALT Fire)
Ammo cost decreased from 3 to 2.
10/4/2022 - Overwatch 2
Rivet Gun
Primary fire recovery reduced from 0.6 to 0.55 seconds.
Secondary fire recovery reduced from 0.8 to 0.7 seconds.
New Damage passive
Eliminations grant Torbjorn a burst of increased movement and reload speed.
2/7/2023
Deploy Turret
Turret base health reduced from 250 to 225.
7/11/2023
Rivet Gun
Secondary Fire spread reduced from 5 to 4.5 degrees.
Deploy Turret
Damage reduced from 14 to 11.
Cooldown increased from 10 to 12 seconds.
Overload
Now reloads 6 ammo on use.
8/10/2023
Weapon swap time reduced from 0.5 to 0.4 seconds.
Rivet Gun
Primary fire recovery time reduced from 0.55 to 0.48 seconds.
Forge Hammer
Swing recovery time reduced from 0.75 to 0.6 seconds.
10/10/2023
Rivet Gun
Primary fire recovery increased from .48 to .51 seconds.
Overload
Overhealth bonus decreased from 100 to 75.
12/5/2023
Overload
Overhealth increased from 75 to 100.
2/13/2024
Health increased from 200 to 250.
3/12/2024
Deploy Turret
Turret damage increased from 11 to 13.
8/20/2024
Base health reduced from 250 to 225.
Base armor increased from 50 to 75.
Tracer
1.23.0.1 - 5/3/2018
Pulse Bomb
Max damage decreased from 400 to 300.
1.39.1.0 - 8/13/2019
Pulse Bomb
Damage increased from 300 to 350.
1.41.0.0 - 10/15/2019
Pulse Pistols
Damage falloff now starts at 13 meters, up from 10 meters.
1.47.0.0 - 4/14/2020
Blink
Improved the accuracy of Tracer's blink movement such that Tracer will more likely end up where the crosshair is pointing.
2/28/2021
Pulse Pistols
Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters.
10/4/2022 - Overwatch 2
Pulse Pistols
Damage reduced from 6 to 5.
New Damage passive
Eliminations grant Tracer a burst of increased movement and reload speed.
12/6/2022
Pulse Pistols
Damage increased from 5 to 6.
12/15/2022
Pulse Pistols
Damage reduced from 6 to 5.5.
6/13/2023
Pulse Pistols
Spread increased by 15%.
12/5/2023
Pulse Pistols
Damage increased from 5.5 to 6.
2/13/2024
Health increased from 150 to 175.
2/21/2024
Pulse Pistols
Minimum falloff range reduced from 12 to 10.
4/14/2024
Recall
Cooldown increased from 12 to 13 seconds.
Pulse Bomb
Base projectile size decreased from 0.2 to 0.1 meters. The total projectile size is now 0.25 meters.
8/23/2024
Pulse Pistols
Damage reduced from 6 to 5.5
11/12/2024
Recall
Cooldown reduced from 13 to 12 seconds.
Venture
4/14/2024
New Hero: Venture
Venture has been added to the line-up.
4/14/2024
Drill Dash
Impact damage decreased from 60 to 40.
Damage over time increased from 40 to 60.
Clobber
Impact damage decreased from 40 to 30.
Damage over time increased from 30 to 40.
Tectonic Shock
Vertical knockback decreased by 30%.
4/30/2024
SMART Excavator
Maximum explosion damage decreased from 45 to 40.
Drill Dash
Initial impact damage decreased from 40 to 30.
Tectonic Shock
Ultimate charge cost increased by 10%.
4/21/2024
Drill Dash
Cooldown now begins when the ability is used.
Cooldown is no longer decreased by half when used underground.
Cooldown is accelerated by 90% when underground.
Burrow
Added a 0.2-second grace period after the Burrow timer runs out where emerging can still be charged.
9/17/2024
Explorer's Resolve
Shield health gained per ability reduced from 40 to 30.
Widowmaker
1.0.4 - 6/14/2016
Widow’s Kiss
Alternate Fire (Scoped Shot)
Base damage decreased from 15 to 12.
