List of all Overwatch 2 Hero updates and balance changes in 2024

List of all Overwatch 2 Hero updates and balance changes in 2024

This list contains all the Overwatch 2 hero balance changes that affected the live client. The updates are organized by hero and then ordered by patch number. Bug fixes are not included.

  • Latest update: December 6, 2024.

Note: All the hero updates prior Overwatch 2 are also included.

Select a hero name to reveal the changes

General

1.1.0.2 - 7/19/2016

  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

1.3.0.2 - 9/2/2016

  • Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second).

  • Reverted a recent change that reduced the size of heroes’ projectiles.

  • Most hero abilities will no longer interrupt quick melee attacks.

  • Ultimate abilities will now interrupt quick melee attacks.

1.5.0.2A - 11/15/2016

  • Dealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities.

  • Ultimate costs have been increased by 25% for all heroes.

1.8.0.2 - 2/28/2017

  • The total damage reduction that a hero can receive while buffed (e.g. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%).

1.11.1.2A - 5/23/2017

  • Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section.

1.16.0.2 - 10/10/2017

  • Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time.

1.27.0.1 - 8/9/2018

Some ultimate abilities now restore ammunition after completion for some heroes.

  • Abilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage.

1.29.0.1 - 10/9/2018

  • Updated visuals for all shields and barriers to increase readability.

  • Enemies’ health bars will now become visible to players if an entity they create deals damage to an enemy.

1.32.1.1 - 1/24/2019

  • Damage reduction from armor reduced from -5 to -3.

1.33.0.1 - 2/19/2019

Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor.

  • Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health.

  • New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health.

1.34.0.1 - 3/19/2019

Armor

  • Beam-type damage is now reduced by 20% when hitting armor.

  • Damage over time effects are no longer mitigated by armor.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target.

Knockback

  • Knockback distance is now more consistent.

  • Heroes that are flying can now be knocked back and slowed.

Sound

  • A new sound plays when you land a hit while damage boosted.

  • A new sound plays when you land a hit, but it doesn’t do any damage.

1.39.1.0 - 8/13/2019

  • Global ultimate cost increased 12%.

  • Slowing Effects: Instead of stacking together, friendly and hostile slowing effects are now separate, and movement speed will be determined by whichever is slower.

  • Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya's and Symmetra's primary fire beams.

1.40.0.0 - 9/17/2019

  • Ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Synnetra’s Teleporter, etc) will now more heavily prefer edges over placing as far away as possible.

1.40.1.0 - 9/24/2019

  • Reverted edge-placement change for ground targeted abilities (Reaper's Shadowstep, Mei's Icewall, Symmetra's Teleporter, etc)

1.42.0.0 - 11/5/2019

  • Mei's Icewall, Baptiste's Immortality Field, and Sigma's Gravitic Flux will now more heavily prefer edges over placing as far away as possible.

1.43.0.0 - 12/10/2019

  • Armor damage reduction increased from 3 to 5.

8/31/2020

  • Beam-type damage reduction against Armor health pools increased from 20% to 30%.

9/10/2020

  • Shotgun patterns no longer apply random rotation. This will affect the following heroes:

    • Ashe

    • Doomfist

    • D.Va

    • Reaper

    • Roadhog

    • Torbjörn

7/1/2021

Hitscan damage now scales to 30% at maximum falloff range, down from 50% for the following heroes:

  • Ashe

  • Baptiste

  • Bastion

  • McCree

  • Soldier: 76

  • Widowmaker

  • Wrecking Ball

10/4/2022 - Overwatch 2

New Support passive

  • The hero now regenerates some health after taking damage.

New Damage passive

  • Eliminations grant the hero a burst of increased movement and reload speed.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

12/6/2022

Damage Role Passive

  • No longer provides a movement speed bonus.

  • Reload speed bonus increased from 25 to 35%.

2/7/2023

All heroes

  • Maximum ultimate charge retained when swapping heroes reduced from 30 to 25%.

Tank Role Passive

  • The health totals for all tank heroes will be lower when playing any game mode that does not have a role queue. Health totals will remain the same for tanks when playing any Role Queue enabled game.

8/10/2023

Armor health damage reduction is now additive with other sources of damage reduction and has a maximum cap of 50%.

12/5/2023

  • Maximum ultimate charge preserved on hero swap reduced from 25 to 15%.

  • Added Hero-Specific Options to every character to adjust the rumble strength of each of their abilities.

2/13/2024

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer's Pulse Pistols or Reaper's Hellfire Shotguns).

  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy's Peacekeeper or Soldier:76's Heavy Pulse Rifle).

  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog's Scrap Gun or Ramattra's Void Accelerator).

  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta's Destruction Orb).

  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah's Rocket Launcher).

  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa's Energy Javelin or Reinhardt's Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.

  • 200-300 HP heroes increased by 50 HP.

  • 300+ HP (Tanks) increased by 75-100 HP.

  • Each hero's precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Damage Role Passive

  • Reload speed bonus on elimination has been removed.

  • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

Quick Melee

  • Damage increased from 30 to 40.

3/12/2024

Projectile size updates

  • Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.

Role passives updates

  • Heal reduction applied by the damage role passive lowered from 20% to 15%.

Other hero updates

  • Added a new UI element above the player's first-person health bar to show all active healing status effects (Anti-Heal, Amplified Healing, Reduced Healing).

4/30/2024

  • Damage role passive healing reduction increased from 15% to 20%.

5/14/2024

  • Armor health has been reverted to provide a flat damage reduction of 5 per projectile, up to a maximum of 50% damage reduction.

  • Out-of-combat health regeneration changed from 20 health per second to 10 health per second + 5% of maximum health.

Role Passive

  • Tanks now have 25% damage reduction against critical headshot damage.

  • Knockback resistance increased from 30% to 50%.

6/20/2024

General

  • Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.

7/9/2024

General

  • Armor flat damage reduction increased from 5 to 10 per projectile.

  • Enemy health bars now display when they are at their Low Health threshold.

Tank Role Passive

  • Ultimate generation reduction increased from 30 to 40%.

  • Knockback resistance reduced from 50 to 40%.

Damage Role Passive

  • Now only half as effective against Tank heroes (10% healing reduction).

9/17/2024

  • Armor flat damage reduction decreased from 10 to 7 per impact.

Tank Role Passive

  • Knockback resistance reduced from 40% to 25%.

Ana

1.1.0.2C - 7/26/2016

  • Rate of fire increased by 20%.

  • Magazine size increased from 8 to 10.

1.4.0.2 - 10/12/2016

Nano Boost

  • Ultimate charge increased by 20%.

Biotic Grenade

  • Radius has been increased from 3 to 4 meters.

1.5.0.2A - 11/15/2016

Nano Boost

  • No longer increases movement speed.

1.7.0.2 - 1/24/2017

Biotic Grenade

  • Effect duration decreased from 5 to 4 seconds.

  • Healing boost on allies has been decreased by 50%.

1.8.0 - 2/27/2017

New option: Nano Boost sensitivity

  • Allows players to adjust Nano Boost’s targeting sensitivity.

1.9.0.2 - 3/21/2017

Biotic Rifle

  • Damage decreased from 80 to 60.

1.11.1.2A - 5/23/2017

  • You can now disable aim compensation in settings.

1.17.2 - 11/16/2017

Biotic Rifle

  • Damage increased from 60 to 70.

1.24.0.1 - 5/22/2018

Biotic Rifle

  • Projectiles now pass through allies with full health.

  • Ammo increased from 10 to 14.

1.27.0.1 - 8/9/2018

Nano Boost

  • Now also instantly heals the target for 300 health.

  • Range increased from 30 to 40.

1.28.0.1 - 9/11/2018

Biotic Rifle

  • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana.

1.34.0.1 - 3/19/2019

Nano Boost

  • Heal reduced from 300 to 250.

1.47.1.0 - 4/29/2020

Sleep Dart

  • Sleep duration lowered from 6 to 5 seconds.

1.48.0.0 - 5/19/2020

Biotic Rifle

  • Healing reduced from 75 to 70.

8/31/2020

Biotic Rifle

  • Ammo reduced from 14 to 12.

11/19/2020

Biotic Grenade

  • Projectile now passes through allies with full health.

6/22/2021

Biotic Rifle

  • (Parity Adjustment) Darts no longer have increased projectile size on console platforms.

10/4/2022 - Overwatch 2

Biotic Rifle

  • Ammo increased from 12 to 15 rounds.

Sleep Dart

  • Cooldown increased from 12 to 15 seconds.

New Support passive

  • Ana now regenerates some health after taking damage.

12/6/2022

Sleep Dart

  • Cooldown reduced from 15 to 14 seconds.

12/15/2022

Biotic Rifle

  • Damage and Healing increased from 70 to 75.

Biotic Grenade

  • Effect duration increased from 3 to 4 seconds.

2/7/2023

Biotic Grenade

  • Effect duration reduced from 4 to 3.5 seconds.

4/11/2023

Sleep Dart

  • Maximum duration on Tank heroes reduced 30%, from 5 to 3.5 seconds.

5/9/2023

Biotic Grenade

  • Explosion healing decreased from 100 to 60.

8/10/2023

Biotic Rifle

  • Damage and healing per projectile reduced from 75 to 70.

  • Unscoped projectile size increased from 0 to 0.1.

10/31/2023

Biotic Grenade

  • Cooldown increased from 10 to 12 seconds.

1/9/2024

Biotic Grenade

  • Effect duration reduced from 3.5 to 3 seconds.

2/13/2024

  • Health increased from 200 to 250.

3/12/2024

Biotic Grenade

  • Explosion damage and healing increased from 60 to 90.

7/9/2024

Sleep Dart

  • Duration of effect on Tank heroes decreased from 3.5 to 3 seconds.

11/12/2024

Biotic Rifle

  • Damage and Healing increased from 70 to 75.

Ashe

1.31.0.1 - 12/11/2018

B.O.B.

  • Bob will now have a golden tint when Ashe equips her golden weapon.

1.39.1.0 - 8/13/2019

  • Reload time per round decreased from 0.3 to 0.25 seconds.

1.46.1.0 - 4/6/2020

The Viper

  • Magazine size increased from 12 to 15.

  • Shots no longer queue up the next shot if pressed slightly before recovery has finished.

  • Unscoped shots to reach maximum spread increased from 4 to 6.

  • Unscoped shots can now be fired much more quickly after firing a scoped shot.

  • You can now start reloading much more quickly after firing a scoped shot.

1.48.0.0 - 5/19/2020

The Viper

  • (Secondary Fire) Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion.

6/30/2020

Dynamite

  • Cooldown increased from 10 to 12 seconds.

8/31/2020

The Viper (General)

  • Max ammo reduced from 15 to 12.

The Viper (Secondary Fire)

  • Aim-down sights damage reduced from 85 to 80.

9/26/2020

Dynamite

  • Explosion damage reduced from 75 to 50.

1/12/2021

The Viper

  • Aim-down-sights damage reduced from 80 to 75.

  • Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds.

6/22/2021

B.O.B.

  • (Parity Adjustment) No longer does less damage on console platforms.

10/4/2022 - Overwatch 2

B.O.B.

  • Health reduced from 1,200 to 1,000.

New Damage passive

  • Eliminations grant Ashe a burst of increased movement and reload speed.

3/7/2023

B.O.B.

  • B.O.B. now prefers to shoot at enemy targets that Ashe damages with her rifle.

9/7/2023

The Viper

  • Reload time decreased from .25 to .2 seconds.

2/13/2024

  • Health increased from 200 to 250.

B.O.B.

  • B.O.B.’s weapon damage increased from 14 to 17.

7/9/2024

B.O.B.

  • B.O.B. now gains the Tank role passive ability.

9/3/2024

The Viper

  • Reload per bullet increased from 0.2 to 0.25 seconds.

  • Primary fire damage reduced from 40 to 35.

Baptiste

1.36.0.1 - 5/21/2019

Immortality Field

  • If it lands on a moving platform, it will move along with the platform.

1.37.0.1 - 6/18/2019

Biotic Launcher

  • Increased heal ammo from 10 to 12.

Amplification Matrix

  • Ultimate duration increased from 8 seconds to 10 seconds.

1.41.0.0 - 10/15/2019

Immortality Field

  • Health decreased from 250 to 200.

1.42.0.0 - 11/5/2019

Biotic Launcher

  • Recovery decreased from 0.45 to 0.36 seconds.

  • Random spread removed.

  • Damage falloff range now begins at 25 meters, up from 20.

1.44.0.0 - 1/16/2020

Immortality Field

  • Maximum duration reduced from 8 to 5 seconds.

  • Cooldown increased from 20 to 25 seconds.

Amplification Matrix

  • Ultimate cost increased by 20%.

1.44.0.1 - 1/27/2020

Biotic Launcher (Primary Fire)

  • Recovery time increased from 0.36 to 0.45 seconds.

Biotic Launcher (Secondary Fire)

  • Heal explosion reduced from 60 to 50.

1.46.0.0 - 3/12/2020

Exo Boots

  • Charge time reduced from 1 to 0.7 seconds.

Regenerative Burst

  • Cooldown lowered from 15 to 13 seconds.

8/31/2020

Biotic Launcher (Secondary Fire)

  • Grenade ammo reduced from 12 to 10.

Regenerative Burst

  • Total healing reduced from 150 to 75.

  • Baptiste now receives twice as much healing from Regenerative Burst.

9/26/2020

Amplification Matrix

  • Ultimate cost decreased 15%.

10/29/2020

Biotic Launcher (Primary Fire)

  • Recovery time reduced from 0.45 to 0.38 seconds.

  • Damage reduced from 25 to 24.

Biotic Launcher (Secondary Fire)

  • Recovery increased from 0.8 to 0.9 seconds.

  • Healing increased from 50 to 60.

11/17/2020

Amplification Matrix

  • Width increased from 5 meters to 9 meters.

12/10/2020

Immortality Field

  • Health decreased from 200 to 150.

Amplification Matrix

  • Ultimate cost increased by 15%.

4/22/2021

Biotic Launcher (Secondary Fire)

  • Healing projectile explosion reduced from 60 to 50 health.

  • Healing projectile direct impact now restores an additional 20 health.

Immortality Field

  • Now protects teammates to a minimum health threshold of 10% maximum health, down from 20%.

6/3/2021

Exo-Boots

  • Charge time increased from 0.7 to 1 second.

10/4/2022 - Overwatch 2

Biotic Launcher (Primary Fire)

  • Damage increased from 24 to 25.

  • Minimum damage falloff increased from 20 to 25 meters.

Biotic Launcher (Secondary Fire)

  • Ammo increased from 10 to 13 rounds.

Regenerative Burst

  • Healing increased from 75 to 100 on nearby allies.

New Support passive

  • Baptiste now regenerates some health after taking damage.

3/7/2023

Immortality Field

  • Immortality Field minimum health threshold increased from 10 to 25%.

5/9/2023

Immortality Field

  • Cooldown decreased from 25 to 23 seconds.

9/7/2023

Regenerative Burst

  • Instant healing decreased from 50 to 40.

  • Heal over time decreased from 50 over 5 seconds to 40 over 4 seconds.

10/31/2023

Immortality Field

  • Health decreased from 150 to 125.

  • Cooldown increased from 23 to 25 seconds.

12/5/2023

Biotic Launcher

  • Primary fire ammo reduced from 45 to 36.

2/13/2024

  • Health increased from 200 to 250.

3/12/2024

Immortality Field

  • Minimum health threshold decreased from 25% to 20%.

10/15/2024

Biotic Launcher

  • Primary fire recoil reduced by 30%.

Bastion

1.1.0.2 - 7/19/2016

Configuration: Tank

  • Ultimate cost increased by 10%.

1.8.0 - 2/27/2017

Configuration: Sentry

  • Reconfiguration time decreased from 1.5 seconds to 1.0 second.

  • Bullet spread increased by 50%.

  • Bullet spread is always at maximum (It no longer increases as the weapon is fired).

  • Magazine size increased from 200 to 300.

  • No longer deals critical damage.

Configuration: Recon

  • Bullet spread decreased by 25%.

  • Magazine size increased from 20 to 25.

Self repair

  • Can now be used while moving.

  • Now bound to secondary fire(formerly Ability 2).

  • No longer interrupted by taking damage.

  • A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use.

Configuration: Tank

  • No longer grants bonus armor.

New Passive Ability: Ironclad

  • Bastion takes 35% less damage in Configuration: Sentry or Tank.

1.8.0.2 - 2/28/2017

Ironclad

  • Bastion now takes 20% less damage while in Configuration: Sentry or Tank(formerly 35%).

1.26.0.3 - 7/24/2018

Configuration: Sentry and Configuration: Recon

  • Minimum damage at max range increased from 30% to 50%.

1.31.0.1 - 12/11/2018

Configuration: Recon

  • Ammo increased from 25 to 35.

Configuration: Sentry

  • Weapon spread decreased by up to 33% while firing.

1.40.0.0 - 9/17/2019

Self-repair

  • Self-repair no longer consumes resource while Bastion is at full health.

  • Bastion now correctly initiates 0.25 sec of recovery time when canceling Self-Repair by firing.

1.48.0.0 - 5/19/2020

Configuration: Sentry

  • Spread decreased 10%.

  • Shots until max spread reduction lowered from 60 to 40.

Self-Repair

  • Resource drain rate increased  20%.

  • Healing per second increased from 75 to 90.

7/1/2021

Configuration: Recon

  • Weapon spread reduced from 1.5 to 1.2.

10/4/2022 - Overwatch 2

Configuration: Sentry

  • Replaced by Configuration: Assault, which has 7 seconds duration and 12 seconds cooldown.

Reconfigure

  • Switches Bastion between Configuration: Assault and Configuration: Recon.

Configuration: Recon

  • Damage increased from 20 to 25.

  • Ammo reduced from 35 to 25 rounds.

  • Fire rate reduced from 8 to 5

  • Weapon spread reduced to 0.

Self-Repair

  • Ability removed.

A-36 Tactical Grenade

  • Ability added.

Configuration: Tank

  • Replaced by Configuration: Artillery Ultimate.

New Damage passive

  • Eliminations grant Bastion a burst of increased movement and reload speed.

12/6/2022

Configuration Artillery

  • Delay before projectile drops reduced from 1 to 0.6 seconds.

  • Explosion damage reduced from 300 to 250.

  • No longer deals explosion damage to self.

  • Minimum delay between placing shots reduced by 20%.

Reconfigure

  • Cooldown reduced from 12 to 10 seconds.

8/10/2023

A-36 Tactical Grenade

  • Maximum explosion damage falloff reduced from 70% to 50%.

  • Detonation time reduced from 0.5 to 0.35 seconds.

  • Recoil adjusted to recover more quickly.

  • Projectile size increased from 0.2 to 0.25.

  • Impact damage increased from 15 to 30.

Configuration: Recon

  • Reload time reduced from 1.5 to 1.2 seconds.

Configuration: Assault

  • Transforming into Configuration Assault now repairs 50 armor health.

Configuration: Artillery

  • Targeting state movement speed increased from 20 to 25 meters per second.

9/7/2023

A-36 Tactical Grenade

  • Impact damage decreased from 30 to 15.

Configuration: Artillery

  • Can no longer deal critical hits.

9/21/2023

Reconfigure

  • No longer restores armor when transforming.

10/31/2023

Configuration: Assault

  • Cooldown increased from 10 to 12 seconds.

  • Weapon spread increased 10%.

2/13/2024

  • Health increased from 200 to 250.

9/17/2024

Configuration: Assault

  • Spread reduced from 2.2 to 2 degrees.

