All Overwatch Live Client Patch Notes - 2020
All the Overwatch Patch Notes released by Blizzard on the live client in 2020. I will update this list over time as soon as proper info for each patch is provided.
More updates
Click a date to reveal the patch notes.
December 15
WINTER WONDERLAND 2020
Overwatch Winter Wonderland is back. Unwrap new cosmetics, earn weekly rewards, and freeze your foes in the new 4v4 holiday brawl, Freezethaw Elimination!
Celebrate the season with Winter Loot Boxes. Unlock festive new seasonal items—including legendary skins like Conductor Reinhardt, Ice Empress Moira, and Penguin Mei—along with wintery items from previous years. Plus, play the returning Snowball Deathmatch, Yeti Hunter, and Snowball Offensive holiday brawls!
GENERAL UPDATES
New Feature: Priority Pass
In an effort to help address the population imbalance between Tank, Support, and Damage roles, and the longer queue times that Damage players often encounter due to this imbalance, we’re introducing the new Priority Pass feature. Players can earn Priority Passes by choosing Flex when they queue, with more passes earned for wins than for losses. Use a Priority Pass to decrease queue time for a role currently experiencing higher traffic.
Priority Passes may not be used when playing a group of 5 or more. Since we try to pair large parties against other large parties, and parties this large already contain a good balance of roles, we do not anticipate that using a Priority Pass would actually reduce queue times. As such, we don’t want players to waste their passes if this wouldn’t have a noticeable effect towards the feature’s goal.
Feature Update: Replay Viewer Custom Spectator Options
We have added a new options menu to the Replay Viewer, accessible via the Media Controls. Our goal is to give our players more control over how the Replay Viewer looks and behaves in order to navigate replays more easily, as well as make awesome content! These additional settings include the ability to independently toggle UI elements, modify player outline strength, disable objective capture sounds, and adjust the spectator camera behavior. We've also added 0.75x and 1.75x playback speeds to give you finer control.
New Options:
Team 1 Banner
Team 1 Heroes
Team 2 Banner
Team 2 Heroes
Status Messages
Playback Indicators
Game Mode Specific HUD
Kill Feed
Player Names
Player Health Bars
Player Outline Strength
First-Person Health
First-Person Ultimate Meter
First-Person Ability and Weapon Info
First-Person Crosshair
First-Person Hero HUD
First-Person Activity Feed
Objective Capture Sounds
Time Skip Interval Length
FOV Change Per Zoom
FOV Interpolation Rate
Maximum Free Camera FOV
General
Mix of game sounds has been adjusted to give third person footsteps more prominence
WORKSHOP UPDATES
New Workshop Features
[PC-Only] Inspector Log File
When the setting Enable Workshop Inspector Log File [PC-ONLY] is enabled, any log entries written to the Inspector Log will be written out to a local file on disk. When the custom game ends (or if you disconnect), the current log file will close. A new log file will be opened each time you are in a new custom game that writes out a log line via Log To Inspector.
New Workshop Values
String Slice
BUG FIXES
General
Fixed a bug that caused the health display for heroes with a small amount of damage to appear at full health
Fixed a bug that caused the "Default to Friends" option on the competitive leaderboards to not persist between game sessions
Fixed a bug that caused the "Leave as Group" option while leaving games to not persist between game sessions
Fixed a bug with Role Queue Beta season stats displaying the same ratings for all roles
Fixed a bug that allowed some damage-over-time abilities to charge certain heroes' ultimate abilities during the duration of their activated ultimate ability
Fixed a bug that caused pain exertion sounds to not trigger properly
Maps
Eichenwalde
Fixed a bug that caused broken Castle doors to disappear from the game client after a player respawn
Ilios
Fixed a bug that allowed players to land on an unintended map location
Temple of Anubis
Fixed a bug that caused the first capture point to have a higher capture point volume than intended
Heroes
Baptiste
Fixed a bug that resulted in his left forearm animating incorrectly during his Scout emote
D.Va
Fixed a bug that would allow D.Va to use Call Mech immediately after ejecting from her mech in rare conditions
Echo
Fixed a bug that caused her hero portrait to reflect a cloned unit during end of round flows of PvE game modes
Fixed a bug that would cause her to become stuck in the previous spawn point
Sigma
Fixed a bug with his Medal victory pose that would cause him to clip into allies during specific victory lineups
Sombra
Fixed a bug with Sombra's hair animation not appearing correctly during her "Hacked" victory pose
Widowmaker
Fixed a bug that caused her to spawn with an abnormal amount of health
Wrecking Ball
Fixed a bug that caused the length of his grapple ability to be shorter than normal
Fixed a bug that caused the camera to appear beneath the ground if Wrecking Ball shifts into ball mode while his model is still loading
December 10
HERO UPDATES
BAPTISTE
To adjust Baptiste's overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we're taking some durability out of Immortality Field and increasing the cost of his ultimate once again.
Immortality Field
Health decreased from 200 to 150
Amplification Matrix
Ultimate cost increased by 15%
D.VA
We're increasing the ratio of armor to health that D.Va's mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.
Mech Armor/Health has been redistributed from 200/400 to 300/300
REINHARDT
The intent of these changes is to slightly bolster Reinhardt's frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we'll be keeping a close eye on the overall impact of this change.
Base Armor increased from 200 to 250
Rocket Hammer
Damage increased from 75 to 85
November 19
GENERAL UPDATES
General
Support heroes no longer say "Group up with me" when they are missing health and request healing
HERO UPDATES
ANA
A significant number of Biotic Grenades are blocked by allies accidentally intercepting it. Having it collide with allies in the same manner as Ana's primary fire will enable more deliberate placement of the ability.
Biotic Grenade
Projectile now passes through allies with full health
BRIGITTE
Brigitte was a likely candidate when looking at close range heroes to receive a health adjustment while experimenting with 25 HP increments. This ended up being too powerful when combined with her self-healing and barrier.
Base health reduced from 175 to 150
HANZO
Storm Arrows
Can now be manually canceled
MEI
Ice Wall
Can now be manually destroyed while dead
MOIRA
Moira could use a small bump in healing efficiency after recent changes made maintaining her high healing output more challenging.
Biotic Grasp
Healing resource consumption rate lowered from 14 to 12.5
SYMMETRA
Teleporter
Can now be manually destroyed while dead
TORBJÖRN
Deploy Turret
Turret can now be manually destroyed while dead
November 17
SYMMETRA'S RESTORATION CHALLENGE
Celebrate the release of Christie Golden’s new Overwatch short story, “Stone by Stone,” with Symmetra’s Restoration Challenge! Through November 30, earn limited-time rewards, including the new Marammat Symmetra skin, by winning games and watching Overwatch on Twitch.
Learn more about Symmetra’s Restoration Challenge on the Overwatch website.
GENERAL UPDATES
Feature Update: Minimum Latency Support
Competition is at its best when it's fair. Historically, we've run tournament events like the Overwatch League and the Overwatch World Cup with teams competing head to head, in person, with local servers to provide the lowest possible latency and the best player experience.
In today's world, with so many events and tournaments moving online and teams spread across the world, we wanted to provide a mechanism to ensure that the experience is as fair as possible, regardless of how close the teams are to the tournament's servers.
The Minimum Latency option sets a target latency for Custom Games, leveling the playing field between competitors whether they're 50 or 500 miles away. Players with latency lower than the minimum setting will automatically have their network traffic delayed to meet the minimum target, while players with latency higher than the target won't have any additional delay introduced.
This feature is designed to work with a variety of network conditions, and will generally keep players within 8 milliseconds of the target setting.
We hope this feature will be useful, especially for community-driven competitions that want to Play Nice, Play Fair.
CUSTOM GAMES UPDATES
New Custom Game Maps
Workshop Green Screen
COMPETITIVE UPDATES
Competitive No Limits
For the first time (Season 1), experience Competitive No Limits with placement matches, skill rating, leaderboards, and the opportunity to earn competitive points. In No Limits, there are no restrictions on hero selection.
HERO UPDATES
BAPTISTE
Amplification Matrix
Width increased from 5 meters to 9 meters
LÚCIO
Wall Ride
By default, Lúcio will now perform his Wall Jump boost immediately upon releasing Jump to leave the wall, instead of requiring a second Jump press immediately after leaving the wall
This new setting appears inside Lucio's settings page as "Wall Jump On Release"
While using the new setting, Lúcio can cancel wall rides by pressing Crouch, which will not trigger the automatic jump
When using the "Wall Jump on Release" option, after crouching, releasing jump within 0.2 seconds will provide a jump boost (Jump release timing is consistent with pre-existing live server Jump re-press timing)
WRECKING BALL
Grappling Claw
Now has improved target detection to help connecting to walls be more consistent
WORKSHOP UPDATES
General
Increased max Workshop Element Count to 32768
Added Type field to Start Forcing Player Outlines
Added Spray options to Communicate, Is Communicating, and Is Communicating Any
Added Sort Order field to Workshop Settings Values and increased the max Workshop Settings Count to 128
Allow Button, Disallow Button, Press Button, Start Holding Button, Stop Holding Button, and Is Holding Button now accept Button Values
Create Beam Effect, Create Effect, Create HUD Text, Create Icon, Create In-World Text, Play Effect, and Start Forcing Player Outlines now accept Color Values and support options for Color Value Reevaluation
Added Black, Gray, Rose, and Violet color options
Added a new option to the Apply Impulse action allowing horizontal and vertical velocity to be modified together (instead of each considered separately) when canceling contrary motion
New Workshop Actions
Log to Inspector
Wait Until
Set Knockback Dealt
Set Knockback Received
Set Environment Credit Player
Start Assist
Stop Assist
Stop All Assists
Create Progress Bar HUD Text
Destroy Progress Bar HUD Text
Destroy All Progress Bar HUD Text
Create Progress Bar In-World Text
Destroy Progress Bar In-World Text
Destroy All Progress Bar In-World Text
New Workshop Values
Color
Custom Color
Workshop Setting Combo
Workshop Setting Hero
Evaluate Once
Update Every Frame
Magnitude Of
Number of Slots
Spawn Points
String Contains
String Length
Last Assist ID
Is Communicating Any Spray
Player Stat (limited to current match stats)
Player Hero Stat (limited to current match stats)
Evaluate Once can be used to isolate a part of a reevaluating parameter and "freeze" it at its initial value. One way this can be useful is when a reevaluating parameter (such as an effect's position) makes use of a For loop's control variable. For example, if you want to create a vertical stack of effects that move with a player, you could loop over a Create Effect action using Global.Y as your control variable and "Position Of(Event Player) + Vector(0, Evaluate Once(Global.Y), 0)" as your position (with reevaluation enabled). Doing this, the position of each effect would move along with the player, but thanks to Evaluate Once, the vertical offset for each effect would be frozen to the value of Global.Y when that particular effect was created (instead of the final value of Global.Y when the loop ends).
Update Every Frame increases the rate at which certain values will update. For example, "Position Of(...)" only updates 12.5 times per second, but "Update Every Frame(Position Of(...))" will evaluate 62.5 times per second for conditions and other logical checks and as fast as your framerate for visual output, such as effects and camera. This value can be used to create highly sensitive positional triggers and smooth movement for effects and camera work. Depending on your usage, this value could have a significant impact on server load, framerate, or both, so use it only when needed. That said, executing a single condition or action that contains an Update Every Frame is still much more performant than repeatedly executing an action in a tight loop to try and achieve the same result.