Note: Scoped shot damage multiplier remains unchanged.
Headshot damage multiplier increased from 2x to 2.5x.
Players must now wait for the unscoping animation to completely finish before scoping.
Infra-Sight
Ultimate cost increased by 10%.
1.5.0.2A - 11/15/2016
Venom Mine
Explosion no longer damages the player who placed the mine.
Widow’s Kiss
Charge rate increased by 20%.
1.8.0 - 2/27/2017
New Hero Option: Grappling Hook Sensitivity
Allows players to adjust Grappling Hook’s targeting sensitivity.
1.14.1.2 - 8/29/2017
Grappling Hook
Cooldown has been reduced from 12 seconds to 8.
Venom Mine
Affected targets are now visible through walls (to you as Widowmaker only).
1.26.0.3 - 7/24/2018
Widow’s Kiss
Now has damage falloff applied on her automatic primary fire (50% at max range).
1.27.0.1 - 8/9/2018
Grappling Hook
Cooldown increased from 8 seconds to 10 seconds.
1.30.0.1 - 12/11/2018
Grappling Hook
Now retains momentum when used on environments or structures without a ledge (e.g. walls).
Widow’s Kiss
Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker.
1.34.0.1 - 3/19/2019
Infra-Sight
Reveals enemy health bars.
Now canceled on death.
1.43.0.0 - 12/10/2019
Grappling Hook
Cooldown increased from 10 to 12 seconds.
1.44.0.1 - 2/12/2020
Widow’s Kiss
Full charge time for scoped shots increased from 0.75 sec to 0.9 sec.
8/31/2020
Widow's Kiss (General)
Max ammo increased from 30 to 35.
Widow's Kiss (Secondary Fire)
Scoped ammo cost increased from 3 to 5.
Scoped shots now have up to 50% damage falloff from 60-85 meters.
10/13/2020
Grappling Hook
Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown.
10/29/2020
Base health reduced from 200 to 175.
7/1/2021
Widow's Kiss
Damage falloff range increased from 60-85 to 70-100 meters.
10/4/2022 - Overwatch 2
General
Base health increased from 175 to 200.
New Damage passive
Eliminations grant Widowmaker a burst of increased movement and reload speed.
2/7/2023
Base health reduced from 200 to 175.
6/13/2023
Widow's Kiss
Scoped shot damage falloff min-max range reduced from 70-100 to 40-60 meters.
Scoped shot maximum damage falloff scalar increased from 30 to 50%
10/31/2023
Widow's Kiss
Unscoped shots to reach maximum spread increased from 3 to 7.
Infra-Sight
Ultimate cost reduced 10%.
2/13/2024
Health increased from 175 to 200.
2/21/2024
Widow's Kiss
Now uses the smaller 0.05 meter hitscan projectile size modifier. Total projectile size is now 0.05 meters.
Scoped shot damage falloff min-max range increased from 40-60 to 50-70 meters.
Winston
1.9.0.2 - 3/21/2017
Barrier Projector
Ability cooldown now starts when the barrier is placed, instead of when it ends.
1.17.2 - 11/16/2017
Barrier Projector
Now displays a health bar.
1.41.0.0 - 10/15/2019
Barrier Projector
Duration increased from 6 to 9 seconds.
Health increased from 600 to 700.
2/18/2021
Base Armor/Health has been redistributed from 100/400 to 150/350.
10/4/2022 - Overwatch 2
Tesla Cannon
Now has a Secondary Fire: hold to charge, and then release for the burst damage.
The burst damage deals up to 50 damage and reaches up to 30 meters. It costs 12 ammo.
Barrier Projector
Health increased from 650 to 700.
Duration reduced from 9 to 8 seconds.
Cooldown reduced from 13 to 12 seconds.
Primal rage
Cost increased by 20%.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
2/7/2023
Base health in Role Queue modes remains the same at 350.
Base health in non-Role Queue modes reduced from 350 to 200.
Barrior Projector
Health reduced from 700 to 650.
