Dota Auto Chess: class and species Hero Synergy list

Dota Auto Chess: class and species Hero Synergy list

This list shows the Dota Auto Chess heroes organized by class and species. It indicates synergies, gold cost, and chess pieces required. The list is updated periodically.

I have spent time studying the best layout for this synergy list as many Auto Chess players do not play also Dota 2. In the end, I have chosen to display each hero with their name and silhouette icon (the standard portraits might have confused newcomers).

  • The heroes are split according to their class and species.

  • The number prior each name is the gold cost of that particular hero.

  • The bolded numbers specify how many chess pieces are necessary to gain a particular class or species bonus.

I have included all the fundamental info to find out quickly the bonuses provided by a certain class and species, the heroes required, and their gold cost. Hopefully, this page will be a helpful resource for your games :).

Currently, Auto Chess is immensely popular, and I believe there will be several adjustments in the coming months, so I will try my best to keep this list updated with all the changes and new heroes.

Latest update: November 30, 2020

Note: Currently, Riki, Lich, Pudge, Death Prophet, Puck, Dark Willow, Phantom Assassin, and Bloodseeker are not available in the hero pool. They will be added at a later date after some adjustments.

 

Class

Assassin

3 — All friendly assassins have a 15% chance to critical hit for 300% damage.

6 — All allies have a 15% chance to critical hit for 400% damage.

9 — All allies have a 10% chance to critical hit for 500% damage, and gains a Backstab Leap move after killing an enemy.

Backstab Leap

The first movement of Assassin pieces in each round causes them to leap over to the back of the enemy lineup. The first blow after the leap guarantees a critical strike which damage is a random number from all possible strikes:

3 — 300%.

6 — 300% / 500%.

9 — 300% / 500% / 700%.

Demon Hunter

1 — Negates an enemy demon’s power.

2 — All friendly demons keep their power.

Druid

2 — Two one-star druids can upgrade to a two-stars druid.

4 — Two two-stars druids can upgrade to a three-stars druid.

Hunter

3 — All friendly hunters have +25 base attack damage and +50% chance to pierce through evasion.

6 — All friendly hunters have +50 base attack damage and +75% chance to pierce through evasion.

9 — All allies have +50 base attack damage and 50% chance to knock back the target on attacks.

Knight

2 — All friendly Knights have a 30% chance to proc a shield and 50 instant heal every 3 seconds.

4 — All friendly Knights have a 25% chance to proc a shield and 100 instant heal every 3 seconds.

6 — All allies have a 15% chance to proc a shield and 200 instant heal every 3 seconds.

All ranks of Divine Protection are guaranteed to proc one shield at the start of the battle. The shields reduce physical, magical, and even pure damage. The damage-reduction effect stacks linearly.

Mage

3 — Magic resistance decreased by 33% for all enemies.

6 — Magic resistance decreased by an additional 33% for all enemies.

9 — All enemies are cursed with frost incantation, which freezes them upon receiving magical damage. The greater the damage received, the longer the enemies are frozen.

Mech

3 — If at least 1 friendly Mech survived the home battle, summon an AWESOME Invention.

6 — Heart of the Machine now summons a Golden AWESOME Invention.

Monk

1 — Non-pure damage taken by friendly Monks is split equally among all allies of the same species as pure damage.

2 — 30% of non-pure damage taken by allies is split equally by all other standing allied chess pieces as pure damage.

Priest

1 — When losing a home battle, grants a Royal Jelly Shield (reduces Courier damage taken by 20% for the round).

2 — When losing a home battle and taking 6 Courier damage or more, grants a Tango.

3 — When losing a home battle and taking 16 Courier damage or more, grants a Delicious Apple (your Courier is immune to fatal damage for the round).

Shaman

2 — Transforms a random enemy chess piece into a random piece of the same level when battle starts.

4 — Transforms all friendly Shaman pieces into random chess pieces that are 2 levels higher when battle starts.

Warlock

2 — Provides 15% lifesteal and spell lifesteal to all allies.

4 — Provides 15% lifesteal and spell lifesteal to all allies.

6 — The closest ally drains max HP and current MP of a dead enemy.

Warrior

3 — All friendly warriors have +6 armor.

6 — All friendly warriors have +9 armor.

