League of Legends Rank Distribution in December 2024: solo queue data
The rank distribution and percentage of players by tier in League of Legends in December 2024, Season 14. The entire player base in all regions is considered. Only solo queue data.
League of Legends rank distribution
Thanks to the API implemented by Riot, we have access to reliable statistics on the player distribution by tier. There are several websites that gather and share these data; after examining the most reliable ones, I concluded that there are almost no differences among their tools.
If you notice small percentage gaps, they are probably due to the servers considered and to the last update of their services. Even 30 minutes can create a minimum discrepancy.
The statistics in the graph and the table below consider all the regions and only the ranks in solo queue.
Every month, I will gather the data and update this article. In this way, we will be able to understand how the distribution evolves over time and if there is any difference.
All the League of Legends ranked seasons
I had to split this analysis into multiple articles due to the excessive number of tables and graphs, which resulted in very long loading times.
Season 14
Starting from Season 14, League of Legends will shift to three four-month ranked splits. Split 1 starts in January, Split 2 begins in May, and Split 3 is planned for September. There is no longer a Preseason.
Split 3
Gameplay changes
Items nerfed: The devs removed 5-15% stat efficiency from most Legendary items, which should slow down combat, reduce snowballing, and put more focus on champions over items.
Focus on champions: Players will be more focused on their champion’s mechanics rather than relying on item power spikes, similar to the Durability Update 2.0. “We want more time for players to play out their champion’s gameplay fantasy and to put more emphasis on champions than items”.
Combat pacing and matchmaking: The item nerfs will slow down combat, making it more skill-based and readable. This should also improve matchmaking, making games less about early gold leads and more about player skill and strategy.
December 2024
All the tables are responsive and sortable. If you are using a phone, press on the grey bar to swipe and sort them.
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 4.4% | Gold IV | 7.7% | Diamond IV | 1.2% |
Iron III | 3.9% | Gold III | 4.6% | Diamond III | 0.49% |
Iron II | 3.5% | Gold II | 3.7% | Diamond II | 0.35% |
Iron I | 2.8% | Gold I | 2.4% | Diamond I | 0.28% |
Bronze IV | 6.5% | Platinum IV | 5.4% | Master | 0.34% |
Bronze III | 5.3% | Platinum III | 2.9% | GrandMaster | 0.051% |
Bronze II | 5.2% | Platinum II | 2.2% | Challenger | 0.021% |
Bronze I | 4.0% | Platinum I | 1.4% | ||
Silver IV | 8.3% | Emerald IV | 3.6% | ||
Silver III | 5.7% | Emerald III | 1.9% | ||
Silver II | 4.9% | Emerald II | 1.3% | ||
Silver I | 3.3% | Emerald I | 1.1% |
Distribution:
Iron: 14%
Bronze: 21%
Silver: 22%
Gold: 18%
Platinum: 12%
Emerald: 8.1%
Diamond: 2.3%
Master: 0.34%
GrandMaster: 0.051%
Challenger: 0.021%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Gold I you are in the top 24.9% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.7 | Gold IV | 40.9 | Diamond IV | 2.7 |
Iron III | 94.3 | Gold III | 33.2 | Diamond III | 1.53 |
Iron II | 90.4 | Gold II | 28.6 | Diamond II | 1.04 |
