Dota Underlords: Patch Notes List
This list contains all the Dota Underlords patch notes released by Valve in 2019.
The patch notes of the first Dota Underlords update have been released as a text message on Twitter. I could not find a section dedicated to them, so I decided to create this page.
I will keep updating this list over time as soon as proper info for each patch is provided.
Click a date to reveal the patch notes.
October 10
General
Fixed an issue where units could be forced to attack untargetable units (example: Pudge hooks an undying unit).
Fixed an issue where all damage done by Medusa's Ace Effect, where all Scaled units do damage to units near them, would be credited to Medusa only.
Hero changes
Enchantress
Nature's Attendants:
Fixed an issue where the wrong heal amount was displayed on the ability tooltip.
Lone Druid's Spirit Bear
Entangling Claws:
Fixed an issue where Entangling Claws would never be cast.
Viper
Max Mana is now 50.
Item changes
Big-Time Contract
Players can now get more than 1 of this item again.
Target Buddy
Can no longer be healed.
Alliances
Blood-Bound
Changed to: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
Savage
Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
This affects Venomancer and Sand King, the only Savage units with damaging spells.
Hotfixes
Fixed an issue where, once a unit's channeling was interrupted, it could never cast at a higher power than that. This affected Keeper of the Light and Windranger. If their casts were interrupted, any later casts would be at the same power level, even if in the later casts they successfully channeled the entire channel time.
Fixed the longstanding issue where more than one of the same type of Demon would still invalidate the Demon alliance.
Tweaked Savage numbers to [7, 15, 25] from [4, 8, 15].
In our internal playtests, the game is different enough that the old Savage numbers (and the change to Demons) felt balanced, but public is in a very different space right now so this should work better for the public game.
October 2
General
Removed Summon Units challenge.
Fixed an issue where some abilities that preferred the unit's current target (e.g. Slardar's Corrosive Haze) could be cast outside their maximum range.
Fixed an issue where Tusk could punch something so hard it never returned to earth.
Added a new Notice animation for Tiny.
Hero changes
Lycan
Shapeshift:
Fixed an issue where Lycan was healing too much on shift.
Slardar
Corrosive Haze:
Will no longer be cast again on a target currently affected by it.
Venomancer
Venomous Gale:
While Venomancer still only targets units within his attack range (3 cells), the actual Gale projectile travels up to 5 cells.
Projectile damage increased to [30, 60, 120] from [25, 50, 100].
Viper
Viper is now a Scaled Dragon (was Dragon Assassin).
Removed Viper Strike ability.
Added Nethertoxin:
Viper poisons a cell, dealing [50, 100, 150] damage per second to any enemy unit in it and disabling their passives. Duration: 5s.
Mana Cost: 50.
Cooldown: 5s.
Item changes
Big-Time Contract:
Players can only have a maximum of 1 of this item now.
Alliances
Savage:
Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy. This replaces the bleed effect that would be applied each time they landed an attack.
September 26
General
Fixed longstanding issue where passive abilities (excepting Dragon special abilities and Sand King's Caustic Finale) used stats from one rank higher, e.g. Crystal Maiden 2-star using Crystal Maiden 3-star's values. Some units got a buff to compensate (see below), and we'll be monitoring the others.
A few Bots had their electronic brains unscrewed, tweaked, and reattached.
Added some new animations for benched units when under unit cap.
Fixed an issue where tiny quantities of damage could generate either too little or too much Mana. Warlock casting Shadow Word would cause this.
Fixed a visual-only issue where Lina and Crystal Maiden would return from the dead at the end of combat.
With most summons removed (see below), removed the Summoning Stone item.
Units killing themselves no longer get those kills scored. Sorry Barricades!
Hero changes
Axe
Armor changed from 5 to [5, 10, 15].
Maximum Health changed from [700, 1400, 2800] to [805, 1610, 3220].
Disruptor
Static Storm:
Fixed an issue where total damage dealt could be wrong.
No longer gives units in the storm a miss chance.
Dragon Knight
Elder Dragon Form:
Fixed Corrosive Breath not working (it incorrectly had a duration of 0).
Drow Ranger
Attack Rate changed from 0.769 to 0.833.
Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
Lycan
Attack Damage Minimum changed from [50, 100, 240] to [65, 130, 312].
Attack Damage Maximum changed from [60, 120, 288] to [78, 156, 375].
Summon Wolves is now Shapeshift:
No wolves are summoned.
Max HP gain from [30, 40, 50] to [40, 50, 60].
Critical Hit bonus changed from [150, 175, 200] to [200, 225, 250].
Nature's Prophet
Attack Rate changed from 0.714 to 0.769.
Maximum Mana changed from 50 to 100.
Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
Removed Nature's Call ability.
Added Wrath of Nature:
Nature's Prophet zaps a target for [250, 275, 300] damage. This bounces [3, 4, 5] times across enemies in the board, increasing the damage by [10, 13, 15]% per bounce.
Mana Cost: 100.
Cooldown: [15, 13, 11].
Shadow Shaman
Attack Rate changed from 0.625 to 0.8.
Tusk
Maximum Mana changed from 100 to 60.
Walrus PUNCH!:
Mana Cost changed from 100 to 60.
Cooldown changed from 7 to 4.
Venomancer
Removed Plague Ward ability.
Added Venomous Gale:
Launches a ball of venom in a line, poisoning enemy units so that they take [25, 50, 100] damage as well as [10, 20, 40] damage every 3s for a duration of 15s. Affected units lose 50% movement speed and 25 Attack Rate.
Mana Cost: 100.
Cooldown: [10, 8, 6].
September 19
General
2-star and 3-star visual upgrades for Batrider, Enigma, Slark, Sniper, and Warlock.
The janitor took out some more crash trash.
Fixed an issue where Terrorblade could Sunder with the wrong unit at cast time, including dead units.
Can no longer enter combat preview mode on the board when in combat.
Hero changes
Bloodseeker
Bloodrage:
Now ramps up to his existing maximum attack speed bonus of 500 earlier, at 20% health (was 0%).
Lich
Chain Frost:
Bounce range changed to 2 (was 4).
Templar Assassin
Added Meld:
When first attacking after teleporting, Templar Assassin fires a projectile that does [50, 100, 150] damage on impact and decreases her target's armor by [2, 4, 6] for 5 seconds.
Treant Protector
Leech Seed:
If the target of Leech Seed dies before the ability duration expires, the seed jumps to another target for its remaining duration.
Tusk
Walrus Punch:
Tusk is now invulnerable while mid-Punch.
Warlock
Shadow Word:
Now heals 75% of the total heal instantly, and the remaining 25% over the duration of the buff. This results in [168, 337, 675] instant heal and [56, 112, 225] over the remaining duration.
Damage per second changed from [50, 100, 150] to [75, 150, 300].
Alliance changes
Deadeye Alliance
Added a small health difference buffer to prevent Deadeye units constantly changing targets.
Item changes
Tombstone
Raise Zombies:
Range changed from 2 cells to 1.
September 12
We have updated our servers with the following changes.
NOTE: Tooltips on mobile platforms will not reflect the changes until the build is updated.
Gameplay
Reduced the chances of finding T4 Units by 5%, from level 6 to 8.
Hero changes
Arc Warden
Maximum Health changed from [700, 1400, 2800] to [600, 1200, 2400]
Enigma
Ace Effect:
Now prevents gaining mana from attacks while Hexed, Silenced or Stunned, instead of draining it.
Disruptor:
Ace Effect:
Now reads: The effect of the Warlocks Alliance is now applied to 1 target per Alliance level.
