Brawlhalla Best Weapons: Damage Chart by attack type in 2024
The list and chart show the damage inflicted by each weapon in Brawlhalla based on the attack performed: Light, Air, Ground, and Recovery. Find out the best weapons in the game.
Note: the damage values are calculated based on a 5-strength character attacking a 5-defense one.
Strength increases the damage inflicted by the legend, while Defense reduces the damage received from all attacks. Generally, each point in strength/defense increases/reduces the damage by a small percentage, while the exact raw value depends on the weapon and the kind of attack considered.
Signature attacks (Heavy attacks) are not listed because they are unique attacks that are different from character to character (each legend has six unique Signatures).
The weapons are sorted in alphabetical order, and unarmed damage is included as well for a proper comparison.
The damage is calculated based on the latest information at our disposal and in-game observations, and the final values are approximate and rounded. While not perfect, the damage values follow the same mathematical formulas, making them reliable at least for weapon comparisons.
Obviously, the damage inflicted is not the only statistic required to determine the best weapons in Brawlhalla, but I believe it is of great help to better understand our main weapon, or to find a more suitable one for our playstyle.
Terminology
N, D, S, stand for Neutral, Down, and Side. They are directional inputs for Light, Heavy, and Air, attacks.
Light: the attack performed by pressing the light attack button.
Air: the attack performed by pressing the light attack button while airborne.
Ground Pound: the attack performed by pressing the heavy attack button while holding down in the air.
Recovery: the attack performed by pressing the heavy attack button while airborne and not holding down. It is called Recovery because this move helps to “recover” (get back on the stage) as it usually pushes your legend up or diagonally.
Weapon damage by attack type
Axe damage
Neutral Light: 18
Side Light: 20
Down Light: 22
Neutral Air: 17
Side Air: 19
Down Air: 16
Recovery: 21
Ground Pound: 25
Battle Boots damage
Neutral Light: 12
Side Light: 13
Down Light: 10
Neutral Air: 13
Side Air: 15
Down Air: 13
Recovery: 14
Ground Pound: 18
Blasters damage
Neutral Light: 15
Side Light: 13
Down Light: 12
Neutral Air: 14
Side Air: 13
Down Air: 15
Recovery: 16
Ground Pound: 20
Bow damage
Neutral Light: 14
Side Light: 15
Down Light: 12
Neutral Air: 13
Side Air: 14
Down Air: 13
Recovery: 16
Ground Pound: 20
Cannon damage
Neutral Light: 18
Side Light: 16
Down Light: 14
Neutral Air: 15
Side Air: 16
Down Air: 18
Recovery: 20
Ground Pound: 24
Gauntlets damage
Neutral Light: 12
Side Light: 13
Down Light: 10
Neutral Air: 12
Side Air: 14
Down Air: 13
Recovery: 15
Ground Pound: 18
Gauntlets have only a slightly higher damage if compared to fighting unarmed, but they offer a great string potential.
Strings are attacks dealt in quick succession, similar to combos. The main difference between strings and combos is that you are able to dodge the former, while the latter can’t be dodged - for this reason, combos are often mentioned as True Combos.
Greatsword damage
Neutral Light: 18
Side Light: 19
Down Light: 15
Neutral Air: 16
Side Air: 18
Down Air: 15
Recovery: 20
Ground Pound: 22
Hammer damage
Neutral Light: 16
Side Light: 18
Down Light: 14
Neutral Air: 16
Side Air: 17
Down Air: 18
Recovery: 22
Ground Pound: 24
Katars damage
Neutral Light: 10
Side Light: 11
Down Light: 9
Neutral Air: 10
Side Air: 12
Down Air: 10
Recovery: 14
Ground Pound: 17
Orb damage
Neutral Light: 15
Side Light: 14
Down Light: 12
Neutral Air: 13
Side Air: 14
Down Air: 15
Recovery: 17
Ground Pound: 21
Rocket Lance damage
Neutral Light: 17
Side Light: 15
Down Light: 14
Neutral Air: 16
Side Air: 15
Down Air: 17
Recovery: 19
Ground Pound: 22
Scythe damage
Neutral Light: 12
Side Light: 14
Down Light: 11
Neutral Air: 12
Side Air: 13
Down Air: 12
Recovery: 16
Ground Pound: 20
Spear damage
Neutral Light: 14
Side Light: 15
Down Light: 11
Neutral Air: 13
Side Air: 14
Down Air: 13
Recovery: 17
Ground Pound: 22
Sword damage
Neutral Light: 14
Side Light: 14
Down Light: 10
Neutral Air: 14
Side Air: 16
Down Air: 14
Recovery: 15
Ground Pound: 18
Unarmed damage
Neutral Light: 12
Side Light: 10
Down Light: 9
Neutral Air: 11
Side Air: 12
Down Air: 10
Recovery: 14
Ground Pound: 1
Weapon damage chart
The table is responsive and sortable. If you are using a phone, press on the grey bar to swipe and sort it.
Weapon | NL | SL | DL | NA | SA | DA | R | GP |
---|---|---|---|---|---|---|---|---|
Axe | 18 | 20 | 22 | 17 | 19 | 16 | 21 | 25 |
Battle Boots | 12 | 13 | 10 | 13 | 15 | 13 | 14 | 18 |
Blasters | 15 | 13 | 12 | 14 | 13 | 15 | 16 | 20 |
Bow | 14 | 15 | 12 | 13 | 14 | 13 | 16 | 20 |
Cannon | 18 | 16 | 14 | 15 | 16 | 18 | 20 | 24 |
Gauntlets | 12 | 13 | 10 | 12 | 14 | 13 | 15 | 18 |
Greatsword | 18 | 19 | 15 | 16 | 18 | 15 | 20 | 22 |
Hammer | 16 | 18 | 14 | 16 | 17 | 18 | 22 | 24 |
Katars | 10 | 11 | 9 | 10 | 12 | 10 | 14 | 17 |
Orb | 15 | 14 | 12 | 13 | 14 | 15 | 17 | 21 |
Rocket Lance | 17 | 15 | 14 | 16 | 15 | 17 | 19 | 22 |
Scythe | 12 | 14 | 11 | 12 | 13 | 12 | 16 | 20 |
Spear | 14 | 15 | 11 | 13 | 14 | 13 | 17 | 22 |
Sword | 14 | 14 | 10 | 14 | 16 | 14 | 15 | 18 |
Unarmed | 12 | 10 | 9 | 11 | 12 | 10 | 14 | 16 |