Iron I | 86.9 | Gold I | 24.9 | Diamond I | 0.69 |
Bronze IV | 84.1 | Platinum IV | 22.5 | Master | 0.41 |
Bronze III | 77.6 | Platinum III | 17.1 | GrandMaster | 0.072 |
Bronze II | 72.3 | Platinum II | 14.2 | Challenger | 0.021 |
Bronze I | 67.1 | Platinum I | 12 | ||
Silver IV | 63.1 | Emerald IV | 10.6 | ||
Silver III | 54.8 | Emerald III | 7 | ||
Silver II | 49.1 | Emerald II | 5.1 | ||
Silver I | 44.2 | Emerald I | 3.8 |
More League of Legends articles:
October 2024
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 4.1% | Gold IV | 7.2% | Diamond IV | 1.4% |
Iron III | 4.1% | Gold III | 4.7% | Diamond III | 0.66% |
Iron II | 3.6% | Gold II | 3.9% | Diamond II | 0.39% |
Iron I | 2.8% | Gold I | 2.6% | Diamond I | 0.20% |
Bronze IV | 6.3% | Platinum IV | 5.1% | Master | 0.23% |
Bronze III | 5.3% | Platinum III | 3.0% | GrandMaster | 0.045% |
Bronze II | 5.3% | Platinum II | 2.2% | Challenger | 0.015% |
Bronze I | 4.0% | Platinum I | 1.4% | ||
Silver IV | 7.9% | Emerald IV | 3.5% | ||
Silver III | 5.8% | Emerald III | 2.0% | ||
Silver II | 5.1% | Emerald II | 1.4% | ||
Silver I | 3.5% | Emerald I | 0.85% |
Distribution:
Iron: 14%
Bronze: 21%
Silver: 22%
Gold: 18%
Platinum: 11%
Emerald: 7.9%
Diamond: 2.7%
Master: 0.23%
GrandMaster: 0.045%
Challenger: 0.015%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Platinum IV you are in the top 22.4% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.6 | Gold IV | 40.8 | Diamond IV | 2.94 |
Iron III | 94.5 | Gold III | 33.6 | Diamond III | 1.54 |
Iron II | 90.4 | Gold II | 28.9 | Diamond II | 0.88 |
Iron I | 86.8 | Gold I | 25 | Diamond I | 0.49 |
Bronze IV | 84 | Platinum IV | 22.4 | Master | 0.29 |
Bronze III | 77.7 | Platinum III | 17.3 | GrandMaster | 0.06 |
Bronze II | 72.4 | Platinum II | 14.3 | Challenger | 0.015 |
Bronze I | 67.1 | Platinum I | 12.1 | ||
Silver IV | 63.1 | Emerald IV | 10.7 | ||
Silver III | 55.2 | Emerald III | 7.2 | ||
Silver II | 49.4 | Emerald II | 5.2 | ||
Silver I | 44.3 | Emerald I | 3.79 |
Split 2
Major changes in Split 2
Players will be able to place as high as Diamond III after provisional games (previously Emerald I).
Demotion protection between divisions (for example, Silver II > Silver III) will be removed. Players will fluidly transition between divisions.
Demoting from tiers will place players at 25 / 50 / 75 LP depending on the player’s MMR at the time of demotion compared to their rank.
Master Duo will be enabled in most regions (and will stop again at Grandmaster).
Rank turning during Split I
To resolve negative LP gains and improve match quality, we made several adjustments during 2024's first split. Here are some as a recap:
Fixed an occurrence where Iron IV players were being placed in Iron II.
Fixed negative LP gains affecting Diamond I players.
Reduced the LP gains/losses from 28 > 25 below Emerald to decrease inflation.
Adjusted edge case handling around demotions (some players not being demoted properly).
Ceased placing new Ranked players into Platinum (if they were playing Normal games).
Implementing 50 LP demotions to decrease inflation.
Reduced queue times below Silver by 40%.
Made ranks within your team closer together by 40% in games below Silver.
Adjusted how players who play ARAM, Bots, and Normals are initially seeded into Ranked (~average Silver IV, but can be as low as Iron IV and as high as Gold III).