Alliance changes
Warlock Alliance
Healing changed from [50%, 80%, 130%] -> [50%, 70%, 100%].
Assassin Alliance
On a critical strike, Assassin's wound the target reducing healing done by [50%, 100%]
September 5
General
Uncap Proto-Pass XP, up level cap to 99.
2-star and 3-star visual upgrades for Alchemist, Bloodseeker, Crystal Maiden, Sand King, and Tusk.
Animation imrpovements.
FX optimization and improvements.
Added framerate option on mobile. Now you can select from the default (30FPS), 60FPS, and 15FPS (battery saver), as well as an option to up to 60FPS only while plugged in.
When a unit in the shop can combine into a 3-star unit, the 3-star version rather than the 2-star version is shown.
Gameplay
Melee units can now target barricades if no better targets are available.
Assassin targeting and Blink Dagger targeting is now a bit more random between left and right when selecting the farthest target.
Hero changes
Arc Warden
Tempest Double:
There is now a 3 second cooldown on creating another clone whenever a clone dies.
Sand King
Caustic Finale:
Fixed an issue where duration was not set properly, leading to Caustic Finale doing the timer-expired rather than the on-death damage much of the time.
Tidehunter
Ravage:
Now applies its damage after the stun is applied, so the Shaman Ace Effectinteracts properly.
Tiny
Toss:
Tiny can now toss Target Buddy.
September 2
Hero changes
Enigma
Ace Effect:
Now: Enemies affected by Hexes, Silences or Stuns will generate -200% mana. (Was: Extends the effects of the Shaman Alliance to your entire army.)
Alliance changes
Shaman
Units now again have a 17% chance of being turned into a chicken when attacking a Shaman, up from 10%.
August 31
Hotfixes
Fixed an issue with Bloodseeker and Deadeye. Sometimes the Deadeye target is unreachable; in that case Bloodseeker will attack the next-best reachable target.
Fixed an issue where Arc Warden's clone would not equip some items in combat.
Fixed an issue where Target Buddy wouldn't get bonus health from items, just bonus max health.
Fixed Target Buddy, with Big Time Contract equipped, not buffing Bloodbound units on death.
Fixed Ace Effects counting benched units for activation requirements.
Fixed Ace Effects not applying to summons.
Fixed Barricades sometimes not blocking the damage from ranged attacks. If a unit is within 1 cell of a barricade, and the ranged attack passes through the barricade's cell, the barricade takes the damage rather than the unit. If the attack passes through multiple barricades, the barricade whose cell center is closest to the line of attack takes the damage.
Fixed a bug introduced in this update where modifiers were being removed on death even if they should not be (for example, Enchantress's wisps were being removed on her death when they should persist).
The prior patchnotes described Troll Warlord's change in attack time rather than attack rate. The change in Attack Rate is actually 1.0 -> 0.77.
August 30
Contraptions
Contraptions are placeable items.
Contraptions, when on the board, behave like regular units. You can drag them around, and they affect gameplay in combat.
Contraptions do not count against the unit cap.
Aces
Tier 5 units are now Aces. Each is the capstone to its associated alliance.
Each Ace unit, in addition to its regular abilities, offers a new Ace effect that is enabled when you have at least one level of its associated alliance.
When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.
General
Improvements to the Friends UI.
Remove most cases of unexpected unit deselection.
You can now see the the next level's odds of finding a particular hero.
Unit status panel now shows correct armor values during combat.
Gameplay
Speculative fix for Anti-Mage sometimes not doing damage while attacking.
Improvements to AI pathing.
Hero changes
Bloodseeker:
Alliance changed from Human Assassin to Human Deadeye Assassin.
Bounty Hunter:
Attack Damage Minimum changed from [45, 90, 180] to [50, 100, 200].
Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280].
Disruptor:
Draft Tier changed from 4 to Ace for the Warlock Alliance.
Alliances changed from Brawny Shaman Warlock to Brawny Warlock.
Maximum Health changed from [700, 1400, 2800] to [900, 1600, 3400].
Attack Damage Minimum changed from [45, 90, 180] to [54, 108, 216].
Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240].
Ace Effect: The effect of the Warlock Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit.
Enigma:
Ace for the Shaman Alliance.
Ace Effect: Extends the effects of the Shaman Alliance to your entire army.
Gyrocopter:
Ace for the Deadeye Alliance.
Ace Effect: Grants Deadeye units True Strike. Units with True Strike cannot miss.
Lich:
Ace for the Mage Alliance.
Ace Effect: Your army's mana generation from attacks is increased 10% per MageAlliance level.
Medusa:
Ace for the Scaled Alliance.
Attack Range changed from 4 to 3.
Ace Effect: Grants Scaled units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker.
Stone Gaze:
Radius changed from 4 to 3.
Ogre Magi:
Ogre Magi will cast Bloodlust on himself first, and then on allies ordered by distance, closest first.
Techies:
Ace for the Inventor Alliance.
Ace Effect: Grants Inventor units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor.
Troll Warlord:
Ace for the Troll Alliance.
Attack Rate changed from 1.0 to 1.3.
Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Troll Alliance level of stunning their target for 0.25 seconds.
Item changes
Barricade:
Newly added Tier 2 Contraption.
Has 400 Health and 20 Armor.
Two placeable barriers to block enemies and ranged attacks. Immune to spells.
Target Buddy:
Newly added Tier 2 Contraption.
Has 1000 Health and 10 Armor.
Taunts enemies and draws fire. Can equip items.
Healing Ward:
Newly added Tier 3 Contraption.
Has 200 Health.
Heals friendly units within 1 cell for 20hp/s.
Tombstone:
Newly added Tier 4 Contraption.
Has 2000 Health and 20 Armor.
Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.
Alliance changes
Shaman: Now requires 2 heroes to activate, down from 3 heroes to activate.
Units now have a 10% chance of being turned into a chicken when attacking a Shaman, down from 17%.
Assassin: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
Assassin Level 1 (3 heroes): 300% crit damage chance increased to 15%, up from 10%.
Assassin Level 2 (6 heroes): 400% crit damage chance increased to 25%, up from 20%.
Elusive: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
Elusive Level 1 (3 heroes): Evasion increased to 25%, up from 20%.
Elusive Level 2 (6 heroes): Evasion increased to 50%, up from 45%.
Warrior: Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
Warrior Level 1 (3 heroes): no changes (Armor bonus is +10).
Warrior Level 2 (6 heroes): Armor increased to +20, up from +15.
Oh and our hero odds changed one more time:
August 25
We have released a hotfix to further adjust the odds of getting Tier 4 and Tier 5 units at higher levels.
Here's the new table:
It was worthwhile to test those odds and see how those changes mixed in with the Tier 3 - 3 Star meta we have been playing for the last few weeks.
In this update, we toned down Tier 5 units and moved them to Level 9 and 10. We have some ideas internally on what we want to do with Tier 5 units now, and the community's chatter has helped us refine how we think about these pieces.
August 23
General
Crashes? Smashed.
Fixed some iOS devices playing audio at a higher pitch.
More FX optimization and improvement.
UI
Mana bar changes color when unit reaches full mana.
Added callout to Achievements tab when there are unclaimed achievements.
Added "Finding a match" indicator to the play button when in the queue.
Level-up button in shop now, on hover, previews XP increase from buying XP.
For Lords of White Spire: when starting a game, preview the MMR you'd gain from coming in first and lose from coming in eighth.
Misc UI improvements.
Gameplay
Adjusted hero tier distribution curves. Tier 4 and 5 pieces are somewhat more common at high levels (chart at the bottom of these notes).
Increased Tier 4 hero pool to 20 per hero.
XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.
Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.