BUG FIXES
General
Fixed a bug with Capture the Flag that caused the overhead flag to not appear properly during sudden death
Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly
Fixed a bug that would default players to the legendary loot box screen even if players did not have one available
Heroes
Doomfist
Fixed a bug that caused VFX to not appear correctly during the One Punch highlight intro
D.Va
Fixed a bug with her footstep sound effects when equipping the Shin-Ryeong skin
Hanzo
Fixed a bug that caused an animation issue with his Hero Select animation
Pharah
Fixed a bug that caused Pharah's eyes to face the wrong direction in her HUD portrait when equipping the Lifeguard skin
Sombra
Fixed a rare bug where Sombra's translocator could be on cooldown after use if it was shot at the same time it was used
Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy
Fixed a bug that would allow Sombra to see her translocating animation if she was killed while triggering that ability
Fixed a bug that would sometimes cause translocate to display incorrectly when viewed within a replay
Wrecking Ball
Fixed a bug that caused his gun to clip into his mech during the Medal victory pose
Workshop
Fixed a crash that could occur when swapping the parent/child relationship between two players (using the Attach Players action)
Fixed a bug where Disable Messages was also disabling messages sent from Workshop (e.g. Small Message and Big Message)
Fixed a bug where setting multiple Ability Cooldowns within the same frame could fail
Fixed a bug where the camera override from Start Camera could be overridden from other sources (e.g. emote cameras)
Fixed a bug where Wrecking Ball could leave from ball form even if the Ability 1 and Primary Fire buttons were disabled
Fixed a bug where the user could lose focus when interacting with the Array Value in the editor
Fixed a bug where Set Move Speed and Set Jump Vertical Speed couldn't set the speed to 0
Fixed a bug where Declare Team Victory could fail in Elimination
Fixed a bug where the Start Camera and Chase Variable actions would not update smoothly at high framerates or during slow motion
Fixed a bug where D.Va and Echo could use their flight abilities to break away from an Attach Players action
Fixed a bug where values with redundant parentheses would fail to paste from text correctly
Fixed a bug where values with mismatched units (for example, a directional vector instead of a positional vector) would fail to paste from text correctly
Fixed a bug where the element count could be higher than expected when pasting from text
Fixed a bug where multiple 0.016-second Waits running on the same player (or the global entity) could result in some Waits taking an extra 0.016 seconds to complete
Fixed a bug where the Phased Out status behaved inconsistently when applied to a dead player (since Phased Out and Dead are mutually exclusive)
Fixed a bug where a Set variable action (not a Modify) would behave incorrectly when a previously-Chased variable was on both the left and right side (such as Global.A = 1 - Global.A)
Fixed a bug where a player's current health would be incorrectly limited to the player's original max health between executions of multiple Set Max Health actions
Fixed a bug where Team Score would fail in non-Control game modes
Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large
October 29
HERO UPDATES
We're making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes' power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.
BAPTISTE
We're making some adjustments to Baptiste's Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.
Biotic Launcher
Primary Fire
Recovery time reduced from 0.45 to 0.38 seconds
Damage reduced from 25 to 24
Secondary Fire
Recovery increased from 0.8 to 0.9 seconds
Healing increased from 50 to 60
BRIGITTE
Base health increased from 150 to 175
MCCREE
Base health increased from 200 to 225
Peacekeeper
General
Reload time reduced from 1.5 to 1.2 seconds
MEI
Since we previously made Mei's primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.
Cryo-Freeze
Now restores 15 ammo per second
Ice Wall
Cooldown lowered from 13 to 12 seconds
SYMMETRA
Base shields increased from 100 to 125
WIDOWMAKER
Base health reduced from 200 to 175
October 16
HERO UPDATES
SOLDIER: 76
Heavy Pulse Rifle
Reduced camera shake to make recoil feel smoother
BUG FIXES
General
Fixed a bug where players could get stuck on a black screen after hero selection in Junkenstein’s Revenge
October 13
HALLOWEEN TERROR 2020
Overwatch Halloween Terror returns!
During this pulse-pounding in-game event, expand your collection with spooky new cosmetics and experience new twists in the chilling tale of Junkenstein's Revenge, our limited-time PvE brawl. Get ready for a shock with Junkenstein’s Revenge Challenges, diabolical twists on Dr. Junkenstein’s sordid plans. Two will become available each week, totaling six in all. Plus, overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of unique rewards!
Throughout the event, unlock new seasonal items—including legendary skins like Flying Dutchman Sigma, Karasu-Tengu Genji, and Werewolf Winston—to add to our growing collection from previous years.
GENERAL UPDATES
Feature Update: Improved Profanity Filter
We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.
FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.
Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:
GENERAL CHAT
MATCH CHAT
TEAM CHAT
PARTY CHAT
WHISPER
As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.
PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.
See Blizzard Entertainment’s In-Game-Code of Conduct for more information on acceptable behavior. Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.
Feature Update: Elevator Adjustments
Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.
We've received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.
COMPETITIVE UPDATES
Competitive Team Deathmatch
Season 3 of Competitive Team Deathmatch has begun!
HERO UPDATES
REINHARDT
Earthshatter
Added a voice line stating, "For the Crusaders!", that allies will hear when Reinhardt uses Earthshatter
SOLDIER: 76
Heavy Pulse Rifle
Bullet spread removed
Constant recoil added
Bullet damage reduced from 20 to 19
Ammo increased from 25 to 30
SOMBRA
Translocator
Improved smoothness of Sombra's First Person camera when Translocating short distances to a Translocator that is in view
WIDOWMAKER
Grappling Hook
Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown
BUG FIXES
General
Fixed a bug that caused highlights saved from Experimental games to not load properly
Fixed a bug that caused heroes to load slowly when switching heroes from the Hero Select screen
Fixed a bug with skill ratings not appearing in the Career Profile for Competitive Arcade seasons
Fixed a bug with the "All Seasons" option not appearing within the Career Profile menu
Heroes
Baptiste
Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation
D.Va
Fixed a bug that caused the spray menu to display "Empty" in the top slot while a spray is equipped
Fixed a bug that displayed the Korean flag incorrectly on the Taegeukgi skin
Echo
Fixed a bug with Echo's Duplicate voice lines not playing in the correct language
Lúcio
Fixed a bug that caused Lúcio's legs to unintentionally extend when landing on uneven terrain
Pharah
Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings
Fixed a bug that caused Pharah's eyes to not animate properly when equipping the Lifeguard skin
Reaper
Fixed a bug that caused Reaper's shotgun pattern to still be affected by random rotation
Reinhardt
Fixed a bug that prevented "Storm, Earth and Fire" achievement from triggering
Zarya
Fixed a bug that caused beam hit effects to display incorrectly on barriers
Custom Games
Fixed an issue with the Door Health Scalar custom games setting for Junkenstein
Fixed an issue with the Difficulty custom games setting for Junkenstein
Workshop
Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile
Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown
Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased
Fixed a bug where Ashe's B.O.B. would not smoothly scale up/down with Ashe
Fixed a bug where Call Mech placed the location of the new mech incorrectly at varying scales
September 29
BUG FIXES
General
Fixed a bug that caused the "gg ez" filter to no longer work properly
Fixed a bug that caused the "Add a Friend" button to disappear when using a controller on PC
Fixed a bug with skill ratings not appearing in the career profile for non-role queue competitive seasons
Fixed a bug that caused Twitch drops for Tracer's Comic Challenge to not be received in game (rolling fix over the past week)
Heroes
Genji
Fixed a bug that caused Swift Strike to inflict double damage under specific circumstances
Tracer
Fixed a bug that prevented Blink from working properly in specific rooms
September 24
HERO UPDATES
ASHE
Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.
Dynamite
Explosion damage reduced from 75 to 50
BAPTISTE
Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we're also scaling down the cost of his ultimate.
Amplification Matrix
Ultimate cost decreased 15%
MCCREE
After scaling down the damage output of McCree's primary fire, we're looking to give back a bit of power through improvements to his abilities.
Combat Roll
Distance increased 20%
Flashbang
Stun duration increased from 0.7 to 0.8 seconds
ORISA
Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.
Base armor increased from 200 to 250
Fusion Driver
Projectile speed increased from 90 to 120
ROADHOG
After the last round of shotgun improvements, Roadhog's Chain Hook combo still wasn't effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.
Chain Hook
Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)
September 15
TRACER'S COMIC CHALLENGE
Issue #1 of a 5-part comic book series, Tracer - London Calling, is now available! Blink into battle and celebrate to launch with unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, spray, and an epic skin: Comic Book Tracer!
Now through September 28, earn additional rewards by watching Overwatch streams on Twitch! Earn a total of 6 Tracer’s Comic Challenge sprays, loaded with their own special sound effects.
COMPETITIVE UPDATES
Competitive 3v3 Lockout Elimination
Season 3 of Competitive 3v3 Lockout Elimination has begun!
Ranked Leaver Penalty Adjustment
Adjusted ranked leaver penalties. Penalties are now more severe and will lead to a season ban more quickly
WORKSHOP UPDATES
The valid range for numbers stored in variables and used in mathematical expressions has been increased
We're pleased to bring you the ability to scale players to very small and very large sizes, but it comes with one notable caveat: Scaling players to very large sizes and moving them into spaces where they don't easily fit can impact server load and potentially cause your instance to shut down. There are two ways to mitigate this: First, you can choose one of the Workshop maps. These are designed for experimentation and can accommodate very large players. Second, you can use the "Disable Movement Collision With Environment" action. This will cause the player to pass through walls and ceilings, though the player can still stand on floors if the "Include Floors" option is set to False. (Collision with floors does not have the same server load implications.) When in doubt, you can display the Server Load values in the HUD in order to determine how scaling is affecting server load.