August 2024
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 1.9% | Gold IV | 6.3% | Diamond IV | 2.0% |
Iron III | 2.4% | Gold III | 3.8% | Diamond III | 0.87% |
Iron II | 4.1% | Gold II | 3.1% | Diamond II | 0.67% |
Iron I | 3.5% | Gold I | 2.2% | Diamond I | 0.52% |
Bronze IV | 7.4% | Platinum IV | 6.1% | Master | 0.69% |
Bronze III | 5.6% | Platinum III | 3.9% | GrandMaster | 0.062% |
Bronze II | 5.2% | Platinum II | 3.6% | Challenger | 0.026% |
Bronze I | 3.3% | Platinum I | 2.3% | ||
Silver IV | 6.5% | Emerald IV | 5.4% | ||
Silver III | 4.4% | Emerald III | 2.7% | ||
Silver II | 3.9% | Emerald II | 1.9% | ||
Silver I | 2.6% | Emerald I | 2.0% |
Distribution:
Iron: 12%
Bronze: 21%
Silver: 17%
Gold: 15%
Platinum: 16%
Emerald: 12%
Diamond: 4.1%
Master: 0.69%
GrandMaster: 0.062%
Challenger: 0.026%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Emerald I you are in the top 6.8% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.9 | Gold IV | 48.1 | Diamond IV | 4.8 |
Iron III | 97 | Gold III | 41.8 | Diamond III | 2.84 |
Iron II | 94.6 | Gold II | 38 | Diamond II | 1.97 |
Iron I | 90.5 | Gold I | 34.9 | Diamond I | 1.30 |
Bronze IV | 87 | Platinum IV | 32.7 | Master | 0.78 |
Bronze III | 79.6 | Platinum III | 26.6 | GrandMaster | 0.088 |
Bronze II | 74 | Platinum II | 22.7 | Challenger | 0.026 |
Bronze I | 68.8 | Platinum I | 19.1 | ||
Silver IV | 65.5 | Emerald IV | 16.8 | ||
Silver III | 59 | Emerald III | 11.4 | ||
Silver II | 54.6 | Emerald II | 8.7 | ||
Silver I | 50.7 | Emerald I | 6.8 |
June 2024
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 1.0% | Gold IV | 5.9% | Diamond IV | 2.0% |
Iron III | 1.9% | Gold III | 3.8% | Diamond III | 1.0% |
Iron II | 4.3% | Gold II | 3.0% | Diamond II | 0.72% |
Iron I | 3.9% | Gold I | 2.3% | Diamond I | 0.34% |
Bronze IV | 7.5% | Platinum IV | 5.7% | Master | 0.50% |
Bronze III | 5.9% | Platinum III | 4.2% | GrandMaster | 0.086% |
Bronze II | 5.7% | Platinum II | 4.2% | Challenger | 0.031% |
Bronze I | 3.7% | Platinum I | 2.7% | ||
Silver IV | 6.4% | Emerald IV | 4.9% | ||
Silver III | 4.6% | Emerald III | 2.6% | ||
Silver II | 4.1% | Emerald II | 1.9% | ||
Silver I | 2.8% | Emerald I | 1.1% |
Distribution:
Iron: 11%
Bronze: 22%
Silver: 18%
Gold: 15%
Platinum: 16%
Emerald: 10%
Diamond: 4.2%
Master: 0.50%
GrandMaster: 0.086%
Challenger: 0.031%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond IV you are in the top 4.7% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.8 | Gold IV | 47 | Diamond IV | 4.7 |
Iron III | 97.8 | Gold III | 41.1 | Diamond III | 2.7 |
Iron II | 95.9 | Gold II | 37.3 | Diamond II | 1.68 |
Iron I | 91.6 | Gold I | 34.3 | Diamond I | 0.96 |
Bronze IV | 87.7 | Platinum IV | 32 | Master | 0.62 |
Bronze III | 80.2 | Platinum III | 26.3 | GrandMaster | 0.117 |
Bronze II | 74.3 | Platinum II | 22.1 | Challenger | 0.031 |
Bronze I | 68.6 | Platinum I | 17.9 | ||
Silver IV | 64.9 | Emerald IV | 15.2 | ||
Silver III | 58.5 | Emerald III | 10.3 | ||
Silver II | 43.9 | Emerald II | 7.7 | ||
Silver I | 49.8 | Emerald I | 5.8 |
Split 1
Narrowing Emerald tier: While overall we believe the new Emerald tier is accomplishing our goal of spreading out the ladder, the range of skill levels within Emerald is currently a bit too wide, so we’re going to be making Emerald a bit smaller. This, among other changes, should also help to correct instances of players Emerald rank and above receiving more LP per loss than LP per win.