9 — All allies have +6 armor, and reflect pure damage equivalent to current armor when taking physical and magical damage.

Wizard

Active when you have at least (N) different pieces of this class on the board. Only valid in battle time. (Multiple effects stack)

2 — Reduce the number of chess pieces required by 1 for any synergy requiring 4 units or more to be active.

4 — If you have only 1 active non-Wizard synergy, unlocks all its potential.

Species

Aqir

2 — Upon the death of any non-Aqir ally, if there is any friendly piece of the same name on the chessboard, summons an Aqir at the same or 1 level higher of the highest level piece.

4 — Upon the death of any Aqir ally, if there is any friendly piece of the same name on the chessboard, summons an Aqir at the same, 1, or 2 levels higher of the highest level piece.

Beast

2 — All allies have +15% attack damage, including summoned units.

4 — All allies have +25% attack damage, including summoned units.

6 — All allies deal 25 extra damage (stacks) for each hit on the same enemy, including summoned units.

Demon

1 — Deals 50% extra pure damage to their target.

The synergy is inactive if you have more than one kind of Demon in play.

Dwarf

1 — 300 bonus attack range and focus on the lowest-health enemy.

2 — Ranged attacks deal 5% increased damage for every 2 squares from the target.

Dragon

3 — All friendly dragons have 100 mana when the battle starts.

5 — If all the non-dragon allied pieces are at the same rank, all allies start the battle with 100 mana.

Elementals

2 — All friendly elementals have a 25% chance to turn the attacker into stone for 3 seconds when attacked by melee chess pieces.

4 — All allies have a 325% chance to turn the attacker into stone for 3 seconds when attacked by melee chess pieces.

Elf

3 — All friendly Elves have +25% evasion.

6 — All allies have +25% evasion.

9 — Any successful dodge creates an illusion of the allied chess piece.

Faceless

1 — If you have no other active synergies except Whisper of Darkness, all friendly chess pieces are immune to all negative effects and their attacks have a chance to lock the enemy in time.

Goblin

3 — Grants a random ally +15 Armor and +20 Health Regeneration

6 — Grants all allies +15 Armor and +20 Health Regeneration

God

2 — All Gods and allies with no active Species Traits have -50% ability cooldown.

4 — All Gods and allies with no active Species Traits have an additional -50% ability cooldown.

Human

3 — Grants a Tome of Knowledge when battle starts.

6 — Grants a Tome of Knowledge when battle starts. Two extra Tomes are rewarded for winning a home battle when at least one friendly Human survived.

Tome of Knowledge: Activate to add 1/16 of Courier XP for the current Courier level (rounds up to nearest integer). Bonus Courier XP granted via Tome of Knowledge is unlimited to the maximum Courier Level.

Kobold

1 — When a Kobold piece reaches ★★★, it duplicates a copy. If you control a pair of identical Kobold pieces on the chessboard, summon a replica for each pair of identical chess pieces when battle starts.

Naga

2 — Magic resistance increased by 35% for all allies.

4 — Magic resistance increased by 50% for all allies.

Ogre

2 — Whenever a friendly melee piece dies, all friendly Ogres gain 20% bonus health and 25% damage for the entire battle. Maximum 10 stacks.

Orc

2 — All allies have +150 Health.

4 — All allies have +450 Health.

6 — All allies have +10x(Courier health lost) Health.

Pandaren

1 — 10% chance to summon a random Pandaren, or a random unit of the same species of a chess piece on the board. The unit is drawn from the chess piece pool, and joins the team at the beginning of the round.

2 — 15% chance to summon a random Pandaren, or a random unit of the same species of a chess piece on the board. The unit is drawn from the chess piece pool, and joins the team at the beginning of the round.

3 — 50% chance to summon a random Pandaren, or a random unit of the same species of a chess piece on the board. The unit is drawn from the chess piece pool, and joins the team at the beginning of the round.

Tauren

2 — Summons a Scarecrow Totem at the start of the battle.

4 — Summons a Woodpecker Totem and a Horn Totem at the start of the battle.

  • Woodpecker Totem: Whenever an enemy chess piece casts an ability, Woodpecker Totem has a 50% chance to silence the caster for 5 sec and deal 500 magical damage.

  • Horn Totem: Whenever an enemy chess piece attacks, Horn Totem has a 10% chance to disarms the aggressor for 2 sec and deal 250 physical damage.