5/9/2023
Jet Pack
Damage radius before falloff begins increased from 1 to 1.3 meters.
8/10/2023
Tesla Cannon
Secondary fire charge time reduced from 1.2 to 1 second.
Secondary fire recovery time increased from 0.5 to 0.75 seconds.
10/31/2023
Tesla Cannon
Secondary fire range increased from 30 to 40 meters.
12/5/2023
Tesla Cannon
Now ignores armor damage reduction.
2/13/2024
Health increased from 200 to 225.
Armor increased from 200 to 250.
Tesla Cannon
Primary Fire damage increased from 60 to 75 damage per second.
Primal Rage
Punch damage increased from 40 to 50.
7/9/2024
Tesla Cannon
Secondary fire charge time reduced from 1 second to 0.85 seconds.
Primal Rage
Maximum health gained increased from 500 to 700.
9/3/2024
Tesla Cannon
Damage per second reduced from 75 to 70.
Wrecking Ball
1.34.0.1 - 3/19/2019
Adaptive Shield
No longer cancels Roll mode.
1.36.0.1 - 5/21/2019
Minefield
If a mine lands on a moving platform, it will move along with the platform.
1.39.1.0 - 8/13/2019
Minefield
Increased projectile speed from 10 to 12, causing the mines to spread out more.
Reduced the activation time from 0.25 to 0.1 seconds.
1.44.0.1 - 2/12/2020
Piledriver
Affected players’ loss of air control reduced from 1 second to 0.5 seconds.
11/17/2020
Grappling Claw
Now has improved target detection to help connecting to walls be more consistent.
1/12/2021
Adaptive Shield
Shield per target reduced from 100 to 75.
2/18/2021
Grappling Claw
Knockback strength reduced 25%.
8/5/2021
Grappling Claw
Now begins on cooldown after respawning.
Adaptive Shield
Cast time reduced from 0.2 seconds to 0 seconds.
Duration increased from 7 to 9 seconds.
Minefield
Proximity mines no longer stick to walls.
1/6/2022
Grappling Claw
Now has a maximum grapple time of 6 seconds.
10/4/2022 - Overwatch 2
General
Base armor increased from 100 to 150.
Base health increased from 500 to 550.
Adaptive Shield
Radius increased from 8 to 10 meters.
Health gained per enemy increased from 75 to 100.
Roll
Knockback increased by 36%.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
2/7/2023
Base health in Role Queue modes reduced from 600 to 450.
Base health in non-Role Queue modes reduced from 600 to 300.
Shield health increased from 0 to 150.
Pile Driver
Cooldown reduced from 10 to 8 seconds.
Minefield
Ultimate cost increased 9%.
Arming time reduced from 1.5 to 1 second.
3/7/2023
Grappling Claw
Added a timeout indicator for Grappling Claw located above the ability icon.
Minefield
Minefield arming time increased from 1 to 1.25 seconds.
5/9/2023
Adaptive Shield
Effect duration decreased from 9 to 7 seconds.
7/11/2023
Quad Cannons
Manual reload time reduced from 2 to 1.6 seconds. This does not affect the automatic reload while transformed into a ball, which is still 2 seconds.
10/10/2023
Quad Cannons
Number of shots to reach max spread increased from 20 to 30.
2/13/2024
Armor increased from 100 to 175.
4/14/2024
Grappling Claw
Hold the jump input while the Grappling Claw is attached to terrain to retract it, pulling yourself towards the anchor point. This action can be rebound in his hero settings.
Now has a one second cooldown if Wrecking Ball never reaches ramming speed before canceling the ability. Interrupting him with Hack, Hinder, and stuns will still trigger the full cooldown.
The maximum duration timer no longer triggers unless he reaches ramming speed.
Adaptive Shield
Can now be reactivated to redistribute up to 300 overhealth to nearby allies, capping at 75 per person.
Enemy and ally detection radius increased from 10 to 13 meters.
Minefield
Health increased from 50 to 60.
5/14/2024
Grappling Claw
Impact damage increased from 50 to 60.