Visible rank differences: While promoting ranks was made easier in 2023, there weren’t any adjustments to demotions, which led to some players having much higher visible ranks than their actual MMR. To correct this, demoting has been made a little easier to help avoid situations where a player could have a visible rank of Platinum, but actually have a Silver MMR. Additionally, we’ve also made adjustments to matchmaking so that the range of visible ranks within a lobby are tighter.
Modified LP gains: The LP gain increase to +/-25 per game we introduced last year has done a good job of helping players move up or down a division within a session, which we’re currently pretty happy with. That said, We’ve learned that this amount of LP isn’t sustainable in tiers Emerald and above where breadth of skill is higher. Due to this, LP gains at Emerald Tier and above have been decreased to roughly +/- 20 per game.
New player placements: We’ve updated how new players are placed in Ranked which should place them closer to their appropriate skill level.
April 2024
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 1.1% | Gold IV | 6.2% | Diamond IV | 2.0% |
Iron III | 1.5% | Gold III | 4.5% | Diamond III | 0.87% |
Iron II | 2.4% | Gold II | 4.4% | Diamond II | 0.64% |
Iron I | 3.0% | Gold I | 3.7% | Diamond I | 0.51% |
Bronze IV | 5.2% | Platinum IV | 7.1% | Master | 0.64% |
Bronze III | 4.6% | Platinum III | 4.6% | GrandMaster | 0.051% |
Bronze II | 4.4% | Platinum II | 4.0% | Challenger | 0.021% |
Bronze I | 3.7% | Platinum I | 2.9% | ||
Silver IV | 5.5% | Emerald IV | 6.1% | ||
Silver III | 4.4% | Emerald III | 3.0% | ||
Silver II | 4.0% | Emerald II | 2.0% | ||
Silver I | 3.3% | Emerald I | 2.3% |
Distribution:
Iron: 8.1%
Bronze: 18%
Silver: 17%
Gold: 19%
Platinum: 18%
Emerald: 13%
Diamond: 4.0%
Master: 0.64%
GrandMaster: 0.051%
Challenger: 0.021%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond IV you are in the top 4.8% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.7 | Gold IV | 55.6 | Diamond IV | 4.8 |
Iron III | 97.6 | Gold III | 49.4 | Diamond III | 2.8 |
Iron II | 96.1 | Gold II | 44.9 | Diamond II | 1.93 |
Iron I | 93.7 | Gold I | 40.5 | Diamond I | 1.29 |
Bronze IV | 90.7 | Platinum IV | 36.8 | Master | 0.78 |
Bronze III | 85.5 | Platinum III | 29.7 | GrandMaster | 0.144 |
Bronze II | 80.9 | Platinum II | 25.1 | Challenger | 0.021 |
Bronze I | 76.5 | Platinum I | 21.1 | ||
Silver IV | 72.8 | Emerald IV | 18.2 | ||
Silver III | 67.3 | Emerald III | 12.1 | ||
Silver II | 62.9 | Emerald II | 9.1 | ||
Silver I | 58.9 | Emerald I | 7.1 |
February 2024
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.54% | Gold IV | 6.4% | Diamond IV | 2.1% |
Iron III | 1.1% | Gold III | 4.8% | Diamond III | 1.0% |
Iron II | 2.2% | Gold II | 4.8% | Diamond II | 0.64% |
Iron I | 3.0% | Gold I | 4.0% | Diamond I | 0.36% |
Bronze IV | 5.3% | Platinum IV | 7.1% | Master | 0.43% |