New Action
Start Scaling Players
Stop Scaling Players
Start Scaling Barriers
Stop Scaling Barriers
BUG FIXES
General
Fixed a bug that caused training bots to not display buffs and debuffs on their health bars
Fixed a bug in Deathmatch that caused the Defeat string to potentially display for the winning player on the Victory screen
Fixed a bug that caused ping icons above player heads to subtly shake infrequently
Fixed a bug that caused placeable objects to clip into level geometry on specific maps
Fixed a bug in Career Profile that caused some UI elements within the Achievements tab to not display correctly
Fixed a bug with the Overwatch League Replay Viewer that caused incorrect team names to display
Fixed a bug that caused group invites to not appear properly if the invitation was sent to a friend logging into the game
Fixed a bug in Mystery Heroes that caused the Games Played statistic to not increment properly when backfilling and losing a match
Fixed a bug that caused inconsistent hitbox placement for heroes that are frozen while moving
Maps
Blizzard World
Fixed a bug that caused some voice over sounds to not playback properly in the Nexus Experience location
Hanamura
Fixed a bug that exposed a small gap in level geometry that allowed certain heroes to escape the map
Route 66
Fixed a bug that exposed a small gap in level geometry that allowed players to shoot through it
Temple of Anubis
Fixed a bug with level geometry that allowed players to stand on top of an unintended location
Heroes
Ana
Fixed a bug with the Vacation highlight intro not animating properly
Brigitte
Fixed a bug with the Feskarn skin that caused an element of Brigitte's shield to float into the air during emotes
Doomfist
Fixed a bug that caused primary attack sounds to play at a high volume
D.Va
Fixed a bug with the Sitting victory pose not displaying properly
Echo
Fixed a bug that caused players hit by Echo’s Focusing Beam to not hear the attack sound
Genji
Fixed a bug where canceling Genji's Dragonblade swings to Swift Strike could cause inconsistent application of damage at certain latencies
Fixed a bug where Genji would not move forward if using Swift Strike while aiming at a wall close in front of him
Fixed a bug where Genji could sometimes not immediately look around at the end of Swift Strike, which happened more often when dashing towards a wall or ground
Fixed a bug that caused Swift Strike to sometimes incorrectly display visual hit indicators
Mei
Fixed a bug that caused Ice Wall to break when in close proximity to Cryo-Freeze
Fixed a bug that prevented Ice Wall from moving when placed on the moving fan in Junkertown
Orisa
Fixed a bug with the Medal victory pose not displaying properly
Fixed a bug with Halt! that caused tether functionality to break when attempting to pull at max range
Pharah
Fixed a bug that caused the sound for rockets rotating on the ammo clip to not playback properly
Fixed a bug with the Barrage highlight intro not animating correctly if the Lifeguard skin is equipped
Reinhardt
Fixed a bug that could cause Reinhardt's shield to emerge at an angle exposing him to enemy attacks
Sombra
Fixed a bug that caused Sombra to not be healed by the payload under specific circumstances
Tracer
Fixed a bug that allowed Tracer to Blink into unintended areas in Temple of Anubis
Workshop
Fixed a bug that could cause the game to enter an endless match restart cycle if too many of certain actions were executed immediately on match start
Fixed a bug that could cause players to lose their bodies altogether when the "Start Forcing Player To Be Hero" action was combined with Control maps or the "Spawn As Random Hero" setting
Fixed a bug preventing automatic reloads from being disabled when disabling reloading via Workshop
Fixed a bug preventing D.Va from properly handling ammo/reload related actions/values when out of mech
Fixed a bug where strings with unicode characters could be trimmed incorrectly when copy-pasting
Fixed a bug where certain values failed to export from inspector when copying as action text
Fixed a bug that caused issues with third person spectating when scaling
Fixed a bug that caused McCree's Flashbang to not hit targets when scaled up to 20 times
Fixed a bug that caused air and ground movement speeds to differ when setting a character's movement speed to very slow
September 10
HERO UPDATES
General
Shotgun patterns no longer apply random rotation. This will affect the following heroes:
Ashe
Doomfist
D.Va
Reaper
Roadhog
Torbjörn
We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.
ROADHOG
When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.
Scrap Gun
General
Projectile damage reduced from 7 to 6 (150 total per shot)
TORBJÖRN
This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.
Rivet Gun
Secondary Fire
Recovery increased from 0.6 to 0.8 seconds
Damage increased from 10.5 to 12.5 per projectile (125 total per shot)
August 31
HERO UPDATES
Armor
Beam-type damage reduction against Armor health pools increased from 20% to 30%
In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.
ANA
Biotic Rifle
General
Ammo reduced from 14 to 12
ASHE
The Viper
General
Max ammo reduced from 15 to 12
Secondary Fire
Aim-down sights damage reduced from 85 to 80
BAPTISTE
Biotic Launcher
Secondary Fire
Grenade ammo reduced from 12 to 10
Regenerative Burst
Total healing reduced from 150 to 75
Baptiste now receives twice as much healing from Regenerative Burst
JUNKRAT
Frag Launcher
Impact damage reduced from 50 to 40 (Total 130 to 120)
MCCREE
Peacekeeper
Primary Fire
Recovery increased from 0.42 to 0.50
MOIRA
Biotic Grasp
Healing
Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
Healing per second increased from 65 to 70
Healing resource consumption rate increased from 11 to 14 (27%)
Damage
Attach angle reduced by 37%
Healing resource gain rate increased by 50%
ORISA
Halt!
Radius increased from 4 to 5
Projectile speed reduced from 30 to 25
PHARAH
Rocket Launcher
Recovery increased from 0.75 to 0.85
SYMMETRA
Photon Projector
Secondary Fire
Max damage reduced from 140 to 120
WIDOWMAKER
Widow's Kiss
General
Max ammo increased from 30 to 35
Secondary Fire
Scoped ammo cost increased from 3 to 5
Scoped shots now have up to 50% damage falloff from 60-85 meters
ZARYA
Particle Cannon
Secondary Fire
Ammo cost increased from 20 to 25
August 18
BUG FIXES
General
Fixed a bug that caused player names to not appear properly when viewing a replay
Fixed a bug allowing turrets to get placed in invalid locations
Fixed an issue with the Union Jack spray appearing incorrectly
Heroes
Genji
Fixed a bug where Swift Strike would not deal damage if used on a target that is against a wall
Mei
Fixed a bug that caused Ice Wall to boost characters upwards inconsistently
Fixed a bug allowing Ice Wall to be placed on top of Mei's Cryo-Freeze
Mercy
Fixed a bug that caused yellow orbs to not display over deceased allies
Zenyatta
Fixed a bug that caused Zenyatta’s melee animation to not appear properly when using melee to cancel out of a secondary fire charge
Fixed a bug that caused primary and secondary fire to not activate properly after dying, in rare cases
August 13
HERO UPDATES
BRIGITTE
After gaining multiple Repair Pack charges, Brigitte was enabled to play at safer distances while still having a powerful impact on her team. Combined with her personal barrier, she ended up not needing as much survivability in terms of raw health.
Inspire has also had a powerful team impact despite being hard to feel due to its passive nature, so we are lowering its team-wide healing output while making it more useful for Brigitte herself.
Base health lowered from 200 to 150
Inspire
Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
Self-healing is no longer reduced by half
ORISA
The large radius of Orisa's Halt! ability made it too effective in setting up combos against large groups of enemies on a relatively short cooldown. The changes to the projectile speed and radius are aimed at shifting its use to be more effective at catching single targets.
Base armor reduced from 250 to 200
Halt!
Radius reduced from 7 to 4 meters
Projectile speed increased from 20 to 30
PHARAH
We’re making some adjustments to Hover Jets that should increase her flight speed and make her more agile. To compensate for this change, we’re also lowering her hover uptime.
Rocket Barrage has such immense damage output that the tail end of the duration was often more of a liability than a benefit, especially with fewer barriers around to blast through.
Hover Jets
Movement speed increased 20%
Regeneration rate reduced from 50 to 35 per second
Barrage
Duration reduced from 3 to 2.5 seconds
ROADHOG
These weapon changes are intended to make Roadhog's Chain Hook combo more consistent and bring back some of the heavyweight feeling it had in the past.
Scrap Gun
General
Ammo reduced from 6 to 5
Damage per projectile increased from 6 to 7
Recovery increased from 0.7 to 0.85 seconds
SIGMA
Given Sigma’s offensive strength with Hyperspheres and Accretion, we have reduced some of his defensive tools to bring him more in line with other Tank heroes.
Experimental Barrier
Health reduced from 900 to 700
Regeneration rate reduced from 120 to 80 per second
Kinetic Grasp
Cooldown increased from 10 to 12 seconds
SYMMETRA
We're reducing the cooldown of the Teleporter to help lower the friction between needing to use it as both a personal and team-focused mobility tool.
Teleporter
Cooldown reduced from 12 to 10 seconds
ZENYATTA
Zenyatta has low healing and mobility outside of his ultimate but makes up for it with high potential damage output. With the recently lowered barrier uptime resulting in an overall faster pace of the game, we want to make sure Zenyatta still excels at his strengths. This change will make his charged attack flow a bit better in combat.
Orb of Destruction
Secondary Fire
Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
Rate of fire increased from 8.5 to 9 shots per second
August 4
SUMMER GAMES 2020
Attention, athletes: It’s time for the 2020 Summer Games! Test your mettle in Lúcioball Remix, an all-new, even crazier version of your favorite ball-based sport. Sharpen your skills in the cutthroat competition of Copa Lúcioball Season 4. We’ve made major updates to our Busan and Sydney arenas, along with a variety of small updates to Lúcioball gameplay. Once you’ve worked up a sweat, hit the beach with legendary skins including Lifeguard Pharah, Surf’s Up Echo, and Tropical Baptiste. Unlock these and more, along with Summer Games items from previous years!
LÚCIOBALL REMIX
Lúcioball Remix is the wildest way to play Lúcioball yet. With two balls in play at once, plus periodic Bonus Balls worth three points each, scores will skyrocket and astounding plays will be made. Will you keep up, or will the barrage of balls break your brain?
Lúcioball Gameplay Updates
Lúcio moves faster
Lúcio has faster cooldowns
Lúcio punch and boop range increased
Lúcio punch and boop are now partially affected by your facing, to improve ball control
Lúcio can crouch in the air to drop down to the ground
Added new custom game options for Lúcioball
GENERAL UPDATES
Priority Requeue for Backfilled Games
If you join a game after it has started to replace a player who has previously left, you are considered to have "backfilled" into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
CUSTOM GAMES UPDATES
Lopsided Teams
Further customize how many players can be on each team in a custom game. While games are still limited to 12 players in total, you are now able to choose any number of slots on Team 1 and Team 2. For Workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. a 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. a 4v0 mode would allow up to 8 additional dummy bots on either team). We're excited to see what asymmetrical game modes you all come up with!
COMPETITIVE UPDATES
Modification to High SR Grouping Restrictions
To match the new maximum SR of 3900 a player can achieve after finishing placements, you can no longer queue for Competitive Play in a group with more than 2 players if any player in the party is 3900 SR or higher.
WORKSHOP UPDATES
New Workshop Actions
Set Ammo
Set Max Ammo
Set Weapon
Set Reload Enabled
Disable Game Mode HUD
Enable Game Mode HUD
Disable Game Mode In-World UI
Enable Game Mode In-World UI
Disable Hero HUD
Enable Hero HUD
Disable Kill Feed
Enabled Kill Feed
Disable Messages
Enable Messages
Disable Scoreboard
Enable Scoreboard
Set Ability Charge
Set Ability Resource
Set Jump Vertical Speed
Disable Nameplates
Enable Nameplates
Start Forcing Player Outlines
Stop Forcing Player Outlines
Enable Movement Collision With Environment
Disable Movement Collision With Environment
Enable Movement Collision With Players
Disable Movement Collision With Players
Start Modifying Hero Voice Lines
Stop Modifying Hero Voice Lines
Add Health Pool To Player
Remove Health Pool From Player
Remove All Health Pools From Player
Set Player Health
New Workshop Values
Ammo
Max Ammo
Weapon
Is Reloading
Event Was Environment
Current Array Index
Input Binding String
Ability Charge
Ability Resource
Mapped Array
Workshop Setting Toggle
Workshop Setting Integer
Workshop Setting Real
Last Created Health Pool
The Workshop Setting values allow you to expose tunable values of your script to their own special section in the Custom Game Settings. With these settings, you can specify the min, max, default, and types of data (Integer, Real, Toggle) you'd like to expose to users. If one or more of these values are used in your script, a new autogenerated Workshop Settings card will appear in the settings menu, allowing you to tweak these value overrides prior to launching the game mode.