Configuration: Artillery

  • Ultimate cost reduced 12%.

Brigitte

1.22.0.1 - 4/11/2018

Barrier Shield

  • An option to “Toggle Barrier” has been added to Options > Controls > Hero > Brigitte.

1.23.0.1 - 5/3/2018

Shield Bash

  • Cone angle decreased from 90 to 60.

1.24.0.1 - 5/22/2018

Rally

  • Maximum armor per player reduced from 150 to 100.

Shield Bash

  • Cooldown increased from 5 to 6 seconds.

1.27.0.1 - 8/9/2018

Shield Bash

  • Cooldown increased from 6 to 7 seconds.

Repair Pack

  • An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte.

1.29.0.1 - 10/9/2018

Barrier Shield

  • Shield health decreased from 600 to 500.

1.31.0.1 - 12/11/2018

Shield Bash

  • No longer can travel or stun targets through barriers.

  • Damage reduced from 50 to 5.

Inspire

  • Cooldown reduced from 1.5 seconds to 1 second.

  • Duration increased from 5 seconds to 6 seconds.

  • Total healing increased from 80 to 100.

1.32.1.1 - 1/24/2019

Rally

  • Now has a maximum duration of 30 seconds.

1.39.1.0 - 8/13/2019

Inspire (Passive)

  • Healing amount increased from 100 to 130.

  • Self-healing from Inspire is now halved.

Repair Pack

  • Now has 3 charges.

  • Healing amount changed from 150 to 120.

  • Now heals over 2 seconds instead of instantly.

  • If you throw multiple packs at the same person, the current duration will be extended by 2 seconds.

Whip Shot

  • Out-going velocity increased from 60 to 80.

  • Retracting time reduced from 0.6 seconds to 0.3.

Barrier Shield

  • Barrier health reduced from 500 to 200.

Shield Bash

  • Stun duration reduced from 0.9 seconds to 0.75.

Rally

  • Ultimate cost increased 10%.

1.44.0.1 - 2/12/2020

Repair Pack

  • Armor over-heal reduced from 75 armor to 50 armor.

  • HPS decreased from 60 to 55.

6/30/2020

Repair Pack

  • No longer grants an additional armor health pool.

Barrier Shield

  • Maximum health increased from 200 to 250.

  • Regeneration rate decreased from 100 to 85 health per second.

  • Cooldown when destroyed increased from 3 to 5 seconds.

8/13/2020

  • Base health lowered from 200 to 150.

Inspire

  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second).

  • Self-healing is no longer reduced by half.

10/29/2020

  • Base health increased from 150 to 175.

11/19/2020

  • Base health reduced from 175 to 150.

10/4/2022 - Overwatch 2

Shield Bash

  • No longer stuns, only causes knockback.

  • Cooldown reduced from 7 to 5 seconds.

  • Travel distance increased from 7 to 12 meters.

  • Damage increased from 1 to 50.

Inspire

  • Duration reduced from 6 to 5 seconds.

  • Shield Bash damage can now trigger Inspire healing.

New Support passive

  • Brigitte now regenerates some health after taking damage.

1/5/2023

Barrier Shield

  • Health increased from 250 to 300.

2/7/2023

Repair Pack

  • Healing over time reduced from 55 to 50 per second.

  • Applying a Repair Pack now instantly heals for 25 health on impact.

Rally

  • Ultimate cost reduced 10%.

4/11/2023

Rally

  • Brigitte now gains 100 restorable armor health pool for the duration of Rally.

  • Brigitte no longer gradually builds temporary health like her nearby allies.

  • Rally now upgrades her Barrier Shield, increasing both its size and health.

  • Barrier health increased from 300 to 750 during the ultimate.

  • During Rally, Shield Bash now impacts multiple enemies and briefly stuns them.

  • Bonus movement speed reduced from 30 to 15%.

Repair Pack

  • Range reduced from 30 to 25 meters.

8/10/2023

Barrier Shield

  • Barrier Shield health reduced from 300 to 250.

Rally

  • Ultimate cost increased 6%.

10/10/2023

Whip Shot

  • Damage increased from 70 to 80.

12/5/2023

Whip Shot

  • Damage reduced from 80 to 70.

2/13/2024

  • Health increased from 150 to 200.

Rocket Flail

  • Damage increased from 35 to 45.

3/12/2024

Repair Pack

  • Cooldown reduced from 6 to 5 seconds.

Rally

  • Cost reduced 8%.

5/14/2024

Rally

  • Now resets Shield Bash cooldown upon activation.

10/15/2024

Repair Pack

  • Cooldown increased from 5 to 5.5 seconds.

Cassidy

1.0.4 - 6/14/2016

Peacekeeper

  • Alternate Fire

    • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds.

    • Bullet damage decreased from 70 to 45.

1.1.0.2 - 7/19/2016

Peacekeeper

  • Now maintains full damage at longer distances, but will deal less damage at extreme ranges.

1.1.0.2C - 7/26/2016

Peacekeeper

  • Primary Fire

    • Damage falloff range decreased by 10 meters.

    • Damage falloff amount is unchanged.

    • As a result, even with this change, McCree’s effective range is still higher than it was at launch.

  • Alternate Fire

    • Rate of fire increased by 15%.

Flashbang

  • Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds.

1.3.0.2 - 9/2/2016

Deadeye

  • Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed).

1.12.0.2 - 6/20/2017

Deadeye

  • Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds.

  • Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged).

1.13.0.2A - 7/27/2017

Flashbang

  • Stunned targets are now slowed heavily, meaning they’re less likely to escape while stunned (especially while in the air).

1.25.0.1 - 6/26/2018

Deadeye

  • Range increased from 70 meters to 200 meters.

1.26.0.3 - 7/24/2018

Peacekeeper

  • Minimum damage at max range increased from 30% to 50%.

1.29.0.1 - 10/9/2018

Combat roll

  • Cooldown reduced from 8 to 6 seconds.

1.31.0.1 - 12/11/2018

Peacekeeper

  • Alternate fire damage increased from 45 to 55.

1.34.0.1 - 3/19/2019

Fan the Hammer

  • Damage reduced from 55 to 50.

Deadeye

  • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds.

1.37.0.1 - 6/18/2019

Peacekeeper

  • Primary fire recovery reduced from 0.5 seconds to 0.42 seconds.

1.44.0.1 - 1/27/2020

Deadeye

  • Firing Deadeye no longer locks the player’s aim.

1.47.1.0 - 4/29/2020

Flashbang

  • Stun duration lowered from 0.85 to 0.7 seconds.

8/31/2020

  • Base health increased from 200 to 225.

Peacekeeper (Primary Fire)

  • Recovery increased from 0.42 to 0.50.

9/26/2020

Combat Roll

  • Distance increased 20%.

Flashbang

  • Stun duration increased from 0.7 to 0.8 seconds.

10/29/2020

Peacekeeper

  • Reload time reduced from 1.5 to 1.2 seconds.

6/3/2021

Peacekeeper

  • Reload time increased from 1.2 to 1.5 seconds.

Combat Roll

  • Distance reduced by 20%.

1/6/2022

Combat Roll

  • Can now roll while in the air.

10/4/2022 - Overwatch 2

Flashbang

  • Ability removed.

Magnetic Grenade.

  • Ability added. It inflicts 131 damage.

Combat Roll

  • 50% damage reduction while active.

  • Peacekeeper (Secondary Fire).

  • Fire rate increased by 7.5%.

Deadeye

  • The amount of damage Cassidy takes is reduced by 40% while the ultimate is active.

  • Maximum duration increased to 7 seconds.

  • After two seconds of being active, the Deadeye Ultimate switches from building up 130 damage per second to 260 damage per second, until the Ultimate is expended.

New Damage passive

  • Eliminations grant Cassidy a burst of increased movement and reload speed.

2/7/2023

Peacekeeper

  • Primary fire falloff range increased from 20 to 25 meters.

Combat Roll

  • Movement is no longer blocked by enemy player collision.

4/11/2023

General

  • Base health reduced from 225 to 200.

Magnetic Grenade

  • Damage reduced from 131 to 120.

6/13/2023

Magnetic Grenade

  • No longer has a maximum projectile travel range of 10 meters.

  • The projectile now magnetizes toward an enemy target from 1.5 meters away and chases them for up to 1 second.

  • Impact damage increased from 0 to 10.

  • Explosion damage reduced from 120 to 70.

  • Stuck targets now have their movement slowed by 30%.

  • Stuck targets are now affected by a "Hindered" status effect, interrupting and preventing movement abilities from being activated.

8/10/2023

  • Base health increased from 200 to 225.

Peacekeeper

  • Peacekeeper damage falloff range rescaled from 25-45 meters to 25-35 meters.

Magentic Grenade

  • Projectile now has a maximum travel time of 1.5 seconds.

  • Slow amount reduced from 30 to 25%.

10/10/2023

Combat Roll

  • Damage reduction increased from 50% to 75%.

10/31/2023

Magnetic Grenade

  • Cooldown increased from 10 to 12 seconds.

2/13/2024

  • Health increased from 225 to 275.

Deadeye

  • Initial damage rate increased from 130 to 150.

  • Damage rate increased from 260 to 300.

6/20/2024

Peacekeeper

  • Secondary fire "Fan the Hammer" damage reduced from 50 to 45.

Combat Roll

  • Damage reduction reduced from 75 to 50%.

Flashbang

  • Magnetic Grenade ability is now Flashbang.

  • Hinders enemies instead of Stunning them for 1.2 seconds.

  • Movement speed reduction increased from 30% to 50%.

  • Hinder now prevents crouching movement.

  • 45 explosive damage.

  • 12 second cooldown.

Deadeye

  • Movement speed penalty now scales down over time, from 70% to 35%.

  • Damage reduction now scales down over time, from 40% to 0%.

7/9/2024

Peacekeeper

  • Primary fire falloff range rescaled from 25-35 meters to 20-30 meters.

9/17/2024

Flashbang

  • Hinder duration reduced from 1.2 to 0.9 seconds.

  • Explosion damage increased from 45 to 75.

Deadeye

  • Ultimate cost reduced 10%.

D.Va

1.1.0.2 - 7/19/2016

Defense Matrix

  • Cooldown decreased from 10 to 1.

  • A new resource meter has been added. The meter will deplete while Defense Matrix is active and will recharge while it’s not in use.

  • Defense Matrix has been rebound to secondary fire.

Self Destruct

  • Ultimate cost decreased by 15%.

  • Explosion delay decreased from 4 seconds to 3 seconds.

  • Explosion damage no longer damages D.Va.

1.3.0.2 - 9/2/2016

Defense Matrix

  • After being activated, Defense Matrix will begin regenerating following a 1 second delay(formerly 0.5 seconds).

1.5.0.2A - 11/15/2016

  • Mech health increased from 100 to 200. Armor remains at 400.

  • Movement speed while firing increased by 25%.

Call Mech

  • Ultimate cost has been decreased by 20%.

1.7.0.2 - 1/24/2017

  • Health increased from 200 to 400.

  • Armor decreased from 400 to 200.

Fusion Cannons

  • Bullet damage decreased from 3 to 2.

  • Number of bullets per shot increased from 8 to 11.

1.8.0 - 2/27/2017

Defense Matrix

  • Enemy shots no longer need to travel a minimum distance before they can be blocked.

1.13.0.2A - 7/27/2017

Defense Matrix

  • New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability.

1.15.0.2 - 9/19/2017

Micro Missiles(new ability)

  • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons.

Defense Matrix

  • Defense Matrix resource meter will now deplete twice as quickly.

  • Energy regeneration per second has been increased to 12.5%(formerly 10%).

Boosters

  • Fusion Cannons can now be fired while flying.

1.16.0.2A - 10/10/2017

Boosters

  • An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va.

1.22.0.1 - 4/11/2018

Micro Missiles

  • Explosion damage reduced from 6 to 4.

Boosters

  • Impact damage reduced from 25 to 10.

1.32.1.1 - 1/24/2019

Defense Matrix

  • Cooldown increased from 1 second to 2 seconds

1.37.0.1 - 6/18/2019

Defense Matrix

  • Reduced length of Defense Matrix from 15 meters to 10 meters.

1.39.1.0 - 8/13/2019

Call Mech

  • Pilot ultimate cost reduced by 12%.

1.41.0.0 - 10/15/2019

Defense Matrix

  • Regeneration rate increased from 12.5% to 16% per second.

  • Delay before regeneration begins lowered from 1 second to 0.75 seconds.

1.43.0.0 - 12/10/2019

Defense Matrix

  • Cooldown decreased from 2 seconds to 1.5 seconds.

1.44.0.0 - 1/16/2020

Boosters

  • Cooldown decreased from 5 to 3 seconds.

1.46.0.0 - 3/12/2020

Boosters

  • Cooldown increased from 3 to 4 seconds.

1.48.0.0 - 5/19/2020

  • Restored functionality allowing D.Va to maintain her current aim pitch when de-meching.

6/30/2020

Fusion Cannons

  • Movement penalty reduced from 50 to 40%.

Defense Matrix

  • Cooldown reduced from 1.5 to 1 second.

Micro Missiles

  • Activation delay reduced from 0.5 to 0.25 seconds.

12/10/2020

  • Mech Armor/Health has been redistributed from 200/400 to 300/300.

4/22/2021

Call Mech

  • Damage increased from 50 to 250.

7/1/2021

Call Mech

  • Damage area reduced from 3 to 2.5 meters.

  • No longer builds ultimate charge while using Self Destruct until after her mech detonates.

10/4/2022 - Overwatch 2

General

  • Mech health increased from 600 to 650.

  • Hero health increased from 300 to 350.

  • Primary fire movement speed penalty reduced from 50% to 40%

Fussion Cannons

  • Weapon spread reduced from 4 to 3.5.

Boosters

  • Impact damage increased from 10 to 25.

Micro Missiles

  • Cooldown reduced from 8 to 7 seconds.

Call Mech

  • Cost reduced by 12%.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

11/17/2022

Fusion Cannons

  • Spread increased from 3.5 to 3.75.

Boosters

  • Impact damage reduced from 25 to 15.

Call Mech

  • Fixed in last update- Call Mech ultimate cost reduced by 12%.

2/7/2023

  • Mech base health in Role Queue modes remains the same at 350.

  • Mech base health in non-Role Queue modes reduced from 350 to 200.

8/10/2023

Boosters

  • Cooldown reduced from 4 to 3.5 seconds.

Eject Mech

  • Pilot is now damage immune for 0.4 seconds while ejecting.

10/31/2023

Fusion Cannons

  • Movement speed penalty reduced from 40 to 30%.

Micro Missiles

  • Projectile speed increased from 40 to 50.

2/13/2024

  • Pilot health increased from 150 to 175.

  • Mech armor increased from 300 to 375.

Self-Destruct

  • Explosion maximum damage increased from 900 to 1000.

  • Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.

2/21/2024

Light Gun

  • Base projectile size reduced from 0.25 to 0.2 meters. Total projectile size is now 0.3 meters.

6/20/2024

Fusion Cannons

  • Weapon spread reduced from 3.75 to 3.375 degrees.

Boosters

  • Impact damage increased from 15 to 25.

7/9/2024

Defense Matrix

  • Maximum duration increased from 3 to 3.5 seconds.

Micro Missiles

  • Explosion damage increased from 4 to 5.5 damage (from 126 to 153 max damage with direct impacts).

8/20/2024

Defense Matrix

  • Maximum duration reduced from 3.5 to 3 seconds.

9/17/2024

  • Mech armor health reduced from 375 to 325.

  • Mech base health increased from 200 to 225.

Doomfist

1.20.0.2 - 2/7/2018

Hand Cannon

  • Damage reduced from 11 to 6.

  • Number of bullets increased from 6 to 11.

  • Spread pattern made more consistent.

1.20.0.3 - 2/27/2018

Hand Cannon

  • Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet.

1.25.0.1 - 6/26/2018

Meteor Strike

  • Bonus movement speed increased from 150% to 200%.

The Best Defense…

  • Shield gain increased from 30 to 35 for normal abilities.

1.27.0.1 - 8/9/2018

Rocket Punch

  • No longer impacts Symmetra’s Teleporter.

  • Now destroys Symmetra’s Sentry Turrets without stopping movement.

1.29.0.1 - 10/9/2018

Hand Cannon

  • Damage falloff now starts at 15 meters.

1.31.0.1 - 12/11/2018

Rising Uppercut

  • Loss of air control duration lowered from 3 seconds to 0.6 seconds.

Seismic Slam

  • Maximum range reduced from 20 meters to 15 meters.

  • Targets no longer lose air control while being pulled in.

Meteor Strike

  • Inner ring damage radius increased from 1.5 meters to 2.0 meters.

  • Outer ring maximum damage decreased from 300 to 200.

1.34.0.1 - 3/19/2019

Rising Uppercut

  • Cooldown reduced from 7 to 6 seconds.

Seismic Slam

  • Cooldown reduced from 7 to 6 seconds.

1.39.1.0 - 8/13/2019

Melee

  • Quick melee no longer pauses ammo reload.

1.41.0.0 - 10/15/2019

Rocket Punch

  • Time to reach max charge increased from 1 to 1.4 seconds.

The Best Defense…

  • Shield health gained per hit reduced from 35 to 30.

1.44.0.0 - 1/16/2020

Rising Uppercut

  • Recovery time increased from 0.2 to 0.35 seconds.

1.48.0.0 - 5/19/2020

Seismic Slam

  • Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)

  • When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist

  • Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably.

8/5/2021

Meteor Strike

  • Now speeds up the cooldown rate of his abilities by 100% while in the air.

10/4/2022 - Overwatch 2

Role

  • Swapped to Tank role.

General

  • Health increased from 250 to 450.

Power Block

  • Ability added. While active, can block up to 80% incoming damage.

  • The required damage mitigated (MIT) from Power Block to power Rocket Punch is reduced from 100 to 90.

  • Movement speed while using Power Block is reduced to 35%.

Seismic Slam

  • Launches Doomfist into the air in the direction you are facing, dealing a shockwave of 50 damage in the area he lands.

Rocket Punch

  • Deals damage to all enemies knocked back by the attack.

  • The damage range of its impact reduced from 50-100 to 15-30.

  • Wall slam damage range reduced from 50-150 to 20-40.

  • Maximum charge time reduced from 1.4 to 1.0 seconds.

Hand Cannon

  • Damage reduced from 6 to 5.

  • Ammo regeneration increased from 0.65 seconds per shot to 0.4 seconds per shot.

Meteor Strike

  • Damage range reduced from 15-200 to 15-100.

  • The targets at the center of the ultimate still receive 300 damage.

  • No longer knockbacks targets.

  • Slows targets hit by 50% for 2 seconds.

  • Cast time reduced from 1 to 0.5 seconds.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

12/6/2022

Rocket Punch

  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage.

  • Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage.

  • Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds.

  • Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam.

  • Empowered Rocket Punch knockback radius reduced from 4 to 3 meters.

  • Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds.

  • Cooldown reduced from 4 to 3 seconds.

  • This has been in since his rework but was not mentioned.

Power Block

  • Cooldown reduced from 8 to 7 seconds.

  • Duration increased from 2 to 2.5 seconds.

  • Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage.

Meteor Strike

  • Now empowers Rocket Punch on landing.

  • Enemy slow duration increased from 2 to 3 seconds.

The Best Defense...

  • Maximum temporary health increased from 150 to 200 health.

  • Temporary health gained per target hit with abilities increased from 30 to 40 health.

12/15/2022

Rocket Punch

  • Cooldown increased from 3 to 4 seconds.