Bronze III | 4.7% | Platinum III | 4.8% | GrandMaster | 0.060% |
Bronze II | 4.5% | Platinum II | 4.1% | Challenger | 0.023% |
Bronze I | 3.6% | Platinum I | 3.1% | ||
Silver IV | 5.7% | Emerald IV | 6.0% | ||
Silver III | 4.6% | Emerald III | 2.9% | ||
Silver II | 4.3% | Emerald II | 2.0% | ||
Silver I | 3.5% | Emerald I | 1.2% |
Distribution:
Iron: 6.9%
Bronze: 18%
Silver: 18%
Gold: 20%
Platinum: 19%
Emerald: 12%
Diamond: 4.1%
Master: 0.43%
GrandMaster: 0.060%
Challenger: 0.023%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond IV you are in the top 4.6% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.84 | Gold IV | 55.8 | Diamond IV | 4.6 |
Iron III | 98.3 | Gold III | 49.4 | Diamond III | 2.5 |
Iron II | 97.2 | Gold II | 44.6 | Diamond II | 1.51 |
Iron I | 95 | Gold I | 39.8 | Diamond I | 0.87 |
Bronze IV | 92 | Platinum IV | 35.8 | Master | 0.51 |
Bronze III | 86.7 | Platinum III | 28.7 | GrandMaster | 0.083 |
Bronze II | 82 | Platinum II | 23.9 | Challenger | 0.023 |
Bronze I | 77.5 | Platinum I | 19.8 | ||
Silver IV | 73.9 | Emerald IV | 16.7 | ||
Silver III | 68.2 | Emerald III | 10.7 | ||
Silver II | 63.6 | Emerald II | 7.8 |
Season 13
League of Legends will have two Ranked resets in Season 2023. Split 1 will start at the beginning of the year in January, and Split 2 will start in the middle of the year.
Visible rank is no longer used as matchmaking criteria, only MMR. In addition to these changes, we’re also changing promotion series between tiers from Best of 5 to Best of 3.
The restriction on duoing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.
Split II
Season 13 Split II started on July 17th, 2023. I waited a month before collecting data to ensure its reliability.
Reasoning behind the new Emerald rank
Historically, League of Legends has had a very bottom-heavy distribution of rankings.
Setting aside Iron at the bottom and Diamond+ at the top, most other competitive ranked games have the equivalents of Bronze, Silver, Gold and Platinum roughly similar in size. This means that Bronze and Silver represent below average/average, while Gold and Platinum represent above average and very good players, respectively. However, our ranks have typically biased low, with more than 60% of players typically in Silver and Bronze.
We’re changing that in Split 2 and distributions are going to move to a more even percentage split, centering around gold.
What about Diamond and above? It’s important to us that the highest ranks retain the exclusivity and prestige they’ve historically had, so we’re not changing anything about how those ranks are distributed.
Flattening the curve without compensating somehow would result in a significant inflation in Diamond. In order to mitigate this, we’re adding a new rank: Emerald. Emerald rank will live between Diamond and Platinum and represents a roughly similar percentage of players as Platinum does today.