Hero changes
Doom
Doom's Doom now disables the Brawny health buff.
Juggernaut
Now Tier 3.
Blade Fury now activates if there is at least 1 enemy in range (was 2 enemies).
Shadow Shaman
Voodoo will no longer be cast on an already-hexed enemy.
August 16
Sniper's cooldown actually cools down.
Prevented Sniper casting Assassinate on dead units.
Fixed an issue with the DPS meter on PC clients.
Fixed combat result notifications not showing when a player lost but took 0 damage.
Fixed Terrorblade's ability description using a % sign where it should not.
August 15
General
Crashes. You know what they are. You know what we do to them. Well, we did it some more.
When a unit is hexed and can't hop away, it now hops in place and doesn't stay hexed indefinitely.
Made Steam login work better for mobile players.
Fixed several bugs with switching between other players' fights.
Clicking on Spectate Player to watch a friend's game will now start you spectating that player when you load into the game.
While viewing other player's boards, the Fight Preview Button is now available during all phases, not just the Preparing phase.
Alchemist acid spray FX shows in proper location now.
FX updates and optimization
Fixed a bug where the unit selection highlight could show incorrectly.
UI
UI can now be toggled between large and small screen separately from cursor/touch input. This means you can run the old "PC" mode UI on tablets, for example, while still having interaction optimized for touch. This also fixes many issues with running the large-screen UI on mobile devices and the small-screen UI on PCs.
Party Matches now start through the regular Play button, once a party has formed.
Fixed sigils being clipped when more than 6 are unlocked.
Fixed alliance tooltips not working correctly while spectating.
Fixed leaderboard not working correctly for matches with fewer than 8 players.
Improved ability descriptions for Disruptor and Nature's Prophet.
Popups now only trigger for changes in major rank, not minor rank.
Misc UI fixes and improvements.
Localization improvements, including Yos.
Matchmaking
Lords of White Spire Rank Score is now updated using standard Elo formula. More details here.
Changed bonus given when attaining Lord of White Spire, such that a new Lord of White Spire lands at around 15,000.
Rank Scores of existing Lords of White Spire have been shifted and compressed into the new range in a way that retains existing leaderboard positions.
Hero changes
Juggernaut
Blade Fury:
Juggernaut continues to attack his current target normally while spinning.
Properly purges stuns, evens those applied by the hit that triggered Blade Fury.
Ogre Magi
Bloodlust:
Mana cost is now 0. Cooldown is still 5 seconds.
Puck
Phase Shift:
Will no longer trigger if Puck is hexed or stunned or force-attacking a target.
Properly purges stuns, evens those applied by the hit that triggered Phase Shift.
Razor
Plasma Field:
Fixed doing extra damage to units 1 cell away (was doing 50% more damage to them than it should).
Fixed doing half damage to units 3 cells away.
Fixed applying damage to units too early while the field is contracting.
Sand King
Caustic Finale:
Reworked: Whenever Sand King damages an enemy with an attack or ability, the target is poisoned for 3.5 seconds. When the poison expires, it bursts and deals damage and slows the attack speed of all enemies adjacent to the target. Damage is halved if the target is still alive when the poison expires.
Attack Slow Duration changed from 3.5 to 1.75.
AoE Damage if the target dies changed from [60, 110, 160] to [50, 100, 200]
AoE Damage on Expiration changed from [55, 100, 190] to [25, 50, 100]
Sniper
Is now Scrappy in addition to Deadeye and Hunter.
Assassinate:
Will not restart the cast if the target dies. He will simply switch to the next valid target and go from there.
Tidehunter
Armor changed from 5 to 10.
Maximum Health changed from [850, 1700, 3400] to [1100, 2700, 5500].
Attack Damage Minimum changed from [45, 90, 180] to [60, 120, 250].
Attack Damage Maximum changed from [55, 110, 220] to [70, 150, 300].
Item changes
Bloodthorn
No longer targets silenced/hexed/passive-ability units.
Helm of the Undying
Fixed undying units sometimes doing round damage to the opposing player.
Fixed Bloodseeker both not activating the Helm but also not dying when he bleeds out (he now activates the Helm).
Refresher Orb
in addition to its current actions, halves the remaining cooldown time of active cooldowns of allies within 1 cell and restores 25 mana to them.
Summoning Stone
Fixed issue where the bonus health was not being applied to Arc Warden's clones.
Hotfixes
Fixed Disruptor Static Storm being overly brawny.
Fixed sometimes not saving settings on mobile.
Misc UI fixes and improvements.
Fixed an issue with logging on to Steam for the first time on Android.
Fixed an issue with the Loot Rounds page in Season Info while in a game.
More improvements to Party invite UI flow.
Fixed Terrorblade ability tooltip using wrong numbers for attack speed.
Ogre Magi now has 0 max mana.
August 10
Batrider’s ability text now shows the actual max stacks at each level.
Support Color-Blind mode on mobile.
Fix issues where challenge/achievement progress would only sometimes register.
Fix same issue with tracking Damage Dealt throughout the game for the endgame stats
Juggernaut no longer enters T-pose while spinning.
Units no longer enter T-pose while stunned.
Fixed XP counter not showing in the shop on mobile while in PC UI mode.
August 8
General
We crashed some crashing code into a crash compactor.
Fixed some issues with animations and unit facing.
More FX have been optimized.
Units affected by Medusa's Stone Gaze now visually freeze and look stony.
Changed Global Items achievement to require 2, not 4, global items.
Bot games now start paused when they are resumed.
Bot personalities tweaked for the current state of the game.
The Combat Stats Kills panel now treats kills like damage (summons' kills accrue to the summoner).
UI
Fixed an issue where the wrong alliance icons could be shown when a unit is placed on the board and an alliance completes.
Fixed an issue where the +Free Reroll line could be shown in error on the round rewards popup.
Fixed some issues with Proto Pass progress display.
Fixed reoccurring rank-up popups.
Can now click on heroes on the scoreboard and all heroes of that type will be highlighted.
In-game alliance tooltip/popup now shows icons for all heroes in that alliance.
Fixed sometimes not notifying other players when a combat ended and an Aegis was used.
Highlight your own row on the scoreboard.
General UI updates and polish.
Gameplay
Fixed an issue with ability targeting and summons where those abilities which sort units by, e.g., health were not properly excluding summons.
Fixed unexploded Techies Bombs doing player damage on round over.
Alliance changes
Elusive: Level 3 Alliance (9 heroes) - changed from "All units gain +75% evasion" to "All heroes gain +75% evasion".
Demon Hunter Level 2 Alliance (2 heroes) - changed from "Invalidate your opponent's Demon Alliance bonus. All Demon units gain +50% Pure Damage. All Demon Hunters gain +50% Pure Damage." to "Invalidate your opponent's Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage." This means that Terroblade no longer gets the double bonus.
Hunter Level 1 (3 heroes): Extra Attacks chance raised from 20% to 25%. Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.
Hero Changes
Doom
Doom's Doom ability now uniformly disables passive bonuses, including alliance passive bonuses.
Ability description changed to reflect this.
Lycan
When Lycan transforms and he gains 30% max health, he heals by the full 30% each time, rather than this being based on his current health at the time of transforming.
Juggernaut
If Juggernaut is eligible to cast Blade Fury (has enough mana, not on cooldown) and he is about to take magic damage, he immediately casts Blade Fury and takes no magic damage.
Item Changes
Helm of the Undying
Undying units, if they are in the undying state, will never deal damage to the opponent, but will still count when determining which side won a round.
August 2
General
Some code that didn't use to crash had started crashing. That problem is now fixed.
Fixed an issue with finish-in-top-3 achievement.
