All Overwatch Live Client Patch Notes - 2020

All Overwatch Live Client Patch Notes - 2020

All the Overwatch Patch Notes released by Blizzard on the live client in 2020. I will update this list over time as soon as proper info for each patch is provided.

More updates

Click a date to reveal the patch notes.

December 15

WINTER WONDERLAND 2020

Overwatch Winter Wonderland is back. Unwrap new cosmetics, earn weekly rewards, and freeze your foes in the new 4v4 holiday brawl, Freezethaw Elimination!

Celebrate the season with Winter Loot Boxes. Unlock festive new seasonal items—including legendary skins like Conductor Reinhardt, Ice Empress Moira, and Penguin Mei—along with wintery items from previous years. Plus, play the returning Snowball Deathmatch, Yeti Hunter, and Snowball Offensive holiday brawls!

GENERAL UPDATES

New Feature: Priority Pass

In an effort to help address the population imbalance between Tank, Support, and Damage roles, and the longer queue times that Damage players often encounter due to this imbalance, we’re introducing the new Priority Pass feature. Players can earn Priority Passes by choosing Flex when they queue, with more passes earned for wins than for losses. Use a Priority Pass to decrease queue time for a role currently experiencing higher traffic.

Priority Passes may not be used when playing a group of 5 or more. Since we try to pair large parties against other large parties, and parties this large already contain a good balance of roles, we do not anticipate that using a Priority Pass would actually reduce queue times. As such, we don’t want players to waste their passes if this wouldn’t have a noticeable effect towards the feature’s goal.

Feature Update: Replay Viewer Custom Spectator Options

We have added a new options menu to the Replay Viewer, accessible via the Media Controls. Our goal is to give our players more control over how the Replay Viewer looks and behaves in order to navigate replays more easily, as well as make awesome content! These additional settings include the ability to independently toggle UI elements, modify player outline strength, disable objective capture sounds, and adjust the spectator camera behavior. We've also added 0.75x and 1.75x playback speeds to give you finer control.

New Options:

  • Team 1 Banner

  • Team 1 Heroes

  • Team 2 Banner

  • Team 2 Heroes

  • Status Messages

  • Playback Indicators

  • Game Mode Specific HUD

  • Kill Feed

  • Player Names

  • Player Health Bars

  • Player Outline Strength

  • First-Person Health

  • First-Person Ultimate Meter

  • First-Person Ability and Weapon Info

  • First-Person Crosshair

  • First-Person Hero HUD

  • First-Person Activity Feed

  • Objective Capture Sounds

  • Time Skip Interval Length

  • FOV Change Per Zoom

  • FOV Interpolation Rate

  • Maximum Free Camera FOV

General

  • Mix of game sounds has been adjusted to give third person footsteps more prominence

WORKSHOP UPDATES

New Workshop Features

  • [PC-Only] Inspector Log File

When the setting Enable Workshop Inspector Log File [PC-ONLY] is enabled, any log entries written to the Inspector Log will be written out to a local file on disk. When the custom game ends (or if you disconnect), the current log file will close. A new log file will be opened each time you are in a new custom game that writes out a log line via Log To Inspector.

New Workshop Values

  • String Slice

BUG FIXES

General

  • Fixed a bug that caused the health display for heroes with a small amount of damage to appear at full health

  • Fixed a bug that caused the "Default to Friends" option on the competitive leaderboards to not persist between game sessions

  • Fixed a bug that caused the "Leave as Group" option while leaving games to not persist between game sessions

  • Fixed a bug with Role Queue Beta season stats displaying the same ratings for all roles

  • Fixed a bug that allowed some damage-over-time abilities to charge certain heroes' ultimate abilities during the duration of their activated ultimate ability

  • Fixed a bug that caused pain exertion sounds to not trigger properly

Maps

Eichenwalde

  • Fixed a bug that caused broken Castle doors to disappear from the game client after a player respawn

Ilios

  • Fixed a bug that allowed players to land on an unintended map location

Temple of Anubis

  • Fixed a bug that caused the first capture point to have a higher capture point volume than intended

Heroes

Baptiste

  • Fixed a bug that resulted in his left forearm animating incorrectly during his Scout emote

D.Va

  • Fixed a bug that would allow D.Va to use Call Mech immediately after ejecting from her mech in rare conditions

Echo

  • Fixed a bug that caused her hero portrait to reflect a cloned unit during end of round flows of PvE game modes

  • Fixed a bug that would cause her to become stuck in the previous spawn point

Sigma

  • Fixed a bug with his Medal victory pose that would cause him to clip into allies during specific victory lineups

Sombra

  • Fixed a bug with Sombra's hair animation not appearing correctly during her "Hacked" victory pose

Widowmaker

  • Fixed a bug that caused her to spawn with an abnormal amount of health

Wrecking Ball

  • Fixed a bug that caused the length of his grapple ability to be shorter than normal

  • Fixed a bug that caused the camera to appear beneath the ground if Wrecking Ball shifts into ball mode while his model is still loading

December 10

HERO UPDATES

BAPTISTE

To adjust Baptiste's overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we're taking some durability out of Immortality Field and increasing the cost of his ultimate once again.

Immortality Field

  • Health decreased from 200 to 150

Amplification Matrix

  • Ultimate cost increased by 15%

D.VA

We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.

  • Mech Armor/Health has been redistributed from 200/400 to 300/300

REINHARDT

The intent of these changes is to slightly bolster Reinhardt's frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we'll be keeping a close eye on the overall impact of this change.

  • Base Armor increased from 200 to 250

Rocket Hammer

  • Damage increased from 75 to 85

November 19

GENERAL UPDATES

General

  • Support heroes no longer say "Group up with me" when they are missing health and request healing

HERO UPDATES

ANA

A significant number of Biotic Grenades are blocked by allies accidentally intercepting it. Having it collide with allies in the same manner as Ana's primary fire will enable more deliberate placement of the ability.

Biotic Grenade

  • Projectile now passes through allies with full health

BRIGITTE

Brigitte was a likely candidate when looking at close range heroes to receive a health adjustment while experimenting with 25 HP increments. This ended up being too powerful when combined with her self-healing and barrier.

  • Base health reduced from 175 to 150

HANZO

Storm Arrows

  • Can now be manually canceled

MEI

Ice Wall

  • Can now be manually destroyed while dead

MOIRA

Moira could use a small bump in healing efficiency after recent changes made maintaining her high healing output more challenging.

Biotic Grasp

  • Healing resource consumption rate lowered from 14 to 12.5

SYMMETRA

Teleporter

  • Can now be manually destroyed while dead

TORBJÖRN

Deploy Turret

  • Turret can now be manually destroyed while dead

November 17

SYMMETRA'S RESTORATION CHALLENGE

Celebrate the release of Christie Golden’s new Overwatch short story, “Stone by Stone,” with Symmetra’s Restoration Challenge! Through November 30, earn limited-time rewards, including the new Marammat Symmetra skin, by winning games and watching Overwatch on Twitch.

Learn more about Symmetra’s Restoration Challenge on the Overwatch website.

GENERAL UPDATES

Feature Update: Minimum Latency Support

Competition is at its best when it's fair. Historically, we've run tournament events like the Overwatch League and the Overwatch World Cup with teams competing head to head, in person, with local servers to provide the lowest possible latency and the best player experience.

In today's world, with so many events and tournaments moving online and teams spread across the world, we wanted to provide a mechanism to ensure that the experience is as fair as possible, regardless of how close the teams are to the tournament's servers.

The Minimum Latency option sets a target latency for Custom Games, leveling the playing field between competitors whether they're 50 or 500 miles away. Players with latency lower than the minimum setting will automatically have their network traffic delayed to meet the minimum target, while players with latency higher than the target won't have any additional delay introduced.

This feature is designed to work with a variety of network conditions, and will generally keep players within 8 milliseconds of the target setting.

We hope this feature will be useful, especially for community-driven competitions that want to Play Nice, Play Fair.

CUSTOM GAMES UPDATES

New Custom Game Maps

  • Workshop Green Screen

COMPETITIVE UPDATES

Competitive No Limits

For the first time (Season 1), experience Competitive No Limits with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points. In No Limits, there are no restrictions on hero selection.

HERO UPDATES

BAPTISTE

Amplification Matrix

  • Width increased from 5 meters to 9 meters

LÚCIO

Wall Ride

  • By default, Lúcio will now perform his Wall Jump boost immediately upon releasing Jump to leave the wall, instead of requiring a second Jump press immediately after leaving the wall

    • This new setting appears inside Lucio's settings page as "Wall Jump On Release"

  • While using the new setting, Lúcio can cancel wall rides by pressing Crouch, which will not trigger the automatic jump

    • When using the "Wall Jump on Release" option, after crouching, releasing jump within 0.2 seconds will provide a jump boost (Jump release timing is consistent with pre-existing live server Jump re-press timing)

WRECKING BALL

Grappling Claw

  • Now has improved target detection to help connecting to walls be more consistent

WORKSHOP UPDATES

General

  • Increased max Workshop Element Count to 32768

  • Added Type field to Start Forcing Player Outlines

  • Added Spray options to Communicate, Is Communicating, and Is Communicating Any

  • Added Sort Order field to Workshop Settings Values and increased the max Workshop Settings Count to 128

  • Allow Button, Disallow Button, Press Button, Start Holding Button, Stop Holding Button, and Is Holding Button now accept Button Values

  • Create Beam Effect, Create Effect, Create HUD Text, Create Icon, Create In-World Text, Play Effect, and Start Forcing Player Outlines now accept Color Values and support options for Color Value Reevaluation

  • Added Black, Gray, Rose, and Violet color options

  • Added a new option to the Apply Impulse action allowing horizontal and vertical velocity to be modified together (instead of each considered separately) when canceling contrary motion

New Workshop Actions

  • Log to Inspector

  • Wait Until

  • Set Knockback Dealt

  • Set Knockback Received

  • Set Environment Credit Player

  • Start Assist

  • Stop Assist

  • Stop All Assists

  • Create Progress Bar HUD Text

  • Destroy Progress Bar HUD Text

  • Destroy All Progress Bar HUD Text

  • Create Progress Bar In-World Text

  • Destroy Progress Bar In-World Text

  • Destroy All Progress Bar In-World Text

New Workshop Values

  • Color

  • Custom Color

  • Workshop Setting Combo

  • Workshop Setting Hero

  • Evaluate Once

  • Update Every Frame

  • Magnitude Of

  • Number of Slots

  • Spawn Points

  • String Contains

  • String Length

  • Last Assist ID

  • Is Communicating Any Spray

  • Player Stat (limited to current match stats)

  • Player Hero Stat (limited to current match stats)

Evaluate Once can be used to isolate a part of a reevaluating parameter and "freeze" it at its initial value. One way this can be useful is when a reevaluating parameter (such as an effect's position) makes use of a For loop's control variable. For example, if you want to create a vertical stack of effects that move with a player, you could loop over a Create Effect action using Global.Y as your control variable and "Position Of(Event Player) + Vector(0, Evaluate Once(Global.Y), 0)" as your position (with reevaluation enabled). Doing this, the position of each effect would move along with the player, but thanks to Evaluate Once, the vertical offset for each effect would be frozen to the value of Global.Y when that particular effect was created (instead of the final value of Global.Y when the loop ends).

Update Every Frame increases the rate at which certain values will update. For example, "Position Of(...)" only updates 12.5 times per second, but "Update Every Frame(Position Of(...))" will evaluate 62.5 times per second for conditions and other logical checks and as fast as your framerate for visual output, such as effects and camera. This value can be used to create highly sensitive positional triggers and smooth movement for effects and camera work. Depending on your usage, this value could have a significant impact on server load, framerate, or both, so use it only when needed. That said, executing a single condition or action that contains an Update Every Frame is still much more performant than repeatedly executing an action in a tight loop to try and achieve the same result.