Piledriver
Movement lockout duration for enemies increased from 0.5 to 0.75 seconds.
Minefield
Damage increased from 130 to 165.
Explosion knockback increased from 5 to 10.
7/9/2024
Quad Cannons
Automatic reload time while transformed reduced from 2 to 1.6 seconds.
Adaptive Shields
Allied Overhealth transfer ratio increased by 50% (Use up to 50 Overhealth per target to grant allies up to 75 HP).
10/29/2024
Quad Cannons
Ammo increased from 80 to 100.
Grappling Claw
Duration increased from 6 to 8 seconds.
Zarya
1.5.0.2A - 11/15/2016
Particle Barrier
Power gained from barriers decreased by 20%.
Projected Barrier
Power gained from barriers decreased by 20%.
1.6.0.2 - 12/13/2016
Particle Barrier/Projected Barrier
Attacks like Reinhardt’s Fire Strike or Hanzo’s Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice.
1.8.0 - 2/27/2017
New Hero Option: Projected Barrier Sensitivity
Allows players to adjust Projected Barrier’s targeting sensitivity.
1.8.0.2 - 2/28/2017
Particle Barrier
No longer protects Zarya from knockback.
Projected Barrier
No longer protects allies from knockback.
1.13.0.2A - 7/27/2017
Graviton Surge
Now disables mobility abilities on all affected targets.
1.27.0.1 - 8/9/2018
Energy
Drain rate reduced from 2 energy per second to 1.6 energy per second.
Graviton Surge
Radius reduced from 8 to 6 meters.
1.34.0.1 - 3/19/2019
Particle Cannon
Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level.
1.40.0.0 - 9/17/2019
Primary Fire
Beam width is now 0.15 meters and no longer scales with energy.
Max Beam DPS lowered from 190 to 170.
1.43.0.0 - 12/10/2019
Particle Cannon (Secondary Fire)
Explosion radius increased from 2 to 2.5 meters.
Ammo cost decreased from 25 to 20.
8/31/2020
Particle Cannon (Secondary Fire)
Ammo cost increased from 20 to 25.
03/11/2021
General
Energy drain rate increased from 1.6 to 1.8 per second.
6/3/2021
Particle Cannon (Primary Fire)
Beam damage now scales from 75-170 damage-per-second, down from 95-170.
10/4/2022 - Overwatch 2
General
Base health increased from 200 to 250
Base shield increased from 220 to 225.
Energy degeneration increased from 1.8 to 2.2 per second.
Particle Barrier and Projected Barrier
Particle Barrier and Projected Barrier now share a 10-second cooldown and the same two charges.
Particle Barrier and Projected Barrier’s duration increased from 2 to 2.5 seconds
Projected Barrier can’t be used on the same ally again for 2 seconds.
New Tank passive
Knockbacks are reduced. Less ultimate generated by healing and damage received.
11/17/2022
Particle Barrier
Duration reduced from 2.5 to 2 seconds.
Cooldown increased from 10 to 11 seconds.
Projected Barrier
Duration reduced from 2.5 to 2 seconds.
Cooldown increased from 10 to 11 seconds.
1/5/2023
Energy
Energy degeneration reduced from 2.2 to 2 per second.
Delay before energy degeneration begins after gaining energy increased from 1 to 2 seconds.
2/7/2023
Base health in Role Queue modes remains the same at 250.
Base health in non-Role Queue modes reduced from 250 to 100.
Graviton Surge
Ultimate cost increased 8%.
3/7/2023
Particle Barrier and Projected Barrier
The shared cooldown for Particle Barrier and Projected Barrier reduced from 11 to 10 seconds.
9/7/2023
Projected Barrier
Health increased from 200 to 225.
Cooldown decreased from 10 to 8 seconds.
Size increased 15%.
10/10/2023
Projected Barrier
Size decreased 15% now matching back to the size of Particle Barrier.
Health decreased from 225 to 200 matching back to the health of Particle Barrier.
2/13/2024
Health increased from 100 to 175.