Fixed an issue with Brawny kills not being tracked.
Fixed an issue with win-rounds achievement.
Fixed an issue where Divine Rapier could be lost or won when fighting a clone. It can now only be lost in head-to-head combat.
Fixed an issue with Poaching Knife giving extra gold.
Fixed an issue with Proto Pass items not unlocking immediately.
Gameplay
Demon Hunter Alliance: extra Pure Damage only applies at Level 2 of the alliance. Extra Pure Damage is now +50% for all Demon Hunters regardless of number of Demons on the board.
August 1
Head to Head
Players are now paired off to fight directly against each other, and both take part in the same shared combat.
When an odd number of players are present one of the players fights a clone of an actual player.
Leaderboard now pairs off players when they're in head-to-head combat.
New Ranked System
Rank is now a number you can see that moves up and down in a predictable way.
Rank change is based solely on where you finish in a Ranked match and does not depend on your opponents' Rank.
Any time you reach the next minor Rank, we also grant bonus rank points.
Just like before, once you obtain a major Rank, it's locked in and you cannot drop below it.
More details and breakdown of rank thresholds here.
New Casual Multiplayer Mode
Play multiplayer games without affecting your Rank.
You will be matched against opponents of your same skill level.
You can queue up solo or with friends.
This is where you experiment with new builds, or complete those elusive challenges.
Daily Challenges and Achievements can be earned in Casual Multiplayer matches.
Ranked Multiplayer Mode Updates
Your Rank (Enforcer I, Upstart III, etc) is used to find opponents.
Play Ranked matches solo or in a party, see this post for details about party ranked.
New players will need to unlock ranked mode by playing 5 casual games. (Don't worry, accounts with at least one Multiplayer game will be grandfathered in.)
Daily Challenges and Achievements can be earned in Ranked Multiplayer matches.
Achievements
Complete achievements to earn Proto Pass XP
Complete an entire tier of achievements to unlock equippable Banner Sigils (i.e. complete all three 1-star Economy achievements to unlock the piggy sigil)
Added 2-Star and 3-Star look upgrades to the following Heroes:
Abaddon
Arc Warden
Anti-Mage
Clockwerk
Doom
Dragon Knight
Drow Ranger
Gyrocopter
Kunkka
Lina
Luna
Medusa
Mirana
Phantom Assassin
Queen of Pain
Razor
Templar Assassin
Timbersaw
Tiny
Venomancer
Gameplay
Round damage eliminated for rounds 4-9. Round Damage starts at round 11, at 2 damage, and proceeds as before from then on (3 starting at round 20, 4 at round 30, etc.).
Whenever a player loses a round against another player, the loser gains a free reroll the next round. This reroll is not stackable, so use it or lose it.
General
Fixed solo games / tutorial not ending (staying on an empty board screen) when you are not connected to Steam.
Fixed Spirit Bear HP bar offset
Fixed Defeat screen sometimes not showing correct units and damage
Fixed healing-disabling items not applying in neutral waves
Clarified some alliance text
Fixed an issue where an incorrect message was sent when a Divine Rapier was stolen
Fixed an issue with players being shown to have completed their rounds on the leaderboard before that was actually true
Fixed Deadeye units not switching away from unselectable targets.
Fixed Unstoppable (now Helm of the Undying) triggering too early.
Fixed incorrect stun duration after Burrow Strike bump.
Further particle effect optimizations across all platforms.
Fixed crashes when resuming app on iOS
Several optimizations for ARM Mali GPUs
Added option (defaults to on) to automagically deploy units from your bench if you have room on the board and combat begins before you had time to do so yourself.
UI
Updated post-game screen with progress, stats, and scoreboard
Improved mobile responsiveness to touch events (dragging, scrolling, etc.)
General UI updates and polish
Spectating
Fixed playing the startup animation if you start spectating or reconnect to a game after the first round
Spectators can now see the shop of players from the same party that they started the match with
Hero Changes
Crystal Maiden
Maximum Health changed from (450, 900, 1800) to (550, 1100, 2000)
Gold Cost changed from 2 to 3
Eidolon
Attack Damage Minimum changed from (40, 50) to (40, 80)
Attack Damage Maximum changed from (60, 70) to (60, 120)
Armor changed from 20 to (5, 10)
Maximum Health changed from 300 to (300, 600)
Juggernaut
Juggernaut will only cast Blade Fury when he's surrounded by at least 2 enemies.
Lina
Gold Cost changed from 3 to 2
Ogre Magi
Bloodlust
Self Bonus Attack Speed changed from (35, 55, 75) to (50, 90, 130)
Other Bonus Attack Speed changed from (30, 40, 50) to (30, 65, 100)
Shadow Fiend
Attack Range changed from 4 to 3
Requiem of Souls
Projectile Start Width changed from 125 to 128
Projectile End Width changed from 425 to 256
Venomancer
Plague Ward
Number of Wards spawned changed from (1, 1, 3) to (1, 1, 1)
Maximum Health changed from (200, 200, 240) to (200, 220, 240)
Attack Damage Minimum changed from (50, 80, 120) to (50, 100, 150)
Attack Range changed from 6 to 8
Attack Damage Maximum changed from (55, 100, 140) to (55, 110, 170)
Witch Doctor
Paralyzing Cask
Cooldown changed from 10 to 15
Item Changes
Alliance items have been disabled. Many of these effects have been migrated to Alliances or Equipment. The rest went back into the Underlords Vault.
New Items
Helm of the Undying: Tier 2 Defensive Equipment: "+5 Armor. Equipped hero survives for an extra 4 seconds after receiving a killing blow."
Bracers of Desperation: Tier 3 Support Equipment: "Equipped hero resets their cooldown and gets full mana when below 30% health. Attack target's magic resistance is reduced by 30%."
Poaching Knife: Tier 3 Offensive Equipment: "Equipped hero has a 30% chance of producing 1 gold when they kill an enemy. Attacks against units with less than 20% health crit for 200%."
Dawning of Ristul: Tier 3 Global Item: "Healing for both crews is reduced by 50%."
Removed Items
Cloak
Recruiter
Vicious Intent
Wicked Intent
Item Changes
Big-Time Contract
Changed from "Equipped unit is Blood-bound in addition to its other types." to "+250 Health. Equipped unit is Blood-bound in addition to its other types."
Brooch of the Martyr
Changed from "+50% Mana gained from receiving damage." to "+50% Mana gained from receiving damage. +50% debuff resistance."
Chainmail
Bonus Armor changed from +7 to +10
Claymore
Attack Damage changed from +21 to +30
Gloves of Haste
Attack Speed changed from +20 to +25
Hood of Defiance
Tier changed from 3 to 1
Octarine Essence
Tier changed from 2 to 3
Tranquil Boots
Health Regen changed from +16 to +25
Force Staff
Now pushes melee attackers away from the equipped hero when taking damage.
Alliance changes
Elusive: Level 3 Alliance (9 heroes) - changed from "Allied Elusive units gain +75% evasion" to "All units gain +75% evasion."
Warlock: Healing Link duration changed from 3 seconds to 2 seconds
Brawny: Changed from "All Brawny units have their Maximum HP increased by 200/500" to "All Brawny units gain +30/60 maximum HP for each kill they have."
Savage: Changed from "Allies gain +10/25/45% Attack Damage" to "Allied Savage units apply a stackable 5/10/15 damage/s bleed on attack for 3s. Duration refreshes each attack."
Shaman: Changed from "Enemies affected by Hexes, Silences or Stuns will generate -200% mana" to "Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction."