BUG FIXES

General

  • Fixed a bug with Capture the Flag that caused the overhead flag to not appear properly during sudden death

  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly

  • Fixed a bug that would default players to the legendary loot box screen even if players did not have one available

Heroes

Doomfist

  • Fixed a bug that caused VFX to not appear correctly during the One Punch highlight intro

D.Va

  • Fixed a bug with her footstep sound effects when equipping the Shin-Ryeong skin

Hanzo

  • Fixed a bug that caused an animation issue with his Hero Select animation

Pharah

  • Fixed a bug that caused Pharah's eyes to face the wrong direction in her HUD portrait when equipping the Lifeguard skin

Sombra

  • Fixed a rare bug where Sombra's translocator could be on cooldown after use if it was shot at the same time it was used

  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy

  • Fixed a bug that would allow Sombra to see her translocating animation if she was killed while triggering that ability

  • Fixed a bug that would sometimes cause translocate to display incorrectly when viewed within a replay

Wrecking Ball

  • Fixed a bug that caused his gun to clip into his mech during the Medal victory pose

Workshop

  • Fixed a crash that could occur when swapping the parent/child relationship between two players (using the Attach Players action)

  • Fixed a bug where Disable Messages was also disabling messages sent from Workshop (e.g. Small Message and Big Message)

  • Fixed a bug where setting multiple Ability Cooldowns within the same frame could fail

  • Fixed a bug where the camera override from Start Camera could be overridden from other sources (e.g. emote cameras)

  • Fixed a bug where Wrecking Ball could leave from ball form even if the Ability 1 and Primary Fire buttons were disabled

  • Fixed a bug where the user could lose focus when interacting with the Array Value in the editor

  • Fixed a bug where Set Move Speed and Set Jump Vertical Speed couldn't set the speed to 0

  • Fixed a bug where Declare Team Victory could fail in Elimination

  • Fixed a bug where the Start Camera and Chase Variable actions would not update smoothly at high framerates or during slow motion

  • Fixed a bug where D.Va and Echo could use their flight abilities to break away from an Attach Players action

  • Fixed a bug where values with redundant parentheses would fail to paste from text correctly

  • Fixed a bug where values with mismatched units (for example, a directional vector instead of a positional vector) would fail to paste from text correctly

  • Fixed a bug where the element count could be higher than expected when pasting from text

  • Fixed a bug where multiple 0.016-second Waits running on the same player (or the global entity) could result in some Waits taking an extra 0.016 seconds to complete

  • Fixed a bug where the Phased Out status behaved inconsistently when applied to a dead player (since Phased Out and Dead are mutually exclusive)

  • Fixed a bug where a Set variable action (not a Modify) would behave incorrectly when a previously-Chased variable was on both the left and right side (such as Global.A = 1 - Global.A)

  • Fixed a bug where a player's current health would be incorrectly limited to the player's original max health between executions of multiple Set Max Health actions

  • Fixed a bug where Team Score would fail in non-Control game modes

  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large

October 29

HERO UPDATES

We're making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes' power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.

BAPTISTE

We're making some adjustments to Baptiste's Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.

Biotic Launcher

Primary Fire

  • Recovery time reduced from 0.45 to 0.38 seconds

  • Damage reduced from 25 to 24

Secondary Fire

  • Recovery increased from 0.8 to 0.9 seconds

  • Healing increased from 50 to 60

BRIGITTE

  • Base health increased from 150 to 175

MCCREE

  • Base health increased from 200 to 225

Peacekeeper

General

  • Reload time reduced from 1.5 to 1.2 seconds

MEI

Since we previously made Mei's primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.

Cryo-Freeze

  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

SYMMETRA

  • Base shields increased from 100 to 125

WIDOWMAKER

  • Base health reduced from 200 to 175

October 16

HERO UPDATES

SOLDIER: 76

Heavy Pulse Rifle

  • Reduced camera shake to make recoil feel smoother

BUG FIXES

General

  • Fixed a bug where players could get stuck on a black screen after hero selection in Junkenstein’s Revenge

October 13

HALLOWEEN TERROR 2020

Overwatch Halloween Terror returns!

During this pulse-pounding in-game event, expand your collection with spooky new cosmetics and experience new twists in the chilling tale of Junkenstein's Revenge, our limited-time PvE brawl. Get ready for a shock with Junkenstein’s Revenge Challenges, diabolical twists on Dr. Junkenstein’s sordid plans. Two will become available each week, totaling six in all. Plus, overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of unique rewards!

Throughout the event, unlock new seasonal items—including legendary skins like Flying Dutchman Sigma, Karasu-Tengu Genji, and Werewolf Winston—to add to our growing collection from previous years.

GENERAL UPDATES

Feature Update: Improved Profanity Filter

We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.

  • FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.

  • MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.

  • UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.

Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:

  • GENERAL CHAT

  • MATCH CHAT

  • TEAM CHAT

  • PARTY CHAT

  • WHISPER

As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.

PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.

See Blizzard Entertainment’s In-Game-Code of Conduct for more information on acceptable behavior. Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.

Feature Update: Elevator Adjustments

Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.

We've received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.

COMPETITIVE UPDATES

Competitive Team Deathmatch

Season 3 of Competitive Team Deathmatch has begun!

HERO UPDATES

REINHARDT

Earthshatter

  • Added a voice line stating, "For the Crusaders!", that allies will hear when Reinhardt uses Earthshatter

SOLDIER: 76

Heavy Pulse Rifle

  • Bullet spread removed

  • Constant recoil added

  • Bullet damage reduced from 20 to 19

  • Ammo increased from 25 to 30

SOMBRA

Translocator

  • Improved smoothness of Sombra's First Person camera when Translocating short distances to a Translocator that is in view

WIDOWMAKER

Grappling Hook

  • Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown

BUG FIXES

General

  • Fixed a bug that caused highlights saved from Experimental games to not load properly

  • Fixed a bug that caused heroes to load slowly when switching heroes from the Hero Select screen

  • Fixed a bug with skill ratings not appearing in the Career Profile for Competitive Arcade seasons

  • Fixed a bug with the "All Seasons" option not appearing within the Career Profile menu

Heroes

Baptiste

  • Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation

D.Va

  • Fixed a bug that caused the spray menu to display "Empty" in the top slot while a spray is equipped

  • Fixed a bug that displayed the Korean flag incorrectly on the Taegeukgi skin

Echo

  • Fixed a bug with Echo's Duplicate voice lines not playing in the correct language

Lúcio

  • Fixed a bug that caused Lúcio's legs to unintentionally extend when landing on uneven terrain

Pharah

  • Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings

  • Fixed a bug that caused Pharah's eyes to not animate properly when equipping the Lifeguard skin

Reaper

  • Fixed a bug that caused Reaper's shotgun pattern to still be affected by random rotation

Reinhardt

  • Fixed a bug that prevented "Storm, Earth and Fire" achievement from triggering

Zarya

  • Fixed a bug that caused beam hit effects to display incorrectly on barriers

Custom Games

  • Fixed an issue with the Door Health Scalar custom games setting for Junkenstein

  • Fixed an issue with the Difficulty custom games setting for Junkenstein

Workshop

  • Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile

  • Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown

  • Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased

  • Fixed a bug where Ashe's B.O.B. would not smoothly scale up/down with Ashe

  • Fixed a bug where Call Mech placed the location of the new mech incorrectly at varying scales

September 29

BUG FIXES

General

  • Fixed a bug that caused the "gg ez" filter to no longer work properly

  • Fixed a bug that caused the "Add a Friend" button to disappear when using a controller on PC

  • Fixed a bug with skill ratings not appearing in the career profile for non-role queue competitive seasons

  • Fixed a bug that caused Twitch drops for Tracer's Comic Challenge to not be received in game (rolling fix over the past week)

Heroes

Genji

  • Fixed a bug that caused Swift Strike to inflict double damage under specific circumstances

Tracer

  • Fixed a bug that prevented Blink from working properly in specific rooms

September 24

HERO UPDATES

ASHE

Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.

Dynamite

  • Explosion damage reduced from 75 to 50

BAPTISTE

Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we're also scaling down the cost of his ultimate.

Amplification Matrix

  • Ultimate cost decreased 15%

MCCREE

After scaling down the damage output of McCree's primary fire, we're looking to give back a bit of power through improvements to his abilities.

Combat Roll

  • Distance increased 20%

Flashbang

  • Stun duration increased from 0.7 to 0.8 seconds

ORISA

Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.

  • Base armor increased from 200 to 250

Fusion Driver

  • Projectile speed increased from 90 to 120

ROADHOG

After the last round of shotgun improvements, Roadhog's Chain Hook combo still wasn't effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.

Chain Hook

  • Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)

September 15

TRACER'S COMIC CHALLENGE

Issue #1 of a 5-part comic book series, Tracer - London Calling, is now available! Blink into battle and celebrate to launch with unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, spray, and an epic skin: Comic Book Tracer!

Now through September 28, earn additional rewards by watching Overwatch streams on Twitch! Earn a total of 6 Tracer’s Comic Challenge sprays, loaded with their own special sound effects.

COMPETITIVE UPDATES

Competitive 3v3 Lockout Elimination

Season 3 of Competitive 3v3 Lockout Elimination has begun!

Ranked Leaver Penalty Adjustment

Adjusted ranked leaver penalties. Penalties are now more severe and will lead to a season ban more quickly

WORKSHOP UPDATES

  • The valid range for numbers stored in variables and used in mathematical expressions has been increased

We're pleased to bring you the ability to scale players to very small and very large sizes, but it comes with one notable caveat: Scaling players to very large sizes and moving them into spaces where they don't easily fit can impact server load and potentially cause your instance to shut down. There are two ways to mitigate this: First, you can choose one of the Workshop maps. These are designed for experimentation and can accommodate very large players. Second, you can use the "Disable Movement Collision With Environment" action. This will cause the player to pass through walls and ceilings, though the player can still stand on floors if the "Include Floors" option is set to False. (Collision with floors does not have the same server load implications.) When in doubt, you can display the Server Load values in the HUD in order to determine how scaling is affecting server load.