Power Block

  • Minimum damage mitigated required to empower Rocket Punch increased from 80 to 100 damage.

'The Best Defense...'

  • Temporary health gained per target hit with abilities decreased from 40 to 35 health.

2/7/2023

  • Base health in Role Queue modes remains the same at 450.

  • Base health in non-Role Queue modes reduced from 450 to 300.

8/10/2023

Seismic Slam

  • Cooldown reduced from 7 to 6 seconds.

Power Block

  • Now reduces damage from stuck projectiles.

10/31/2023

Rocket Punch

  • Minimum wall stun duration decreased from 0.25 to 0.15 seconds.

  • Maximum wall stun duration decreased from 0.75 to 0.6 seconds.

12/5/2023

Meteor Strike

  • Now regenerates 75 health per second while in the air.

  • Ultimate cost increased 16%.

2/13/2024

  • Health increased from 300 to 375.

Rocket Punch

  • Max impact damage increased from 50 to 75.

  • Max wall slam damage increased from 30 to 40.

3/12/2024

Meteor Strike

  • Minimum damage increased from 15 to 50.

4/14/2024

Rocket Punch

  • The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.

7/9/2024

The Best Defense…

  • Overhealth gained per target increased from 35 to 40 HP.

  • Delay before Overhealth begins to drain increased from 1 to 3 seconds.

11/12/2024

Rocket Punch

  • Angle required for wall slam increased from 44 to 55 degrees.

Meteor Strike

  • Ultimate cost reduced 8%.

  • Healing per second while in the air increased from 75 to 90.

Echo

1.48.0.0 - 5/19/2020

General

  • Reduced the height of Echo's head hit volume.

1.49.0.0 - 6/16/2020

Focusing Beam

  • Range reduced from 20 to 16 meters.

2/28/2021

Tri-Shot

  • Ammo reduced from 15 to 12.

Focusing Beam

  • Duration reduced from 2.5 seconds to 2 seconds.

4/22/2021

Duplicate

  • When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher.

6/3/2021

Duplicate

  • Ultimate cost increased by 15%.

10/4/2022 - Overwatch 2

Focusing Beam

  • Damage reduced from 200 to 175 per second.

Duplicate

  • Maximum health while using Duplicate reduced from the enemy hero’s total HP to a maximum of 300 HP.

New Damage passive

  • Eliminations grant Echo a burst of increased movement and reload speed.

5/9/2023

Duplicate

  • Ultimate cost reduced 25%.

  • Ultimate generation decreased from 5.5x to 4x while Duplicate is active.

2/13/2024

  • Health increased from 200 to 250.

Focusing Beam

  • Width increased from 0.2 to 0.25 meters.

Duplicate

  • Maximum combined health value increased from 300 to 350.

5/14/2024

Duplicate

  • Ultimate gain multiplier while transformed increased from 4 to 4.5.

8/20/2024

  • Base health reduced from 250 to 225.

Genji

1.3.0.2 - 9/2/2016

  • Double jump no longer resets when wall climbing.

Swift Strike

  • No longer deals damage to traps like Widowmaker’s Venom Mine or Junkrat’s Steel Trap.

  • No longer bypasses Junkrat’s Steel Trap.

  • No longer interrupts quick melee attacks.

Dragonblade

  • Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds.

1.11.1.2A - 5/23/2017

  • Removed the attack delay from Genji’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.

1.13.0.2A - 7/27/2017

Deflect

  • New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected.

1.16.0.2A - 10/10/2017

Dragonblade

  • No longer interrupted when Genji is stunned or hacked.

1.23.0.1 - 5/3/2018

Deflect

  • Hitbox size has been reduced.

1.43.0.0 - 12/10/2019

  • Ammo increased from 24 to 30.

1.46.1.0 - 4/6/2020

Shuriken (Secondary Fire)

  • Recovery lowered from 0.75 to 0.65 seconds.

1.49.0.0 - 6/16/2020

Shuriken (General)

  • Damage increased from 28 to 30.

Shuriken (Secondary Fire)

  • Spread reduced from 12 to 9.

Deflect

  • Duration increased from 1.5 to 2 seconds.

  • Can now be cancelled manually.

07/30/2020

Shuriken (General)

  • Damage decreased from 30 to 28.

Shuriken (Secondary Fire)

  • Recovery increased from 0.65 to 0.75.

03/11/2021

Shuriken

  • Recovery lowered from 0.75 to 0.68.

Dragonblade

  • Ultimate cost increased 15%.

8/5/2021

Shuriken

  • Damage increased from 28 to 29.

Dragonblade

  • Damage reduced from 120 to 110.

10/4/2022 - Overwatch 2

New Damage passive

  • Eliminations grant Genji a burst of increased movement and reload speed.

11/17/2022

Shuriken

  • Maximum ammo reduced from 30 to 24.

  • Damage reduced from 29 to 27.

6/13/2023

Shuriken

  • Maximum Ammo increased from 24 to 30.

2/13/2024

  • Health increased from 200 to 250.

Dragonblade

  • Swing recovery decreased from 0.9 to 0.7 seconds.

Hanzo

1.3.0.2 - 9/2/2016

  • Hanzo will now experience a 30% decrease in speed while aiming(formerly 40%).

  • Maximum projectile speed increased by 30%.

  • Arrow size has been reduced by 33%.

1.13.0.2A - 7/27/2017

  • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing.

Storm Bow

  • Increased charge speed by 10%.

  • Charged arrows will now maintain their charge when climbing a wall, provided the button is continuously held.

1.23.0.1 - 5/3/2018

Storm Bow

  • Projectile speed increased from 85 to 100.

Sonic Arrow

  • Cooldown decreased from 20 seconds to 12 seconds.

  • Duration decreased from 10 seconds to 6 seconds.

  • Radius decreased from 10 meters to 7 meters.

New Abilities:

Lunge

  • Press jump while in the air to leap horizontally.

Storm Arrows

  • Replaces his existing Scatter Arrow ability.

  • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power.

1.24.0.1 - 5/22/2018

Storm Arrows

  • Damage decreased from 80 to 70.

1.26.0.3 - 7/24/2018

Storm Arrows

  • Duration decreased from 6 seconds to 5 seconds.

  • Cooldown increased from 8 to 10 seconds.

1.27.0.1 - 8/9/2018

Lunge

  • Cooldown increased from 4 to 5 seconds.

1.34.0.1 - 3/19/2019

Sonic Arrow

  • Detection radius increased from 7 to 9 meters.

1.39.1.0 - 8/13/2019

Storm Arrows

  • Storm Arrows ammo reduced from 6 to 5.

1.44.0.0 - 1/16/2020

Storm Bow (Primary Fire)

  • Maximum projectile speed reduced from 125 to 110.

1.44.0.1 - 1/27/2020

Storm Arrows

  • Damage reduced from 70 to 60.

1.49.0.0 - 6/16/2020

Storm Arrows

  • Damage increased from 60 to 70.

11/19/2020

Storm Arrows

  • Can now be manually canceled.

1/12/2021

Storm Arrows

  • Shot recovery time reduced from 0.3 to 0.25 seconds.

1/6/2022

Storm Arrows

  • Arrows ricochet once upon impact

10/4/2022 - Overwatch 2

Storm Arrow

  • Damage reduced from 70 to 65 per shot.

New Damage passive

  • Eliminations grant Hanzo a burst of increased movement and reload speed.

3/7/2023

Lunge

  • Lunge cooldown decreased from 5 to 4 seconds.

6/13/2023

Storm Bow

  • Maximum damage reduced from 125 to 120.

Sonic Arrow

  • Impact sound effect now plays for enemies.

  • Visual effect is now briefly visible to enemies when first deployed.

8/10/2023

Storm Bow

  • Arrow draw progress is no longer preserved while wall climbing.

2/13/2024

  • Health increased from 200 to 250.

Storm Arrows

  • Damage increased from 65 to 75.

  • Cooldown reduced from 10 to 8 seconds.

2/21/2024

  • Base projectile sizes reduced from 0.1 to 0.075 meters. Total projectile size is now 0.175 meters.

3/12/2024

  • Base projectile sizes increased from 0.075 to 0.1 meters. The total projectile size, when combined with the general hero change, is still 0.175 meters.

5/14/2024

Dragonstrike

  • Speed increased from 12 to 15 meters per second.

8/20/2024

  • Base health reduced from 250 to 225.

9/17/2024

Storm Bow

  • Normal arrows are no longer affected by global projectile size increases.

  • Maximum damage increased from 120 to 125.

  • Time to fully charge increased from 0.72 to 0.87 seconds.

10/15/2024

  • Base health increased from 225 to 250.

11/12/2024

Storm Bow

  • Time to fully charge decreased from 0.87 to 0.80 seconds.

Dragonstrike

  • Now damages enemy buildable objects.

Illari

8/24/2023

Healing Pylon

  • Heal decreased from 40 to 30.

  • Shields decreased from 75 to 50.

Captive Sun

  • Projectile Impact and explosion are now blocked by barriers.

  • Projectile size decreased from 1.5 to 0.75 meters.

  • Sunstruck duration decreased from 7 to 6 seconds.

10/10/2023

Solar Rifle

  • Secondary fire healing per second decreased from 120 to 105.

10/31/2023

Solar Rifle

  • Primary fire projectile size reduced from 0.1 to 0.05 meters.

Healing Pylon

  • Base health reduced from 75 to 50 (total 100 HP).

  • Cooldown when destroyed increased from 12 to 15 seconds.

1/9/2024

Solar Rifle

  • Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.

  • Ammo increased from 14 to 16.

Captive Sun

  • Now fully refills secondary fire resource and resets overheated status.

  • Removed the damage falloff penalty on the Sunstruck explosion.

2/13/2024

  • Health increased from 200 to 250.

2/21/2024

Healing Pylon

  • Cooldown decreased from 8 to 6 seconds.

  • Cooldown when destroyed by enemies decreased from 15 to 12 seconds.

Captive Sun

  • Sunstruck explosion damage increased from 100 to 160.

  • Sunstruck explosion now has damage falloff again, reducing damage by up to 25%.

3/12/2024

Solar Rifle

  • Primary fire recovery time reduced from 0.3 to 0.2 seconds.

  • Maximum charge time reduced from 0.7 to 0.65 seconds.

4/14/2024

Solar Rifle

  • Primary fire recovery increased from 0.2 to 0.25 seconds.

  • Secondary fire heal-per-second increased from 105 to 115.

6/20/2024

Outburst

  • Damage increased from 10 to 25.

Healing Pylon

  • Healing per projectile increased from 30 to 40.

  • Pylon healing is now only half as effective when targeting Illari.

  • Max health increased from 100 to 125.

7/9/2024

Healing Pylon

  • Allies no longer see the "Destroyed" UI when Healing Pylon breaks.

7/12/2024

Healing Pylon

  • Cooldown increased from 12 to 14 seconds.

Captive Sun

  • Ultimate cost increased 12%.

8/20/2024

Solar Rifle

  • Maximum ammo reduced from 16 to 14.

Captive Sun

  • Projectile environment collision size reduced from 0.15 to 0 meters.

8/23/2024

Solar Rifle

  • Maximum damage reduced from 75 to 70.

  • Minimum damage reduced from 25 to 20.

Junker Queen

Note: Hero added during the Overwatch 2 Beta.

10/4/2022 - Overwatch 2

Commanding Shout

  • Radius reduced from 20 to 15 meters

  • Health bonus to nearby allies reduced from 100 to 50.

  • Temporary health no longer decays over the ability’s duration.

  • Duration on allies reduced from 5 to 3 seconds.

  • Cooldown increased from 11 to 15 seconds.

Rampage

  • Radius reduced from 6 to 5 meters.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

12/6/2022

  • Torso and head hit volume size increased 12%.

Rampage

  • Wound duration reduced from 5 to 4.5 seconds.

  • Ultimate cost reduced by 10%.

Commanding Shout

  • Cooldown reduced from 15 to 14 seconds.

Adrenaline Rush

  • Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds.

1/5/2023

Adrenaline Rush

  • Now heals for the remaining wound damage when an enemy dies with wounds on them.

Carnage

  • Cooldown is now reduced by 2 seconds for each enemy it impacts.

Jagged Blade

  • Thrown impact damage reduced from 80 to 50.

  • Thrown direct impacts now add a 30 damage wound to the stuck target. Stacks with wounds caused by Quick Melee or returning Jagged Blade hits.

2/7/2023

  • Base health in Role Queue modes increased to 450.

  • Base health in non-Role Queue modes reduced from 425 to 300.

5/9/2023

Scattergun

  • Maximum ammo increased from 6 to 8.

Jagged Blade

  • Projectile size increased from 0.15 to 0.20 meters.

Rampage

  • Now deals 40 impact damage.

  • Wound damage decreased from 100 to 60.

Adrenaline Rush

  • Adrenaline passive healing multiplier increased from 1.25 to 2x damage dealt by wounds.

6/13/2023

Commanding Shout

  • Temporary health reduced from 200 to 150.

Rampage

  • Ultimate cost increased by 15%.

9/7/2023

Jagged Blade

  • Impact damage increased from 50 to 65.

12/5/2023

Scattergun

  • Spread reduced 8%.

2/13/2024

  • Health increased from 300 to 375.

Rampage

  • Wound damage over time increased from 60 to 90

4/14/2024

Carnage

  • Impact damage increased from 90 to 105.

5/14/2024

Commanding Shout

  • Can now be activated while using other abilities.

  • Cooldown reduced from 14 to 12 seconds.

6/20/2024

Jagged Blade

  • Now pulls tanks further.

Rampage

  • Startup time reduced from 0.75 to 0.5 seconds.

7/9/2024

Commanding Shout

  • Overhealth increased from 150 to 175 HP.

Adrenaline Rush

  • Wound damage self-healing multiplier increased from 2 to 2.5x.

11/12/2024

Jagged Blade

  • Base projectile size reduced from 0.2 to 0.15 meters.

Adrenaline Rush

  • Wound damage self-healing multiplier reduced from 2.5 to 2.25x.

Junkrat

1.4.0.2 - 10/12/2016

RIP-Tire

  • Ability now activates more quickly.

1.9.0.2 - 3/21/2017

Total Mayhem

  • Junkrat’s explosions no longer hurt himself.

1.14.1.2A - 8/30/2017

Concussion Mine

  • Junkrat can now hold two mines.

RIP-Tire

  • Tire’s movement speed increased by 30%.

  • There is no longer a time limit when wall climbing.

1.19.3.1 -1/30/2018

Concussion Mine

  • Now will deal less damage to targets farther away from the explosion’s center.

1.23.0.1 - 5/3/2018

Frag Launcher

  • Projectile size decreased from 0.3 to 0.2.

RIP-Tire

  • Tire movement speed decreased from 13 to 12.

1.34.0.1 - 3/19/2019

Frag Launcher

  • Impact damage increased from 40 to 50.

RIP-Tire

  • Cost increased by 10%.

1.35.0.1 - 4/16/2019

Frag Launcher

  • Projectile speed increased from 20 to 25.

  • Grenades now bounce less but explode sooner.

1.48.0.0 - 5/19/2020

Frag Launcher

  • Projectiles maintains slightly more velocity on ricochet.

Concussion Mine

  • Projectile speed increased from 20 to 25.

  • Ricochet distance off of enemy players greatly reduced.

Total Mayhem

  • Bomb detonation time reduced from 1 sec to 0.7.

  • Bombs spread increased 50%.

6/30/2020

Concussion Mine

  • Trigger delay reduced from 0.156 to 0.1 seconds.

RIP-Tire

  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds.

8/31/2020

Frag Launcher

  • Impact damage reduced from 50 to 40 (Total 130 to 120).

10/4/2022 - Overwatch 2

Frag Launcher

  • Projectile size increased from 0.2 to 0.25.

Steel Trap

Damage increased from 80 to 100.

  • Projectile speed increased from 10 to 15.

New Damage passive

  • Eliminations grant Junkrat a burst of increased movement and reload speed.

11/17/2022

Steel Trap

  • Fixed in last update- Arming time increased from 0.5 to 0.75 seconds.

  • Fixed in last update- Trapped duration reduced from 3 to 2.5 seconds.

2/7/2023

Concussion Mine

  • Maximum damage reduced from 120 to 100.

5/9/2023

Concussion Mine

  • Maximum damage increased from 100 to 110.

2/13/2024

  • Health increased from 200 to 250.

Frag Launcher

  • Base projectile size reduced from 0.25 to 0.2 meters.

2/21/2024

Concussion Mine

  • Cooldown decreased from 8 to 7 seconds.

  • Maximum damage increased from 110 to 120.

  • Minimum damage increased from 20 to 55.

5/14/2024

Frag Launcher

  • Impact damage increased from 40 to 45 (Total damage increased from 120 to 125).

8/20/2024

Frag Launcher

  • Projectile size is now reduced by half after the second ricochet.

  • Projectiles preserve slightly more velocity on ricochet.

11/12/2024

Concussion Mine

  • Cooldown increased from 7 to 8 seconds.

Juno

7/19/2024

  • Juno joins Overwatch 2.

8/20/2024

General

Base health reduced from 250 to 225.

Mediblaster

  • Burst projectile volley rate of fire reduced from 34 to 28 shots per second.

Pulsar Torpedoes

  • Damage and Healing impact increased from 75 to 85.

  • Heal-over-time reduced from 60 to 50 health.

Hyper Ring

  • Deploy range increased by 3.5 meters.

  • Cooldown reduced from 16 to 14 seconds.

Orbital Ray

  • Beam travel speed increased from 1.9 to 2.25 meters per second.

8/23/2024

Mediblaster

  • Damage increased from 7 to 8.

Glide Boost

  • Cooldown reduced from 8 to 6 seconds.

9/3/2024

Mediblaster

  • Fire rate increased from 14.3 to 15.5 (reverted to the 34 shots per second during the projectile volley).

  • Damage reduced from 8 to 7.5.

  • Healing reduced from 7 to 6.5.

10/15/2024

Mediblaster

  • Falloff range reduced from 30-50 meters to 20-35 meters.

  • Healing per projectile reduced from 6.5 to 6.

10/29/2024

Orbital Ray

  • Healing reduced from 100 to 85 health per second.

11/12/2024

Orbital Ray

  • Ultimate cost increased 10%.

Kiriko

11/17/2022

Swift Step

  • Invulnerability duration reduced from 0.4 to 0.25 seconds.

12/6/2022

  • Arm hit volumes width reduced 15%.

  • Added an auto-wall climb hero option.

Kitsune Rush

  • Ultimate cost increased by 10%.

  • Movement speed bonus reduced from 50 to 30%.

  • Cooldown rate reduced from 3 to 2 times faster.

Protection Suzu

  • Cast time reduced from 0.15 to 0.1 second.

Kunai

  • Ammo increased from 12 to 15.

Swift Step

  • Ability input can now be held to activate.

12/15/2022

Protection Suzu

  • Invulnerability duration reduced from 1 to 0.85 seconds.

1/24/2023

Healing Ofuda

  • Recovery time increased from 0.85 to 1 second.

5/9/2023

Kunai

  • Kunai reloads after 65% percent of the animation has completed (formerly 75%).

  • New Hero option: "Healing Ofuda Cancels Reload".

7/11/2023

Healing Ofuda

  • Recovery reduced from 1 to 0.9 seconds.

8/10/2023

Protection Suzu

  • Knockback removed.

  • Healing reduced from 50 to 40.

  • Now heals for an additional 30 health when cleansing a negative effect.