Particle Cannon
Primary fire beam width increased from 0.15 to 0.2 meters.
2/21/2024
Particle Cannon
Primary fire minimum damage increased from 85 to 95 damage per second.
Primary fire maximum damage increased from 170 to 190 damage per second.
5/14/2024
Graviton Surge
Radius increased from 6 to 7 meters.
Duration increased from 3.5 to 4 seconds.
7/9/2024
Particle Barrier
Health increased from 200 to 225.
Duration increased from 2 to 2.5 seconds.
Projected Barrier
Health increased from 200 to 225.
Duration increased from 2 to 2.5 seconds.
7/12/2024
Particle Barrier
Shared cooldown increased from 10 to 11 seconds.
Duration reduced from 2.5 to 2.25 seconds.
Projected Barrier
Shared cooldown increased from 10 to 11 seconds.
Duration reduced from 2.5 to 2.25 seconds.
8/20/2024
Particle Cannon
Secondary fire minimum damage increased from 47 to 55.
Secondary fire maximum damage increased from 95 to 110.
Zenyatta
1.1.0.2 - 7/19/2016
Base shields increased by 50 (now 50 Health/150 Shield).
Primary fire weapon damage decreased from 45 to 40.
Alternate fire weapon damage increased from 35 to 40.
Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120.
Transcendence
Movement speed is now doubled upon activation.
Healing amount increased from 200 to 300 health per second.
1.3.0.2 - 9/2/2016
Orb of Discord
The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%.
Orb of Destruction
Damage has been increased from 40 to 46.
1.8.0 - 2/27/2017
New Hero Option: Harmony Orb Sensitivity
Allows players to adjust Harmony Orb’s targeting sensitivity.
New Hero Option: Discord Orb Sensitivity
Allows players to adjust Discord Orb’s targeting sensitivity.
1.9.0.2 - 3/21/2017
Orb of Destruction
Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds.
Weapon spread has been removed.
1.19.1.3 - 1/9/2018
Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s health bar.
1.22.0.1 - 4/11/2018
Orb of Destruction
Secondary fire rate of fire reduced by 15%.
1.34.0.1 - 3/19/2019
Orb of Destruction
Damage increased from 46 to 48.
Orb of Discord
Effect reduced from 30% to 25%.
1.48.0.0 - 5/19/2020
Orb of Discord
Damage amplification increased from 25% to 30%.
8/13/2020
Orb of Destruction (Secondary Fire)
Charge rate increased 15% (0.6 down to 0.52 seconds per orb).
Rate of fire increased from 8.5 to 9 shots per second.
2/28/2021
Orb of Harmony
Projectile speed reduced from 120 to 90.
Orb of Discord
Projectile speed reduced from 120 to 90.
Damage amplification reduced from 30% to 25%.
10/4/2022 - Overwatch 2
General
Base shields decreased from 175 to 150.
Snap Kick
New passive ability added.
Melee hits now deal 45 damage instead of 30, and also inflict significant knockback to enemies hit.
Orb of Discord
It falls off a target when out of sight for 2 seconds, instead of 3.
New Support passive
Zenyatta now regenerates some health after taking damage.
2/7/2023
Orb of Destruction
Ammo increased from 20 to 25.
7/11/2023
Orb of Discord
Maximum range reduced from 40 to 30 meters.
Time to wear off the target when not in line-of-sight reduced from 2 to 1.5 seconds.
10/31/2023
Harmony Orb
Time to wear off when not in line-of-sight increased from 3 to 5 seconds.
Orb of Discord
Can no longer be reapplied to the same target for 7 seconds after the effect has been removed.
Range increased from 30 to 40 meters.
2/13/2024
Health increased from 75 to 100.
Shields increased from 150 to 175.
2/21/2024
Base health decreased from 100 to 75.
Snap Kick
Knockback decreased 25%.
7/9/2024
Transcendence
Ultimate cost decreased 10%.
9/17/2024
Destruction Orb
Damage increased from 48 to 50.
Orb of Discord
Cooldown per target reduced from 7 to 6 seconds.
Header image: Blizzard