New Action

  • Start Scaling Players

  • Stop Scaling Players

  • Start Scaling Barriers

  • Stop Scaling Barriers

BUG FIXES

General

  • Fixed a bug that caused training bots to not display buffs and debuffs on their health bars

  • Fixed a bug in Deathmatch that caused the Defeat string to potentially display for the winning player on the Victory screen

  • Fixed a bug that caused ping icons above player heads to subtly shake infrequently

  • Fixed a bug that caused placeable objects to clip into level geometry on specific maps

  • Fixed a bug in Career Profile that caused some UI elements within the Achievements tab to not display correctly

  • Fixed a bug with the Overwatch League Replay Viewer that caused incorrect team names to display

  • Fixed a bug that caused group invites to not appear properly if the invitation was sent to a friend logging into the game

  • Fixed a bug in Mystery Heroes that caused the Games Played statistic to not increment properly when backfilling and losing a match

  • Fixed a bug that caused inconsistent hitbox placement for heroes that are frozen while moving

Maps

Blizzard World

  • Fixed a bug that caused some voice over sounds to not playback properly in the Nexus Experience location

Hanamura

  • Fixed a bug that exposed a small gap in level geometry that allowed certain heroes to escape the map

Route 66

  • Fixed a bug that exposed a small gap in level geometry that allowed players to shoot through it

Temple of Anubis

  • Fixed a bug with level geometry that allowed players to stand on top of an unintended location

Heroes

Ana

  • Fixed a bug with the Vacation highlight intro not animating properly

Brigitte

  • Fixed a bug with the Feskarn skin that caused an element of Brigitte's shield to float into the air during emotes

Doomfist

  • Fixed a bug that caused primary attack sounds to play at a high volume

D.Va

  • Fixed a bug with the Sitting victory pose not displaying properly

Echo

  • Fixed a bug that caused players hit by Echo’s Focusing Beam to not hear the attack sound

Genji

  • Fixed a bug where canceling Genji's Dragonblade swings to Swift Strike could cause inconsistent application of damage at certain latencies

  • Fixed a bug where Genji would not move forward if using Swift Strike while aiming at a wall close in front of him

  • Fixed a bug where Genji could sometimes not immediately look around at the end of Swift Strike, which happened more often when dashing towards a wall or ground

  • Fixed a bug that caused Swift Strike to sometimes incorrectly display visual hit indicators

Mei

  • Fixed a bug that caused Ice Wall to break when in close proximity to Cryo-Freeze

  • Fixed a bug that prevented Ice Wall from moving when placed on the moving fan in Junkertown

Orisa

  • Fixed a bug with the Medal victory pose not displaying properly

  • Fixed a bug with Halt! that caused tether functionality to break when attempting to pull at max range

Pharah

  • Fixed a bug that caused the sound for rockets rotating on the ammo clip to not playback properly

  • Fixed a bug with the Barrage highlight intro not animating correctly if the Lifeguard skin is equipped

Reinhardt

  • Fixed a bug that could cause Reinhardt's shield to emerge at an angle exposing him to enemy attacks

Sombra

  • Fixed a bug that caused Sombra to not be healed by the payload under specific circumstances

Tracer

  • Fixed a bug that allowed Tracer to Blink into unintended areas in Temple of Anubis

Workshop

  • Fixed a bug that could cause the game to enter an endless match restart cycle if too many of certain actions were executed immediately on match start

  • Fixed a bug that could cause players to lose their bodies altogether when the "Start Forcing Player To Be Hero" action was combined with Control maps or the "Spawn As Random Hero" setting

  • Fixed a bug preventing automatic reloads from being disabled when disabling reloading via Workshop

  • Fixed a bug preventing D.Va from properly handling ammo/reload related actions/values when out of mech

  • Fixed a bug where strings with unicode characters could be trimmed incorrectly when copy-pasting

  • Fixed a bug where certain values failed to export from inspector when copying as action text

  • Fixed a bug that caused issues with third person spectating when scaling

  • Fixed a bug that caused McCree's Flashbang to not hit targets when scaled up to 20 times

  • Fixed a bug that caused air and ground movement speeds to differ when setting a character's movement speed to very slow

September 10

HERO UPDATES

General

  • Shotgun patterns no longer apply random rotation. This will affect the following heroes:

    • Ashe

    • Doomfist

    • D.Va

    • Reaper

    • Roadhog

    • Torbjörn

We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.

ROADHOG

When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.

Scrap Gun

General

  • Projectile damage reduced from 7 to 6 (150 total per shot)

TORBJÖRN

This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.

Rivet Gun

Secondary Fire

  • Recovery increased from 0.6 to 0.8 seconds

  • Damage increased from 10.5 to 12.5 per projectile (125 total per shot)

August 31

HERO UPDATES

Armor

  • Beam-type damage reduction against Armor health pools increased from 20% to 30%

In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.

ANA

Biotic Rifle

General

  • Ammo reduced from 14 to 12

ASHE

The Viper

General

  • Max ammo reduced from 15 to 12

Secondary Fire

  • Aim-down sights damage reduced from 85 to 80

BAPTISTE

Biotic Launcher

Secondary Fire

  • Grenade ammo reduced from 12 to 10

Regenerative Burst

  • Total healing reduced from 150 to 75

  • Baptiste now receives twice as much healing from Regenerative Burst

JUNKRAT

Frag Launcher

  • Impact damage reduced from 50 to 40 (Total 130 to 120)

MCCREE

Peacekeeper

Primary Fire

  • Recovery increased from 0.42 to 0.50

MOIRA

Biotic Grasp

Healing

  • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)

  • Healing per second increased from 65 to 70

  • Healing resource consumption rate increased from 11 to 14 (27%)

Damage

  • Attach angle reduced by 37%

  • Healing resource gain rate increased by 50%

ORISA

Halt!

  • Radius increased from 4 to 5

  • Projectile speed reduced from 30 to 25

PHARAH

Rocket Launcher

  • Recovery increased from 0.75 to 0.85

SYMMETRA

Photon Projector

Secondary Fire

  • Max damage reduced from 140 to 120

WIDOWMAKER

Widow's Kiss

General

  • Max ammo increased from 30 to 35

Secondary Fire

  • Scoped ammo cost increased from 3 to 5

  • Scoped shots now have up to 50% damage falloff from 60-85 meters

ZARYA

Particle Cannon

Secondary Fire

  • Ammo cost increased from 20 to 25

August 18

BUG FIXES

General

  • Fixed a bug that caused player names to not appear properly when viewing a replay

  • Fixed a bug allowing turrets to get placed in invalid locations

  • Fixed an issue with the Union Jack spray appearing incorrectly

Heroes

Genji

  • Fixed a bug where Swift Strike would not deal damage if used on a target that is against a wall

Mei

  • Fixed a bug that caused Ice Wall to boost characters upwards inconsistently

  • Fixed a bug allowing Ice Wall to be placed on top of Mei's Cryo-Freeze

Mercy

  • Fixed a bug that caused yellow orbs to not display over deceased allies

Zenyatta

  • Fixed a bug that caused Zenyatta’s melee animation to not appear properly when using melee to cancel out of a secondary fire charge

  • Fixed a bug that caused primary and secondary fire to not activate properly after dying, in rare cases

August 13

HERO UPDATES

BRIGITTE

After gaining multiple Repair Pack charges, Brigitte was enabled to play at safer distances while still having a powerful impact on her team. Combined with her personal barrier, she ended up not needing as much survivability in terms of raw health.

Inspire has also had a powerful team impact despite being hard to feel due to its passive nature, so we are lowering its team-wide healing output while making it more useful for Brigitte herself.

  • Base health lowered from 200 to 150

Inspire

  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)

  • Self-healing is no longer reduced by half

ORISA

The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.

  • Base armor reduced from 250 to 200

Halt!

  • Radius reduced from 7 to 4 meters

  • Projectile speed increased from 20 to 30

PHARAH

We’re making some adjustments to Hover Jets that should increase her flight speed and make her more agile. To compensate for this change, we’re also lowering her hover uptime.

Rocket Barrage has such immense damage output that the tail end of the duration was often more of a liability than a benefit, especially with fewer barriers around to blast through.

Hover Jets

  • Movement speed increased 20%

  • Regeneration rate reduced from 50 to 35 per second

Barrage

  • Duration reduced from 3 to 2.5 seconds

ROADHOG

These weapon changes are intended to make Roadhog's Chain Hook combo more consistent and bring back some of the heavyweight feeling it had in the past.

Scrap Gun

General

  • Ammo reduced from 6 to 5

  • Damage per projectile increased from 6 to 7

  • Recovery increased from 0.7 to 0.85 seconds

SIGMA

Given Sigma’s offensive strength with Hyperspheres and Accretion, we have reduced some of his defensive tools to bring him more in line with other Tank heroes.

Experimental Barrier

  • Health reduced from 900 to 700

  • Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp

  • Cooldown increased from 10 to 12 seconds

SYMMETRA

We're reducing the cooldown of the Teleporter to help lower the friction between needing to use it as both a personal and team-focused mobility tool.

Teleporter

  • Cooldown reduced from 12 to 10 seconds

ZENYATTA

Zenyatta has low healing and mobility outside of his ultimate but makes up for it with high potential damage output. With the recently lowered barrier uptime resulting in an overall faster pace of the game, we want to make sure Zenyatta still excels at his strengths. This change will make his charged attack flow a bit better in combat.

Orb of Destruction

Secondary Fire

  • Charge rate increased 15% (0.6 down to 0.52 seconds per orb)

  • Rate of fire increased from 8.5 to 9 shots per second

August 4

SUMMER GAMES 2020

Attention, athletes: It’s time for the 2020 Summer Games! Test your mettle in Lúcioball Remix, an all-new, even crazier version of your favorite ball-based sport. Sharpen your skills in the cutthroat competition of Copa Lúcioball Season 4. We’ve made major updates to our Busan and Sydney arenas, along with a variety of small updates to Lúcioball gameplay. Once you’ve worked up a sweat, hit the beach with legendary skins including Lifeguard Pharah, Surf’s Up Echo, and Tropical Baptiste. Unlock these and more, along with Summer Games items from previous years!

LÚCIOBALL REMIX

Lúcioball Remix is the wildest way to play Lúcioball yet. With two balls in play at once, plus periodic Bonus Balls worth three points each, scores will skyrocket and astounding plays will be made. Will you keep up, or will the barrage of balls break your brain?

Lúcioball Gameplay Updates

  • Lúcio moves faster

  • Lúcio has faster cooldowns

  • Lúcio punch and boop range increased

  • Lúcio punch and boop are now partially affected by your facing, to improve ball control

  • Lúcio can crouch in the air to drop down to the ground

  • Added new custom game options for Lúcioball

GENERAL UPDATES

Priority Requeue for Backfilled Games

If you join a game after it has started to replace a player who has previously left, you are considered to have "backfilled" into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.

CUSTOM GAMES UPDATES

Lopsided Teams

Further customize how many players can be on each team in a custom game. While games are still limited to 12 players in total, you are now able to choose any number of slots on Team 1 and Team 2. For Workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. a 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. a 4v0 mode would allow up to 8 additional dummy bots on either team). We're excited to see what asymmetrical game modes you all come up with!

COMPETITIVE UPDATES

Modification to High SR Grouping Restrictions

To match the new maximum SR of 3900 a player can achieve after finishing placements, you can no longer queue for Competitive Play in a group with more than 2 players if any player in the party is 3900 SR or higher.

WORKSHOP UPDATES

New Workshop Actions

  • Set Ammo

  • Set Max Ammo

  • Set Weapon

  • Set Reload Enabled

  • Disable Game Mode HUD

  • Enable Game Mode HUD

  • Disable Game Mode In-World UI

  • Enable Game Mode In-World UI

  • Disable Hero HUD

  • Enable Hero HUD

  • Disable Kill Feed

  • Enabled Kill Feed

  • Disable Messages

  • Enable Messages

  • Disable Scoreboard

  • Enable Scoreboard

  • Set Ability Charge

  • Set Ability Resource

  • Set Jump Vertical Speed

  • Disable Nameplates

  • Enable Nameplates

  • Start Forcing Player Outlines

  • Stop Forcing Player Outlines

  • Enable Movement Collision With Environment

  • Disable Movement Collision With Environment

  • Enable Movement Collision With Players

  • Disable Movement Collision With Players

  • Start Modifying Hero Voice Lines

  • Stop Modifying Hero Voice Lines

  • Add Health Pool To Player

  • Remove Health Pool From Player

  • Remove All Health Pools From Player

  • Set Player Health

New Workshop Values

  • Ammo

  • Max Ammo

  • Weapon

  • Is Reloading

  • Event Was Environment

  • Current Array Index

  • Input Binding String

  • Ability Charge

  • Ability Resource

  • Mapped Array

  • Workshop Setting Toggle

  • Workshop Setting Integer

  • Workshop Setting Real

  • Last Created Health Pool

The Workshop Setting values allow you to expose tunable values of your script to their own special section in the Custom Game Settings. With these settings, you can specify the min, max, default, and types of data (Integer, Real, Toggle) you'd like to expose to users. If one or more of these values are used in your script, a new autogenerated Workshop Settings card will appear in the settings menu, allowing you to tweak these value overrides prior to launching the game mode.