Kunai

  • Damage increased from 40 to 45.

  • Recovery time reduced from 0.55 to 0.5 seconds.

  • Critical damage multiplier reduced from 3 to 2.5x.

9/7/2023

Protection Suzu

  • Now passes through enemy heroes.

10/31/2023

Protection Suzu

  • Cooldown increased from 14 to 15 seconds.

12/5/2023

Healing Ofuda

  • Projectile speed increased from 14 to 18 meters per second.

Protection Suzu

  • Invulnerability duration reduced from 0.85 to 0.65 seconds.

  • Healing explosion increased from 40 to 80 health.

2/13/2024

  • Health increased from 200 to 250.

Kunai

  • Base projectile size reduced from 0.18 to 0.15 meters.

6/20/2024

Swift Step

  • Cooldown increased from 7 to 8 seconds.

Protection Suzu

  • No longer cleanses hard knockdown stuns.

8/20/2024

General

  • Base health reduced from 250 to 225.

Kunai

  • Critical multiplier reduced from 2.5 to 2x.

  • Damage increased from 45 to 60.

  • Recovery time increased from 0.5 to 0.55 seconds.

11/12/2024

Kunai

  • Recovery time decreased from 0.55 to 0.5 seconds.

Swift Step

  • Cooldown reduced from 8 to 7 seconds.

Protection Suzu

  • Cooldown reduced from 15 to 14 seconds.

Lifeweaver

4/11/2023

Hero added to Overwatch 2.

4/25/2023

General

  • Automatic reload time for the inactive weapon increased from 1.5 seconds to 2.5 seconds.

Healing Blossom

  • Ammo count increased to 20 from 12.

  • Slow now steadily applies after 1 second of max charge being held.

Thorn Volley

  • Projectile Size reduced from .125 to .1.

  • Spread pattern adjusted, with random spread reduced. 1 of the 2 projectiles per shot now fires closer to the crosshair.

Tree of Life

  • Health increased from 1000 to 1200.

  • Healing pulse increased from 50 to 75.

Parting Gift (Passive)

  • Parting gift has been removed.

5/9/2023

Life Grip

  • Reinhardt is no longer a valid target for Life Grip during Earthshatter, and using Earthshatter will cancel Life Grip.

6/13/2023

General

  • Petal ornaments on his back have had their size and hit volume reduced by 10%.

Healing Blossom

  • Maximum healing increased from 65 to 75.

Thorn Volley

  • Damage per projectile increased from 5 to 6.

  • Projectile radius increased from 0.1 to 0.125.

  • Ammo increased from 60 to 70.

Petal Platform

  • Walkable area increased by 15%.

  • Area to trigger lift now shrinks from a radius of 2 to 0.75 meters after initial placement.

Life Grip

  • Cooldown reduced from 20 to 16 seconds.

  • Now heals the target ally for 50 health.

Tree of Life

  • Ultimate cost increased by 8%.

8/10/2023

General

  • Base health reduced from 200 to 175.

  • Base shield health increased from 0 to 50.

Thorn Valley

  • Reduced spread for one of the two Thorn Volley projectiles fired per shot by 25%.

Rejuvenating Dash

  • Healing increased from 25 to 50.

Life Grip

  • Mobility lockout duration increased from 0.45 to 0.75 seconds.

Tree of Life

  • 50% of Tree of Life’s overhealing is now converted into Overhealth – up to 100 maximum Overhealth.

1/9/2024

Thorn Volley

  • Projectile speed increased from 70 to 80 meters per second.

Petal Platform

  • No longer pierced by piercing projectiles.

2/13/2024

  • Health increased from 175 to 225.

3/12/2024

Heal Blossom

  • Maximum heal amount increased from 70 to 80.

  • Maximum charge time increased from 1 to 1.15 seconds.

4/14/2024

Rejuvenating Dash

  • Heal increased from 50 to 60.

Tree of Life

  • Pulse healing increased from 75 to 90.

8/20/2024

Healing Blossom

  • Healing progress can now charge passively at a reduced rate.

  • No longer reduces movement speed when holding a full charge.

Petal Platform

  • Duration only counts down while the platform is raised.

  • Platform now resets if no one is standing on it for 2 seconds.

  • Duration increased from 10 to 12 seconds.

  • Health reduced from 400 to 300.

Rejuvenating Dash

  • Healing reduced from 60 to 45.

9/17/2024

Thorn Volley

  • Maximum ammo increased from 80 to 100.

11/12/2024

Lifegrip

  • Cooldown reduced from 19 to 18 seconds.

  • Healing increased from 50 to 75.

Tree of Life

  • Time before Overhealth begins to drain when out of range increased from 2.5 to 6 seconds.

Lucio

1.1.0.2 - 7/19/2016

Sound Barrier

  • Ultimate cost increased by 10%.

1.3.0.2 - 9/2/2016

Amp It Up

  • The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase).

1.5.0.2A - 11/15/2016

Amp It Up

  • Healing per second decreased by 10%.

1.7.0.2 - 1/24/2017

New Hero Option: Allow Backwards Wall Ride.

  • When enabled, allows Lucio to start wall riding while moving backwards

1.10.0.2A - 4/11/2017

Sound Amplifier

  • Damage increased by 25%.

  • Projectile speed increased from 40 to 50.

  • Alternate fire now considers vertical orientation when knocking targets back.

Crossfade

  • Area of effect radius has been decreased from 30 meters to 10 meters.

  • Heal song

    • Healing-per-second has been increased by 30% (also applies to Lúcio’s Amp It Up ability).

    • Self-healing has been reduced by 25%.

Wall Ride

  • Movement speed increased by 20% when wall riding.

  • Lúcio now receives a burst of speed when leaping off a wall.

1.16.0.2B - 10/17/2017

Wall Ride

  • The speed boost that Lúcio receives after completing a wall ride has been increased by 65%.

1.17.2 - 11/16/2017

  • Lúcio now has an effect above his head to indicate which song he’s playing in spectator mode.

1.23.0.1 - 5/3/2018

Wall Ride

  • Wall riding is less likely to be interrupted along a single surface.

  • Can now go around corners (both outside corners, and inside corners) without having to leave the wall.

  • Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.

  • Added a minimum time that the jump key must be held before Lúcio can ride around corners.

Soundwave

  • No longer consumes ammo.

  • Can now be used while reloading.

1.27.0.1 - 8/9/2018

Crossfade

  • Aura radius increase from 10 to 12 meters.

Sound Barrier

  • Temporary shields granted increased from 500 to 750.

1.34.0.1 - 3/19/2019

Amp It Up

  • Speed Boost’s amplification reduced from 70% to 50%.

Crossfade

  • Speed Boost’s effect reduced from 30% to 20%.

Sonic Amplifier

  • Soundwave now counts towards Offensive Assists.

Wall Ride

  • Speed buff increased from 20% to 40%.

1.41.0.0 - 10/15/2019

Crossfade

  • Speed boost's effect increased from 20% to 25%.

Amp It Up

  • Speed boost's amplification increased from 50% to 60%.

Wall Ride

  • Speed buff reduced from 40% to 30%.

11/17/2020

Wall Ride

  • By default, Lúcio will now perform his Wall Jump boost immediately upon releasing Jump to leave the wall, instead of requiring a second Jump press immediately after leaving the wall.

    • This new setting appears inside Lucio's settings page as "Wall Jump On Release".

  • While using the new setting, Lúcio can cancel wall rides by pressing Crouch, which will not trigger the automatic jump.

    • When using the "Wall Jump on Release" option, after crouching, releasing jump within 0.2 seconds will provide a jump boost (Jump release timing is consistent with pre-existing live server Jump re-press timing).

10/4/2022 - Overwatch 2

Crossfade

  • Self-healing penalty increased from 30% to 60%.

Sound Barrier

  • Cost reduced by 12%

New Support passive

  • Lucio now regenerates some health after taking damage.

2/7/2023

Sound Barrier

  • Ultimate cost reduced 7%.

8/10/2023

Crossfade

  • Crossfade self-healing penalty is now reduced from 60 to 0% for the duration of Amp It Up.

2/13/2024

  • Health increased from 200 to 250

Soundwave

  • Damage increased from 25 to 35.

  • Knockback increased 12%.

  • Movement lockout duration increased from 0.3 to 0.45 seconds.

2/21/2024

Sonic Amplifier

  • Base projectile size reduced from 0.15 to 0.1 meters. Total projectiles size is now 0.25 meters.

4/14/2024

Sonic Amplifier

  • Damage per projectile decreased from 20 to 18.

Soundwave

  • Damage increased from 35 to 45.

7/12/2024

Sonic Amplifier

  • Knockback reduced by 10%.

8/20/2024

General

  • Base health reduced from 250 to 225.

Sonic Amplifier

  • Primary fire damage increased from 18 to 22.

Mauga

12/5/2023

  • Base health reduced from 500 to 350.

  • Base armor increased from 0 to 150.

  • Head hit volume reduced 15%.

Incendiary and Volatile Chainguns

  • Spread for firing both guns reduced 15%.

  • Fire rate multiplier for firing both guns reduced from 25% to 0%.

  • Damage per shot increased from 4.5 to 5.

  • Damage falloff range increased from 25 to 30 meters.

  • Max ammo increased from 300 to 350.

  • Movement speed penalty reduced from 20% to 15% per gun.

Overrun

  • Can no longer be interrupted by Hack.

  • Damage reduction increased from 30 to 50%.

Cardiac Overdrive

  • Lifesteal increased from 60 to 70%.

Berserker

  • Overhealth conversion rate increased from 40% to 50%.

12/12/2023

Incendiary and Volatile Chainguns

  • Chaingun damage reduced from 5 to 4.

  • The number of shots with the Incendiary Chaingun to ignite enemies increased from 10 to 15.

Cage Fight

  • Ultimate duration reduced from 10 to 8 seconds.

12/19/2023

General

  • Base health decreased from 350 to 250.

  • Base armor increased from 150 to 250.

Incendiary and Volatile Chainguns

  • Number of shots with the Incendiary Chaingun to ignite enemies reverted from 15 to 10.

  • Spread decreased from 1.1 to 1 when only one Chaingun is active.

Berserker

  • Overhealth conversion rate increased from 50% to 60%.

1/9/2024

General

  • Base Health increased from 250 to 300.

  • Base Armor decreased from 250 to 200.

Incendiary and Volatile Chainguns

  • Ammo decreased from 350 to 300.

Cardiac Overdrive

  • Lifesteal decreased from 70% to 60%.

  • Cooldown increased from 10 seconds to 12 seconds.

Cage Fight

  • No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.

Berserker

  • Overhealth conversion rate decreased from 60% to 50%.

2/13/2024

  • Health increased from 300 to 400.

3/12/2024

Overrun

  • Stomp damage increased from 45 to 60.

Cardiac Overdrive

  • Duration reduced from 5 to 4 seconds.

  • Cooldown reduced from 12 to 10 seconds.

  • Now fills his passive overhealth by 100.

3/19/2024

  • Base Health decreased from 400 to 375.

Cardiac Overdrive

  • No longer fills overhealth on activation.

  • Duration increased from 4 to 5 seconds.

  • Cooldown increased from 10 to 12 seconds.

7/9/2024

Overrun

  • Knockback damage increased from 25 to 30.

  • Stomp damage increased from 60 to 75.

Cardiac Overdrive

  • Duration reduced from 5 to 3 seconds.

  • Lifesteal increased from 60 to 100%.

  • Damage reduction increased from 30 to 40%.

  • Allies now receive only half of the lifesteal and damage reduction effect value.

10/15/2024

Incendiary Chaingun

  • Ignite damage over time duration increased from 3 to 4 seconds.

11/12/2024

Overrun

  • Cooldown reduced from 6 to 5 seconds.

  • Charge movement speed increased 15%.

Mei

1.3.0.2 - 9/2/2016

Blizzard

  • Projectile now pierces barriers.

  • Radius has been increased from 8 meters to 10 meters.

1.5.0.2A - 11/15/2016

Blizzard

  • Ultimate cost has been increased by 15%.

1.8.0 - 2/27/2017

Cryo-Freeze

  • Can now be targeted by allies while in Cryo-Freeze.

1.20.0.3 - 2/27/2018

Endothermic Blaster

  • Freeze (slow) duration increased from 1 second to 1.5 seconds.

  • Weapon alternate fire ammo cost reduced from 25 to 20.

1.22.0.1 - 4/11/2018

Endothermic Blaster

  • Now pierces through enemies.

1.26.0.3 - 7/24/2018

Endothermic Blaster

  • Removed all damage falloff from her secondary fire projectile.

1.29.0.1 - 10/9/2018

General

  • Updated visual effects for all abilities.

1.34.0.1 - 3/19/2019

Endothermic Blaster

  • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second).

Ice Wall

  • Health reduced from 500 to 400.

1.44.0.0 - 1/16/2020

Endothermic Blaster (Primary Fire)

  • Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%.

  • Slowing effect duration reduced from 1.5 to 1.0 second.

1.46.0.0 - 3/12/2020

Ice Wall

  • Cooldown increased from 10 to 13 seconds.

  • Player collision now allows large heroes to fit through 1 pillar gaps.

1.46.1.0 - 4/6/2020

Endothermic Blaster

  • Maximum ammo reduced from 200 to 120.

Endothermic Blaster (Secondary Fire)

  • Ammo cost reduced from 20 to 10.

1.47.1.0 - 4/29/2020

Endothermic Blaster (Primary Fire)

  • Freeze stun duration lowered from 1.5 to 1.3 seconds.

Blizzard

  • Duration lowered from 5 to 4.25 seconds.

1.48.0.0 - 5/19/2020

Cryo-Freeze

  • Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way.

10/29/2020

Cryo-Freeze

  • Now restores 15 ammo per second.

Ice Wall

  • Cooldown lowered from 13 to 12 seconds.

11/19/2020

Ice Wall

  • Can now be manually destroyed while dead.

03/11/2021

Cryo-Freeze

  • Healing-per-second increased from 37.5 to 50.

10/4/2022 - Overwatch 2

Endothermic Blaster

  • Can no longer freeze or stun enemies.

  • Slows the target by 50% movement speed.

  • Slow duration reduced from 1 to 0.5 seconds.

  • Damage per second increased from 55 to 100.

  • Ammo increased from 120 to 150.

Ice Wall

  • Health reduced from 400 to 250 HP.

  • Range reduced from 35 to 20 meters.

Cryo-Freeze

  • No longer removes the effects of Sigma’s Gravitic Flux.

Blizzard

  • Cost increased by 15%.

New Damage passive

  • Eliminations grant Mei a burst of increased movement and reload speed.

2/7/2023

Blizzard

  • Ultimate cost reduced 5%.

3/7/2023

Blizzard

  • Blizzard ultimate cast time reduced from 0.5 to 0.4 seconds.

6/13/2023

Endothermic Blaster

  • Damage per second reduced from 100 to 55.

  • Primary fire slow is no longer always 40% and now scales from 30-50%.

  • Primary fire impacts now build up to a slowing effect that sticks to the enemy target for 1.5 seconds and slows them for 75%.

  • Secondary fire impacts can detonate this new slow effect, dealing an additional 40 damage.

9/7/2023

Endothermic Blaster

  • Damage increased from 65 to 70 per second.

  • Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.

Deep Chill

  • Bonus damage can now also be triggered with Mei's quick melee.

10/10/2023

Deep Chill

  • Removed.

Endothermic Blaster

  • Damage per second increased from 70 to 100.

  • Now immediately slows enemies by 40% instead of building up over time.

10/31/2023

Endothermic Blaster

  • Slow effect decreased from 40 to 30%.

12/5/2023

Endothermic Blaster

  • Maximum ammo reduced from 150 to 120.

2/13/2024

  • Health increased from 250 to 300.

3/12/2024

Endothermic Blaster

  • Ammo increased from 120 to 140.

Cryofreeze

  • Heal per second increased from 50 to 62.5.

6/20/2024

Endothermic Blaster

  • Secondary fire base projectile size reduced from 0.15 to 0.12 meters.

  • Secondary fire damage increased from 75 to 85.

Mercy

1.1.0.2 - 7/19/2016

Caduceus Staff

  • Damage Boost

    • Effect will no longer stack with bonus damage provided by another Mercy.

Resurrect

  • Ultimate charge cost increased by 30%.

  • Movement is no longer prevented during activation.

  • Guardian Angel instantly resets upon use.

1.3.0.2 - 9/2/2016

Caduceus Staff

  • Healing Beam.

  • Healing-per-second has been increased by 20%.

Resurrect

  • Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds).

1.5.0.2A - 11/15/2016

  • Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds).

1.8.0 - 2/27/2017

Resurrect

  • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived.

Caduceus Staff

  • Zenyatta can no longer be targeted while Transcendence is active.

New Hero Option: Guardian Angel Sensitivity

  • Allows players to adjust Guardian Angel’s targeting sensitivity.

New Hero Option: Beam Sensitivity

  • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams.

1.9.0.2 - 3/21/2017

Caduceus Staff

  • The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page.

1.15.0.2 - 9/19/2017

Resurrect (formerly Mercy’s Ultimate ability)

  • Ability now targets a single player, instead of every player within a radius.

  • Radius reduced to 5 meters.

  • Ability cooldown is 30 seconds.

  • Mercy is no longer granted invulnerability while Resurrect is active.

Valkyrie (New Ultimate Ability)

  • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds:

    • Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended.

    • Caduceus Blaster: Now has infinite ammo and increased projectile speed.

    • Guardian Angel: Increased range and movement speed.

    • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast.

    • Hover: Mercy gains the ability to fly freely, at increased movement speed.

    • Regeneration (Passive): No longer interrupted when Mercy takes damage.

1.16.0.2B - 10/17/2017

Guardian Angel

  • Players can now glide past a targeted ally using the jump key.

  • Cooldown no longer resets when Resurrect is activated.

Valkyrie

  • No longer resets or reduces Resurrection’s cooldown.

  • Now gives players a bonus resurrection charge.

1.17.2 - 11/16/2017

Caduceus Staff

  • Increased visual readability of Mercy’s healing and damage boosting beams.

Resurrect

  • Cast time increased from 0 seconds to 1.75 seconds.

  • Mercy’s movement speed is now reduced by 75% while casting.

  • Can now be interrupted when Mercy is knocked back, stunned, or hacked.

Valkyrie

  • While active, Resurrect no longer has a cast time.

  • While active, casting Resurrect does not reduce Mercy’s movement speed.

1.19.3.1 - 1/30/2018

Valkyrie

  • No longer makes Resurrect instant.

  • No longer grants a bonus Resurrect charge.

  • The speed bonus Guardian Angel receives when activating Valkyrie has been decreased by 50%.

  • Duration reduced from 20 seconds to 15 seconds.

1.27.0.1 - 8/9/2018

Caduceus Staff

  • Healing beam reduced from 60 healing per second to 50 healing per second.

1.30.0.1 - 12/11/2018

Valkyrie

  • Ultimate cost reduced 15%.

  • Healing per second increased from 50 to 60.

1.41.0.0 - 10/15/2019

Valkyrie

  • The extra beams created by Valkyrie now ignore enemy barriers.

1.48.0.0 - 5/19/2020

Caduceus Staff

  • Healing per second increased from 50 to 55.

10/12/2021

Guardian Angel

New Hero Setting Guardian Angel Target Priority:

  • Facing Target Only" (Previously "Guardian Angel Prefers Beam Target: Off")

    • Guardian Angel will only ever fly to the ally you are aiming at.