— Riot Revenancer, Systems Lead for the Motivations initiative
November 2023
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.48% | Gold IV | 8.0% | Diamond IV | 1.2% |
Iron III | 1.1% | Gold III | 5.0% | Diamond III | 0.57% |
Iron II | 2.6% | Gold II | 4.0% | Diamond II | 0.54% |
Iron I | 3.3% | Gold I | 2.6% | Diamond I | 0.44% |
Bronze IV | 7.4% | Platinum IV | 7.0% | Master | 0.49% |
Bronze III | 5.3% | Platinum III | 4.0% | GrandMaster | 0.044% |
Bronze II | 4.6% | Platinum II | 3.1% | Challenger | 0.019% |
Bronze I | 3.3% | Platinum I | 2.0% | ||
Silver IV | 7.5% | Emerald IV | 6.2% | ||
Silver III | 5.0% | Emerald III | 2.9% | ||
Silver II | 4.1% | Emerald II | 1.7% | ||
Silver I | 2.8% | Emerald I | 1.4% |
Distribution:
Iron: 7.6%
Bronze: 20%
Silver: 19%
Gold: 19%
Platinum: 16%
Emerald: 12%
Diamond: 2.8%
Master: 0.49%
GrandMaster: 0.044%
Challenger: 0.019%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond IV you are in the top 3.3% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.68 | Gold IV | 51.2 | Diamond IV | 3.3 |
Iron III | 98.2 | Gold III | 43.2 | Diamond III | 2.1 |
Iron II | 97.1 | Gold II | 38.2 | Diamond II | 1.53 |
Iron I | 94.5 | Gold I | 34.2 | Diamond I | 0.99 |
Bronze IV | 91.2 | Platinum IV | 31.6 | Master | 0.55 |
Bronze III | 83.8 | Platinum III | 24.6 | GrandMaster | 0.063 |
Bronze II | 78.5 | Platinum II | 20.6 | Challenger | 0.019 |
Bronze I | 73.9 | Platinum I | 17.5 | ||
Silver IV | 70.6 | Emerald IV | 15.5 | ||
Silver III | 63.1 | Emerald III | 9.3 | ||
Silver II | 58.1 | Emerald II | 6.4 | ||
Silver I | 54 | Emerald I | 4.7 |
September 2023
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.41% | Gold IV | 8.0% | Diamond IV | 1.2% |
Iron III | 1.1% | Gold III | 5.3% | Diamond III | 0.62% |
Iron II | 2.9% | Gold II | 4.2% | Diamond II | 0.46% |
Iron I | 3.6% | Gold I | 2.8% | Diamond I | 0.40% |
Bronze IV | 7.3% | Platinum IV | 6.8% | Master | 0.45% |
Bronze III | 5.2% | Platinum III | 4.1% | GrandMaster | 0.055% |
Bronze II | 4.6% | Platinum II | 3.1% | Challenger | 0.023% |
Bronze I | 3.5% | Platinum I | 2.0% | ||
Silver IV | 7.5% | Emerald IV | 5.3% | ||
Silver III | 5.2% | Emerald III | 2.6% | ||
Silver II | 4.4% | Emerald II | 1.6% | ||
Silver I | 3.0% | Emerald I | 1.0% |
Distribution:
Iron: 8.0%
Bronze: 20%
Silver: 20%
Gold: 20%
Platinum: 16%
Emerald: 10%
Diamond: 2.7%
Master: 0.45%
GrandMaster: 0.055%
Challenger: 0.023%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond IV you are in the top 3.2% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.7 | Gold IV | 50 | Diamond IV | 3.2 |
Iron III | 98.3 | Gold III | 42 | Diamond III | 2 |
Iron II | 97.2 | Gold II | 36.7 | Diamond II | 1.38 |
Iron I | 94.3 | Gold I | 32.5 | Diamond I | 0.92 |
Bronze IV | 90.7 | Platinum IV | 29.7 | Master | 0.52 |
Bronze III | 83.4 | Platinum III | 22.9 | GrandMaster | 0.078 |
Bronze II | 78.2 | Platinum II | 18.8 | Challenger | 0.023 |
Bronze I | 73.6 | Platinum I | 15.7 | ||
Silver IV | 70.1 | Emerald IV | 13.7 | ||
Silver III | 62.6 | Emerald III | 8.4 | ||
Silver II | 57.4 | Emerald II | 5.8 | ||
Silver I | 53 | Emerald I | 4.2 |
August 2023
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.30% | Gold IV | 8.0% | Diamond IV | 1.2% |
Iron III | 1.0% | Gold III | 5.6% | Diamond III | 0.68% |
Iron II | 3.1% | Gold II | 4.5% | Diamond II | 0.46% |
Iron I | 4.1% | Gold I | 3.1% | Diamond I | 0.31% |
Bronze IV | 7.1% | Platinum IV | 6.5% | Master | 0.38% |
Bronze III | 5.0% | Platinum III | 4.1% | GrandMaster | 0.064% |
Bronze II | 4.6% | Platinum II | 3.2% | Challenger | 0.026% |
Bronze I | 3.8% | Platinum I | 2.0% | ||
Silver IV | 7.5% | Emerald IV | 4.3% | ||
Silver III | 5.5% | Emerald III | 2.3% | ||
Silver II | 4.6% | Emerald II | 1.5% | ||
Silver I | 3.2% | Emerald I | 0.79% |
Distribution:
Iron: 8.6%
Bronze: 20%
Silver: 20%
Gold: 21%
Platinum: 16%
Emerald: 9%
Diamond: 2.7%
Master: 0.38%
GrandMaster: 0.064%
Challenger: 0.026%
Top percentage of players
Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond IV you are in the top 3.12% of the player base.