BUG FIXES

Heroes

Brigitte

  • Fixed a bug with Brigitte's Repair Pack that caused interference with specific hero inputs

Doomfist

  • Fixed a bug that could cause two Doomfists to trade Rocket Punches and both get knocked back

Echo

  • Fixed a bug with cloned hero health bars not displaying status effects properly

  • Fixed a bug with movement sounds not being reduced when crouching

  • Fixed a bug that prevented Echo was having Flight canceled after being hacked

Mei

  • Fixed a bug that caused heroes with movement abilities to pass through Mei's Cryo-Freeze ability

Mercy

  • Fixed a bug with Guardian Angel speed after triggering the Valkyrie ultimate ability

Moira

  • Fixed a bug with Moira's Fade exertions and melee sounds playing at map origin

Reinhardt

  • Fixed a bug that allowed two Reinhardt's to collide during Charge and not knock each other down

Sombra

  • Fixed a bug that allowed Sombra to reach unintended places when using her Translocator ability

  • Fixed a bug that would cause Sombra to get into a bad state if she lost her target just before Hack completes

Winston

  • Fixed a bug that allowed Winston to trigger Primal Rage for a short duration when recovering from a stun effect

Wrecking Ball

  • Fixed a bug that allowed Wrecking Ball to launch out of a teleporter at high speed when using Grappling Claw

Workshop

  • Fixed a bug causing Disable Built-In Game Mode Completion to fail in Elimination

  • Fixed a bug causing Set Max Health to apply the percentage change to your current health unnecessarily

  • Fixed a bug preventing Ashe's self-knockback from Coach Gun from triggering Dealt/Received Knockback Events

  • If the Last Of value is given an input value that is not an array, it now returns the value given to it instead of 0 (matching the behavior of First Of)

July 30

HERO UPDATES

GENJI

Shuriken

General

  • Damage decreased from 30 to 28

Secondary Fire

  • Recovery increased from 0.65 to 0.75

July 23

GENERAL UPDATES

General

Echo

  • Audio volume and distance have been reduced for an enemy Echo's passive hover sound

  • Audio directionality improvements have been made for an enemy Echo's hover and tri-shot weapon fire sounds

After the initial release for Echo, we made some audio-level changes to address concerns that Echo was too quiet in combat. Those changes increased the enemy Echo's volume and also increased the distance at which the hero could be heard pertaining to her passive hover. After more feedback, we feel like those initial attempts to adjust Echo were too drastic. In this patch, re-adjustments were made to lower enemy Echo's passive hover sound in volume slightly, and reign in the distance at which the sound is heard to have more consistency with other Hero footsteps in the Overwatch roster. Additional adjustments were made to both the enemy echo passive hover sound and tri-shot weapon fire sounds to help pinpoint directionality.

BUG FIXES

General

  • Fixed a bug that displayed player presence as being in the Arcade while playing a Competitive Open Queue match

  • Fixed a bug with the end of match and end of season UI displaying incorrect values for your career high SR

  • Fixed a bug in custom games that caused forward spawn rooms to be active for players on Deathmatch maps such as Temple of Anubis, Hanamura and Volskaya

Heroes

Brigitte

  • Fixed a bug that could cause continuous armor decay for heroes with inherent armor when receiving multiple Repair Pack charges

Wrecking Ball

  • Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage

July 14

SIGMA'S MAESTRO CHALLENGE

Get ready for Sigma’s Maestro Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, a legendary emote, and a legendary skin: Maestro Sigma!

Tune in to Twitch broadcasters while they’re playing Overwatch any time through July 27th to earn a total of 6 Sigma’s Maestro Challenge sprays!

To learn more about Sigma’s Maestro Challenge, head to the Overwatch website.

NEW SOUNDTRACK: OVERWATCH CITIES & COUNTRIES

The Overwatch: Cities & Countries soundtrack is now available, featuring music from the maps of Overwatch! Find the album across several popular music streaming platforms today*. For more details see the Overwatch website or check out the QR code on the main menu.

*Streaming platform availability may vary by region.

GENERAL UPDATES

New Feature: Career Profile Improvements

The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:

  • Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes

  • Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view

  • In-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock

  • Player Icons are now grouped by category and can be filtered by hero and owned status

General

  • Capture the Flag in-game achievements have been moved to the Maps category

  • Added additional playback languages for Echo’s Duplicate ability video

BUG FIXES

General

  • Fixed a bug with the FFA arcade game mode that caused 1P and 3P spectating to not function

  • Fixed a bug with the FFA arcade game mode that caused the Defeat screen to display for the winning team

  • Fixed a bug with the FFA arcade game mode not adding Replays for players within the match

  • Fixed a bug that caused Echo's primary fire sound to play too loudly when using the "No Ammunition Requirement" setting

  • Fixed a bug in Custom Games that caused the Deathmatch announcer voice line to incorrectly state total kills remaining if the game mode was set to a custom score

  • Fixed a bug with incorrect team colors displaying for the winning team after a match concludes

  • Fixed a bug that prevented the jump landing sound effect to play if holding down the jump keybind

  • Fixed a bug in Tutorial that caused training bots to not display their health bars

  • Fixed a bug with the Role Select screen not appearing properly on multiple main menu screens for non-group leaders

  • Fixed a bug in Capture the Flag that caused the contesting sound effect to not change in pitch based on the flag's proximity to the capture point

Heroes

Ashe

  • Fixed a bug where the Viper can clip through the camera if Ashe is jumping and firing while aiming down her sights

Doomfist

  • Fixed a bug that allowed Doomfist to scale a wall in Junkertown when using an emote

D.Va

  • Fixed a bug where D.Va’s Micro Missiles were not being affected by damage boost abilities

Genji

  • Fixed a bug with the Deflect sound effect not matching the duration of the ability

  • Fixed a bug that would cause Genji to take projectile damage during a Deflect if too close to an enemy

Hanzo

  • Fixed a bug with Sonic Arrow not giving vision through walls when deflected by Genji

Wrecking Ball

  • Fixed a bug where Wrecking Ball could use Grappling Claw without transitioning into ball form

  • Fixed a bug with Minefield where some mines could become stuck inside terrain on Temple of Anubis

June 30

COMPETITIVE UPDATES

Open Queue Added to Competitive Play

Starting with Season 23, Competitive Play will support both Role Queue and Open Queue. These will be separate queues, so you won’t see Role Queue teams playing against Open Queue teams. Open Queue will have its own SR and leaderboard, separate from the role-specific Role Queue SRs and leaderboards.

Adjustments to Seasonal Placements for High SR Players

Beginning with Season 23, the maximum Skill Rating (SR) earned after a player completes each season’s placements has been capped at 3900 SR. Players are still matched with other players of similar skill, as we want to keep matches as fair and fun as possible. As each player participates in more games during the current season, their SR will slowly rise to reach a value that fully reflects their current skill.

This change is intended to address many of the issues that SR Decay tried to fix, but in a more positive manner that rewards staying active and playing more games instead of penalizing players for not playing enough. Achieving a very high SR at the end of a season can no longer be achieved by completing a mere five placement matches. This does mean you may see larger SR differences between all the players in a very high SR match than in previous seasons, as two similar and highly skilled players might have different SRs based on how many games they’ve played during the season.

HERO UPDATES

ASHE

With recent improvements to Ashe's weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.

Dynamite

  • Cooldown increased from 10 to 12 seconds

BRIGITTE

Granting additional maximum health is a powerful ability and has proven too effective when combined with the additional healing of Repair Pack. Brigitte's barrier will now provide more protection up front, enabling her to withstand more directed fire, but will also have a longer downtime if it is destroyed.

Repair Pack

  • No longer grants an additional armor health pool

Barrier Shield

  • Maximum health increased from 200 to 250

  • Regeneration rate decreased from 100 to 85 health per second

  • Cooldown when destroyed increased from 3 to 5 seconds

D.VA

These buffs are aimed at making D.Va feel more fluid and responsive to play.

Fusion Cannons

  • Movement penalty reduced from 50 to 40%

Defense Matrix

  • Cooldown reduced from 1.5 to 1 second

Micro Missiles

  • Activation delay reduced from 0.5 to 0.25 seconds

JUNKRAT

These are a couple quality of life changes for Junkrat. This makes it possible to do some Concussion Mine jumps that were no longer possible after a previous increase to its projectile speed.

Concussion Mine

  • Trigger delay reduced from 0.156 to 0.1 seconds

RIP-Tire

  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds

BUG FIXES

General

  • Fixed a bug with patch notes truncation for the Taiwanese locale

  • Fixed a bug with specific hero ultimate voicelines playing both their friendly and enemy team variations

Heroes

Ashe

  • Fixed a bug with an Incorrect shadow displayed across the hood of the Little Red skin

Lucio

  • Fixed a bug with Lucio being able to switch to Heal Song while stunned

Reinhardt

  • Fixed a bug with fire strike appearing invisible for allies

Roadhog

  • Fixed a bug that allowed Roadhog to hook Baptiste's Immortality Field

Wrecking Ball

  • Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage

June 16

2019 OVERWATCH LEAGUE MVP SKIN: ALIEN ZARYA

Celebrate the 2019 Overwatch League MVP with the Alien Zarya skin! This skin is a unique combination of influences. Her extraterrestrial form features nodes that respond to Zarya’s Particle Cannon charge and facial tentacles that glow in her signature pink, while her sleek suiting is inspired by retro fashion. Learn more about the skin and the League within the Overwatch League menu!

GENERAL UPDATES

New Feature: Priority Requeue for Collapsed Games

If a competitive game collapses due to a player leaving early, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority queue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.

COMPETITIVE UPDATES

  • Competitive Open Queue Season 2 has begun! Find this game mode within the Arcade for roughly two weeks. This mode will use standard Competitive Play rules, but will have no role restrictions or role queues.

HERO UPDATES

ECHO

Focusing Beam felt slightly too long-ranged given how lethal it has the potential to be. Echo may have to get a bit closer to utilize the ability but certainly has the mobility to do so.

Focusing Beam

  • Range reduced from 20 to 16 meters

GENJI

We're looking to strengthen Genji's close-range combat effectiveness to help solidify his viability as a mobile burst-damage hero. We'll keep a close eye on his overall power as we're increasing both the flexibility of Deflect and improving the shuriken damage consistency at the same time.

Shuriken

General

  • Damage increased from 28 to 30

Secondary Fire

  • Spread reduced from 12 to 9

Deflect

  • Duration increased from 1.5 to 2 seconds

  • Can now be cancelled manually

HANZO

The previous combination of changes to the projectile speed and the damage of Storm Arrows impacted Hanzo more than intended so we're reverting the Storm Arrow damage back its previous value.

Storm Arrows

  • Damage increased from 60 to 70

ORISA

Halt!