BUG FIXES
Heroes
Brigitte
Fixed a bug with Brigitte's Repair Pack that caused interference with specific hero inputs
Doomfist
Fixed a bug that could cause two Doomfists to trade Rocket Punches and both get knocked back
Echo
Fixed a bug with cloned hero health bars not displaying status effects properly
Fixed a bug with movement sounds not being reduced when crouching
Fixed a bug that prevented Echo was having Flight canceled after being hacked
Mei
Fixed a bug that caused heroes with movement abilities to pass through Mei's Cryo-Freeze ability
Mercy
Fixed a bug with Guardian Angel speed after triggering the Valkyrie ultimate ability
Moira
Fixed a bug with Moira's Fade exertions and melee sounds playing at map origin
Reinhardt
Fixed a bug that allowed two Reinhardt's to collide during Charge and not knock each other down
Sombra
Fixed a bug that allowed Sombra to reach unintended places when using her Translocator ability
Fixed a bug that would cause Sombra to get into a bad state if she lost her target just before Hack completes
Winston
Fixed a bug that allowed Winston to trigger Primal Rage for a short duration when recovering from a stun effect
Wrecking Ball
Fixed a bug that allowed Wrecking Ball to launch out of a teleporter at high speed when using Grappling Claw
Workshop
Fixed a bug causing Disable Built-In Game Mode Completion to fail in Elimination
Fixed a bug causing Set Max Health to apply the percentage change to your current health unnecessarily
Fixed a bug preventing Ashe's self-knockback from Coach Gun from triggering Dealt/Received Knockback Events
If the Last Of value is given an input value that is not an array, it now returns the value given to it instead of 0 (matching the behavior of First Of)
July 30
HERO UPDATES
GENJI
Shuriken
General
Damage decreased from 30 to 28
Secondary Fire
Recovery increased from 0.65 to 0.75
July 23
GENERAL UPDATES
General
Echo
Audio volume and distance have been reduced for an enemy Echo's passive hover sound
Audio directionality improvements have been made for an enemy Echo's hover and tri-shot weapon fire sounds
After the initial release for Echo, we made some audio-level changes to address concerns that Echo was too quiet in combat. Those changes increased the enemy Echo's volume and also increased the distance at which the hero could be heard pertaining to her passive hover. After more feedback, we feel like those initial attempts to adjust Echo were too drastic. In this patch, re-adjustments were made to lower enemy Echo's passive hover sound in volume slightly, and reign in the distance at which the sound is heard to have more consistency with other Hero footsteps in the Overwatch roster. Additional adjustments were made to both the enemy echo passive hover sound and tri-shot weapon fire sounds to help pinpoint directionality.
BUG FIXES
General
Fixed a bug that displayed player presence as being in the Arcade while playing a Competitive Open Queue match
Fixed a bug with the end of match and end of season UI displaying incorrect values for your career high SR
Fixed a bug in custom games that caused forward spawn rooms to be active for players on Deathmatch maps such as Temple of Anubis, Hanamura and Volskaya
Heroes
Brigitte
Fixed a bug that could cause continuous armor decay for heroes with inherent armor when receiving multiple Repair Pack charges
Wrecking Ball
Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage
July 14
SIGMA'S MAESTRO CHALLENGE
Get ready for Sigma’s Maestro Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, Arcade, or Experimental will earn you a themed player icon, a legendary emote, and a legendary skin: Maestro Sigma!
Tune in to Twitch broadcasters while they’re playing Overwatch any time through July 27th to earn a total of 6 Sigma’s Maestro Challenge sprays!
To learn more about Sigma’s Maestro Challenge, head to the Overwatch website.
NEW SOUNDTRACK: OVERWATCH CITIES & COUNTRIES
The Overwatch: Cities & Countries soundtrack is now available, featuring music from the maps of Overwatch! Find the album across several popular music streaming platforms today*. For more details see the Overwatch website or check out the QR code on the main menu.
*Streaming platform availability may vary by region.
GENERAL UPDATES
New Feature: Career Profile Improvements
The Career Profile page has been redesigned to provide a better, more streamlined experience when viewing player profiles. Aside from the brand new look, we’ve also added some new quality-of-life features:
Game mode play time has been added to the overview section, so you can see exactly how much time you’ve spent in modes like Competitive Play or any of the community’s creative Workshop modes
Statistics are displayed in a tabular format, separated by “Average/10 min”, “Best”, “Total”, providing a cleaner, more readable view
In-game achievements are grouped by category, and can be filtered by what you’ve earned and have yet to unlock
Player Icons are now grouped by category and can be filtered by hero and owned status
General
Capture the Flag in-game achievements have been moved to the Maps category
Added additional playback languages for Echo’s Duplicate ability video
BUG FIXES
General
Fixed a bug with the FFA arcade game mode that caused 1P and 3P spectating to not function
Fixed a bug with the FFA arcade game mode that caused the Defeat screen to display for the winning team
Fixed a bug with the FFA arcade game mode not adding Replays for players within the match
Fixed a bug that caused Echo's primary fire sound to play too loudly when using the "No Ammunition Requirement" setting
Fixed a bug in Custom Games that caused the Deathmatch announcer voice line to incorrectly state total kills remaining if the game mode was set to a custom score
Fixed a bug with incorrect team colors displaying for the winning team after a match concludes
Fixed a bug that prevented the jump landing sound effect to play if holding down the jump keybind
Fixed a bug in Tutorial that caused training bots to not display their health bars
Fixed a bug with the Role Select screen not appearing properly on multiple main menu screens for non-group leaders
Fixed a bug in Capture the Flag that caused the contesting sound effect to not change in pitch based on the flag's proximity to the capture point
Heroes
Ashe
Fixed a bug where the Viper can clip through the camera if Ashe is jumping and firing while aiming down her sights
Doomfist
Fixed a bug that allowed Doomfist to scale a wall in Junkertown when using an emote
D.Va
Fixed a bug where D.Va’s Micro Missiles were not being affected by damage boost abilities
Genji
Fixed a bug with the Deflect sound effect not matching the duration of the ability
Fixed a bug that would cause Genji to take projectile damage during a Deflect if too close to an enemy
Hanzo
Fixed a bug with Sonic Arrow not giving vision through walls when deflected by Genji
Wrecking Ball
Fixed a bug where Wrecking Ball could use Grappling Claw without transitioning into ball form
Fixed a bug with Minefield where some mines could become stuck inside terrain on Temple of Anubis
June 30
COMPETITIVE UPDATES
Open Queue Added to Competitive Play
Starting with Season 23, Competitive Play will support both Role Queue and Open Queue. These will be separate queues, so you won’t see Role Queue teams playing against Open Queue teams. Open Queue will have its own SR and leaderboard, separate from the role-specific Role Queue SRs and leaderboards.
Adjustments to Seasonal Placements for High SR Players
Beginning with Season 23, the maximum Skill Rating (SR) earned after a player completes each season’s placements has been capped at 3900 SR. Players are still matched with other players of similar skill, as we want to keep matches as fair and fun as possible. As each player participates in more games during the current season, their SR will slowly rise to reach a value that fully reflects their current skill.
This change is intended to address many of the issues that SR Decay tried to fix, but in a more positive manner that rewards staying active and playing more games instead of penalizing players for not playing enough. Achieving a very high SR at the end of a season can no longer be achieved by completing a mere five placement matches. This does mean you may see larger SR differences between all the players in a very high SR match than in previous seasons, as two similar and highly skilled players might have different SRs based on how many games they’ve played during the season.
HERO UPDATES
ASHE
With recent improvements to Ashe's weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.
Dynamite
Cooldown increased from 10 to 12 seconds
BRIGITTE
Granting additional maximum health is a powerful ability and has proven too effective when combined with the additional healing of Repair Pack. Brigitte's barrier will now provide more protection up front, enabling her to withstand more directed fire, but will also have a longer downtime if it is destroyed.
Repair Pack
No longer grants an additional armor health pool
Barrier Shield
Maximum health increased from 200 to 250
Regeneration rate decreased from 100 to 85 health per second
Cooldown when destroyed increased from 3 to 5 seconds
D.VA
These buffs are aimed at making D.Va feel more fluid and responsive to play.
Fusion Cannons
Movement penalty reduced from 50 to 40%
Defense Matrix
Cooldown reduced from 1.5 to 1 second
Micro Missiles
Activation delay reduced from 0.5 to 0.25 seconds
JUNKRAT
These are a couple quality of life changes for Junkrat. This makes it possible to do some Concussion Mine jumps that were no longer possible after a previous increase to its projectile speed.
Concussion Mine
Trigger delay reduced from 0.156 to 0.1 seconds
RIP-Tire
Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds
BUG FIXES
General
Fixed a bug with patch notes truncation for the Taiwanese locale
Fixed a bug with specific hero ultimate voicelines playing both their friendly and enemy team variations
Heroes
Ashe
Fixed a bug with an Incorrect shadow displayed across the hood of the Little Red skin
Lucio
Fixed a bug with Lucio being able to switch to Heal Song while stunned
Reinhardt
Fixed a bug with fire strike appearing invisible for allies
Roadhog
Fixed a bug that allowed Roadhog to hook Baptiste's Immortality Field
Wrecking Ball
Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage
June 16
2019 OVERWATCH LEAGUE MVP SKIN: ALIEN ZARYA
Celebrate the 2019 Overwatch League MVP with the Alien Zarya skin! This skin is a unique combination of influences. Her extraterrestrial form features nodes that respond to Zarya’s Particle Cannon charge and facial tentacles that glow in her signature pink, while her sleek suiting is inspired by retro fashion. Learn more about the skin and the League within the Overwatch League menu!
GENERAL UPDATES
New Feature: Priority Requeue for Collapsed Games
If a competitive game collapses due to a player leaving early, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority queue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
COMPETITIVE UPDATES
Competitive Open Queue Season 2 has begun! Find this game mode within the Arcade for roughly two weeks. This mode will use standard Competitive Play rules, but will have no role restrictions or role queues.
HERO UPDATES
ECHO
Focusing Beam felt slightly too long-ranged given how lethal it has the potential to be. Echo may have to get a bit closer to utilize the ability but certainly has the mobility to do so.
Focusing Beam
Range reduced from 20 to 16 meters
GENJI
We're looking to strengthen Genji's close-range combat effectiveness to help solidify his viability as a mobile burst-damage hero. We'll keep a close eye on his overall power as we're increasing both the flexibility of Deflect and improving the shuriken damage consistency at the same time.
Shuriken
General
Damage increased from 28 to 30
Secondary Fire
Spread reduced from 12 to 9
Deflect
Duration increased from 1.5 to 2 seconds
Can now be cancelled manually
HANZO
The previous combination of changes to the projectile speed and the damage of Storm Arrows impacted Hanzo more than intended so we're reverting the Storm Arrow damage back its previous value.
Storm Arrows
Damage increased from 60 to 70
ORISA
Halt!