  • "Prefer Beam Target" (Previously "Guardian Angel Prefers Beam Target: On")

    • Guardian Angel will fly to your beam target if you have one, if not it will attempt to use the ally you are aiming at.

  • "Prefer Facing target" (NEW)

    • Guardian Angel will fly to the ally you are aiming at. If there is not one, it will attempt to use your beam target.

Behavior change

  • Holding down the button for Guardian Angel while using "Toggle Guardian Angel: On", will now activate once a valid target is found.

01/25/2022

Resurrect

  • Mercy can now attempt to resurrect teammates who die over environmental death pits.

  • When resurrecting, the resurrect marker will now freeze in place for the duration of the resurrection.

  • Holding the ability button for resurrect while it's on cooldown will now attempt the resurrect once the cooldown finishes.

10/4/2022 - Overwatch 2

General

  • Mercy’s regeneration increased by the new Support role’s passive ability by 50%.

Guardian Angel

  • Pressing Crouch during Guardian Angel launches you straight up into the air.

  • Pressing Jump during Guardian Angel launches you forward in the direction you are facing.

  • When the meter is fully charged, pressing Crouch or Jump increases the speed or height with which Mercy is propelled.

Angelic Descent

  • Can now be activated by holding Crouch while airborne.

12/6/2022

  • Weapon swap time reduced from 0.5 to 0.35 seconds.

Caduceus Blaster

  • Ammo increased from 20 to 25.

2/7/2023

Guardian Angel

  • Cooldown increased from 1.5 to 2.5 seconds.

  • Holding the backwards directional input and canceling the ability with Jump now moves 20% slower.

Caduceus Staff

  • Healing-per-second reduced from 55 to 45.

  • Healing is increased by 50% for allies under half health.

Regeneration (Passive)

  • "Regeneration" Passive removed.

NEW! Sympathetic Recovery (Passive)

  • Mercy heals herself for 25% of healing done with the Caduceus Staff.

4/11/2023

Caduceus Staff

  • Healing-per-second increased from 45 to 55.

  • Healing is no longer increased for allies under half health.

Guardian Angel

  • Cooldown reduced from 2.5 to 1.5 seconds.

  • Jump and Crouch cancel active ability state duration increased from 1.0 to 1.5 seconds.

  • The Jump and Crouch cancel active ability state can no longer be manually interrupted to begin the cooldown early.

Valkyrie

  • Support role passive healing is now active for the duration of Valkyrie.

8/10/2023

Caduceus Staff

  • Secondary fire damage boost reduced from 30 to 25%.

12/5/2023

Valkyrie

  • Activating Valkyrie no longer disconnects Caduceus Staff from its target.

2/13/2024

  • Health increased from 200 to 250.

Guardian Angel

  • Active duration on jump/crouch cancel reduced from 1.5 to 1 second.

Sympathetic Recovery

  • Health recovered increased from 25% to 40% of healing dealt.

2/21/2024

Caduceus Blaster

  • Base projectile size reduced from 0.25 to 0.2 meters. Total projectile size is now 0.3 meters.

8/20/2024

General

  • Base health reduced from 250 to 225.

Caduceus Staff

  • Primary fire healing increased from 55 to 60 health per second.

  • Secondary fire damage boost increased from 25% to 30%.

Moira

1.22.0.1 - 4/11/2018

Biotic Grasp

  • Transparency increased the closer you are to a target.

Coalescence

  • Now becomes more transparent the closer its visual effects are to a player’s camera.

Fade

  • Transparency increased the closer you are to a target.

1.27.0.1 - 8/9/2018

Biotic Grasp

  • Passive energy regeneration rate increased from 2 per second to 2.4 per second.

1.34.0.1 - 3/19/2019

Biotic Grasp

  • Heal over time duration increased from 3 to 4 seconds.

  • Total healing increased from 50 to 65.

1.41.0.0 - 10/15/2019

Biotic Grasp

  • Self-healing reduced from 30 to 20 health per second.

1.43.0.0 - 12/10/2019

Biotic Grasp

  • Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s).

1.48.0.0 - 5/19/2020

Biotic Orb

  • Damage radius reduced from 5 to 4 meters.

  • Projectile speed increased from 16 to 20.

  • Projectile duration reduced from 10 to 7 seconds.

8/31/2020

Biotic Grasp (Healing)

  • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35).

  • Healing per second increased from 65 to 70.

  • Healing resource consumption rate increased from 11 to 14 (27%).

Biotic Grasp (Damage)

  • Attach angle reduced by 37%.

  • Healing resource gain rate increased by 50%.

11/19/2020

Biotic Grasp

  • Healing resource consumption rate lowered from 14 to 12.5.

4/22/2021

Biotic Orb

  • Cooldown reduced from 10 to 8 seconds.

6/3/2021

Biotic Grasp

  • Resource regeneration is now three times higher while channeling Coalescence.

Coalescence

  • Ultimate cost increased by 17%.

8/5/2021

Biotic Grasp

  • Self-healing increased from 20 to 24 health per second.

1/6/2022

Fade

  • Can now jump much higher while using this ability.

10/4/2022 - Overwatch 2

Biotic Grasp

  • Self-healing decreased from 24 to 20 per second.

Fade

  • Cooldown increased from 6 to 7 seconds.

Healing Orb

  • Healing capacity decreased from 300 to 250.

New Support passive

  • Moira now regenerates some health after taking damage.

1/5/2023

Biotic Orb

  • Dealing damage with Biotic Orb now restores a small amount of Biotic Energy.

2/7/2023

Coalescence

  • Ultimate cost reduced 5%.

4/11/2023

Fade

  • Can now be activated during Coalescence.

Coalescence

  • Bonus movement speed reduced from 50 to 40%.

Biotic Grasp

  • Lingering heal duration increased from 2 to 3 seconds.

6/13/2023

Fade

  • Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).

2/13/2024

  • Health increased from 200 to 250.

Biotic Grasp

  • Secondary fire damage increased from 50 to 65 damage per second.

  • Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.

4/14/2024

Biotic Grasp

  • Damage per second decreased from 65 to 60.

Coalescence

  • Self-heal per second increased from 50 to 55.

8/20/2024

General

  • Base health reduced from 250 to 225.

Biotic Grasp

  • Secondary fire damage increased from 60 to 65 damage per second.

9/17/2024

Coalescence

  • Damage per second increased from 70 to 85.

11/12/2024

Biotic Grasp

  • Self-healing increased from 24 to 30 health per second.

Orisa

1.11.1.2A - 5/23/2017

Fusion Driver

  • Damage reduced by 9%.

Protective Barrier

  • Cooldown reduced from 12 seconds to 8 seconds.

1.14.1.2A - 8/30/2017

Fusion Driver

  • Projectile speed increased by 20%.

Protective Barrier

  • Barrier size increase by 20%.

  • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier.

1.16.0.2A - 10/10/2017

Supercharger

  • Can now be interrupted when Orisa is stunned or hacked.

1.25.0.1 - 6/26/2018

Supercharger

  • Ultimate cost reduced by 15%.

1.29.0.1 - 10/9/2018

Fusion Driver

  • Maximum spread reduced by 20%.

1.34.0.1 - 3/19/2019

Fusion Driver

  • Movement speed penalty while firing reduced from 50% to 30%.

1.37.0.1 - 6/18/2019

Protective Barrier

  • Barrier can be deployed without interrupting reload.

1.39.1.0 - 8/13/2019

Protective Barrier

  • Cooldown increased from 8 seconds to 9.

1.41.0.0 - 10/15/2019

Protective Barrier

  • Cooldown increased from 9 to 10 seconds.

1.43.0.0 - 12/10/2019

  • Base armor increased from 200 to 250.

Protective Barrier

  • Health reduced from 900 to 600.

Fortify

  • Cooldown decreased from 10 seconds to 8 seconds.

1.44.0.0 - 1/16/2020

Fortify

  • Damage reduction reduced from 50% to 40%.

1.44.0.1 - 1/27/2020

Fusion Driver (Primary Fire)

  • Damage reduced from 11 to 10.

Fortify

  • Cooldown increased from 8 to 10 seconds.

Halt!

  • Snare duration reduced from 1 to 0.65 seconds.

1.46.0.0 - 3/12/2020

Fusion Driver (Primary Fire)

  • Damage increased from 10 to 11.

1.49.0.0 - 6/16/2020

Halt!

  • Increased sound effects volume.

8/13/2020

  • Base armor reduced from 250 to 200.

Halt!

  • Radius reduced from 7 to 4 meters.

  • Projectile speed increased from 20 to 30.

8/31/2020

Halt!

  • Radius increased from 4 to 5.

  • Projectile speed reduced from 30 to 25.

9/26/2020

  • Base armor increased from 200 to 250.

Fusion Driver

  • Projectile speed increased from 90 to 120.

2/18/2021

Fortify

  • Prevents critical headshot damage while effect is active.

4/22/2021

Halt!

  • Cooldown reduced from 8 to 6 seconds.

10/4/2022 - Overwatch 2

  • Removed the following abilities: Protective Barrier, Halt!, Supercharger.

Augmented Fusion Driver

  • Fusion Driver weapon changed to Augmented Fusion Driver.

  • Orisa’s weapon is now heat-based, and has a 3 seconds cooldown when overheats.

  • Deals 12 damage per shot, has a 15 to 25 meters damage falloff range, and the critical hit bonus is 100%.

Fortify

  • Movement penalty removed.

  • Headshot immunity removed.

Energy Javelin

  • New ability added.

  • Deals 60 damage and stuns the targets for 0.2 seconds, knocking them back 6 meters. Enemies colliding with a wall take an additional 40 damage and are stunned for 0.3 seconds more.

  • Cooldown reduced from 8 to 6 seconds.

Javelin Spin

  • New ability added.

  • 1.75 seconds duration.

  • Destroys incoming enemy projectiles.

  • Forward movement speed increased by 50%.

  • Pushes enemies back and deals up to 90 damage.

  • 7 seconds cooldown.

Terra Surge

  • New ability added.

  • Deals up to 500 damage.

  • While charging, deals damage over time and slows enemies by 30% movement speed.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

12/15/2022

Terra Surge

  • Now pierces through barriers upon impact.

Augmented Fusion Driver

  • Damage falloff range increased from 15 to 25 meters.

1/24/2023

Fortify

  • Health bonus reduced from 125 to 75.

2/7/2023

  • Base health in Role Queue modes remains the same at 275.

  • Base health in non-Role Queue modes reduced from 275 to 125.

Augmented Fusion Driver

  • Damage falloff range reduced from 25 to 15 meters.

3/7/2023

Terra Surge

  • Terra Surge can now be interrupted by Hack.

5/9/2023

Augmented Fusion Driver

  • Damage increased from 12 to 13.

7/11/2023

Fortify

  • Damage reduction increased from 40 to 50%.

8/10/2023

Augmented Fusion Driver

  • Damage falloff range increased from 15 to 20 meters.

Fortify

  • Fortify health bonus increased from 75 to 125.

9/7/2023

Fortify

  • Cooldown begins when the ability is activated instead of when it ends.

  • Cooldown increased from 12 to 16.5 seconds.

  • Overhealth bonus decreased from 125 to 100.

10/10/2023

Fortify

  • Damage reduction decreased from 50% to 45%.

1/9/2024

Augmented Fusion Driver

  • Removed falloff damage penalty.

Fortify

  • Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.

2/13/2024

  • Armor increased from 275 to 350.

3/12/2024

Terra Surge

  • Charge rate for the first 2.5 seconds increased by 25%.

4/30/2024

Fortify

  • Duration reduced from 4.5 to 3.5 seconds.

  • Orisa now moves 20% slower while fortified.

Javelin Spin

  • Cooldown increased from 7 to 9 seconds.

6/20/2024

Javelin Spin

  • Cooldown reduced from 9 to 8 seconds.

7/9/2024

Fortify

  • Duration increased from 3.5 to 4 seconds.

8/20/2024

Energy Javelin

  • Impact damage increased from 60 to 80.

9/17/2024

Fortify

  • Movement speed penalty reduced from 20% to 10%.

10/29/2024

  • Base health increased from 125 to 175.

  • Base armor reduced from 350 to 300.

Energy Javelin

  • Damage reduced from 80 to 70.

Fortify

  • No longer reduces Fusion Driver heat generation.

Pharah

1.5.0.2A - 11/15/2016

Rocket Launcher

  • Minimum explosion damage has been increased by 13%.

  • Minimum explosion knockback has been decreased to 0%.

Jump Jets

  • Lift increased by 35%.

1.29.0.1 - 10/9/2018

Concussive Blast

  • Cooldown reduced from 12 to 9 seconds.

Rocket Launcher

  • Attack speed increased

    • Lowered recovery time between shots from 0.9 to 0.75 seconds.

  • Damage redistributed between explosion and impact

    • Explosion damage reduced from 80 to 65.

    • Impact damage increased from 40 to 55.

  • Explosion knock back reduced by 20%.

  • Self-knockback amount increased by 25%.

1.34.0.1 - 3/19/2019

Rocket Launcher

  • Minimum explosion damage increased from 16.25 to 20.

1.46.1.0 - 4/6/2020

Rocket Launcher

  • Explosion damage increased from 65 to 80.

  • Impact damage decreased from 55 to 40.

8/13/2020

Hover Jets

  • Movement speed increased 20%.

  • Regeneration rate reduced from 50 to 35 per second.

Barrage

  • Duration reduced from 3 to 2.5 seconds.

8/31/2020

Rocket Launcher

  • Recovery increased from 0.75 to 0.85.

03/11/2021

General

  • Hover Jets regeneration rate increased from 35 to 43.

10/4/2022 - Overwatch 2

Rocket Launcher

  • Reloads 0.25 seconds faster when out of ammo.

Concussive Blast

  • Extra 30 damage and knockback when it is a direct hit.

New Damage passive

  • Eliminations grant Phara a burst of increased movement and reload speed.

2/7/2023

Barrage

  • Ultimate cost reduced 5%.

3/7/2023

Jump Jet

  • Jump Jet movement is now influenced by directional inputs.

2/13/2024

  • Health increased from 200 to 250.

Rocket Launcher

  • Recovery reduced from 0.85 to 0.80 seconds.

  • Projectile speed increased from 35 to 40 meters per second.

  • Explosion self-damage reduced from 50% to 25%.

Jet Dash

  • New Secondary Fire Ability.

  • Provides a quick horizontal boost in the direction Pharah is moving.

  • 8-second cooldown.

  • Added a setting to activate Jet Dash on Double Jump instead.

Jump Jet

  • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.

  • Vertical boost height reduced by 20%.

  • Cooldown increased from 10 to 14 seconds.

  • Cooldown decreased from 9 to 7 seconds.

  • Explosion now deals 30 damage to enemy targets.

  • Explosion radius reduced from 8 to 6 meters.

  • Knockback reduced by 10%.

Barrage

  • Now instantly refills Hover Jets fuel.

Hover Jets

  • Speed boost increased from 20% to 40%.

  • Now requires landing to recharge fuel.

  • Can now be activated without fuel to slow your descent.

7/9/2024

Concussive Blast

  • Explosion damage reduced from 30 to 0.

  • Explosion knockback radius increased from 6 to 8 meters.

  • Knockback increased by 11%.

7/12/2024

  • Base health reduced from 250 to 225.

Ramattra

12/15/2022

Nemesis Form

  • Movement speed increased by 20%.

  • Armor bonus increased from 150 to 225.

Void Barrier (Omnic Form)

  • Cooldown reduced from 15 to 13 seconds.

2/7/2023

  • Base health in Role Queue modes remains the same at 450.

  • Base health in non-Role Queue modes reduced from 450 to 300.

Annihilation

  • Damaging enemies with the ultimate now slows the duration timer down instead of pausing it entirely. Lasts up to 20 seconds.

  • Ultimate cost increased 12%.

8/10/2023

Block (Nemesis Form)

  • Block now reduces damage from stuck projectiles.

Annihilation

  • Ultimate cost increased 12%.

  • Block now reduces damage from stuck projectiles.

10/10/2023

Nemesis Form

  • Cooldown decreased from 8 to 7 seconds.

12/5/2023

  • Base health reduced from 300 to 200.

  • Base armor increased from 0 to 100.

Void Accelerator

  • Projectile size increased from 0.075 to 0.1 meters.

  • Damage increased from 4.5 to 5.

2/13/2024

  • Health increased from 200 to 275.

3/12/2024

Ravenous Vortex

  • Total damage increased from 45 to 70.

  • Cooldown decreased from 12 to 11 seconds.

7/9/2024

Nemesis Form

  • Bonus armor increased from 225 to 300.

Pummel

  • Pummel damage increased from 60 to 65.

7/12/2024

Nemesis Form

  • Cooldown increased from 7 to 8 seconds.

  • Base armor reduced from 100 to 75.

  • Base health reduced from 275 to 250.

10/15/2024

Pummel

  • No longer pierces barriers.

  • Now deals 2.5x more damage to barriers.

10/29/2024

Pummel

  • Reverted to pierce barriers again.

  • No longer deals critical damage to barriers.

Reaper

1.11.1.2A - 5/23/2017

Wraith Form

  • Ammo is now entirely refilled when Wraith Form is used.

1.12.0.2 - 6/20/2017

The Reaping (Passive)

  • Removed health orbs.

  • Now regains 20% of all damage done to heroes as health.

1.13.0.2A - 7/27/2017

Shadow Step

  • Sound effect and VO distance has been reduced by 50%.

1.30.0.1 - 12/11/2018

Hellfire Shotguns

  • Spread randomization reduced by 50%.

  • Spread pattern adjusted.

The Reaping

  • Life steal increased from 20% to 30% of damage dealt.

1.32.1.1 - 1/24/2019

The Reaping

  • Life steal increased from 30% to 50% of damage dealt

1.34.0.1 - 3/19/2019

The Reaping

  • Healing received from dealing damage reduced from 50% to 40%.

1.35.0.1 - 4/16/2019

Shadow Step

  • Can now be used in air

  • Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second

  • Reaper is now invisible for the entire time it takes to exit shadow step

  • Railings and other breakable objects no longer block teleporting

  • Disabled by Zarya’s Graviton Surge and Junkrat’s Steel Trap

1.44.0.1 - 1/27/2020

The Reaping (Passive)

  • Healing amount reduced from 40% to 30% of damage dealt.

2/18/2021

Hellfire Shotguns

  • Spread reduced from 8 to 6.

  • Damage per projectile reduced from 7 to 5.5.

03/11/2021

Hellfire Shotguns

  • Damage per projectile increased from 5.5 to 6.

6/3/2021

The Reaping

  • Life Steal amount increased from 30% to 35%.

10/4/2022 - Overwatch 2

Hellfire Shotguns

  • Damage reduced from 6 to 5.4 per bullet.

  • Spread reduced from 8 to 7 degrees.

New Damage passive

  • Eliminations grant Reaper a burst of increased movement and reload speed.

2/7/2023

Death Blossom

  • Ultimate cost reduced 8%.

3/7/2023

Annihilation

  • Using Annihilation while in Nemesis Form refreshes your bonus armor.

6/13/2023

Wraith Form

  • Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).

7/11/2023

Ravenous Vortex

  • The projectile now passes through enemy heroes but is still blocked by barriers.

2/13/2024

  • Health increased from 250 to 300.

3/12/2024

Death Blossom

  • Damage per second increased from 170 to 185.

  • Ultimate cost decreased by 12%.

6/20/2024

Hellfire Shotguns

  • Weapon spread reduced from 6.5 to 6 degrees.

Shadow Step

  • Cast time reduced from 1.5 to 1.2 seconds.