  • Increased sound effects volume

WORKSHOP UPDATES

New Workshop Actions

  • Attach Players

  • Detach Players

  • Start Forcing Player Position

  • Stop Forcing Player Position

New Workshop Values

  • Is In Alternate Form

  • Is Duplicating

  • Hero Being Duplicated

BUG FIXES

General

  • Deathmatch - Fixed a bug where the end of round flow music would not transition properly

  • Fixed a bug in which custom game settings were sometimes being reverted to default between rounds of a Control map or when causing one’s own death while Respawn as Random Hero is active

  • Custom games will no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate

  • Fixed a bug where custom game lobby privacy settings were reset when importing a share code

Heroes

Echo

  • Fixed a bug that would allow Reinhardt's Charge to hit Echo when using her Duplicate ability

  • Fixed a bug where Echo would lose her ultimate charge if she dies with her ultimate target confirmation active

  • Fixed a bug with Echo becoming stuck in her Focusing Beam animation

  • Fixed a bug where a cloned hero's communication wheel settings would not copy over properly

Mei

  • Fixed a bug that would cause Mei's hat to fall off when using Cryo-Freeze while wearing her Mei-rry skin

  • Fixed a bug with Mei's drone not animating correctly at the end of her Blizzard ultimate ability

Sombra

  • Fixed a bug where Sombra could sometimes hack people right as they started an ability that would prevent hacking (i.e. Wraithform, Meteor Strike)

Symmetra

  • Fixed a bug where Symmetra Turrets could be placed on certain spawn doors

Workshop

  • Fixed a bug in which restarting a rule that was using the Wait action and then executing the same Wait action on the same frame could cause the action to wait forever

  • Fixed a bug in which using a chased variable for the rate or destination of the Chase action that was modifying it would cause incorrect behavior

  • Fixed a bug in which the final objective of an Assault, Hybrid, or Escort map could be completed when Disable Built-In Game Mode Completion was in effect

  • Fixed a bug in which reaching 100% distance or capture progress on the final objective of an Assault, Hybrid, or Escort map would cause endless beeping if Disable Built-In Game Mode Completion was in effect

  • Fixed a bug which caused the Stop Transforming Throttle action not to work

  • The Is Using Ultimate value now returns true when D.Va is using either of her ultimate abilities

  • The Is Using Ultimate value now returns true for the first few frames of Echo’s ultimate (After the first few frames, check the new Is Duplicating value)

  • The Is Using Ultimate value now returns true for Ashe only while B.O.B. is alive

  • Fixed a bug which caused the Respawn action to stop working for players that had recently been resurrected

  • Fixed rules with Echo as the designated hero not always executing correctly during or after her ultimate

  • Fixed the Is Primary Fire value sometimes returning incorrect values after Winston’s ultimate and during Hanzo’s Storm Arrows ability

  • The Is Using Ability 2 value no longer returns true for Widowmaker if her only existing Venom Mine has been fired off the map

  • Fixed a bug where script error messages remained on screens for certain subroutine errors even after fixing the issue in the editor

  • Fixed a bug preventing Set Objective Description from working when executed prior to the player spawning in

  • Fixed a bug preventing Disable Built-In Game Mode Announcer from working in certain modes

  • Fixed a bug preventing the Damage Over Time effects from occurring when first starting the Molten Floor Workshop Preset

  • Fixed a bug preventing Set Match Time from being able to be used while in Assemble Heroes in CTF

  • Fixed a bug preventing certain abilities from triggering Dealt/Received Knockback Events (Junkrat's self-knockback from Concussive Mine, Doomfist's Rocket Punch, and Reinhardt's Rocket Hammer)

  • Fixed a bug preventing Sigma's Ultimate Ability from working properly when gravity settings were altered via Workshop or Custom Game Settings

  • Fixed a bug preventing the names of Dummy Bots from properly showing up in Kill Cams, POTGs, and End of Match Summaries

  • Fixed a bug where Destroy All Dummy Bots failed to work in certain scenarios

June 2

Bug Fixes

General

  • [PC-Only] Fixed a stability issue for users with Nvidia SLI or AMD Crossfire configurations

  • Fixed a Custom Game loading issue for Mei's Snowball Offensive game mode

  • Fixed an issue with the Anniversary loot box screen camera focusing on the Anniversary lobby background resulting in loot box content confusion

Heroes

Ashe

  • Fixed a bug with the Little Red Ashe skin animating incorrectly when canceling out of the Take a Knee emote

Baptiste

  • Fixed a bug with Baptiste's Immortality Field disc displaying too large during his highlight intro preview pose

Echo

  • Fixed a bug where the kill feed could display an Echo clone's death without it actually being destroyed

Orisa

  • Fixed a bug where Orisa’s Halt! ability would leave a fire effect on the ground if using the Demon skin

May 20

Bug Fixes

Heroes

Brigitte

  • Brigitte's Repair Packs no longer remain healing if the player switches to a different hero

May 19

Announcement

Patch 1.48 is a rebase and will require a relatively large download for all platforms.

Overwatch Anniversary 2020

Overwatch turns four this year and we’re celebrating with brand new items, including new Legendary skins like Masquerade Reaper, Dragoon Mercy, Little Red Ashe, and more! Participate in the weekly anniversary Challenges for even more epic rewards, such as Carbon Fiber Sigma, Fleur de Lis Widowmaker, and Masked Man McCree. Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes)! Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration.

Thank you so much for playing Overwatch with us over the past four years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!

General Updates

Feature Update: Improved Communications Wheel

Added many more communication options so you can customize your interactions in Overwatch! To help you pick your favorites, go to Options, then Controls and scroll down to the Communication Wheel section. From here, you can choose from one of 26 different options for each sector of the wheel. You can change out your choices and swap around their positions within the wheel. Now, you can still tell your team “I Need Healing,” but you can also tell them you are “On My Way” so they should “Press the Attack!”

  • New options are now available to customize the Communications Wheel

  • Shortcuts are now customizable; pick from a set of 26 different communication options

  • Additional keybindings are now available to support more voiceover lines

  • We've changed how communication wheel throttling works in the game. You can use up to 3 communication wheel actions in rapid succession but there is now a delay between subsequent communications (similar to how Tracer’s blink ability works in the game)

Feature Update: Patch Notes In-Client

Players are now be able to read about the latest changes to Overwatch from within the game. We wanted to players across all platforms to have convenient access to this information, and it’s now easier than ever to stay up-to-date.

  • Selecting the Patch Notes button on the main menu will display the patch notes in the client, and no longer requires a separate web browser

  • Patch Notes will show as “new” whenever a game update is available

Custom Games Updates

  • Existing Share Codes can now be re-uploaded with new Custom Game Settings (requires same original owner)

  • Skirmish can now override which Control Points are valid on Control Maps

Developer Comment: When choosing to create a share code for your Custom Game Settings, we've added the option to re-upload the new settings to an existing share code (assuming the owner is the same). This should make it easier for content creators to update existing modes, even if the codes have already been shared. Note: One may also re-upload settings to a code that has expired (assuming the owner is the same), and the share code will become valid again.

General

  • Players will now receive an in-game notice thanking them for their cheat report when their report has resulted in an action

  • Added buttons to Control map dropships to allow players to reset basketballs

  • Play of the Game - Retuned a number of scoring factors to emphasize more active participation in fights

Competitive Updates

  • Competitive Deathmatch Season 3 has begun! Now through June 10, 2020, compete in Competitive 8-player free for all Deathmatch to earn a rank and rewards.

Hero Updates

Ana

Biotic Rifle

  • Healing reduced from 75 to 70

Ashe

The Viper

  • (Secondary Fire) Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion

Bastion

Configuration: Sentry

  • Spread decreased 10%

  • Shots until max spread reduction lowered from 60 to 40

Self-Repair

  • Resource drain rate increased  20%

  • Healing per second increased from 75 to 90

D.Va

General

  • Restored functionality allowing D.Va to maintain her current aim pitch when de-meching

Doomfist

Seismic Slam

  • Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)

  • When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist

  • Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably

Echo

General

  • Reduced the height of Echo's head hit volume

Junkrat

Frag Launcher

  • Projectiles maintains slightly more velocity on ricochet

Concussion Mine

  • Projectile speed increased from 20 to 25

  • Ricochet distance off of enemy players greatly reduced

Total Mayhem

  • Bomb detonation time reduced from 1 sec to 0.7

  • Bombs spread increased 50%

Mei

Cryo-Freeze

  • Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way

Mercy

Caduceus Staff

  • Healing per second increased from 50 to 55

Moira

Biotic Orb

  • Damage radius reduced from 5 to 4 meters

  • Projectile speed increased from 16 to 20

  • Projectile duration reduced from 10 to 7 seconds

Reinhardt

General

  • Reduced the height of Reinhardt's head hit volume, making it harder to hit him in the head from behind

Zenyatta

Orb of Discord

  • Damage amplification increased from 25% to 30%

Workshop Updates

New Workshop Features

  • Allow strings to be stored as variables

  • Allow no string reevaluation in Create HUD Text, Create In-World Text, and Set Objective Description

  • Added Player Dealt Knockback and Player Received Knockback Events

  • Conditions and actions are now displayed using C-style syntax. This new syntax is used when copying to text, and both new and old syntaxes are supported when pasting from text

  • Nulls at the end of a String or Custom String value are no longer displayed (or required when pasting from text)

  • Adjusted syntax coloring for conditions and actions to make it more consistent

  • Relaxed type restrictions, allowing Boolean values (such as Compare) to be used where numbers are expected, and vice versa

  • Added support for the new communication types to related actions and values

  • Added nighttime versions of the Workshop Island and Workshop Expanse maps

New Workshop Actions

  • Break

  • Continue

  • Set Crouch Enabled

  • Set Melee Enabled

  • Set Jump Enabled

  • Declare Round Draw

  • Set Ability Cooldown

  • Cancel Primary Action

New Workshop Values

  • Is Meleeing

  • Is Jumping

  • Event Direction

  • Button

  • Event Ability

  • Ability Cooldown

  • Ability Icon String

  • Array

  • If-Then-Else

Bug Fixes

General

  • Fixed a bug that could allow voice lines from opposing teams to be heard at Hero Select screens on certain maps

  • Fixed a bug where some arcade game modes were not storing or displaying stats correctly

  • Custom Game Filter - Changed the custom game filter "Only Show Games with Space For Party" in 2 ways:

    • The names have been changed to be more descriptive: "on" is now "room in game" and "include in queue" is now "room in lobby". "off" is still "off"

    • The filter's default has been changed to "room in game" (previously "on") instead of "off"

  • Fixed a bug that caused per-hero Friendly Outline settings to not apply properly in some cases

Maps

Busan

  • MEKA Base: Fixed a bug that allowed Sombra to traslocate to an unintended location near the capture point

  • Downtown: Fixed a bug that allowed Sombra to place her translocator in several unintended locations

Havana

  • Fixed a bug that prevented Genji and Hanzo from consistently being able to wall climb in several locations near point A

 

King’s Row

  • Fixed a bug that caused Orisa's Protective Barrier to fall through the floor when deployed at a specific spot close to Point B

Heroes

Baptiste

  • Fixed a bug where people could stand on immortality field

  • Immortality Field can no longer be exploited by swapping heroes to reset the cooldown

Doomfist

  • Fixed a visual issue with Doomfist's primary fire animation while in a Graviton Surge

  • Fixed a bug where McCree's roll could cause Uppercut to not lift him to the correct height

  • Fixed a bug where hitting Sombra with Rocket Punch would not put hack on cooldown if she was using it at the time

  • Fixed an animation pop when doing an aerial slam at certain range

  • Holding secondary ability will now also trigger the ground version of Seismic Slam when it becomes valid

  • Fixed a bug where sometimes Seismic Slam would not trigger if Doomfist was on a slippery surface

D.Va

  • Fixed a bug that caused D.Va to not gain full health when spawning into her mech in Total Mayhem

Echo

  • Fixed a bug where some effects caused by Duplicated heroes were not always removing themselves after 3 seconds

  • Fixed a bug where an Amplification Matrix wouldn't boost damage during the 3 second linger window after Duplicate ended

  • Fixed a bug that caused a Graviton Surge created by clone Echo to stop displaying visual effects when Duplicate ends