Increased sound effects volume
WORKSHOP UPDATES
New Workshop Actions
Attach Players
Detach Players
Start Forcing Player Position
Stop Forcing Player Position
New Workshop Values
Is In Alternate Form
Is Duplicating
Hero Being Duplicated
BUG FIXES
General
Deathmatch - Fixed a bug where the end of round flow music would not transition properly
Fixed a bug in which custom game settings were sometimes being reverted to default between rounds of a Control map or when causing one’s own death while Respawn as Random Hero is active
Custom games will no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate
Fixed a bug where custom game lobby privacy settings were reset when importing a share code
Heroes
Echo
Fixed a bug that would allow Reinhardt's Charge to hit Echo when using her Duplicate ability
Fixed a bug where Echo would lose her ultimate charge if she dies with her ultimate target confirmation active
Fixed a bug with Echo becoming stuck in her Focusing Beam animation
Fixed a bug where a cloned hero's communication wheel settings would not copy over properly
Mei
Fixed a bug that would cause Mei's hat to fall off when using Cryo-Freeze while wearing her Mei-rry skin
Fixed a bug with Mei's drone not animating correctly at the end of her Blizzard ultimate ability
Sombra
Fixed a bug where Sombra could sometimes hack people right as they started an ability that would prevent hacking (i.e. Wraithform, Meteor Strike)
Symmetra
Fixed a bug where Symmetra Turrets could be placed on certain spawn doors
Workshop
Fixed a bug in which restarting a rule that was using the Wait action and then executing the same Wait action on the same frame could cause the action to wait forever
Fixed a bug in which using a chased variable for the rate or destination of the Chase action that was modifying it would cause incorrect behavior
Fixed a bug in which the final objective of an Assault, Hybrid, or Escort map could be completed when Disable Built-In Game Mode Completion was in effect
Fixed a bug in which reaching 100% distance or capture progress on the final objective of an Assault, Hybrid, or Escort map would cause endless beeping if Disable Built-In Game Mode Completion was in effect
Fixed a bug which caused the Stop Transforming Throttle action not to work
The Is Using Ultimate value now returns true when D.Va is using either of her ultimate abilities
The Is Using Ultimate value now returns true for the first few frames of Echo’s ultimate (After the first few frames, check the new Is Duplicating value)
The Is Using Ultimate value now returns true for Ashe only while B.O.B. is alive
Fixed a bug which caused the Respawn action to stop working for players that had recently been resurrected
Fixed rules with Echo as the designated hero not always executing correctly during or after her ultimate
Fixed the Is Primary Fire value sometimes returning incorrect values after Winston’s ultimate and during Hanzo’s Storm Arrows ability
The Is Using Ability 2 value no longer returns true for Widowmaker if her only existing Venom Mine has been fired off the map
Fixed a bug where script error messages remained on screens for certain subroutine errors even after fixing the issue in the editor
Fixed a bug preventing Set Objective Description from working when executed prior to the player spawning in
Fixed a bug preventing Disable Built-In Game Mode Announcer from working in certain modes
Fixed a bug preventing the Damage Over Time effects from occurring when first starting the Molten Floor Workshop Preset
Fixed a bug preventing Set Match Time from being able to be used while in Assemble Heroes in CTF
Fixed a bug preventing certain abilities from triggering Dealt/Received Knockback Events (Junkrat's self-knockback from Concussive Mine, Doomfist's Rocket Punch, and Reinhardt's Rocket Hammer)
Fixed a bug preventing Sigma's Ultimate Ability from working properly when gravity settings were altered via Workshop or Custom Game Settings
Fixed a bug preventing the names of Dummy Bots from properly showing up in Kill Cams, POTGs, and End of Match Summaries
Fixed a bug where Destroy All Dummy Bots failed to work in certain scenarios
June 2
Bug Fixes
General
[PC-Only] Fixed a stability issue for users with Nvidia SLI or AMD Crossfire configurations
Fixed a Custom Game loading issue for Mei's Snowball Offensive game mode
Fixed an issue with the Anniversary loot box screen camera focusing on the Anniversary lobby background resulting in loot box content confusion
Heroes
Ashe
Fixed a bug with the Little Red Ashe skin animating incorrectly when canceling out of the Take a Knee emote
Baptiste
Fixed a bug with Baptiste's Immortality Field disc displaying too large during his highlight intro preview pose
Echo
Fixed a bug where the kill feed could display an Echo clone's death without it actually being destroyed
Orisa
Fixed a bug where Orisa’s Halt! ability would leave a fire effect on the ground if using the Demon skin
May 20
Bug Fixes
Heroes
Brigitte
Brigitte's Repair Packs no longer remain healing if the player switches to a different hero
May 19
Announcement
Patch 1.48 is a rebase and will require a relatively large download for all platforms.
Overwatch Anniversary 2020
Overwatch turns four this year and we’re celebrating with brand new items, including new Legendary skins like Masquerade Reaper, Dragoon Mercy, Little Red Ashe, and more! Participate in the weekly anniversary Challenges for even more epic rewards, such as Carbon Fiber Sigma, Fleur de Lis Widowmaker, and Masked Man McCree. Did you miss any Overwatch festivities over the previous years? Don’t worry—you’ll be able to unlock items from past events using credits (or by opening Loot Boxes)! Relive the thrill of previous seasonal brawls in the Arcade, with a brawl of the day rotating throughout the Anniversary celebration.
Thank you so much for playing Overwatch with us over the past four years! Your continued support and enthusiasm help drive us to keep creating. We look forward to celebrating with you in-game!
General Updates
Feature Update: Improved Communications Wheel
Added many more communication options so you can customize your interactions in Overwatch! To help you pick your favorites, go to Options, then Controls and scroll down to the Communication Wheel section. From here, you can choose from one of 26 different options for each sector of the wheel. You can change out your choices and swap around their positions within the wheel. Now, you can still tell your team “I Need Healing,” but you can also tell them you are “On My Way” so they should “Press the Attack!”
New options are now available to customize the Communications Wheel
Shortcuts are now customizable; pick from a set of 26 different communication options
Additional keybindings are now available to support more voiceover lines
We've changed how communication wheel throttling works in the game. You can use up to 3 communication wheel actions in rapid succession but there is now a delay between subsequent communications (similar to how Tracer’s blink ability works in the game)
Feature Update: Patch Notes In-Client
Players are now be able to read about the latest changes to Overwatch from within the game. We wanted to players across all platforms to have convenient access to this information, and it’s now easier than ever to stay up-to-date.
Selecting the Patch Notes button on the main menu will display the patch notes in the client, and no longer requires a separate web browser
Patch Notes will show as “new” whenever a game update is available
Custom Games Updates
Existing Share Codes can now be re-uploaded with new Custom Game Settings (requires same original owner)
Skirmish can now override which Control Points are valid on Control Maps
Developer Comment: When choosing to create a share code for your Custom Game Settings, we've added the option to re-upload the new settings to an existing share code (assuming the owner is the same). This should make it easier for content creators to update existing modes, even if the codes have already been shared. Note: One may also re-upload settings to a code that has expired (assuming the owner is the same), and the share code will become valid again.
General
Players will now receive an in-game notice thanking them for their cheat report when their report has resulted in an action
Added buttons to Control map dropships to allow players to reset basketballs
Play of the Game - Retuned a number of scoring factors to emphasize more active participation in fights
Competitive Updates
Competitive Deathmatch Season 3 has begun! Now through June 10, 2020, compete in Competitive 8-player free for all Deathmatch to earn a rank and rewards.
Hero Updates
Ana
Biotic Rifle
Healing reduced from 75 to 70
Ashe
The Viper
(Secondary Fire) Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion
Bastion
Configuration: Sentry
Spread decreased 10%
Shots until max spread reduction lowered from 60 to 40
Self-Repair
Resource drain rate increased 20%
Healing per second increased from 75 to 90
D.Va
General
Restored functionality allowing D.Va to maintain her current aim pitch when de-meching
Doomfist
Seismic Slam
Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)
When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist
Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably
Echo
General
Reduced the height of Echo's head hit volume
Junkrat
Frag Launcher
Projectiles maintains slightly more velocity on ricochet
Concussion Mine
Projectile speed increased from 20 to 25
Ricochet distance off of enemy players greatly reduced
Total Mayhem
Bomb detonation time reduced from 1 sec to 0.7
Bombs spread increased 50%
Mei
Cryo-Freeze
Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way
Mercy
Caduceus Staff
Healing per second increased from 50 to 55
Moira
Biotic Orb
Damage radius reduced from 5 to 4 meters
Projectile speed increased from 16 to 20
Projectile duration reduced from 10 to 7 seconds
Reinhardt
General
Reduced the height of Reinhardt's head hit volume, making it harder to hit him in the head from behind
Zenyatta
Orb of Discord
Damage amplification increased from 25% to 30%
Workshop Updates
New Workshop Features
Allow strings to be stored as variables
Allow no string reevaluation in Create HUD Text, Create In-World Text, and Set Objective Description
Added Player Dealt Knockback and Player Received Knockback Events
Conditions and actions are now displayed using C-style syntax. This new syntax is used when copying to text, and both new and old syntaxes are supported when pasting from text
Nulls at the end of a String or Custom String value are no longer displayed (or required when pasting from text)
Adjusted syntax coloring for conditions and actions to make it more consistent
Relaxed type restrictions, allowing Boolean values (such as Compare) to be used where numbers are expected, and vice versa
Added support for the new communication types to related actions and values
Added nighttime versions of the Workshop Island and Workshop Expanse maps
New Workshop Actions
Break
Continue
Set Crouch Enabled
Set Melee Enabled
Set Jump Enabled
Declare Round Draw
Set Ability Cooldown
Cancel Primary Action
New Workshop Values
Is Meleeing
Is Jumping
Event Direction
Button
Event Ability
Ability Cooldown
Ability Icon String
Array
If-Then-Else
Bug Fixes
General
Fixed a bug that could allow voice lines from opposing teams to be heard at Hero Select screens on certain maps
Fixed a bug where some arcade game modes were not storing or displaying stats correctly
Custom Game Filter - Changed the custom game filter "Only Show Games with Space For Party" in 2 ways:
The names have been changed to be more descriptive: "on" is now "room in game" and "include in queue" is now "room in lobby". "off" is still "off"
The filter's default has been changed to "room in game" (previously "on") instead of "off"
Fixed a bug that caused per-hero Friendly Outline settings to not apply properly in some cases
Maps
Busan
MEKA Base: Fixed a bug that allowed Sombra to traslocate to an unintended location near the capture point
Downtown: Fixed a bug that allowed Sombra to place her translocator in several unintended locations
Havana
Fixed a bug that prevented Genji and Hanzo from consistently being able to wall climb in several locations near point A
King’s Row
Fixed a bug that caused Orisa's Protective Barrier to fall through the floor when deployed at a specific spot close to Point B
Heroes
Baptiste
Fixed a bug where people could stand on immortality field
Immortality Field can no longer be exploited by swapping heroes to reset the cooldown
Doomfist
Fixed a visual issue with Doomfist's primary fire animation while in a Graviton Surge
Fixed a bug where McCree's roll could cause Uppercut to not lift him to the correct height