Primordial: Changed from "Enemies attacking Primordial/Allied units have a 25% chance to have their attack speed slowed by 50% each attack. This effect is applied at the start of the attack and lasts for the duration of the attack." to "Allied Primordial units spawn a rank 1/2 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons."
Inventor: Changed from "Allied Inventors get 15/40 HP regen" to "Allied Inventors explode on death dealing 15/30% of their Max Health to all enemies 1 cell away"
Demon Hunter: In addition to the existing bonuses both levels now also have "All Demon Hunters gain 30% Pure Damage for each unique allied Demon unit."
Assassin: Level 3 Alliance (9 heroes) - In addition to the existing bonuses level 3 now also has "All Assassins also blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked)"
July 24
General
We have found more code that caused crashes and told it to behave
Updated Slark's ability description to match the gameplay - he is not intended to reduce enemy attack speed
Added Rich Presence when finding a match
Fixed lack of glow in Roshan's "Vs." image
Quality of Life and look improvements have been done to the Season Info UI
Fixed win/lose streak particles sometimes not showing up
Many particle effects optimizations have been done
Tweaks to foliage and other visuals on the Path of Sunbreeze custom board
Fix Thunderhides' ability tooltip referring to Ogre Magi
Fix an issue where a unit that has two units Tiny Tossed against it in rapid succession would only take damage once
Fix Warlock alliance not correctly choosing low health units to link to
Fix Desperate Measures not applying to summons
Don't allow player interaction while the map is loading
Units prefer to target heroes rather than summons with their abilities, but if no heroes are available they will still target summons
Heroes
Arc Warden
Attack Speed changed from [0.59, 0.67, 0.77] to [1.0, 1.0, 1.0]
Maximum Mana changed from 100 to 0
Maximum Health changed from [600, 1100, 2650] to [700, 1400, 2800]
Gold Cost changed from 3 to 4
Draft Tier changed from 3 to 4
Tempest Double:
Cooldown changed from 60 to 0
Mana Cost changed from 100 to 0
Now reads: Arc Warden creates a copy of himself with the same health he currently has. The clone can use all of Arc Warden's current items and will attempt to attack the same enemy as his summoner. Whenever this clone dies, Arc Warden will create a new one.
Clockwerk
Armor changed from [5, 7, 10] to [10, 13, 15]
Maximum Health changed from [800, 1600, 3200] to [950, 1800, 3500]
Medusa
Attack Damage Minimum changed from [50, 100, 200] to [75, 150, 300]
Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
Tinker
Attack Speed changed from 0.67 to 0.77
Armor changed from 10 to 5
Attack Damage Minimum changed from [50, 100, 225] to [60, 120, 270]
Attack Damage Maximum changed from [60, 120, 275] to [72, 144, 330]
Treant Protector
Leech Seed:
Projectile Speed changed from 600 to 800
Leech Damage and Heal changed from [80, 110, 150] to [100, 150, 200]
Lycan
Alliance changed from Human Warrior Savage to Human Hunter Savage
Lycan's Wolves are Hunter Savages
Juggernaut
Juggernaut Attack Speed changed from 0.91 to [0.91, 1.0, 1.25]
Juggernaut Min Damage changed from [65, 130, 260] to [65, 140, 280]
Juggernaut Max Damage changed from [70, 140, 280] to [70, 150, 300]
Items
Font of Creation
Eidolon HP changed from [300, 400, 500] to 300
Eidolon Max Damage changed from [70, 80, 90] to [60, 70, 80]
Alliances
Primordials
Level 1: Enemies attacking Primordial units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.
Level 2: Enemies attacking friendly units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.
July 19
These fixes are server side so nothing is required on your end.
Fix an issue with Wicked Intent where it was not applying to an opponent’s summons.
Fix an issue where units showed healing or regeneration after death (even if opponent had Wicked Intent). This was purely cosmetic but is now fixed.
Fix issue with global items challenge where it was not properly registering alliance items.
Fix Troll alliance level 1 not applying to non-troll units. Note that the alliance description still does not show this change, but the gameplay is correct now.
Fix Knight alliance so that knights standing next to each other get their proper bonus.
July 17
Mid-Season Update
General
Added Loot Round tips and tricks to the Season Info tab
Added Battle Pass Loadout. You can now change your equipped items
Added Path to Sunbreeze custom board
Fixed high CPU utilization on macOS
Removed code that caused crashes and kept code that doesn't cause crashes
Buffed Battle Pass XP rewards for playing matches:
1st: 120->150
2nd: 80->120
3rd: 60->100
4th: 50->90
5th: 30->80
6th: 20->70
7th: 10->60
8th: 10->50
Increased Battle Pass XP rewards for the different tiers of daily challenges:
250->400
500->800
1000->1600
Mobile
The work continues on increasing performance on iOS and Android devices
Improved battery usage on iOS
Gameplay
Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)
Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear
Fixed boxed in Assassins not jumping toward their enemies
Assassins that have an enemy in their attack range will attack instead of jumping
Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds
Don't target healing-disabled units for heals
There is now a notification when someone completes their win streak
You won't see heroes from the previous shop whenever you re-roll the shop
Alliance changes
Warlock Alliance now targets the unit with the lowest health % not lowest health value
Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]
Bloodbound Alliance extra damage changed from +100% to +125%
Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15]
Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds
Scrappy Alliance now takes 2 units per level (down from 3) :
Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regeneration
Level 2 - All scrappy units are granted +9 Armor and +8 HP regeneration
Level 3 - All allies are granted +9 Armor and +8 HP regeneration
[Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].
Hero changes
Abaddon
Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
Aphotic Shield:
Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
Arc Warden
Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
Clockwerk
Armor changed from [5, 7, 9] to [5, 7, 10]
Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
Gold Cost changed from 1 to 3
Draft Tier changed from 1 to 3
Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
Battery Assault:
Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
Enigma
Alliance changed from Primordial Warlock to Primordial Shaman
Midnight Pulse:
Radius changed from [2, 3, 4] to [1, 2, 3]
Kunkka
Ghostship:
Damage changed from [150, 250, 350] to [50, 150, 250]
Cooldown changed from 10 to 15
Lina
Laguna Blade:
Damage changed from [500, 750, 1000] to [500, 750, 1200]
Lone Druid
Maximum Mana changed from 100 to 60
Summon Spirit Bear:
Mana Cost changed from 100 to 60
Spirit Bear
Alliances changed from Savage to Savage Druid
Lycan
Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
Summoned Wolves now have phased movement and can run through other units
Medusa
Gold Cost changed from 4 to 5
Draft Tier changed from 4 to 5
Split Shot:
Damage Modifier changed from -40% to -20%
Extra Shots changed from 2 to [2, 3, 4]
Mirana
Maximum Mana changed from 100 to 70
Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
Sacred Arrow:
Mana Cost changed from 100 to 70
Morphling
Attack Speed changed from 0.77 to 0.91
Maximum Mana changed from 100 to 75
Waveform:
Cooldown changed from [10, 8, 6] to [8, 6, 4]
Mana Cost changed from 100 to 75
Nature's Prophet
Nature's Call:
Cast Animation length changed from 1.97 to 1.0
Lesser Treant:
Now spawn near Nature's Prophet
Attack Speed changed from 0.67 to 0.83
Maximum Health changed from [300, 500, 700] to [350, 600, 800]
Necrophos
Death Pulse:
Cooldown changed from 5 to 7.5
Omniknight
Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
Purification:
Heal changed from [200, 400, 600] to [200, 400, 720]
Phantom Assassin
Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
Coup de Grace:
Crit Chance changed from 10 to [15, 20, 25]
Puck
Maximum Mana changed from 100 to 60
Illusory Orb:
Mana Cost changed from 100 to 60
Queen of Pain
Armor changed from 0 to 5
Razor
Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
Gold Cost changed from 3 to 1
Draft Tier changed from 3 to 1
Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
Plasma Field:
Max Damage changed from [100, 175, 250] to [50, 100, 150]
Sand King
Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
Gold Cost changed from 3 to 4
Draft Tier changed from 3 to 4
Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
Caustic Finale:
Attack Slow changed from -30 to -35
Attack Slow duration changed from 3 to 3.5
Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
Damage on kill changed from [50, 100, 150] to [60, 110, 160]
Burrow Strike now displaces the target unit from its cell.