  • Fixed a bug causing Echo to be credited with a "Double Kill" on a single kill, when playing with a damage scalar > 100%

  • Fixed a bug where kills done by cloned heroes after Duplicate had ended were not counting towards the Duplicated Kills stat

  • Fixed a bug where the Hacked effect on health packs that were hacked by an Echo Duplicating a Sombra would be colored wrong after her ultimate ended

  • Fixed a bug where Sticky Bombs could sometimes deal damage through shields

  • Fixed a bug where after using Call Mech, a Duplicated D.Va would use incorrect voice lines

Genji

  • When Genji reflects Reinhardt's firestrike, it will now swap team coloration from Reinhardt's POV

  • Fixed a bug where Genji did not receive credit for kills done by a deflected Hanzo Dragonstrike

Mei

  • Fixed a bug where enemy Mei’s Icewall would appear the incorrect color in FFA modes

  • Fixed interactions between friendly Mei's Cryo-Freeze and various abilities

Mercy

  • Fixed a bug that caused player nameplates to be invisible when Mercy's beam target is afflicted by Ana's Biotic Grenade and ally colorblind colors is enabled

  • Fixed a bug where Mercy could lose ultimate charge in custom games with a damage scalar under 100%

Torbjörn

  • Fixed a bug allowing turrets to be teleported into invalid locations in rare instances

Zarya

  • Fixed a bug where Zarya's bubble doesn't purge the visual effects of someone hit by a Venom Mine

Zenyatta

  • Fixed a bug that could cause a pink object to appear at the top of the screen for Zenyatta while wearing his Zen-nakji skin

Workshop

  • Fixed a bug where values were often being counted multiple times towards a script's total element count

May 12

Experimental Mode

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ana

Biotic Rifle

  • Healing reduced from 75 to 70

Bastion

Configuration: Sentry

  • Spread decreased 10%

  • Shots until max spread reduction lowered from 60 to 40

Self-Repair

  • Resource drain rate increased 20%

  • Healing per second increased from 75 to 90

Junkrat

Frag Launcher

  • Projectiles maintains slightly more velocity on ricochet

Concussion Mine

  • Projectile speed increased from 20 to 25

  • Ricochet distance off of enemy players greatly reduced

Total Mayhem

  • Bomb detonation time reduced from 1 sec to 0.7

  • Bombs spread increased 50%

Mercy

Caduceus Staff

  • Healing per second increased from 50 to 55

Moira

Biotic Orb

  • Damage radius reduced from 5 to 4 meters

  • Projectile speed increased from 16 to 20

  • Projectile duration reduced from 10 to 7 seconds

Zenyatta

Orb of Discord

  • Damage amplification increased from 25% to 30%

May 6

Bug Fixes

Heroes

Echo

  • Fixed a bug where Echo could end Duplicate with some pre-existing Ultimate Charge

April 29

Hero Updates

Ana

Sleep Dart

  • Sleep duration lowered from 6 to 5 seconds

Mei

Endothermic Blaster (Primary Fire)

  • Freeze stun duration lowered from 1.5 to 1.3 seconds

Blizzard

  • Duration lowered from 5 to 4.25 seconds

McCree

Flashbang

  • Stun duration lowered from 0.85 to 0.7 seconds

Reinhardt

Earthshatter

  • Knockdown duration lowered from 3 to 2.5 seconds

Roadhog

Whole Hog

  • Knockback increased 20%

Sigma

Accretion

  • Knockdown duration is now a fixed 0.8 second instead of scaling with distance

  • Cast time reduced from 0.75 to 0.65 seconds

April 23

Experimental mode

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ana

Sleep Dart

  • Sleep duration lowered from 6 to 5 seconds

Brigitte

Shield Bash

  • Stun duration lowered from 0.75 to 0.65 seconds

Mei

Endothermic Blaster (Primary Fire)

  • Freeze stun duration lowered from 1.5 to 1.3 seconds

Blizzard

  • Duration lowered from 5 to 4.25 seconds

McCree

Flashbang

  • Stun duration lowered from 0.85 to 0.7 seconds

Reinhardt

Earthshatter

  • Knockdown duration lowered from 3 to 2.5 seconds

Roadhog

Whole Hog

  • Knockback increased 20%

Sigma

Accretion

  • Knockdown duration is now a fixed 0.8 second instead of scaling with distance

  • Cast time reduced from 0.75 to 0.65 seconds

April 21

Bug fixes

Heroes

Baptiste

  • Fixed a bug that caused Baptiste’s Immortality Field disc to look very large in his Highlight Intros

D.Va

  • Fixed a bug where D.Va's Mech could spawn in facing the wrong direction in the spawn room, and D.Va could eject facing the wrong way during Self Destruct or Mech destruction

Echo

  • Fixed a bug that caused Echo to not respect the Toggle Booster option when she clones D.Va

  • (CTF Game Modes) Fixed a bug that caused Echo to drop the flag when Duplicate ends

  • Fixed a bug with Echo's Duplicate where she would sometimes not play voice lines while duplicating D.Va

  • Fixed a bug with Echo's Duplicate where she would use Winston's voice instead of her own after completing Primal Rage

Junkrat

  • Fixed a bug that caused Junkrat's weapon accuracy statistic to always display 100%

Tracer

  • Fixed a bug where Tracer could blink to an unintended location on Hollywood, near point A

Workshop

  • Fixed a bug where a player's position could be incorrect when queried in Workshop

April 15

Bug fixes

General

  • Hit markers now properly scale with damage

Heroes

Ashe

  • Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed

Genji

  • Reverted a change that allowed Genji to turn slightly while using Swift Strike

Developer Comment:

  • This was intended as a quality of life feature but many players found it disruptive

April 14

New hero: Echo (damage)

Echo is an evolutionary robot created by Dr. Mina Liao and programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Having joined up with the Overwatch team to defend Paris against the Null Sector incursion, Echo is seeing action as a full-fledged member of Overwatch for the first time. Echo fires three shots (Tri-Shot) at once, in a triangle pattern. Echo fires a volley of Sticky Bombs that detonates after a delay. Echo uses Flight to surge forward quickly, then can fly freely to avoid danger or maneuver to a more strategic location. Using Focusing Beam, Echo channels a beam for a few seconds, dealing very high damage to targets with less than half health, including barriers. With Duplicate, Echo targets an enemy hero and clones them, gaining all of their abilities and potentially changing a team fight in an instant.

General updates

New Feature: Training Partner

Within the Practice Range, use the Training Partner Spawner to create a bot of any hero on which you can test your abilities.

General

  • The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East. Servers will be available beginning April 14, 2020

  • Added a "Patch Notes" button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates

Competitive updates

  • The new Competitive Open Queue will be available in the Arcade for roughly 4 weeks. This mode will use standard Competitive Play rules, including hero pools, but will have no role restrictions or role queues

  • Hero pools will now change each Monday and will be mirrored across the Overwatch League and Competitive Play

  • Map pools have been retired. In the short-term, the number of matches played on Paris and Horizon Lunar Colony have been greatly reduced

  • For more information on hero pool and map pool changes, see our full blog

Hero updates

Tracer

Blink

  • Improved the accuracy of Tracer's blink movement such that Tracer will more likely end up where the crosshair is pointing

Developer Comments

  • Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner

  • Tracer cannot blink through a space where she otherwise cannot fit normally

  • Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer's height at the start of the blink movement

We hope that these changes to Tracer's blink will feel more responsive than before.

Bug fixes

General

  • Fixed an issue preventing switching to the next hero when team spectating D.Va in Custom Games

  • Fixed an issue preventing Team FFA settings and some Hero settings from being pasted back into Custom Game Settings via copy-paste

  • Fixed a bug that could cause voice lines from opposing teams to be heard at Hero Select screens on certain maps

  • Fixed a bug where knockbacks were not working correctly if the target was moving down a ramp

  • Alt+Tab now will cancel saving a highlight, instead of causing problems with playback

  • Fixed an issue where support players were getting incorrect credit for some plays, when determining the play of the game

Maps

Blizzard World

  • Fixed a bug that allowed players to stand in an unintended location between the first and second point

Busan

  • Fixed a bug that caused Sombra's translocator to float when thrown in certain spots

Dorado

  • Fixed a bug that could cause players can get stuck between the scooter and wall

Havana

  • Fixed a bug that could cause players to get stuck on some bushes

Hollywood

  • The capture area for the first capture point no longer extends outside of the visual capture boundary

Ilios

  • Fixed a bug that could cause players to get stuck between a wall, plant, and tree

Heroes

Moira

  • Fixed a bug that prevented Moira's Fade icon from appearing disabled when she is stunned

Mei

  • Fixed a bug where an already frozen enemy getting hit by Blizzard would cause the frozen visual effect to end too early

Tracer

  • Fixed a bug where the Pulse Bomb's "Stuck" message would sometimes appear on the wrong target

Workshop

  • Fixed an issue preventing Big Message and Small Message from displaying messages in Practice Range

April 6

Hero updates

Ashe

The Viper

  • Magazine size increased from 12 to 15

  • Shots no longer queue up the next shot if pressed slightly before recovery has finished

  • Unscoped shots to reach maximum spread increased from 4 to 6

  • Unscoped shots can now be fired much more quickly after firing a scoped shot

  • You can now start reloading much more quickly after firing a scoped shot

Genji

Shuriken (Secondary Fire)

  • Recovery lowered from 0.75 to 0.65 seconds

Mei

Endothermic Blaster

  • Maximum ammo reduced from 200 to 120

Endothermic Blaster (Secondary Fire)

  • Ammo cost reduced from 20 to 10

Pharah

Rocket Launcher

  • Explosion damage increased from 65 to 80

  • Impact damage decreased from 55 to 40

Reinhardt

General

  • Steadfast passive knockback resistance reduced from 50% to 30%

Bug fixes

Heroes

Ashe

  • Fixed a bug that caused Ashe's unscoped fire to become unusable

  • Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed

April 1

Experimental mode

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ashe

The Viper

  • Magazine size increased from 12 to 15

  • Shots no longer queue up the next shot if pressed slightly before recovery has finished

  • Unscoped shots to reach maximum spread increased from 4 to 6

  • Unscoped shots can now be fired much more quickly after firing a scoped shot

  • You can now start reloading much more quickly after firing a scoped shot

Genji

Shuriken (Secondary Fire)

  • Recovery lowered from 0.75 to 0.65 seconds

Mei

Endothermic Blaster

  • Maximum ammo reduced from 200 to 120

Endothermic Blaster (Secondary Fire)

  • Ammo cost reduced from 20 to 10

Pharah

Rocket Launcher

  • Explosion damage increased from 65 to 80

  • Impact damage decreased from 55 to 40

Reinhardt

General

  • Steadfast passive knockback resistance reduced from 50% to 30%

March 24

General updates

  • Achievements listed on the Career Profile page can now be earned in Quick Play Classic

Bug fixes

General

  • Fixed several AI pathing issues in the Archives missions

  • Reduced volume of Slicer's pre-attack sound in Uprising as they were previously a bit too prominent

March 12

Overwatch Archives 2020

Experience story-driven co-op missions from pivotal moments in Overwatch history. While the event is active, earn Archives Loot Boxes containing skins, highlight intros, emotes, and sprays inspired by moments from Overwatch’s past. And, new this year, demonstrate your tactical finesse with weekly Challenge Missions. Challenge Missions allow you to play Uprising, Retribution, and Storm Rising with new gameplay twists.

General updates

New Feature: Share Replays

Players can now share their in-game replays with others!

A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.

