7.07 new items explained
Five new items have been added into Dota 2 with the Dueling Fates update. Some of them have special abilities that could severely influence the game. Let’s have a look.
Meteor Hammer
The Meteor Hammer introduces an unique feature in Dota 2: it is the first item to offer an AoE stun.
Requires:
Ogre Club (1000)
Staff of Wizardry (1000)
Ring of Regen (300)
Sage's Mask (325)
Total: 2625
Provides:
+12 Strength
+12 Intelligence
+4 HP Regen
+1.5 Mana Regen
The statistics are average, but the legitimate reason that makes this item a great buy is the active ability: Meteor.
Active:
After a successful channel, summons a meteor that strikes a 300 AoE, stunning enemies for 1.75 seconds. Deals damage over time to enemy units and buildings for 6 seconds.
Cast Range: 600
Effect Radius: 300
Burn Damage per Second (Units): 115
Burn Damage per Second (Structures): 60
Stun Duration: 1.75
Burn Duration: 6
Channel Duration: 3
Cooldown: 60
Mana Cost: 125
The damage inflicted is huge: 690 to units and 360 to buildings. Potentially it could turn into a core item for many heroes that lack pushing and farming abilities.
Thanks to the AoE damage it is easy to clean waves of creeps; giving a farming tool to all those STR and INT heroes without AoE skills and with a poor auto-attack. With the Meteor Hammer any hero can be a genuine pusher.
Meteor requires a channeling time of 3 seconds, plus 0.5 seconds to land on the terrain, thus it isn’t easy to hit a moving target. The stun component should be used in combination with other skills during a gank or teamfight.
Cannot be Rearmed by Tinker
Blocked by Spell Immunity
Aeon Disk
The Aeon Disk is a late game item particularly useful for tanks, initiators, and pushers.
Requires:
Vitality Booster (1100)
Energy Booster (900)
Recipe (1750)
Total: 3750
Provides:
+250 Health
+250 Mana
+25% Status Resistance (Reduces the duration of effects like silence/stun/disarm/root/fear/etc. For DPS debuffs with slows, it instead just reduces the slow values, leaving the damage amount unaffected)
The statistics are horrible, and it is quite expensive, but the 25% status resistance is a possible game-changer in the late game. The passive, Combo Breaker, is even stronger.
Passive:
Whenever you take damage and your health falls below 80% a strong dispel is applied and you gain a 2.5 second buff that causes all damage you deal and are dealt to be reduced to zero.
Health Threshold: 80%
Duration: 2.5
Blocked Damage: 100%
Cooldown: 100
Only triggers on player based damage
When playing a pusher, you can often get caught off-guard by the enemy team. Thanks to Aeon Disk's passive your hero won’t receive any damage for 2.5 seconds: it is enough to escape, teleport away, or survive a little more while waiting for aids.
It is also an useful late game item for tanks and initiators. For example, Axe can buy it after his core items. When engaging in a teamfight you might waste the casters’ nukes on yourself, proccing the passive and suffering 0 damage.
Spirit Vessel
The Spirit Vessel finally gives a way to upgrade the Urn of Shadows, while before we were forced to sell it after the mid game to free inventory space.
Requires:
Urn of Shadows (875)
Vitality Booster (1100)
Wind Lace (250)
Recipe (600)
Total Cost: 2825
Provides:
+250 Health
+30 Movement Speed
+2 All Stats
+2 Armor
+1 Mana regeneration
The statistics and the items required are appropriate. If you buy an Urn of Shadows, now you can always get a Wind Lace too, and upgrade them later. The active, Soul Release, is stronger in the late game because is based on a % of the current health.
Active:
When used against enemies, it reduces health by 3% of current health per second, and reduces HP regeneration and healing by 70%. Deals 20 damage per second.
When used on allies, it increases health by 1% of current health per second, and increases HP regeneration and healing by 20%. Provides 35 health regeneration per second.
The healing effect is lost if the affected ally takes damage from an enemy hero or tower.
Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.
Cast Range: 950
Charge Gain Radius: 1400
Ally Heal per Second: 35
Ally Health Gain per Second: 1%
Ally HP Regeneration & Healing Amplification: 20%
Enemy Damage per Second: 20
Enemy Damage Dealt per Second: 3%
Enemy HP Regeneration & Healing Reduction: 70%
Duration: 8
Cooldown: 7
A viable upgrade path for those heroes that build an Urn of Shadows in the early game. Solid statistics and damage/healing through the active ability.
Can be used on creep-heroes
Works on spell immune allies
Shares cooldown with Urn of Shadows
Urn of Shadows won’t gain charges if you already have the Vessel in your inventory
Nullifier
The Nullifier is a damage item that provides some survivability and an active that can counter some specific heroes.
Requires:
Sacred Relic (3800)
Helm of Iron Will (900)
Total Cost: 4700
Provides:
+65 Damage
+5 Armor
+5 HP Regen
The Sacred Relic isn't optimal because you have to save 3,800 gold. The active ability, Nullify, is useful against heroes that use multiple active items, such as Tinker.
Active:
Dispels the target and mutes them for 4 seconds. Anytime the muted target is attacked, it will be slowed by 100% for 0.3 seconds.
Cast Range: 600
Slow: 100%
Slow Duration: 0.3
Duration: 4
Cooldown: 14
Mana Cost: 100
Projectile Speed: 1200
Blocked by Spell Immunity
Overall, the Nullifier is a late game item that you will buy situationally on some dps heroes.
Kaya
AGI heroes have the Yasha, STR ones the Sange. Finally, also INT based heroes have their own weapon: Kaya.
Requires:
Staff of Wizardry (1000)
Robe of the Magi (450)
Recipe (500)
Total: 1950
Provides:
+16 Intelligence
+10% Spell Amp
+10% Mana cost & Manaloss Reduction
The Kaya can easily find a place in the inventory of many heroes, particularly now that the Aether Lens doesn’t give anymore spell amplification.
Multiple instances of mana cost and mana loss reduction don't stack.
Increases spell damage of any type: magical, physical and pure.
The mana loss reduction affects abilities like mana burn, mana drain, and mana break.
One Kaya grants a total of 192 mana, 0 mana regeneration, 11.14% spell damage (and 16 attack damage as well as magic resistance to Intelligence heroes).
Credits: Header image by Valve - Statistics/abilities by Dota 2 wiki - Videos by D2Grimrepeater