Shadow Fiend
Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
Slark
Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
Sniper
Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
Techies
Remote Mines:
Radius changed from 4 to [3, 3, 4]
Terrorblade
Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
Tidehunter
Alliance changed from Scaled Hunter to Scaled Warrior
Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
Gold Cost changed from 5 to 4
Draft Tier changed from 5 to 4
Health Regeneration changed from 5 to 0
Ravage:
Radius changed from [2, 3, 4] to [1, 2, 3]
Damage changed from [150, 250, 350] to [100, 150, 250]
Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
Tinker
Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
Gold Cost changed from 1 to 3
Draft Tier changed from 1 to 3
Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
Heat-Seeking Missile:
Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
Targets changed from 3 to [2, 3, 4]
Treant Protector
Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
Gold Cost changed from 2 to 3
Draft Tier changed from 2 to 3
Leech Seed:
Damage changed from [60, 90, 120] to [80, 110, 150]
Radius changed from 3 to 1
Expires when the target dies
Troll Warlord
Attack Speed changed from 0.91 to 1.0
Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
Gold Cost changed from 4 to 5
Draft Tier changed from 4 to 5
Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
Tusk
Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
Venomancer
Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
Gold Cost changed from 3 to 1
Draft Tier changed from 3 to 1
Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
Plague Ward:
Number of wards changed from [1, 2, 4] to [1, 1, 3]
Plague Ward
Armor changed from 5 to 0
Maximum Health changed from 200 to [200, 200, 240]
Attack Damage Minimum changed from 50 to [50, 80, 120]
Attack Damage Maximum changed from 100 to [55, 100, 140]
Viper
Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
Windranger
Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
Gold Cost changed from 3 to 2
Draft Tier changed from 3 to 2
Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
Powershot:
Damage changed from [400, 600, 800] to [200, 400, 600]
Item changes
Alliance Item rework
Alliance items no longer have an inherent Tier and are in their own Alliance category.
At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.
Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.
Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.
Alliance Item changes
Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health
Coordinated Assault – attack speed buff changed from +25 to +10/20/30
Check the Bodies – gold production chance changed from 20% to 10/20/30%
Forged in Battle – Max Health bonus changed from +50 to +25/50/75
Strange Bedfellows – bonus damage changed from +30% to +30/40/50%
Retaliate – damage per second changed from 80 to 30/45/60
Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells
Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13
Unstoppable – Invulnerability duration changed from 2 to 1/2/3
Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%
Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%
Indomitable Will – Debuff resistance changed from 50% to 25/50/75%
Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s
Pocket Sand – Effect duration changed from 2s to 1/2/3s
Shaman Pluck – Hex chance changed from 17% to 7/12/17%
Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
Health changed from 240 to 300/400/500.
Damage changed from 50-80 to 40-70/50-80/60-90
Maelstrom:
Tier changed from 4 to 3
Vicious Intent:
Tier changed from 4 to 3
Force Staff:
Tier changed from 3 to 2
Radiance:
Tier changed from 4 to 5
Silver Lining:
Can only have one.
Charges start at 1.
Daedalus:
Crit Multiplier changed from 235 to 200
Damage changed from 80 to 70
Arcane Boots:
Range changed from 1 to 2
Eye of Skadi:
Tier changed from 3 to 4
Battle Fury:
Damage added as 70
Cleave % changed from 30 to 35
Summoning Stone:
Attack Speed Bonus changed from 30 to 45.
Chainmail:
Bonus Armor changed from 10 to 7
Mask of Madness:
Tier changed from 2 to 3
Attack Speed increased from 40 to 60
Lifesteal increased from 10 to 20
Completing the Cycle:
Range changed from 1 cell to 2 cells.
Recruiter:
Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
Tier changed from 5 to 4
A Higher Class of Criminal:
Tier changed from 3 to 5
Shaman Pluck:
Ignores magic-immune enemies
Loot rounds
Losing to a neutral creep wave no longer removes 2 options from your item choices.
Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)
Round 10
Big Golem:
Maximum Health changed from 2000 to 1500
Small Golem:
Maximum Health changed from 1500 to 1000
Golems now have the Mega-Warrior alliance keyword.
Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.
Round 15
Big Wolf:
Attack Damage changed from 100-200 to 200-250
Armor changed from 10 to 5
Maximum Health changed from 2500 to 2000
Small Wolf:
Maximum Health changed from 1500 to 1250
Wolves now have the Mega-Assassin alliance keyword.
Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage
Round 20
Tomato:
Armor changed from 0 to 25
Potato:
Magic Resistance changed from 0 to 50%
Tomato and Potato now have the Mega-Bloodbound alliance keyword.
Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage
Round 25
Revtel Wildwing:
Attack Damage changed from 500-700 to 300-500
Wildwing Hatchling:
Attack Damage changed from 400-650 to 200-450
Wildwings now have the Mega-Elusive alliance keyword.
Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.
Round 30
Thunderhide Alpha:
Now has 100 mana and casts Bloodlust.
Attack Damage Maximum changed from 200-1000 to 200-1500
Thunderhide:
Now has 100 mana and casts Bloodlust.
Attack Damage Maximum changed from 200-800 to 200-1200
Thunderhides now have the Mega-Warlock alliance keyword.
Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.
Round 35
Black Dragon:
Black Dragon splash attack now deals 100% splash damage.
Black Dragon now has the Mega-Scaled alliance keyword.
Mega-Scaled - 1 unit: Allied Units get 75% magic resistance
Round 40
Dark Troll Buddy:
Attack Damage changed from 200-300 to 200-400.
Dark Troll Priest:
Attack Damage increased from 200-500 to 550-650.
Maximum Health changed from 5000 to 10000.
Dark Troll Boss:
Attack Damage increased from 200-500 to 400-800.
Maximum Health changed from 5000 to 10000.
Dark Trolls now have the Mega-Troll alliance keyword.
Mega-Trolls - 3 units: Allied units have +50 attack speed.
Round 45
The Year Beast:
Magic Resist increased from 50 to 80
The Year Beast now has the Mega-Demon alliance keyword.
Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.
Round 50
Roshan:
Attack Damage changed from 500-1500 to 750-1500
Attack Speed changed from 0.5 to 0.67
Roshan is now spell immune.
July 12
Proto Battle Pass Update
The Proto Battle Pass is now available and ready for testing. All current and future beta testers get access to this pass for free. Visit the Proto Pass page to learn more.
General
Scoreboard UI improved.
Post game now shows items and alliances.
Post game now includes scoreboard overview.
General UI improvements and bug fixes for different aspect ratios and devices.
Expanding on last week's change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
Fixed heroes stunned with short duration spells (like Clockwerk's Battery Assault) resetting their attack timers and thus attacking faster than allowed.
Increased accuracy of the matchmaking system at high skill levels.
Alliances
Apply alliance effects to summons.
Make alliance indicators properly dynamic in the UI (Fall From Grace now shows properly on humans, etc.).
Warlock alliance no longer triggers on item activate, just spell activate.
Heroes
Fixed Venomancer wards having -50% magic resist instead of 50% magic resist.