The replay system has also received several improvements:

  • Pin up to 10 replays to keep until the next patch. Unpin a replay to make room for a different replay

  • The 10 most recently imported replay codes are tracked. This allows you to watch the same imported replay again without retyping the code

  • There is a new note field for each replay entry, allowing you to add descriptions or notes for yourself

General Updates

  • In game friend requests will now only display in game once per session

  • RealID friend requests will only show RealID names in game if you have recently played with that player

  • The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been further reduced from 35 to 30 seconds

  • In the Assault, Payload, and Hybrid game modes for Competitive Play, when both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining

    • Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50 seconds is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining

Competitive updates

  • Season 3 of Competitive 6v6 Lockout Elimination has begun!

Hero updates

Baptiste

Exo Boots

  • Charge time reduced from 1 to 0.7 seconds

Regenerative Burst

  • Cooldown lowered from 15 to 13 seconds

D.Va

Boosters

  • Cooldown increased from 3 to 4 seconds

Mei

Ice Wall

  • Cooldown increased from 10 to 13 seconds

  • Player collision now allows large heroes to fit through 1 pillar gaps

Orisa

Fusion Driver (Primary Fire)

  • Damage increased from 10 to 11

Sigma

Gravitic Flux

  • Ultimate cost reduced 10%

  • Flight speed increased 30%

Soldier: 76

Helix Rockets

  • Cooldown reduced from 8 to 6 seconds

Sombra

Machine Pistol (Primary Fire)

  • Spread decreased by 10%

Bug fixes

General

  • Fixed a bug that could cause the "New" tag to remain on the "Player Icon" menu tab even after viewing the new icon(s)

  • Fixed a UI bug that could cause both teams to show 100% at the end of a Control Point map

  • Fixed a bug that could cause friend request "toasts" to be permanently displayed on screen when getting more than one request at a time

  • Fixed a bug that could cause several heroes' ultimate sounds to be silent when observing in third-person

  • Fixed an issue preventing replays from recording in Custom Games that start immediately

  • Fixed a bug that caused hero portraits in the Hero Select screen to appear blurry / low resolution

  • Fixed a bug where Slept or Knocked Down heroes could not be walked over by enemies

Maps

Numbani

  • Fixed a bug that allowed players to stand in an unintended location near the final checkpoint

Heroes

Bastion

  • Brick Skin: Fixed a bug that caused Bastion's brick bullets to grow in size after shooting through a Mei Icewall

Orisa

  • Fixed an issue where Orisa's supercharger placed on Petra's breakable floors was not properly being destroyed along with the floor

Reinhardt

  • Fixed a bug that resulted in assisted or environment kills not being counted in Reinhardt's Charge Kills stat, if the killed player was first knocked back by Reinhardt's charge

Sigma

  • Fixed a bug where Sigma's Gravitic Flux animation would play even if he was slept or stunned

Sombra

  • Fixed a bug where Sombra's translocator placed on Petra's breakable floors was not properly being destroyed along with the floor

Zarya

  • Fixed a bug where Zarya's Projected Barriers could prevent mutual knockdowns from happening between charging heroes

Workshop

  • Fixed an issue causing Player Joined Message to trigger multiple times when a player joined the match

  • Fixed an issue preventing Set Team Score/Modify Team Score from working in Assault, Hybrid, and Payload

  • Fixed an issue causing the editor to eat the last character of a unicode string when pasting in text

  • Fixed an issue preventing "Is Firing Primary" from returning true when Doomfist shoots his last bullet

  • Fixed an issue causing "Disallow Button" to fail to disable Reaper's Shadow Step

  • Renamed "Spectators" to "Non-Team Spectators" in Create HUD Text and Create In-World Text for clarity

  • Fixed an issue preventing the Non-Team Spectators option from working properly in Create HUD Text and Create In-World Text

March 5

Experimental mode

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ashe

B.O.B.

  • B.O.B. is now immune to Sleep

Baptiste

Exo Boots

  • Charge time reduced from 1 to 0.7 seconds

Regenerative Burst

  • Cooldown lowered from 15 to 13 seconds

D.Va

Boosters

  • Cooldown increased from 3 to 4 seconds

Mei

Ice Wall

  • Cooldown increased from 10 to 13 seconds

Orisa

Fusion Driver (Primary Fire)

  • Damage increased from 10 to 11

Sigma

Gravitic Flux

  • Ultimate cost reduced 10%

  • Flight speed increased 30%

Soldier: 76

Helix Rockets

  • Cooldown reduced from 8 to 6 seconds

Sombra

Machine Pistol (Primary Fire)

  • Spread decreased by 10%

February 25

Ashe’s Mardi Gras Challenge

Get ready for Ashe’s Mardi Gras Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, or Arcade will earn you themed sprays, player icons, and a new epic skin: Mardi Gras Ashe!

Tune in to participating Twitch broadcasters while they’re playing Overwatch any time through March 9th to earn a total of 6 Ashe’s Mardi Gras Challenge sprays and icons!

General updates

New Feature: Hero Pools

We will be introducing Hero Pools starting in Season 21 of Competitive Play. Much like Map Pools, rather than having all heroes available for play at all times, a weekly changing list of heroes will be available. The list will include the vast majority of the hero roster, with only a few being excluded during any given week. We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season.

It is important to note that Hero Pools is a new feature that may not last past this initial season. Throughout the season, we will be adjusting the types of Hero Pools available. In addition, it is possible we will also adjust the frequency with which they change.

New Feature: Experimental Changes & 1-3-2 “Triple Damage” Ruleset

We've added a new card labeled "Experimental" within the Play menu where Overwatch players can try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the "Experimental" stage. Unlike the PTR, the Experimental area is not intended to be used for bug and stability testing. Players from all platforms will be able to test major gameplay changes, with the hope that you'll provide us with feedback on your experience. Some of the changes we test will be vastly different than what you're used to, but we want to reiterate that the changes we will be testing are not guaranteed to reach the retail version you're used to playing. Experimental will not always be available: it will come and go as we have things we'd like you to try and may sometimes only last for brief periods of time.

Since Experimental is available in the retail version of Overwatch, you will be able to earn experience and progress towards win-based event unlocks by participating.

The first set of changes we want to test is a mode titled "Triple Damage," which modifies the existing 2-2-2 Role Queue system. In this mode, teams will be composed of 1 tank, 3 damage, and 2 support heroes. One of our hopes with this test is to see if this change reduces queue times for the Damage role.

HERO CHANGES TO SUPPORT EACH TEAM HAVING ONLY ONE TANK (ONLY IN EXPERIMENTAL)

Note that the balance changes below only affect the "Triple Damage" Experimental mode.

D.Va

General

  • Adjusted armor to health ratio (Total health is still 600)

    • Armor health pool increased from 200 to 400

    • Base health decreased from 400 to 200

Defense Matrix

  • Duration increased from 2 seconds to 4 seconds

Fusion Cannons (Primary Fire)

  • Movement penalty reduced from 50% to 30%

Orisa

Protective Barrier

  • Cooldown reduced from 10 seconds to 8 seconds

  • Barrier health increased to 900

Reinhardt

General

  • Adjusted armor to health ratio (Total health is still 500)

    • Armor health pool increased from 200 to 300

    • Base health decreased from 300 to 200

Rocket Hammer (Primary Fire)

  • Damage increased from 75 to 90

Barrier Field

  • Regeneration rate increased from 200 to 250 per second

Roadhog

Take a Breather

  • Now leaves behind a cloud when used. This cloud heals all allies within it for 25 health per second and provides 25% damage reduction

Chain Hook

  • Cooldown reduced from 8 seconds to 6 seconds

Scrap Gun (Primary Fire)

  • Damage per pellet reduced from 6 to 5 (150 damage per shot down to 125 damage)

Whole Hog

  • Cost increased by 15%

Sigma

Experimental Barrier

  • Regeneration rate increased from 120 to 200 per second

  • Barrier health increased from 900 to 1200

Winston

General

  • Armor health pool increased from 100 to 200 (Total health is now 600)

Barrier Projector

  • Cooldown reduced from 13 seconds to 10 seconds

Zarya

General

  • Shields health pool increased from 200 to 300. (Total health is now 500)

  • Maximum energy gain per barrier decreased from 40 to 30

Particle Cannon (Primary Fire)

  • Maximum primary fire damage per second reduced from 170 to 140

Particle Cannon (Secondary Fire)

  • Maximum secondary fire damage reduced from 95 to 80

Particle Barrier (Self)

  • Cooldown decreased from 10 seconds to 8 seconds

Particle Barrier (Ally)

  • Now creates barriers on all allies within 8 meters of your target

  • Duration increased from 2 seconds to 3 seconds

General Updates

  • The Game Mode selector in the Career Profile is now sorted more logically to make it easier to use

  • A group leader may not use the Leave as Group option while a competitive game is currently in progress

  • The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been reduced from 40 to 35 seconds

  • We've updated the interactions between all stuns (Flashbang, Earthshatter, Freeze, Sleep, Accretion) to be more consistent. New stuns will only replace existing stuns if their duration is longer than the time remaining on the current stun. For example, a Flashbang stun will not apply to someone who has just been Earthshattered. Note: we use the minimum guaranteed stun time for Ana sleep, which right now is 1.5 seconds (time to fall down + time to stand back up)

  • Mei’s Ice Wall now has a visual damaged state when under half health

Custom Game Updates

  • Added copy-paste support for Custom Game Settings

Workshop updates

New Workshop Features

  • Custom Game Maps:

    • Workshop Chamber

    • Workshop Island

    • Workshop Expanse

  • Script Diagnostics Panel

  • Subroutines

Developer Comments:

  • We’ve added the ability for rules to call subroutines (which are rules with a Subroutine event type) using the new Call Subroutine action. When a subroutine is called, execution is temporarily shifted to another rule while keeping contextual values such as Event Player, Attacker, and Victim the same. When the subroutine rule finishes or aborts, the original rule picks up where it left off. Subroutines may call other subroutines or even themselves, though we enforce a maximum depth of 1024 calls. Waits are allowed in subroutines, and if such a Wait is ever interrupted (and the interruption isn’t being ignored by the Wait), the entire call stack is aborted, and the original rule is restarted or aborted.

  • Subroutine rules may also be started in parallel using the Start Rule action. Unlike with the Call Subroutine action, the original rule continues execution immediately, and the subroutine rule executes on its own some time later (either on the same frame if below the original rule or on the next frame if above). As with Call Subroutine, contextual values such as Event Player, Attacker, and Victim are copied over to the subroutine rule.

  • Subroutine names can be added and modified using a new button at the top of the editor.

New Workshop Actions

  • Start Healing Modification

  • Stop Healing Modification

  • Stop All Healing Modifications

  • Enable Inspector Recording

  • Disable Inspector Recording

  • If

  • Else If

  • Else

  • While

  • End

  • For Global Variable

  • For Player Variable

  • Call Subroutine

  • Start Rule

Developer Comments:

  • To make writing logic easier, we’ve added several new flow control actions (If, Else If, Else, While, End, For Global Variable, and For Player Variable). These actions are optimized to cause minimal server load. When using them, the editor will indent to show where sections of logic start and stop. To conclude such an indented section, use the End action. When in doubt, each action has a detailed tool tip explaining how it is used. These tool tips can be displayed by hovering over the action name or by pressing the appropriate controller button.

  • The Enable and Disable Inspector Recording actions offer two benefits: First, they allow selective debugging of only those sections of a script that you need to study. Second, disabling recording can reduce server load, especially when setting or modifying arrays.

