The best sniping spots for Widowmaker on Temple of Anubis
The sniping spots on Temple of Anubis that all beginner and intermediate Widowmaker players should know. Learn the best places to contribute to the battle.
Check out all the articles in my series about the best sniping spots for Widowmaker:
Hybrid Maps
Assault Maps
Escort Maps
Aim is important, but positioning is the key to victory. As a sniper, having a good aim is indispensable, but knowing the positions from where to shoot without being seen makes the difference between life and death. I analyzed streams, videos, and pros gameplay to compile a list of the best and most used sniping spots.
Positioning when pushing, flanking, and in teamfight. We will have a look at the best placements to push, defend, take part in teamfight, and predict the movements of the enemy Widowmaker - both on offense and defense.
No Grapple shots. A Grapple shot is a scoped headshot performed in mid-air, using Grappling Hook to reach max height and “fly” momentarily. This article is thought for new or intermediate players, and I consider Grapple shots a mechanic for advanced ones. I might prepare a guide on them in the future.
Widowmaker duels. Depending on the situation, bodyshots and a correct use of your SMG (often underestimated) may be crucial, but when facing another Widowmaker you should always attempt to headshot her. We will study the best places to kill her while remaining concealed.
Keep moving. Thanks to Grappling Hook, Widowmaker is a relatively mobile hero - you should exploit this strength to rotate the spots and escape from flankers. Relying too much on the same location could be your ruin.
Note: even if I have explained some placements only from the perspective of the defenders or the attackers, you can use several of them for both purposes.
While explaining the spots, I might use some map callouts: List of all map callouts, and credit to their creators.
Beware from mobile. All pictures are optimized, but there are about 100 on this page.
First Point - Attack
The two statues on the right side of the spawn are excellent to deal with the enemies on Platform. You are very far away from the battle, and they provide some cover - most opponents won’t expect a Widowmaker attacking them from this distance.
Optionally, you can also exploit the stairs (image 4) for protection.
The classic placements near the gate. They offer you vision on the main platform where the enemy team is usually located.
The spot on the top of the gate is the most popular one as it gives you access to the entire point. From here, you can also shoot at all Widowmakers and hitscan heroes situated on the various high grounds (image 6).
From Long, you can jump to this hidden high ground area. It is exceptional to deal with the enemies on Balcony, but can also be used while the battle is still taking place on the first area of the map as you have vision on Bridge, Platform, and the road to Halls.
Continuing via Long, using the Grappling Hook you can reach this “secret” high ground placement. In most games, the adversaries won’t even notice you until you start killing them.
As you can see from the third image, you have also a partial vision on all the standard high ground areas. Use it when the teams are clashing on the point.
Most Widowmaker players just fight from Platform, but this small high ground placement is certainly safer.
Jumping to the opposite edge, you can snipe people as soon as they run out of their spawn. They will either come from the main gate or from Alley (right side).
The spots near Short give you access to a portion of the point.
There is a small high ground area just after Short. Grappling there you gain vision on the entire point and on most placements, but beware of enemy snipers as they can easily spot you as well.
The basic high ground locations on Closet, Balcony, and on the right of Nest. Standard and well-know ones, but they do their work.
Nest is probably the most used high ground. You can shoot at the opponents on the point and attack those coming from the spawn. Get kills from long-range as much as you can because most players will just rush towards the point while being totally defenseless.
First Point - Defense
From Gate, you can score a kill or two as soon as the game starts.
Platform is the standard placement used my most players. Your team will defend this area (often with a shield-based hero) so you can shoot at the opponents while remaining under protection.
If the adversaries breach your defenses from Long, just jump on this high ground area above Short, and you will be able to attack them while your team is contesting Platform.
If the adversaries push from Short, launch your Grappling Hook on the small high ground above Long.
I have already explained this placement for the attackers, but you can exploit it also on defense. Just beware of any enemy coming from Long (image 4) as they can kill you from behind.
Nest and the platform next to it are also great as starting positions. In particular, the second (image 4) grants you vision on the main gate and an acceptable protection thanks to the pillars.
Torbjorn mains may already know this placement ;).
The classic spots on Closet and Balcony. Again, do not not underestimate them only because they are “standard”: Widowmaker must exploit her mobility and switch position as many times as necessary to avoid being flanked.
All the viable locations on the ground level. The first is near Nest, and the remaining ones inside Closet.
Finally, a very situational placement above Sneaky. It is useful to kill heroes attacking from Balcony.
Second Point - Attack
As a Widowmaker, you can contribute to the battle on the second point from a very long distance. These spots do not offer a complete view of the point, but they can still be useful.
This first spot next to Sneaky gives you vision on the left side of the point.
The second one (image 2) is on Sneaky, and gives you access to the road past the gate.
The third one (image 4) is on Apps, and grants you a line of sight on the right side of the point.
The placement on the top of Gate is the most popular one as it gives you vision on the entire area.
Moving to the right side of the map, this small high ground is situationally good to deal with the Widowmakers camping on Crows, and generally with all heroes coming from the right side of the spawn.
Above Alley, you can exploit two placements on the columns that offer you a partial view on the point. I suggest to master these spots because players with a low or average rank won’t expect them.
The high ground on your left is also useful as the pillars offer you protection. A very safe placement if the teams are clashing on the point.
On the left side of the gate you can also use this small high ground location near the box (image 3), and two placements on the ground level. I do not love the third one (image 4) inside Underground because there is no way to escape safely if engaged.
Second Point - Defense
The pillars above Alley can be used also as the defender to get a couple of kills while the enemies are still in the area outside.
Alternatively, the classic placement on the top of the gate is also viable for a few kills, but you are completely in the open, and most players will expect it.
You can also stand on the point (image 1) and shoot at all opponents near the gate. A very basic spot, but viable if there is a shield-based tank in the lineup.
The high ground areas near Alley (images 1-2) and Ruins (images 3-4) are also useful to flanks the opponents battling on the point.
Crows is an excellent placement because the column partially hides your body, and from here you can attack the enemies coming from Alley and the main road. It can be used also when the fight moves on the point.
Possible placements on the left side of the spawn. I suggest the high ground position in particular - the enemies coming from Alley won’t spot you easily due to the excessive amount of pillars in that area.
On the right side, you can fight on the point, or grapple to the small wall in front of you. Underground is viable as well, but that place is just too easy to flank.
I dislike the room behind the point, but it might be used if you have a shield tank covering the main road.