Troll

2 — All allies have +20 attack speed.

4 — All allies have +20 attack speed.

6 — All allies gain +20 attack speed for each successful attack. Maximum 10 stacks.

Undead

2 — Armor decreased by 3 for all enemies.

4 — Armor decreased by 5 for all enemies.

6 — Armor decreased by 7 for all enemies. Allied units will fight on board in undead form for 5 extra seconds if killed by enemies affected by Horror.

Hero units stats

The table below shows the damage, health points, armor, DPS, attack speed, and attack range of each hero unit in Auto Chess.

It doesn’t consider abilities that increase the DPS of a hero (such as Drow’s Marksmanship and Troll Warlord’s Fervor), but only raw stats. DPS=Damage/Attack Speed.

Table latest update: March 15th, 2019. I do not guarantee updates for this data. Human errors are possible :P.

The table is responsive. If you are using a phone, turn it sideways for a full view. Otherwise, zoom in or click the top area of the table to swipe it.

★★ ★★★
# Units Dmg HP AR DPS Dmg HP AR DPS Dmg HP AR DPS ASPD Range
1 Anti-Mage 50 500 5 41.7 100 1000 5 83.3 200 2000 5 166.7 1.2 Melee
1 Axe 52.5 700 5 35.0 105 1400 5 70.0 210 2800 5 140.0 1.5 Melee
1 Batrider 47.5 500 5 36.5 95 1000 5 73.1 190 2000 5 146.2 1.3 2 blocks
1 Bounty Hunter 60 550 5 60.0 120 1100 5 120.0 240 2200 5 240.0 1 Melee
1 Clockwerk 50 700 5 35.7 95 1400 7 67.9 200 2800 9 142.9 1.4 Melee
1 Drow Ranger 47 400 5 36.2 85 800 5 65.4 170 1600 5 130.8 1.3 3 blocks
1 Enchantress 55 400 5 36.7 110 800 5 73.3 220 1500 5 146.7 1.5 2 blocks
1 Ogre Magi 60 700 5 42.9 120 1400 5 85.7 240 2800 5 171.4 1.4 Melee
1 Shadow Shaman 45 550 5 28.1 90 1100 5 56.3 180 2200 5 112.5 1.6 2 blocks
1 Tinker 45 500 5 30.0 90 1000 5 60.0 180 2000 5 120.0 1.5 3 blocks
1 Tiny 85 600 5 44.7 170 1200 5 89.5 255 2650 5 134.2 1.9 2 blocks
1 Tusk 52.5 650 5 43.8 105 1300 5 87.5 210 2600 5 175.0 1.2 Melee
2 Beastmaster 65 600 5 46.4 130 1200 5 92.8 260 2400 5 185.7 1.4 Melee
2 Chaos Knight 75 750 5 57.7 150 1500 5 115.4 300 3000 5 230.8 1.3 Melee
2 Crystal Maiden 42.5 450 5 25.0 85 900 5 50.0 170 1800 5 100.0 1.7 3 blocks
2 Furion 47.5 500 0 33.9 95 1000 0 67.9 190 1900 0 135.7 1.4 2 blocks
2 Juggernaut 67.5 600 5 61.4 135 1200 5 122.7 270 2400 5 245.5 1.1 Melee
2 Luna 55 500 5 42.3 110 1000 5 84.6 220 2000 5 169.2 1.3 2 blocks
2 Morphling 52.5 500 5 27.6 105 1000 5 55.3 210 2250 5 110.5 1.9 Melee
2 Queen of Pain 57.5 550 0 47.9 115 1100 0 95.8 230 2200 0 191.7 1.2 2 blocks
2 Puck 45 450 5 26.5 90 900 5 52.9 180 1800 5 105.9 1.7 2 blocks
2 Slardar 85 650 5 70.8 180 1300 5 150.0 340 2600 5 283.3 1.2 Melee
2 Slark 55 500 5 55.0 110 1000 5 110.0 220 2000 5 220.0 0.9 Melee