New Workshop Values

  • Event Was Health Pack

  • Last Healing Modification ID

Workshop Updates

  • Action and Condition Comments

  • Melee and Reload Button Options

  • Added Sort Order Reevaluation Options for Create HUD Text

  • The Skip and Skip If actions now accept 0 for the number of actions to skip (so they just go on to the next action)

  • A Wait action is no longer required before a Loop

  • Straightened Beam Effects

  • Set Status/Clear Status behavior merged with gameplay stuns (e.g. Clear Status can now clear a freeze that was caused by gameplay, not just a freeze set via Workshop itself)

Workshop Optimizations

  • Set Global Variable

  • Set Player Variable

  • Modify Global Variable

  • Modify Player Variable

  • Set Global Variable At Index

  • Set Player Variable At Index

  • Modify Global Variable At Index

  • Modify Player Variable At Index

  • Loop

  • Loop If

  • Abort

  • Abort If

  • Skip

  • Skip If

Developer Comments:

  • Variable manipulation and flow control actions previously caused high server load, so we spent some time making them more lightweight. When combined with the new Disable Inspector Recording action, these changes may result in significant reduction in server load for Workshop modes that rely on heavy variable logic, particularly those that manipulate arrays. In light of these changes, we’re removing the restriction that requires a Wait action before a Loop, though be advised that excessive looping in a single frame can still cause server load issues, especially when using actions other than those listed above. Note that setting or modifying multiple player variables with a single action (by providing an array of players) is not optimized, nor is setting or modifying a variable that is ever used by a Chase action. Finally, keep in mind that some values (such as the Ray Cast values) can cause quite a bit of server load on their own, even if using the optimized actions above.

Bug fixes

General

  • Killing B.O.B no longer grants score for FFA and Team Deathmatch

  • Competitive Seasons are now listed in the correct order in career profile

  • Replay list should no longer have invisible entries

  • Fixed a bug where avoided teammates did not appear in the avoided teammate list if they were not also in the recent player list

  • Fixed a bug where the Player Outline Strength gameplay option did not adjust the opacity of player outlines

  • Fixed GPU temperature query on newer AMD hardware and drivers

Maps

Petra

  • Fixed a bug that caused Reinhardt's Earthshatter not to work correctly on Petra's collapsible floor

  • The breakable floor is now targetable by Reaper's Shadow Step, Symmetra's Teleporter, or Doomfist's Seismic Slam

Heroes

Ashe

  • Fixed a bug that could cause B.O.B's charge to end early on stairs

Junkrat

  • Fixed a bug where, occasionally, the explosion for Junkrat's mine would appear near the top of his head instead of on the mine

Mercy

  • Fixed a bug that could cause Mercy to not get a skull/hit marker on assists

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball's voice lines from playing when opened in lootboxes

Custom Game

  • Fixed an issue preventing player invites when the custom game was imported via a share code

  • Fixed an issue where preset slots could be overridden when saving settings from another player's custom game

  • Fixed an issue that allowed skirmishing friends to get into your custom game when the "Allow Skirmishers" option was disabled

Workshop

  • Fixed an issue where Sigma's Primary Fire was sometimes disabled when disabling Experimental Barrier via Custom Game Settings

  • Fixed an issue preventing Has Status from working correctly when querying the Unkillable status

  • Fixed an issue where scores in Deathmatch display incorrectly if the score is set to a high number via Workshop actions

  • Fixed an issue preventing setting scores or declaring victory in Team Deathmatch from working correctly via Workshop actions

  • Fixed an issue where Training Bots sometimes wouldn't respawn in Practice Range

  • Fixed an issue preventing the Sleep status from being interrupted early via Workshop actions

  • Fixed an issue with the Death Spectate actions when Enable and Disable are alternated repeatedly

  • Fixed an issue causing the Buff Impact sound to play twice

  • Fixed an issue causing the pitch (vertical) angle to be reset when using the Teleport action

  • Fixed an issue preventing Disable Built-In Game Mode Completion from working in certain modes

  • Fixed an issue where effects sometimes were the wrong size and color

  • Fixed an issue where the Loop If Condition and Abort If Condition actions considered the value of the conditions from the beginning of the frame instead of their current value

  • Fixed an issue where using the same Set Facing action multiple times in the same frame with different inputs would not work correctly

  • Fixed an issue where the Nearest Walkable Position value stopped working near the statue in Château Guillard

  • Fixed an issue where the Nearest Walkable Position value would be incorrect if used in a HUD action or in certain reevaluating actions

  • Fixed an issue where the Total Elapsed Time value would be incorrect if used in a HUD action or in certain reevaluating actions

  • Fixed an issue where effects and beam effects that don’t reevaluate would wait until the end of the frame to evaluate their positions and radii rather than evaluating them immediately

  • Fixed an issue where the Chase Global Variable actions did not have access to contextual values (such as Event Player, Attacker, Victim, etc.)

February 12

Hero updates

Brigitte

Repair Pack

  • Armor over-heal reduced from 75 armor to 50 armor

  • HPS decreased from 60 to 55

Developer Comment: On top of the high utility Brigitte brings to her team, she also dishes out a ton of healing and armor. We’re reducing some of this healing and armor to help keep her in line with the other healers.

Symmetra

Photon Projector (Secondary Fire)

  • Damage increased from 120 to 140

Developer Comment: Increasing Photon Projectors max damage allows Symmetra to play more effectively at a safer range when necessary.

Widowmaker

Widow’s Kiss

  • Full charge time for scoped shots increased from 0.75 sec to 0.9 sec

Developer Comment: Widowmaker has become stronger over time following changes to other heroes, such as power reductions to barriers. This change is intended to slow down her shots, reducing her overall DPS.

Wrecking Ball

Piledriver

  • Affected players’ loss of air control reduced from 1 second to 0.5 seconds

Developer Comment: This change allows Wrecking Ball’s enemies to regain control of their movement more quickly to try and avoid attacks, making Piledriver combos a bit less deadly.

January 28

Hero updates

Hanzo

Storm Arrows

  • Damage reduced from 70 to 60

McCree

Deadeye

  • Firing Deadeye no longer locks the player’s aim

Reaper

The Reaping (Passive)

  • Healing amount reduced from 40% to 30% of damage dealt

Orisa

Fusion Driver (Primary Fire)

  • Damage reduced from 11 to 10

Fortify

  • Cooldown increased from 8 to 10 seconds

Halt!

  • Snare duration reduced from 1 to 0.65 seconds

Sigma

Gravitic Flux

  • Can now be interrupted before targets begin falling

  • Impact slow duration reduced from 0.9 to 0.6 seconds

Accretion

  • Explosion damage reduced from 60 to 40

Baptiste

Biotic Launcher (Primary Fire)

  • Recovery time increased from 0.36 to 0.45 seconds

Biotic Launcher (Secondary Fire)

  • Heal explosion reduced from 60 to 50

January 23

Bug fixes

General

  • Fixed an issue that prevented Find Group from working when using a controller

  • Fixed an issue that could cause mispredicted movement (rubber banding) for fast movement abilities

  • Fixed an issue that could cause spawn doors on multiple maps to not behave as intended

  • Fixed an issue that prevented the “Year of the Rat” spray from being included in Lunar New Year event loot boxes

Lúcio

  • Fixed an issue that caused Lúcio's eyebrows to appear disconnected from his head while wearing his "Samul Nori" Lunar New Year skin

January 16

Lunar New Year 2020

Get ready to celebrate the Year of the Rat!

This year, we’re celebrating Lunar New Year with new seasonal items including legendary skins like Face Changer Sombra, Mask Dancer Moira, Samul Nori Lúcio, and Opera Brigitte. Experience the third competitive season of our Capture the Flag mode, in addition to a brand new game mode called Blitz CTF.

General updates

Feature Update: Party Flex for Role Queue

Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they're willing to play in the next game.

Your other party members' role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.

Custom Game Options

The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.

Spectate and Replay Updates

  • Added a new hotkey, "Spectate toggle 3P camera side", which changes the shoulder you're looking over for the player you're spectating while using the simple third-person spectator camera option

  • Added a new hotkey, "Toggle normal / simple 3P spectator camera", which toggles between the two third-person camera modes while spectating

  • Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side

  • Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen

  • Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy

  • Transitioning into or out of first person no longer causes the camera to clip inside the hero's head

  • Fixed several camera smoothness and popping issues

Hero updates

Baptiste

Immortality Field

  • Maximum duration reduced from 8 to 5 seconds

  • Cooldown increased from 20 to 25 seconds

Amplification Matrix

  • Ultimate cost increased by 20%

Developer Comment: Immortality Field ended up being too powerful when placed in locations that were safe from enemy fire, such as around corners. Reducing its uptime will help address this case while remaining strong at saving teammates out in the open.

Mei

Endothermic Blaster (Primary Fire)

  • Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%

  • Slowing effect duration reduced from 1.5 to 1.0 second

Developer Comment: The slowing effect of Mei's primary fire can sometimes feel too difficult to escape. Lowering the amount it slows by and the duration it lasts for will make it easier to react to. The time required to completely freeze a target remains the same.

D.Va

Boosters

  • Cooldown decreased from 5 to 3 seconds

Developer Comment: The lower cooldown on her mobility will enable D.Va to more readily swap between playing offensively and defensively.

Orisa

Fortify

  • Damage reduction reduced from 50% to 40%

Developer Comment: Orisa has been a little too difficult to deal with while Fortify is active, so we're reducing the amount of damage reduction to give enemies more effective damage during this time.

Hanzo

Storm Bow (Primary Fire)

  • Maximum projectile speed reduced from 125 to 110

Developer Comment: The increased projectile speed Hanzo received in his rework ended up making his arrows too good at longer ranges. Decreasing the speed will reduce his sniping capability while still keeping him strong at mid-range.

Doomfist

Rising Uppercut

  • Recovery time increased from 0.2 to 0.35 seconds

Developer Comment: Rising Uppercut followed immediately by his primary fire is a little too effective of a combo on its own, so we're increasing the time enemies have to react to it.

Bug fixes

General

  • Fixed a bug that caused toggle crouch to work inconsistently when high precision mouse input is enabled

  • Fixed a bug that caused a small number of games containing very high-skill players to have greatly reduced SR gains and losses

  • Workshop

    • Fixed an issue preventing Go To Assemble Heroes from working in Assault and Hybrid

    • Fixed an issue preventing Sombra Dummy Bots from being able to hack health packs

Maps

Temple of Anubis

  • Fixed a bug where some heroes could get stuck behind one of the rocks outside of point B

Eichenwalde

  • Fixed a bug that could cause Wrecking Ball to become temporarily stuck when using his Piledriver in a specific location

  • Fixed a location where Doomfist could get stuck

Junkertown

  • Fixed a bug that allowed some players to stand on a wall near the final checkpoint

  • Fixed a bug that allowed Sombra's Translocator and Baptiste's Immortality Field to land in an unintended place between the stairs and wall near point A

Dorado

  • Fixed a bug that caused the ivy growing on the wall between points A and B to block projectiles

Rialto

  • Fixed a bug that could cause Winston and Sigma to become stuck between the wall, bridge, and gondola outside of Point A

Watchpoint: Gibraltar

  • Fixed a bug that caused Baptiste's Immortality Field to disappear when thrown in a specific spot outside of the first Attacker's spawn

Heroes

Baptiste

  • Fixed a bug that could cause Immortality Field to not deploy or get destroyed while deploying in some situations

Mercy

  • Fixed a bug that caused Mercy's gold staff and pistol to disappear while using Valkyrie when viewing in 3rd person

Tracer

  • Fixed a bug allowing players to swap heroes while using Recall

Sigma

  • Fixed a bug that could cause Sigma's shield to fail to deploy

Symmetra

  • Fixed a bug where destroying Symmetra's teleporter during construction briefly allowed her to make another without going on cooldown

Header image: Blizzard

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.