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.8 | Gold IV | 49 | Diamond IV | 3.12 |
Iron III | 98.5 | Gold III | 41 | Diamond III | 1.92 |
Iron II | 97.5 | Gold II | 35.4 | Diamond II | 1.24 |
Iron I | 94.4 | Gold I | 30.9 | Diamond I | 0.78 |
Bronze IV | 90.3 | Platinum IV | 27.8 | Master | 0.47 |
Bronze III | 83.2 | Platinum III | 21.3 | GrandMaster | 0.09 |
Bronze II | 78.2 | Platinum II | 17.2 | Challenger | 0.026 |
Bronze I | 73.6 | Platinum I | 14 | ||
Silver IV | 69.8 | Emerald IV | 12 | ||
Silver III | 62.3 | Emerald III | 7.7 | ||
Silver II | 56.8 | Emerald II | 5.4 | ||
Silver I | 52.2 | Emerald I | 3.91 |
Split I
June 2023
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.47% | Silver II | 7.1% | Diamond IV | 1.1% |
Iron III | 0.87% | Silver I | 6.1% | Diamond III | 0.60% |
Iron II | 1.6% | Gold IV | 10% | Diamond II | 0.71% |
Iron I | 2.6% | Gold III | 5.4% | Diamond I | 0.64% |
Bronze IV | 6.3% | Gold II | 4.7% | Master | 0.50% |
Bronze III | 5.7% | Gold I | 3.6% | GrandMaster | 0.046% |
Bronze II | 6.3% | Platinum IV | 5.6% | Challenger | 0.020% |
Bronze I | 6.0% | Platinum III | 2.4% | ||
Silver IV | 9.3% | Platinum II | 1.8% | ||
Silver III | 6.8% | Platinum I | 2.1% |
Distribution:
Iron: 5.6%
Bronze: 24%
Silver: 29%
Gold: 24%
Platinum: 12%
Diamond: 3.0%
Master: 0.50%
GrandMaster: 0.046%
Challenger: 0.020%
Top percentage of players
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 98.34 | Silver II | 52.4 | Diamond IV | 3.6 |
Iron III | 97.87 | Silver I | 45.3 | Diamond III | 2.51 |
Iron II | 97 | Gold IV | 39.2 | Diamond II | 1.91 |
Iron I | 95.4 | Gold III | 29.2 | Diamond I | 1.20 |
Bronze IV | 92.8 | Gold II | 23.8 | Master | 0.56 |
Bronze III | 86.5 | Gold I | 19.1 | GrandMaster | 0.066 |
Bronze II | 80.8 | Platinum IV | 15.5 | Challenger | 0.020 |
Bronze I | 74.5 | Platinum III | 9.9 | ||
Silver IV | 68.5 | Platinum II | 7.5 | ||
Silver III | 59.2 | Platinum I | 5.7 |
April 2023
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.45% | Silver II | 7.5% | Diamond IV | 1.1% |
Iron III | 0.93% | Silver I | 6.6% | Diamond III | 0.62% |
Iron II | 1.9% | Gold IV | 9.7% | Diamond II | 0.58% |
Iron I | 3.2% | Gold III | 5.2% | Diamond I | 0.62% |
Bronze IV | 6.4% | Gold II | 4.7% | Master | 0.50% |
Bronze III | 5.8% | Gold I | 3.7% | GrandMaster | 0.056% |
Bronze II | 6.5% | Platinum IV | 4.9% | Challenger | 0.024% |
Bronze I | 6.5% | Platinum III | 2.2% | ||