2 Timbersaw 57.5 800 6 41.1 115 1600 8 82.1 230 3200 10 164.3 1.4 Melee
2 Treant Protector 75 650 5 37.5 150 1300 5 75.0 300 2300 5 150.0 2 Melee
2 Witch Doctor 45 550 5 32.1 90 1100 5 64.3 180 2200 5 128.6 1.4 2 blocks
3 Abaddon 50 750 10 38.5 100 1500 10 76.9 200 3000 10 153.8 1.3 Melee
3 Lina 52.5 550 5 40.4 105 1100 5 80.8 210 2200 5 161.5 1.3 3 blocks
3 Lycan 55 750 5 50.0 110 1500 5 100.0 220 3000 5 200.0 1.1 Melee
3 Mirana 50 600 0 50 105 1200 0 105 215 2400 0 215 1 3 blocks
3 Omniknight 55 700 10 39.3 110 1400 10 78.6 220 2800 10 157.1 1.4 Melee
3 Phantom Assassin 80 550 5 66.7 160 1100 5 133.3 320 2200 5 266.7 1.2 Melee
3 Razor 55 750 5 50.0 110 1500 5 100.0 220 3000 5 200.0 1.1 2 blocks
3 Riki 50 500 0 45.5 100 1000 0 90.9 200 2000 0 181.8 1.1 Melee
3 Sand King 52.5 550 10 37.5 105 1100 10 75.0 210 2200 10 150.0 1.4 Melee
3 Shadow Fiend 75 450 5 68.2 150 900 5 136.4 300 1800 5 272.7 1.1 3 blocks
3 Sniper 75 450 5 68.1 150 900 5 136.3 300 1800 5 272.7 1.1 3 blocks
3 Terrorblade 55 650 5 39.3 110 1300 5 78.6 220 2600 5 157.1 1.4 Melee
3 Venomancer 55 500 0 45.8 110 1000 0 91.7 220 2000 0 183.3 1.2 2 blocks
3 Viper 55 550 5 55.0 110 1100 5 110.0 220 2200 5 220.0 1 2 blocks
3 Windranger 60.5 550 5 67.2 123 1100 5 136.6 248 2200 5 275.5 0.9 3 blocks
4 Alchemist 65 1000 5 50.0 125 2000 5 96.2 245 4000 5 188.5 1.3 Melee
4 Disruptor 47.5 700 5 39.6 95 1400 5 79.2 190 2800 5 158.3 1.2 3 blocks
4 Doom 110 1050 5 84.6 230 2100 5 176.9 460 4200 5 353.8 1.3 Melee
4 Dragon Knight 55 800 10 45.8 110 1600 10 91.7 220 3200 10 183.3 1.2 Melee
4 Kunkka 82.5 950 10 58.9 165 1900 10 117.9 330 3800 10 235.7 1.4 Melee
4 Keeper of the Light 42.5 650 5 25.0 85 1300 5 50.0 170 2600 5 100.0 1.7 3 blocks
4 Lone Druid 55 800 0 42.3 110 1600 0 84.6 220 3000 0 169.2 1.3 2 blocks
4 Medusa 55 750 5 55.0 110 1500 5 110.0 220 3000 5 220.0 1 3 blocks
4 Necrophos 55 850 5 45.8 110 1700 5 91.7 220 3400 5 183.3 1.2 2 blocks
4 Templar Assassin 100 750 5 83.3 200 1500 5 166.7 400 3000 5 333.3 1.2 2 blocks
4 Troll Warlord 95 900 5 86.4 190 1800 5 172.7 380 3600 5 345.5 1.1 2 blocks
5 Enigma 50 1000 5 33.3 100 2000 5 66.7 200 4000 5 133.3 1.5 2 blocks
5 Death Prophet 60 950 0 42.9 130 1900 0 92.9 260 3800 0 185.7 1.4 2 blocks
5 Gyrocopter 77.5 900 15 86.1 155 1800 15 172.2 310 3600 15 344.4 0.9 2 blocks
5 Lich 42.5 850 5 28.3 85 1700 5 56.7 170 3400 5 113.3 1.5 2 blocks
5 Techies 50 1000 10 33.3 100 2000 10 66.7 200 4000 10 133.3 1.5 3 blocks
5 Tidehunter 50 950 5 25.0 100 1900 5 50.0 200 3800 5 100.0 2 Melee
# Units Dmg HP AR DPS Dmg HP AR DPS Dmg HP AR DPS ASPD Range
★★ ★★★

 

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.