Fixed a bug where hitting Sombra with Rocket Punch would not put hack on cooldown if she was using it at the time
Fixed an animation pop when doing an aerial slam at certain range
Holding secondary ability will now also trigger the ground version of Seismic Slam when it becomes valid
Fixed a bug where sometimes Seismic Slam would not trigger if Doomfist was on a slippery surface
D.Va
Fixed a bug that caused D.Va to not gain full health when spawning into her mech in Total Mayhem
Echo
Fixed a bug where some effects caused by Duplicated heroes were not always removing themselves after 3 seconds
Fixed a bug where an Amplification Matrix wouldn't boost damage during the 3 second linger window after Duplicate ended
Fixed a bug that caused a Graviton Surge created by clone Echo to stop displaying visual effects when Duplicate ends
Fixed a bug causing Echo to be credited with a "Double Kill" on a single kill, when playing with a damage scalar > 100%
Fixed a bug where kills done by cloned heroes after Duplicate had ended were not counting towards the Duplicated Kills stat
Fixed a bug where the Hacked effect on health packs that were hacked by an Echo Duplicating a Sombra would be colored wrong after her ultimate ended
Fixed a bug where Sticky Bombs could sometimes deal damage through shields
Fixed a bug where after using Call Mech, a Duplicated D.Va would use incorrect voice lines
Genji
When Genji reflects Reinhardt's firestrike, it will now swap team coloration from Reinhardt's POV
Fixed a bug where Genji did not receive credit for kills done by a deflected Hanzo Dragonstrike
Mei
Fixed a bug where enemy Mei’s Icewall would appear the incorrect color in FFA modes
Fixed interactions between friendly Mei's Cryo-Freeze and various abilities
Mercy
Fixed a bug that caused player nameplates to be invisible when Mercy's beam target is afflicted by Ana's Biotic Grenade and ally colorblind colors is enabled
Fixed a bug where Mercy could lose ultimate charge in custom games with a damage scalar under 100%
Torbjörn
Fixed a bug allowing turrets to be teleported into invalid locations in rare instances
Zarya
Fixed a bug where Zarya's bubble doesn't purge the visual effects of someone hit by a Venom Mine
Zenyatta
Fixed a bug that could cause a pink object to appear at the top of the screen for Zenyatta while wearing his Zen-nakji skin
Workshop
Fixed a bug where values were often being counted multiple times towards a script's total element count
May 12
Experimental Mode
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ana
Biotic Rifle
Healing reduced from 75 to 70
Bastion
Configuration: Sentry
Spread decreased 10%
Shots until max spread reduction lowered from 60 to 40
Self-Repair
Resource drain rate increased 20%
Healing per second increased from 75 to 90
Junkrat
Frag Launcher
Projectiles maintains slightly more velocity on ricochet
Concussion Mine
Projectile speed increased from 20 to 25
Ricochet distance off of enemy players greatly reduced
Total Mayhem
Bomb detonation time reduced from 1 sec to 0.7
Bombs spread increased 50%
Mercy
Caduceus Staff
Healing per second increased from 50 to 55
Moira
Biotic Orb
Damage radius reduced from 5 to 4 meters
Projectile speed increased from 16 to 20
Projectile duration reduced from 10 to 7 seconds
Zenyatta
Orb of Discord
Damage amplification increased from 25% to 30%
May 6
Bug Fixes
Heroes
Echo
Fixed a bug where Echo could end Duplicate with some pre-existing Ultimate Charge
April 29
Hero Updates
Ana
Sleep Dart
Sleep duration lowered from 6 to 5 seconds
Mei
Endothermic Blaster (Primary Fire)
Freeze stun duration lowered from 1.5 to 1.3 seconds
Blizzard
Duration lowered from 5 to 4.25 seconds
McCree
Flashbang
Stun duration lowered from 0.85 to 0.7 seconds
Reinhardt
Earthshatter
Knockdown duration lowered from 3 to 2.5 seconds
Roadhog
Whole Hog
Knockback increased 20%
Sigma
Accretion
Knockdown duration is now a fixed 0.8 second instead of scaling with distance
Cast time reduced from 0.75 to 0.65 seconds
April 23
Experimental mode
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ana
Sleep Dart
Sleep duration lowered from 6 to 5 seconds
Brigitte
Shield Bash
Stun duration lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster (Primary Fire)
Freeze stun duration lowered from 1.5 to 1.3 seconds
Blizzard
Duration lowered from 5 to 4.25 seconds
McCree
Flashbang
Stun duration lowered from 0.85 to 0.7 seconds
Reinhardt
Earthshatter
Knockdown duration lowered from 3 to 2.5 seconds
Roadhog
Whole Hog
Knockback increased 20%
Sigma
Accretion
Knockdown duration is now a fixed 0.8 second instead of scaling with distance
Cast time reduced from 0.75 to 0.65 seconds
April 21
Bug fixes
Heroes
Baptiste
Fixed a bug that caused Baptiste’s Immortality Field disc to look very large in his Highlight Intros
D.Va
Fixed a bug where D.Va's Mech could spawn in facing the wrong direction in the spawn room, and D.Va could eject facing the wrong way during Self Destruct or Mech destruction
Echo
Fixed a bug that caused Echo to not respect the Toggle Booster option when she clones D.Va
(CTF Game Modes) Fixed a bug that caused Echo to drop the flag when Duplicate ends
Fixed a bug with Echo's Duplicate where she would sometimes not play voice lines while duplicating D.Va
Fixed a bug with Echo's Duplicate where she would use Winston's voice instead of her own after completing Primal Rage
Junkrat
Fixed a bug that caused Junkrat's weapon accuracy statistic to always display 100%
Tracer
Fixed a bug where Tracer could blink to an unintended location on Hollywood, near point A
Workshop
Fixed a bug where a player's position could be incorrect when queried in Workshop
April 15
Bug fixes
General
Hit markers now properly scale with damage
Heroes
Ashe
Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed
Genji
Reverted a change that allowed Genji to turn slightly while using Swift Strike
Developer Comment:
This was intended as a quality of life feature but many players found it disruptive
April 14
New hero: Echo (damage)
Echo is an evolutionary robot created by Dr. Mina Liao and programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles. Having joined up with the Overwatch team to defend Paris against the Null Sector incursion, Echo is seeing action as a full-fledged member of Overwatch for the first time. Echo fires three shots (Tri-Shot) at once, in a triangle pattern. Echo fires a volley of Sticky Bombs that detonates after a delay. Echo uses Flight to surge forward quickly, then can fly freely to avoid danger or maneuver to a more strategic location. Using Focusing Beam, Echo channels a beam for a few seconds, dealing very high damage to targets with less than half health, including barriers. With Duplicate, Echo targets an enemy hero and clones them, gaining all of their abilities and potentially changing a team fight in an instant.
General updates
New Feature: Training Partner
Within the Practice Range, use the Training Partner Spawner to create a bot of any hero on which you can test your abilities.
General
The Overwatch team has opened servers in a new datacenter to improve the gaming experience for players in the Middle East. Servers will be available beginning April 14, 2020
Added a "Patch Notes" button on the main menu and within the options menu. Selecting this button will open a web browser with the latest available game updates
Competitive updates
The new Competitive Open Queue will be available in the Arcade for roughly 4 weeks. This mode will use standard Competitive Play rules, including hero pools, but will have no role restrictions or role queues
Hero pools will now change each Monday and will be mirrored across the Overwatch League and Competitive Play
Map pools have been retired. In the short-term, the number of matches played on Paris and Horizon Lunar Colony have been greatly reduced
For more information on hero pool and map pool changes, see our full blog
Hero updates
Tracer
Blink
Improved the accuracy of Tracer's blink movement such that Tracer will more likely end up where the crosshair is pointing
Developer Comments
Tracer will now blink around and over obstacles more easily to move towards the crosshair location. For example, if you aim alongside the corner of a wall, Tracer will blink past the corner
Tracer cannot blink through a space where she otherwise cannot fit normally
Tracer cannot blink over an obstacle which she otherwise cannot jump over normally, with the jump originating from Tracer's height at the start of the blink movement
We hope that these changes to Tracer's blink will feel more responsive than before.
Bug fixes
General
Fixed an issue preventing switching to the next hero when team spectating D.Va in Custom Games
Fixed an issue preventing Team FFA settings and some Hero settings from being pasted back into Custom Game Settings via copy-paste
Fixed a bug that could cause voice lines from opposing teams to be heard at Hero Select screens on certain maps
Fixed a bug where knockbacks were not working correctly if the target was moving down a ramp
Alt+Tab now will cancel saving a highlight, instead of causing problems with playback
Fixed an issue where support players were getting incorrect credit for some plays, when determining the play of the game
Maps
Blizzard World
Fixed a bug that allowed players to stand in an unintended location between the first and second point
Busan
Fixed a bug that caused Sombra's translocator to float when thrown in certain spots
Dorado
Fixed a bug that could cause players can get stuck between the scooter and wall
Havana
Fixed a bug that could cause players to get stuck on some bushes
Hollywood
The capture area for the first capture point no longer extends outside of the visual capture boundary
Ilios
Fixed a bug that could cause players to get stuck between a wall, plant, and tree
Heroes
Moira
Fixed a bug that prevented Moira's Fade icon from appearing disabled when she is stunned
Mei
Fixed a bug where an already frozen enemy getting hit by Blizzard would cause the frozen visual effect to end too early
Tracer
Fixed a bug where the Pulse Bomb's "Stuck" message would sometimes appear on the wrong target
Workshop
Fixed an issue preventing Big Message and Small Message from displaying messages in Practice Range
April 6
Hero updates
Ashe
The Viper
Magazine size increased from 12 to 15
Shots no longer queue up the next shot if pressed slightly before recovery has finished
Unscoped shots to reach maximum spread increased from 4 to 6
Unscoped shots can now be fired much more quickly after firing a scoped shot
You can now start reloading much more quickly after firing a scoped shot
Genji
Shuriken (Secondary Fire)
Recovery lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster
Maximum ammo reduced from 200 to 120
Endothermic Blaster (Secondary Fire)
Ammo cost reduced from 20 to 10
Pharah
Rocket Launcher
Explosion damage increased from 65 to 80
Impact damage decreased from 55 to 40
Reinhardt
General
Steadfast passive knockback resistance reduced from 50% to 30%
Bug fixes
Heroes
Ashe
Fixed a bug that caused Ashe's unscoped fire to become unusable
Fixed a bug that caused Ashe's weapon to appear incorrectly in the Kill Feed
April 1
Experimental mode
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ashe
The Viper
Magazine size increased from 12 to 15
Shots no longer queue up the next shot if pressed slightly before recovery has finished
Unscoped shots to reach maximum spread increased from 4 to 6
Unscoped shots can now be fired much more quickly after firing a scoped shot
You can now start reloading much more quickly after firing a scoped shot
Genji
Shuriken (Secondary Fire)
Recovery lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster
Maximum ammo reduced from 200 to 120
Endothermic Blaster (Secondary Fire)
Ammo cost reduced from 20 to 10
Pharah
Rocket Launcher
Explosion damage increased from 65 to 80
Impact damage decreased from 55 to 40
Reinhardt
General
Steadfast passive knockback resistance reduced from 50% to 30%
March 24
General updates
Achievements listed on the Career Profile page can now be earned in Quick Play Classic
Bug fixes
General
Fixed several AI pathing issues in the Archives missions
Reduced volume of Slicer's pre-attack sound in Uprising as they were previously a bit too prominent
March 12
Overwatch Archives 2020
Experience story-driven co-op missions from pivotal moments in Overwatch history. While the event is active, earn Archives Loot Boxes containing skins, highlight intros, emotes, and sprays inspired by moments from Overwatch’s past. And, new this year, demonstrate your tactical finesse with weekly Challenge Missions. Challenge Missions allow you to play Uprising, Retribution, and Storm Rising with new gameplay twists.