Silver IV | 9.1% | Platinum II | 1.7% | ||
Silver III | 7.0% | Platinum I | 1.6% |
Distribution:
Iron: 6.5%
Bronze: 25%
Silver: 30%
Gold: 23%
Platinum: 10%
Diamond: 2.9%
Master: 0.50%
GrandMaster: 0.056%
Challenger: 0.024%
Top percentage of players
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 99.08 | Silver II | 51.3 | Diamond IV | 3.5 |
Iron III | 98.63 | Silver I | 43.8 | Diamond III | 2.40 |
Iron II | 97.7 | Gold IV | 37.2 | Diamond II | 1.78 |
Iron I | 95.8 | Gold III | 27.5 | Diamond I | 1.20 |
Bronze IV | 92.6 | Gold II | 22.3 | Master | 0.58 |
Bronze III | 86.2 | Gold I | 17.6 | GrandMaster | 0.080 |
Bronze II | 80.4 | Platinum IV | 13.9 | Challenger | 0.024 |
Bronze I | 73.9 | Platinum III | 9.0 | ||
Silver IV | 67.4 | Platinum II | 6.8 | ||
Silver III | 58.3 | Platinum I | 5.1 |
February 2023
Rank | Percentage | Rank | Percentage | Rank | Percentage |
---|---|---|---|---|---|
Iron IV | 0.27% | Silver II | 8.6% | Diamond IV | 0.87% |
Iron III | 0.84% | Silver I | 7.3% | Diamond III | 0.52% |
Iron II | 2.8% | Gold IV | 7.0% | Diamond II | 0.44% |
Iron I | 5.3% | Gold III | 4.6% | Diamond I | 0.35% |
Bronze IV | 6.8% | Gold II | 4.5% | Master | 0.25% |
Bronze III | 6.2% | Gold I | 3.6% | GrandMaster | 0.068% |
Bronze II | 7.7% | Platinum IV | 3.1% | Challenger | 0.024% |
Bronze I | 7.8% | Platinum III | 1.6% | ||
Silver IV | 8.4% | Platinum II | 1.4% | ||
Silver III | 7.7% | Platinum I | 1.1% |
Distribution:
Iron: 9.3%
Bronze: 28%
Silver: 32%
Gold: 19%
Platinum: 7.3%
Diamond: 2.1%
Master: 0.25%
GrandMaster: 0.068%
Challenger: 0.024%
Top percentage of players
Rank | Top% | Rank | Top% | Rank | Top% |
---|---|---|---|---|---|
Iron IV | 99.17 | Silver II | 45.3 | Diamond IV | 2.52 |
Iron III | 98.84 | Silver I | 36.7 | Diamond III | 1.65 |
Iron II | 98.0 | Gold IV | 29.4 | Diamond II | 1.13 |
Iron I | 95.2 | Gold III | 22.4 | Diamond I | 0.69 |
Bronze IV | 89.9 | Gold II | 17.8 | Master | 0.34 |
Bronze III | 83.1 | Gold I | 13.3 | GrandMaster | 0.092 |
Bronze II | 76.9 | Platinum IV | 9.7 | Challenger | 0.024 |
Bronze I | 69.2 | Platinum III | 6.6 | ||
Silver IV | 61.4 | Platinum II | 5.0 | ||
Silver III | 53.0 | Platinum I | 3.6 |
All the League of Legends ranked seasons
I had to split this analysis into multiple articles due to the excessive number of tables and graphs, which resulted in very long loading times.
Statistics from LeagueOfGraphs - Header image: Riot