Dust 2 first changes - Pre-release update 10/12/17
Jess Cliffe, the co-creator of Counter-Strike, announced some adjustments on the new Dust 2 map. All the bugs reported in the past days have been fixed as soon as possible.
Changelog
Clipped spiral stairs in Tunnels (thanks Rf)
Fixed window eating nades
Adjusted clips on cover props
Fixed some bomb stuck spots
Flour sack models slightly taller at A
Fixed a number of signs in French
Fixed building top at B that players could boost and see through
Fixed building in long where players could throw nades into and flash others
T model arms now match the player model
Re-added ability to get onto some crates in CT spawn
Moved building bumpout geo near Short A and CT Ramp that was hanging up players
Adjusted clip brushes around all wooden double doors to be more precise
Removed rubble on B bombsite that players could hide a planted bomb in
Refined clips around taxi cars
Valve is working hard to deliver a playable and optimal version of the reworked Dust 2, so we can expect multiple changes and bug fixes in the following weeks.
If you found more bugs while trying the beta, send an email to Valve selecting the “CS:GO Team” departement. All the help we can provide will contribute to a quicker release and a better gaming experience.
More info on the new Dust II and on how to try it here.
Header Image: Valve