General updates
New Feature: Share Replays
Players can now share their in-game replays with others!
A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.
The replay system has also received several improvements:
Pin up to 10 replays to keep until the next patch. Unpin a replay to make room for a different replay
The 10 most recently imported replay codes are tracked. This allows you to watch the same imported replay again without retyping the code
There is a new note field for each replay entry, allowing you to add descriptions or notes for yourself
General Updates
In game friend requests will now only display in game once per session
RealID friend requests will only show RealID names in game if you have recently played with that player
The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been further reduced from 35 to 30 seconds
In the Assault, Payload, and Hybrid game modes for Competitive Play, when both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining
Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50 seconds is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining
Competitive updates
Season 3 of Competitive 6v6 Lockout Elimination has begun!
Hero updates
Baptiste
Exo Boots
Charge time reduced from 1 to 0.7 seconds
Regenerative Burst
Cooldown lowered from 15 to 13 seconds
D.Va
Boosters
Cooldown increased from 3 to 4 seconds
Mei
Ice Wall
Cooldown increased from 10 to 13 seconds
Player collision now allows large heroes to fit through 1 pillar gaps
Orisa
Fusion Driver (Primary Fire)
Damage increased from 10 to 11
Sigma
Gravitic Flux
Ultimate cost reduced 10%
Flight speed increased 30%
Soldier: 76
Helix Rockets
Cooldown reduced from 8 to 6 seconds
Sombra
Machine Pistol (Primary Fire)
Spread decreased by 10%
Bug fixes
General
Fixed a bug that could cause the "New" tag to remain on the "Player Icon" menu tab even after viewing the new icon(s)
Fixed a UI bug that could cause both teams to show 100% at the end of a Control Point map
Fixed a bug that could cause friend request "toasts" to be permanently displayed on screen when getting more than one request at a time
Fixed a bug that could cause several heroes' ultimate sounds to be silent when observing in third-person
Fixed an issue preventing replays from recording in Custom Games that start immediately
Fixed a bug that caused hero portraits in the Hero Select screen to appear blurry / low resolution
Fixed a bug where Slept or Knocked Down heroes could not be walked over by enemies
Maps
Numbani
Fixed a bug that allowed players to stand in an unintended location near the final checkpoint
Heroes
Bastion
Brick Skin: Fixed a bug that caused Bastion's brick bullets to grow in size after shooting through a Mei Icewall
Orisa
Fixed an issue where Orisa's supercharger placed on Petra's breakable floors was not properly being destroyed along with the floor
Reinhardt
Fixed a bug that resulted in assisted or environment kills not being counted in Reinhardt's Charge Kills stat, if the killed player was first knocked back by Reinhardt's charge
Sigma
Fixed a bug where Sigma's Gravitic Flux animation would play even if he was slept or stunned
Sombra
Fixed a bug where Sombra's translocator placed on Petra's breakable floors was not properly being destroyed along with the floor
Zarya
Fixed a bug where Zarya's Projected Barriers could prevent mutual knockdowns from happening between charging heroes
Workshop
Fixed an issue causing Player Joined Message to trigger multiple times when a player joined the match
Fixed an issue preventing Set Team Score/Modify Team Score from working in Assault, Hybrid, and Payload
Fixed an issue causing the editor to eat the last character of a unicode string when pasting in text
Fixed an issue preventing "Is Firing Primary" from returning true when Doomfist shoots his last bullet
Fixed an issue causing "Disallow Button" to fail to disable Reaper's Shadow Step
Renamed "Spectators" to "Non-Team Spectators" in Create HUD Text and Create In-World Text for clarity
Fixed an issue preventing the Non-Team Spectators option from working properly in Create HUD Text and Create In-World Text
March 5
Experimental mode
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ashe
B.O.B.
B.O.B. is now immune to Sleep
Baptiste
Exo Boots
Charge time reduced from 1 to 0.7 seconds
Regenerative Burst
Cooldown lowered from 15 to 13 seconds
D.Va
Boosters
Cooldown increased from 3 to 4 seconds
Mei
Ice Wall
Cooldown increased from 10 to 13 seconds
Orisa
Fusion Driver (Primary Fire)
Damage increased from 10 to 11
Sigma
Gravitic Flux
Ultimate cost reduced 10%
Flight speed increased 30%
Soldier: 76
Helix Rockets
Cooldown reduced from 8 to 6 seconds
Sombra
Machine Pistol (Primary Fire)
Spread decreased by 10%
February 25
Ashe’s Mardi Gras Challenge
Get ready for Ashe’s Mardi Gras Challenge and some special, unlockable in-game content! Wins in Quick Play, Competitive Play, or Arcade will earn you themed sprays, player icons, and a new epic skin: Mardi Gras Ashe!
Tune in to participating Twitch broadcasters while they’re playing Overwatch any time through March 9th to earn a total of 6 Ashe’s Mardi Gras Challenge sprays and icons!
General updates
New Feature: Hero Pools
We will be introducing Hero Pools starting in Season 21 of Competitive Play. Much like Map Pools, rather than having all heroes available for play at all times, a weekly changing list of heroes will be available. The list will include the vast majority of the hero roster, with only a few being excluded during any given week. We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season.
It is important to note that Hero Pools is a new feature that may not last past this initial season. Throughout the season, we will be adjusting the types of Hero Pools available. In addition, it is possible we will also adjust the frequency with which they change.
New Feature: Experimental Changes & 1-3-2 “Triple Damage” Ruleset
We've added a new card labeled "Experimental" within the Play menu where Overwatch players can try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the "Experimental" stage. Unlike the PTR, the Experimental area is not intended to be used for bug and stability testing. Players from all platforms will be able to test major gameplay changes, with the hope that you'll provide us with feedback on your experience. Some of the changes we test will be vastly different than what you're used to, but we want to reiterate that the changes we will be testing are not guaranteed to reach the retail version you're used to playing. Experimental will not always be available: it will come and go as we have things we'd like you to try and may sometimes only last for brief periods of time.
Since Experimental is available in the retail version of Overwatch, you will be able to earn experience and progress towards win-based event unlocks by participating.
The first set of changes we want to test is a mode titled "Triple Damage," which modifies the existing 2-2-2 Role Queue system. In this mode, teams will be composed of 1 tank, 3 damage, and 2 support heroes. One of our hopes with this test is to see if this change reduces queue times for the Damage role.
HERO CHANGES TO SUPPORT EACH TEAM HAVING ONLY ONE TANK (ONLY IN EXPERIMENTAL)
Note that the balance changes below only affect the "Triple Damage" Experimental mode.
D.Va
General
Adjusted armor to health ratio (Total health is still 600)
Armor health pool increased from 200 to 400
Base health decreased from 400 to 200
Defense Matrix
Duration increased from 2 seconds to 4 seconds
Fusion Cannons (Primary Fire)
Movement penalty reduced from 50% to 30%
Orisa
Protective Barrier
Cooldown reduced from 10 seconds to 8 seconds
Barrier health increased to 900
Reinhardt
General
Adjusted armor to health ratio (Total health is still 500)
Armor health pool increased from 200 to 300
Base health decreased from 300 to 200
Rocket Hammer (Primary Fire)
Damage increased from 75 to 90
Barrier Field
Regeneration rate increased from 200 to 250 per second
Roadhog
Take a Breather
Now leaves behind a cloud when used. This cloud heals all allies within it for 25 health per second and provides 25% damage reduction
Chain Hook
Cooldown reduced from 8 seconds to 6 seconds
Scrap Gun (Primary Fire)
Damage per pellet reduced from 6 to 5 (150 damage per shot down to 125 damage)
Whole Hog
Cost increased by 15%
Sigma
Experimental Barrier
Regeneration rate increased from 120 to 200 per second
Barrier health increased from 900 to 1200
Winston
General
Armor health pool increased from 100 to 200 (Total health is now 600)
Barrier Projector
Cooldown reduced from 13 seconds to 10 seconds
Zarya
General
Shields health pool increased from 200 to 300. (Total health is now 500)
Maximum energy gain per barrier decreased from 40 to 30
Particle Cannon (Primary Fire)
Maximum primary fire damage per second reduced from 170 to 140
Particle Cannon (Secondary Fire)
Maximum secondary fire damage reduced from 95 to 80
Particle Barrier (Self)
Cooldown decreased from 10 seconds to 8 seconds
Particle Barrier (Ally)
Now creates barriers on all allies within 8 meters of your target
Duration increased from 2 seconds to 3 seconds
General Updates
The Game Mode selector in the Career Profile is now sorted more logically to make it easier to use
A group leader may not use the Leave as Group option while a competitive game is currently in progress
The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been reduced from 40 to 35 seconds
We've updated the interactions between all stuns (Flashbang, Earthshatter, Freeze, Sleep, Accretion) to be more consistent. New stuns will only replace existing stuns if their duration is longer than the time remaining on the current stun. For example, a Flashbang stun will not apply to someone who has just been Earthshattered. Note: we use the minimum guaranteed stun time for Ana sleep, which right now is 1.5 seconds (time to fall down + time to stand back up)
Mei’s Ice Wall now has a visual damaged state when under half health
Custom Game Updates
Added copy-paste support for Custom Game Settings
Workshop updates
New Workshop Features
Custom Game Maps:
Workshop Chamber
Workshop Island
Workshop Expanse
Script Diagnostics Panel
Subroutines
Developer Comments:
We’ve added the ability for rules to call subroutines (which are rules with a Subroutine event type) using the new Call Subroutine action. When a subroutine is called, execution is temporarily shifted to another rule while keeping contextual values such as Event Player, Attacker, and Victim the same. When the subroutine rule finishes or aborts, the original rule picks up where it left off. Subroutines may call other subroutines or even themselves, though we enforce a maximum depth of 1024 calls. Waits are allowed in subroutines, and if such a Wait is ever interrupted (and the interruption isn’t being ignored by the Wait), the entire call stack is aborted, and the original rule is restarted or aborted.
Subroutine rules may also be started in parallel using the Start Rule action. Unlike with the Call Subroutine action, the original rule continues execution immediately, and the subroutine rule executes on its own some time later (either on the same frame if below the original rule or on the next frame if above). As with Call Subroutine, contextual values such as Event Player, Attacker, and Victim are copied over to the subroutine rule.
Subroutine names can be added and modified using a new button at the top of the editor.
New Workshop Actions
Start Healing Modification
Stop Healing Modification
Stop All Healing Modifications
Enable Inspector Recording
Disable Inspector Recording
If
Else If
Else
While
End
For Global Variable
For Player Variable
Call Subroutine
Start Rule
Developer Comments:
To make writing logic easier, we’ve added several new flow control actions (If, Else If, Else, While, End, For Global Variable, and For Player Variable). These actions are optimized to cause minimal server load. When using them, the editor will indent to show where sections of logic start and stop. To conclude such an indented section, use the End action. When in doubt, each action has a detailed tool tip explaining how it is used. These tool tips can be displayed by hovering over the action name or by pressing the appropriate controller button.
The Enable and Disable Inspector Recording actions offer two benefits: First, they allow selective debugging of only those sections of a script that you need to study. Second, disabling recording can reduce server load, especially when setting or modifying arrays.