11/12/2024

The Reapening

  • Lifesteal reduced from 35 to 30%.

Reinhardt

1.11.1.2A - 5/23/2017

Earthshatter

  • Effective height has been lowered from 3 meters to 2 meters.

  • The height threshold of objects that Earthshatter can “climb” has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.

1.13.0.2A - 7/27/2017

Rocket Hammer

  • Swing speed increased by 10%.

1.27.0.1 - 8/9/2018

Barrier Field

  • Decorative insignia no longer protrudes from the shield’s surface.

1.28.0.1 - 9/11/2018

Earthshatter

  • Now consistently hits enemies near walls.

  • No longer hits enemies that enter the damage cone after the “wave” has passed that area.

  • No longer damages enemies behind barriers blocking it, even if the barrier is later dropped or destroyed.

  • Always travels up inclines and around the payload.

1.39.1.0 - 8/13/2019

New Passive: “Steadfast”

  • Reduces knock back effects by 30%.

1.43.0.0 - 12/10/2019

Barrier Field

  • Health reduced from 2000 to 1600.

  • Movement speed penalty reduced from 50% to 30%.

Steadfast

  • Passive knockback resistance increased from 30% to 50%.

1.46.1.0 - 4/6/2020

General

  • Steadfast passive knockback resistance reduced from 50% to 30%.

1.47.1.0 - 4/29/2020

Earthshatter

  • Knockdown duration lowered from 3 to 2.5 seconds.

1.48.0.0 - 5/19/2020

General

  • Reduced the height of Reinhardt's head hit volume, making it harder to hit him in the head from behind.

10/13/2020

Earthshatter

  • Added a voice line stating, "For the Crusaders!", that allies will hear when Reinhardt uses Earthshatter.

12/10/2020

  • Base Armor increased from 200 to 250.

Rocket Hammer

  • Damage increased from 75 to 85.

4/22/2021

  • Armor reduced from 250 to 200 (Health/armor total reduced from 550 to 500).

1/6/2022

Earthshatter

  • Now deals an additional 200 damage within 1.75m of the impact area.

10/4/2022 - Overwatch 2

General

  • Base armor incrased from 200 to 300.

  • Base health increased from 300 to 325.

New Tank passive

  • Steadfast Passive ability replaced with the new Tank passive.

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

Fire Strike

  • Now has two charges.

  • Damage reduced from 100 to 90.

Barrier Field

  • Health reduced from 1600 to 1200.

  • Regeneration rate reduced from 200 to 144 health per second.

Charge

  • Now, it can be cancelled.

  • Steering turn rate increased by 50%

  • Impact of pining an enemy reduced from 300 to 225 damage.

  • Cooldown reduced from 10 to 8 seconds.

2/7/2023

  • Base health in Role Queue modes remains the same at 325.

  • Base health in non-Role Queue modes reduced from 325 to 175.

Rocket Hammer

  • Knockback impulse reduced from 10 to 6.

Charge

  • Cooldown reduced from 8 to 7 seconds.

Fire Strike

  • Damage increased from 90 to 100.

Earthshatter

  • Direct hit damage reduced from 250 to 170.

  • Knockdown duration increased from 2.5 to 2.75 seconds.

  • Ultimate cost increased 7%.

4/11/2023

General

  • Armor health reduced from 300 to 250.

  • Base health increased from 175 to 200.

7/11/2023

Barrier Field

  • Maximum health increased from 1200 to 1400.

2/13/2024

  • Health increased from 200 to 250.

  • Armor increased from 250 to 275.

Rocket Hammer

  • Damage increased from 85 to 100.

Charge

  • Wall impact damage increased from 225 to 275.

3/12/2024

  • Armor increased from 275 to 300.

Fire Strike

  • Damage increased from 100 to 120.

4/14/2024

Earthshatter

  • Knockdown duration increased from 2.75 to 3 seconds.

  • Shockwave range increased from 20 to 25 meters.

7/9/2024

Barrier Field

  • Maximum health increased from 1400 to 1600.

  • Barrier regeneration rate increased from 140 to 160 health per second.

Charge

  • Wall impact damage increased from 275 to 300.

10/15/2024

Barrier Field

  • Barrier Field health reduced from 1600 to 1500.

Roadhog

1.1.0.2 - 7/19/2016

Whole Hog

  • Ultimate cost increased by 45%.

1.3.0.2 - 9/2/2016

Chain Hook

  • If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked.

1.7.0.2 - 1/24/2017

Chain Hook

  • Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates.

  • Hooked targets are now released if they leave Roadhog’s line of sight before being pulled.

  • Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position.

1.8.0 - 2/27/2017

Scrap Gun

  • Spread decreased by 20%.

Chain Hook

  • Targets are now pulled to a location 3.5 meters away, up from 2 meters.

  • Cooldown increased from 6 to 8.

1.12.0.2 - 6/20/2017

  • Head hitbox size reduced by 20%.

Scrap Gun

  • Bullet damage decreased by 33%.

  • Fire rate increased by 30%.

  • Clip size increased from 4 to 5.

1.14.1.2A - 8/30/2017

Take a Breather

  • Can now be used while moving.

  • Damage taken while healing has been reduced by 50%.

1.30.0.1 - 12/11/2018

Chain Hook

  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds.

  • Now greatly reduces the target’s momentum upon being hooked.

  • Cooldown now begins immediately, instead of after the target has been pulled.

Scrap Gun

  • Spread pattern adjusted for both primary and secondary fire.

  • Spread randomization reduced by 50%.

Whole Hog

  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second).

  • Horizontal recoil decreased slightly.

1.41.0.0 - 10/15/2019

Scrap Gun

  • Ammunition increased from 5 to 6.

1.47.1.0 - 4/29/2020

Whole Hog

  • Knockback increased 20%.

8/13/2020

Scrap Gun

  • Ammo reduced from 6 to 5.

  • Damage per projectile increased from 6 to 7.

  • Recovery increased from 0.7 to 0.85 seconds.

9/10/2020

Scrap Gun

  • Projectile damage reduced from 7 to 6 (150 total per shot).

9/26/2020

Chain Hook

  • Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters).

4/22/2021

Scrap Gun (Primary and Secondary Fire)

  • Damage per projectile increased from 6 to 6.6.

8/5/2021

General

  • Enemies now generate 25% less Ultimate Charge from damage dealt to Roadhog.

10/4/2022 - Overwatch 2

Whole Hog

  • The weapon no longer fires automatically, but you must press primary fire while the ultimate is active.

  • Using other abilities during Whole Hog will cancel the ultimate.

  • Stuns no longer cancel Whole Hog.

Take a Breather

  • Self-healing increased from 300 to 350 health total.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

1/24/2023

Chain Hook

  • Impact damage reduced from 30 to 5.

  • The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters.

Scrap Gun

  • Damage per pellet reduced from 6.6 to 6.

  • Recovery time reduced from 0.85 to 0.8 seconds.

  • Reload time reduced from 2 to 1.75 seconds.

  • Maximum ammo increased from 5 to 6.

2/7/2023

  • Base health in Role Queue modes remains the same at 700.

  • Base health in non-Role Queue modes reduced from 700 to 550.

Whole Hog

  • Maximum duration increased from 6 to 8 seconds.

  • Ultimate cost increased 8%.

3/7/2023

Chain Hook

  • Chain Hook cooldown now starts when the ability ends instead of at the start.

  • Chain Hook cooldown reduced from 8 to 6 seconds.

6/13/2023

Take a Breather

  • Now amplifies healing received by 50% for 2.5 seconds after finishing Take a Breather.

11/14/2023

Scrap Gun

  • Previous secondary fire functionality has been removed.

  • Total damage per shot increased from 150 to 160.

  • Shotgun pellet count reduced from 25 to 16.

  • Shotgun pellet damage increased from 6 to 6.25.

  • Now fires a shrapnel volley of 4 large projectiles in the center of the shot.

  • Each shrapnel projectile deals 15 damage.

  • Critical damage multiplier reduced from 2x to 1.5x.

Take a Breather

  • Now activated by holding Secondary Fire.

  • Cooldown for each use decreased from 8 seconds to 1 second.

  • A new resource meter has been added. This meter will deplete while Take a Breather is active and then recharge when it’s not in use.

  • Take a Breather requires 12 seconds to reach full charge from empty.

  • At a full charge, Take a Breather can heal up to 450 health over 3 seconds.

  • Take a Breather will now remain active as long as its assigned hotkey is held.

  • An option to "Toggle Take a Breather" has been added under Options > Controls > Roadhog.

  • Damage reduction decreased from 50% to 30%.

  • No longer amplifies healing received upon ending.

Pig Pen

  • This is a new ability assigned to Ability 2 by default.

  • Launch a trap that slows and damages nearby enemies.

  • Deals 60 damage when triggered and 30 damage per second in an area.

  • 3-second duration once activated.

  • 40% movement speed slow.

  • Cooldown is 12 seconds.

11/16/2023

Take a Breather

  • Total healing increased from 450 to 500.

  • Damage reduction increased from 30 to 40%.

  • Maximum duration reduced from 3 to 2.5 seconds.

  • Recharge time reduced from 12 to 10 seconds.

1/9/2024

Take a Breather

  • Total amount healed reduced from 500 to 450.

  • Cooldown between usages increased from 1 to 1.5 seconds.

2/13/2024

  • Health increased from 550 to 650.

2/21/2024

Take a Breather

  • Damage reduction increased from 40 to 50%.

3/12/2024

Chain Hook

  • The enemy final position distance from Roadhog after being pulled decreased from 4 to 3 meters.

Pig Pen

  • Vertical knockback on activation decreased by 43%

4/24/2024

Take a Breather

  • Resource regeneration rate reduced from 10 to 8 per second.

  • Maximum healing reduced from 450 to 400.

  • Cooldown reduced from 1.5 to 1.25 seconds.

Whole Hog

  • Knockback increased from 14 to 16.

  • Damage per pellet reduced from 7 to 6.

6/20/2024

  • Base health reduced from 650 to 600.

Take a Breather

  • Damage reduction reduced from 50 to 40%.

7/9/2024

Pig Pen

  • Area damage after activating increased from 30 to 45 damage per second.

  • Recovery time reduced from 0.55 to 0.4 seconds.

  • Cooldown now begins immediately when used instead of after a short delay.

9/17/2024

Take a Breather

  • Resource regeneration rate increased from 8 to 10 per second.

Sigma

1.40.0.0 - 9/17/2019

Hyper Spheres

  • Explosion damaged reduced from 35 to 30.

Experimental Barrier

  • Added a toggle option for deploying Sigma’s Experimental Barrier.

  • Being hacked by Sombra will now recall his barrier if it is deployed. (EMP will still destroy the barrier first if both are in range).

Accretion

  • Explosion damage increased from 50 to 60.

Gravitic Flux

  • Intro cast time increased from 0.4 seconds to 0.6.

1.41.0.0 - 10/15/2019

Kinetic Grasp

  • No longer blocks Chain Hook and Whip Shot.

Gravitic Flux

  • High gravity effect duration reduced from 1.2 to 0.9 seconds.

Experimental Barrier

  • Regeneration rate reduced from 175 to 150 per second.

  • Now has a 1 second cooldown after recalling the barrier.

  • Initial 0.2 second cast time removed.

1.43.0.0 - 12/10/2019

Experimental Barrier

  • Health reduced from 1500 to 900.

  • Barrier health regeneration rate reduced from 150 to 120 health per second.

Kinetic Grasp

  • Cooldown reduced from 13 seconds to 10 seconds.

  • Damage-to-shield gain ratio increased from 40% to 60%.

1.44.0.1 - 1/27/2020

Gravitic Flux

  • Can now be interrupted before targets begin falling.

  • Impact slow duration reduced from 0.9 to 0.6 seconds.

Accretion

  • Explosion damage reduced from 60 to 40.

1.46.0.0 - 3/12/2020

Gravitic Flux

  • Ultimate cost reduced 10%.

  • Flight speed increased 30%.

1.47.1.0 - 4/29/2020

Accretion

  • Knockdown duration is now a fixed 0.8 second instead of scaling with distance.

  • Cast time reduced from 0.75 to 0.65 seconds.

8/13/2020

Experimental Barrier

  • Health reduced from 900 to 700.

  • Regeneration rate reduced from 120 to 80 per second.

Kinetic Grasp

  • Cooldown increased from 10 to 12 seconds.

1/12/2021

Experimental Barrier

  • Redeploy cooldown increased from 1 to 2.5 seconds.

03/11/2021

Experimental Barrier

  • Cooldown reduced from 2.5 to 2.0 seconds.

10/4/2022 - Overwatch 2

General

  • Base shield health increased from 100 to 200.

Accretion

  • Damage increased from 70 to 100.

Experimental Barrier

  • Regeneration rate reduced from 120 to 10.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

2/7/2023

  • Base health in Role Queue modes remains the same at 350.

  • Base health in non-Role Queue modes reduced from 350 to 200.

Gravitic Flux

  • Ultimate cost increased 7%.

4/11/2023

Accretion

  • Impact damage reduced from 60 to 40 (80 damage total with explosion).

  • Knockdown duration increased from 0.8 to 1.1 seconds.

8/10/2023

Base movement ground deceleration increased to match standard heroes movement.

12/5/2023

Experimental Barrier

  • Regeneration rate reduced from 100 to 85 health per second.

2/13/2024

  • Shields increased from 200 to 275.

4/14/2024

Experimental Barrier

  • Movement speed increased from 16.5 to 20 meters per second.

5/14/2024

Gravitic Flux

  • No longer requires line of sight to the center of the effect.

4/24/2024

Gravitic Flux

  • Gravitic Flux now requires line-of-sight to lift targets again.

7/9/2024

Accretion

  • Impact damage increased from 40 to 80 (120 damage total).

9/17/2024

Hyperspheres

  • Impact damage reduced from 25 to 15.

  • Explosion damage increased from 30 to 40.

  • No longer deals damage to self.

Sojourn

Note: Hero added during the Overwatch 2 Beta.

10/4/2022 - Overwatch 2

Railgun (Primary Fire)

  • Fire rate reduced from 15 to 14 shots per second.

Disruptor Shot

  • Radius of the projectile scales from 0 to 0.1 based on the energy charge level of Sojourn’s Railgun.

  • Energy gained by hitting non-player targets reduced by an additional 50%.

Power Slide

  • Cooldown reduced from 6 to 7 seconds.

12/6/2022

Railgun

  • Energy delay before draining reduced from 8 to 5 seconds.

  • Secondary fire damage falloff starting range reduced from 70 to 40 meters.

  • Secondary fire critical damage multiplier reduced from 2 to 1.5.

  • Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added).

  • Primary fire damage per projectile increased from 9 to 10.

  • Overclock energy charge rate increased by 20%.

12/15/2022

Railgun

  • Primary fire spread increased by 28%.

Disruptor Shot

  • No longer slows enemy movement.

Power Slide

  • Cooldown increased from 6 to 7 seconds.

1/24/2023

Railgun

  • Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy.

  • Primary fire damage per projectile reduced from 10 to 9.

3/7/2023

General

  • Torso hit volume width increased by 20%

7/11/2023

Railgun

  • Number of shots to reach maximum spread increased from 8 to 12.

  • Spread reduced by 12%.

1/9/2024

Railgun

  • Gradual energy no longer decays below 25%.

2/13/2024

  • Health increased from 200 to 250.

Railgun

  • Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.

6/20/2024

Railgun

  • Secondary fire damage scaling reduced from 30-130 damage down to 1-100 damage.

  • Secondary fire projectile no longer requires Overclock to pierce enemy players.

  • Primary fire shots per second increased from 14 to 16.

Overclock

  • Energy charge rate increased from 100 to 120 per second.

8/20/2024

Railgun

  • Primary fire weapon spread reduced from 2 to 1.6 degrees.

  • Critical hits now grant 10 energy.

  • Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.

10/15/2024

Railgun

  • Energy no longer stops degenerating at 25 energy.

  • Time before energy degeneration begins increased from 7 to 12 seconds.

Disruptor Shot

  • Damage per second increased from 60 to 80

  • Now generates 25% of damage done to enemy players as Railgun energy.

Soldier: 76

1.1.0.2 - 7/19/2016

Heavy Pulse Rifle

  • Spread recovery will begin after a short delay (rather than instantly).

Tactical Visor

  • Ultimate cost increased by 10%.

1.3.0.2 - 9/2/2016

Heavy Pulse Rifle

  • Bullet spread now happens more quickly when unloading fully-automatic pulse fire.

  • Significantly Increased bullet spread recovery time.

1.5.0.2A - 11/15/2016

Pulse Rifle

  • Bullet damage increased from 17 to 20.

  • Maximum bullet spread increased from 2.2 to 2.4.

1.11.1.2A - 5/23/2017

Heavy Pulse Rifle

  • Bullet damage decreased from 20 to 19.

1.26.0.3 - 7/24/2018

Heavy Pulse Rifle

  • Minimum damage at max range increased from 30% to 50%.

1.29.0.1 - 10/9/2018

Heavy Pulse Rifle

  • Number of shots until reaching maximum spread increased from 6 to 9.

1.34.0.1 - 3/19/2019

Pulse Rifle

  • Damage increased from 19 to 20.

Sprint

  • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds.

Tactical Visor

  • Can target RIP-Tire and Immortality Field.

1.46.0.0 - 3/12/2020

Helix Rockets

  • Cooldown reduced from 8 to 6 seconds.

10/13/2020

Heavy Pulse Rifle

  • Bullet spread removed.

  • Constant recoil added.

  • Bullet damage reduced from 20 to 19.

  • Ammo increased from 25 to 30.

10/16/2020

Heavy Pulse Rifle

  • Reduced camera shake to make recoil feel smoother.

7/1/2021

Heavy Pulse Rifle

  • Damage falloff is disabled while Tactical Visor is active.

8/5/2021

Heavy Pulse Rifle

  • Damage increased from 19 to 20.

Biotic Field

  • Healing reduced from 40 to 35 health per second.

10/4/2022 - Overwatch 2

Heavy Pulse Rifle

  • Damage reduced from 20 to 18.

Tactical Visor

  • Now subject to damage falloff.

  • Can now get headshots.

New Damage passive

  • Eliminations grant Soldier: 76 a burst of increased movement and reload speed.

2/7/2023

Heavy Pulse Rifle

  • Number of shots to reach maximum recoil increased from 4 to 6.

  • Recoil reduced 12%.

7/11/2023

Heavy Pulse Rifle

  • Damage increased from 18 to 19.

Helix Rockets

  • Explosion damage increased from 80 to 90.

Biotic Field

  • Healing per second increased from 35 to 40.

8/10/2023

Helix Rocket

  • Explosion damage reduced from 90 to 80.

Tactical Visor

  • Ultimate cost increased 10%.

12/5/2023

Biotic Field

  • Cooldown increased from 15 to 18 seconds.

2/13/2024

  • Health increased from 200 to 250.

2/21/2024

Heavy Pulse Rifle

  • Now uses the smaller 0.05 meter hitscan projectile size modifier. Total projectile size is now 0.05 meters.

Sombra

1.7.0.2 - 1/24/2017

Hack

  • Cooldown has been reduced from 12 seconds to 8 seconds.

  • Time it takes to hack a target has been decreased from 1 second to 0.8 seconds.

1.8.0 - 2/27/2017

New Hero Option: Hack Sensitivity

  • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability.

1.9.0.2 - 3/21/2017

Hack

  • Sombra’s teammates can now see hacked healthpacks through walls.

Stealth

  • Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth.