Fixed Disruptor, Alchemist spells not continuing their effects after their death.
Gyrocopter no longer targets units in the air when casting Call Down.
Medusa:
Split Shot:
Changed extra shots from 3 to 2.
Will ignore nearby targets that happen to be outside Medusa's attack range.
Axe:
Berserker's Call:
Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
Items
Fixed Big-Time Contract sometimes not applying.
Aegis has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
Fixed Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
Tooth and Claw now has proper duration.
Fix Silver Lining crash.
Fix missing name for Eidolons.
Fix Wicked Intent amplifying regen instead of dampening it.
Fix crazy numbers on healing display when Wicked Intent is in play.
Units blinking using Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
Coordinated Assault auras don't stack. NOTE: More than one copy will still increase the bonus.
Fall From Grace: item description changed to make clearer that the item turns Human into Heartless, it does not add Heartless as an additional alliance.
Mobile only
Hide from your big boss: Steam invisible mode is now supported.
More performance improvements on both iOS and Android platforms.
July 4
General
Added Scoreboard. Defaults to TAB on the PC.
Added Leaderboards. Welcome, Lords of White Spire.
Further lighting tweaks to the board to brighten it up.
Update Notes can now be found from inside the game.
Season Info: Heroes’ Ability info now shows damage type
New Kill Streak FX.
Unit VO is now spatialized (Audio will closely match where the unit is located).
Enabled additional sounds in unit combat.
Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.
Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.
Many UI improvements have been done.
Added description of how the Hero Pool works to the Season Info UI.
Hero stat changes from basic items is now shown during combat as well during preparing.
Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.
Mobile
Added Battery Status.
Fixed play/pause buttons disappearing.
Added Tap to Move option: For those who like to tap to place instead of dragging on the board.
Added Battery Saver mode.
Can now query a hero's ability from the shop.
More performance improvements.
Gameplay
Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.
Fixed Techies planting their bomb in the wrong location.
Fixed all known AI Pathing issues.
Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%
Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%
Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.
Reworked Streaks
Lose streak gold
From:
3-4 losses – 1 gold
5-6 losses – 2 gold
7+ losses – 3 gold
To:
3-4 losses – 1 gold
5+ losses – 2 gold
Win streaks gold
From:
3-4 wins – 1 gold
5-6 wins – 2 gold
7+ wins – 3 gold
To:
3-4 wins – 1 gold
5-6 wins – 2 gold
7 wins – 3 gold
8 wins – 4 gold
Win streaks reset at 8 wins.
Item Changes
Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction. (10s cooldown)
Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.
Silver Lining: Now reads "Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge."
Shaman Pluck: Chance increased from 5% to 17%.
Blink Dagger:
Now generates 50 mana when activated.
Cooldown reduced from 60s to 15s.
Tooth and Claw: Fixed not stacking correctly.
Coordinated Assault: It should be truly coordinated since it actually works now.
Hero changes
Medusa
Split Shot:
Now applies item effects on secondary shots.
Lycan
Summon Wolves:
Fixed not applying health buff correctly.
Venomancer
Health increased from [500, 1000, 2000] to [550, 1100, 2200]
Summon Plague Ward:
Summon Count increased from 1 Ward to [1, 2, 4] Wards.
Ward is always Rank 1.
Cast Point reduced from 0.5s to 0.13s.
Cooldown increased from 5 to [5, 6, 7].
Wards have 50% magic resistance.
Disruptor
Alliances changed from Brawny Shaman to Brawny Shaman Warlock.
Static Storm:
Also blinds the targets inside the cloud for a 25% miss chance.
Mr. Warlock
Shadow Word:
Cast Point reduced from 0.5s to 0.4s.
Cooldown reduced from 20s to 6s.
Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
Duration from 6 seconds to 3 seconds.
Alliance Changes
Warlock
Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.
Shaman
Now requires 3 Shamans (up from 2).
Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.
Bug Fixes
Fixed crash when loading into a match.
Fixed Druid Alliance not upgrading Druids correctly.
Fixed Win/Loss record updating at the wrong time.
Fixed an item regression - effects will once again stack correctly for Completing the Cycle, Summoning Stone, Shaman Pluck, Unstable Reactor, Check the Bodies, and Strange Bedfellows.
June 27
Patch notes
Large performance improvements have been done on all platforms.
Improved network connectivity and ping time for iOS and Android users outside the US.
The following units got their voices back:
Doom
Drow
Enchantress
Lina
Luna
Mirana
Shadow Fiend
Phantom Assassin
Queen of Pain
Templar Assassin
Windranger
Added tooltip to the player's level that shows their XP progress and odds of rolling each tier of hero in the shop. On mobile this is accessible from within the shop.
Added mobile icons to party members.
Default Camera distance adjusted to a default of 825.
Fixed Key Bindings changes not being saved.
Added Ability mana cost to season Info panel.
Fixed Victory screen not being displayed if you won the game which begs the question: Did you really win?
Global Sounds removed with the feature going back in the lab.
Improved the quality of the dragging effects when manipulating units.
Fixed being able to click on an item you did not earn if you lost a Loot Round.
Fixed Sword and Shield icons on the leaderboard not displaying if you were attacking and defending against the same player.
Fixed Enigma's ambient FX to work for both bench and on the ground.
Enigma midnight pulse updated to be square shaped.
Added ability icons to the mobile shop for all abilities.
Fixed cooldown multiplier display when inspecting a unit.
Many improvements have been done to the Unit Query UI.
Fixed not being able to view the inventory of a dead player.
Fixed ability tooltip not showing lore.
Clicking outside the shop now closes it.
Hovering global items that affect specific types of units will highlight those units.
Alliance Highlight Mode: Highlight bench units differently if putting them on the board would not advance the Alliance.
Fixed in-game Season Info hero page starting empty by default when the user has no units yet.
Added info button to units in the PC shop to get more information about that hero.
Roshan is back from vacation. He didn't bring anything for anyone.
Gameplay changes
Medusa: Split Shot extra shot damage reduction changed: [-40, -30, -20 ] -> -40.
Kunkka: Ghostship crash cell size changed: [2, 3, 4] -> [2, 2, 3].
Basher: Fixed only going off once per battle.
Black King Bar: Purges the user on activation.
Juggernaut: Blade Fury purges on activation.
Slardar: Amp Damage is now purgeable.
Knights Alliance: Default damage reduction changed: [ -15, -25, -35 ] -> [ -15, -20, -30 ].
Knights Alliance: Adjacent to other knights damage reduction changed: [ -20, -25, -30 ] -> [ -15, -20, -25 ].
Human Alliance Silence: Is now purgeable.
Blight Stone: Fixed stacking on every hit. It will stack if different units are attacking with it.
June 26
Based on community feedback, we've adjusted opponent selection weight to be even more biased against folks you've played recently.
Adjusted AI pathfinding: Units will only try to jump into a beneficial aura's range if it's only 1 cell away (down from 2).
Fixed bug that prevented Assassins from jumping.
Unstoppable (Warrior Alliance Item): Fixed some cases that caused this item to not work reliably.
Silver Lining: Fixed it granting 2 gold instead of 1.
Abaddon: Base Attack Time changed: 1.3 -> 1.5
Omniknight: Damage changed: [50-60, 100-120, 200-240] -> [40-50, 80-100, 160-200]
Dragon Knight: Elder Dragon Form bonus damage changed: [100, 150, 200] -> [50, 100, 150]
Dragon Knight: Elder Dragon Form is now marked as passive and cannot be silenced.
Dragon Knight: Now properly aims at the targets in front.
Dragon Knight: Fixed bug that caused Elder Form to take 0.5 seconds to start.
