Best Symmetra Shield Generator spots on Temple of Anubis

Best Symmetra Shield Generator spots on Temple of Anubis

The best and safest Shield Generator spots on Temple of Anubis that work even at high ranks. Learn the best locations for Symmetra!

Check out all the articles in my series about the best Shield Generator spots for Symmetra:

Assault Maps

Escort Maps

Hybrid Maps

Control Maps

Focus on defense. I know that Symmetra can be played also in attack, but in these guides I will show only placements for the defender team. Note that some of them might work even for the attackers.

Safe placements. The Shield Generator has an unlimited duration and will keep working until destroyed. The enemy team will try to find and break it as soon as possible, so it is essential to place it in a hidden and “secret” location.

The best spots. I will show you some of the best placements in each map that work even at high SR, and alert when you should avoid an overused or risky one. Beside these locations, there are other viable options depending on your skill rating, but I skipped the obvious ones.

Position and range. The main spots have also pictures showing the max range of each Shield Generator.

No turret climbing or Mei required. For this series, I decided to not feature spots that can be reached only via Mei’s Ice Wall or turret climbing.

Shield Generator or Teleporter. I will not argue about the perfect choice on each map and point, but just explain the best spots for the former. Of course, some of these locations can be used also for the latter.

Please note. I used Sentry Turrets to mark most of the secondary or wrong Shield Generator placements. Unfortunately, it is necessary to restart the lobby to place a new one.

Click an image to enlarge it.

Temple of Anubis

First Point

This is the spot I use in 90% of my games, and sincerely the opponents almost never find it. The main placement (third image) is the safest one, but optionally you can put it a bit more ahead (fourth image). The latter can be discovered from outside, but even flankers will rarely come in such an advanced position.

The Shield Generator covers entirely the first platform where the team is usually stationed at the start of the match, and a good portion of the point.

An alternative spot that might work depending on your rank. It offers a better coverage of the point, and is still in a relatively far and safe position.

The first two pictures reveal how to reach this place, but you can get up here also via turret climbing. People entering from the door, and rushing to the usual placements, won’t notice it. If they remain in the area, or are aware of this position, will easily spot it as demonstrated from the third image.

Terrible locations you should avoid. Maybe the ones in the room could work at lower SR, but I believe that from Gold upward everyone knows them.

The second spot in the room might look safer, but do not forget that the enemies can hear the noise produced by the Shield Generator. Once in the room, they will easily find it.

Second Point

The second point is a rather limited and enclosed space, so there aren’t many possible placements.

In most games, you will put it right outside the spawn. It has a huge range, and the effect extends up to the main entrance.

Note: You will require some practice to place this Shield Generator. Just keep pressing in the area until you find the correct location.

Symmetra shield generator spot Temple of Anubis pillar point two.png

Alternatively, you can place it next to your base, behind this pillar. It provides some protection, but the area must be guarded, and Pharah or Junkrat can still destroy it from afar via explosions.

Symmetra shield generator spot Temple of Anubis classic walls point two.png

Everyone knows this spot, and almost all Symmetra players in my games use it. Ideally, you can create a “room of death” filled with turrets to punish those that dare to hurt your Shield Generator. If the enemy team is able to get the control of the point, you will lose the generator, and maybe also the match.

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.