Translocator

  • Cooldown reduced from 6 seconds to 4 seconds.

1.16.0.2A - 10/10/2017

Hack

  • Now interrupts the following ultimate abilities during their cast time: Ana’s Nano Boost, Orisa’s Supercharger, Mei’s Blizzard, Reinhardt’s Earthshatter, and D.Va’s Call Mech.

1.20.0.3 - 2/27/2018

EMP

  • No longer blocked by small objects (e.g. sign posts).

Hack

  • No longer gains ultimate charge from health pack healing.

  • Cast time reduced from 0.8 seconds to 0.65 seconds.

  • Now disables the following abilities:

    • Genji—Cyber-agility.

    • Hanzo—Wall Climb.

    • Pharah—Hover Jets.

    • Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride.

    • Mercy—Angelic Descent.

Machine Pistol

  • Machine Pistol spread reduced from 3 to 2.7.

Opportunist

  • Enemy health bars are now visible when health drops below 100% (formerly 50%).

    • Her ability to detect enemies through walls at 50% or less remains unchanged.

Translocator

  • Duration increased from 15 seconds to 20 seconds.

1.21.0.1 - 3/20/2018

Hack

  • Now goes on a 2-second cooldown when interrupted by damage.

  • Now more consistently interrupted when targets break line of sight.

1.26.0.3 - 7/24/2018

Stealth

  • Now lasts indefinitely.

  • No longer can contest objectives while invisible.

  • Movement speed buff decreased from +70% to +50%.

Translocator

  • Now lasts indefinitely.

  • Can now be destroyed (has 5 health).

  • Radius reduced.

1.27.0.1 - 8/9/2018

General

  • Reduced the size of Sombra’s head hit volume.

1.34.0.1 - 3/19/2019

Hack

  • Cooldown is reduced by half when hacking a health pack.

  • Changed the visual appearance to more clearly indicate when something has been hacked.

1.39.1.0 - 8/13/2019

Hack

  • Duration on enemy players reduced from 6 to 5 seconds.

EMP

  • Activation time increased from 0.2 to 0.35 seconds.

1.41.0.0 - 10/15/2019

Translocator

  • Cooldown increased from 4 to 6 seconds.

  • Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy.

1.46.0.0 - 3/12/2020

Machine Pistol (Primary Fire)

  • Spread decreased by 10%.

10/13/2020

Translocator

  • Improved smoothness of Sombra's First Person camera when Translocating short distances to a Translocator that is in view.

4/22/2021

Stealth

  • Movement speed bonus increased from 50 to 65%.

10/4/2022 - Overwatch 2

Opportunist

  • New passive ability.

  • Detects critically injured enemies through walls.

  • Deals 40% more damage to hacked enemies.

Hack

  • Can now be used while Stealth is active without ending the Stealth effect.

  • Cooldown reduced from 8 to 4 seconds.

  • Cooldown is no longer reduced when hacking health packs.

  • Cast time increased from 0.65 to 0.85 seconds.

  • Health packs hack duration reduced from 60 to 30 seconds.

  • Hacked enemies are visible through walls to all teammates for 8 seconds.

  • Now destroys Baptiste’s Immortality Field.

  • If Hack is interrupted before it is cast, the ability goes into cooldown.

  • Can now stun Ashe’s B.O.B. for only 2 seconds.

  • Lockout duration increased from 1 to 1.75 seconds.

Stealth

  • Movement speed while in Stealth is reduced from 65% to 50%.

Machine Pistol

  • Damage reduced from 8 to 7.

  • Spread reduced by 10%.

New Damage passive

  • Eliminations grant Sombra a burst of increased movement and reload speed.

11/17/2022

Hack

  • Ability lockout duration reduced from 1.75 to 1.5 seconds.

  • Hacked enemies are no longer valid targets for hacking for the duration of the 8-second effect.

  • Hacked enemy damage multiplier reduced from 40 to 25%.

2/7/2023

Machine Pistol

  • Damage per projectile increased from 7 to 7.5.

Hack

  • Health pack hacked duration increased from 30 to 45 seconds.

4/11/2023

EMP

  • Can now disable Blizzard.

8/10/2023

EMP

  • Ultimate cost increased 15%.

  • No longer destroys Lifeweaver's Tree of Life.

10/10/2023

Hero reworked!

Machine Pistol

  • Damage increased from 7.5 to 8.

  • Minimum Spread reduced from 0.5 to 0.

  • Number of shots until max spread has been increased from 3 to 6 shots.

  • Reload time reduced from 1.4 seconds to 1.2 seconds.

Hack

  • Cast time reduced from 0.75 seconds to 0.65 seconds.

  • Now cancels Stealth when hacking an enemy hero.

  • Cooldown increased from 4 to 6 seconds.

  • Hack has a reduced cooldown of 3 seconds if Hack is interrupted or if a non-hero enemy is hacked.

  • The "Hacked" warning text will now only appear while you are silenced and not for the remainder duration of the hack debuff.

Opportunist

  • Removed.

Stealth

  • Ability reworked to be a passive. Sombra automatically becomes invisible after 3.5 seconds while not shooting, using a damaging ability, or receiving damage.

  • Stealth movement speed bonus reduced from 60% to 45%.

  • Fade Out duration into Stealth reduced from 0.375 seconds to 0.25 seconds.

  • Fade In duration from Stealth reduced from 0.5 seconds to 0.375 seconds.

  • Updated the UI messaging to the Sombra player when hacking Health Packs to "Revealed" instead of "Detected". Now the message "Detected" is only used when an enemy player is in the detection radius.

Translocator

  • Can no longer can be manually activated. Translocator will now automatically teleport Sombra after 0.25 seconds from being thrown or when impacting the environment.

  • Reduces the Stealth passive cooldown after teleporting.

  • Projectile speed increased from 25 to 72.

  • Cooldown reduced from 6 seconds to 5 seconds. Cooldown now begins after

  • Sombra teleports to the location of the Transponder.

  • Projectile launch initial vertical offset removed.

EMP

  • Ultimate charge cost increased by 15%.

  • Health percent damage decreased from 40% to 30%.

Virus

  • This is a new ability assigned to Ability 1 by default.

  • Fire a projectile that damages an enemy over time. Damage is dealt faster on Hacked enemies.

  • Impact Damage: 10 (20 on hacked target).

  • Damage over time: 100 over 4 seconds (100 over 2 seconds on hacked target).

10/31/2023

EMP

  • Ultimate cost decreased 10%.

10/31/2023

Healing Blossom

  • Ammo reduced from 20 to 16.

  • Max heal reduced from 75 to 70.

Life Grip

  • Cooldown increased from 16 to 19 seconds.

12/5/2023

EMP

  • Ability lockout duration increased from 1.5 to 3 seconds.

  • Damage reduced from 30 to 25% of current health.

1/9/2024

Stealth

  • Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.

  • Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.

  • Cooldown on respawning decreased from 1.5 to 1 second.

2/13/2024

  • Health increased from 200 to 250.

3/12/2024

Virus

  • Impact damage increased from 10 to 25.

Translocator

  • Destroys breakables while in flight.

EMP

  • Ultimate cost reduced by 8%.

3/19/2024

EMP

  • The previous reduction to ultimate cost has been reverted.

4/14/2024

Virus

  • Total damage over time decreased from 100 to 90.

8/20/2024

General

  • Base health reduced from 250 to 225.

Virus

  • Impact damage increased from 25 to 35.

Stealth

  • Bonus movement speed increased from 45 to 60%.

9/3/2024

Virus

  • Damage over time reduced from 90 to 75.

10/15/2024

Hack

  • No longer ends Stealth but does reveal Sombra.

  • Hacked ability lockout effect duration reduced from 1.5 to 1.0 seconds (EMP duration unchanged).

  • BOB hacked stun duration reduced from 10 to 3 seconds.

Translocator

  • Cooldown increased from 5 to 7 seconds.

EMP

  • Ultimate cost increased 12%.

Stealth

  • No longer passive and now activates by using Translocator.

  • Now has a 5 second duration.

  • Added stealth timer around the reticle and removed ability icon.

  • Taking damage now reveals Sombra for 1 second instead of ending stealth.

Opportunist

  • The Opportunist passive has been added back in.

  • Increases Sombra's weapon damage versus hacked targets by 20%.

  • See critically injured enemies through walls.

10/21/2024

Translocator

  • Cooldown reduced from 7 to 6 seconds.

10/29/2024

Hack

  • Now exits stealth when hacking an enemy target.

Translocator

  • Delay before entering stealth reduced from 0.5 to 0.33 seconds.

  • Fade in time reduced from 0.3 to 0.15 second.

EMP

  • Ultimate cost reduced by 10%.

Symmetra

1.6.0.2 - 12/13/2016

Photon Barrier (New Ability)

  • Replaces her existing Photon Shield ability.

  • Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward.

Shield Generator (New Ultimate Ability Option)

  • Symmetra’s Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator.

  • Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator).

Photon Projector (Primary Fire)

  • Range has been increased from 5 meters to 7 meters.

Sentry Turret

  • Turrets that can be carried have been increased from 3 turrets to 6 turrets.

  • Cooldown has been reduced from 12 seconds to 10 seconds.

Photon Shield

  • Replaced with the new Photon Barrier ability.

Teleporter

  • Health has been decreased from 200 to 50.

  • Shields have been increased from 0 to 350.

1.25.0.1 - 6/26/2018

Photon Projector

  • No longer locks onto targets.

  • Range increased to 10 meters.

  • Damage ramping now takes 2 seconds per damage level instead of 1 second.

  • Damage ramp increased from 30/60/120 to 65/130/195.

  • Now generates ammo instead of spending it when hitting a barrier.

  • Ammo reduced from 100 to 70.

Alternate Fire

  • No longer pierces targets.

  • Now explodes on contact.

  • Projectile speed increased.

  • Charge up speed increased.

  • Damage changed to 60 impact / 60 explosive.

Sentry Turrets

  • Turret is now placed like a projectile instead of being set in place.

  • Can hold a max of 3, down from 6.

  • Can now deploy a max 3, down from 6.

  • Damage increased.

  • Amount of slowing effect increased.

Teleporter

  • Can now place the exit up to 25 meters away from Symmetra.

  • Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point.

  • Lasts 10 seconds.

  • Health lowered to 300.

  • More things can teleport through it (e.g. Junkrat’s RIP-Tire).

  • Entrance can be destroyed

    • If either the entrance or exit is destroyed, the other is removed.

New Ultimate Ability: Photon Barrier

  • Deploys a barrier that is big enough to span and cut through an entire map.

  • Orientation can be changed by pressing the ultimate button again.

  • Lasts 15 seconds.

  • Has 5000 health.

1.27.0.1 - 8/9/2018

Photon Projector

  • Primary fire range increased from 10 to 12.

1.30.0.1 - 12/11/2018

Photon Projector

  • Primary fire beam charges up 20% faster.

1.34.0.1 - 3/19/2019

Photon Projector

  • Primary Fire’s damage ramps up 20% faster.+

1.35.0.1 - 4/16/2019

Teleporter

  • Railings and other breakable objects no longer block teleporter placement and teleporting

1.37.0.1 - 6/18/2019

Teleporter

  • Teleporter interact range increased from 1 meter to 1.5 meters.

1.39.1.0 - 8/13/2019

Teleporter

  • Now lasts an infinite duration until destroyed.

  • Players can destroy their Teleporter with the ability 2 input.

  • Cooldown now starts when Teleporter is destroyed.

  • Maximum range increased from 25 to 30 meters.

  • Teleporter is destroyed if the entrance is more than 40 meters from the exit.

1.40.0.0 - 9/17/2019

Primary Fire

  • Beam width lowered from 0.3 meters to 0.2.

  • Beam DPS per level lowered from 65/130/195 to 60/120/180.

1.41.0.0 - 10/15/2019

Photon Barrier

  • Duration reduced from 15 to 12 seconds.

  • Health reduced from 5000 to 4000.

Sentry Turret

  • Damage per second reduced from 50 to 40.

Photon Projector

  • Players impacted by the primary fire beam should now hear a louder impact sound.

1.44.0.1 - 2/12/2020

Photon Projector (Secondary Fire)

  • Damage increased from 120 to 140.

8/13/2020

Teleporter

  • Cooldown reduced from 12 to 10 seconds.

8/31/2020

Photon Projector (Secondary Fire)

  • Max damage reduced from 140 to 120.

10/29/2020

  • Base shields increased from 100 to 125.

11/19/2020

Teleporter

  • Can now be manually destroyed while dead.

6/22/2021

Sentry Turret

  • (Parity Adjustment) No longer deals less damage on console platforms.

10/4/2022 - Overwatch 2

Teleporter

  • Automatically removed after 10 seconds.

  • Built time reduced from 2 to 1 second.

  • Cooldown increased from 10 to 12 seconds.

  • Teleporter’s health reduced from 300 to 200.

  • The range at which the teleporter can be placed reduced from 30 to 22 meters.

Photon Projector

  • Ammo increased from 70 to 100.

  • Primary fire no longer generates ammo from damaging enemy’s barriers.

Photon Projector (Secondary Fire)

  • Projectile speed increased from 25 to 50.

  • Projectile damage reduced from a maximum of 120 to 90.

  • Projectile size increased from 0.4 to 0.5

  • Cost increased from 7 to 10 ammo.

  • Charge time reduced from 1.2 seconds to 1.

Sentry Turret

  • Travel speed increased from 15 to 20.

  • Movement speed reduction reduced from 20% per turret to 15% per turret.

New Damage passive

  • Eliminations grant Symmestra a burst of increased movement and reload speed.

12/6/2022

Proton Projector

  • Beam charge rate and decay rate increased by 20%.

  • Primary fire ammo consumption rate increased from 7 to 10 per second.

  • Primary fire gains ammo from damaging barriers again.

2/7/2023

Photon Barrier

  • Ultimate cost increased 10%.

7/11/2023

Photon Projector

  • Secondary Fire maximum impact damage increased from 45 to 50.

  • Secondary Fire maximum explosion damage increased from 45 to 50.

  • Regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health.

Sentry Turret

  • Damage per second reduced from 40 to 25.

  • Turrets now reveal enemy heroes to allies while dealing damage and for 1 additional second afterwards.

10/31/2023

  • Base shield health reduced from 125 to 100 (total 200 HP).

2/13/2024

  • Shields increased from 100 to 150.

Photon Projector

  • Primary fire beam width increased from 0.2 to 0.25 meters.

3/12/2024

Photon Projector

  • Primary fire damage per second increased from 60 to 65, scaling with each stage. The new maximum damage per second is 195.

Sentry Turret

  • Health increased from 30 to 50.

  • Damage per second increased from 25 to 30.

Teleporter

  • Health increased from 50 to 100.

  • Shields increased from 150 to 200.

3/19/2024

Photon Projector

  • Primary fire damage per second decreased from 65 to 60, scaling with all levels. Maximum damage per second is 180.

Sentry Turret

  • Health decreased from 50 to 40.

6/20/2024

  • Base health increased from 100 to 125 (Total health increased from 250 to 275).

Photon Projector

  • Primary fire charge rate increased 25%.

Torbjorn

1.5.0.2A - 11/15/2016

  • Scrap is now automatically generated over time

  • The amount of scrap collected from a fallen enemy has been decreased by 40%

Forge Hammer

  • Swing speed increased by 25%.

  • Damage decreased by 27%.

1.8.0 - 2/27/2017

Rivet Gun

  • Ammo is now loaded earlier in the reload animation.

1.29.0.1 - 10/9/2018

General

  • Reduced the size of Torbjörn’s head hit volume by 10%.

Rivet Gun

  • Primary Fire

    • Projectile speed increased from 60 to 70 per second.

    • Reload time reduced from 2.2 to 2 seconds.

    • Turret targets enemy hit by primary fire.

  • Alternate Fire

    • Recovery lowered from 0.8 to 0.6 seconds.

    • Damage per shot lowered from 150 to 125.

    • Reload time reduced from 2.2 to 2 seconds.

    • Spread randomization readjusted.

Forge Hammer

  • Radius increased to align with Quick Melee.

Deploy Turret

  • Turret is now a thrown projectile.

  • Automatically builds over three seconds

    • No longer has different levels.

    • Same damage output as previous level 2 turret.

  • Maximum health reduced from 300 to 250.

  • Now incurs a 5 second cooldown when deployed.

  • Now incurs a 10 second cooldown when destroyed in combat.

  • No longer able to deploy a new turret if it’s in combat

    • While the turret is firing.

    • If the turret has taken damage within three seconds.

  • Can now be destroyed using the Interact input.

  • Completes self-building once deployed, even if Torbjörn is eliminated.

New Ability: Overload

  • Replaces Armor Pack.

  • Lasts for 5 seconds.

  • Cooldown is 12 seconds.

  • Temporarily grants 150 armor.

  • Increases attack, movement, and reload speeds by 30%.

New Ultimate Ability: Molten Core

  • Switches weapon from Rivet Gun to his claw arm.

  • Lasts 6 seconds.

  • Fire up to 10 molten globules that create damage pools where they land for 10 seconds.

    • Globules bounce off walls and ceilings until they hit the ground.

  • Base damage is 130.

  • Damage increases from 130 to 190 against enemies who have armor.

    • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball.

    • Heroes who can grant armor to their allies: Brigitte.

1.31.0.1 - 12/11/2018

Molten Core

  • Damage increased from 130 to 160 per second.

1.34.0.1 - 3/19/2019

Base health increased by 50 armor (250 maximum health).

Overload

  • Armor gain reduced from 150 to 100.

1.37.0.1 - 6/18/2019

Rivet Gun

  • Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 dmg total per shot).

1.42.0.0 - 11/5/2019

Molten Core

  • Cost reduced 10%.

1.43.0.0 - 12/10/2019

Overload

  • Cooldown decreased from 12 to 10 seconds.

9/10/2020

Rivet Gun (Secondary Fire)

  • Recovery increased from 0.6 to 0.8 seconds.

  • Damage increased from 10.5 to 12.5 per projectile (125 total per shot).

11/19/2020

Deploy Turret

  • Turret can now be manually destroyed while dead.

6/22/2021

Deploy Turret

  • (Parity Adjustment) No longer does less damage on console platforms.

1/6/2022

Rivet Gun (ALT Fire)

  • Ammo cost decreased from 3 to 2.

10/4/2022 - Overwatch 2

Rivet Gun

  • Primary fire recovery reduced from 0.6 to 0.55 seconds.

  • Secondary fire recovery reduced from 0.8 to 0.7 seconds.

New Damage passive

  • Eliminations grant Torbjorn a burst of increased movement and reload speed.

2/7/2023

Deploy Turret

  • Turret base health reduced from 250 to 225.

7/11/2023

Rivet Gun

  • Secondary Fire spread reduced from 5 to 4.5 degrees.

Deploy Turret

  • Damage reduced from 14 to 11.

  • Cooldown increased from 10 to 12 seconds.

Overload

  • Now reloads 6 ammo on use.

8/10/2023

  • Weapon swap time reduced from 0.5 to 0.4 seconds.

Rivet Gun

  • Primary fire recovery time reduced from 0.55 to 0.48 seconds.

Forge Hammer

  • Swing recovery time reduced from 0.75 to 0.6 seconds.

10/10/2023

Rivet Gun

  • Primary fire recovery increased from .48 to .51 seconds.

Overload

  • Overhealth bonus decreased from 100 to 75.

12/5/2023

Overload

  • Overhealth increased from 75 to 100.

2/13/2024

  • Health increased from 200 to 250.

3/12/2024

Deploy Turret

  • Turret damage increased from 11 to 13.