Tusk: Fixed Walrus Punch sometimes sending people into space.
June 25
Balance update
Adjustment to the game board: Lighting and Shadow intensity tweaks.
Sounds from combat occurring on other player's boards can now be heard from yours.
New opponent selection logic: This addresses the community feedback of fighting the same opponents over and over.
PC/Mobile: Many performance optimizations.
Mobile: Fixed storage space calculation when downloading content.
Fixed unit stats not reflecting all items and equipment when querying before combat started.
Fixed friendly AI not casting spells after Pudge hooked an enemy.
Troll Global Item (Coordinated Assault): Now stacks.
AI will now cast spells on the ground under a target instead of on the target's location. Fixes floating Spells if the target happened to be flying through the air.
Dragon Alliance: Now requires 2 units.
Dragon Alliance: Now Unlocks an additional ability for each member of the Alliance.
Dragon Knight: Breathe Fire is now his base ability.
Dragon Knight: Dragon Alliance now unlocks Dragon Form.
Dragon Knight: Hit Points increased to 1000/2000/4000.
Dragon Knight: Gained +10 Health Regeneration.
Puck: Dragon Alliance now unlocks Phase Shift.
Viper: Dragon Alliance now unlocks Corrosive Skin.
Pocket Sand: Now also slows mana gained on receiving damage by 50%.
Pocket Sand: Will debuff a random enemy unit within 2 cells if no units are within 1 cell of the assassin landing.
Keeper of the Light: Illuminate now costs 150 mana.
Keeper of the Light: Health decreased to 550/1100/2200.
Desperate Measure: Now also increases mana gained on receving/dealing damage by the same amount as attack damage.
Wicked Intent: Now also blocks HP regen.
Scrappy Alliance: Now provides 9 armor and 8 health regeneration. It provides double that amount if your starting army is smaller in size than your opponent's.
Knight Alliance: Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.
Chaos Knight: Damage Increased from [40-110, 80-220, 160-440] to [55-135, 110-240, 200-480].
Boots of Speed: Now Tranquil Boots. Passive +16 health regen and 100% bonus move speed.
New Item - Pipe of Insight: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
Mobile: Fixed 'Australia' mode - Some Android devices rendered the game upside down, and that has been fixed.
June 21
PC: Flash your window when you're alt tabbed and a new round starts or items selection shows up.
PC: Hotkeys can now be remapped.
Mobile: Fixed manipulating UI sliders not being the best.
Mobile: Fix missing keyboard on iOS after Steam login with incorrect user / password.
Soul Sucking Syphon will now only attract Warlocks and Mages. The item still works for other unit types, but only those two will try to get close to benefit.
Fixed bug that would make it appear to be able to sell other player's units.
When manipulating the camera distance or angle, the settings panel will dim so you can tweak the view.
Fixed DPS meter scaling being incorrect on non-1080p resolutions; make it smaller for PC.
Resolved an issue where some accounts would have their rank incorrectly move backwards.
June 20
Open Beta update
Improvements to Android performance.
Fixed combined hero and item acquire notifications not rendering.
Added Rank to the Dashboard.
Adjusted Teleport FX.
Added language selector to settings.
More work has been done on the Season Info UI.
We have solved the quit button disappearance. Someone took it to the dry cleaners and forgot to put it back up.
Fixed several crash bugs.
June 19
Update 1
Enabled Tutorial.
More improvements to PC UI and styling.
Tweaked default camera positions and angles. Also added sliders to the Game Settings UI to tweak these two further.
Tweaked the time bodies stay on the board before sinking.
More work on DPS meter design.
Victorious units now celebrate for longer before returning to their starting positions.
More music has been added to the game.
Play at your own pace will pause the clock when selecting items after a Loot Round.
Fixed Font of Creation Eidolon's doing damage to the player on a loss.
Unit AI now knows about formations: If other units provide benefits for standing in range, the AI will attempt to move to those cells and attack from there.
Knights will now try to stay in formation with other Knights.
Units will now try to stay in formation with Trolls if the player has Coordinated Assault.
Units will now try to stay in formation with Warlocks if the player has Soul Sucking Syphon.
Added a friend code system to the Friend panel.
Added colourblind mode for Healthbars.
Adjusted shop reroll mechanic to mitigate duplicates.
When finding an enemy, ranged units give higher priority to units closer to them.
Update 2
Enabled Ranked Play: We are enabling this today for a final round of testing. Once Open Beta starts all ranks will be reset.
Bot games: Fixed manual advance mode during non-Loot rounds.
Unit outlines can now be turned back on via settings.
Fixed end game screen not displaying total damage dealt.
Fixed Round 1 not playing correctly on the client after you've played a bot match.
Fixed Windranger and Keeper of the Light interrupting their abilities if their target died.
Fixed Venomancer's Ward growing legs and walking towards a friendly aura.
Slightly smaller item icons during prepare phase on PC, with rank above item icons in case they overlap.
Fixed selecting units from the bench not working reliably if you changed the default camera angle.
Healthbars are now consistently sized across all resolutions.
Notifications for Winning Streaks now have FX.
Fixed AI pathfinding issues when traveling towards a friendly aura.
June 17
Balance update
Drow Ranger: Precision Aura now gives +10/+20/+30 Attack Speed to allies in a 1 cell radius.
Hunter Alliance: Chance to trigger extra attack increased from 15%/25% to 20%/35%.
Hunter Alliance: Reduced extra attacks from 2 to 1.
Black King Bar: Now grants Magic Immune for 7 seconds once the first enemy has 100% mana (once per battle).
Omniknight: Purification Heal/Damage increased from 200/300/400 to 200/400/600.
Abaddon: Aphotic Shield Absorption/Damage increased from 100/150/200 to 100/300/500.
Ogre Magi: Bloodlust self buff increased from 30/50/70 to 35/55/75.
General: Critical hits can't miss.
Assassins: Assassins are untargettable for one frame when landing after a jump.
Loot round drops have been adjusted to give more consistent rewards.
June 15
Hotfix
Fixed several crash issues.
Improvements to navigation within the Heropedia.
Moved Steam popups to show up in the lower left corner.
Fixed the XP display in the PC version of the store with some languages.
June 14
UI and Bugfixes
Added new Game Option: Interface Mode. Select from PC or Mobile.
Fixed end of match screen not displaying buttons.
Improved presentation of free units in the shop.
Improved styling of the settings panel.
Fixed treant health bar being too high.
Made the shop combine brighter and more obvious.
Made it so that when a party has 8 or more players, new members will come in as spectators.
The bot difficulty button is now hidden for parties with eight players.
Added a menu to the party allowing the copying of party codes, hiding or showing them, and for the party leader, enabling or disabling the party code.
Fixed several misspellings.
Fixing several cases of text overflowing.
Fixed main menu button being hidden in party games.
Fixed the countdown ropes being off by about a second.
Removed the need to specify -vulkan on the command line for Linux.
Updated localization for multiple languages.
Added list of hotkeys to game options page, though they cannot be changed at the moment.
Doom now has cosmetic upgrades for each level.
Removed character outlines on PC.
Play at your own pace button now remembers your previous selection.
Fix DPS charts sometimes not updating or showing the wrong teams.
Added a new effect for the Druid Alliance that upgrades the star rating on a Druid.
June 13
First update
Fixed some Shop Portraits missing (Tiny, Slark)
Fixed crash when dragging a unit outside the window and then selling it
Fixed crash after leaving a game
Leaderboard streak particles are now turned off when the player dies
Fixed reconnect sometimes not working
Fixed passive abilities showing an invalid cooldown string
Fixed sell UI disappearing while dragging a unit