New Workshop Values
Event Was Health Pack
Last Healing Modification ID
Workshop Updates
Action and Condition Comments
Melee and Reload Button Options
Added Sort Order Reevaluation Options for Create HUD Text
The Skip and Skip If actions now accept 0 for the number of actions to skip (so they just go on to the next action)
A Wait action is no longer required before a Loop
Straightened Beam Effects
Set Status/Clear Status behavior merged with gameplay stuns (e.g. Clear Status can now clear a freeze that was caused by gameplay, not just a freeze set via Workshop itself)
Workshop Optimizations
Set Global Variable
Set Player Variable
Modify Global Variable
Modify Player Variable
Set Global Variable At Index
Set Player Variable At Index
Modify Global Variable At Index
Modify Player Variable At Index
Loop
Loop If
Abort
Abort If
Skip
Skip If
Developer Comments:
Variable manipulation and flow control actions previously caused high server load, so we spent some time making them more lightweight. When combined with the new Disable Inspector Recording action, these changes may result in significant reduction in server load for Workshop modes that rely on heavy variable logic, particularly those that manipulate arrays. In light of these changes, we’re removing the restriction that requires a Wait action before a Loop, though be advised that excessive looping in a single frame can still cause server load issues, especially when using actions other than those listed above. Note that setting or modifying multiple player variables with a single action (by providing an array of players) is not optimized, nor is setting or modifying a variable that is ever used by a Chase action. Finally, keep in mind that some values (such as the Ray Cast values) can cause quite a bit of server load on their own, even if using the optimized actions above.
Bug fixes
General
Killing B.O.B no longer grants score for FFA and Team Deathmatch
Competitive Seasons are now listed in the correct order in career profile
Replay list should no longer have invisible entries
Fixed a bug where avoided teammates did not appear in the avoided teammate list if they were not also in the recent player list
Fixed a bug where the Player Outline Strength gameplay option did not adjust the opacity of player outlines
Fixed GPU temperature query on newer AMD hardware and drivers
Maps
Petra
Fixed a bug that caused Reinhardt's Earthshatter not to work correctly on Petra's collapsible floor
The breakable floor is now targetable by Reaper's Shadow Step, Symmetra's Teleporter, or Doomfist's Seismic Slam
Heroes
Ashe
Fixed a bug that could cause B.O.B's charge to end early on stairs
Junkrat
Fixed a bug where, occasionally, the explosion for Junkrat's mine would appear near the top of his head instead of on the mine
Mercy
Fixed a bug that could cause Mercy to not get a skull/hit marker on assists
Wrecking Ball
Fixed a bug that prevented Wrecking Ball's voice lines from playing when opened in lootboxes
Custom Game
Fixed an issue preventing player invites when the custom game was imported via a share code
Fixed an issue where preset slots could be overridden when saving settings from another player's custom game
Fixed an issue that allowed skirmishing friends to get into your custom game when the "Allow Skirmishers" option was disabled
Workshop
Fixed an issue where Sigma's Primary Fire was sometimes disabled when disabling Experimental Barrier via Custom Game Settings
Fixed an issue preventing Has Status from working correctly when querying the Unkillable status
Fixed an issue where scores in Deathmatch display incorrectly if the score is set to a high number via Workshop actions
Fixed an issue preventing setting scores or declaring victory in Team Deathmatch from working correctly via Workshop actions
Fixed an issue where Training Bots sometimes wouldn't respawn in Practice Range
Fixed an issue preventing the Sleep status from being interrupted early via Workshop actions
Fixed an issue with the Death Spectate actions when Enable and Disable are alternated repeatedly
Fixed an issue causing the Buff Impact sound to play twice
Fixed an issue causing the pitch (vertical) angle to be reset when using the Teleport action
Fixed an issue preventing Disable Built-In Game Mode Completion from working in certain modes
Fixed an issue where effects sometimes were the wrong size and color
Fixed an issue where the Loop If Condition and Abort If Condition actions considered the value of the conditions from the beginning of the frame instead of their current value
Fixed an issue where using the same Set Facing action multiple times in the same frame with different inputs would not work correctly
Fixed an issue where the Nearest Walkable Position value stopped working near the statue in Château Guillard
Fixed an issue where the Nearest Walkable Position value would be incorrect if used in a HUD action or in certain reevaluating actions
Fixed an issue where the Total Elapsed Time value would be incorrect if used in a HUD action or in certain reevaluating actions
Fixed an issue where effects and beam effects that don’t reevaluate would wait until the end of the frame to evaluate their positions and radii rather than evaluating them immediately
Fixed an issue where the Chase Global Variable actions did not have access to contextual values (such as Event Player, Attacker, Victim, etc.)
February 12
Hero updates
Brigitte
Repair Pack
Armor over-heal reduced from 75 armor to 50 armor
HPS decreased from 60 to 55
Developer Comment: On top of the high utility Brigitte brings to her team, she also dishes out a ton of healing and armor. We’re reducing some of this healing and armor to help keep her in line with the other healers.
Symmetra
Photon Projector (Secondary Fire)
Damage increased from 120 to 140
Developer Comment: Increasing Photon Projectors max damage allows Symmetra to play more effectively at a safer range when necessary.
Widowmaker
Widow’s Kiss
Full charge time for scoped shots increased from 0.75 sec to 0.9 sec
Developer Comment: Widowmaker has become stronger over time following changes to other heroes, such as power reductions to barriers. This change is intended to slow down her shots, reducing her overall DPS.
Wrecking Ball
Piledriver
Affected players’ loss of air control reduced from 1 second to 0.5 seconds
Developer Comment: This change allows Wrecking Ball’s enemies to regain control of their movement more quickly to try and avoid attacks, making Piledriver combos a bit less deadly.
January 28
Hero updates
Hanzo
Storm Arrows
Damage reduced from 70 to 60
McCree
Deadeye
Firing Deadeye no longer locks the player’s aim
Reaper
The Reaping (Passive)
Healing amount reduced from 40% to 30% of damage dealt
Orisa
Fusion Driver (Primary Fire)
Damage reduced from 11 to 10
Fortify
Cooldown increased from 8 to 10 seconds
Halt!
Snare duration reduced from 1 to 0.65 seconds
Sigma
Gravitic Flux
Can now be interrupted before targets begin falling
Impact slow duration reduced from 0.9 to 0.6 seconds
Accretion
Explosion damage reduced from 60 to 40
Baptiste
Biotic Launcher (Primary Fire)
Recovery time increased from 0.36 to 0.45 seconds
Biotic Launcher (Secondary Fire)
Heal explosion reduced from 60 to 50
January 23
Bug fixes
General
Fixed an issue that prevented Find Group from working when using a controller
Fixed an issue that could cause mispredicted movement (rubber banding) for fast movement abilities
Fixed an issue that could cause spawn doors on multiple maps to not behave as intended
Fixed an issue that prevented the “Year of the Rat” spray from being included in Lunar New Year event loot boxes
Lúcio
Fixed an issue that caused Lúcio's eyebrows to appear disconnected from his head while wearing his "Samul Nori" Lunar New Year skin
January 16
Lunar New Year 2020
Get ready to celebrate the Year of the Rat!
This year, we’re celebrating Lunar New Year with new seasonal items including legendary skins like Face Changer Sombra, Mask Dancer Moira, Samul Nori Lúcio, and Opera Brigitte. Experience the third competitive season of our Capture the Flag mode, in addition to a brand new game mode called Blitz CTF.
General updates
Feature Update: Party Flex for Role Queue
Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they're willing to play in the next game.
Your other party members' role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.
Custom Game Options
The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.
Spectate and Replay Updates
Added a new hotkey, "Spectate toggle 3P camera side", which changes the shoulder you're looking over for the player you're spectating while using the simple third-person spectator camera option
Added a new hotkey, "Toggle normal / simple 3P spectator camera", which toggles between the two third-person camera modes while spectating
Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side
Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen
Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy
Transitioning into or out of first person no longer causes the camera to clip inside the hero's head
Fixed several camera smoothness and popping issues
Hero updates
Baptiste
Immortality Field
Maximum duration reduced from 8 to 5 seconds
Cooldown increased from 20 to 25 seconds
Amplification Matrix
Ultimate cost increased by 20%
Developer Comment: Immortality Field ended up being too powerful when placed in locations that were safe from enemy fire, such as around corners. Reducing its uptime will help address this case while remaining strong at saving teammates out in the open.
Mei
Endothermic Blaster (Primary Fire)
Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%
Slowing effect duration reduced from 1.5 to 1.0 second
Developer Comment: The slowing effect of Mei's primary fire can sometimes feel too difficult to escape. Lowering the amount it slows by and the duration it lasts for will make it easier to react to. The time required to completely freeze a target remains the same.
D.Va
Boosters
Cooldown decreased from 5 to 3 seconds
Developer Comment: The lower cooldown on her mobility will enable D.Va to more readily swap between playing offensively and defensively.
Orisa
Fortify
Damage reduction reduced from 50% to 40%
Developer Comment: Orisa has been a little too difficult to deal with while Fortify is active, so we're reducing the amount of damage reduction to give enemies more effective damage during this time.
Hanzo
Storm Bow (Primary Fire)
Maximum projectile speed reduced from 125 to 110
Developer Comment: The increased projectile speed Hanzo received in his rework ended up making his arrows too good at longer ranges. Decreasing the speed will reduce his sniping capability while still keeping him strong at mid-range.
Doomfist
Rising Uppercut
Recovery time increased from 0.2 to 0.35 seconds
Developer Comment: Rising Uppercut followed immediately by his primary fire is a little too effective of a combo on its own, so we're increasing the time enemies have to react to it.
Bug fixes
General
Fixed a bug that caused toggle crouch to work inconsistently when high precision mouse input is enabled
Fixed a bug that caused a small number of games containing very high-skill players to have greatly reduced SR gains and losses
Workshop
Fixed an issue preventing Go To Assemble Heroes from working in Assault and Hybrid
Fixed an issue preventing Sombra Dummy Bots from being able to hack health packs
Maps
Temple of Anubis
Fixed a bug where some heroes could get stuck behind one of the rocks outside of point B
Eichenwalde
Fixed a bug that could cause Wrecking Ball to become temporarily stuck when using his Piledriver in a specific location
Fixed a location where Doomfist could get stuck
Junkertown
Fixed a bug that allowed some players to stand on a wall near the final checkpoint
Fixed a bug that allowed Sombra's Translocator and Baptiste's Immortality Field to land in an unintended place between the stairs and wall near point A
Dorado
Fixed a bug that caused the ivy growing on the wall between points A and B to block projectiles
Rialto
Fixed a bug that could cause Winston and Sigma to become stuck between the wall, bridge, and gondola outside of Point A
Watchpoint: Gibraltar
Fixed a bug that caused Baptiste's Immortality Field to disappear when thrown in a specific spot outside of the first Attacker's spawn
Heroes
Baptiste
Fixed a bug that could cause Immortality Field to not deploy or get destroyed while deploying in some situations
Mercy
Fixed a bug that caused Mercy's gold staff and pistol to disappear while using Valkyrie when viewing in 3rd person
Tracer
Fixed a bug allowing players to swap heroes while using Recall
Sigma
Fixed a bug that could cause Sigma's shield to fail to deploy
Symmetra
Fixed a bug where destroying Symmetra's teleporter during construction briefly allowed her to make another without going on cooldown
Header image: Blizzard