8/20/2024

  • Base health reduced from 250 to 225.

  • Base armor increased from 50 to 75.

Tracer

1.23.0.1 - 5/3/2018

Pulse Bomb

  • Max damage decreased from 400 to 300.

1.39.1.0 - 8/13/2019

Pulse Bomb

  • Damage increased from 300 to 350.

1.41.0.0 - 10/15/2019

Pulse Pistols

  • Damage falloff now starts at 13 meters, up from 10 meters.

1.47.0.0 - 4/14/2020

Blink

  • Improved the accuracy of Tracer's blink movement such that Tracer will more likely end up where the crosshair is pointing.

2/28/2021

Pulse Pistols

  • Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters.

10/4/2022 - Overwatch 2

Pulse Pistols

  • Damage reduced from 6 to 5.

New Damage passive

  • Eliminations grant Tracer a burst of increased movement and reload speed.

12/6/2022

Pulse Pistols

  • Damage increased from 5 to 6.

12/15/2022

Pulse Pistols

  • Damage reduced from 6 to 5.5.

6/13/2023

Pulse Pistols

  • Spread increased by 15%.

12/5/2023

Pulse Pistols

  • Damage increased from 5.5 to 6.

2/13/2024

  • Health increased from 150 to 175.

2/21/2024

Pulse Pistols

  • Minimum falloff range reduced from 12 to 10.

4/14/2024

Recall

  • Cooldown increased from 12 to 13 seconds.

Pulse Bomb

  • Base projectile size decreased from 0.2 to 0.1 meters. The total projectile size is now 0.25 meters.

8/23/2024

Pulse Pistols

  • Damage reduced from 6 to 5.5

11/12/2024

Recall

  • Cooldown reduced from 13 to 12 seconds.

Venture

4/14/2024

New Hero: Venture

  • Venture has been added to the line-up.

4/14/2024

Drill Dash

  • Impact damage decreased from 60 to 40.

  • Damage over time increased from 40 to 60.

Clobber

  • Impact damage decreased from 40 to 30.

  • Damage over time increased from 30 to 40.

Tectonic Shock

  • Vertical knockback decreased by 30%.

4/30/2024

SMART Excavator

  • Maximum explosion damage decreased from 45 to 40.

Drill Dash

  • Initial impact damage decreased from 40 to 30.

Tectonic Shock

  • Ultimate charge cost increased by 10%.

4/21/2024

Drill Dash

  • Cooldown now begins when the ability is used.

  • Cooldown is no longer decreased by half when used underground.

  • Cooldown is accelerated by 90% when underground.

Burrow

  • Added a 0.2-second grace period after the Burrow timer runs out where emerging can still be charged.

9/17/2024

Explorer's Resolve

  • Shield health gained per ability reduced from 40 to 30.

Widowmaker

1.0.4 - 6/14/2016

Widow’s Kiss

  • Alternate Fire (Scoped Shot)

    • Base damage decreased from 15 to 12.

      • Note: Scoped shot damage multiplier remains unchanged.

    • Headshot damage multiplier increased from 2x to 2.5x.

    • Players must now wait for the unscoping animation to completely finish before scoping.

Infra-Sight

  • Ultimate cost increased by 10%.

1.5.0.2A - 11/15/2016

Venom Mine

  • Explosion no longer damages the player who placed the mine.

Widow’s Kiss

  • Charge rate increased by 20%.

1.8.0 - 2/27/2017

New Hero Option: Grappling Hook Sensitivity

  • Allows players to adjust Grappling Hook’s targeting sensitivity.

1.14.1.2 - 8/29/2017

Grappling Hook

  • Cooldown has been reduced from 12 seconds to 8.

Venom Mine

  • Affected targets are now visible through walls (to you as Widowmaker only).

1.26.0.3 - 7/24/2018

Widow’s Kiss

  • Now has damage falloff applied on her automatic primary fire (50% at max range).

1.27.0.1 - 8/9/2018

Grappling Hook

  • Cooldown increased from 8 seconds to 10 seconds.

1.30.0.1 - 12/11/2018

Grappling Hook

  • Now retains momentum when used on environments or structures without a ledge (e.g. walls).

Widow’s Kiss

  • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker.

1.34.0.1 - 3/19/2019

Infra-Sight

  • Reveals enemy health bars.

  • Now canceled on death.

1.43.0.0 - 12/10/2019

Grappling Hook

  • Cooldown increased from 10 to 12 seconds.

1.44.0.1 - 2/12/2020

Widow’s Kiss

  • Full charge time for scoped shots increased from 0.75 sec to 0.9 sec.

8/31/2020

Widow's Kiss (General)

  • Max ammo increased from 30 to 35.

Widow's Kiss (Secondary Fire)

  • Scoped ammo cost increased from 3 to 5.

  • Scoped shots now have up to 50% damage falloff from 60-85 meters.

10/13/2020

Grappling Hook

  • Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown.

10/29/2020

  • Base health reduced from 200 to 175.

7/1/2021

Widow's Kiss

  • Damage falloff range increased from 60-85 to 70-100 meters.

10/4/2022 - Overwatch 2

General

  • Base health increased from 175 to 200.

New Damage passive

  • Eliminations grant Widowmaker a burst of increased movement and reload speed.

2/7/2023

  • Base health reduced from 200 to 175.

6/13/2023

Widow's Kiss

  • Scoped shot damage falloff min-max range reduced from 70-100 to 40-60 meters.

  • Scoped shot maximum damage falloff scalar increased from 30 to 50%

10/31/2023

Widow's Kiss

  • Unscoped shots to reach maximum spread increased from 3 to 7.

Infra-Sight

  • Ultimate cost reduced 10%.

2/13/2024

  • Health increased from 175 to 200.

2/21/2024

Widow's Kiss

  • Now uses the smaller 0.05 meter hitscan projectile size modifier. Total projectile size is now 0.05 meters.

  • Scoped shot damage falloff min-max range increased from 40-60 to 50-70 meters.

Winston

1.9.0.2 - 3/21/2017

Barrier Projector

  • Ability cooldown now starts when the barrier is placed, instead of when it ends.

1.17.2 - 11/16/2017

Barrier Projector

  • Now displays a health bar.

1.41.0.0 - 10/15/2019

Barrier Projector

  • Duration increased from 6 to 9 seconds.

  • Health increased from 600 to 700.

2/18/2021

  • Base Armor/Health has been redistributed from 100/400 to 150/350.

10/4/2022 - Overwatch 2

Tesla Cannon

  • Now has a Secondary Fire: hold to charge, and then release for the burst damage.

  • The burst damage deals up to 50 damage and reaches up to 30 meters. It costs 12 ammo.

Barrier Projector

  • Health increased from 650 to 700.

  • Duration reduced from 9 to 8 seconds.

  • Cooldown reduced from 13 to 12 seconds.

Primal rage

  • Cost increased by 20%.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

2/7/2023

  • Base health in Role Queue modes remains the same at 350.

  • Base health in non-Role Queue modes reduced from 350 to 200.

Barrior Projector

  • Health reduced from 700 to 650.

5/9/2023

Jet Pack

  • Damage radius before falloff begins increased from 1 to 1.3 meters.

8/10/2023

Tesla Cannon

  • Secondary fire charge time reduced from 1.2 to 1 second.

  • Secondary fire recovery time increased from 0.5 to 0.75 seconds.

10/31/2023

Tesla Cannon

  • Secondary fire range increased from 30 to 40 meters.

12/5/2023

Tesla Cannon

  • Now ignores armor damage reduction.

2/13/2024

  • Health increased from 200 to 225.

  • Armor increased from 200 to 250.

Tesla Cannon

  • Primary Fire damage increased from 60 to 75 damage per second.

Primal Rage

  • Punch damage increased from 40 to 50.

7/9/2024

Tesla Cannon

  • Secondary fire charge time reduced from 1 second to 0.85 seconds.

Primal Rage

  • Maximum health gained increased from 500 to 700.

9/3/2024

Tesla Cannon

  • Damage per second reduced from 75 to 70.

Wrecking Ball

1.34.0.1 - 3/19/2019

Adaptive Shield

  • No longer cancels Roll mode.

1.36.0.1 - 5/21/2019

Minefield

  • If a mine lands on a moving platform, it will move along with the platform.

1.39.1.0 - 8/13/2019

Minefield

  • Increased projectile speed from 10 to 12, causing the mines to spread out more.

  • Reduced the activation time from 0.25 to 0.1 seconds.

1.44.0.1 - 2/12/2020

Piledriver

  • Affected players’ loss of air control reduced from 1 second to 0.5 seconds.

11/17/2020

Grappling Claw

  • Now has improved target detection to help connecting to walls be more consistent.

1/12/2021

Adaptive Shield

  • Shield per target reduced from 100 to 75.

2/18/2021

Grappling Claw

  • Knockback strength reduced 25%.

8/5/2021

Grappling Claw

  • Now begins on cooldown after respawning.

Adaptive Shield

  • Cast time reduced from 0.2 seconds to 0 seconds.

  • Duration increased from 7 to 9 seconds.

Minefield

  • Proximity mines no longer stick to walls.

1/6/2022

Grappling Claw

  • Now has a maximum grapple time of 6 seconds.

10/4/2022 - Overwatch 2

General

  • Base armor increased from 100 to 150.

  • Base health increased from 500 to 550.

Adaptive Shield

  • Radius increased from 8 to 10 meters.

  • Health gained per enemy increased from 75 to 100.

Roll

  • Knockback increased by 36%.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

2/7/2023

  • Base health in Role Queue modes reduced from 600 to 450.

  • Base health in non-Role Queue modes reduced from 600 to 300.

  • Shield health increased from 0 to 150.

Pile Driver

  • Cooldown reduced from 10 to 8 seconds.

Minefield

  • Ultimate cost increased 9%.

  • Arming time reduced from 1.5 to 1 second.

3/7/2023

Grappling Claw

  • Added a timeout indicator for Grappling Claw located above the ability icon.

Minefield

  • Minefield arming time increased from 1 to 1.25 seconds.

5/9/2023

Adaptive Shield

  • Effect duration decreased from 9 to 7 seconds.

7/11/2023

Quad Cannons

  • Manual reload time reduced from 2 to 1.6 seconds. This does not affect the automatic reload while transformed into a ball, which is still 2 seconds.

10/10/2023

Quad Cannons

  • Number of shots to reach max spread increased from 20 to 30.

2/13/2024

  • Armor increased from 100 to 175.

4/14/2024

Grappling Claw

  • Hold the jump input while the Grappling Claw is attached to terrain to retract it, pulling yourself towards the anchor point. This action can be rebound in his hero settings.

  • Now has a one second cooldown if Wrecking Ball never reaches ramming speed before canceling the ability. Interrupting him with Hack, Hinder, and stuns will still trigger the full cooldown.

  • The maximum duration timer no longer triggers unless he reaches ramming speed.

Adaptive Shield

  • Can now be reactivated to redistribute up to 300 overhealth to nearby allies, capping at 75 per person.

  • Enemy and ally detection radius increased from 10 to 13 meters.

Minefield

  • Health increased from 50 to 60.

5/14/2024

Grappling Claw

  • Impact damage increased from 50 to 60.

Piledriver

  • Movement lockout duration for enemies increased from 0.5 to 0.75 seconds.

Minefield

  • Damage increased from 130 to 165.

  • Explosion knockback increased from 5 to 10.

7/9/2024

Quad Cannons

  • Automatic reload time while transformed reduced from 2 to 1.6 seconds.

Adaptive Shields

  • Allied Overhealth transfer ratio increased by 50% (Use up to 50 Overhealth per target to grant allies up to 75 HP).

10/29/2024

Quad Cannons

  • Ammo increased from 80 to 100.

Grappling Claw

  • Duration increased from 6 to 8 seconds.

Zarya

1.5.0.2A - 11/15/2016

Particle Barrier

  • Power gained from barriers decreased by 20%.

Projected Barrier

  • Power gained from barriers decreased by 20%.

1.6.0.2 - 12/13/2016

Particle Barrier/Projected Barrier

  • Attacks like Reinhardt’s Fire Strike or Hanzo’s Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice.

1.8.0 - 2/27/2017

New Hero Option: Projected Barrier Sensitivity

  • Allows players to adjust Projected Barrier’s targeting sensitivity.

1.8.0.2 - 2/28/2017

Particle Barrier

  • No longer protects Zarya from knockback.

Projected Barrier

  • No longer protects allies from knockback.

1.13.0.2A - 7/27/2017

Graviton Surge

  • Now disables mobility abilities on all affected targets.

1.27.0.1 - 8/9/2018

Energy

  • Drain rate reduced from 2 energy per second to 1.6 energy per second.

Graviton Surge

  • Radius reduced from 8 to 6 meters.

1.34.0.1 - 3/19/2019

Particle Cannon

  • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level.

1.40.0.0 - 9/17/2019

Primary Fire

  • Beam width is now 0.15 meters and no longer scales with energy.

  • Max Beam DPS lowered from 190 to 170.

1.43.0.0 - 12/10/2019

Particle Cannon (Secondary Fire)

  • Explosion radius increased from 2 to 2.5 meters.

  • Ammo cost decreased from 25 to 20.

8/31/2020

Particle Cannon (Secondary Fire)

  • Ammo cost increased from 20 to 25.

03/11/2021

General

  • Energy drain rate increased from 1.6 to 1.8 per second.

6/3/2021

Particle Cannon (Primary Fire)

  • Beam damage now scales from 75-170 damage-per-second, down from 95-170.

10/4/2022 - Overwatch 2

General

  • Base health increased from 200 to 250

  • Base shield increased from 220 to 225.

  • Energy degeneration increased from 1.8 to 2.2 per second.

Particle Barrier and Projected Barrier

  • Particle Barrier and Projected Barrier now share a 10-second cooldown and the same two charges.

  • Particle Barrier and Projected Barrier’s duration increased from 2 to 2.5 seconds

  • Projected Barrier can’t be used on the same ally again for 2 seconds.

New Tank passive

  • Knockbacks are reduced. Less ultimate generated by healing and damage received.

11/17/2022

Particle Barrier

  • Duration reduced from 2.5 to 2 seconds.

  • Cooldown increased from 10 to 11 seconds.

Projected Barrier

  • Duration reduced from 2.5 to 2 seconds.

  • Cooldown increased from 10 to 11 seconds.

1/5/2023

Energy

  • Energy degeneration reduced from 2.2 to 2 per second.

  • Delay before energy degeneration begins after gaining energy increased from 1 to 2 seconds.

2/7/2023

  • Base health in Role Queue modes remains the same at 250.

  • Base health in non-Role Queue modes reduced from 250 to 100.

Graviton Surge

  • Ultimate cost increased 8%.

3/7/2023

Particle Barrier and Projected Barrier

  • The shared cooldown for Particle Barrier and Projected Barrier reduced from 11 to 10 seconds.

9/7/2023

Projected Barrier

  • Health increased from 200 to 225.

  • Cooldown decreased from 10 to 8 seconds.

  • Size increased 15%.

10/10/2023

Projected Barrier

  • Size decreased 15% now matching back to the size of Particle Barrier.

  • Health decreased from 225 to 200 matching back to the health of Particle Barrier.

2/13/2024

  • Health increased from 100 to 175.

Particle Cannon

  • Primary fire beam width increased from 0.15 to 0.2 meters.

2/21/2024

Particle Cannon

  • Primary fire minimum damage increased from 85 to 95 damage per second.

  • Primary fire maximum damage increased from 170 to 190 damage per second.

5/14/2024

Graviton Surge

  • Radius increased from 6 to 7 meters.

  • Duration increased from 3.5 to 4 seconds.

7/9/2024

Particle Barrier

  • Health increased from 200 to 225.

  • Duration increased from 2 to 2.5 seconds.

Projected Barrier

  • Health increased from 200 to 225.

  • Duration increased from 2 to 2.5 seconds.

7/12/2024

Particle Barrier

  • Shared cooldown increased from 10 to 11 seconds.

  • Duration reduced from 2.5 to 2.25 seconds.

Projected Barrier

  • Shared cooldown increased from 10 to 11 seconds.

  • Duration reduced from 2.5 to 2.25 seconds.

8/20/2024

Particle Cannon

  • Secondary fire minimum damage increased from 47 to 55.

  • Secondary fire maximum damage increased from 95 to 110.

Zenyatta

1.1.0.2 - 7/19/2016

  • Base shields increased by 50 (now 50 Health/150 Shield).

  • Primary fire weapon damage decreased from 45 to 40.

  • Alternate fire weapon damage increased from 35 to 40.

Orb of Discord and Orb of Harmony

  • Projectile speed has been increased from 30 to 120.

Transcendence

  • Movement speed is now doubled upon activation.

  • Healing amount increased from 200 to 300 health per second.

1.3.0.2 - 9/2/2016

Orb of Discord

  • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%.

Orb of Destruction

  • Damage has been increased from 40 to 46.

1.8.0 - 2/27/2017

  • New Hero Option: Harmony Orb Sensitivity

    • Allows players to adjust Harmony Orb’s targeting sensitivity.

  • New Hero Option: Discord Orb Sensitivity

    • Allows players to adjust Discord Orb’s targeting sensitivity.

1.9.0.2 - 3/21/2017

Orb of Destruction

  • Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds.

  • Weapon spread has been removed.

1.19.1.3 - 1/9/2018

  • Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s health bar.

1.22.0.1 - 4/11/2018

Orb of Destruction

  • Secondary fire rate of fire reduced by 15%.

1.34.0.1 - 3/19/2019

Orb of Destruction

  • Damage increased from 46 to 48.

Orb of Discord

  • Effect reduced from 30% to 25%.

1.48.0.0 - 5/19/2020

Orb of Discord

  • Damage amplification increased from 25% to 30%.

8/13/2020

Orb of Destruction (Secondary Fire)

  • Charge rate increased 15% (0.6 down to 0.52 seconds per orb).

  • Rate of fire increased from 8.5 to 9 shots per second.

2/28/2021

Orb of Harmony

  • Projectile speed reduced from 120 to 90.

Orb of Discord

  • Projectile speed reduced from 120 to 90.

  • Damage amplification reduced from 30% to 25%.

10/4/2022 - Overwatch 2

General

  • Base shields decreased from 175 to 150.

Snap Kick

  • New passive ability added.

  • Melee hits now deal 45 damage instead of 30, and also inflict significant knockback to enemies hit.

Orb of Discord

  • It falls off a target when out of sight for 2 seconds, instead of 3.

New Support passive

  • Zenyatta now regenerates some health after taking damage.

2/7/2023

Orb of Destruction

  • Ammo increased from 20 to 25.

7/11/2023

Orb of Discord

  • Maximum range reduced from 40 to 30 meters.

  • Time to wear off the target when not in line-of-sight reduced from 2 to 1.5 seconds.

10/31/2023

Harmony Orb

  • Time to wear off when not in line-of-sight increased from 3 to 5 seconds.

Orb of Discord

  • Can no longer be reapplied to the same target for 7 seconds after the effect has been removed.

  • Range increased from 30 to 40 meters.

2/13/2024

  • Health increased from 75 to 100.

  • Shields increased from 150 to 175.

2/21/2024

  • Base health decreased from 100 to 75.

Snap Kick

  • Knockback decreased 25%.

7/9/2024

Transcendence

  • Ultimate cost decreased 10%.

9/17/2024

Destruction Orb

  • Damage increased from 48 to 50.

Orb of Discord

  • Cooldown per target reduced from 7 to 6 seconds.

Header image: Blizzard

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.